Infinity MUGEN Team

IMT Main => M.U.G.E.N WIP => Topic started by: DARKTALBAIN on March 18, 2008, 05:04:45 PM

Title: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on March 18, 2008, 05:04:45 PM
48 frames of animation & 2 weeks of work on & off . ( I'm not kidding ) All to be over in 3 seconds . Anyway I hope you like this intro . there will be more , but it's time to start working on the basics again . Also you get a sneak peek at Hobgoblin's new intro . Yes , Acey gave me permission to do it . Thanx to Susan for coding on the Hobgoblin intro .

http://www.youtube.com/watch?v=qrXTKvTo5eY# (http://www.youtube.com/watch?v=qrXTKvTo5eY#)

[youtube=425,350]qrXTKvTo5eY[/youtube]

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)

Finalized look

Smoother animated stance & the new & final look . I think I am happy with the skulls , chains , spikes & mask now .

[youtube=425,350]6yzje-WU6MM[/youtube]


Medieval Spawn without Symbiote & armor

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Medieval_no_sym.gif)

Medieval Spawn's select portrait . I sprited it completely from scratch including the logos . let me know what you think .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Medieval_spawn_portrait.png)


Excursion had a good point about his hand in the stance . So I have improved the stance . The left hand , changed the mask & tweaked the necroplasm & made some very  changes to the cape . Let me know what you guys think .

[youtube=425,350]oRqR1q1Tra8[/youtube]

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)


I wasn't even going to post this until more was done , but I thought it looked pretty sweet .

Dark Ages Spawn still does not have all his basic attacks done yet . But that can be boring working on constantly , so I wanted to jump to something unique & original just for him . So I decided to do his taunt . I had this idea running around my head for a year & was wondering if I could pull it off . Literally 12 hours later for 4 seconds on the screen . haven't really decided if that's a fair trade of yet or not  ;*)) Anyway without further ado , His taunt ......

[youtube=425,350]9J23INzn_3k[/youtube]

Who needs attacks , when you can taunt them to death  ;*))

I'm pretty satisfied with the way it turned out animation wise , but I would still like Spawn to get kind of a highlight green glow from the  necroplasm . I don't exactly know how to do that . I know it has to be possible because I have seen other characters have that effect . I looked at Green Lamntern & it's not done in his sprites , so it has to be the coding . If anyone knows what I am talking about & how to do it , let me know . Thanx

Let me hear what you guys all think about the taunt .  

BTW I think I am changing his mask in all the sprites to the way I did it in the taunt animations . I think I like the way it looks more . Give me an opinion .  

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)


The new vid is here with even more progress

[youtube=425,350]qsHh0Dbx-Rw[/youtube]

OK , first off I was looking at him & when he walked he seemed to be all over the place . So I realigned all the sprites .

Some people were talking saying " why isn't he black " Well if you look at the Dark Ages / Medieval Spawn in the book he is blue . I was going to make a " Black Knight " palette anyway . So I made that & another blue one that shows the shading better . I  had to add the greens & yellows for the necro stuff to the palette anyway so I figured I would just make some new palettes .

The new moves I redid the teleport sprites , because before I forgot some of the spikes he has . He can also block now & he finally has an attack . He also can jump & super jump . Coming along slowly , but surely here .  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)  


Anyway I think at one time I said he would be a quick character . Seeing that Medieval Spawn is one of my top 5 favorite comic characters , I am taking time trying to make the sprites exactly the way I want them . Which will be better for everyone in the long run . Here's a look at what has been happening with him & what animations I have finished . Nothing crazy , since spriting is taking some time .

[youtube=425,350]on2CM_XSk84[/youtube]

As you can see in the video , he crouches & he can move freely around the screen . Too bad he can't attack yet   :lol: That's coming soon .

I really liked the teleport that was used when that other Spawn was edited . So I am incorporating that idea into Medieval Spawn also . That idea was ripped off from one of the many , Akuma's , Ryu's , & Ken's anyway . So it's not like it was original to Spawn .

So let me know what you think . Looks good , looks bad , or don't care .

Thanx

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)


For awhile now , mugen creating hasn't been fun for me . Between wanting to actually finish my Harley Quinn , but too many people crying about it . With Doomsday not really being 100% my concept . & all the chaos with the other team releases . I really didn't want to make anything . So I was kind of at a crossroad . Just quit , or actually do something I truly want to create & see if I can bring the fun back  .  I have always liked Spawn . But it's kind of been done . He was never finished , but other people seem to be messing with that project . More than the modern Spawn , I was always a bigger fan of the Medieval Spawn . So I thought why the hell not try it ?

I must say , doing a character that is one of my favorites that nobody else is making , has made me enjoy creating again . I actually look forward to working on this .

I got bored at work so I put together some of the sprites I had done for Medieval Spawn so I could actually see him on the screen . I figured maybe you all would like to see what he's about .

It's not much but just something to get an idea what he looks like . Here's the vid ......

[youtube=425,350]tp2H7iJ8Mek[/youtube]

OK so to a point Team Spoiler has somewhat abondoned me on this one . They seem to really have no interest in this Spawn character & just want me to finish Doomsday first . So where does that leave me ? Kind of in a jam . I want this Spawn to have moves no one has seen & alot of other things going on .  All kinds of ideas have been running in my head about this character for months now . I can do some basic coding , but don't really know how to code the crazy stuff I have in mind . So Kurz is the only team member who has my back on this one & hopefully it will all work out .

I would also like to take this time to thank Spidermew & rbbt in advance for all the palettes they will be making me for sprites that I need to use to frankensprite things with Spawn .

 :thumbsup:

Thanx to Scar for some chains he sprited & sent me which I will make use of . Also for the ideas to make them better for Medieval Spawn .

:thumbsup:  

Let me know what you guys think .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)






  
Title: Re: MIDIEVAL SPAWN WIP the beginning
Post by: ~Wolfpaul~ on March 18, 2008, 05:23:11 PM
wow i think he looks awsome! i really like the green glow in his eyes! what ideas for moves do you have? good luck with him %%- :)
Title: Re: MIDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on March 18, 2008, 05:45:06 PM
wow i think he looks awsome! i really like the green glow in his eyes! what ideas for moves do you have? good luck with him %%- :)

Thanx . I thought the eyes added a real nice touch . Glad you like that .

He will have different attacks with his his axe . The glowing necroplasmic sword will have attacks & hypers . He will be able to shoot the necroplasm & it will kind of capture them for a moment like spidey's web . There will be a hyper with him on his horse . I posted one of those sprites in my sprite edit thread here . Since Spawn has controlled " creatures of the night " in the comic , I figured there will be some attacks with wolves & bats . Did I mention Necroplasm  ;D which is what the glowing green stuff out of his eyes is .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
Title: Re: MIDIEVAL SPAWN WIP the beginning
Post by: SdotThaDon on March 18, 2008, 06:15:26 PM
Good Luck on this, Spawn has been my favorite comic/characrter since issue #1. I always wanted to see a decent spawn for mugen, but as we all know there's only one. I heard about a few spawn projects but I have yet to see any with progress aside from Scar's (private?) edit. Mugen creating should be fun though so keep it up. :O*D
Title: Re: MIDIEVAL SPAWN WIP the beginning
Post by: Captain Cold on March 18, 2008, 06:27:01 PM
wow i think he looks awsome! i really like the green glow in his eyes! what ideas for moves do you have? good luck with him %%- :)

yeah looks good i am really diggin the eyes......i was hoping for a good spawn and this looks like it has a lot of potential good luck  :)
Title: Re: MIDIEVAL SPAWN WIP the beginning
Post by: ★Leon★ on March 18, 2008, 07:01:11 PM
Pretty cool  %%-
Title: Re: MIDIEVAL SPAWN WIP the beginning
Post by: CAPTAIN OBVIOUS!! LVL 16!! on March 18, 2008, 09:03:56 PM
That little jolt of lighting there on the eyes compliments the cool-Ness!!!  ^^(PM)^
Title: Re: MIDIEVAL SPAWN WIP the beginning
Post by: Fallen_Angel on March 18, 2008, 09:41:46 PM
looks great....good luck %%-
Title: Re: MIDIEVAL SPAWN WIP the beginning
Post by: Violent Ken Masters on March 18, 2008, 10:07:37 PM
I love medieval Spawn. Good luck on this  Darktalbain!
Title: Re: MIDIEVAL SPAWN WIP the beginning
Post by: malisiousjoe on March 18, 2008, 11:41:04 PM
I'm here to support ya. I'm an avid collector of Spawn and am really looking forward to this. I've got medieval spawns intro mini series. I could flip through them and see if I get any ideas. I'll have to open the resealed plastic liners though ^-^.
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on March 19, 2008, 12:07:35 AM
I forgot to mention the chain attack moves in my previous post . There will be a few of them .

I would like to thank you guys for the support . Some of my comic buddies were like " did you make that Spawn up or something ? " Then the others that knew who he was kind of had the attitude that I should make the modern day Spawn or Curse of Spawn . Since Medieval Spawn wasn't in that many books . I had desire to make him anyway , but knowing that people will appreciate him gives me more drive .

@ MalisciousJoe Those comics you have are actually sealed shut ? Any help on ideas will be considered , I'm just pretty much going by some of what what the modern Spawn does & what this one did in Spawn issues 9, 14 & 15 . Kind of adding my own twist to it .

If he did something really sweet in that mini series , I would like to know about it .

Anyone else feel free to throw out suggestions .
 
I am making this character MVC style . Because it seems like everyone really enjoys that . But , just like my Hobgoblin , some of the sprites will be like he just jumped out of the comic page onto your screen . Intros , Winposes & other things will be right out of some issues .

Thanx again everyone for the interest in this character .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: Weapon x program on March 19, 2008, 02:01:35 AM
looking good  :thumbsup:
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: MuηkyMØÜf on March 19, 2008, 02:07:34 AM
 %%- %%- I hope he has more moves, abilities and versatility like Spawn unlike this version.
[youtube=425,350]FQCDmoRpf5A[/youtube]
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: aa250 on March 19, 2008, 02:14:57 AM
good luck on this DT I know you and your panda friend will do a good job. :w00t: ;*))
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: Alexziq on March 19, 2008, 11:05:41 AM
For awhile now , mugen creating hasn't been fun for me . Between wanting to actually finish my Harley Quinn , but too many people crying about it . With Doomsday not really being 100% my concept . & all the chaos with the other team releases . I really didn't want to make anything . So I was kind of at a crossroad . Just quit , or actually do something I truly want to create & see if I can bring the fun back  .  I have always liked Spawn . But it's kind of been done . He was never finished , but other people seem to be messing with that project . More than the modern Spawn , I was always a bigger fan of the Medieval Spawn . So I thought why the hell not try it ?

I must say , doing a character that is one of my favorites that nobody else is making , has made me enjoy creating again . I actually look forward to working on this .

I got bored at work so I put together some of the sprites I had done for Medieval Spawn so I could actually see him on the screen . I figured maybe you all would like to see what he's about .

It's not much but just something to get an idea what he looks like . Here's the vid ......

[youtube=425,350]tp2H7iJ8Mek[/youtube]

OK so to a point Team Spoiler has somewhat abondoned me on this one . They seem to really have no interest in this Spawn character & just want me to finish Doomsday first . So where does that leave me ? Kind of in a jam . I want this Spawn to have moves no one has seen & alot of other things going on .  All kinds of ideas have been running in my head about this character for months now . I can do some basic coding , but don't really know how to code the crazy stuff I have in mind . So Kurz is the only team member who has my back on this one & hopefully it will all work out .

I would also like to take this time to thank Spidermew & rbbt in advance for all the palettes they will be making me for sprites that I need to use to frankensprite things with Spawn .

 :thumbsup:

Thanx to Scar for some chains he sprited & sent me which I will make use of . Also for the ideas to make them better for Medieval Spawn .

:thumbsup:   

Let me know what you guys think .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)

Dude why do you feel abandoned? It just felt like you were not really sticking with any WIP, and everybody is tied up with other projects at the moment. If you came up with all the sprites, and paste them on KFM, or some base i said i would help you, but i cant keep having everybody throw me their crap, and expect it to be coded from scratch. I even told you to have Kurz put it together, and I would fix it up so it would be a great character. Ive even posted on your sprite page how much I like it, and how you're one of my favorite spriters "remember"?

This seems like a great exaggeration on your part to say your abandoned, and looks bad on the team, when that is not the case. Anymore it seems like youre looking for a confrontation from somebody. I hope I'm wrong, but dude it seems like you have not been yourself in months and I dont know what else to say. I'm not going to fight with you because youre a friend regardless of any of this, but I feel like I'm watching you melt down, and i cant say anything to make it right.
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on March 19, 2008, 01:39:19 PM
@alexziq

I thought I already went over this with you . I wasn't having fun at this anymore & needed something to bring it back for me . You're the one who actually brought that up to me . Well I found the enjoyment again , Spawn is it . I really liked him in the comic , I really like the way he is turning out & I enjoy working on him . I've done more on this Spawn in the past few days , than I've done on Doomsday in months . PC is picking up where I left off on Doomsday .  I get the same feeling working on Spawn as I did with Hobgoblin , which is a good thing .

As for why I feel abandoned , when I brought him up to you . It was like you kind of blew me off about it & pretty much stated you didn't have time to help . So I feel I'm on my own on this project .

It's not a big issue the stuff I want to do with Spawn , you just admitted now you don't have time to code . It's OK , I have a vision , I have the desire to work on this character , & I have some help . I'll be fine & get him done .

I'm not trying to fight with anyone ? As a matter a fact I haven't said really anything confrontational to anyone lately . ( besides a few sd guys I won't mention )  On the other forum I haven't said anything at all in weeks . I haven't even said one word in a month about that crappy looking character . So I haven't really fought with anyone .

You & I are cool from my standpoint .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)

Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: Alexziq on March 19, 2008, 02:26:26 PM
Yeah we did go over it thats why I cant understand why you feel abandoned? You have mine, and Kurz's support on this so who abandoned you?

I never said I wouldnt code it, I just said I could use some help putting together an Alpha for me to work off of. Kurz does so many private characters, I suggested him to start the character just to give him a chance to work with good sprites for a change, and try to integrate him into releasing something, thats playable for everyone.

It was more about building Kurz into a mechanic than it was about you. I just dont understand the abandoned statement is all.
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: Weapon x program on March 19, 2008, 03:27:26 PM
you guys should learn pm's  <_<|...|
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: laspacho on March 19, 2008, 03:50:23 PM
I like Spawn's eyes.   :thumbsup:
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: Z999 on March 19, 2008, 06:29:21 PM
You already know you totally have my support over this one.
This is a really a perfect looking medieval spawn.
And the eyes thing just rocks ^^
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: juelz aka wolfi on March 19, 2008, 08:40:25 PM
this i like a good spawn character
i wish u gud luck on this
like a lot of peeps sed
they eyes are sick
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on March 20, 2008, 12:03:01 AM
It's all in the eyes my friends .  ;*)) When I thought about the necroplasm coming out of them , I didn't know if I was going to be able to pull it off . I'm just glad it looks right on screen & everyone likes the way it looks !  :thumbsup:

@MM This Spawn will be more complete than ER's . He had a good idea with the Modern Spawn it was just too bad he never finished him .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: Tenspeed on March 20, 2008, 07:39:07 PM
I don't see how you could know if he had a good idea or not, considering it's basically a repaint of captain america with blackheart's voice.
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on March 21, 2008, 01:55:55 AM
I don't see how you could know if he had a good idea or not, considering it's basically a repaint of captain america with blackheart's voice.

Everyone has to start with some base . Capt America is my base also & I am mimicking some of the style ER used for his . I guess what I am trying to say is he had a good concept . I just think he never finished him .

Why are you trying to say , that a different base would be better ?   

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)

 
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: Tenspeed on March 21, 2008, 03:35:48 PM
no ,art wise he looks fantastic. I was talking more about gameplay.
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on March 21, 2008, 03:57:15 PM
no ,art wise he looks fantastic. I was talking more about gameplay.

Oh yeah , I definately hear what you are saying on that . Medieval Spawn is definately going to be more complete . I have all kinds of moves planned for him . I have set myself pretty high standards for this character . Hopefully everything will come out the way I have it planned .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: Gold_TSG on March 21, 2008, 04:46:44 PM
Why does his chest pulsate?
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: Weapon x program on March 21, 2008, 05:12:42 PM
because he is alive  :DxDie
(this joke is bad, please everyone send this joke to ten people you dislike :lies:)
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: Alexziq on March 21, 2008, 07:48:25 PM
no ,art wise he looks fantastic. I was talking more about gameplay.

Oh yeah , I definately hear what you are saying on that . Medieval Spawn is definately going to be more complete . I have all kinds of moves planned for him . I have set myself pretty high standards for this character . Hopefully everything will come out the way I have it planned .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)

yeah the only reason Hobgoblin was a sprite swap was because we were inexperienced. Same reason Joker needs so much work. I really hope we re-release them by next Halloween as near finished characters. We've all learned a lot in the last 6 months. DT had talked about doing a Demo/Hobby split move I know I can code. And all though the Acey's specials are cool, I think we can come up with cool stuff that will set him apart. Hopefully the Hobgoblin bug will bite DT again later in the year.
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on March 22, 2008, 04:48:58 AM
Why does his chest pulsate?

I was trying to go for a look that maybe just didn't come off the way I planned . I have him opening his hand & then clenching his fist , shaking his arms as the necroplasm is coming out of his eyes . Then chest pulsate was supposed to be a look like he kind of " blew off steam " & it was maybe strenuous for him to use that power .

Maybe it just doesn't work . I thought it looked allright .

@ Alexziq Hobgoblin is going to get redone , probably after Spawn . It's like you said I was really new to creating & didn't have a clue as to what I was doing . As a matter a fact I still don't , but I know more of nothing now than I did before .  ;*)) I didn't really realize at the time about movement for a character . In my opinion the stance is bad . I made the cape blow around & last minute , literally hours before the release I tried to make his arms move . But I could do so much more with him now by redoing those sprites . Plus all the new moves I would like to add to him .

Right now I have a Hellspawn to worry about . Strange thing remember what was going on with the backgrounds with hobs & what we had to do to fix them ? I don't have this problem with Spawn & I am spriting the same way in photoshop . Just a sign for me that this Spawn is meant to be .  ;D
 
(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)

   
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: repoman on March 22, 2008, 01:44:39 PM
hey for the voice you can rip the voice from soul caliber on xbox, well at i think it would be a good idea.
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: Darkmanx_429 on March 22, 2008, 06:22:22 PM
I am actually pretty excited with this character! "DT" I know how it is, I am still trekkin with Rugal.  It's very time consuming.
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on March 22, 2008, 08:37:48 PM
@ Darkmanx This Spawn was supposed to be a quick character done in no time . But once i started him , I realized that I wanted him to be something more . So I will be working on him awhile but I am making slow progress on him everyday . Yeah & I apologize about the Rugal . After my hard drive died & I lost everything I couldn't go back to any of the stuff I was making the past few months . I was disgusted with all the progress i had lost on alot of things . Which  reminds me again I have to back up this Spawn stuff on my USB drive . Thanx .

@ repoman what were the sounds like in Soul Calibur ? I forget . I was wanting to rip the sounds from the Dreamcast game . But if that doesn't work on either of those ideas , I always have the cartoon to get clips from .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif) 
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: Gold_TSG on March 23, 2008, 10:37:58 PM
Why does his chest pulsate?

I was trying to go for a look that maybe just didn't come off the way I planned . I have him opening his hand & then clenching his fist , shaking his arms as the necroplasm is coming out of his eyes . Then chest pulsate was supposed to be a look like he kind of " blew off steam " & it was maybe strenuous for him to use that power .

Maybe it just doesn't work . I thought it looked allright .
   

It just looked like you could put a heart there like Astaroth from SC
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on April 03, 2008, 06:21:10 AM
Just so you all won't think I am doing nothing with him . New video is revealed . First post updated ......

So let me know what you think . Looks good , looks bad , or don't care .

Thanx

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: .Batzarro. on April 03, 2008, 10:11:01 AM
He's looking really great, man. :thumbsup: Loving the way the cape moves as well, you definitely got that part down. :)
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: disisserr on April 03, 2008, 11:01:46 AM
 :o :o :o :o :o another spawn wip to look forward to! goodluck DT!  %%- %%- :thumbsup:
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on April 03, 2008, 04:39:49 PM
:o :o :o :o :o another spawn wip to look forward to! goodluck DT!  %%- %%- :thumbsup:

Another one ? Who's creating another Spawn ?

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: Violent Ken Masters on April 03, 2008, 04:57:59 PM
:o :o :o :o :o another spawn wip to look forward to! goodluck DT!  %%- %%- :thumbsup:

Another one ? Who's creating another Spawn ?

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)
lol. That's what I'd like to know.
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: MuηkyMØÜf on April 03, 2008, 05:01:16 PM
maybe talking about the april fool's one ;*))
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on April 03, 2008, 07:42:32 PM
maybe talking about the april fool's one ;*))

I was pretty disappointed by that myself . I knew it had to be a joke , but I wanted to believe it was real  @-)

Anyway , Medievel Spawn is no joke . It's the real deal .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: Violent Ken Masters on April 04, 2008, 09:37:51 AM
maybe talking about the april fool's one ;*))

I was pretty disappointed by that myself . I knew it had to be a joke , but I wanted to believe it was real  @-)

Anyway , Medievel Spawn is no joke . It's the real deal .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)
Yeah and I'm glad it's not a joke too.
I even have a figurine somewhere of Medieval Spawn riding his epic steed.
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on April 04, 2008, 09:47:19 AM
maybe talking about the april fool's one ;*))

I was pretty disappointed by that myself . I knew it had to be a joke , but I wanted to believe it was real  @-)

Anyway , Medievel Spawn is no joke . It's the real deal .

Yeah and I'm glad it's not a joke too.
I even have a figurine somewhere of Medieval Spawn riding his epic steed.

This is one of my favorite figures .....

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedievalSpawn_figure.jpg)

I look at him all the time when spriting the character  :thumbsup: I didn't want to get too crazy with everything because I wanted him to look MVC style .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)

Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: MuηkyMØÜf on April 04, 2008, 11:24:10 AM
as far as spawn figurines, my favorites were the InterLink ones. I think they were the best b/c they were so futuristic and detailed.
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: KenshinX on April 05, 2008, 07:32:38 AM
Great Job on Spawn :thumbsup: Hes gonna be awesome I know it.
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: Seiyuuki on April 05, 2008, 01:36:25 PM
good job DT
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: aPoCaLyPsE on April 05, 2008, 02:28:24 PM
I'm liking your Spawn more and more each time I see it, for not knowing a thing about the Medievil Spawn series. Great 2nd Vid, it was my first time seeing it. I really like how you made his cape look as he's walking backwards, very clean animations. Keep it up, we're rooting for ya.

-"aPoC."
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: ~Hale "R@CE" Caesar~ on April 06, 2008, 04:32:31 AM
Hey DT look, i'm so glad that you decided to do this and its funny because i wanted to do the same thing, now Listen i hae something that you might be interested in... you kno that other spawn they were talking about which didn't have alot of moves..... Well when i downloaded him, i didn't like how he was incomplete either, so i edited him for my own personal use... Anyway long story short, i myself gave Spawn a cool voice and i think you will want to hear it... Its also original too... So i was if you're interested pm me and i'll send the wav files themselves to you to let you hear it...
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on April 06, 2008, 07:35:33 PM
@ Apoc Thanx , I'm glad everyone is noticing the different animations . I am working pretty hard on making them fluent . I learned alot since Hobgoblin .

@ race45 I'd like to check out what you've done . Check your PM . Thanx

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)

 
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: ~Hale "R@CE" Caesar~ on April 06, 2008, 10:57:47 PM
ok man i did and i'm about to burn those files off of my other computer so i can let u hear it, and dude i cant believe i'm talking to the guy who did hobgoblin, i liked him too..... Anyway, i sent you a pm so check it ok, cus honestly i'd like to help you ...
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: thegamerjp on April 07, 2008, 07:11:57 AM
I have been waiting along time for someone to make an awesome spawn. he is my all time favorite character. I will give you all my chars and stages and stuff for him when he is done. I have been collecting for 3 years. I have about 2000 chars and 350 stages so if any one reads this and needs some chars or hi res chars so just ask me for my email and i will give you what i got.
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on April 08, 2008, 03:21:33 PM
@ thegamerjp Bro , I'm a creator . Not a trader . Although I appreciate the offer . You do not have to trade me anything for Medieval Spawn . I will release him when he is completed

You've got a few months to wait , though .

@ race  Yeah , still like to check those out . I'm known as  " the guy who created Hobgoblin "
I hope Spawn changes that  :DxDie Just kidding I like the way Hobgoblin looks . He will get a moves update soon .

@ everyone
Do you guys want to continually see progress vids of things I sprite ? Or would you rather wait until I get alot done ?

Let me know , because I could put up the jumping vid .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)

 
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: That Mugen Guy on April 08, 2008, 03:35:21 PM
@ thegamerjp Bro , I'm a creator . Not a trader . Although I appreciate the offer . You do not have to trade me anything for Medieval Spawn . I will release him when he is completed

You've got a few months to wait , though .

@ race  Yeah , still like to check those out . I'm known as  " the guy who created Hobgoblin "
I hope Spawn changes that  :DxDie Just kidding I like the way Hobgoblin looks . He will get a moves update soon .

@ everyone
Do you guys want to continually see progress vids of things I sprite ? Or would you rather wait until I get alot done ?

Let me know , because I could put up the jumping vid .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)

 

hey id like to see videos, I always like progress  :)
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: MuηkyMØÜf on April 08, 2008, 04:11:17 PM
Dont worry about everyone else. You can always type up what changes you've made and if you feel that theres something SO cool you wanna show us, it'll be appreciated. %%-
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: ~Hale "R@CE" Caesar~ on April 09, 2008, 06:00:18 AM
Ha ha haaaa, yeah i think i got carried away with the hob goblin thing, DT i kno you weren't finished with Hobgoblin its just that i've never talked to an actual  creator besides you and binho and i wasn't aware that you made hob-goblin until i saw what you said in the thread because i've been so busy doing other things i must have forgot.....   :-??  Anyway i always wanted to help creators so now that i can, its exciting hmp.... Well and DT, i replied your pm about the sounds for spawn, so go check your messages ok if you haven't already, and if you have then disregard this message.... Hit me back after you've check them out ok.... and yes i agree lets see some screen shots or videos if you can.....
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on April 09, 2008, 04:32:06 PM
As much as I appreciate the compliments . You classify me with Binho as creators ? Binho is amazing . I really like his Mortal Kombat characters . I don't feel I am anywhere near his level . Maybe Medieval Spawn will put me there because I will be putting alot of time into him since he is one of my favorite characters .

Check your PM , there is a problem with me getting the sounds . I am really eager to hear what you have .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)   
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: ~Hale "R@CE" Caesar~ on April 10, 2008, 01:16:54 AM
Yeah i kno, i'm gonna help him with his characters because he said he doesn't have the time like he use to and he said he's goin to make updates but anyway its all good... Everybody have different things that i like, and you have spawn.... Even though binho is amazing he still isn't making spawn, you r, so thats why i said what i said....  :thumbsup: I believe this spawn will put u up there with the other creators so, i'm going ta stick by you on this one..... Anyway, check your pm i put those sounds in rar format and it look like i might be up a little late tryin to find that game and rip the sounds if i can ok... but pm me back let me kno if u got the other ones ok man...  :)
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on April 10, 2008, 04:48:07 AM
Yeah i kno, i'm gonna help him with his characters because he said he doesn't have the time like he use to and he said he's goin to make updates but anyway its all good... Everybody have different things that i like, and you have spawn.... Even though binho is amazing he still isn't making spawn, you r, so thats why i said what i said....  :thumbsup: I believe this spawn will put u up there with the other creators so, i'm going ta stick by you on this one..... Anyway, check your pm i put those sounds in rar format and it look like i might be up a little late tryin to find that game and rip the sounds if i can ok... but pm me back let me kno if u got the other ones ok man...  :)


 :o :o :o :o :o :o :o :o :o

I'm speechless . Check your PM .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: ~Hale "R@CE" Caesar~ on April 10, 2008, 04:58:35 AM
Hey man i'm glad you liked the spawn vocals, and um i'm stil tryin to rip those other sounds for ya, and trust me, the one you really want from that game, i agree wit ya totally, i see your vision on that, becuz i had that game awhile back and when that guy says that it is so awesome..... Now also don't forget i make music too, so i could make a stage theme song for that spawn of yours if you want?...   :-?? Anyway also check your pm
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on April 10, 2008, 05:24:53 AM
That phrase from that DC game still goes through head to this day .  :DxDie Just something about the conviction when he says it . I can't explain it . Plus I really thought it would almost be a cool tibute to Capcom by putting that in Medieval Spawn . Since Capcom made that Spawn game . I always looked at that game as Powerstone on Crack . When I got that game , back then , I didn't leave the house for a day . All I did was sit & play to unlock all the characters .

I think I am going to have to get out my Dreamcast this weekend .

BTW Check your PM .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)

 
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: ~Hale "R@CE" Caesar~ on April 10, 2008, 05:40:23 AM
yeah you make me wanna play that too.... I loved spawn with the two guns, my brother would get Admonisher and i'd get that spawn and at first he used to always beat me, and was until i found out his secret...... Rocket laughers, mimes, and them d*mn power ups  :DxDie  :DxDie  As soon as i figured his butt out, man  DT i was fragging his butt left to right  :DxDie anyway chck your messages ok
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on April 10, 2008, 06:25:57 AM
It's kind of sad , all the characters on that game & I was all about Medieval Spawn  . He was my favorite . If I remember correctly he had the big axe . I liked one of the angels alot also . I forget which one . I am definately getting out my Dreamcast this weekend . :DxDie

It's kind of nice to know there are still some Spawn fans left  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: Akeme on April 10, 2008, 07:10:51 AM
It's kind of sad , all the characters on that game & I was all about Medieval Spawn  . He was my favorite . If I remember correctly he had the big axe . I liked one of the angels alot also . I forget which one . I am definately getting out my Dreamcast this weekend . :DxDie

It's kind of nice to know there are still some Spawn fans left  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)
Acttually i remeber that game really well, medievel spawn didn't have a giant axe but i giant claymore like sword ;)
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: ~Hale "R@CE" Caesar~ on April 10, 2008, 07:18:23 AM
yeah he had both the sword and the axe but on the game i remember  him havin the sword....
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: ~Hale "R@CE" Caesar~ on April 10, 2008, 05:08:15 PM
ripping those sounds from that game is hard..... I am tryin to get the rom so that i can maybe do it but those roms sites r mostly just a bunch of crap...... Well i kno you want tose sounds bad as do i, but we might need some more help on that... But i will continue to do all i can to help u..... Worst case scenario if we can't get them then i'll just make original voice overs of him sayin that......
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: catbat74 on April 11, 2008, 06:45:55 PM
wow, something from the spawn universe, that's awesome.  It looks great, didnt he have somekind of evil looking horse he rode on in the comics?
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: GaryCXJk on April 11, 2008, 08:56:24 PM
As much as I appreciate the compliments . You classify me with Binho as creators ? Binho is amazing . I really like his Mortal Kombat characters . I don't feel I am anywhere near his level . Maybe Medieval Spawn will put me there because I will be putting alot of time into him since he is one of my favorite characters .

Check your PM , there is a problem with me getting the sounds . I am really eager to hear what you have .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)   
You're right when you say you can't be compared to Binho, but it's more because Binho is a way different MUGEN creator. His specialty is more of Mortal Kombat. Yours is spriting DC characters, perhaps a little bit coding. However, spriting isn't half the work. Spriting is almost all the work. The coding mostly shouldn't be that complicated.
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on April 11, 2008, 09:53:44 PM
wow, something from the spawn universe, that's awesome.  It looks great, didnt he have somekind of evil looking horse he rode on in the comics?

Ask & you shall receive ......

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Spawn_horse_done.gif)

 ;*))

He's going to have some moves & intros with his horse . This may be the first of the Spawn Universe for me . I may be done with DC characters & just go with all Spawn stuff from now on . Haven't decided yet .

@ GaryCXJk The spriting comes easy for me , because of my art . It's the coding that is a problem . I guess I'm  an artist . What is that a left brained individual ? The technical stuiff is harder for me .

Maybe one say I will do a Binho type character . Probably Kung Lao or Kabal . I am a huge MK fan .  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: Akeme on April 11, 2008, 09:57:44 PM
wow, something from the spawn universe, that's awesome.  It looks great, didnt he have somekind of evil looking horse he rode on in the comics?

Ask & you shall receive ......

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Spawn_horse_done.gif)

 ;*))

He's going to have some moves & intros with his horse . This may be the first of the Spawn Universe for me . I may be done with DC characters & just go with all Spawn stuff from now on . Haven't decided yet .

@ GaryCXJk The spriting comes easy for me , because of my art . It's the coding that is a problem . I guess I'm  an artist . What is that a left brained individual ? The technical stuiff is harder for me .

Maybe one say I will do a Binho type character . Probably Kung Lao or Kabal . I am a huge MK fan .  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)

 :o I really like that sprite man, truly stunning man i can't wait to see more of this spawn ;)
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: ~Hale "R@CE" Caesar~ on April 12, 2008, 03:52:24 AM
Dt that sprite of spawn is tight, dude u rock  ^:)^  :thumbsup: Anyway um well i myself have never made a chracte from stratch but... if i could get some pcx stuff made for his speciall moves and other things and atleast have all of his basic coding done (Which of course i could do some) Then man i could help u out big time, u see what i was on to (About the you kno what i showed you) Anyway, can honestly say that i may be just an average coder, i'm not a big time coder like binho or Ahuron or drownin or Acey, but here's an idea, why don't u get one of them to help u so that we can put this spawn in the infinity EOH project..... And some may ask how spawn would fall in there (Well because spawn games were made by capcom 2 so...) But any, its just a suggestion, nuthing more
Title: Re: MEDIEVAL SPAWN WIP the beginning
Post by: DARKTALBAIN on April 12, 2008, 02:25:14 PM
@ Akeme

Thanx . I am probably saving the Hypers, intros & win poses until the end . So you won't see the horse stuff in a vid until MS is almost complete . I am trying to follow a pattern here , so I can get him done the best possible way .

@ race

Thanx for the compliments & the offer . I'll keep you in mind . I have my coder for all the complex stuff . He wants to remain anonymous until the character is complete . As for the EOH project . MS when completed , he may be up to par with the rest of the EOH characters . But .....

I think that's kind of stretching it to say they would want him because Capcom made a Spawn game  :-?? I think there project is strictly 2d fighting Capcom characters . Jill is originally from Resident Evil , though .  ;*))

Anyway , maybe after this I will make a Marvel character that can fall into the project . I have been thinking about Moon Knight for awhile .  8-} One project at a time or else I will never get MS done  :DxDie

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)
 

Title: Re: MEDIEVAL SPAWN MVC WIP the beginning
Post by: Excursion on April 12, 2008, 03:23:41 PM
If you think he may be a good fit, submit an almost finished character, we will evaluate him and then give you a thumbs up or thumbs down.

The only requirements we have is that t has to be a Capcom or Marvel character (of course), has to be in MvC style (coding-wise) and has to look MvC (sprite-style.)
Title: Re: MEDIEVAL SPAWN MVC WIP the beginning
Post by: ~Hale "R@CE" Caesar~ on April 12, 2008, 03:33:23 PM
DT i'm goin to finish and put up the download for scorpion tonight when i get off from work... when i get back home i'll pm u about the details... And um just so u kno he's at 90% so ha ha ha haaa.. and boy is he gonna rock everybody's world  :thumbsup:  :) 
Title: Re: MEDIEVAL SPAWN MVC WIP the beginning
Post by: DARKTALBAIN on April 13, 2008, 02:40:30 AM
@ Excursion

Seeing that he's only about 20% sprited & 10% coded , I am months away from submitting him .
But I will keep that in mind . BTW Thanx for the news headline . It has given me alot more drive to get things done with MS .  :thumbsup:

@ race

I look forward to that Scorpion . Did I mention I am a huge MK fan .  ;D 

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)
 
Title: Re: MEDIEVAL SPAWN MVC WIP the beginning
Post by: DARKTALBAIN on April 13, 2008, 07:33:54 PM
1st post updated , check out the 3rd /new vid with some new stuff done for the Dark Ages Spawn .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: ~Hale "R@CE" Caesar~ on April 14, 2008, 01:33:22 AM
Awesome man , awesome!!!!!!!!!  :w00t:
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Scar on April 14, 2008, 01:39:19 AM
Looking very nice...

Cant wait for this to come out..
  :O*D
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Z999 on April 14, 2008, 02:04:31 AM
I second this, everything looks really good so far.
He will rock on equal terms with a opeth album ^^
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Akeme on April 14, 2008, 05:26:44 AM

The new vid is here with even more progress

[youtube=425,350]qsHh0Dbx-Rw[/youtube]

OK , first off I was looking at him & when he walked he seemed to be all over the place . So I realigned all the sprites .

Some people were talking saying " why isn't he black " Well if you look at the Dark Ages / Medieval Spawn in the book he is blue . I was going to make a " Black Knight " palette anyway . So I made that & another blue one that shows the shading better . I  had to add the greens & yellows for the necro stuff to the palette anyway so I figured I would just make some new palettes .

The new moves I redid the teleport sprites , because before I forgot some of the spikes he has . He can also block now & he finally has an attack . He also can jump & super jump . Coming along slowly , but surely here .  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)

   

Great job so far man on the spriting i know it's time consuming and all but the sprites are looking awesome. Anyways i can't wait to see more of this spawn, also just a question is he going to use the axe or the long claymore if im correct ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: DARKTALBAIN on April 14, 2008, 06:22:02 AM
:o SCAR commented !  :o I assumed you were some what of a Spawn fan & was actually waiting to see what you thought about mine . I will definately be using those chains in an attack , so Thanx again !

@ Akeme  Thanx , You wouldn't believe how much a pain he is to sprite . He has too much armor & spikes  . Everytime I do something , Especially if I have been working on him for hours . I notice later on I forgot something . Usually it's a spike here or armband there , sometimes I forget the chain around his neck .  Anyway , I haven't yet decided on the axe . Whatever type that sword he has in the book that glows necroplasm is definately going to be a part of some of his moves though .

@ Z & race Thanx

Thanx to all for being supportive , it helps keep me chugging along on his progress  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)

 
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: ~Hale "R@CE" Caesar~ on April 14, 2008, 06:37:17 AM
see i told you man, you're really on to somethin with all of this..... Man like honestly, like i kno that alot of people wish spawn was in
EOH, and dude if you got him done in time man this would really help make the upcoming EOH a success..... Spawn is very popular.....
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Excursion on April 15, 2008, 03:15:45 AM
Cleaned upon DT's request. :)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: ~Hale "R@CE" Caesar~ on April 15, 2008, 05:23:51 AM
Ok DT look man i'm taking a break on the edits because Binho is working on his reptile and i don't wanna take his spark away with me doin these edits so i'll still work on them time to time but that is it for the rest of this month probably.... So on a other note, um i'd like to get back helping you with spawn's voice..... Um for some reasons the messages in my inbox that you left r gone so i don't have the quotes that you want recorded, so if you could pm me again and let kno what they r then i'll be sure to record them and then send them too you....
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: DARKTALBAIN on April 22, 2008, 03:22:30 PM
FIRST POST UPDATED WITH A NEW VID

Something to show you guys . I put alot of work into the animation , so I wanted to show a vid of it .

BTW I changed that post around so the new stuff will be on top from now on  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Lothar-Ex on April 22, 2008, 05:04:54 PM
 ^^(PM)^ Love the taunt
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: SdotThaDon on April 22, 2008, 07:05:55 PM
That's real nice DT, love where you going with this.
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: aPoCaLyPsE on April 22, 2008, 07:52:10 PM
<----- Impressed  ^^(PM)^

Killer taunt there DT! I feel ya on basic animations becoming repetative, just wait you still have "get hit"'s to do still right? Ouch, have fun. Animations are looking sick as always. Soon enough, we'll see people making videos of "Punisher Vs M.E. Spawn", and we'll be the ones sitting back like... "Yeah, thats my character.", I can't wait to get to that point N-E-daze.

-"aPoC." 
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: ~Hale "R@CE" Caesar~ on April 23, 2008, 05:10:43 AM
Yeah Dt he's gonna rock, i wanna see  your spawn fight punisher, oh boi it'll be sweet!!!!
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: DARKTALBAIN on April 23, 2008, 04:15:47 PM
Thanx Sonic

Thanx Sdot It's good to hear you like what I am working on . As I think your Kazuya is great .

@ Apoc & race Yeah seeing that Punisher has missle launchers , guns & helicopters . M Spawn has a couple of punches right now , a taunt & he can block high . He really wouldn't be a match  for Punisher . :DxDie Punisher can always beat up on Hobgoblin until Spawn is done .

But wait when Spawn is done that missle launcher will be no match for his ummmmmm horse  :DxDie

Hold on that's no good .

OK I seriously think my dragon will be able to take down that helicopter     

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
 
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: malisiousjoe on April 23, 2008, 10:36:55 PM
Here's what I found out:
(http://i236.photobucket.com/albums/ff249/malisious_joe/medieval-spawn_150.jpg) (http://i236.photobucket.com/albums/ff249/malisious_joe/medieval-spawn_400.jpg)
I have flipped and opened issue #15 and went through my medieval spawn and witchblade series.
1. MS carries a shield as displayed in both images I posted.
2. He swings a sword that can resonate and shoot the necroplasm.
3. MS rides a horse. The horse is adorned appropriately.
4. In one of the comics he raised his hand and emitted a necroplasm aura that destroyed his enemies.
5. Witchblade helps him defeat his enemies.
6. Angela kills him.
If there something else you want me to look up let me know. BTW I think it would look neat to incorporate the spawn necroplasm counter at the bottom of the screen. Maybe he could run out of necroplasm when the counter reaches 9.9.9.9.
Taken from wiki: Spawn has a limited power supply whose quantity would be shown to the reader in the form of a counter that began at 9:9:9:9.
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Excursion on April 23, 2008, 11:25:18 PM
 ^^(PM)^ malisiousjoe.


The taunt looks spectacular DT. I am totally impressed with your developing spriting skills and can totally see a finished character from you that puts you n the map with continued progress.  :thumbsup:

On a sidenote, I was watching the stance. I noticed his hand opens and closes instantaneously. You can fix that by either removing the 1 or 2 sprites from the stance that cause him to do that or adding a sprite or 2 to complete the opening/closing of the hand to make it look a tad bit smoother. That's being nitpicky, I know, but just a small observation and definitely no bog deal given the magnitude of this WIP if you can put a beta out someday.  ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: ~Hale "R@CE" Caesar~ on April 24, 2008, 01:23:22 AM
well DT, i'm on it dude, and i'm sorry, i kno you probably thought i was still by my computer but i wasn't i left it on when i went to work, man i gottta remember to just sign off so you won't send me a message thinkin i'm here when i'm not.... Anyway, i guess for tonight i'm gonna do some research on the sound ripping... and i'll pm you to let you kno what i found out ok.... Mean while good luck on your end....
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: DARKTALBAIN on April 24, 2008, 08:05:36 AM
@ malisiousjoe I have the issues with Medieval Spawn from the series . Spawn issues 9 ,15 , 16
I also have the witchblade/Medieval Spawn trade that I went through some trouble to get since it's out of print . He was also on the Dark Ages series . I realize he carries the sword & shield most of the time . But both are so big , I thought it would make the character look bad carrying them around all the time . So pretty much the necro sword & the shield will just materialize when he needs them .  I figure this is MVC & he's a Spawn he can do stuff like that .

As for the Horse , Did you see the GIF  I posted ? I already have him planned with the armor & everything .

I don't know if I am going to have Witchblade as a helper . I don't know if I care for the whole helper idea . Do all MVC characters have helpers ?

Angela was going to be in there . It was going to be a surprise . Either a win pose where she comes out & destroys him , or when he has been beat lying on the ground she will come out & destroy him . I haven't decided yet . I also have another special win pose guest planned .

That counter idea is great . I'm just not sure if it can be coded .

Good pics by the way . that particular one on the Horse I have never seen before . Thanx for all your input .

@ Excursion Thanx for the comments . They mean something to me because you pretty much taught me about making smooth animation . I still haven't perfected it yet , but It's good to hear you think I improved . The hand in the stance ..... I hear ya . I was messing with that for awhile when I did it & just couldn't get it to look right . So I thought , I put in one frame of it open & it will look like it opens & closes quickly . Yes indeed it does , too quickly . I'm going to work on it . I think I am changing the mask for the stance anyway . The one in the stance looks bulky & the eyes are bad . I like the way I sprited it better in the taunt . So I will work with that hand also .

@ Race Without a Dreamcast , I don't your going to be able to do anything with the game . But if you find out something about getting the sounds out of the file , let me know . Thanx


Thanx to everyone for following my progress on Medieval Spawn . It helps keep my desire to work on Spawn going to hear your input  :thumbsup:
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: darkstar0224 on April 24, 2008, 03:19:58 PM
WOW! :o
A Medevil spawn!
I am new here...and from what I see I am staying.
Nice work. =D>
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: DARKTALBAIN on April 24, 2008, 03:52:03 PM
WOW! :o
A Medevil spawn!
I am new here...and from what I see I am staying.
Nice work. =D>

Darkstar, welcome to the forum . Your first post & it was in my WIP thread . That's pretty cool .
Thanx for the compliment & interest in my Spawn .

Hope to see you around .

BTW that's a very interesting avatar you have .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif) 
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: malisiousjoe on April 24, 2008, 07:54:28 PM
@ malisiousjoe I have the issues with Medieval Spawn from the series . Spawn issues 9 ,15 , 16
I also have the witchblade/Medieval Spawn trade that I went through some trouble to get since it's out of print . He was also on the Dark Ages series . I realize he carries the sword & shield most of the time . But both are so big , I thought it would make the character look bad carrying them around all the time . So pretty much the necro sword & the shield will just materialize when he needs them .  I figure this is MVC & he's a Spawn he can do stuff like that .

As for the Horse , Did you see the GIF  I posted ? I already have him planned with the armor & everything .

I don't know if I am going to have Witchblade as a helper . I don't know if I care for the whole helper idea . Do all MVC characters have helpers ?

Angela was going to be in there . It was going to be a surprise . Either a win pose where she comes out & destroys him , or when he has been beat lying on the ground she will come out & destroy him . I haven't decided yet . I also have another special win pose guest planned .

That counter idea is great . I'm just not sure if it can be coded .

Good pics by the way . that particular one on the Horse I have never seen before . Thanx for all your input .

I just listed some observations of what I found. The only suggestion I had was the counter. BTW I said the necroplasm should end at 9.9.9.9 which is incorrect. It actually starts at 9.9.9.9 it should end when the counter reaches 0.0.0.0 :-[. As for doing it the two things I can think of is like the hyper bar but in reverse. It decreases as you use the necroplasm and when it's out you just disable those type moves. The bar would look like the comic and the numbers would decrease as the power is used. I would even have the dark orange decrease in the bar just for a visual effect. I also noticed some Lobo has a bullet counter and he has to reload after the bullets have been used up. Maybe you might wanna look at that.

I didn't see the horse pick...damn your more accurate than I though. I'm glad you purchased some of the comics and want him to be authentic. He will surely be the best Spawn out there.

Witch blade as a helper is not necessary but she should be implemented in some way(win pose maybe).

Sorry I ruined you Angela surprise. Wow you really surprised me there.

The sword and shield materializing is also fine ;D.
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: DARKTALBAIN on April 24, 2008, 11:54:12 PM

I just listed some observations of what I found. The only suggestion I had was the counter. BTW I said the necroplasm should end at 9.9.9.9 which is incorrect. It actually starts at 9.9.9.9 it should end when the counter reaches 0.0.0.0 :-[. As for doing it the two things I can think of is like the hyper bar but in reverse. It decreases as you use the necroplasm and when it's out you just disable those type moves. The bar would look like the comic and the numbers would decrease as the power is used. I would even have the dark orange decrease in the bar just for a visual effect. I also noticed some Lobo has a bullet counter and he has to reload after the bullets have been used up. Maybe you might wanna look at that.

I didn't see the horse pick...damn your more accurate than I though. I'm glad you purchased some of the comics and want him to be authentic. He will surely be the best Spawn out there.

Witch blade as a helper is not necessary but she should be implemented in some way(win pose maybe).

Sorry I ruined you Angela surprise. Wow you really surprised me there.

The sword and shield materializing is also fine ;D.

Yeah I'm trying to be pretty accurate on this character . I've alway liked Spawn . But The Medieval Spawn was my favorite .  So he's going to be as accurate as I can be with him . I know he has more spikes or at times also . But it all depends on who drew him . In each series he looks a little different . So I guess I am trying to take the best of all of them . He's actually going to have a whole new look the next video . As I am spriting I keep coming up with new things or ways to do things different . So I am going to redo some things to even make him more true to the character & also the MVC style of graphics . I figure if I am going to take months of my time to make the character why cut any corners . I might as well take the extra time to do things right . For example , the spikes I do not like . But I was trying to speed up the creation process . The way I wanted to sprite them would take so much longer for each sprite . But now I am going to take the time to do everything the way I should have started .

Yeah that necroplasm thing still wopuld be great , I would sprite it directly from the comic . But I still don't have a clue on coding it . I have someone ( who shall be revealed later ) helping me code the coplex stuff , so I will mention it to them .

Man , I thought awhile about Witchblade for awhile , because someone did bring her up before . I just really don't know what to do with her .  :-?? Maybe give me the rundown on her . because as much as I know about Spawn , I don't know that about Witchblade . I was just never really a fan of that comic .

The new block I just sprited , the shield materializes . It happens pretty quickly , but the frames are there . If you watch it closely on the screen you can see it happen . Looks pretty good . You'll see all that in the next vid with the new look for him .

Once again Thanx for your input & interest with my WIP

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif) 
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: laspacho on April 24, 2008, 11:57:33 PM
Now thats a taunt.   :)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: ~Hale "R@CE" Caesar~ on April 25, 2008, 12:11:40 AM
hey Dt, dude i think what you might need for the "glow" effect is not really what i told you before, its a pal fx, like its still involves some of what i said but thats basicaslly what it might be... but hmmmm, just talk to your coder and he or she might kno what i'm talking about...
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: SdotThaDon on April 25, 2008, 08:56:38 AM
Dt you could always use the counter as part of his KO anim. When beaten flash the counter reaching zero. That's how it happens in the comic the few times it came up. or it showed --:--:-- if IRC. Let me explain the counter a lil further. Each hellspawn makes a deal with the devil. The devil grants vast power for vengence(in most cases) in return for eventually serving in hell's army for armagedon. When the counter, which does display his power level, runs out the paticular hellspawn returns to hell to serve. Been a Spawn fan since day one, I still got the 1st issue bagged up in my closet. :D
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: DARKTALBAIN on April 25, 2008, 12:21:55 PM
Dt you could always use the counter as part of his KO anim. When beaten flash the counter reaching zero. That's how it happens in the comic the few times it came up. or it showed --:--:-- if IRC. Let me explain the counter a lil further. Each hellspawn makes a deal with the devil. The devil grants vast power for vengence(in most cases) in return for eventually serving in hell's army for armagedon. When the counter, which does display his power level, runs out the paticular hellspawn returns to hell to serve. Been a Spawn fan since day one, I still got the 1st issue bagged up in my closet. :D

It's pretty sick  but , I ahve 150 copies of Spawn issue #1  . You know how all the artists left  Marvel & were doing something  " no one has ever done before " " doing the unmentionable " Leaving one of the big 2 companies & trying to compete with them . There was speculation They couldn't pull it off . So I wanted to do my part & support my favorite artist & preordered 150 copies of the #1 issue   :DxDie

So I was definately there since day one . When Todd still worked for marvel & made that interview tape with Stan Lee & showed Spawn well before image existed . I made a custom action figure of that Spawn from a secret Wars spiderman figure ... ;D

I am going to implement that counter somehow .


@ Laspacho Thanx , I'm glad you like it . It means something coming from a fellow creator with talent such as yourself  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: DARKTALBAIN on April 26, 2008, 03:17:12 PM
FIRST POST UPDATED  

The stance has been tweaked . Read the description . This may be the last progress vid for awhile . Medieval Spawn's sprites are going to go through some drastic changes to make them look even better .

@ Excursion Let me know what you think about the stance now ?


(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: ~Hale "R@CE" Caesar~ on April 26, 2008, 03:34:46 PM
rocks, rocks, rocks!!!! thats all i got to say!!!!
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: malisiousjoe on April 26, 2008, 08:05:20 PM
I like the stance. I check out the vid were he blocks and you see the shield. It looks to me like he's blocking with his forearm up and you placed the shield in front of him. The shield needs to be at an angle to make it look like he's holding it. As for Witchblade I'll flip through her issue #1 comic and do some research. I'll let you know what my finding are ;D.
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: DARKTALBAIN on April 27, 2008, 03:57:04 PM
I like the stance. I check out the vid were he blocks and you see the shield. It looks to me like he's blocking with his forearm up and you placed the shield in front of him. The shield needs to be at an angle to make it look like he's holding it. As for Witchblade I'll flip through her issue #1 comic and do some research. I'll let you know what my finding are ;D.

That's the old vid . I haven't shown the new block yet . The shield in that vid just appeared , now it materializes & looks different . Like I said it may be the last vid for awhile . I am redoing all the sprites I have done & making changes to them that won't looked rushed .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)
 
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Excursion on April 27, 2008, 05:41:22 PM
If you do the same for the right hand now (keep it closed the whole time.. it jitters open and close during the stance..) then it will look perfect.  :thumbsup: Good job overall DT.
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Akeme on April 28, 2008, 01:17:49 AM
If you do the same for the right hand now (keep it closed the whole time.. it jitters open and close during the stance..) then it will look perfect.  :thumbsup: Good job overall DT.
Yup great job keep it up this the most anticipated spawn for mugen man in my list ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: DARKTALBAIN on April 28, 2008, 03:57:35 AM
If you do the same for the right hand now (keep it closed the whole time.. it jitters open and close during the stance..) then it will look perfect.  :thumbsup: Good job overall DT.

I was going to make the right hand do the same thing , Just with that gauntlet in the way , it's too hard to see the fingers & the just ended up looking bad . So I guess I will just keep the right hand closed when I redo it .

Thanx for the advice Excursion .

@ Akeme Thanx , He will look even better soon .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: orochi yamazaki on April 28, 2008, 10:31:15 AM
Keep it up and good luck with your project man! :thumbsup:
I think the effect that he summons the green fire is great! 8)
He has the potential to become one of the "hottest" chars of this year! ;D
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: DARKTALBAIN on April 28, 2008, 01:15:49 PM
Keep it up and good luck with your project man! :thumbsup:
I think the effect that he summons the green fire is great! 8)
He has the potential to become one of the "hottest" chars of this year! ;D

Thanx OY ! I can only hope he will become the hottest character this year . That would be pretty sweet .

Now onto more another situation ......

OK is this really that much of an improvement that I should go through & resprite all the the sprites I have done .

Let me know which one looks better ( Left or Right ) & if it looks like a major improvement or not that big of a difference .  Everyone's input will decide what I do .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Medieval_new_spikes.png)

Special Thanx to OY , for the concept of the new skulls !

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: SdotThaDon on April 28, 2008, 02:04:18 PM
 8) Love the new look. Seems like you managed to make the spikes stand out from one another a bit better, added the strap around his leg, and newer awesome looking skulls. I like them, and about going back through your sprites again..... \-/o I went through this like 2 or 3 times with Kazuya, so I know what it feels like. The last change was the worst because I had already completed 3/4 of my sprites.....
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: malisiousjoe on April 28, 2008, 06:34:50 PM
I don't know if you wanna here it but the new one looks better(the one on the right). I especially like the red eyes in the skulls :thumbsup:. I would suggest you make as many changes to the original sprite as possible before you re-sprite...oye what a pain o.O#. If your going to re-sprite I would tweak the cape as well or *idea* maybe animate it. After all aren't the chains and the cape living things >:D.
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Uche_of_IMT on April 29, 2008, 12:01:33 AM
Keep it up and good luck with your project man! :thumbsup:
I think the effect that he summons the green fire is great! 8)
He has the potential to become one of the "hottest" chars of this year! ;D

Thanx OY ! I can only hope he will become the hottest character this year . That would be pretty sweet .

Now onto more another situation ......

OK is this really that much of an improvement that I should go through & resprite all the the sprites I have done .

Let me know which one looks better ( Left or Right ) & if it looks like a major improvement or not that big of a difference .  Everyone's input will decide what I do .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Medieval_new_spikes.png)

Special Thanx to OY , for the concept of the new skulls !

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)

Right! Right! Pick the Spawn on the Right
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Scar on April 29, 2008, 12:06:18 AM
I'd go with the 2nd one..
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: .Batzarro. on April 29, 2008, 03:12:11 AM
The one on the right looks way better to me, and since you're going for the look, more MvC.
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: orochi yamazaki on April 29, 2008, 08:52:59 AM
In my opinion the one on the right.I like his belt very much! @-)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: DARKTALBAIN on April 29, 2008, 01:03:22 PM
OK , guys Thanx for all the input . I think here is my final decision .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/medieval_spawn_new.png)

I went with the new spikes since everyone liked the way they looked . I also have the extra spiked leg ring . But for the skulls , as much I really like how OY sprites . Copying his style for those skulls just really didn't fit spawn . So what I did , I went with what I consider a spawn style skull & then used OY's shading technique on it . Yes the red eyes are still in the skulls . I made the skulls smaller this time because the seemed too big to me .  I think this looks the best . Let me know what you guys think on this version .

Still Thanx to OY , without his original skull spriting , none of the skulls I did would look half as good  :thumbsup: 

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Akeme on April 30, 2008, 03:14:05 AM
OK , guys Thanx for all the input . I think here is my final decision .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/medieval_spawn_new.png)

I went with the new spikes since everyone liked the way they looked . I also have the extra spiked leg ring . But for the skulls , as much I really like how OY sprites . Copying his style for those skulls just really didn't fit spawn . So what I did , I went with what I consider a spawn style skull & then used OY's shading technique on it . Yes the red eyes are still in the skulls . I made the skulls smaller this time because the seemed too big to me .  I think this looks the best . Let me know what you guys think on this version .

Still Thanx to OY , without his original skull spriting , none of the skulls I did would look half as good  :thumbsup: 

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
Alright i agree with you on the skulls looking alittle big and i like the new edited look. Anwyays too me everything looks great now i we need is some attacks and such but thats for the future ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: DARKTALBAIN on April 30, 2008, 02:28:17 PM
Yeah Akeme I started on the attacks & went back to respriting him now . This really shouldn't take that long to fix all the sprites to the new design . Then it is onto the attacks .  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)

Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: orochi yamazaki on April 30, 2008, 02:41:10 PM
You're welcome my friend, it's a pleasure! :thumbsup:
Big up for you! :w00t:
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Akeme on May 03, 2008, 12:41:31 AM
Yeah Akeme I started on the attacks & went back to respriting him now . This really shouldn't take that long to fix all the sprites to the new design . Then it is onto the attacks .  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)


Ohh ok but i understand it takes awhile to sprite attacks and such but one thing i really hope is that he has unique moves instead of rehash moves from other chars, but anyways it's just an suggestion ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: DARKTALBAIN on May 04, 2008, 09:43:06 AM
Yeah Akeme I started on the attacks & went back to respriting him now . This really shouldn't take that long to fix all the sprites to the new design . Then it is onto the attacks .  :thumbsup:

Ohh ok but i understand it takes awhile to sprite attacks and such but one thing i really hope is that he has unique moves instead of rehash moves from other chars, but anyways it's just an suggestion ;)

Sorry to disappoint . But all his basic attacks are going to be basically Capt America's with some weapons added . He's the base & I don't think I am going to change the basics . The Hypers , supers & specials will be sprited from scratch & hopefully be unique enough  to make them stand out from any other character .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)

 
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Akeme on May 04, 2008, 01:04:31 PM
Yeah Akeme I started on the attacks & went back to respriting him now . This really shouldn't take that long to fix all the sprites to the new design . Then it is onto the attacks .  :thumbsup:

Ohh ok but i understand it takes awhile to sprite attacks and such but one thing i really hope is that he has unique moves instead of rehash moves from other chars, but anyways it's just an suggestion ;)

Sorry to disappoint . But all his basic attacks are going to be basically Capt America's with some weapons added . He's the base & I don't think I am going to change the basics . The Hypers , supers & specials will be sprited from scratch & hopefully be unique enough  to make them stand out from any other character .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)

 
Ok i understand ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Worksa8 on May 05, 2008, 03:41:38 PM
Actually, that really does make him unique, since the only move that stands out as not CA's is that two foot mule kick thing....
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Akeme on May 05, 2008, 04:42:21 PM
Actually, that really does make him unique, since the only move that stands out as not CA's is that two foot mule kick thing....
hmmm ok ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: DARKTALBAIN on May 07, 2008, 08:17:33 PM
Actually, that really does make him unique, since the only move that stands out as not CA's is that two foot mule kick thing....

I don't really understand what you mean ?

Anyway , I know that I haven't posted in awhile . Just working on changing the all sprites I had done to the new style . So really nothing new to see yet . I forgot what a pain it was lining up those spikes the first time when he walked . Now I am doing it all over again .

Should have the new look for you all next week .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: That Mugen Guy on May 07, 2008, 08:29:00 PM
Actually, that really does make him unique, since the only move that stands out as not CA's is that two foot mule kick thing....

I don't really understand what you mean ?

Anyway , I know that I haven't posted in awhile . Just working on changing the all sprites I had done to the new style . So really nothing new to see yet . I forgot what a pain it was lining up those spikes the first time when he walked . Now I am doing it all over again .

Should have the new look for you all next week .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)

I think hes talking about Capitan America's Strong Kick
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Akeme on May 08, 2008, 08:16:51 AM
Actually, that really does make him unique, since the only move that stands out as not CA's is that two foot mule kick thing....

I don't really understand what you mean ?

Anyway , I know that I haven't posted in awhile . Just working on changing the all sprites I had done to the new style . So really nothing new to see yet . I forgot what a pain it was lining up those spikes the first time when he walked . Now I am doing it all over again .

Should have the new look for you all next week .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
Alright can/t wait for it ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Gaijin on May 08, 2008, 01:06:16 PM
i was thinking though you want to be as accurate as possible with him that doesnt mean you have to go all completely accurately right? maybe he could have his shield used a projectile counter. like if someone fires any projectile he could use his shield to send it back to the opponent and maybe he could have a hyper version of that for those opponents whoa re doing projectile hypers. and by the same token maybe since he has a limited amount of power he could have a sheild move that absorbs projectiles and adds necroplasm back to him and maybe he could have a hyper version of that for projectile hypers. jus ideas i have in my head
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Uche_of_IMT on May 08, 2008, 02:57:12 PM
i was thinking though you want to be as accurate as possible with him that doesnt mean you have to go all completely accurately right? maybe he could have his shield used a projectile counter. like if someone fires any projectile he could use his shield to send it back to the opponent and maybe he could have a hyper version of that for those opponents whoa re doing projectile hypers. and by the same token maybe since he has a limited amount of power he could have a sheild move that absorbs projectiles and adds necroplasm back to him and maybe he could have a hyper version of that for projectile hypers. jus ideas i have in my head

I say go for 100% accuracy. It is rare to see anything outside an acual game possible.
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: ~Hale "R@CE" Caesar~ on May 08, 2008, 03:08:33 PM
I say make him however you want to make him Dt.....
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Akeme on May 08, 2008, 11:39:59 PM
I say make him however you want to make him Dt.....
Exactly
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: DARKTALBAIN on May 09, 2008, 01:24:46 PM
I say ...... The idea did cross my mind with tha sheild reflecting projectiles back . But after some thought it could be a wasted move & wasted time coding & spriting for maybe 40% of the characters he fights . Not all characters in mugen have projectiles . So say you are using him against a character that has no projectiles . That move would be competely useless . Then on the other hand , say he's fighting Spiderman . I would kind of think the webbing bouncing back at Spidey would look bad .  Now say he's fighting Terry Bogard or Sagat , who both have low fireballs . I'll have to have a seperate move to just" bounce back " low projectiles also . Which is probably only 15% of the characters in mugen .

Kind of see where I am going with this .

What I've been thinking lately is he has a move that he can use when the opponent jumps in & they will get hit by it & it will also absorb projectiles . This way it will have a use for every character , but an added bonus for those with projectiles .

How's that sound ?

Thanx to race45 for where this idea kind of " spawned " from ( pun intended ) He had an idea & I just to took it to a new extreme .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Akeme on May 09, 2008, 09:27:12 PM
I say ...... The idea did cross my mind with tha sheild reflecting projectiles back . But after some thought it could be a wasted move & wasted time coding & spriting for maybe 40% of the characters he fights . Not all characters in mugen have projectiles . So say you are using him against a character that has no projectiles . That move would be competely useless . Then on the other hand , say he's fighting Spiderman . I would kind of think the webbing bouncing back at Spidey would look bad .  Now say he's fighting Terry Bogard or Sagat , who both have low fireballs . I'll have to have a seperate move to just" bounce back " low projectiles also . Which is probably only 15% of the characters in mugen .

Kind of see where I am going with this .

What I've been thinking lately is he has a move that he can use when the opponent jumps in & they will get hit by it & it will also absorb projectiles . This way it will have a use for every character , but an added bonus for those with projectiles .

How's that sound ?

Thanx to race45 for where this idea kind of " spawned " from ( pun intended ) He had an idea & I just to took it to a new extreme .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
I like the idea man ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: MirageAtoli on May 09, 2008, 11:12:07 PM
Keep in mind if you design something you don't like, you can just comment it out.
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Akeme on May 09, 2008, 11:15:27 PM
Keep in mind if you design something you don't like, you can just comment it out.
True ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Brownie23 on May 10, 2008, 03:38:09 AM
Awsome spawn. He gonna have any strikers?
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: Akeme on May 10, 2008, 04:27:24 AM
I doubt it, i don't think he needs any ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( update vid )
Post by: DARKTALBAIN on May 10, 2008, 06:32:17 AM
@ Brownie23 & Akeme  ........ Thanx brownie welcome to the forum .

 I have to totally agree with Akeme . As of right now I will have no strikers . Because he is going to be pretty powerful on his own with the moves I have planned . I see alot of characters with no moves what so ever , but they have a bunch of strikers jumping out to make up for it . In my opinion it takes no skill to play a character that has all kinds of help jumping out all the time . Spawn will be fun to play & powerful , but you will actually have to play him . Not just hammer on 2 buttons & get all these helpers to jump out & do the job for you .

Anyway I couldn't really think of a striker for him . The only one people suggested was Witchblade . I was never really a fan of her , so I didn't even know what she did . The Medieval Spawn / Witchblade trade is out of print & very hard to find . But I basically went through hell to find a copy of it . Witchblade didn't really do alot in those issues to give me much of an idea .

So I would say still no strikers . Unless someone suggests  something that i think , " OMG that would be so sweet "

@ Mirage

I realize I could design something & if I don't like it not use it  . But to a point something I  know from the beginning will not work or be just for a limited amount of characters ? I feel it would be wasted time designing that move when I could be doing another move used for all characters . I still have so much work to do on him , that I do not want to waste any free time I have . Because I do not have alot of it & I am still in the middle of upgrading Hobgoblin also . Luckily at times , I can create Spawn at work  .

Speaking of which ........

Last time with Hobgoblin I saved the portrait until last & it was kind of rushed . So I figured I would make Spawn's now & put some time into it .

It was all sprited from scratch including the logos . The only thing I forgot is mugen is like a mirror . So when the second player picks him the name is backwards . I don't know if I should leave it , or get rid of the name . Anyway let me know what you all think of it . It's my first shot at really putting some time into a portrait  . I think it turned out pretty good .

FIRST POST UPDATED

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)

         
 
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Akeme on May 10, 2008, 03:10:07 PM
Medieval Spawn's select portrait . I sprited it completely from scratch including the logos . let me know what you think .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Medieval_spawn_portrait.png)
Awesome i like it but to me i think the name needs to go but anyways it's your decision not mine ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Excursion on May 10, 2008, 03:14:21 PM
Medieval Spawn's select portrait . I sprited it completely from scratch including the logos . let me know what you think .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Medieval_spawn_portrait.png)
Awesome i like it but to me i think the name needs to go but anyways it's your decision not mine ;)


You sprited that from scratch??  =D>
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Akeme on May 10, 2008, 03:17:49 PM
Medieval Spawn's select portrait . I sprited it completely from scratch including the logos . let me know what you think .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Medieval_spawn_portrait.png)
Awesome i like it but to me i think the name needs to go but anyways it's your decision not mine ;)


You sprited that from scratch??  =D>
Yes he did ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: laspacho on May 10, 2008, 03:31:27 PM
 =D>
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Worksa8 on May 10, 2008, 03:37:07 PM
Looking good!
The only complaint I have towards this character doesn't even really count, because it's a more personal thing, and easily fixed...
(I hate red and blue together xD)
This is looking good, I just hope he will finally get some unique moves in, unlike the current one that needs more...well, more.
(Lol, Eragon..)
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: DARKTALBAIN on May 12, 2008, 02:05:06 PM
 :thumbsup: :thumbsup: :thumbsup: We're back online  :w00t: :w00t: :w00t:

@ Excursion
Akeme pretty much answered ( thanx ) But yes , the portrait was done completely from scratch by me . Thanx for the comment . It's good to hear when something turns out good ......
or not . I fixed the stance too . I'm waiting until I get all the sprites done that I already did in the new style before I put up a vid .

@ Akeme

I like the name &  logo & it did take me some time to do . I've really always liked just the way that round Spawn logo looks . But since the second player is reversed & then the name is backwards I may get rid of it . I am undecided .

@ Laspacho & Excursion 

Thanx it's nice to know that the infinity creators notice the little guys work here .

@ worksa8

Medieval Spawn is Blue & Red  in the comic . But I heard this before also . If you look my vids . ( I forget Which one ) I already made a black palette . So for those who don't like the blue version can use the " Black Knight " it's not too far fetched because McFarlane did make a variant figure like that .

He will have all kinds of moves unique to him . I haven't shown anything yet because I have been busy respriting to the new look I changed him to . Then I still have to finish the basics .  So I am not onto them yet . Give me time . Take a look at his taunt vid . Pretty unique to him , right ? Envision moves unique as the taunt .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif) 
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Akeme on May 12, 2008, 03:01:18 PM
:thumbsup: :thumbsup: :thumbsup: We're back online  :w00t: :w00t: :w00t:

@ Excursion
Akeme pretty much answered ( thanx ) But yes , the portrait was done completely from scratch by me . Thanx for the comment . It's good to hear when something turns out good ......
or not . I fixed the stance too . I'm waiting until I get all the sprites done that I already did in the new style before I put up a vid .

@ Akeme

I like the name &  logo & it did take me some time to do . I've really always liked just the way that round Spawn logo looks . But since the second player is reversed & then the name is backwards I may get rid of it . I am undecided .

@ Laspacho & Excursion 

Thanx it's nice to know that the infinity creators notice the little guys work here .

@ worksa8

Medieval Spawn is Blue & Red  in the comic . But I heard this before also . If you look my vids . ( I forget Which one ) I already made a black palette . So for those who don't like the blue version can use the " Black Knight " it's not too far fetched because McFarlane did make a variant figure like that .

He will have all kinds of moves unique to him . I haven't shown anything yet because I have been busy respriting to the new look I changed him to . Then I still have to finish the basics .  So I am not onto them yet . Give me time . Take a look at his taunt vid . Pretty unique to him , right ? Envision moves unique as the taunt .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif) 
Alright man thanks for the info, take your time cause i know spriting is time comsuming especially since your doing medieval spawn. ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: ~Hale "R@CE" Caesar~ on May 12, 2008, 11:38:19 PM
hey whats up Dt, sorry dude i haven't been on here because my city got hit with a big butt tornado ???, its messed most of the city up dude and a riot broke out in a certain area dude it was horrible but like they seem to have eveything gettin just back to normal, i'm one of the few people that have their power back on.... so i'm very thankful and very blessed ^:)^.... Anyway but back on topic dude i luv the new protrait you have of spawn :w00t:..... He rocks dude...... and by the way i'm workin on new stuff, and you kno i'm gonna share with you so ;D..... be on the look out ok dude :thumbsup:.....
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: malisiousjoe on May 12, 2008, 11:46:03 PM
I have to agree you got to get rid of the spawn name in the big portrait.
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: DARKTALBAIN on May 13, 2008, 04:01:14 PM
For those who don't know , Spawn's are pretty much zombies . Brought back from the dead years after their death to train in the Malebolgia's army . It seems Medieval Spawn was brought back later than some of the others because his body is a rotted mess . ( refer to Spawn series , issue 15 page 4 ) So here is what he looks like without the symbiote & armor . Yes Spawn's basically have Symbiotes .

Let me know what you think .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Medieval_no_sym.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Akeme on May 13, 2008, 04:03:34 PM
For those who don't know , Spawn's are pretty much zombies . Brought back from the dead years after their death to train in the Malebolgia's army . It seems Medieval Spawn was brought back later than some of the others because his body is a rotted mess . ( refer to Spawn series , issue 15 page 4 ) So here is what he looks like without the symbiote & armor . Yes Spawn's basically have Symbiotes .

Let me know what you think .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Medieval_no_sym.gif)
Whoa i did not know that man, thanks for the insight seriously. Anyways i like the detail in the sprite but i thought it would be more of brown and less gray kinda like the other way around. ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: DARKTALBAIN on May 13, 2008, 04:09:19 PM
For those who don't know , Spawn's are pretty much zombies . Brought back from the dead years after their death to train in the Malebolgia's army . It seems Medieval Spawn was brought back later than some of the others because his body is a rotted mess . ( refer to Spawn series , issue 15 page 4 ) So here is what he looks like without the symbiote & armor . Yes Spawn's basically have Symbiotes .

Let me know what you think .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Medieval_no_sym.gif)
Whoa i did not know that man, thanks for the insight seriously. Anyways i like the detail in the sprite but i thought it would be more of brown and less gray kinda like the other way around. ;)

The modern day Spawn was more of a brown without his symbiote . If you check out the issue I referred to , you will see Medieval Spawn was gray like a Zombie .  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)

 
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Akeme on May 13, 2008, 04:13:35 PM
For those who don't know , Spawn's are pretty much zombies . Brought back from the dead years after their death to train in the Malebolgia's army . It seems Medieval Spawn was brought back later than some of the others because his body is a rotted mess . ( refer to Spawn series , issue 15 page 4 ) So here is what he looks like without the symbiote & armor . Yes Spawn's basically have Symbiotes .

Let me know what you think .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Medieval_no_sym.gif)
Whoa i did not know that man, thanks for the insight seriously. Anyways i like the detail in the sprite but i thought it would be more of brown and less gray kinda like the other way around. ;)

The modern day Spawn was more of a brown without his symbiote . If you check out the issue I referred to , you will see Medieval Spawn was gray like a Zombie .  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)

 
Ohhh sorries i know you said that but i forgot ;*)) Anyways nice job and can't wait for more info and such ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: DARKTALBAIN on May 13, 2008, 04:17:25 PM
I actually started making the brown one first

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Brown_no_Sym.gif)

That's more for the modern day Spawn , because I realized Medieval looks more like this

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Medieval_no_sym.gif)

Just an example of both .
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Akeme on May 13, 2008, 04:19:23 PM
I actually started making the brown one first

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Brown_no_Sym.gif)

That's more for the modern day Spawn , because I realized Medieval looks more like this

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Medieval_no_sym.gif)

Just an example of both .
Ohhh nice so thats hw it would look in sprite form, i like the medieval one better ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: aPoCaLyPsE on May 13, 2008, 04:25:48 PM
I actually started making the brown one first

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Brown_no_Sym.gif)

That's more for the modern day Spawn , because I realized Medieval looks more like this

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Medieval_no_sym.gif)

Just an example of both .
Ohhh nice so thats hw it would look in sprite form, i like the medieval one better ;)


This edit is exactly how I'd picture seening Spawn outside of his symbiotic attire, reguardless of his M.E vs Mordern day states. Interesting to see how your going to incorporate this into M.E Spawn.  %%- and great progress.

-"aPoC."
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Worksa8 on May 13, 2008, 04:28:42 PM
The sprite looks great..
...Lol...
...Naked...
...Lol....
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: DARKTALBAIN on May 13, 2008, 10:39:27 PM
@ akeme

The brown one won't go to waste , I may use it for a Clayface transformation one day . I was working on Clayface some time ago .

@ Apoc

You may see some of what's going on with this the next vid . Possibly posted soon .

@ works

 :DxDie :DxDie :DxDie

Spawn's are never really naked since they are made of necroplasm & have no .......

Well you know .  :DxDie

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)

 
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Akeme on May 13, 2008, 10:59:54 PM
@ akeme

The brown one won't go to waste , I may use it for a Clayface transformation one day . I was working on Clayface some time ago .

@ Apoc

You may see some of what's going on with this the next vid . Possibly posted soon .

@ works

 :DxDie :DxDie :DxDie

Spawn's are never really naked since they are made of necroplasm & have no .......

Well you know .  :DxDie

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)

 
Hhahaaha true, anyways thats good that it wont go to waste. I wonder how this clayface will look like but thats another story ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: DARKTALBAIN on May 13, 2008, 11:25:44 PM
I just looked through some of the Spawn & Dark Ages Spawn issues . Sometimes he's brown , sometimes he's gray . The dark ages Spawn his face is like a skull . Oh well I like what i have here's what I went off of .....

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Spawn_15-05-06.jpg)

Clayface is another story . I have other things to get to before I even think about him ... lol

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Akeme on May 13, 2008, 11:39:51 PM
I just looked through some of the Spawn & Dark Ages Spawn issues . Sometimes he's brown , sometimes he's gray . The dark ages Spawn his face is like a skull . Oh well I like what i have here's what I went off of .....

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Spawn_15-05-06.jpg)

Clayface is another story . I have other things to get to before I even think about him ... lol

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
Like i said another story, anyways cool you got the idea and your sprite looks just like the comic good job ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: DARKTALBAIN on May 17, 2008, 09:01:20 PM
Been busy the last few days working on something for him so I haven't been around as much .

Thanx Akeme it really means something when you stated I captured what I was going for . Because I really wasn't sure if I did .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)   
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: ExShadow on May 17, 2008, 09:02:19 PM
ee ill just release his stage with the others if u dont mind
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Akeme on May 18, 2008, 01:32:03 AM
Been busy the last few days working on something for him so I haven't been around as much .

Thanx Akeme it really means something when you stated I captured what I was going for . Because I really wasn't sure if I did .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/millionflash.gif)   
Your welcome man i was just be honest you did capture it well plus this one of the most anticipated chars im waiting on ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Tenspeed on May 18, 2008, 05:05:23 PM
plus, you could always use the brown one for a different pallette of the character.
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Weapon x program on May 18, 2008, 05:44:08 PM
i never thought you would do a nude spawn >:D
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Violent Ken Masters on May 18, 2008, 11:57:00 PM
Spawn being like that, reminds me of those naked zombies in RE2.
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Akeme on May 19, 2008, 12:25:09 AM
Spawn being like that, reminds me of those naked zombies in RE2.
True but im glad he captured the spawn well ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: DARKTALBAIN on May 19, 2008, 03:40:16 AM
 :DxDie :DxDie :DxDie :DxDie

You guys are making me laugh . Which is good because I kind of needed that after going crazy with this animation I'm working all week & it's still not done . 

Anyway Yeah he's naked  :DxDie  Like I said , Spawn's pretty much consist  Necroplasm , so they really don't have the essential parts to make them " naked " . Some of his moves will be outrageous & he never did anything like them in the book . So , I was trying to be true to the comic on some things . This is one of them . He won't be like that for too many frames ...lol

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)     
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Akeme on May 19, 2008, 03:49:37 AM
:DxDie :DxDie :DxDie :DxDie

You guys are making me laugh . Which is good because I kind of needed that after going crazy with this animation I'm working all week & it's still not done . 

Anyway Yeah he's naked  :DxDie  Like I said , Spawn's pretty much consist  Necroplasm , so they really don't have the essential parts to make them " naked " . Some of his moves will be outrageous & he never did anything like them in the book . So , I was trying to be true to the comic on some things . This is one of them . He won't be like that for too many frames ...lol

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)     
:D So the big head thing is like a joke or something ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: DARKTALBAIN on May 19, 2008, 04:01:28 AM
:DxDie :DxDie :DxDie :DxDie

You guys are making me laugh . Which is good because I kind of needed that after going crazy with this animation I'm working all week & it's still not done . 

Anyway Yeah he's naked  :DxDie  Like I said , Spawn's pretty much consist  Necroplasm , so they really don't have the essential parts to make them " naked " . Some of his moves will be outrageous & he never did anything like them in the book . So , I was trying to be true to the comic on some things . This is one of them . He won't be like that for too many frames ...lol
   
:D So the big head thing is like a joke or something ;)

Oh you mean the GIF ?

Somebody sent me this since I am making Medieval Spawn for mugen . I guess there's some website or something with almost every comic book character made like this . Don't really know what they are for . But they are allowed to be used .  Usually at the end of my posts I have some kind of GIf . Since I am working on this character still & don't want to post my sprites , I am using this one  ;D

BTW Are we playing thread tag ? I posted in your thread a minute ago .  ;*))

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)   
Title: Re: MEDIEVAL SPAWN MVC WIP ( something new added )
Post by: Akeme on May 19, 2008, 04:04:42 AM
:DxDie :DxDie :DxDie :DxDie

You guys are making me laugh . Which is good because I kind of needed that after going crazy with this animation I'm working all week & it's still not done . 

Anyway Yeah he's naked  :DxDie  Like I said , Spawn's pretty much consist  Necroplasm , so they really don't have the essential parts to make them " naked " . Some of his moves will be outrageous & he never did anything like them in the book . So , I was trying to be true to the comic on some things . This is one of them . He won't be like that for too many frames ...lol
   
:D So the big head thing is like a joke or something ;)

Oh you mean the GIF ?

Somebody sent me this since I am making Medieval Spawn for mugen . I guess there's some website or something with almost every comic book character made like this . Don't really know what they are for . But they are allowed to be used .  Usually at the end of my posts I have some kind of GIf . Since I am working on this character still & don't want to post my sprites , I am using this one  ;D

BTW Are we playing thread tag ? I posted in your thread a minute ago .  ;*))

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)   
:D i guess we are man, anyways i can't wait to see more of the wonderful char your making im really looking forward to it, plus i was wonder what sounds are you using for him ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: DARKTALBAIN on May 19, 2008, 07:14:09 PM
@ Akeme Rioght now he is mute . I wanted to use the Dreamcast sounds but they are impossible to rip . So I was going to just record them . the back ground music is loud & always plays so it  sounds bad .

So I am going to go to my buddies recording studio & we are going to record them ourselves . We will try to mimic the Dreamcast voice . If that fails race has sent me wavs that he recorded . the only problem was his were more for what the Modern Spawn would say & not the Medieval one .

Onto matters at hand ...........

Anyway I was supposed to have something else done by now for the new vid , but haven't quite finished it yet . But I am going to show the resprited look & the stance with smoother animation . let me know what you think

FIRST POST UPDATED

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)

     
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: malisiousjoe on May 19, 2008, 07:25:54 PM
I like the stance more now and I see you animated the cape :thumbsup:! One last thing on the stance, the chains on his waist do you think the should move a bit when he moves?
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: Excursion on May 20, 2008, 01:40:10 AM
You got it ^^(PM)^

He looks great DT, I cannot wait to see what you have in store for him now  ;D ;D
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: Akeme on May 20, 2008, 01:49:09 AM
You got it ^^(PM)^

He looks great DT, I cannot wait to see what you have in store for him now  ;D ;D
Exactly i agree, the animation is much better but like some one said before i think the chain might need to move alittle but it's just a suggestion ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: DARKTALBAIN on May 20, 2008, 06:53:09 PM
Thanx Excursion . it took awhile but he got there  ;*))

@ MalisciousJoe & Akeme

I don't know I had the chains moving in the beginning . They just didn't look right to me . So I may just leave them the way they are .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif) 
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: malisiousjoe on May 20, 2008, 08:14:35 PM
I think if the movement on the chain is too much it would look bad. Only a real slight movement would fit I think.
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: juelz aka wolfi on May 21, 2008, 07:24:12 AM
i love the character the way it is what u put in is all gud bro
its 2 gud animation wise and effects
daktalbain do what u do best man keep up the gud work
peace
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: .Batzarro. on May 21, 2008, 07:38:59 AM
Definitely looks better. :thumbsup: Oh, and if you need any more chain animations, remember, Birdy has some as well. :)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: Akeme on May 21, 2008, 08:47:12 AM
Definitely looks better. :thumbsup: Oh, and if you need any more chain animations, remember, Birdy has some as well. :)
True and i understand man it was just a suggestion ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: .Batzarro. on May 21, 2008, 08:59:54 AM
Definitely looks better. :thumbsup: Oh, and if you need any more chain animations, remember, Birdy has some as well. :)
True and i understand man it was just a suggestion ;)
Oh, I didn't mean for the stance. I meant more for attacking wise. :)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: DARKTALBAIN on May 21, 2008, 06:46:02 PM
The chains I move one pixel & they seem to move too much on screen in the stance . I don't know I just don't like the way the look when they movbe in the stance . They will move enough on some of the attacks  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif) 
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: Akeme on May 22, 2008, 04:34:36 AM
The chains I move one pixel & they seem to move too much on screen in the stance . I don't know I just don't like the way the look when they movbe in the stance . They will move enough on some of the attacks  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif) 
Ohh ok thats alright ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: MuηkyMØÜf on May 23, 2008, 05:26:05 PM
(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Medieval_no_sym.gif)

That looks great!
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: ~Hale "R@CE" Caesar~ on May 28, 2008, 04:28:17 PM
Dt i luv everything you have don to spawn dude, and i was talking to illussion and he ssaid he is tryin his best to get in touch with E.R. so that we can get permission or see what E.R> says about editing his spawn, so hopefully he will talk to him... But um anyway, dude i'm gonna kick your butt, i haven't heard from ya buddy, i was getiing worried but you probably been busy like me.... ha ha ha... I've been over here making music tracks for EOH, so thats why i haven't caught up with you.... Anyway, i wish the best of to u as always, good luck my friend :thumbsup:
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: DARKTALBAIN on May 29, 2008, 04:11:45 AM
Dt i luv everything you have don to spawn dude, and i was talking to illussion and he ssaid he is tryin his best to get in touch with E.R. so that we can get permission or see what E.R> says about editing his spawn, so hopefully he will talk to him... But um anyway, dude i'm gonna kick your butt, i haven't heard from ya buddy, i was getiing worried but you probably been busy like me.... ha ha ha... I've been over here making music tracks for EOH, so thats why i haven't caught up with you.... Anyway, i wish the best of to u as always, good luck my friend :thumbsup:

Bro , you know sometimes mugen has to take a backseat to actual life . Although the way I spent the holiday weekend , I would have been better off working more on Spawn . After my woman drove home because I was pretty bent one night . I actually got something  done for Spawn that was giving me alot of trouble for a week . The next day I figured it would look terrible & due to my condition the night before I just thought it looked good . But it came out great . Amazing what you see through beer goggles ...  :DxDie

If ER grants permission let me know . It would make my life much easier to use some of his Spawn stuff . Hell , I would even touch up the sprites on the modern day Spawn , sprite some moves & release that Spawn first .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif) 
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: Akeme on May 29, 2008, 09:46:40 AM
Dt i luv everything you have don to spawn dude, and i was talking to illussion and he ssaid he is tryin his best to get in touch with E.R. so that we can get permission or see what E.R> says about editing his spawn, so hopefully he will talk to him... But um anyway, dude i'm gonna kick your butt, i haven't heard from ya buddy, i was getiing worried but you probably been busy like me.... ha ha ha... I've been over here making music tracks for EOH, so thats why i haven't caught up with you.... Anyway, i wish the best of to u as always, good luck my friend :thumbsup:

Bro , you know sometimes mugen has to take a backseat to actual life . Although the way I spent the holiday weekend , I would have been better off working more on Spawn . After my woman drove home because I was pretty bent one night . I actually got something  done for Spawn that was giving me alot of trouble for a week . The next day I figured it would look terrible & due to my condition the night before I just thought it looked good . But it came out great . Amazing what you see through beer goggles ...  :DxDie

If ER grants permission let me know . It would make my life much easier to use some of his Spawn stuff . Hell , I would even touch up the sprites on the modern day Spawn , sprite some moves & release that Spawn first .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif) 
Ohhhhh ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: .Batzarro. on May 29, 2008, 09:53:07 AM
Dt i luv everything you have don to spawn dude, and i was talking to illussion and he ssaid he is tryin his best to get in touch with E.R. so that we can get permission or see what E.R> says about editing his spawn, so hopefully he will talk to him... But um anyway, dude i'm gonna kick your butt, i haven't heard from ya buddy, i was getiing worried but you probably been busy like me.... ha ha ha... I've been over here making music tracks for EOH, so thats why i haven't caught up with you.... Anyway, i wish the best of to u as always, good luck my friend :thumbsup:

Bro , you know sometimes mugen has to take a backseat to actual life . Although the way I spent the holiday weekend , I would have been better off working more on Spawn . After my woman drove home because I was pretty bent one night . I actually got something  done for Spawn that was giving me alot of trouble for a week . The next day I figured it would look terrible & due to my condition the night before I just thought it looked good . But it came out great . Amazing what you see through beer goggles ...  :DxDie

If ER grants permission let me know . It would make my life much easier to use some of his Spawn stuff . Hell , I would even touch up the sprites on the modern day Spawn , sprite some moves & release that Spawn first .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif) 
Actually, I really don't think you'd have to work on the regular Spawn if he gave permission. Since Scar has one done from what I've heard, if permission was given, he'd probably just release his edit which I would love to see happen. :)

I don't get it though, isn't the guy that was working on that Spawn out of Mugen entirely now.? And hasn't he been for a long while.? I've seen other people talk about working on that Spawn and finishing him not too long ago and no one said anything about how they shouldn't do it. So, I'm guessing it's Open Source and it should just be seen that way already.
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: Akeme on May 29, 2008, 09:56:19 AM
Dt i luv everything you have don to spawn dude, and i was talking to illussion and he ssaid he is tryin his best to get in touch with E.R. so that we can get permission or see what E.R> says about editing his spawn, so hopefully he will talk to him... But um anyway, dude i'm gonna kick your butt, i haven't heard from ya buddy, i was getiing worried but you probably been busy like me.... ha ha ha... I've been over here making music tracks for EOH, so thats why i haven't caught up with you.... Anyway, i wish the best of to u as always, good luck my friend :thumbsup:

Bro , you know sometimes mugen has to take a backseat to actual life . Although the way I spent the holiday weekend , I would have been better off working more on Spawn . After my woman drove home because I was pretty bent one night . I actually got something  done for Spawn that was giving me alot of trouble for a week . The next day I figured it would look terrible & due to my condition the night before I just thought it looked good . But it came out great . Amazing what you see through beer goggles ...  :DxDie

If ER grants permission let me know . It would make my life much easier to use some of his Spawn stuff . Hell , I would even touch up the sprites on the modern day Spawn , sprite some moves & release that Spawn first .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif) 
Actually, I really don't think you'd have to work on the regular Spawn if he gave permission. Since Scar has one done from what I've heard, if permission was given, he'd probably just release his edit which I would love to see happen. :)

I don't get it though, isn't the guy that was working on that Spawn out of Mugen entirely now.? And hasn't he been for a long while.? I've seen other people talk about working on that Spawn and finishing him not too long ago and no one said anything about how they shouldn't do it. So, I'm guessing it's Open Source and it should just be seen that way already.
Hmmmm ;*))
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: ~Hale "R@CE" Caesar~ on May 29, 2008, 11:08:24 AM
sorry my friend but i talked to illusionista and he said these words "Sometimes the creator might come back, like me" And truth be told he's right, plus the last thing E.R. said was that his stuff wasn't opened sourced.... before he left and that was a while ago so..... therefore nobody can simply release it, cus i mean if he came back on the scene and then said, "Hey i didn't giv permission for that, remove it immediately!!" then we'd have a big problem....so thats why my friend.... :( I don't like it either cus i kno everybody would luv that spawn, cus you kno scar would put it EOH probably, but we have to respect E.R.
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: .Batzarro. on May 29, 2008, 11:25:37 AM
sorry my friend but i talked to illusionista and he said these words "Sometimes the creator might come back, like me" And truth be told he's right, plus the last thing E.R. said was that his stuff wasn't opened sourced.... before he left and that was a while ago so..... therefore nobody can simply release it, cus i mean if he came back on the scene and then said, "Hey i didn't giv permission for that, remove it immediately!!" then we'd have a big problem....so thats why my friend.... :( I don't like it either cus i kno everybody would luv that spawn, cus you kno scar would put it EOH probably, but we have to respect E.R.
That really sucks. I understand if he leaves but doesn't want his stuff open source because he'll eventually come back. If he's gonna be gone for years though without a word, then I would just say f*ck it. How long has he been gone anyways.? From what I can tell, it's been a long while already, and from what I heard, if someone's gone for two years their stuff becomes open source.
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: Akeme on May 29, 2008, 02:43:03 PM
sorry my friend but i talked to illusionista and he said these words "Sometimes the creator might come back, like me" And truth be told he's right, plus the last thing E.R. said was that his stuff wasn't opened sourced.... before he left and that was a while ago so..... therefore nobody can simply release it, cus i mean if he came back on the scene and then said, "Hey i didn't giv permission for that, remove it immediately!!" then we'd have a big problem....so thats why my friend.... :( I don't like it either cus i kno everybody would luv that spawn, cus you kno scar would put it EOH probably, but we have to respect E.R.
That really sucks. I understand if he leaves but doesn't want his stuff open source because he'll eventually come back. If he's gonna be gone for years though without a word, then I would just say f*ck it. How long has he been gone anyways.? From what I can tell, it's been a long while already, and from what I heard, if someone's gone for two years their stuff becomes open source.
Hmmm this is true if im correct ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: Excursion on May 29, 2008, 03:55:10 PM
sorry my friend but i talked to illusionista and he said these words "Sometimes the creator might come back, like me" And truth be told he's right, plus the last thing E.R. said was that his stuff wasn't opened sourced.... before he left and that was a while ago so..... therefore nobody can simply release it, cus i mean if he came back on the scene and then said, "Hey i didn't giv permission for that, remove it immediately!!" then we'd have a big problem....so thats why my friend.... :( I don't like it either cus i kno everybody would luv that spawn, cus you kno scar would put it EOH probably, but we have to respect E.R.
That really sucks. I understand if he leaves but doesn't want his stuff open source because he'll eventually come back. If he's gonna be gone for years though without a word, then I would just say f*ck it. How long has he been gone anyways.? From what I can tell, it's been a long while already, and from what I heard, if someone's gone for two years their stuff becomes open source.

Hmmm this is true if im correct ;)

 :thumbsup:

 >:-(-|

DT, that avatar is completely and utterly AWESOME  :o
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: L.G. on May 29, 2008, 04:12:56 PM
sorry my friend but i talked to illusionista and he said these words "Sometimes the creator might come back, like me" And truth be told he's right, plus the last thing E.R. said was that his stuff wasn't opened sourced.... before he left and that was a while ago so..... therefore nobody can simply release it, cus i mean if he came back on the scene and then said, "Hey i didn't giv permission for that, remove it immediately!!" then we'd have a big problem....so thats why my friend.... :( I don't like it either cus i kno everybody would luv that spawn, cus you kno scar would put it EOH probably, but we have to respect E.R.
That really sucks. I understand if he leaves but doesn't want his stuff open source because he'll eventually come back. If he's gonna be gone for years though without a word, then I would just say f*ck it. How long has he been gone anyways.? From what I can tell, it's been a long while already, and from what I heard, if someone's gone for two years their stuff becomes open source.

Hmmm this is true if im correct ;)

 :thumbsup:

 >:-(-|

DT, that avatar is completely and utterly AWESOME  :o

Yeah i know, Akeme made it for him :P
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: DARKTALBAIN on May 29, 2008, 04:27:13 PM
Yes , Akeme thought I needed something new . So he made me this avatar . he did a great job  :thumbsup: I am still going to switch back & forth from this one & my old one every few days . I like them both  ;D

Anyway , ER has been gone for like 4 years . KFM has declared his stuff is not open source . OIllusionista has confirmed it . So I will not recreate the modern day Spawn & Scar will not release his version as far as I know . There are so many other things to create , than to cause a bunch of bullsh*t  if edit ER's Spawn with moves & capes . I just thought if race could get permission , I could sprite a few moves & he could code them & we could have a quick release of a more complete Spawn in a week or two . Since Medieval still has some time to go on him .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: Akeme on May 30, 2008, 05:24:54 AM
Yes , Akeme thought I needed something new . So he made me this avatar . he did a great job  :thumbsup: I am still going to switch back & forth from this one & my old one every few days . I like them both  ;D

Anyway , ER has been gone for like 4 years . KFM has declared his stuff is not open source . OIllusionista has confirmed it . So I will not recreate the modern day Spawn & Scar will not release his version as far as I know . There are so many other things to create , than to cause a bunch of bullsh*t  if edit ER's Spawn with moves & capes . I just thought if race could get permission , I could sprite a few moves & he could code them & we could have a quick release of a more complete Spawn in a week or two . Since Medieval still has some time to go on him .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Ohh ok ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: ~Hale "R@CE" Caesar~ on May 30, 2008, 06:23:39 AM
yeah sorry guys, i wasn't tryin to come off rude, i was just goin by what O'illionista told me..... And dude you r exactly right about the rule they have about being gone for so long but, illionista knew him personally so whateva he said goes..... But don't worry, guys you have DT on the job on helpin make a spawn, and also don't giv up hope, cus illionista might get permission, and even if all else fails, i have an edit that i am workin on of a spawn based off of the Snes version, so if we can't get any permission (whether we do or not, i'm gonna send him to Dt and he has already agreed to edit the sprites on that spawn to make him look better instead of Snes lookin and more up to date) That is the modern day spawn that i'm talkin about from the spawn Snes game... And that spawn is opened source, so that means i can edit him just along as i giv credit... so, with all of that said, either way this thing goes, everybody will get a spawn :thumbsup:...... Until then i say thumbs up to DT and lets support him and his work and help all we can so that we can finally have a good spawn character..... Dt, still got your back bro  :thumbsup:  ;D
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: DARKTALBAIN on June 01, 2008, 05:04:56 AM
yeah sorry guys, i wasn't tryin to come off rude, i was just goin by what O'illionista told me..... And dude you r exactly right about the rule they have about being gone for so long but, illionista knew him personally so whateva he said goes..... But don't worry, guys you have DT on the job on helpin make a spawn, and also don't giv up hope, cus illionista might get permission, and even if all else fails, i have an edit that i am workin on of a spawn based off of the Snes version, so if we can't get any permission (whether we do or not, i'm gonna send him to Dt and he has already agreed to edit the sprites on that spawn to make him look better instead of Snes lookin and more up to date) That is the modern day spawn that i'm talkin about from the spawn Snes game... And that spawn is opened source, so that means i can edit him just along as i giv credit... so, with all of that said, either way this thing goes, everybody will get a spawn :thumbsup:...... Until then i say thumbs up to DT and lets support him and his work and help all we can so that we can finally have a good spawn character..... Dt, still got your back bro  :thumbsup:  ;D

I don't know how I missed this post for a few days  :-??

Anyway Thanx race & everuone else for the support .
 
Those SNES sprites will have to go & we'll make him MVC . Just give me some time before that to finish Medieval Spawn , as he is top priority right now .  :thumbsup:

I pretty much plan on making a bunch of Spawn characters for mugen . This is just the beginning .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: Akeme on June 01, 2008, 06:57:13 AM
yeah sorry guys, i wasn't tryin to come off rude, i was just goin by what O'illionista told me..... And dude you r exactly right about the rule they have about being gone for so long but, illionista knew him personally so whateva he said goes..... But don't worry, guys you have DT on the job on helpin make a spawn, and also don't giv up hope, cus illionista might get permission, and even if all else fails, i have an edit that i am workin on of a spawn based off of the Snes version, so if we can't get any permission (whether we do or not, i'm gonna send him to Dt and he has already agreed to edit the sprites on that spawn to make him look better instead of Snes lookin and more up to date) That is the modern day spawn that i'm talkin about from the spawn Snes game... And that spawn is opened source, so that means i can edit him just along as i giv credit... so, with all of that said, either way this thing goes, everybody will get a spawn :thumbsup:...... Until then i say thumbs up to DT and lets support him and his work and help all we can so that we can finally have a good spawn character..... Dt, still got your back bro  :thumbsup:  ;D

I don't know how I missed this post for a few days  :-??

Anyway Thanx race & everuone else for the support .
 
Those SNES sprites will have to go & we'll make him MVC . Just give me some time before that to finish Medieval Spawn , as he is top priority right now .  :thumbsup:

I pretty much plan on making a bunch of Spawn characters for mugen . This is just the beginning .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Ohh ok more spawn chars....wow ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: DARKTALBAIN on June 02, 2008, 03:05:31 AM
Here's a peak at what's to come in the future ......

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/violator_spawn3-2.png)

I didn't post this WIP here , because I was going to make him my Halloween release . But I am completely spriting him from scratch since there is no good base . As you can tell I was just testing some of the animations I had done ( The shading is not even finished on the sprites yet )  I also am behind on Medieval Spawn . I actually thought I would be almost finished with M_S by now . So Violator may not make the Halloween release date . But he is in the works & others will follow .

Onto something else . I know in another thread alexziq stated that coders do not want to be forgotten as creators & he listed names for certain creations . One of them was Medieval Spawn . As of right now , no one has helped anything Medieval Spawn . I have done everything myself & If I can learn all the code I need to , I will complete the character myself . If not I will announce my coder in this thread when I cross that bridge .

Susan did & still is doing all the coding for the new version of Hobgoblin that will get released .  So I have nothing but good things to say about her . She just hasn't done anything with Spawn as of yet .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)     
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: Alexziq on June 02, 2008, 10:05:22 AM
Here's a peak at what's to come in the future ......

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/violator_spawn3-2.png)

I didn't post this WIP here , because I was going to make him my Halloween release . But I am completely spriting him from scratch since there is no good base . As you can tell I was just testing some of the animations I had done ( The shading is not even finished on the sprites yet )  I also am behind on Medieval Spawn . I actually thought I would be almost finished with M_S by now . So Violator may not make the Halloween release date . But he is in the works & others will follow .

Onto something else . I know in another thread alexziq stated that coders do not want to be forgotten as creators & he listed names for certain creations . One of them was Medieval Spawn . As of right now , no one has helped anything Medieval Spawn . I have done everything myself & If I can learn all the code I need to , I will complete the character myself . If not I will announce my coder in this thread when I cross that bridge .

Susan did & still is doing all the coding for the new version of Hobgoblin that will get released .  So I have nothing but good things to say about her . She just hasn't done anything with Spawn as of yet .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)     

Ah that was my error, I thought I had read that Susan was going to code Spawn. My bad, but havent Z666, and some of the other guys tried to help you with some things?

Maybe you specifically meant code. :-??
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: DARKTALBAIN on June 02, 2008, 01:56:27 PM
Yeah , I meant code .

But Z666 I thought was helping fix the dragon that I sprited . I don't know what's going on with that . I think he gave up on it .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: ~Hale "R@CE" Caesar~ on June 03, 2008, 12:46:47 AM
Dt i sent a post to Illusionista about that edit of spwn i'm doin, i asked if he could help out with anything?... maybe palletes or even coding/... so i hope he says yes, i hope you don't mind?.... anyway, dude i'm still here for ya, just let me kno if you need anything at all ok....Oh yeah, and if you need a voice for that Violator whenever you get to him, you kno i can make one up for ya, an orginal one at that too... so don't forget.... :thumbsup:
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: esn23 on June 03, 2008, 11:09:21 PM
hmm maybe you should have angela in an intro or something
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: DARKTALBAIN on June 04, 2008, 12:11:46 AM
hmm maybe you should have angela in an intro or something


You'll see................ I've had something planned since day one . It will blow your mind if I can sprite it like I envision it ;*))

OK onto something else , I just realized after some PM's I get here & at youtube that people think I am finishing ER's Spawn  :-?? I get " Glad you are finally finishing that Spawn ."

At some point & time it seems like people like to make false accusations about things , usually when the character is complete . Then the way things go in this community you have to prove yourself innocent . Well I may have a problem doing this since I constantly resave over my work files . If i keep them all I get confused & end up putting the incomplete sprite in the sff file . So while I am thinking of it & working on something right now , I am going to let you all see what I am up to . Keep in mind these are my work sprites so the look terrible . You should see the finished product in a vid soon .

Here's Cap with a terrible palette I did just so I could get the colors in the file that I wanted ..........

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/spawn_mask4.png)

Here's the beginning of the transformation , I quickly did the gauntlet & started editing his head .......

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/intro1_36_2.png)

I needed things moved around a bit & did the armband with finished spikes . I also started working on the legs , the spikes look terrible , but they were just sprited quickly to for me to have an idea of where I wanted them . More work on his head since you can see his mask now  .........

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/intro1_41_9.png)

I still need that other arm doing something else .........

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/intro1_41_9_2.png)

There that looks great , not really but it will when I shade & sprite everything properly . For one thing that right hand is way too big .

Here a shot of another frame in this animation that I started .....

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/spawn_mask1.png)

These sprites came from Kong's open source sprite sheets at his website . Thanx Kong !

If I need any proof later on , I have it here . Because these files will be saved over by 2morrow .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)

Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: ~Hale "R@CE" Caesar~ on June 04, 2008, 12:28:24 AM
Ok guys like Dt is right he did all of that with those sprites cus he even pm'd me and showed me awhile back... so do not think it is E.R's spawn... do not get his mixed up, we merely said that would we would like to get permission from E.R. so that Scar could release his edit of the modern day spawn (What E.R.,made) What Darktalbain is working on is Medievil Spawn,... they r totally different
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: DARKTALBAIN on June 04, 2008, 02:29:43 AM
Ok guys like Dt is right he did those with those sprites cus he even pm'd me and showed me awhile back... so do not think it is E.R's spawn... do not get his mixed up, we merely said that would like to get permission from E.R. so that Scar could release his edit of the modern day spawn (What E.R.,made) What Darktalbain is working on is Medievil Spawn,... they r totally different

Now that I think about it , maybe this thread is where the confusion happened . Like race said my Medieval Spawn is it's own entity & has nothing to do with ER's . Now if O illusionista could get permission from ER , I would be happy to sprite stuff for the Modern day Spawn & race would code it .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: malisiousjoe on June 04, 2008, 07:27:32 AM
Wow lots is new here ;D ;D!! First off, the violator preview @-). He looks soo awesome! I glad your continuing the Spawn chars. The medieval spawn transformation looks really good even though I know you got a ways to go. I also opened up my Witchblade #1 and didn't really find much about her powers. I saw her blast a guy with the blade(gauntlet) and that was it. I've seen her have a spear weapon as an extension of the blade in the Medival Spawn/Witchblade mini series. This is what I pulled off of wiki:

The Witchblade is an intelligent, ancient, and conscious weapon with extraterrestrial origins. It is one of thirteen weapons of this type. It is the offspring of the universe's opposing aspects, the Darkness and the Angelus (the dark and the light). The Witchblade is a male aspect created to act as a balance, which must have a female as a host. The Witchblade was discovered in modern times in Greece by Kenneth Irons, but before he found it, it had many wielders. When not in use, it can look like an ornate, jewel encrusted, right-handed gauntlet. When wielded by an unworthy user, that person will lose their arm. It forms a symbiotic relationship with the host, who can hear the Witchblade. When used, it expands across the body of the wielder, shredding clothes and covering the body like an armour. The amount and coverage of the armour depends on the level of the threat. For example, when facing mortals, it will usually generate less armour than when facing a demon of hell. This armor can produce extensions of itself that can form swords, other stabbing weapons, hooks, chains, shields, and wings, enabling the wielder to fly. It may also become temperamental if it chooses not to be used. When wielded, it can shoot energy blasts from the hand or sword, fire projectile darts, and whip-like grapples to attack or to climb. The Witchblade is also an excellent lock pick, and can heal wounds, even mortal ones. The Witchblade can re-animate the dead, empathically show the wielder scenes of great trauma, and allow the wielder to relive experiences from past wielders as dreams. The Witchblade has now split into two parts following the events in the "First Born" crossover. One half belongs to Dani while Sara has reclaimed the other half.

Hope that helps
Title: Re: MEDIEVAL SPAWN MVC WIP ( Finalized look )
Post by: Z999 on June 04, 2008, 07:53:52 AM
Nah friend, didn't give up on the dragon, just don't have a lot of time.
So i figured i'll do it later since giant sprites take a lot of time (doing one sprite almost drived me crazy ^^) and they're is two things i want done by the end of the month. Geez i took too many things upon myself with the little time i have ^^
That same dragon in aqua shades with bigger wings, don't worry i didn't forget  ;D
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro )
Post by: DARKTALBAIN on June 05, 2008, 08:23:32 AM
FIRST POST UPDATED WITH AN INTRO VIDEO

Plus an added bonus with something else  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)



Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: Z999 on June 05, 2008, 08:53:40 AM
Wow impressive intro, you really worked hard on this one ^^

 :thumbsup: :thumbsup: :thumbsup:
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: .Batzarro. on June 05, 2008, 09:25:20 AM
That's actually a really good intro. Sucks how you can put in all this work on something for it to just be over in a few split seconds though. :D

I think the Hobs intro would look better if GG actually got hit by the missile, making a huge explosion as it knocks him across screen then when the dust clears from the explosion Hobs is already floating there. That's just my 2 cents, but in any case, it's looking good. :thumbsup:
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: malisiousjoe on June 05, 2008, 06:25:15 PM
That's actually a really good intro. Sucks how you can put in all this work on something for it to just be over in a few split seconds though. :D

I think the Hobs intro would look better if GG actually got hit by the missile, making a huge explosion as it knocks him across screen then when the dust clears from the explosion Hobs is already floating there. That's just my 2 cents, but in any case, it's looking good. :thumbsup:

Agreed.
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: That Mugen Guy on June 05, 2008, 06:33:28 PM
wow nice that spawn intro is the best ive seen in a while  =D>
man I normally skip intros but I think amma watch this one every time :w00t:
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: Tenspeed on June 05, 2008, 08:45:36 PM
that intro looks great
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: iDramaboy on June 05, 2008, 09:44:46 PM
That's actually a really good intro. Sucks how you can put in all this work on something for it to just be over in a few split seconds though. :D

I think the Hobs intro would look better if GG actually got hit by the missile, making a huge explosion as it knocks him across screen then when the dust clears from the explosion Hobs is already floating there. That's just my 2 cents, but in any case, it's looking good. :thumbsup:

Agreed.

yea

but spawn intro is really good...im just thinking about how hard that had to be to sprite...good job
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: Excursion on June 06, 2008, 12:48:47 AM
Great intro for M. Spawn DT. You have the timing down (almost.) Where the cape "grows" out and he grabs his head, you should pause it there a sec or 2 longer but that's just my opinion. Your sprite-work and hard work of them definitely shines in that intro.  :thumbsup:
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: DARKTALBAIN on June 06, 2008, 02:36:50 AM
Thanx to all of you for the compliments .....

@ slowcar

You wouldn't believe how much effort I put into this to make it look right .When I first started making the character , I had some things on my mind I wanted to do . The teleport in & the symbiote forming on him was one of them . Once I started spriting it , I couldn't believe how hard it was to make it happen . My first version looked like he was being attacked by an octopus .  ;*)) Then I had to make it look right when the chains , armor & spikes formed . Lastly I didn't want the mask to just appear , so I made him use his power to materialize it on his face & of course the cape had to form . I'm just glad it turned out the way it did & everyone can appreciate what went into it .   

@ Excursion

So right when his hand reaches his head I should make that sprite a few more seconds ? I think I need to make the beginning frames more ticks also . When the screen comes in from black when mugen starts . I think the intro is already in the 4th frame of animation . You can't really tell when the necroplasm is spread out more on the screen . Then it forms his body .

@ maliosiousjoe & batzarro The Hobgoblin intro is kind of a " Hey here we are , we are in the same universe " Mugen/Marvel/Spiderman . I just wanted to have something to link the goblins together . Acey was nice enough to give me permission to use her Green Goblin in it . I hope she knows if she would like to use Hobgoblin for something with Green Goblin she can . Hopefully we can work our a special intro for the Goblin's when they face off & possibly something for Sludge's Spidey . I think that would be pretty sweet .

Now as for the missle hitting GG . I'm not doing it . Like I said Acey was nice enough to let me use Green Goblin . I feel it would be very disrespectful to " blow up " Green Goblin in the intro . That's just the way I feel about that .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
 
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: Alexziq on June 06, 2008, 12:00:45 PM
Monster intro for Hobby.


yeah I wouldnt blow up Greeney either. I think only Harry origionally ever went to blows with Hobby. If I remember right the origional Hobby was pretty enamored when he found the Goblin Hideout. He didnt seem like he would have beef with Norman if he had been alive at the time.
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: malisiousjoe on June 06, 2008, 10:21:38 PM

Now as for the missle hitting GG . I'm not doing it . Like I said Acey was nice enough to let me use Green Goblin . I feel it would be very disrespectful to " blow up " Green Goblin in the intro . That's just the way I feel about that .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
 

I think your reading too much into the intro for it to be disrespectful. Just the fact that you used it in an intro is honorable enough but I would ask permission before I did do a change like what was suggested.
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: L.G. on June 07, 2008, 04:50:41 AM
Nice intro good joodie :P
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: juelz aka wolfi on June 09, 2008, 05:41:00 PM
sweet intro man loving it
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: DARKTALBAIN on June 18, 2008, 02:36:56 PM
For now I will not post any updates for Medieval Spawn until the forum is running properly .

Just letting you know so you don't think I gave up on him If you don't see anything new .

I am definately still working on him  & he will be completed .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: L.G. on June 18, 2008, 04:20:50 PM
For now I will not post any updates for Medieval Spawn until the forum is running properly .

Just letting you know so you don't think I gave up on him If you don't see anything new .

I am definately still working on him  & he will be completed .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Okidokie ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: Akeme on June 22, 2008, 05:28:07 AM
Cant wait to see more updates in the future ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: esn23 on June 22, 2008, 06:59:04 AM
Great job friend
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: DARKTALBAIN on June 22, 2008, 03:41:25 PM
Cant wait to see more updates in the future ;)

 >:-(-| >:-(-| >:-(-| >:-(-|

Good to see you back here , bro . I hope everything is working out for you in life . Tumor had it life got a little busy for you .

Welcome back

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: Akeme on June 22, 2008, 04:56:06 PM
Cant wait to see more updates in the future ;)

 >:-(-| >:-(-| >:-(-| >:-(-|

Good to see you back here , bro . I hope everything is working out for you in life . Tumor had it life got a little busy for you .

Welcome back

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Yeah thanks had to do life things and plus i wanted to get better and come up with new ideas ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: DARKTALBAIN on June 27, 2008, 11:42:52 AM
 >:-(-|

This is my WIP thread so I can go off topic if I want  ;*))

Just wanted to take a moment to promote Team Demon .

Look at the Medieval Spawn user bar & Avatar these guys made me . Awesome stuff !

Check them out in the M.U.G.E.N. graphic art section here .

Team Demon FTW !

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: Akeme on June 28, 2008, 02:16:03 PM
>:-(-|

This is my WIP thread so I can go off topic if I want  ;*))

Just wanted to take a moment to promote Team Demon .

Look at the Medieval Spawn user bar & Avatar these guys made me . Awesome stuff !

Check them out in the M.U.G.E.N. graphic art section here .

Team Demon FTW !

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
;*)) your welcome man glad you enjoy the userbar and shield ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: L.G. on July 02, 2008, 02:38:24 AM
>:-(-|

This is my WIP thread so I can go off topic if I want  ;*))

Just wanted to take a moment to promote Team Demon .

Look at the Medieval Spawn user bar & Avatar these guys made me . Awesome stuff !

Check them out in the M.U.G.E.N. graphic art section here .

Team Demon FTW !

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Exacties :P
Title: Re: MEDIEVAL SPAWN MVC WIP ( An Intro & an added bonus vid )
Post by: Darkgargos on July 02, 2008, 05:02:26 AM
>:-(-|

This is my WIP thread so I can go off topic if I want  ;*))

Just wanted to take a moment to promote Team Demon .

Look at the Medieval Spawn user bar & Avatar these guys made me . Awesome stuff !

Check them out in the M.U.G.E.N. graphic art section here .

Team Demon FTW !

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)

hehe, thanks for pimping us out to people DT, I'm glad you enjoy Team Demon's work and you are most welcome for that userbar/sig, I enjoyed making it  ;)

I really should have posted in here sooner, cause I'm a huge Spawn fan and I love what you are doing with Medieval Spawn. I always wished there was a Spawn 2D fighting game and this is somewhat a step in that direction. I just hope one day we will get a good Al Simmons/Spawn and a cool Angela. Anyway, I wish you the best of luck with this character because I'm sure he isn't easy to do. Keep up the great work  ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: DARKTALBAIN on July 14, 2008, 04:29:38 PM
I wish I knew how to make a poll in this thread ?

Anyway I would like your comments on this .

How do you feel about helpers ? I usually do not care for them .

I thought about this & could make the modern day Spawn teleport in & then Medieval Spawn &  Modern Spawn could pull off something cool together . Or maybe just have it a hyper ?

disisserr was nice enough to say I could use his sprite edit .

(http://img337.imageshack.us/img337/7273/spawndisisserrbn1.png)
 

Which I think looks really good .

So if I do not use him as a helper or something . I think he will be in an intro or win pose


(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: Lasher on July 14, 2008, 04:38:49 PM
Well this is an awesome wip, and I have to say keep up the great work.  I dont know that much about Spawn, but I know he's a shapeshifter (right?).  So I guess if he wanted to, he could shapeshift into the modern spawn for some time.
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: Darkmanx_429 on July 14, 2008, 05:53:51 PM
I wish I knew how to make a poll in this thread ?

Anyway I would like your comments on this .

How do you feel about helpers ? I usually do not care for them .

I thought about this & could make the modern day Spawn teleport in & then Medieval Spawn & Modern Spawn could pull off something cool together . Or maybe just have it a hyper ?

disisserr was nice enough to say I could use his sprite edit .

(http://img337.imageshack.us/img337/7273/spawndisisserrbn1.png)
 

Which I think looks really good .

So if I do not use him as a helper or something . I think he will be in an intro or win pose


(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)

I think looks really good as well...go with it. Your is great too but, it reminds me more of the current Spawn for mugen.  Well, your is alot better now that I think of it! lol
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: Darkgargos on July 14, 2008, 09:51:51 PM
I wish I knew how to make a poll in this thread ?

Anyway I would like your comments on this .

How do you feel about helpers ? I usually do not care for them .

I thought about this & could make the modern day Spawn teleport in & then Medieval Spawn & Modern Spawn could pull off something cool together . Or maybe just have it a hyper ?

disisserr was nice enough to say I could use his sprite edit .

(http://img337.imageshack.us/img337/7273/spawndisisserrbn1.png)
 

Which I think looks really good .

So if I do not use him as a helper or something . I think he will be in an intro or win pose


(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)

I'm not a fan of helpers either DT, so I'd say either as a hyper or intro or win pose..that would be my choice ;)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: Uche_of_IMT on July 14, 2008, 10:40:09 PM
I wish I knew how to make a poll in this thread ?

Anyway I would like your comments on this .

How do you feel about helpers ? I usually do not care for them .

I thought about this & could make the modern day Spawn teleport in & then Medieval Spawn & Modern Spawn could pull off something cool together . Or maybe just have it a hyper ?

disisserr was nice enough to say I could use his sprite edit .

(http://img337.imageshack.us/img337/7273/spawndisisserrbn1.png)
 

Which I think looks really good .

So if I do not use him as a helper or something . I think he will be in an intro or win pose


(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
That doesn't even match what your Medieval Spawn looks like. Don't use it.
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: O Ilusionista on July 15, 2008, 09:42:31 AM
Hey man, nice works!

But I have something to ask: are you using ER's Spawn? Because a stupid rule on another board, some people think that because a creator isn't avaliable, his works are open source....

....but they aren't.

I need to confirm it, but I think you're lucky because ER had made it open source.

Anyway, good luck man!
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: Weapon x program on July 15, 2008, 10:29:21 AM
HE wrote before he is using captain america, not er's spawn.
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: DARKTALBAIN on July 15, 2008, 09:08:09 PM
Hey man, nice works!

But I have something to ask: are you using ER's Spawn? Because a stupid rule on another board, some people think that because a creator isn't avaliable, his works are open source....

....but they aren't.

I need to confirm it, but I think you're lucky because ER had made it open source.

Anyway, good luck man!

I do not think ER's Spawn is open source . Or else people would have released a few edited Spawn's by now .

I knew this whole ER thing was going to come up one day . So I posted my progress of changing Captain America into into my Medieval Spawn . It's on page 14 of this threrad .

I didn't post any of the complete change sprites , because I didn't want them getting around  . But you can see the transformation taking place & see where it was going .

If I could use ER's Spawn to begin with . That would've made things alot easier for me .

Because I liked some of what he did with the actual spriting . So I mimick some things from his sprites for my Spawn . It's a pain doing that . This is all work by me , though . Watch the vids . The intros & taunts are completely done by me  . The regular moves/block are Capt America & the stance is an altered version of Cap's . Also look on page 14 & there is a shot of The Violator WIP completely sprited from scratch by me . I may not be the best spriter out there but I do have some talent to do this .   

If ER's is truly open source let me know , so I could use a few things from him & make things easier for me .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif) 
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: ATiC3 on July 15, 2008, 09:12:55 PM
Yeah, I've seen those sprites before... You've come a long way, and I hope ER's Spawn is open-source, so you can use it for your character.

I look forward to more updates.
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: ~Hale "R@CE" Caesar~ on July 15, 2008, 09:27:06 PM
Yeah guys i have prove that he's tellin the truth becuz i have a pm that he sent me a long time ago about those sprites, he used captain america as a base, its isn't E.R's spawn
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: DARKTALBAIN on July 15, 2008, 09:51:28 PM
Yeah guys i have prove that he;s tellin the truth i have a pm that sent me along time about those sprites he used captain america as a base, its isn't E.R's spawn

Thanx for sticking up for me Race .

But really , like I stated in my last post the proof is on page 14 . I guess I could make a long boring video of me changing Captain America's sprites pixel by pixel .  :-??

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: Superjoker on July 15, 2008, 11:50:39 PM

 =D>

lookin sweet bro, u must have so much patience wen u sprite, the detail is awesome

 :w00t:
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: DARKTALBAIN on July 16, 2008, 03:27:06 AM

 =D>

lookin sweet bro, u must have so much patience wen u sprite, the detail is awesome

 :w00t:

Thanx S_J

It's funny patience is usually not my thing at all .

But it's different when I create a character that I really like & is one of my favs . I pay attention to detail & have the patience to sprite things that I wouldn't for any other character . Because of this , hopefully Medieval Spawn will turn out great .   :-SS

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: Alexziq on July 17, 2008, 12:00:06 PM
Even if DT wouldve used ER's Spawn so what!???

Good Lord the guy disappeared from Mugen years ago, last I checked ER didnt own the copyright to Spawn, and this pathetic eletist attitude that says no one can edit this work is a fabrication of a few eletist creators who create these imaginary laws for a pirate game engine. Mugen is free, and always will be. This mind set is what makes turns people away from Mugen, and makes the common man despise Mugen creators that subscribe to this childish ego driven mentallity.

Ive challenged people for over a year to get in touch with ER, show proof its him, and have him flat out say that he doesnt want people editing his incomplete, broke, junk, and not one person has been able to do so.

He's been out of the game for over 2 years, thats the criteria, it's open source, end of story.....

People need to quit putting *'s on the rules, or more and more people are going to turn on those rules.

DT might have used some of his idea's from looking at that Spawn, but so what! anybody that says they havent is flat out lying. Do not listen to this crap about you stealing DT, youre not a thief and anyone that says otherwise has got issues.

BTW, I'm not directing this at O'llusionista, but more so other creators who have made even more conservative statements in regards to the ER Spawn.

Just thought I'd point that out since there is more history than what in this topic.
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: Uche_of_IMT on July 17, 2008, 12:10:43 PM
Even if DT wouldve used ER's Spawn so what!???

Good Lord the guy disappeared from Mugen years ago, last I checked ER didnt own the copyright to Spawn, and this pathetic eletist attitude that says no one can edit this work is a fabrication of a few eletist creators who create these imaginary laws for a pirate game engine. Mugen is free, and always will be. This mind set is what makes turns people away from Mugen, and makes the common man despise Mugen creators that subscribe to this childish ego driven mentallity.

Ive challenged people for over a year to get in touch with ER, show proof its him, and have him flat out say that he doesnt want people editing his incomplete, broke, junk, and not one person has been able to do so.

He's been out of the game for over 2 years, thats the criteria, it's open source, end of story.....

People need to quit putting *'s on the rules, or more and more people are going to turn on those rules.

DT might have used some of his idea's from looking at that Spawn, but so what! anybody that says they havent is flat out lying. Do not listen to this crap about you stealing DT, youre not a thief and anyone that says otherwise has got issues.
=D> =D> =D> =D> =D>
I would like to add that nobody has heard of E.R. is he dead or alive?
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: Alexziq on July 17, 2008, 12:11:54 PM
Hey man, nice works!

But I have something to ask: are you using ER's Spawn? Because a stupid rule on another board, some people think that because a creator isn't avaliable, his works are open source....

....but they aren't.


But that all depends on what forums rules you follow, no offense but according to our rules it is legal if credit is given. DT didnt edit that anyway, but I thought that should be pointed out.
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: Attackmaker on July 17, 2008, 05:36:11 PM
Hey good luck man, Im helping another guy make an original spawn mugen. It would be a good idea to have an open forum character, like what were doing with batman :D
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: juelz aka wolfi on August 14, 2008, 03:42:57 PM
yo DT whats the advice u need?
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: Alexziq on August 14, 2008, 04:40:29 PM
I think DT could use some rooting on folks. I'm betting he's getting a little burnt out, and hes still spriting so theres a ways to go.

Show the man some luv
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: UltraRoboninja on August 14, 2008, 05:56:13 PM
Come on DT! You can do it!  =D>
Medieval Spawn looks like he's gonna be one of those legendary characters that everyone has, like Thor.  :thumbsup:
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: DARKTALBAIN on August 14, 2008, 09:52:31 PM
Come on DT! You can do it!  =D>
Medieval Spawn looks like he's gonna be one of those legendary characters that everyone has, like Thor.  :thumbsup:

I am definately trying  my hardest to do so . But I don't think I will ever be in Loganir's league . No one will be able to say that alot of effort didn't go into Medieval Spawn , though .  :thumbsup:

@ Juelz That header was kind of old . I just needed some advice if I should include the Modern day Spawn in one of his moves or something 

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif) 
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: juelz aka wolfi on August 17, 2008, 06:51:24 PM
DT no need to stress man mugen aint a competition no need to fink if spawn will be up there like loganirs creations
the fact of the matter is ur making one hell of a spawn that everyone is anticipating and everyone here wants in their roster
u put alot of time and effort in it trust me i got so much respect for you for doing what u do best
if i cud sprite, code, or what ever in mugen i cud neva do what u do.
you will feel relieved when u released spawn more relaxed hey take a break go on vacation and watch the amount of peeps playing wiv ur unique creation on youtube
i got infinity mugen love for ya man  :) :) :) :) :) :) :) :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: XD||

howz everything neway? :O*D
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: DARKTALBAIN on August 18, 2008, 06:05:03 AM
DT no need to stress man mugen aint a competition no need to fink if spawn will be up there like loganirs creations
the fact of the matter is ur making one hell of a spawn that everyone is anticipating and everyone here wants in their roster
u put alot of time and effort in it trust me i got so much respect for you for doing what u do best
if i cud sprite, code, or what ever in mugen i cud neva do what u do.
you will feel relieved when u released spawn more relaxed hey take a break go on vacation and watch the amount of peeps playing wiv ur unique creation on youtube
i got infinity mugen love for ya man  :) :) :) :) :) :) :) :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: XD||

howz everything neway? :O*D

I just got back from vacation  :DxDie

But when my Spawn is finally finished there will be this great feeling of relief that will come over me . I Can't wait for him to be done , because I want him on my roster  ;*)) I never tried to be in a competition with anyone . But it would be kind of cool to make a character as good as Loganir stuff . But no one is in his league in my opinion . Medieval Spawn should be pretty good , I am using enough hours of mu life to make him    ;*))

I wasn't really stressed about Spawn . It was something else that happened here that alex mentioned that I needed a pick me up about . I'm fine now , though .  Just something kind of got to me .

BTW Thanx for the support

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: juelz aka wolfi on August 18, 2008, 08:27:40 AM
no problem
btw will there be a stage for spawn (like hell) or sumat?
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: Alexziq on August 18, 2008, 11:10:51 AM
We have a guy who does some stages, he might be able to wip up something.

Keep in mind Spawn is like a fine wine. He's not going to be done for a while. Its high burnout for DT because its a very detailed character, so just getting the sprites done is a lot of massive work, and ya gotta take breaks. Even when the sprites are done he's still gotta be coded. If I end up helping DT code this bad boy its going to take a few months to get that done on top of it.

Some masterpieces just take time.
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: DARKTALBAIN on August 18, 2008, 06:31:49 PM
We have a guy who does some stages, he might be able to wip up something.

Keep in mind Spawn is like a fine wine. He's not going to be done for a while. Its high burnout for DT because its a very detailed character, so just getting the sprites done is a lot of massive work, and ya gotta take breaks. Even when the sprites are done he's still gotta be coded. If I end up helping DT code this bad boy its going to take a few months to get that done on top of it.

Some masterpieces just take time.

Well stated . You know me  ;*)) After awhile I just really get tired of seeing , chains , spikes , skulls & capes . I need to step  away from working on him or I just rush the sprites & they don't turn out the way I want anyway  .

@ juelz Yes there will be a stage . Since he is Medieval Spawn , I was thinking more like castles & dragons & things of that sort .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)     
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: Hybasuku on August 18, 2008, 06:51:05 PM
How 'bout in the castle stage there could be like knights fighting, or people fighting in the background, and it's like a big battlefield!!!  :thumbsup:
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: juelz aka wolfi on August 18, 2008, 09:07:29 PM
castle and dragons nows that my kinda stage man  :thumbsup:
hmmm i got 1 or 2 stages wiv castles in em if u want em to be edited? (not by me of course)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: DARKTALBAIN on August 19, 2008, 12:36:42 AM
castle and dragons nows that my kinda stage man  :thumbsup:
hmmm i got 1 or 2 stages wiv castles in em if u want em to be edited? (not by me of course)

Yeah , you can never go wrong with anything involving dragons  :thumbsup: :DxDie

If the stages are open source , let me take a look at them , PM them to me . If they are not they really would do me no good .

 @ Hybasuku
 Usually it ls pretty rough to put a bunch of animations in a stage . I don't want to distract myself too much from Spawn by spriting a ton of animations for the stage .  ( I have enough distractions now ) So I probably won't do that . But if you or anyone else would like to sprite some animared knights battleling for a stage please feel free to help out . You will be credited for any work you do that goes in .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: juelz aka wolfi on August 19, 2008, 06:35:18 AM
i wudnt know if their own open source or not
but il send em so you could get an idea
just need to find em
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: DARKTALBAIN on August 19, 2008, 07:03:04 PM
i wudnt know if their own open source or not
but il send em so you could get an idea
just need to find em

PM them to me & let me take a look at what you are refering to .

Thanx

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: juelz aka wolfi on August 19, 2008, 08:49:21 PM
i wudnt know if their own open source or not
but il send em so you could get an idea
just need to find em

PM them to me & let me take a look at what you are refering to .

Thanx

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)


check your PM

sent

hope they help in a way
Title: Re: MEDIEVAL SPAWN MVC WIP ( Need advice )
Post by: Alexziq on August 21, 2008, 10:36:53 AM
Thats a rockin new avatar DT!
Title: Re: MEDIEVAL SPAWN MVC WIP ( tragic turn of events )
Post by: DARKTALBAIN on August 26, 2008, 01:28:33 AM
 :(

I do alot of sprites on Medieval Spawn when I am at work & save stuff to a flashdrive . Somehow it all disappeared . So I lost alot of work on Spawn . Including the intro which took me 2 weeks to make .

There may be on saving grace to all this . I usually come home & put the sprites in his sff file even if I do not have time to code them . So they are all in there . I can just extract them & have them all again , right ?

Reason why I am asking is because my code is functional , but I know it is a mess . So Medieval Spawn was going to sent to someone with real coding skills when I completed all the sprites  . so I need to be able to send all the sprites .   

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP ( tragic turn of events )
Post by: UltraRoboninja on August 26, 2008, 08:10:13 AM
 :-SS omg...
Yeah if they're in his SFF you can always extract them in FIghter Factory as PCX or BMP from the sprite menu. It's lucky you did that! I think I'll start doing that too.
Title: Re: MEDIEVAL SPAWN MVC WIP ( tragic turn of events )
Post by: Theendgamelv3 on August 26, 2008, 08:15:10 AM
Backing up always helps lol. Good thing you backed up your sprites to the .sff. It might be a small pain to get them out, but atleast you didn't lose them.
Title: Re: MEDIEVAL SPAWN MVC WIP ( tragic turn of events )
Post by: iDramaboy on October 19, 2008, 06:42:01 PM
(http://img117.imageshack.us/img117/9575/dragonau7.png) (http://imageshack.us)
(http://img117.imageshack.us/img117/dragonau7.png/1/w604.png) (http://g.imageshack.us/img117/dragonau7.png/1/)

here ya go
sorry it took so long
I hope your still working on him
Title: Re: MEDIEVAL SPAWN MVC WIP ( tragic turn of events )
Post by: Uche_of_IMT on October 19, 2008, 07:20:44 PM
It starting to become a fact that computers, no matter how good they are, are becoming too unreliable.
Title: Re: MEDIEVAL SPAWN MVC WIP ( tragic turn of events )
Post by: DARKTALBAIN on October 19, 2008, 11:04:25 PM
@ slowcar

Thanx . At this present moment I am not working on him at all , but he is still a WIP . I have been dedicating all my time to Wolvenom , because I want to get him done first . But then I am going back to Medieval Spawn & a surprise release . 

@Uche

It's amazing how much money we spend on things , just to crap out on us .
My 2gb $10 flash drive seems to be more reliable than my expansive hard drive .
At least I didn't lose any of my work on him . :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif) 

 
Title: Re: MEDIEVAL SPAWN MVC WIP ( tragic turn of events )
Post by: Uche_of_IMT on October 19, 2008, 11:44:55 PM
It's amazing how much money we spend on things , just to crap out on us .
My 2gb $10 flash drive seems to be more reliable than my expansive hard drive .
At least I didn't lose any of my work on him . :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif) 

 

Many others may have suffered what you're going through, DarkTalbain. I'm going to try and reach out to them.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: teeno312 on November 29, 2008, 11:39:30 AM
really awsome work
maybe one of his super moves is
1#: green beams come out from the ground
2#: medevil (or whatever) spawn and normal spawn come out and both touch the guy/girl and the screen fades black and each attack in the dark flash white
thats what i can come up with
hope this helps
till then
 >:-(-|
PIZZA!!!
 >:-(-|
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: C.R.O.M. - 有且只有一個 on November 29, 2008, 01:01:57 PM
Please dont bump threads if he has any updates on him he'll post...
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: geo-blood on November 29, 2008, 07:21:10 PM
that is really cool...like the animation
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Uche_of_IMT on November 29, 2008, 09:29:16 PM
that is really cool...like the animation
Didn't you rad what ShAdMaN said?! \-/o
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on December 01, 2008, 03:14:48 AM
Thanx guys for the interest in Medieval Spawn . As of right now there are no new updates .

He currently has been on hold to get Wolvenom finished . Once Wolvenom is completed it's back to work on M_Spawn

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Astaroth on December 02, 2008, 09:11:15 PM
Rumor has it that you will also be updting ER's Spawn.  This interests me quite a bit.  Will he be getting some work once Wolvie is done, as well?
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Uche_of_IMT on December 03, 2008, 12:13:37 AM
Rumor has it that you will also be updting ER's Spawn.  This interests me quite a bit.
Those rumors cannot be true. It it were, DarkTalbain would have done it already. Also, last time I checked ER's works are not open source.

(click to show/hide)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on December 03, 2008, 10:28:47 AM
Rumor has it that you will also be updting ER's Spawn.  This interests me quite a bit.  Will he be getting some work once Wolvie is done, as well?

Word spreads fast on the net .

All I am saying is I am doing the whole Spawn universe thing . Modern Day Spawn , Medieval , Violator , etc.... 

Like Uche , said ER's Spawn is not open source . But if someone happened to ask ER something for a certain creator , & if ER happen to see some creators Medieval Spawn & liked what they were doing with it . & if ER would happen to want to see his Spawn finished by someone he felt had the knack / talent / & desire for the Spawn characters . It may be possible .

But of course this is all hypothetical situations & could never happen , right ?  :-"

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)   
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: C.R.O.M. - 有且只有一個 on December 03, 2008, 11:25:35 AM
Those rumors cannot be true. It it were, DarkTalbain would have done it already. Also, last time I checked ER's works are not open source.

(click to show/hide)


Actually ER's Spawn is open source.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on December 03, 2008, 12:18:53 PM

Actually ER's Spawn is open source.

On the contrary ER's Spawn is not open source . There was a thread where this was discussed somewhere before on infinity . I know he falls into the creator being gone for 2 years rule . But certain characters are an exception to the rule for some reason . Spawn is one of them . If he wasn't Zvitor or me would've done something with him already . I didn't out of respect for ER & lets just say it paid off .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: C.R.O.M. - 有且只有一個 on December 03, 2008, 04:18:40 PM
Actually Spawn is not an exception people over at SD were working on him...I know what I am talking about because I used to be one of the ones that were working on him.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on December 03, 2008, 09:24:13 PM
Actually Spawn is not an exception people over at SD were working on him...I know what I am talking about because I used to be one of the ones that were working on him.

Zvitor was working on him at scruffy also & they practically crucified him for it . If you all were working on him , then it was definately against the " official / unofficial unwritten  rules of mugen " Shame on scruffy , & they call everyone else thieves all the time .

 :DxDie :DxDie :DxDie

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: ATiC3 on December 08, 2008, 02:14:53 AM
So... I know you've probably heard this about a thousand times... but do you have AT LEAST an estimated release date?
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on December 08, 2008, 02:36:24 AM
So... I know you've probably heard this about a thousand times... but do you have AT LEAST an estimated release date?

Yes , Wolvenom should be released sometime in December  ;D

Oh you probably meant Medieval Spawn since you posted in his thread  ;*))

No , I can't really set a date on him right now . All my efforts are to get Wolvenom finished .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: R.I.C.O - Twon on December 08, 2008, 02:47:53 AM
I told u DT u can get it by Christmans
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: ATiC3 on December 08, 2008, 03:08:32 AM
Yes , Wolvenom should be released sometime in December&nbsp; ;D

Oh you probably meant Medieval Spawn since you posted in his thread&nbsp; ;*))

No , I can't really set a date on him right now . All my efforts are to get Wolvenom finished .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)

Well... alrighty then. As long as he'll be finished sometime before next year... or in January... then I'll be content. :thumbsup:

 :)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on December 08, 2008, 03:30:21 AM
Well... alrighty then. As long as he'll be finished sometime before next year... or in January... then I'll be content. :thumbsup:

 :)

He will be done before next year ends ( as in before 2009 is over ) . Don't expect him in January .  I know I started Medieval Spawn before Wolvenom . but .....

Medieval Spawn is a character that is inside of me . He is a character that I just wanted to make for myself that I hoped other people would enjoy also . So the animations & work I am putting into him are possibly on a Sandman level . I knew he would take time . Then Wolvenom came along & things just seemed to happen with him that I had to get that character done first .

Now what I am saying about Medieval Spawn compared to Wolvenom , doesn't mean Wolvenom is just a crap character . I think he should be a great character also .  Just Spawn seems to be going towards a level that I myself didn't even think I was capable of . 

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)   
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: ATiC3 on December 09, 2008, 03:56:53 AM
ok.. I think I understand... lol... well.. if you can get him done before June (non sarcastic face here), then that would be terrific.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: x_mad80 on December 16, 2008, 12:41:35 AM
Yes , Wolvenom should be released sometime in December  ;D

Oh you probably meant Medieval Spawn since you posted in his thread  ;*))

No , I can't really set a date on him right now . All my efforts are to get Wolvenom finished .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)

YAY!!!!!!!!   :'(  ;D ;D ;D ;D  MERRY CRISTMAS!!!!
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: MKREQUIEM on December 21, 2008, 12:56:49 PM
Very awesome man, I aways loved the Medieval Spawn from McFarlner, and this is pretty close!  I love it, hope to see some axe chain attacks! ^:)^
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on January 07, 2009, 04:21:01 PM
BUMP !

I figured it's time to bump this thread . Wolvenom is pretty much sprited , besides a few things .

He had to get done in time for EOH , so all my time was dedicated to him & Spawn here was left on the backburner . Then I just wanted a break from spriting entirely for a week or two .

But some of you may be happy to hear , as of next week I start working on Medieval Spawn again .

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Dzayan, The Warrior on February 22, 2009, 12:29:51 PM
 8) :o BEST WIP EVER ^^(PM)^ ^:)^
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on February 23, 2009, 01:12:02 PM
8) :o BEST WIP EVER ^^(PM)^ ^:)^

Thanx for the interest , but tell you the truth . I haven't had much time lately to work on him . I messed up my hand in a BMX accident . When it feels allright , I have to get things done on Wolvenom . Once Wolvenom actually gets released . It is back to working on Medieval Spawn again  :thumbsup:

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/MedSpawn2.gif)

 
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: spiderbat on February 26, 2009, 09:24:21 PM
great work man

expect a BATMAN vs SPAWN



Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Malik on April 29, 2009, 08:58:10 PM
 ^^(PM)^I'm A huge fan of spawn i even own  Spawn:in the demon's hand that was made for dreamcast and D.A. Spawn is my most favourite wish you luck on this character and thnx a lot :)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Hellzone on April 29, 2009, 09:17:23 PM
wow this is awesome i loved spawn and i cant wait till this character is released or maybe even a beta version, Keep up the good work :)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Worksa8 on May 07, 2009, 04:48:19 PM
I honestly thought this project was dead, but if it gets done it gets done, doesn't overly matter how long it takes. Quality is best.
This will be the first working/decent spawn in mugen though...
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on May 07, 2009, 09:21:23 PM
Trust me Medieval Spawn is not dead . Well all Spawn's are dead technically lol  But my WIP isn't . The reality is this is one of my favorite characters . So I am putting a lot into him & taking my time . Plus he always seems to get pushed aside for Wolvenom or to help someone . I am still spriting him , though .

This will be the year of Spawn , I'm going to either complete Medieval or Modern Day . My avatar is what they look like now   
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Izanagi on May 07, 2009, 09:23:53 PM
You know that your Spawn will end all Life in MUGEN world as you all know it ;D
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Spidermew on May 07, 2009, 09:25:11 PM
Perhaps you can give us a teaser once in a while now that youve got time to spend on the dead  ;)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: catbat74 on May 07, 2009, 09:25:21 PM
hopefully "modern"  first...everyone has been anticipating a real good Spawn for mugen
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on May 07, 2009, 09:28:55 PM
You know that your Spawn will end all Life in MUGEN world as you all know it ;D

Someone said that about Wolvenom , also . But when he came out for EOH , mugen still existed lol

I just hope can pull off some of the things I have planned for Spawn's  ;)

hopefully "modern"  first...everyone has been anticipating a real good Spawn for mugen

I think Modern actually will be done before Medieval . Modern Spawn is just a little easier for me to sprite
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Izanagi on May 07, 2009, 09:32:30 PM
I bet it`s no fun spriting because it`s for a project... I would sprite just for the heck of it lol, which is why I`m [trying] to make sprites for some random character I`m making [ %-(] Best of luck with Spawn  ::salute:: I`m actually looking more forward to Spawn than Wolvenom himself lol
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on May 07, 2009, 09:40:45 PM
None of the Spawn stuff is for a project . I'm just making Spawn Universe stuff because Spawn is one of my favorite characters .  :thumbsup:

Perhaps you can give us a teaser once in a while now that youve got time to spend on the dead  ;)

Yeah one of these days I have to update an sff file & code some stuff in . I've just been busy with other things because of the release party
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: ANGELM on May 07, 2009, 09:42:18 PM
None of the Spawn stuff is for a project . I'm just making Spawn Universe stuff because Spawn is one of my favorite characters .  :thumbsup:

Cool. Can't wait to see him. :thumbsup:
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Izanagi on May 07, 2009, 09:44:00 PM
I know he isn`t for a project lol, that`s why I said that ;D
I don`t like to "busy" myself like that, it makes it no fun
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Gaijin on May 12, 2009, 12:32:50 AM
wow how long has it been since u started? i totally forgot about him to be honest lol. well i guess its cuz i havent heard much of him and i didnt think much of your spawn until i saw the topic. its good to know u will pick him back up :)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on May 12, 2009, 11:21:20 AM
wow how long has it been since u started? i totally forgot about him to be honest lol. well i guess its cuz i havent heard much of him and i didnt think much of your spawn until i saw the topic. its good to know u will pick him back up :)

I never really quit working on him . In the beginning it was full steam ahead on Medieval . Then a certain symbiote came into the picture & I was working on both of them . But once Wolvenom was being made for EOH , he took priority over everything else . Now that he has actually been released , I can get back to working on Spawn stuff
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Akeme on May 12, 2009, 01:37:08 PM
I never really quit working on him . In the beginning it was full steam ahead on Medieval . Then a certain symbiote came into the picture & I was working on both of them . But once Wolvenom was being made for EOH , he took priority over everything else . Now that he has actually been released , I can get back to working on Spawn stuff
That's cool patiently waiting for more info and pics on MS(Medieval Spawn) ;)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: warner on May 12, 2009, 10:08:31 PM
Hi Darktalbain, here is the dragon you ask me to do. http://www.mediafire.com/?sharekey=bd33c26e7aca5e15c2b435915e8821d7e04e75f6e8ebb871 (http://www.mediafire.com/?sharekey=bd33c26e7aca5e15c2b435915e8821d7e04e75f6e8ebb871)

in that zip you can find 7 sprites in pcx and the sheet i made in a gif.

And this is how it look in motion.

(http://img13.imageshack.us/img13/9309/dragonanimadobywarner.gif) (http://img13.imageshack.us/my.php?image=dragonanimadobywarner.gif)

That`s the best i can do in a short time.  :-??
i`m not so sure if that is the way how the wings must to move.

anyway...
hope u like it, i tried to make the face as the image you send me.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: .Batzarro. on May 12, 2009, 10:13:15 PM
 :o

God... Damn...

Warner's the man. ^:)^
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: That Mugen Guy on May 12, 2009, 10:14:32 PM
:o

God... Damn...

Warner's the man. ^:)^

Ditto
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Spidermew on May 12, 2009, 10:21:20 PM
Hi Darktalbain, here is the dragon you ask me to do. http://www.mediafire.com/?sharekey=bd33c26e7aca5e15c2b435915e8821d7e04e75f6e8ebb871 (http://www.mediafire.com/?sharekey=bd33c26e7aca5e15c2b435915e8821d7e04e75f6e8ebb871)

in that zip you can find 7 sprites in pcx and the sheet i made in a gif.

And this is how it look in motion.

(http://img13.imageshack.us/img13/9309/dragonanimadobywarner.gif) (http://img13.imageshack.us/my.php?image=dragonanimadobywarner.gif)

That`s the best i can do in a short time.  :-??
i`m not so sure if that is the way how the wings must to move.

anyway...
hope u like it, i tried to make the face as the image you send me.

LMAO! The best you can do in a short time. Dude I couldnt even do that if i spent weeks at it!

Man if I had your skills I would have made SpiderMew already... lol I wish i could pay you to make me lol.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: ExShadow on May 12, 2009, 10:40:58 PM
darktalebane would you mind if i used that dragon too?
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: warner on May 12, 2009, 10:58:17 PM

LMAO! The best you can do in a short time. Dude I couldnt even do that if i spent weeks at it!

Man if I had your skills I would have made SpiderMew already... lol I wish i could pay you to make me lol.

Well, i tried to say...
if i had enough free time, i think i could animate his arms, head and tail.

I think i don`t have enough time to my own projects, and that is very frustrated, because when i has to much time making a char, easily loose interest on it, then i found me doing randomly sprites, until i will back to my project again.

I really wants to make chars in short time, and to get that, i have to stop to distract me in other things.  ~X(

don`t missunderstood my words, singles sprites time to time is something i could do, and doesn`t interfere with my wips.

Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: aPoCaLyPsE on May 12, 2009, 11:06:27 PM
Hi Darktalbain, here is the dragon you ask me to do. http://www.mediafire.com/?sharekey=bd33c26e7aca5e15c2b435915e8821d7e04e75f6e8ebb871 (http://www.mediafire.com/?sharekey=bd33c26e7aca5e15c2b435915e8821d7e04e75f6e8ebb871)

in that zip you can find 7 sprites in pcx and the sheet i made in a gif.

And this is how it look in motion.

(http://img13.imageshack.us/img13/9309/dragonanimadobywarner.gif) (http://img13.imageshack.us/my.php?image=dragonanimadobywarner.gif)

That`s the best i can do in a short time.  :-??
i`m not so sure if that is the way how the wings must to move.

anyway...
hope u like it, i tried to make the face as the image you send me.

Oh my... She's beautiful.

-"aPoC."
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on May 14, 2009, 01:49:54 PM
Hi Darktalbain, here is the dragon you ask me to do. http://www.mediafire.com/?sharekey=bd33c26e7aca5e15c2b435915e8821d7e04e75f6e8ebb871 (http://www.mediafire.com/?sharekey=bd33c26e7aca5e15c2b435915e8821d7e04e75f6e8ebb871)

in that zip you can find 7 sprites in pcx and the sheet i made in a gif.

And this is how it look in motion.

(http://img13.imageshack.us/img13/9309/dragonanimadobywarner.gif) (http://img13.imageshack.us/my.php?image=dragonanimadobywarner.gif)

That`s the best i can do in a short time.  :-??
i`m not so sure if that is the way how the wings must to move.

anyway...
hope u like it, i tried to make the face as the image you send me.


 :o :o :o :o :o :o :o  Holy sh*t !!!!!!

Man , that's better than I had ever hoped for

Thank you so much   ^:)^ ^:)^ ^:)^ ^:)^

It's so good I don't know if I am going to be able to animate his head to turn for breathing the fire .

darktalebane would you mind if i used that dragon too?

I mean , Warner made it , so the final decision is up to him . My point of view is I kind of want it to be something only used for Medieval Spawn . If it's used for other things it kind of takes away the special aspect from Spawn's hyper . I'm trying to make Medieval a " ground breaking " character
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Spidermew on May 14, 2009, 02:01:57 PM
He could pop out of the background and breath fire without turning his head.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: ExShadow on May 14, 2009, 02:15:33 PM
I mean , Warner made it , so the final decision is up to him . My point of view is I kind of want it to be something only used for Medieval Spawn . If it's used for other things it kind of takes away the special aspect from Spawn's hyper . I'm trying to make Medieval a " ground breaking " character
medevil spawn stage?
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on May 14, 2009, 02:41:40 PM
medevil spawn stage?

But if he is used for the hyper , wouldn't that look bad if he is in the stage also ?

 
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: ExShadow on May 14, 2009, 03:28:47 PM
But if he is used for the hyper , wouldn't that look bad if he is in the stage also ?

 
oh yea lol unless there was anotherdragon xp i could color it different
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Spidermew on May 14, 2009, 04:13:43 PM
like 2 hellish red dragons on each end of the stage.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: warner on May 14, 2009, 08:36:21 PM

I mean , Warner made it , so the final decision is up to him . My point of view is I kind of want it to be something only used for Medieval Spawn . If it's used for other things it kind of takes away the special aspect from Spawn's hyper . I'm trying to make Medieval a " ground breaking " character

No dude, that dragon is yours now, i said to EXshadow ask to you, since i can`t do another dragon right now.
i suggest to Exshadow, try to edit to make it different, change his head could be a good idea.
but you DarkTalbain have the last word on it.

good luck to both of you.

 #:-S
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on May 14, 2009, 09:37:38 PM
No dude, that dragon is yours now, i said to EXshadow ask to you, since i can`t do another dragon right now.
i suggest to Exshadow, try to edit to make it different, change his head could be a good idea.
but you DarkTalbain have the last word on it.

good luck to both of you.

 #:-S

Thank you again Warner . I appreciate all you have done .


Well I do agree with Warner . Completely change his head , make him a red or something & maybe put him in a different position . If not , I think it will look terrible if he comes out for the hyper & two of the same animated dragons are in the background
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Vault-tec Rep Høröúßøí on May 14, 2009, 10:09:32 PM
like 2 hellish red dragons on each end of the stage.

I like his idea... but its all up to you, he's your baby after all ;*))
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on May 15, 2009, 11:34:42 PM
I like his idea... but its all up to you, he's your baby after all ;*))

Yeah , I kicked my girlfriend to the side . Because I found my true love , this dragon  :DxDie :DxDie :DxDie

I'm just kidding . Or Am I ?   /:O 
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Spidermew on May 16, 2009, 11:40:27 AM
Yeah , I kicked my girlfriend to the side . Because I found my true love , this dragon  :DxDie :DxDie :DxDie

I'm just kidding . Or Am I ?   /:O 

When can we expect to see the half Werewolf, half Dragon babys running arround?  ;*))
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on May 16, 2009, 01:48:33 PM
How long does it take a Dragon to hatch an egg ? Could be next week , right ?  :DxDie :DxDie :DxDie
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Spidermew on May 16, 2009, 02:07:27 PM
How long does it take a Dragon to hatch an egg ? Could be next week , right ?  :DxDie :DxDie :DxDie

Well according to the Draconomicon, the egg should take anywhere from 420 days to 720 days depending on the type, but ide say allot less sence this is some weird hybrid, could very well be next week. lol
The draconomicon dosnt cover werewolf/dragon hybrids.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: maru7580 on May 16, 2009, 05:55:48 PM
on youre mid evil spawn i think it would be really cool if you can do it that one of his victory posses is that vialator comes out and burns his suit away with a fire breath blast like in the comic of his first appearence.and maybe one of his hypers is he wraps his opponet up with chains and comes at them with multiple slahes from his sword and finishes the job with a energy blast thats knocks them out of the chains :-??
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on May 17, 2009, 05:14:19 AM
<------ see the Viloator in my avatar ? He's going to be created for mugen one day now . But originally I started spriting him for a win pose for Medieval Spawn . You'll see what happens  ;)

To kind of seperate my Spawn's

Modern Day Spawn will be more about the chain attacks . Medieval I have other things planned for 
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Bowasiel on May 17, 2009, 05:33:19 AM
<------ see the Viloator in my avatar ? He's going to be created for mugen one day now . But originally I started spriting him for a wi pose for Medieval Spawn . You'll see what happens  ;)

To kind of seperate my Spawn's

Modern Day Spawn will be more about the chain attacks . Medieval I have other things planned for 
That sounds good =)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Dzayan, The Warrior on May 17, 2009, 07:01:14 AM
Violator is that white guy???
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on May 17, 2009, 01:36:05 PM
Violator is that white guy

Yeah the gray guy that kind of looks like an alien & has the heart in his hand .
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: The Anvil on May 26, 2009, 05:18:02 AM
Hi Darktalbain, here is the dragon you ask me to do. http://www.mediafire.com/?sharekey=bd33c26e7aca5e15c2b435915e8821d7e04e75f6e8ebb871 (http://www.mediafire.com/?sharekey=bd33c26e7aca5e15c2b435915e8821d7e04e75f6e8ebb871)

in that zip you can find 7 sprites in pcx and the sheet i made in a gif.

And this is how it look in motion.

(http://img13.imageshack.us/img13/9309/dragonanimadobywarner.gif) (http://img13.imageshack.us/my.php?image=dragonanimadobywarner.gif)

That`s the best i can do in a short time.  :-??
i`m not so sure if that is the way how the wings must to move.

anyway...
hope u like it, i tried to make the face as the image you send me.

That's why you'r the man warner.  ^:)^ ^:)^ ^:)^ ^:)^
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: ExShadow on May 31, 2009, 08:31:30 PM
Thank you again Warner . I appreciate all you have done .


Well I do agree with Warner . Completely change his head , make him a red or something & maybe put him in a different position . If not , I think it will look terrible if he comes out for the hyper & two of the same animated dragons are in the background
lol ok ill see wat i can do xD
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on May 31, 2009, 09:02:32 PM
lol ok ill see wat i can do xD

Bro , why did you change your name again ? You keep confusing me lol
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: kekaulikejose on June 01, 2009, 12:45:27 AM
(http://i47.photobucket.com/albums/f153/kalikizz7o2/MrSinister1.png)
any interest in gunslinger spawn?
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: VBISON on June 25, 2009, 10:58:50 AM
you are a  ^:)^ ^:)^ =D> =D> =D> =D> =D> =D>genius



i'm really looking forward for this guy, spawn  is one of my favorite characters
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on June 25, 2009, 02:11:23 PM
(http://i47.photobucket.com/albums/f153/kalikizz7o2/MrSinister1.png)
any interest in gunslinger spawn?

Somehow I missed this .

From me , No . I really have no interest in making a Gunslinger Spawn . I've always liked Spawn , but when I seen Medieval in issue 15 I was more impressed by him . So he became my favorite . After the Spawn's , I would rather make surrounding characters , like Violator , Angela , Overtkill , Tremor , The Curse , Redeemer , Cygor etc ..... Obviously I started on Violator , but I haven't decided what I would make after that , if any of them .  If I ever made another Spawn after the 2 that I am making . It would probably be some pharaoh spawn . I seen a non action figure of it last year at the store by McFarlane toys & thought it looked really cool . I should have bought that d*mn thing .

you are a  ^:)^ ^:)^ =D> =D> =D> =D> =D> =D>genius



i'm really looking forward for this guy, spawn  is one of my favorite characters

Thanx , I hope you still feel the same way after I release him  8=|  ;*))
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Uche_of_IMT on June 25, 2009, 04:26:11 PM
Somehow I missed this .
(http://i47.photobucket.com/albums/f153/kalikizz7o2/MrSinister1.png)
any interest in gunslinger spawn?
From me , No . I really have no interest in making a Gunslinger Spawn . I've always liked Spawn , but when I seen Medieval in issue 15 I was more impressed by him . So he became my favorite . After the Spawn's , I would rather make surrounding characters , like Violator , Angela , Overtkill , Tremor , The Curse , Redeemer , Cygor etc ..... Obviously I started on Violator , but I haven't decided what I would make after that , if any of them .  If I ever made another Spawn after the 2 that I am making . It would probably be some pharaoh spawn . I seen a non action figure of it last year at the store by McFarlane toys & thought it looked really cool . I should have bought that d*mn thing .
you are a  ^:)^ ^:)^ =D> =D> =D> =D> =D> =D>genius



i'm really looking forward for this guy, spawn  is one of my favorite characters
Thanx , I hope you still feel the same way after I release him  8=|  ;*))
I couldn't help but overhear. Nobody has yet to try Cyorg and Redemmer. Maybe they should be the focus of your next WIP.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: VBISON on June 25, 2009, 08:12:58 PM
is incredible!!!! :o :o :o :o :o i love dragons!!
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on June 26, 2009, 01:59:57 PM
From me , No . I really have no interest in making a Gunslinger Spawn . I've always liked Spawn , but when I seen Medieval in issue 15 I was more impressed by him . So he became my favorite . After the Spawn's , I would rather make surrounding characters , like Violator , Angela , Overtkill , Tremor , The Curse , Redeemer , Cygor etc ..... Obviously I started on Violator , but I haven't decided what I would make after that , if any of them .  If I ever made another Spawn after the 2 that I am making . It would probably be some pharaoh spawn . I seen a non action figure of it last year at the store by McFarlane toys & thought it looked really cool . I should have bought that d*mn thing . Thanx , I hope you still feel the same way after I release him  8=|  ;*))

I couldn't help but overhear. Nobody has yet to try Cyorg and Redemmer. Maybe they should be the focus of your next WIP.

I was actually leaning towards Redeemer , just because I thought he was cool when I frist seen him in the issues . I think The Curse could have some cool moves with the weapons he has , though . Like I said , I am undecided at this point . Let me get some Spawn's finished , first  ;*))  

is incredible!!!! :o :o :o :o :o i love dragons!!

I agree , Warner did an amazing job on that dragon . :thumbsup:
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on July 09, 2009, 03:14:58 PM
I couldn't think of a better place to put this  :-??

So here's one of the reasons why I don't get as much spriting done in the summer as the fall/winter

Here's one of DT's hobbies

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/gto.jpg)

I wanted my girl to take the pic when the front wheels were off the ground . But she either took it too soon , or too late .

Anyway , here's my bad @$$ toy .

Don't hate Apoc ...lol
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Tenspeed on July 10, 2009, 02:32:31 AM
what year is that?
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Marancv on July 10, 2009, 10:05:12 AM
Pontiac GTO 71? 70?

anyhow, BADA$Z! XD||
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on July 10, 2009, 10:56:40 AM
1970
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: R.I.C.O - Twon on July 10, 2009, 10:58:40 AM
Nice ride bro. I'm jealous.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on July 10, 2009, 11:09:29 AM
Thanx ,

D*mn this all reminds me that I wanted to bid on that AMC Gremlin on ebay . Auction ended Monday & I forgot about it .

Don't laugh , when I was younger I had a 77 Gremlin that I dropped a totally done up , Chevy 400 in it . That Car screamed . The car got messed up , but I still have the motor . Trying to find another Gremlin to put it in lol
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Marancv on July 10, 2009, 03:37:54 PM
70? I knew it, dang! i envy ya!  \-/o

i demand a picture of the engine!! lift that capó!!  8)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Alexziq on July 31, 2009, 02:47:40 PM
I just read something interesting I did not know. This past week at Comicon Marvel announced that they bought the rights to Miracle Man/Marvel Man from Neil Gaiman, Alan Moore, and the other vested parties. 1 who used to be McFarlane until Neil/Moore won the rights back.

What I didn't know was in that same case Gaiman also sued Todd for Midieval Spawn, Angela, and Cogliostro, as creator of the 3 characters. Gaiman initially lost but was granted co-ownership in the case, and eventually Miracle man as well which has been now given to Marvel.

Bottom line that really happened. Gaiman created Midieval Spawn, Angela, and the bumb for McFarlane so Todd wouldn't try to contest ownership of Miracle Man (Which Moore gave to Gaiman). Todd turned tale, and screwed Gaiman, stopped paying royalties trying to say all 3 were his under work for hire (even though he told Gaiman differant) and tried to publish Miracle Man. Gaiman sued, and eventually got rights to all 3 because McFarlane was being a 1st class d*ck.

Ironically the same reason he quit Marvel, he tried to pull on someone else. Poor business, no wonder he blew it with image.

While I'm kinda sad Marvel got Miracle Man, I'm glad it's coming back. Maybe the real Marvel Superman will punch a hole in Sentry's chest.

Neat though I have a new appreciation for Midieval Spawn!

http://www.projectposner.org/case/2004/360F3d644/ (http://www.projectposner.org/case/2004/360F3d644/)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Acey on July 31, 2009, 03:01:34 PM
Cool, Marvel has it's own Shazam now (bought from a 3rd party I mean)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Alexziq on July 31, 2009, 03:08:26 PM
Cool, Marvel has it's own Shazam now (bought from a 3rd party I mean)

Right unless DC sues since origionally Marvel Man's name was changed to Miriacle Man because of accusations of ripping off Shazam/Capt Marvel.

I don't think they will because I think they are very hesitant to step on Gamain and Moores toes because all the money DC makes off of their properties.

Rumor has it that marvel may even allow DC to use the Captain Marvel name on Shazam books again if DC is cool with this. Miracle Man had potential to be a BIG character, and was really one of the 1st adult oriented anti heroes that are so common today.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on July 31, 2009, 03:08:58 PM
I knew about this back then . Why do you think Todd came up with Tiffany as the main angel ? Because he knew he was losing Angela & didn't want to pay royalties . Medieval Spawn became , Dark Ages & he looks alot different . I didn't really know about Cog , though .

Here's the way I see things . Gaimen did have a concept of these characters . But without Todd McFarlane putting them on paper & making them look the way they do , the concept is nothing . So I still say Todd's design is what made the characters popular .

But yes , I will agree . Todd McFarlane is an egotistical @$$ for the most part .

(http://img.gpxplus.net/10/245/Awt2AQH3/image.png) (http://gpxplus.net/Awt2AQH3)

 
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Alexziq on July 31, 2009, 03:16:11 PM
I knew about this back then . Why do you think Todd came up with Tiffany as the main angel ? Because he knew he was losing Angela & didn't want to pay royalties . Medieval Spawn became , Dark Ages & he looks alot different . I didn't really know about Cog , though .

Here's the way I see things . Gaimen did have a concept of these characters . But without Todd McFarlane putting them on paper & making them look the way they do , the concept is nothing . So I still say Todd's design is what made the characters popular .

But yes , I will agree . Todd McFarlane is an egotistical @$$ for the most part .

(http://img.gpxplus.net/10/245/Awt2AQH3/image.png) (http://gpxplus.net/Awt2AQH3)

 

I don't disagree at all, but it was a trade off. I honestly don't think Gaiman really cared about the Spawn characters at all. When Todd bought Eclipse Neil knew McFarlane was going to try something so Neil sais "Hey take these back" and let me keep my character. McFarlane did Gaiman dirty, and he lost it all.

It's just stupid

Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on July 31, 2009, 03:24:26 PM
I don't disagree at all, but it was a trade off. I honestly don't think Gaiman really cared about the Spawn characters at all. When Todd bought Eclipse Neil knew McFarlane was going to try something so Neil sais "Hey take these back" and let me keep my character. McFarlane did Gaiman dirty, and he lost it all.

It's just stupid

I agree , there is no denying the fact that tod McFarlane runs his business life like a 3 ring circus . What the hell did he pay for that McGwire Baseball , 18 million ? He should have just payed Gaimen that money & kept his Spawn characters . But yeah , the arrogant @$$ that Todd is , he decided to just try & " one up " Gaimen . Of course it blewup in his face .

I mean , he is my favorite artist . But the guy is really an idiot . Even that crap he pulled with Peter David where he came out dressed in that chicken suit .

Go ahead , Feed him ....lol
(http://img.gpxplus.net/10/245/Awt2AQH3/image.png) (http://gpxplus.net/Awt2AQH3)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Alexziq on July 31, 2009, 03:28:43 PM
I was never a big Spawn reader. I always thought the case was soley about Miracle Man. Had I known Gaiman, Moore, and Morrison, and all these other great writers wrote issues of Spawn I probably would have followed it closer.

I don't know how I missed all that. That was a big time in comics for me.

Post Merge: July 31, 2009, 03:40:30 PM
I think Marvel Man should officially be an IMT EOH WIP now. LOL

Sentry vs Marvel Man will happen in the comics b4 long.

(http://www.sequart.com/miracleman/warrior16.jpg)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: kekaulikejose on July 31, 2009, 03:41:29 PM
i can buy sumthin like this...just 10 more years from now nd i can afford it piece of cake  :D
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on July 31, 2009, 04:11:16 PM
I was never a big Spawn reader. I always thought the case was soley about Miracle Man. Had I known Gaiman, Moore, and Morrison, and all these other great writers wrote issues of Spawn I probably would have followed it closer.

I don't know how I missed all that. That was a big time in comics for me.

Post Merge: July 31, 2009, 03:40:30 PM
I think Marvel Man should officially be an IMT EOH WIP now. LOL

Sentry vs Marvel Man will happen in the comics b4 long.

(http://www.sequart.com/miracleman/warrior16.jpg)

Gaimen's individual book , issue 9 was the best written . Alan Moore did issue 8 , but it wasn't all that great . Dave Simms did issue 10 & Cerebus was in it. I think Alan Moore was supposed to continue writing Spawn for awhile, but of course McFarlane couldn't get along with him & screwed that all up .

Morrison actually did have quite a run on Spawn in the later issues though .


Go ahead , Feed him ....lol
(http://img.gpxplus.net/10/245/Awt2AQH3/image.png) (http://gpxplus.net/Awt2AQH3)


Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Alexziq on July 31, 2009, 04:27:24 PM
I was trying tp post the pic but there was an exclusive Spawn/Miracleman 2 pack of figures at Comicon years back. The site most block links though, but I wouldve loved to have nabbed that.

It's on this sit though

http://www.worldsgreatestcritic.com/miraclemansaga.html (http://www.worldsgreatestcritic.com/miraclemansaga.html)

Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on July 31, 2009, 05:03:51 PM
I have that 2 pack . I wanted to get the statue also , but it was like $300.00 . I didn't have the extra cash at the time .

Go ahead , Feed him ....lol
(http://img.gpxplus.net/10/245/Awt2AQH3/image.png) (http://gpxplus.net/Awt2AQH3)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Alexziq on August 01, 2009, 12:32:43 AM
Well anyway I'd like to contribute to M Spawn when the time comes. As lame as it sounds Neil Gaiman changed my world, so bringing any work of his to life is important to me. Definately should have a special intro against Batman since Miller did that story. If Swamp thing would be ever released that would be another good one.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Tenspeed on August 01, 2009, 04:08:37 AM
Todd McFarlane is an egotistical @$$ for the most part . 

but he sure does make some rad action figures.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on August 01, 2009, 12:05:56 PM
Well anyway I'd like to contribute to M Spawn when the time comes. As lame as it sounds Neil Gaiman changed my world, so bringing any work of his to life is important to me. Definately should have a special intro against Batman since Miller did that story. If Swamp thing would be ever released that would be another good one.

My regular Spawn I wanted to have an intro against Batman . Bat's will throw a the batarang into his face .

but he sure does make some rad action figures.

There is no denying the fact that I think the guy is amazing . I wouldn't have started drawing again if it wasn't for him , I started sculpting custom figuress because of him & I probably even create mugen characters because of him . There was a point & time in my life that I got out of comics completely . But when i seen Todd's work for the first time , I got right back in .


Go ahead , Feed him ....lol
(http://img.gpxplus.net/10/245/Awt2AQH3/image.png) (http://gpxplus.net/Awt2AQH3)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Worksa8 on August 08, 2009, 03:18:21 PM
It will be nice to have a Spawn in mugen at last. One that is actually half decent anyways.
I won't lie, I like the original Spawn better- But this is kinda cool too, maybe even better.
I think he could use some darker/cooler alternate palettes though, I mean he does kinda look like a flag xD
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on August 08, 2009, 04:39:49 PM
It will be nice to have a Spawn in mugen at last. One that is actually half decent anyways.
I won't lie, I like the original Spawn better- But this is kinda cool too, maybe even better.
I think he could use some darker/cooler alternate palettes though, I mean he does kinda look like a flag xD

That is actually his colors in the book . But if you watch the vids on my youtube . One of them has a " black knight " palette .

I am also working on a regular Spawn . That's why everything is taking so long . I keep bouncing back & forth to all the characters I am working on . 
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Worksa8 on August 08, 2009, 04:43:46 PM
I didn't know you were also working on a normal Spawn, thats cool. I don't doubt you will release something again one of these days, most of the best WIPS are the ones you don't hear anything of for a while xD (Or they are the ones that get scratched >.>)

I remember way back when you first joined the forums btw Talbain, it's great you have accomplished so much since then. Keep it up.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on August 09, 2009, 11:56:58 AM
Just look at my avatar . Those are all my WIPs . Although Violator is going to take forever since I am spriting him from scratch .

Yeah some time has passed since I joined this forum . It's crazy when I think of how long ago it actually was , but it still only seems like yesterday . I plan on being around for awhile longer too ...lol
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Paraside on September 07, 2009, 05:48:09 PM
Excellent, Violator would be a great char in Mugen...

http://www.infinitymugenteam.com/Forum_345/index.php?topic=10217.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=10217.0)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Dzayan, The Warrior on September 07, 2009, 05:51:47 PM
Excellent, Violator would be a great char in Mugen...

http://www.infinitymugenteam.com/Forum_345/index.php?topic=10217.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=10217.0)
its possible if someone would edit the sprites to normal size
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Paraside on September 07, 2009, 06:51:07 PM
its possible if someone would edit the sprites to normal size

I already did that  :D
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: randome12 on September 08, 2009, 11:50:51 AM
Just look at my avatar . Those are all my WIPs . Although Violator is going to take forever since I am spriting him from scratch .

Yeah some time has passed since I joined this forum . It's crazy when I think of how long ago it actually was , but it still only seems like yesterday . I plan on being around for awhile longer too ...lol


wow, your making 3 spawn characters? thats so awsome! i love spawn, so much that i cept the nes and er spawns  \-/o hows the progress sofare, i frigin NEED this thing!
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on September 08, 2009, 12:35:58 PM
wow, your making 3 spawn characters? thats so awsome! i love spawn, so much that i cept the nes and er spawns  \-/o hows the progress sofare, i frigin NEED this thing!


Medieval Spawn is about 60% done. If I would quit taking on other projects he would be finished by now...lol

Modern day  Spawn is basically ER's . I gotpermission from ER to finish his. So I revamped the look to give it my twist & am giving him moves . Once Medieval comes out regular Spawn should soon follow .

Now Violator will be the last one. He's about at 2% right now. He's going to take the longest since I am using no base & just spriting him from scratch. this is the first character I am doing this with. So he will either be absolutely amazing & original , or a total bust. I hope he turns out well.

Excellent, Violator would be a great char in Mugen...

http://www.infinitymugenteam.com/Forum_345/index.php?topic=10217.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=10217.0)

Is that from the SNES game ? I just don't really like the way those sprites looks so I didn't want to use them .


Go ahead , Feed him a chesto berry ....lol
(http://img.gpxplus.net/10/245/Awt2AQH3/image.png) (http://gpxplus.net/Awt2AQH3)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Paraside on September 08, 2009, 02:27:41 PM
 :-?? Oh ok, It was just a suggestion
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on September 08, 2009, 03:17:39 PM
Believe me I appreciate you trying to help. I will probably base some of my sprites off of these poses . So they will come in handy for that at least. Thanx
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: randome12 on September 08, 2009, 08:38:18 PM
Medieval Spawn is about 60% done. If I would quit taking on other projects he would be finished by now...lol

Modern day  Spawn is basically ER's . I gotpermission from ER to finish his. So I revamped the look to give it my twist & am giving him moves . Once Medieval comes out regular Spawn should soon follow .

Now Violator will be the last one. He's about at 2% right now. He's going to take the longest since I am using no base & just spriting him from scratch. this is the first character I am doing this with. So he will either be absolutely amazing & original , or a total bust. I hope he turns out well.


Go ahead , Feed him a chesto berry ....lol
(http://img.gpxplus.net/10/245/Awt2AQH3/image.png) (http://gpxplus.net/Awt2AQH3)


oh, finaly somebodys finishing that thing, i think he had a special though. i couldnt figure it out but its just a bunch of punches and kicks.

are you planing on making the violator MvC? those things work so well, i have scorpion and sub-zero in that style and somebody is trying to make a kh cloud and kratos in that style
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on September 09, 2009, 12:10:54 AM


oh, finaly somebodys finishing that thing, i think he had a special though. i couldnt figure it out but its just a bunch of punches and kicks.

are you planing on making the violator MvC? those things work so well, i have scorpion and sub-zero in that style and somebody is trying to make a kh cloud and kratos in that style

All my characters I am trying to make in the MVC versus style  :thumbsup:
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: randome12 on September 09, 2009, 02:42:52 PM
All my characters I am trying to make in the MVC versus style  :thumbsup:

EPIC WIN!   :w00t:

are you gonna upload zip's and rar's or are you gonna upload ace files cuz idk how to use those, i saw silver surfer, galactus, and juggernaught are ace's and not the actual character folder
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: davismaximus on September 09, 2009, 03:02:33 PM
are you gonna upload zip's and rar's or are you gonna upload ace files cuz idk how to use those, i saw silver surfer, galactus, and juggernaught are ace's and not the actual character folder

Download WinRAR, it's basically free and it lets you unzip virutally any file type.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: randome12 on September 09, 2009, 09:30:41 PM
Download WinRAR, it's basically free and it lets you unzip virutally any file type.

7zip wont work?
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Scar on September 09, 2009, 11:25:34 PM
They work for me and I havent updated my winrar in years..
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on September 09, 2009, 11:44:59 PM
Ok tghis is definitely getting off topic & the characters are not even done yet. But when they are , I release as rar files...lol

Acey's trademark is to release as an " Ace " file  ;*))
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: randome12 on September 10, 2009, 05:11:58 PM
They work for me and I havent updated my winrar in years..

well, theres no arguing with that XD

i'll ggo get it

btw  getting  >:-(-|
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Darkgargos on September 11, 2009, 10:30:07 PM
Still working on good ole Medieval Spawn huh DT? Glad your sticking with him, we need a good Spawn for mugen.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: randome12 on September 11, 2009, 10:40:13 PM
Ok tghis is definitely getting off topic & the characters are not even done yet. But when they are , I release as rar files...lol

Acey's trademark is to release as an " Ace " file  ;*))

Ohhhh! i get it, lol

but, now i have 2 questions for you DT. when could we expect to see medieval spawn up for download? and you seem to like making spawn characters allot, do you plan to make that winged angel spawn?

Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on September 12, 2009, 01:13:06 AM
Everytime I go back to working on Spawn stuff, something else comes up...lol Right now I have a Wolvenom update to sprite & something secret. Then back to Spawn stuff. So I really can't even guess when I will release Medieval Spawn.

I didn't plan on the Spawn with the wings. If anything I would make more supporting cast like Angela, Cygor , Tremor , The Curse, Redeemer or Overtkill.  That's if I decide to continue my Spawn crusade for mugen.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Darkgargos on September 12, 2009, 01:18:37 AM
You must continue the Spawn crusade and you must do Angela...cause I say so ;*)) I understand, just hope you haven't taken on more than you can handle, but just take it one step at a time and it will all come together ;)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on September 12, 2009, 10:35:49 AM
I think I am good with what I have right now. Violator may take forever since I am spriting him from scratch .....lol  But both Spawn's should make it out.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: randome12 on September 12, 2009, 11:57:27 PM
Everytime I go back to working on Spawn stuff, something else comes up...lol Right now I have a Wolvenom update to sprite & something secret. Then back to Spawn stuff. So I really can't even guess when I will release Medieval Spawn.

I didn't plan on the Spawn with the wings. If anything I would make more supporting cast like Angela, Cygor , Tremor , The Curse, Redeemer or Overtkill.  That's if I decide to continue my Spawn crusade for mugen.

you should finish what needs the least work first. from the sound of it, thats wolvenom, then this thing, then reg spawn, then your secret thing, then violator (i'm probably wrong lol!) do whatever u want though, it's not like you rly have to take orders from anybody right?... do you? is there somebody in charge of the creators on this forum?
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on September 13, 2009, 03:06:54 PM
you should finish what needs the least work first. from the sound of it, thats wolvenom, then this thing, then reg spawn, then your secret thing, then violator (i'm probably wrong lol!) do whatever u want though, it's not like you rly have to take orders from anybody right?... do you? is there somebody in charge of the creators on this forum?

Acey literally cracks a whip on me to finish Wolvenom. Scar beats me up about Spawn's. Excursion will stop being my friend & kick me off the team if I don't finish Violator.

 :lies: ....lol

No, we are a team & we work together to accomplish an over all goal here. But we all support each other in whatever ventures we take into creating. I have full support from my team on all my creations & am never told what to do. I just tend to be indecisive & jump from WIP to WIP . Which is bad, because then they all make little progress & things never get completed entirely.

Wolvenom is what i have to focus on for the next few months, then Medieval Spawn. :thumbsup:     
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Darkgargos on September 13, 2009, 03:11:44 PM
Sometimes you just gotta do what you gotta do, see where your priorities lie and get to work before you get more senseless beatings from Acey ;*))
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: randome12 on September 13, 2009, 03:26:50 PM
Acey literally cracks a whip on me to finish Wolvenom. Scar beats me up about Spawn's. Excursion will stop being my friend & kick me off the team if I don't finish Violator.

 :lies: ....lol

No, we are a team & we work together to accomplish an over all goal here. But we all support each other in whatever ventures we take into creating. I have full support from my team on all my creations & am never told what to do. I just tend to be indecisive & jump from WIP to WIP . Which is bad, because then they all make little progress & things never get completed entirely.

Wolvenom is what i have to focus on for the next few months, then Medieval Spawn. :thumbsup:     

NEXT FEW MONTHS??? aw man  :'(  :'(  :'( ...lol
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Spidermew on September 13, 2009, 05:06:27 PM
Acey literally cracks a whip on me to finish Wolvenom. Scar beats me up about Spawn's. Excursion will stop being my friend & kick me off the team if I don't finish Violator.

Wate, that sound backwards, I get the whip whenever i finish something fast.  /:O

 ;*))
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: dragon on September 13, 2009, 11:49:47 PM
will spawn have sword move & use his hoser as weapon to plow them down.?
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on September 14, 2009, 02:13:27 AM
will spawn have sword move & use his hoser as weapon to plow them down.?

<--------- Look at my avatar & it will answer your sword question  ;*))

I'm thinking you meant to type " horse "

This should answer that

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Spawn_horse_done.gif)

 ;)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: SX DynX on September 14, 2009, 12:02:16 PM
After Wolvenom update you gonna work on Spawn or Shademan ?
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on September 14, 2009, 02:03:27 PM
After Wolvenom update you gonna work on Spawn or Shademan ?

 :-$ No one is supposed to know about  Shademan, yet...lol

That's not even my surprise project  ;*))

Anyway, I want Medieval Spawn to be my next release. I think that I have pushed him aside for too long & I have so much work put into his sprites already
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: SX DynX on September 14, 2009, 04:12:19 PM
:-$ No one is supposed to know about  Shademan, yet...lol

Oh im sorry , i didn't know it was a secret because when you look at the ''Mega Man: Robot Master Mayhem'' page in the infinitywiki they said you working on shademan ....
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Tengiz on September 15, 2009, 01:53:42 PM
The intro is just awesome.. :o
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on September 15, 2009, 04:46:43 PM
Thanx , I worked hard on that intro
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Tengiz on September 18, 2009, 10:11:40 AM
Thanx , I worked hard on that intro

You're welcome mate.. I really noticed that.. so liquid.. just amazing. Want to play this char asap :D

 >:-(-|

From which anime or game is this character?
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on September 18, 2009, 12:23:22 PM
You're welcome mate.. I really noticed that.. so liquid.. just amazing. Want to play this char asap :D

 >:-(-|

From which anime or game is this character?

He's from Image comics. He was in a few issues of the Spawn series . Then he had his own mini series

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/15-1.jpg)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: cheers05 on September 18, 2009, 07:01:25 PM
He's from Image comics. He was in a few issues of the Spawn series . Then he had his own mini series

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/15-1.jpg)

I believe I have that comic, if thats the one that comes with the Medieval Spawn toy.  Last time I remember, that head wasn't on the sword.  Matter of fact, it looks completely odd.  Is my memory wrong or is that just a photoshop?
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on September 18, 2009, 08:42:17 PM
I believe I have that comic, if thats the one that comes with the Medieval Spawn toy.  Last time I remember, that head wasn't on the sword.  Matter of fact, it looks completely odd.  Is my memory wrong or is that just a photoshop?

That is issue 15 of the actual Spawn series. They just almost the same art for the toy comic.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Tengiz on September 20, 2009, 07:09:33 AM
He's from Image comics. He was in a few issues of the Spawn series . Then he had his own mini series

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/15-1.jpg)

Oh.. I see.. alright thank you for the information =)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on October 02, 2009, 03:21:52 PM
OK I need a little help here. Does anyone want to hook me up with some flames. Or maybe some open source stuff. I need realistic type flames that will look good for a dragon breathing fire like similar to this style.

(http://i599.photobucket.com/albums/tt74/DARKTALBAIN_1/firebreathinggreendragon.jpg)

(http://i599.photobucket.com/albums/tt74/DARKTALBAIN_1/dragon.jpg)

What I mean by " realistic " is an effect like this.....

(http://i599.photobucket.com/albums/tt74/DARKTALBAIN_1/blast.png)

I see many people make effects like this, but I need flames that look like they could project out of a dragon's mouth & spread somewhat on the ground.

Any help would be appreciated.

Thanx
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: darkmoon766 on October 03, 2009, 08:56:30 PM
In the first golden axe, Tyris flare's maximum magic was a dragon breathing fire like that.  May be too low res though.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: navs41 on October 03, 2009, 11:42:58 PM
Check emu gif for Dungeons&Dragons anims.
There are tons of breathing dragons sprites.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on October 04, 2009, 09:31:52 PM
In the first golden axe, Tyris flare's maximum magic was a dragon breathing fire like that.  May be too low res though.

I tried that at first, it definitely was too Lo res

Check emu gif for Dungeons&Dragons anims.
There are tons of breathing dragons sprites.

Where do I find those at?
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: navs41 on October 04, 2009, 10:54:58 PM
http://emugif.fcmgame.com/index/column.htm (http://emugif.fcmgame.com/index/column.htm)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: fredgerd on October 11, 2009, 11:56:58 PM
I haven't followed this entire thread but, in the comic, wasn't the "dragon" medieval spawn fought actually the violator??

anyhow, houzer from warzard might have what you need
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: Vitamin on October 12, 2009, 08:36:56 PM
I would recommend Synn or red Dragon, which you can get one of them here:
http://mugenguild.com/forumx/index.php?topic=91653.0 (http://mugenguild.com/forumx/index.php?topic=91653.0)

(http://img292.imageshack.us/img292/7794/mugen30wf6.jpg)
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: DARKTALBAIN on October 13, 2009, 12:14:11 PM
Good call by both of you.

Thanx between the two I should be able to use something.
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: chuchoryu on March 29, 2020, 07:00:00 PM
Exist this for play?
Title: Re: MEDIEVAL SPAWN MVC WIP
Post by: O Ilusionista on April 03, 2020, 11:12:01 AM
Exist this for play?

Please, don't necrobump.
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