Yeah. They just released their first character related to the project in the form of a Robin remix. He's pretty cool although it has a few flaws
I've always liked this Robin so I'm glad he's been getting those needed updates. Here is a list of some "flaws"
* Stance doesn't loop properly
It goes 1,2,3,4, 1,2,3,4
It should go 1,2,3,4,3,2,1
* On the intro The Batmobile disapears before it leaves the screen
* Afterimage on super jump is odd (personal preference)
* Launcher sends opponent backwards rather than straight up
* hitdef: pause times should probably be equal
* hitdef: ground push & air push might be a little too high for light attacks, the opponent is pushed too far for good combos.
* Special 1: Batarang does way too much damage (or too many hits?), HP version can easily get 13-14 hits and drain a quarter of the life bar, if you chain it with the bat bomb you drained half the life bar right there.
* Special 2: D,B, Punch, if the opponent dodges out of the way Robin still moves as if he hit the opponent
* Special 3: Bollo, doesn't wrap around Robin properly, let alone other opponents. I'm sure the programers are aware of this though.
* Special 4: The batarange on the web swing animation keeps moving forward with the character's velocity and it kind of moves back and forth a little. It disapears too abruptly as well.
* Hyper 1: D,F,PP, Only does about 50 points of damage and it's very difficult to connect (edit: from far away, closely it acts differently)
* Hyper 2: D,F,KK, the hyper background disapears before the glider does
* Hyper 3: Titan's hyper has no hyper pause, lifebar reapears in the middle of the attack for a second
* Nice win pose with Kid Flash. The expression is great but it needs some clean up still.
* Titans Win pose: Beast Boy and wonder Girl just appears out of nowhere
* Robin's abs move a litle funny on the walk
* Good throw
* Good move canceling