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Author Topic: Interactive Mugen Discussion  (Read 5579 times)

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Offline ELECTRO

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Re: Interactive Mugen Discussion
« Reply #25 on: October 08, 2014, 09:20:58 PM »
One week to go before release. I thought i'd show off some non finisher features since I've shown enough of those already. I had fun making the Boss Edi .E as a hazard. He has a mind all his own and never know what he's going to do.  ;D


Offline DEMONKAI

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Re: Interactive Mugen Discussion
« Reply #26 on: October 08, 2014, 10:28:22 PM »
 ^^(PM)^
Lots and lots of supers so f*ckin what

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Offline Tha Lando ( Le CROM )

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Re: Interactive Mugen Discussion
« Reply #27 on: October 09, 2014, 09:54:36 AM »
This is why I am locing what your dling with these imteractice stages buh. D@mn cool work man and I def feelimg the going through mutiple doors into next rooms. That is tight right there.  ::salute::

Offline ELECTRO

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Re: Interactive Mugen Discussion
« Reply #28 on: October 09, 2014, 09:32:12 PM »
Thanks Lando! Another finisher test. My favorite one so far.


Offline ELECTRO

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Re: Interactive Mugen Discussion
« Reply #29 on: October 12, 2014, 05:46:43 AM »
Final test/teaser video. There is more in the pack than has been shown but I want the rest to be a surprise. Going to spend the next few days fixing a few bugs and hopefully by Wednesday the update should be ready for release.


Offline Tha Lando ( Le CROM )

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Re: Interactive Mugen Discussion
« Reply #30 on: October 12, 2014, 11:42:58 AM »
 :o at both but the sf2 tower....totally had me  :DxDie.
These Interactive  stages are equalling total entertainment at mugen finest  electro bruh  =D>

Offline ELECTRO

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Re: Interactive Mugen Discussion
« Reply #31 on: March 14, 2015, 04:02:33 PM »
Just started working on the 3rd IM update and testing CC Museum Lvl 2 code for breakable glass, cave warriors, non-passable wall and barrel of meat.


Offline Chimoru

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Re: Interactive Mugen Discussion
« Reply #32 on: March 14, 2015, 04:09:00 PM »
Wow!  They hit really hard, but this is such a cool idea.  I always wondered about this.

So they are part of the stage and the stage makes noises?
My MUGEN YouTube account where you can see edits I'm working on.
http://www.youtube.com/channel/UCMLJDPO5mPwseYXGv-ZE53w

Offline ELECTRO

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Re: Interactive Mugen Discussion
« Reply #33 on: March 14, 2015, 05:08:53 PM »
The stage actually does nothing. The screenpack is what holds the sprites and the sounds. The code is read from the chars, but the code does look at what stage your on so nothing activates unless your on that stage.

Offline ELECTRO

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Re: Interactive Mugen Discussion
« Reply #34 on: June 21, 2015, 08:34:27 PM »
More testing.


Offline ELECTRO

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Re: Interactive Mugen Discussion
« Reply #35 on: June 28, 2015, 02:36:48 PM »
Testing a stage finisher on Belger's Final Fight stage and showing the finished referee for the WWE stage.


Offline O Ilusionista

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Re: Interactive Mugen Discussion
« Reply #36 on: June 28, 2015, 03:03:58 PM »
nice fatality! But I think the character should fall way faster.

Offline ELECTRO

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Re: Interactive Mugen Discussion
« Reply #37 on: June 28, 2015, 03:58:45 PM »
Gotcha! Shouldn't be to hard to tweak it.

Offline DEMONKAI

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Re: Interactive Mugen Discussion
« Reply #38 on: June 28, 2015, 06:11:00 PM »
lol that was hot lava man.....my favorite was that out of the window sh*T :thumbsup:
Lots and lots of supers so f*ckin what

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Offline Rage

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Re: Interactive Mugen Discussion
« Reply #39 on: June 28, 2015, 10:22:25 PM »
 :O*D

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Offline ELECTRO

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Re: Interactive Mugen Discussion
« Reply #40 on: July 05, 2015, 03:42:50 PM »
I finished Belger's Mansion. I speed up the finisher, so hopefully it's ok now. Also Testing a Ninja Warriors stage by Vegaz Parrelli.

« Last Edit: July 05, 2015, 03:57:44 PM by ELECTRO »

Offline Tha Lando ( Le CROM )

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Re: Interactive Mugen Discussion
« Reply #41 on: July 06, 2015, 11:03:06 AM »
Testing a stage finisher on Belger's Final Fight stage and showing the finished referee for the WWE stage.


i beenaway part of the summer but come back and yooooooo man! This is perfect bro electro! Well done job homie!  ^:)^

Offline DEMONKAI

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Re: Interactive Mugen Discussion
« Reply #42 on: July 07, 2015, 09:15:16 PM »
very cool
Lots and lots of supers so f*ckin what

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Offline ELECTRO

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Re: Interactive Mugen Discussion
« Reply #43 on: August 21, 2015, 06:45:29 PM »
In total there are 4 different hazards/enemies that will be added to each of Vegaz Parrelli's Ninja Warriors stages. Demoing an almost finished version with all 4 enemies and all there moves.


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Re: Interactive Mugen Discussion
« Reply #44 on: January 11, 2016, 05:08:35 AM »
Testing Teenage Mutant Ninja Turtles - The Hyperstone Heist stage with Interactive code for IM update #3. I still need to add more variety to the Hand ninjas, but other than that it's playing out how I wanted it to.


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Re: Interactive Mugen Discussion
« Reply #45 on: January 11, 2016, 11:03:33 AM »
Pretty cool!

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Re: Interactive Mugen Discussion
« Reply #46 on: January 13, 2016, 12:20:10 PM »
Some great work being showcased here. Hopefully 1 day there will be a patch or some way to make it less time consuming to edit each character for compatibility. It's just an idea but it would be cool if someone made a compilation/full game with some of your interactive stages etc or share already updated compatible characters. I really would like to make a compilation and share it here but i simply don't have time with work and kids but if someone is a dab hand at quickly editing/updating characters for compatibility and kind enough to share them that would be appreciated or even maybe make a new post or edit section where we can all share compatible characters.

Offline ELECTRO

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Re: Interactive Mugen Discussion
« Reply #47 on: January 17, 2016, 11:26:05 PM »
Testing Interactive code for Ultimate Factory Final Fight stage. There is one flame hazard to hit and 3 items to collect from barrels. I might add one more flame hazard later on. There is also a stage finisher were you can knock your opponent into the molten metal below to kill him.



Some great work being showcased here. Hopefully 1 day there will be a patch or some way to make it less time consuming to edit each character for compatibility. It's just an idea but it would be cool if someone made a compilation/full game with some of your interactive stages etc or share already updated compatible characters. I really would like to make a compilation and share it here but i simply don't have time with work and kids but if someone is a dab hand at quickly editing/updating characters for compatibility and kind enough to share them that would be appreciated or even maybe make a new post or edit section where we can all share compatible characters.

Good idea, maybe after the next update is released i'll think about starting a thread for people to post patched files.

Offline ELECTRO

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Re: Interactive Mugen Discussion
« Reply #48 on: January 27, 2016, 03:44:57 PM »
More to show. Eternal Champions stage finisher, breaking objects and water splashs.


Offline ELECTRO

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Re: Interactive Mugen Discussion
« Reply #49 on: March 22, 2016, 06:09:18 PM »
More progress made on Barbary Coast finishers, but i'm only showing the shark attack progress in this vid since i'm further along with it.


 


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