Infinity MUGEN Team

IMT Projects => Mega Man: Robot Master Mayhem => Topic started by: O Ilusionista on January 07, 2018, 09:45:45 AM

Title: RMM Bosses suggestion thread
Post by: O Ilusionista on January 07, 2018, 09:45:45 AM
==================| BOSSES SUGGESTIONS | ==================
(https://i.imgur.com/mbBp8vD.png)

I decided to open a topic exclusively for tips for bosses that can be converted to the Robot Master Mayhem project, so we do not mix with other characters. Personally, I really LOVE programming boss-type characters because I have more freedom to create, require less work and time (I've already been able to do such a character in 1 hour only) and it's funny.



===| HOW IT WILL WORK? |===


===| WHICH BOSSES DO WE ALREADY HAVE? |===
(https://i.imgur.com/aWgOzmI.gif)
- Yellow Devil (Magma and O Ilusionista)
- Metool Daddy (Ramza and O Ilusionista)
- Dr. Wily (Daeron and NDSilva)
- Metonger Z (Magma and O Ilusionista)
- Others we can not reveal right now

So throw your ideas to us :) It would be better if you can say from which game it is and post a picture of it
Title: Re: RMM Bosses suggestion thread
Post by: NX-MEN on January 07, 2018, 09:48:42 AM
I love to see Sigma!!  :)
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on January 07, 2018, 10:45:09 AM
I think Sigma would be a playable character, but there are other versions I always wanted to code, like this
(https://vignette.wikia.nocookie.net/megaman/images/e/e5/SigmaHead.png/revision/latest?cb=20100731032519)
Title: Re: RMM Bosses suggestion thread
Post by: NX-MEN on January 07, 2018, 10:56:29 AM
Dope!!  :w00t:
Title: Re: RMM Bosses suggestion thread
Post by: Rage on January 07, 2018, 11:03:23 AM
So u said  ALL BOSSES, u will program all of them?......lol i noticed u missed one   :(https://i.imgur.com/9ePbKQT.gif) :DxDie :DxDie :DxDie

Jk. Can not blame a princess for trying.
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on January 07, 2018, 11:04:57 AM
Quote
Unless another programmer shows interest in programming, I'll be responsible for the boss's programming.
Not all ideas will be converted. It depends a lot on my free time (which is scarce).

So no, not all bosses I will code. Depends too much of my free time and my interest on it :)
Title: Re: RMM Bosses suggestion thread
Post by: Silverzero on January 07, 2018, 11:09:30 AM
I'd suggest Lumine, the end boss of MMX8, but I don't know how much work that would take.
Title: Re: RMM Bosses suggestion thread
Post by: Magma MK-II on January 07, 2018, 11:37:21 AM
A lot of work, I guess.

As far as this topic is concerned, we're looking mostly into midbosses, first stage bosses and fortress bosses that aren't humanoid (thus would be unplayable).
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on January 07, 2018, 11:39:52 AM
A lot of work, I guess.

As far as this topic is concerned, we're looking mostly into midbosses, first stage bosses and fortress bosses that aren't humanoid (thus would be unplayable).

For sure it's a lot of work. As I said, I won't go coding everything, just the ones I think its cool and have interest into (as I am doing with some not yet revailed bosses). But there are other coders which could have interest.

And this works as a idea vault for me, personally.
Title: Re: RMM Bosses suggestion thread
Post by: boogerboy on January 07, 2018, 12:08:07 PM
Mad Grinder from Mega Man 7.

Title: Re: RMM Bosses suggestion thread
Post by: Silverzero on January 07, 2018, 07:04:01 PM
Maybe the octopus boss from Sheep Man's stage in MM10. The problem I see though, is not enough attack ideas. It does about two things, Shoot electricity and spawn enemies.
Title: Re: RMM Bosses suggestion thread
Post by: Corrupião Lendário on January 07, 2018, 07:52:38 PM
FINALE MY CONT HAS BE FINISHED KKK   :thumbsup:
Has the robot master/boss Elecman,Shadowman and Duo has be cool from project
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on January 07, 2018, 07:55:11 PM
Tópico errado :)
this topic is for bosses, not common characters. Shadow Man won't be on this game.
Title: Re: RMM Bosses suggestion thread
Post by: jhfer on January 08, 2018, 07:13:01 PM
Maybe Gamma (megaman 3 boss) can be an option:
(https://vignette.wikia.nocookie.net/megaman/images/4/4a/Gamma2.jpg/revision/latest?cb=20090220002800)
http://megaman.wikia.com/wiki/Gamma
NES VERSION

SEGA VERSION

(https://www.spriters-resource.com/resources/sheets/43/45708.png)
He can play like second form of onslaught


And Doc Robot (megaman 2):
http://megaman.wikia.com/wiki/Doc_Robot
He originally use weapons of megaman 2 robot masters, but maybe he can use weapons from the others mm games robot masters. Maybe, he can chose each game powerset, depending of the chosen palette (or not, consider only mm2 weapons, since doc robot´s body is equipped with items from mm2´s robot masters).
(https://www.spriters-resource.com/resources/sheets/31/33512.gif)
(https://vignette.wikia.nocookie.net/megaman/images/b/b0/DocRobotMM3.jpg/revision/latest/scale-to-width-down/350?cb=20101118014033)


Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on January 08, 2018, 07:17:38 PM
Great ideas. Doc Robot. Is one of my oldest Mugen dreams...
Title: Re: RMM Bosses suggestion thread
Post by: Magma MK-II on January 08, 2018, 07:35:44 PM
Gamma would be great as a Apocalypse-style boss.

We could have the Copy Robot/Holograph Megamans as a Strength Training style boss as well.
Title: Re: RMM Bosses suggestion thread
Post by: boogerboy on January 08, 2018, 08:13:20 PM
Yeah, I too like to see Doc Robot as a RMM boss.

Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on January 09, 2018, 07:21:15 AM
Gamma would be great as a Apocalypse-style boss.

We could have the Copy Robot/Holograph Megamans as a Strength Training style boss as well.
Indeed. Cool idea.

Quote
He originally use weapons of megaman 2 robot masters, but maybe he can use weapons from the others mm games robot masters. Maybe, he can chose each game powerset, depending of the chosen palette (or not, consider only mm2 weapons, since doc robot´s body is equipped with items from mm2´s robot masters).
Yes, I think we could stick to MM2 weapons. Specially when I had plans for a "Copy Robot" which could use any weapon:
(http://bmtbr.files.wordpress.com/2009/09/kopirobotto.gif)
But I have no idea when I will be working on this again.

Title: Re: RMM Bosses suggestion thread
Post by: r7465 on January 09, 2018, 09:29:13 AM
Maybe an upgraded version on a character we already sprited? Like similar to how Guts Man has a Guts Dozer? If we're going to go with this idea, I'd say Tengu Man or Snake Man would both be great ideas to make. Maybe a giant Snake Bot based on the mini-boss from Megaman 3 (No need to post a pic because I'm sure everyone knows what that looks like)

Or if we're talking a cool boss, I think a Dr. Wily/Light based off Street Fighter will be so, so cool. Look at this to see how cool it would be.

(Skip to 41:48)

That could be a playable character but I think he'll do for an amazing boss more.

Title: Re: RMM Bosses suggestion thread
Post by: laspacho on January 09, 2018, 05:36:49 PM
I made a Doc Robot sprite Many years ago for fun.

(https://i.imgur.com/EZ7QC17.png)

http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Other_Edit%27s
Title: Re: RMM Bosses suggestion thread
Post by: Uche_of_IMT on January 09, 2018, 08:38:05 PM
I just had a thought. All of the Dark Men from Mega Man 5. Each one is unique in their own way. Dark Man 1 is a tank. Dark Man 2 is generates electromagnetic barriers around himself. Dark Man 3 is the sniper. Dark Man 4 is essentially the leader of them all.
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on January 09, 2018, 08:41:36 PM
I just had a thought. All of the Dark Men from Mega Man 5. Each one is unique in their own way. Dark Man 1 is a tank. Dark Man 2 is generates electromagnetic barriers around himself. Dark Man 3 is the sniper. Dark Man 4 is essentially the leader of them all.

Funny, I had the same idea...
Title: Re: RMM Bosses suggestion thread
Post by: SolidZone 26 on January 10, 2018, 06:10:30 AM
What about that Alien where Wily transforms to in Mega Man 2? It can be used as a secret boss or the next boss after beating normal Wily.

(https://vignette.wikia.nocookie.net/megaman/images/0/04/Alien_%28Megaman%29.png/revision/latest?cb=20120506160229)
Title: Re: RMM Bosses suggestion thread
Post by: Magma MK-II on January 10, 2018, 07:20:15 AM
I just had a thought. All of the Dark Men from Mega Man 5. Each one is unique in their own way. Dark Man 1 is a tank. Dark Man 2 is generates electromagnetic barriers around himself. Dark Man 3 is the sniper. Dark Man 4 is essentially the leader of them all.

(https://orig00.deviantart.net/cc59/f/2012/080/8/b/dark_man_series__mvc_style__by_magma_dragoon_mk_ii-d4tgpiq.png)

Dark Man #2 is fully sprited already and will be playable. I made it so the other Darkmen will be hyper moves for him.
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on January 10, 2018, 07:22:03 AM
What about that Alien where Wily transforms to in Mega Man 2? It can be used as a secret boss or the next boss after beating normal Wily.

(https://vignette.wikia.nocookie.net/megaman/images/0/04/Alien_%28Megaman%29.png/revision/latest?cb=20120506160229)

I can guarantee that you won't be facing Wily just one time, but I can't give much spoiler ;)
Title: Re: RMM Bosses suggestion thread
Post by: boogerboy on January 11, 2018, 06:06:02 PM
Ooooh. I love surprises!
Title: Re: RMM Bosses suggestion thread
Post by: SUPERFERNANDOXT on July 29, 2018, 09:50:02 PM
(https://vignette.wikia.nocookie.net/megaman/images/5/5d/MechaDragon.png/revision/latest?cb=20160621140957)
Title: Re: RMM Bosses suggestion thread
Post by: laspacho on July 29, 2018, 10:53:32 PM
I'd love to do the bubble dragon but he'd need to be much bigger then that to be in Rmm.  Maybe one day I'll try to draw it.
Title: Re: RMM Bosses suggestion thread
Post by: Rage on July 30, 2018, 12:42:28 AM
I'd love to do the bubble dragon but he'd need to be much bigger then that to be in Rmm.  Maybe one day I'll try to draw it.
id love draw him. maybe for the one stage with all the different RM
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on February 06, 2020, 10:01:46 AM
I was watching some Mega Man videos yesterday and I found something which could fit the game: Shadow Devil

https://megaman.fandom.com/wiki/Shadow_Devil

If we are going to have X and Zero in the game on the future, we could put him too.
There are rips from him at Sprites INC
(http://sprites-inc.co.uk/files/X/X5/Boss/FortressBoss/rmx5_shadowdevil.gif)

But I had one idea: we could re-use Yellow Devil main sprites, changing to dark grey and only using some extra sprites, like his eyes (which is a separated entity), and some blobs. Since he doesn't walk, it won't require too much work - its more a matter of removing the eye from Yellow Devil sprites. Even the Willy Machine are already there.

For that fight, I would disale the time limit, because it can last forever in some cases.

What do you guys think about it?
Title: Re: RMM Bosses suggestion thread
Post by: ExeLord on February 06, 2020, 10:11:37 AM
I like Yellow Devil, and Shadow Devil too if we could merge them... What do you think of making 2 stages with different movesets(some same moves, like ones both versions have, some different)?
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on February 06, 2020, 10:13:50 AM
Ah no, it would be an herculean task. And this would make the fight against him very hard.
I do prefer separated versions. Althought I don't know if people would have patience to fight him in 2 rounds, specially thank to its annoying music.
Title: Re: RMM Bosses suggestion thread
Post by: ExeLord on February 06, 2020, 10:16:54 AM
I see, well, for X-Pansion we need X boss and we can repurpose Yellow one into Shadow one. For moves it could be amalgamation as he was everywhere, classic, x, zero series, would be a nice nod to them :)
---
In general I mean make Yellow Devil black and rethink moveset having some old and new moves :-??
Title: Re: RMM Bosses suggestion thread
Post by: laspacho on February 06, 2020, 11:25:09 AM
I love the idea of doing Shadow Devil.  As a separate boss.

We also have my Vile in the Mech that could be coded.  I'm more thinking a playable boss with him though.  (Think Mech Zangief as a possible play style.)

I also ripped all the voice work from Megaman X on the PSP years ago.  So I have all the dialog between Vile and X, ect.
Title: Re: RMM Bosses suggestion thread
Post by: ExeLord on February 06, 2020, 11:58:22 AM
Title: Re: RMM Bosses suggestion thread
Post by: Mistah Jorge on February 06, 2020, 12:22:53 PM
My opinions:
Twin devil as a new devil boss
Shadow Devil could be a pallete, too samey for a separate character

We also have my Vile in the Mech that could be coded.  I'm more thinking a playable boss with him though.  (Think Mech Zangief as a possible play style.)
That would be fantastic! Hm... how about this to expand it
Vile in a mech as a boss
Vile in a mech as a hyper for the playable one
Title: Re: RMM Bosses suggestion thread
Post by: laspacho on February 06, 2020, 01:27:51 PM
My opinions:
Twin devil as a new devil boss
Shadow Devil could be a pallete, too samey for a separate character
That would be fantastic! Hm... how about this to expand it
Vile in a mech as a boss
Vile in a mech as a hyper for the playable one

I have pondered making a regular Vile a few times actually.  I just never decided to pull the trigger.
I'll show you what I have made for Vile.
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on February 06, 2020, 02:17:05 PM
Nice video about the Devils

Quote
Twin devil as a new devil boss
Shadow Devil could be a pallete, too samey for a separate character
Twin Devil is easier said than done. it would require a lot of work to make those color transformations.

Maybe it would be too much to have Shadow Devil on a 2 round battle. But to make it inside Yellow Devil would be very time consuming.
Title: Re: RMM Bosses suggestion thread
Post by: Jelux Da Casual on February 06, 2020, 03:22:36 PM
I have pondered making a regular Vile a few times actually.  I just never decided to pull the trigger.
I'll show you what I have made for Vile.

Hey, that thing I was playing around with the other day, did you see there was a Vile in there?

Maybe we can get permissions for him?
Title: Re: RMM Bosses suggestion thread
Post by: laspacho on February 06, 2020, 03:32:42 PM
Hey, that thing I was playing around with the other day, did you see there was a Vile in there?

Maybe we can get permissions for him?

Nah that doesn't quite match what we are doing.  I'd just make my own Vile using my own current design.
Title: Re: RMM Bosses suggestion thread
Post by: Rage on February 06, 2020, 06:23:11 PM
Nice video about the Devils
Twin Devil is easier said than done. it would require a lot of work to make those color transformations.

Maybe it would be too much to have Shadow Devil on a 2 round battle. But to make it inside Yellow Devil would be very time consuming.
Thats easy, in round one Yellow would die like usual. After Exploding he'd melt into the floor and vanish like normal but leave the eye behind. In round two the eye would be there and it would explode, transform, etc. and you see the shadow eye. then the puddles would reform as black before combining.

No need to mix the characters, colors.
Title: Re: RMM Bosses suggestion thread
Post by: Magma MK-II on February 06, 2020, 06:52:56 PM
I'm with Jelux honestly, I think this is more trouble than its worth, and I'd rather we spent our energies on more original bosses.

We already have have sprites ready for a few bosses (Doc Robot, Weapons Archive, Bliking and Bee Blader). I'd be up for making more bosses in the future, one thing I'd like to see is a giant background boss, something we have many options to pick from.
Title: Re: RMM Bosses suggestion thread
Post by: Rage on February 06, 2020, 09:42:38 PM
I'm with Jelux honestly, I think this is more trouble than its worth, and I'd rather we spent our energies on more original bosses.

We already have have sprites ready for a few bosses (Doc Robot, Weapons Archive, Bliking and Bee Blader). I'd be up for making more bosses in the future, one thing I'd like to see is a giant background boss, something we have many options to pick from.
that be nice for a second form Wily or better for the X-pansion Sigma as second round Wily fight.
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on February 06, 2020, 11:25:46 PM
Thats easy, in round one Yellow would die like usual. After Exploding he'd melt into the floor and vanish like normal but leave the eye behind. In round two the eye would be there and it would explode, transform, etc. and you see the shadow eye. then the puddles would reform as black before combining.

No need to mix the characters, colors.
That is the easy part :) I will save this idea for later. If I find some free time, I will play with it a bit.

Quote
Doc Robot, Weapons Archive, Bliking and Bee Blader
All those are good options. Bliking seams cool, but would require some modifications in all characters to make it work (its on my plans to include a file for stage interaction in all character someday). Bee Blade is someone some people already told me about.

Talking about giant bosses, I like Rangda Bangda. And Mecha Dragoon too, but its another case where stage interaction is needed.

Oh, and that giant pumpkin too!
Title: Re: RMM Bosses suggestion thread
Post by: Magma MK-II on February 07, 2020, 08:43:29 AM
My idea for Bliking is to have a bonus game in the style of the Sky Chase bonus. More specifically, like ZVitor did for his Sentinel Attack bonus on the XMenSC game:

=153

Skip to 2:30 to see.
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on February 07, 2020, 01:52:15 PM
My idea for Bliking is to have a bonus game in the style of the Sky Chase bonus. More specifically, like ZVitor did for his Sentinel Attack bonus on the XMenSC game:

=153

Skip to 2:30 to see.

That is exactly the type of fix we will need to, to avoid the bugs that game have.
Title: Re: RMM Bosses suggestion thread
Post by: Rage on February 07, 2020, 04:56:38 PM
(https://vignette.wikia.nocookie.net/megaman/images/5/5d/MechaDragon.png/revision/latest?cb=20160621140957)
well if that is turned into a png i can easy enlarge it probably
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on February 07, 2020, 05:23:46 PM
@Rage what do you need? that sprite in png?
You can get it here http://www.sprites-inc.co.uk/sprite.php?local=/Classic/PowerF/Boss/FortressBosses/MechaDragon/
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on February 10, 2020, 06:55:48 PM
FOr the 4.0 version, I want to include a new boss.
Those two are some must have for me:
(http://www.sprites-inc.co.uk/files/Classic/PowerB/Boss/FortressBosses/powerbattlespumpking.gif)
(http://www.sprites-inc.co.uk/files/Classic/PowerF/Boss/FortressBosses/MadGrinder/grinderpfsheet.gif)

They would be too hard to scale, right?
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on February 10, 2020, 07:00:10 PM
This could be another idea and I think we can adapt the code plataform, we just need the sprites rescaled (the big robot, not the dragon)
(http://www.sprites-inc.co.uk/files/Classic/WilyWars/Boss/MM2/mmm2wwbigenemysheet.gif)
Title: Re: RMM Bosses suggestion thread
Post by: laspacho on February 10, 2020, 07:11:13 PM
I think the Pumpking is an excellent idea.
Just using Mugen to double the sprite size looks great for this guy.

(https://i.imgur.com/yg70a0g.png)(https://i.imgur.com/Tm4OeYc.png)
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on February 10, 2020, 07:12:38 PM
No, its looks ugly. All of our bosses where rescaled manually, so we need to follow the same route.
Ah, are you talking about the size only, right? I think its the right size.
Title: Re: RMM Bosses suggestion thread
Post by: laspacho on February 10, 2020, 07:15:16 PM
No, its looks ugly. All of our bosses where rescaled manually, so we need to follow the same route.
Ah, are you talking about the size only, right? I think its the right size.

Yes I'm talking about the Power battle sprite size of the PumpKing.  I used mugen to double the power battle sprite size in the cns file.
Title: Re: RMM Bosses suggestion thread
Post by: laspacho on February 10, 2020, 07:36:05 PM
If we scaled the Micro Devil up to be the same size as our Megaman it might be interesting.
(https://i.imgur.com/2XJ9myY.png)(https://i.imgur.com/cBKgoBE.png)
Title: Re: RMM Bosses suggestion thread
Post by: ExeLord on February 11, 2020, 01:35:22 AM
I think the Pumpking is an excellent idea.
Just using Mugen to double the sprite size looks great for this guy.

(https://i.imgur.com/yg70a0g.png)(https://i.imgur.com/Tm4OeYc.png)
How many sprites are there, not that much, right? Probably I'll be able to resize them to 2x soon, if we'll agree to use him in game. Just not today, I have a massive headache... :|

As for Micro Devil, hell, he can be playable character! Never thought of that before, but looking at him like that made me think he could be unique and interesting with moves similar to big ones...
Title: Re: RMM Bosses suggestion thread
Post by: Mistah Jorge on February 11, 2020, 06:25:14 AM
If we scaled the Micro Devil up to be the same size as our Megaman it might be interesting.
(https://i.imgur.com/2XJ9myY.png)(https://i.imgur.com/cBKgoBE.png)
YES YES YES YES YES YES YES!
I call DIBS on coding him if this idea kicks off.
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on February 11, 2020, 07:55:15 AM
DIBS?
Title: Re: RMM Bosses suggestion thread
Post by: Mistah Jorge on February 11, 2020, 10:59:38 AM
More or less means "i'm reserving this for myself"

When a group of people wants the same thing they try to say "Dibs on this" or something like that before the others... like shouthing: "ME FIRST!!!"
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on July 13, 2020, 09:35:25 AM
It's still on early stages, but what do you guys think about this @jhfer idea - Gamma?
(https://media.discordapp.net/attachments/449960553809707019/732227643973435422/GetAttachmentThumbnail.png)
Title: Re: RMM Bosses suggestion thread
Post by: Magma MK-II on July 13, 2020, 07:36:41 PM
This has potential. I always wanted to make this.
Title: Re: RMM Bosses suggestion thread
Post by: laspacho on July 14, 2020, 10:36:26 AM
That's good start, I like it.
Title: Re: RMM Bosses suggestion thread
Post by: SUPERFERNANDOXT on July 19, 2020, 12:40:03 AM
(https://66.media.tumblr.com/a73c10e98db1001968a02af8c547d73e/tumblr_pz4kt1lYnv1xt2nkno1_1280.png)
Title: Re: RMM Bosses suggestion thread
Post by: Uche_of_IMT on July 22, 2020, 12:00:04 AM
Copy Mega Man? That's a strange thought.
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on July 22, 2020, 06:07:02 AM
Copy mega man is on my plans :)
Title: Re: RMM Bosses suggestion thread
Post by: O Ilusionista on August 30, 2021, 03:16:02 PM
I've made a channel at our discord for those ideas too: https://discord.com/channels/449957298652053515/881978795005993021
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