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Author Topic: Glitz'n Glam Brawl  (Read 3097 times)

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Offline NX-MEN

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Re: Glitz'n Glam Brawl
« Reply #75 on: January 01, 2018, 10:42:34 AM »
Very good news!!  :w00t:
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Offline I.E.T. Arcade

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Re: Glitz'n Glam Brawl
« Reply #76 on: January 02, 2018, 02:24:16 PM »
Glitz N Glam Brawl alpha 1.1



Was released today! :w00t:

1.2 will come next month with a few surprises. But there will be updates in between.
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Offline sky79

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Re: Glitz'n Glam Brawl
« Reply #77 on: January 06, 2018, 02:31:51 AM »
I am so fricking proud of you man  :w00t:
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Offline NX-MEN

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Re: Glitz'n Glam Brawl
« Reply #78 on: January 06, 2018, 03:05:23 AM »
Yeah terrific work!!  :w00t:
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Offline I.E.T. Arcade

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Re: Glitz'n Glam Brawl
« Reply #79 on: January 10, 2018, 01:51:33 PM »
Carlie will be next character to be released in this month's Patch 1.2 release!


Roster addition!
Ripper chan has now joined the Glitz N Glam Brawl Roster


Check out the awesome artwork sent to me by one of my Patrons, Elton Borges
By Brazilian comic artist Pedro. I love this! :w00t:
The attention to detail on mitsuko is spot on. ^:)^  Each character is from a indie fighting game currently in development. A nice homage to support indie game artist
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Offline NX-MEN

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Re: Glitz'n Glam Brawl
« Reply #80 on: January 10, 2018, 02:19:34 PM »
Man I just love the quality of your work!!  :o
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Offline .:O Ilusionista:.

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Re: Glitz'n Glam Brawl
« Reply #81 on: January 10, 2018, 03:38:57 PM »
Very nice illustration indeed!
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Offline I.E.T. Arcade

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Re: Glitz'n Glam Brawl
« Reply #82 on: January 14, 2018, 07:08:12 PM »
NEW SYSTEM: UA (Unique Art/attack)

The unique attack meter pretty much works the same as a V-Trigger in SFV. it enables the player to utilize specialists attacks with different advantages over the the X-Trigger attacks. Unlike the X-trigger meter, It is  built up by receiving damage or specific moves only.





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Offline NX-MEN

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Re: Glitz'n Glam Brawl
« Reply #83 on: January 15, 2018, 11:47:25 AM »
Looks fantastic!!  :thumbsup:
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Offline .:O Ilusionista:.

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Re: Glitz'n Glam Brawl
« Reply #84 on: January 15, 2018, 03:29:32 PM »
Nice idea.

Question: Don't you think the front layer rocks have a too thick black border?

Have you tried to remove those borders? I think it would fit more, since no other element on that image has black borders - excluding the characters.
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Offline I.E.T. Arcade

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Re: Glitz'n Glam Brawl
« Reply #85 on: January 17, 2018, 08:55:55 PM »
Mitsuko's new combo string. The first hit needs to make contact with the opponent before being able to complete the combo. It can be cancelled into an X-trigger move and also be comboed from any jump in attack.



In Action
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3,3 natural combo 15 frame start up


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Nice idea.

Question: Don't you think the front layer rocks have a too thick black border?

Have you tried to remove those borders? I think it would fit more, since no other element on that image has black borders - excluding the characters.

Yeah I was aware of that but I completely forgot to change it, even in the release. ??? But in this next update patch I'll fix it.
« Last Edit: January 17, 2018, 11:14:16 PM by I.E.T. Arcade »
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Online Uche_of_IMT

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Re: Glitz'n Glam Brawl
« Reply #86 on: January 18, 2018, 01:15:03 AM »
Is everyone getting a combo string?
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Offline I.E.T. Arcade

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Re: Glitz'n Glam Brawl
« Reply #87 on: January 18, 2018, 02:30:40 AM »
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Is everyone getting a combo string?

yes, everyone will have these kinds of combos.
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Offline NX-MEN

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Re: Glitz'n Glam Brawl
« Reply #88 on: January 18, 2018, 11:09:26 AM »
I love Mitsuko!!  :w00t:  :w00t:
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Offline Jelux Da Casual

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Re: Glitz'n Glam Brawl
« Reply #89 on: January 18, 2018, 04:43:15 PM »
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Nice, Tyara from Punch Planet and Helen from Cerebrawl
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Offline I.E.T. Arcade

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Re: Glitz'n Glam Brawl
« Reply #90 on: January 19, 2018, 08:06:46 PM »
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Nice, Tyara from Punch Planet and Helen from Cerebrawl

What's even cooler is that I've been asked to do animations for Punch Planet! :w00t: :w00t: :w00t:
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