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Author Topic: [WIP] Shin level 2 Akuma  (Read 3588 times)

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Offline xPreatorianx

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[WIP] Shin level 2 Akuma
« on: January 20, 2008, 03:11:29 PM »
Yes im still working on him. Hes been delayed from beta since last time we spoke because an electrical storm burnt up my computer. So im still working on him starting tomarrow. He will still have everything from the flash and some extra stuff. He will have some Orochi powers also. Who doesn't like that?Anyway the progress are as follows:


Sprites : 100%
animations:75%
Coding: 65%
Ideas : 35%

Pictures :
Thats all im gonna put up for pics atm. Here is a really old video, will make an updated one tomarrow with all the new stuff in it!
Video:
<a href="http://members6.freewebs.com//player.swf?&amp;s=t&amp;r=0.1601480146847606&amp;page=http://www.freewebs.com/xpreatorianx/mugenwips.htm&amp;pv=1.0&amp;file=10683437" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://members6.freewebs.com//player.swf?&amp;s=t&amp;r=0.1601480146847606&amp;page=http://www.freewebs.com/xpreatorianx/mugenwips.htm&amp;pv=1.0&amp;file=10683437</a>
Latest Video :
[youtube=425,350]4ptX7US6i5Y[/youtube]

EDIT: finally got video, btw sorry for the resolution not being right in the video. That was my first vid. The one i make tomarrow will be way better!
« Last Edit: January 23, 2008, 03:16:03 PM by xPreatorianx »



Offline Inky(Zangief Guy)

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Re: [WIP] Shin level 2 Akuma
« Reply #1 on: January 20, 2008, 03:13:57 PM »
Welcome back man! Awesome progress
The red cyclone is here comrades!!

Offline xPreatorianx

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Re: [WIP] Shin level 2 Akuma
« Reply #2 on: January 20, 2008, 03:15:38 PM »
i cant get the vid to work. it works on my site but not here.

Offline A!

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Re: [WIP] Shin level 2 Akuma
« Reply #3 on: January 20, 2008, 05:00:56 PM »
The axis on some of the sprites look wrong the speed on some of the punches, kick might be a little slow and intro looks abit weird maybe because of the axis again but i dont know if its the video doing that
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline ATiC3

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Re: [WIP] Shin level 2 Akuma
« Reply #4 on: January 20, 2008, 05:43:53 PM »
The axis on some of the sprites look wrong the speed on some of the punches, kick might be a little slow and intro looks abit weird maybe because of the axis again but i dont know if its the video doing that

That's because that was the old video.. gotta wait till he uploads the new one..
 

Offline xPreatorianx

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Re: [WIP] Shin level 2 Akuma
« Reply #5 on: January 20, 2008, 06:05:50 PM »
like Atice and me said it was an extremely old vid. That vid was when he was 3% complete hes now about 50% to 60%

Offline ATiC3

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Re: [WIP] Shin level 2 Akuma
« Reply #6 on: January 20, 2008, 06:38:04 PM »
like Atice and me said it was an extremely old vid. That vid was when he was 3% complete hes now about 50% to 60%

I remember those days.. so well.. lol.

Can't wait for the next WIP vid.
 

Offline Ohsky

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Re: [WIP] Shin level 2 Akuma
« Reply #7 on: January 21, 2008, 04:57:17 AM »
To put "orochi" things in this akuma don´t seems to be a good idea, very unoriginal from my perspective. :O*D
Open source Custom Sf3 Gouken sprites, in the open source section.



Offline MuηkyMØÜf

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Re: [WIP] Shin level 2 Akuma
« Reply #8 on: January 21, 2008, 06:03:35 AM »
 :DxDie @ KFM change
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Offline ATiC3

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Re: [WIP] Shin level 2 Akuma
« Reply #9 on: January 21, 2008, 08:15:29 PM »
lol, I did a little at first too.. Preatorian should've fixed those animations by now, hopefully..
 

Offline vyn

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Re: [WIP] Shin level 2 Akuma
« Reply #10 on: January 21, 2008, 10:34:24 PM »
....Who doesn't like that? ....

me

the guy has enough crazy stuff in the vid man no need to go orochi and really what is orochi abilities? the full screen flash? the soul crushing thing? the skull pillars?

i see no need for orochi, the char has potential in some aspects, will be seeing the relase thread, good luck

Offline xPreatorianx

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Re: [WIP] Shin level 2 Akuma
« Reply #11 on: January 21, 2008, 10:37:44 PM »
well ive decided i will make the Orochi moves as like an addon! either that or it will be 2 dif version one with orochi moves tied in and one without. So you guys can choose! Btw whoever has the shin lv 2 akuma sprites can i please get them? Mine are gone, comp died. I still have the progress on the char tho. Also yes most of the animations are fixed. No kfm sprites if i remember correctly. Will start work tomarrow as im off!

Offline juelz aka wolfi

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Re: [WIP] Shin level 2 Akuma
« Reply #12 on: January 22, 2008, 09:16:10 AM »
gud gud cant w8
anuda akuma for my collection
very impressive man
so still want ideas or u done wiv that?
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Offline xPreatorianx

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Re: [WIP] Shin level 2 Akuma
« Reply #13 on: January 22, 2008, 10:07:13 AM »
im def game on ideas... I need the sprites again tho  or im gonna have to put this project on hold! so if anyone could obtain the sprites for me please do an d pm them to me!

Offline xPreatorianx

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[UPDATE] Video is in final stages
« Reply #14 on: January 22, 2008, 05:57:08 PM »
Ok i just captured the video. It will be ready by tomarrow. You will see  and hear that there is no sound. and the intro is not final. Also yes some sprites arent aligned because they got corrupted in the .SFF so i had to redo the animation and i have not been able to align them. I will work with ATICE on that. Bugs that i am aware of : double hit on all aerial attacks , too much damage on light shoryuken, can spam projectiles like crazy. All these will be fixed and i still have alot of work to do! Well video WILL be out tomarrow. Im just to sick to do it tonight.

Offline MuηkyMØÜf

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Re: [WIP] Shin level 2 Akuma
« Reply #15 on: January 22, 2008, 06:19:58 PM »
well ive decided i will make the Orochi moves as like an addon! either that or it will be 2 dif version one with orochi moves tied in and one without. So you guys can choose!

You should definitely do them seperate! It would be pointless to try and make a char in one with to different styles/move sets. Unless of course you do different chars by holding start.
 :-??
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Offline b.easy

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Re: [WIP] Shin level 2 Akuma
« Reply #16 on: January 22, 2008, 06:39:58 PM »
about your problems aligning the sprites: Have you tried the onion skin feature in fighter factory? I use it, and it works wonders for me.

Offline ATiC3

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Re: [WIP] Shin level 2 Akuma
« Reply #17 on: January 22, 2008, 07:02:58 PM »
about your problems aligning the sprites: Have you tried the onion skin feature in fighter factory? I use it, and it works wonders for me.

Onion Skin feature?? Never heard of that...  :o
« Last Edit: January 22, 2008, 07:41:06 PM by ATICE »
 

Offline xPreatorianx

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UPDATE: VIdeo :D
« Reply #18 on: January 23, 2008, 02:10:46 PM »
Here is the video yes again i know of the bugs and also the alignment issue. Also can someone please obtain the shin lv 2 akuma sprites for me? Here is the vid, hope you guys dont mind stage6!

Vid : http://www.stage6.com/user/xPreatorianx/video/2120475/Shin-level-2-Akuma-pre-beta-video

Youtube link :
 [youtube=425,350]4ptX7US6i5Y[/youtube]
« Last Edit: January 23, 2008, 03:16:37 PM by xPreatorianx »

Offline A!

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Re: UPDATE: VIdeo :D
« Reply #19 on: January 23, 2008, 03:17:12 PM »
Here is the video yes again i know of the bugs and also the alignment issue. Also can someone please obtain the shin lv 2 akuma sprites for me? Here is the vid, hope you guys dont mind stage6!

Vid : http://www.stage6.com/user/xPreatorianx/video/2120475/Shin-level-2-Akuma-pre-beta-video

Youtube link : [youtube=425,350]4ptX7US6i5Y[/youtube]


ask syn

EDIT; also change the speed on the basic kicks and punches they do a pause and you are gna make the projectile transparent.....
« Last Edit: January 23, 2008, 04:54:11 PM by Tupac »
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline xPreatorianx

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Re: [WIP] Shin level 2 Akuma
« Reply #20 on: January 24, 2008, 10:51:56 AM »
dont really know what you mean transparent? If you mean make it fade into the game more then probably. If something else plz give an example. Also i know like i said everything is not final.

Offline ATiC3

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Re: [WIP] Shin level 2 Akuma
« Reply #21 on: January 24, 2008, 02:04:57 PM »
dont really know what you mean transparent? If you mean make it fade into the game more then probably. If something else plz give an example. Also i know like i said everything is not final.

Maybe he wants it to be a little smaller.. but it is that big in the flash...  :thumbsup:
 

Offline Cyclysm

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Re: [WIP] Shin level 2 Akuma
« Reply #22 on: January 24, 2008, 02:29:05 PM »
He means that the blast has a slight darkness around it that is supposed to be transparent, check pots Ryu and Shin Gouki for the details


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Offline A!

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Re: [WIP] Shin level 2 Akuma
« Reply #23 on: January 24, 2008, 04:29:14 PM »
He means that the blast has a slight darkness around it that is supposed to be transparent, check pots Ryu and Shin Gouki for the details

What he said you have to go to the projectiles animation and an A to wer eit says Trans: its beside the time setting
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline MuηkyMØÜf

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Re: UPDATE: VIdeo :D
« Reply #24 on: January 24, 2008, 04:46:27 PM »
Vid : http://www.stage6.com/user/xPreatorianx/video/2120475/Shin-level-2-Akuma-pre-beta-video

Youtube link :
 [youtube=425,350]4ptX7US6i5Y[/youtube]


I like the Hadouken but the char lifts from the floor when executed. His movement dosent really seem too fluid. I dont know if its the vids or the char but there are pauses in the walk & attacks.
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