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Author Topic: [WIP] Shin level 2 Akuma  (Read 3587 times)

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Offline ATiC3

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Re: UPDATE: VIdeo :D
« Reply #25 on: January 24, 2008, 05:32:55 PM »

I like the Hadouken but the char lifts from the floor when executed. His movement dosent really seem too fluid. I dont know if its the vids or the char but there are pauses in the walk & attacks.

Um.. Akuma lifts when he fires the Hadou-ken, because I hadn't aligned that yet.
 

Offline xPreatorianx

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Re: [WIP] Shin level 2 Akuma
« Reply #26 on: January 24, 2008, 05:39:32 PM »
Like i have said before but i guess i need to clarify. IM AWARE OF ALL THE BUGS!!!!! They will be worked out it was a pre-beta/ Alpha vid so nothing in that vid is final guys. Atice is working on the alignment issues and im waiting for Syn to get on so i can get the sprites from him. EVERYTHING in that vid may and probably will change!!!

Offline Luis/Dshiznet

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Re: [WIP] Shin level 2 Akuma
« Reply #27 on: January 24, 2008, 05:42:43 PM »
hadouken execution sprites are missaligned and the hadouken sprite should be set as Transparent in the air file so that it looks better.

Offline A!

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Re: [WIP] Shin level 2 Akuma
« Reply #28 on: January 24, 2008, 05:43:32 PM »
hadouken execution sprites are missaligned and the hadouken sprite should be set as Transparent in the air file so that it looks better.

said that but you should of read is recent post
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline ATiC3

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Re: [WIP] Shin level 2 Akuma
« Reply #29 on: January 24, 2008, 08:43:51 PM »
hadouken execution sprites are missaligned and the hadouken sprite should be set as Transparent in the air file so that it looks better.

omg.. the sprite alignments are not final.... jeez... read the recent posts, BEFORE you speak people.. jeez..
 

Offline xPreatorianx

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Re: [WIP] Shin level 2 Akuma
« Reply #30 on: January 25, 2008, 07:28:36 AM »
Ok guys, this is gonna turn into a flame war real fast if it keeps up. So lets drop the alignment issue that is being worked on by ATICE right now. Also the hadoken is fixed on my version and will be fixed on ATICE's  when he gives me the character back! So what i need to know is how to fix the air attacks so they dont  do the animation twice. Can i get some ideas on how to fix that?

Offline vyn

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Re: [WIP] Shin level 2 Akuma
« Reply #31 on: January 27, 2008, 05:07:47 PM »
Ok guys, this is gonna turn into a flame war real fast if it keeps up. So lets drop the alignment issue that is being worked on by ATICE right now. Also the hadoken is fixed on my version and will be fixed on ATICE's  when he gives me the character back! So what i need to know is how to fix the air attacks so they dont  do the animation twice. Can i get some ideas on how to fix that?

give last sprite of the animation a time of -1 or if its like 2 frames use a loop in the sprite previous to the last one

Offline MuηkyMØÜf

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Re: [WIP] Shin level 2 Akuma
« Reply #32 on: January 27, 2008, 05:41:16 PM »
well I'll make my apologies but I meant no harm :)
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Offline Jayteekent02

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Re: [WIP] Shin level 2 Akuma
« Reply #33 on: January 29, 2008, 08:39:04 PM »
hey I found a leak version on esnips just to let you know.....

Offline DMK

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Re: [WIP] Shin level 2 Akuma
« Reply #34 on: January 30, 2008, 02:25:27 AM »
Well there are 2 diffrent ones out there.

The old version he released and I still do belive on his site(password protected) and failure's own W.I.P/beta.

But still sad people did that none the less. But the topic should stay on the character and that kinda stuff between you and PM's I would say.

OT: The character has good qualitys. The new SF3: TS edited intro. The running SNK sprites. Things I really love about'em honestly. Glad everything is getting back on course and I'm sure with Atice's help you'll go very far bro.

Keep up with the updatees and until then. Luck.  :)

Offline ATiC3

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Re: [WIP] Shin level 2 Akuma
« Reply #35 on: January 30, 2008, 01:52:12 PM »
Glad everything is getting back on course and I'm sure with Atice's help you'll go very far bro.

I am one of the best aligners.. Time = Quality :O*D
 

Offline xPreatorianx

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Re: [WIP] Shin level 2 Akuma
« Reply #36 on: January 30, 2008, 03:25:31 PM »
Thanks guys for the comments and assurance on my projects! As for the warehousing i really dont care because that was a beta that was not even 3% done. So they can have it lol.... Back on Topic : I just redid all the attacks coding wise and also made the intro and win pose like the flash. Also gave ATICE that modified version...

Offline A!

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Re: [WIP] Shin level 2 Akuma
« Reply #37 on: January 31, 2008, 07:05:43 AM »
Glad everything is getting back on course and I'm sure with Atice's help you'll go very far bro.

I am one of the best aligners.. Time = Quality :O*D

i wouldnt say it takes a genius to do it....
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline ATiC3

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Re: [WIP] Shin level 2 Akuma
« Reply #38 on: January 31, 2008, 02:08:47 PM »
Glad everything is getting back on course and I'm sure with Atice's help you'll go very far bro.

I am one of the best aligners.. Time = Quality :O*D

i wouldnt say it takes a genius to do it....

Uh.. if you want your sprite alignment to be perfect... then yeah.. lol. I've seen some great chars look really bad with bad aligning.. and they said they aligned the sprites.... -.-
 

Offline xPreatorianx

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Re: [WIP] Shin level 2 Akuma
« Reply #39 on: March 19, 2008, 10:35:28 AM »
Well guys i have an update : ive gotten almost all of the specials done. Modified the win pose and also added a power charge, parry system, and there may be a guard crush later. Ive still got 3 or 4 specials to do then onto a couple of the hypers before the beta release. I also have to make the animations on all the standard and special attacks a little more fluid and faster.

Ill be working on him all day today so hopefully i can get a lot done. I will have a video out before the beta release to show all the progress. But the beta release is still not ready to be announced yet. But stay tune im going to be updating this thread alot now. I also plan on giving Shin lv 2 akuma a really nice combo system with the help of syn before the beta release.

Offline MuηkyMØÜf

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Re: [WIP] Shin level 2 Akuma
« Reply #40 on: March 19, 2008, 09:17:13 PM »
 @-) SyN combo system %%-
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Offline Negi Springfield

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Re: [WIP] Shin level 2 Akuma
« Reply #41 on: March 20, 2008, 07:57:12 AM »
I also plan on giving Shin lv 2 akuma a really nice combo system with the help of syn before the beta release.

and that if you ask me
would be a mix between CVS and MVC combo system
lol

Offline vyn

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Re: [WIP] Shin level 2 Akuma
« Reply #42 on: March 20, 2008, 01:57:57 PM »
well when u mix cvs and mvc u end up having mvc XD, cvs had linking and very few cancelling in normal moves so mvc just takes over

Offline Ohsky

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Re: [WIP] Shin level 2 Akuma
« Reply #43 on: March 24, 2008, 10:12:11 AM »
If Syn helps u i hope you char don´t ends being very similar to him on that combo thing. Or maybe it was meant to be, :(|)
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Offline xPreatorianx

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Re: [WIP] Shin level 2 Akuma
« Reply #44 on: March 24, 2008, 11:13:09 AM »
I dont know im gonna let syn decide on that department and ages ago he said he would help me on my combo system. So im pretty sure hes still game for it but i gotta talk to him again. We have not really spoken in awhile. Anyways i have not done anything else to Shin lv 2 akuma at all the best 4 days as ive been making money with my dad. Plus doing house work. I will resume on Shin lv 2 Akuma either today or tomorrow.

Offline chuchoryu

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trhee Shin level 2 Akuma and Two Chameleon
« Reply #45 on: March 30, 2008, 06:02:24 PM »
Yea¡, good post...but.

Trhee Shin Lvl2 Akuma (Failure, Syn and you).....Two Chameleon (Failure and Atice).

Is my turn...to create a Shin Lvl2 Akuma and Chameleon....in SNK format....cooming soon.

Offline Ohsky

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Re: trhee Shin level 2 Akuma and Two Chameleon
« Reply #46 on: March 30, 2008, 08:32:41 PM »
Yea¡, good post...but.

Trhee Shin Lvl2 Akuma (Failure, Syn and you).....Two Chameleon (Failure and Atice).

Is my turn...to create a Shin Lvl2 Akuma and Chameleon....in SNK format....cooming soon.

Those very interesting news, a snk lvl2 akuma. ;)
Open source Custom Sf3 Gouken sprites, in the open source section.



Offline ATiC3

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Re: [WIP] Shin level 2 Akuma
« Reply #47 on: March 30, 2008, 10:46:12 PM »
This isn't your topic.. so don't announce your WIPs here.. thx..
 

Offline xPreatorianx

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Update
« Reply #48 on: May 09, 2008, 07:59:16 PM »
Hey guys I know I have not been updating everyone on Shin lvl 2 akuma but im making real good progress.


Here is an update on all the progress.

Spriting : 95% (yes i know it was 100%)
coding : 75%-80%
FX : 55%


In depth update on progress.

Basics : 100%

[Specials]
ground Hadokens : 100% (3 of them with dif damage and color)
Air Hadokens : 75% (2 out of 3 done)
Hurricane Kick : 95%
Shoryuken : 100%
all other specials I cant think of : 10%


[Hypers]
messatsu gou- Shoryu : 85%
Shun goku satsu ( regular) : 95%
Shun goku satsu (after diving kick super) : 75%
All other Supers : 0%


[Combo system]
Ground : 100%
Air : 75%
basics into specials : 0%
Specials into Supers : 0%


[Parry System]
Standing parry : 50%
Air Parry : 50%
Crouch parry :50% (not working correctly atm)
Parry FX: 25% (will be changed very soon)

There will be a updated Video when I get off my @$$ and do it.
« Last Edit: May 10, 2008, 03:39:33 PM by xPreatorianx »

Offline xPreatorianx

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Re: [WIP] Shin level 2 Akuma
« Reply #49 on: May 10, 2008, 03:34:46 PM »
Ok guys video is up Here is the latest video!!!!


[youtube=425,350]KVtLGfIN_lE[/youtube]

BTW yes I know some of the aligning are off on the Super pause FX. Im going to fix that here soon. Also some other alignment issues are on the Hadokens I know that aswell.
« Last Edit: May 10, 2008, 03:47:53 PM by xPreatorianx »

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