GREAT
I think the sff is missing
Did you try downloading it again? I just tried it and it works fine.
nope Acey I download the stage again and it doesnt come with the sff, please check it out ;)
Fixed it, I thought warecus was talking about the character's sff file.
Palettes look awesome :coolThat may require separate .sff files
I hope Cyclops will get all his famous costume for his char someday :-"
Which costume? I hope your not referring to the jim lee 90s one
Speaking of Cyke, I've just tested him out and found a bug. He keeps saying "Gene splice" and occasionally "Cyclone kick" when hit.
Weird, I thought he'd say "ouch" or "mom, he touches me", like Deadpool. :P
Also he's 4th,5th,6th palettes have a bug in his Standing anim. The big X on his suit flickers.
Would you mind doing me a favor, plug him into your mugen game (not fighter factory 3) and let me know if you get the same bug.
Which costume? I hope your not referring to the jim lee 90s oneI'm referring to his different costumes, for example, these:
[Command]
name = "teamup"
command = ~D, DF, F, x+a
[Command]
name = "teamup"
command = ~D, DF, F, y+b
[Command]
name = "teamup"
command = ~D, DF, F, z+c
[Command]
name = "teamup"
command = ~D, DF, F, x+a
[Command]
name = "teamup"
command = ~D, DF, F, y+b
[Command]
name = "teamup"
command = ~D, DF, F, z+c
[Command]
name = "teamup2"
command = ~D, DB, B, x+a
[Command]
name = "teamup2"
command = ~D, DB, B, y+b
[Command]
name = "teamup2"
command = ~D, DB, B, z+c
;===========================================================================
;---------------------------------------------------------------------------
;hypers
;[State -1, Hyper1]
;type = ChangeState
;value = 4000
;triggerall = power >= 3000
;triggerall = (StateType != A) && (MoveType != H) ;&& !Var(59)
;triggerall = (ctrl = 1) && (!IsHelper)
;trigger1 = command = "teamup"
[State -1, Hyper1]
type = null;ChangeState
value = 3400
triggerall = power >= 3000
triggerall = (StateType != A) && (MoveType != H) ;&& !Var(59)
triggerall = (ctrl = 1) && (!IsHelper)
trigger1 = command = "teamup"
;===========================================================================
;---------------------------------------------------------------------------
;hypers
[State -1, Hyper1]
type = ChangeState
value = 4000
triggerall = power >= 3000
triggerall = (StateType != A) && (MoveType != H) ;&& !Var(59)
triggerall = (ctrl = 1) && (!IsHelper)
trigger1 = command = "teamup2"
[State -1, Hyper1]
type = ChangeState
value = 3400
triggerall = power >= 3000
triggerall = (StateType != A) && (MoveType != H) ;&& !Var(59)
triggerall = (ctrl = 1) && (!IsHelper)
trigger1 = command = "teamup"
Well since a couple of guys asked me how to retrieve some hidden hypers I guess I can post the instruction here for Cyclops.
You need to open Cyclops in Fighter Factory and look into his Commands or open Cyclops.cmd with Notepad to view it directly. Once you've done that you must search for this part:Code: [Select][Command]
name = "teamup"
command = ~D, DF, F, x+a
[Command]
name = "teamup"
command = ~D, DF, F, y+b
[Command]
name = "teamup"
command = ~D, DF, F, z+c
Add another command after that. Like this:Code: [Select][Command]
name = "teamup"
command = ~D, DF, F, x+a
[Command]
name = "teamup"
command = ~D, DF, F, y+b
[Command]
name = "teamup"
command = ~D, DF, F, z+c
[Command]
name = "teamup2"
command = ~D, DB, B, x+a
[Command]
name = "teamup2"
command = ~D, DB, B, y+b
[Command]
name = "teamup2"
command = ~D, DB, B, z+c
After that you need to search for this part:Code: [Select];===========================================================================
;---------------------------------------------------------------------------
;hypers
;[State -1, Hyper1]
;type = ChangeState
;value = 4000
;triggerall = power >= 3000
;triggerall = (StateType != A) && (MoveType != H) ;&& !Var(59)
;triggerall = (ctrl = 1) && (!IsHelper)
;trigger1 = command = "teamup"
[State -1, Hyper1]
type = null;ChangeState
value = 3400
triggerall = power >= 3000
triggerall = (StateType != A) && (MoveType != H) ;&& !Var(59)
triggerall = (ctrl = 1) && (!IsHelper)
trigger1 = command = "teamup"
Replace that part with this one:Code: [Select];===========================================================================
;---------------------------------------------------------------------------
;hypers
[State -1, Hyper1]
type = ChangeState
value = 4000
triggerall = power >= 3000
triggerall = (StateType != A) && (MoveType != H) ;&& !Var(59)
triggerall = (ctrl = 1) && (!IsHelper)
trigger1 = command = "teamup2"
[State -1, Hyper1]
type = ChangeState
value = 3400
triggerall = power >= 3000
triggerall = (StateType != A) && (MoveType != H) ;&& !Var(59)
triggerall = (ctrl = 1) && (!IsHelper)
trigger1 = command = "teamup"
Congrats. You now have 2 LVL3 hypers for Cyke. Enjoy playing with him. :cool
Important Note: Some sprites may be outdated (Cyclops front arm in Mega optic blast). If anyone has time to fix this for the official release.... Otherwise I've already done that for my private collection. ;)
Is there any form thatt make the same way with thor LV3 hyper??
please :'(