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Author Topic: Wip Megaman Powered Up Remix  (Read 6986 times)

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Offline .:O Ilusionista:.

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Re: Wip Megaman Powered Up Remix
« Reply #75 on: December 28, 2011, 06:39:42 AM »
its.

thanx for the sprites, I will make a test to see if it fits.

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Offline TGM

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Re: Wip Megaman Powered Up Remix
« Reply #76 on: December 30, 2011, 03:12:58 PM »
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its.

thanx for the sprites, I will make a test to see if it fits.

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Yeah Knight man  :w00t: :w00t:

Offline Fist Dracon

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Re: Wip Megaman Powered Up Remix
« Reply #77 on: January 08, 2012, 11:15:37 AM »
and why not Tomahawk Man?

BTW Knight Man looks cool, keep it up!
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Offline .:O Ilusionista:.

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Re: Wip Megaman Powered Up Remix
« Reply #78 on: January 08, 2012, 11:32:04 AM »
Because nobody had edited him yet. He is hard to edit
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Offline Uche_of_IMT

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Re: Wip Megaman Powered Up Remix
« Reply #79 on: January 31, 2012, 02:24:59 PM »
I hope you haven't given up on this.
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Offline .:O Ilusionista:.

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Re: Wip Megaman Powered Up Remix
« Reply #80 on: January 31, 2012, 02:32:47 PM »
I haven't given up on this. I am just busy with RL + other projects

This project is cool, but its hard to code.
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Offline Fist Dracon

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Re: Wip Megaman Powered Up Remix
« Reply #81 on: February 12, 2012, 04:33:16 PM »


Now you can die in peace, Ilu! Our Favourite Robot!

edited from Terra obviously... so credit to original...
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Offline .:O Ilusionista:.

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Re: Wip Megaman Powered Up Remix
« Reply #82 on: February 12, 2012, 04:40:55 PM »
I would die in peace when someone edit the whole sheet :)
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Offline Fou

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Re: Wip Megaman Powered Up Remix
« Reply #83 on: February 12, 2012, 04:42:16 PM »
Oh ! Very nice TomahawkMan !  =D>

Please, don't die O Ilusionnista !

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Re: Wip Megaman Powered Up Remix
« Reply #84 on: February 12, 2012, 04:43:22 PM »
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I would die in peace when someone edit the whole sheet :)

Me not, because i need to go on Vacations...

it's a special gift to you before i leave for 2 weeks  :)...
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Offline .:O Ilusionista:.

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Re: Wip Megaman Powered Up Remix
« Reply #85 on: February 12, 2012, 05:15:21 PM »
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Oh ! Very nice TomahawkMan !  =D>

Please, don't die O Ilusionnista !

I won't, not before the 40 :)
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Re: Wip Megaman Powered Up Remix
« Reply #86 on: December 08, 2012, 01:36:44 PM »
Rise from the grave...

Jhfer sent me some very cool edits for some chars, expanding the moves, something very useful.


I need to rework on some parts of this, because I decided to reduce the screen size from 1280 to 640.
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Online HyperVoiceActing

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Re: Wip Megaman Powered Up Remix
« Reply #87 on: December 08, 2012, 03:02:45 PM »
Look at 'im swim lol

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Re: Wip Megaman Powered Up Remix
« Reply #88 on: December 09, 2012, 08:52:23 AM »
heheheh yeah, the move is pretty cool

Jhfer is helping me a lot on this. Some of the new ideas is this:


Something that I have a big doubt is: should I keep the animated select screen (where the chars have animated stances) or should I go for something non animated, with a log of every original game.

The first option is cooler, but its harder to do (and since I changed the resolution, I will need to redo it). The second version is easier to do, and I like the game logo idea
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Re: Wip Megaman Powered Up Remix
« Reply #89 on: December 09, 2012, 09:43:21 AM »
Your game, your decision.

Although it'd be nice to see animated stances

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Re: Wip Megaman Powered Up Remix
« Reply #90 on: December 09, 2012, 10:16:48 AM »
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Your game, your decision.

The decision is harder than that.
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Offline Manic

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Re: Wip Megaman Powered Up Remix
« Reply #91 on: December 10, 2012, 07:02:00 AM »
Hm, well not having the animated stances does sound easier as far as workload goes. Maybe have them in a pose with the origin below the character?

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Re: Wip Megaman Powered Up Remix
« Reply #92 on: December 10, 2012, 07:51:46 AM »
Yes, that is my idea too.

This is the problem:

Using static images
PROS- It would speed the things A LOT
    - I would use a image of the actual char on a pose, plus a logo of the original game (something close of what I did to Battle Stormer Classics)
    - Freedom to arrange and/or group the chars by games

CONS - I lost what is more unique on the select screen


Using animated stances
PROS - Very unique, makes it different than a normal mugen game
CONS - I need to remake it from the scratch
     - Its a pain in the butt to make, takes too much time.
     - For every char which comes in, I need to redo the process


TO counter a possible loss of the animated stances, I will introduce the same style of Megaman intro, where the enemies jump in and make a pose, with the classic background, before the fight (I already coded that). Then, they could make their intro and fight, or goes to fight withou any specific intro, which could help me to speed the process.
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Offline .:O Ilusionista:.

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Re: Wip Megaman Powered Up Remix
« Reply #93 on: November 24, 2013, 02:34:28 PM »
Almost one year after the last post, here I am.

Showing some footage of Snake Man.

Please ignore some errors on the video, like the win quote, the big fonts at the player 2. I haven't touched this game for ages and I changed its resolution, so many things are out of place. Zero isn't coded yet.

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There is a small chance of this project to be moved to OpenBOR engine, but I don't know yet.
I hope to release a new version on the next year. Yeah, I know, I work pretty slow, but RL kills me.



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Offline .:O Ilusionista:.

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Re: Wip Megaman Powered Up Remix
« Reply #94 on: January 11, 2018, 07:32:36 AM »
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(EN) Wow, Time really flies huh?

I started this project in 2011 and, unfortunately, I never had time to work on it again. It's a project I like a lot, both for the sprites and for some points that were not common in games made in Mugen (I mean full games, not compilations) like vertical life bar and selection screen with animated characters.

I decided to lower the resolution of the game, and with that, several things needed to be corrected. This, together with my lack of free time, made me suspend the project. I plan to one day continue this. But I do not have a fixed date.

(PT) O tempo realmente voa hein?
Comecei este projeto em 2011 e, infelizmente, nunca mais tive tempo para trabalhar nele. É um projeto que eu gosto muito, tanto pelos sprites quanto por alguns pontos que não eram comuns em jogos feitos em Mugen (me refiro à jogos completos, não compilações), como barra de vida na vertical e tela de seleção com personagens animados.

Decidi diminuir a resolução do jogo e, com isso, várias coisas precisavam ser corrigidas. Isso, aliado a minha falta de tempo livre, me fizeram suspender o projeto. Tenho planos de, um dia, continuar isso. Mas não tenho uma data fixa.

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Offline NX-MEN

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Re: Wip Megaman Powered Up Remix
« Reply #95 on: January 11, 2018, 11:01:29 AM »
Interesting!!  :thumbsup:
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Offline Uche_of_IMT

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Re: Wip Megaman Powered Up Remix
« Reply #96 on: January 11, 2018, 05:51:12 PM »
This has too much potential to let die. As for the animated stance factor vs. the sill stance factor, go for animated.
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Offline .:O Ilusionista:.

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Re: Wip Megaman Powered Up Remix
« Reply #97 on: January 11, 2018, 05:56:43 PM »
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This has too much potential to let die. As for the animated stance factor vs. the sill stance factor, go for animated.

I can't agree more.
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