Hydro Man is working now, so that's half my problem solved. Thank you. Now let me just say Captain Atom appears to be a heavily edited version of DBZ's Broly according to the files. The statedef specifies that this block has something to do with a dashing attack.
Here is what is posted above the section with the same Statedef. 3060 that is.
;Plays the "Super" sound effect for Broli.
[State 3060, PlaySnd]
Type = PlaySnd
Trigger1 = Time = 2
Value = F20, 0
[State 3060, DashSnd]
Type = PlaySnd
Trigger1 = AnimElem = 2
Value = 21, 7
;When this move is executed, Broli uses 3000 power, or level 3.
[State 3060, PowerAdd]
Type = PowerAdd
Trigger1 = Time = 2
Value = -3000
;Creates the shadow images after Broli.
[State 3060, AfterImage]
Type = AfterImage
Trigger1 = Time = 46
Length = 13
PalBright = 30, 30, 0
PalContrast = 70, 70, 20
PalAdd = -10,-10,-10
PalMul = .85,.85,.50
TimeGap = 1
FrameGap = 2
Trans = Add
Time = 10
;Adjusts the shadow image display.
[State 3060, AfterImageTime]
Type = AfterImageTime
Trigger1 = Time = [46,112]
Time = 2
;Specifies what attacks Broli is invulnerable to.
[State 3060, NotHitBy]
Type = NotHitBy
Trigger1 = Time = 0
Value = SCA
Time = 50
;Makes sure Broli will not move up or down during the attack.
[State 3060, VelSetY]
Type = VelSet
Trigger1 = Time = 0
Y = 0
;This moves Broli forward, to an X value of 35.
[State 3060, VelAddX]
Type = VelAdd
Trigger1 = AnimElem = 2
X = 35
So whats the situation if any? If you need to see anything else just let me know.