A good number of updates was done to her since v1.3's release back in August. v2.0 has a planned release date of December 25th, so consider this a bit of an xmas gift.
- Added Velocity to Kikyo's Air Throw. She now floats slowly downward instead of using her previous velocity (she won't fall offscreen anymore)
- Corrected a few AI errors
- Added AI Guarding, kudos to Necromancer's code archive
- Fixed pausetimes on Kikyo's projectiles. She should now be able to damage hyper armor characters such as Master Hand.
- Fixed bug where Air Throw wouldn't cause damage.
- Air Throw damage increased from 60 to 70.
- Revised Counterattack. Kikyo now puts the opponent into a stun state rather than throw them backwards, setting the opponent up for combos. This system should be pretty accurate to the one used in Feudal fairy Tale.
- Maximum hits in a combo increased to 13 (Counterattack + 7 hits + 5 hits from Purification. Counterattack deals no damage, however.)
- Anti-cheap move removed. Replaced with Metal Kikyo. The two are functionally the same, except Metal Kikyo is watered down a bit.
- Normal Throw damage increased from 48 to 72 damage total.
- Inuyasha Palette replaced with Philadelphia Eagles Palette.
- Fixed a bug with Kikyo's backward dash attack that made her dash forward afterward.
- Purification now deals 60% of its normal damage when comboed into. Using Purification by itself still deals normal damage. The overall damage should be identical to the game of origin now.
- Removed certain Clsn2 boxes on Kikyo's Strong Aerial attack, as well as reduced range.
- Added Kagome Striker. Requires 500 power (half super bar) to use. Does not work in tag mode.
[youtube=425,350]FS44ISgts1I[/youtube]
A preview of some of the things to come