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Author Topic: Capcom X Marvel [PROGRESS VIDEO]  (Read 3372 times)

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Offline BC

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Capcom X Marvel [PROGRESS VIDEO]
« on: June 27, 2013, 08:00:26 PM »
Capcom X Marvel is a full game project for Mugen currently in early stages of development. The game will feature characters from the Street Fighter Alpha series and other capcom fighting games, characters from the Marvel series such as MVC, MVC2, Marvel Super heroes. There will also feature a roster of X-men characters from X-men COTA and the Vs games.

The gameplay promises to be of a unique style and marvel characters will not emulate gameplay from the MVC series. The current roster has yet to be confirmed, but expect around 30 characters from each brand, which is around 60+ characters.

The characters are all programmed from scratch as usual, to speed up the creation process, I'll be using various ready made .SFF files (crediting the authors of course) the first person I'll be crediting is Kong for all the sprite rips contributed to the community, Thanks Kong.

I've been working on this full game for the past few weeks, currently I'm developing the gameplay system and I can list some of the features expected. Please note that the current features may change over the course of time. Inspiration can work for or against you sometimes  ^-^

The screenpack is under development too (including lifebars) so expect to see more on that a little later. Let's crack on here are the games features:

(click to show/hide)

The Roster is going to be quite big and the game boasts of around 60+ characters! I'll post the basic roster but note that there will be new characters per brand which aren't listed.

Marvel
(click to show/hide)

Capcom
(click to show/hide)

Again please note the roster may change at any time**

The first character I've been working on is Colossus from the X-men, I'll be releasing him also as a standalone. I'm using him to develop the gameplay and also I'll be making a template from him so that I can work on multiple characters at the same time, by multiple I mean I'll be working on at least 4 characters at a time to speed up the creation process.

Here is the latest video of Colossus, he is in early beta stage, little details are missing like certain dust FX and stuff but he's playable right now. The first video is the latest video of his progress and the second video is a misc video of comparisons to his X-men COTA super. Currently you'll notice there is no superpause and no super activation sparks this is just due to the game being early on in development.

I'll be happy to take questions/comments regarding the game so please feel free :)

Latest progress video




Super comparison Video

« Last Edit: July 05, 2013, 02:56:18 PM by BC »


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Offline Macaulyn97

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Re: Street Fighter X Marvel
« Reply #1 on: June 27, 2013, 08:42:19 PM »
Looks good

Offline HyperVoiceActing

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Re: Street Fighter X Marvel
« Reply #2 on: June 27, 2013, 09:08:04 PM »
Pretty neat. Though I was kinda hoping for some newer characters that weren't in the older Vs series games, like (U)MvC3 characters or even characters that weren't in the Vs series at all.

Or at least new voice overs for the veterans here

Of course the gameplay looks promising. Best of luck with it BC

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Re: Street Fighter X Marvel
« Reply #3 on: June 27, 2013, 09:20:24 PM »
 :O*D

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Offline Uche_of_IMT

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Re: Street Fighter X Marvel
« Reply #4 on: June 27, 2013, 10:27:27 PM »
Concerning the X-Men, you're right that it doesn't make any sense whatsoever.
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Offline BC

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Re: Street Fighter X Marvel
« Reply #5 on: June 28, 2013, 02:16:06 AM »
Pretty neat. Though I was kinda hoping for some newer characters that weren't in the older Vs series games, like (U)MvC3 characters or even characters that weren't in the Vs series at all.

Or at least new voice overs for the veterans here

Of course the gameplay looks promising. Best of luck with it BC

I did mention the roster I've shown doesn't include the new characters in the game. There will be new characters don't worry, I have a spriter on board but I think I'm gonna need more than one lol.

@Uche

Also regarding the x-men being separate I may change that it, it was just for a screen pack idea.
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Re: Street Fighter X Marvel
« Reply #6 on: June 28, 2013, 02:44:56 AM »
You may also want to include Capcom's rest to the Street Fighter side and rename it to Capcom X Marvel.
That way, we could get comebacks of even more fan favourites.

Offline BC

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Re: Street Fighter X Marvel
« Reply #7 on: June 28, 2013, 02:56:40 AM »
That's a possibility that has been considered ill give it some thought.

Edit:

Ill roll with that, and I've decided to not separate the xmen also.
« Last Edit: June 28, 2013, 03:02:48 AM by BC »
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Re: Capcom X Marvel
« Reply #8 on: June 28, 2013, 09:13:35 AM »
Will there be returning stages from the Vs series or new ones?

Offline Acey

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Re: Capcom X Marvel
« Reply #9 on: June 28, 2013, 10:23:45 AM »
It looks good BC. I totally support your effort here. Keep up the good work.

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Re: Capcom X Marvel
« Reply #10 on: June 28, 2013, 10:46:26 AM »
BC, if you need BlackCat and Bullseye, you can take both and adapt to your game.
About BlackCat, you need to speak with XFields too, since he is the main spriter. About Bullseye, take it. I will inform Doom (the spriter)

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Re: Capcom X Marvel
« Reply #11 on: June 28, 2013, 11:25:30 AM »
This looks cool^^ im surprised i didnt see Sabertooth make that list
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Re: Capcom X Marvel
« Reply #12 on: June 28, 2013, 11:51:14 AM »
This sounds great so far. Personally, I'd much rather see a new Street Fighter vs X-Men. It can feel too cluttered with dozens and dozens of characters to pick from. I never know who to go with.

BC, if you need BlackCat and Bullseye, you can take both and adapt to your game.
About BlackCat, you need to speak with XFields too, since he is the main spriter. About Bullseye, take it. I will inform Doom (the spriter)
Definitely need to do that if you're interested in Black Cat since it's his sprite work.

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Re: Capcom X Marvel
« Reply #13 on: June 28, 2013, 01:31:06 PM »
cool cocept brah. As for the roster maybe its time for some new generation heroes. Hope Summers, Stepford chuckoos, and broo would be awesome. Maybe the Mc2 universe can appear outside that spider-girl no one uses or even miles morales. either way great work so far.
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Re: Capcom X Marvel
« Reply #14 on: June 28, 2013, 02:08:43 PM »
Will there be returning stages from the Vs series or new ones?

Possibly a mixture of both actually.

It looks good BC. I totally support your effort here. Keep up the good work.

Thanks for the support Acey.

BC, if you need BlackCat and Bullseye, you can take both and adapt to your game.
About BlackCat, you need to speak with XFields too, since he is the main spriter. About Bullseye, take it. I will inform Doom (the spriter)

Thanks I appreciate that, I'll get in touch with XFields regarding BlackCat and I'll take Bullseye :).

This looks cool^^ im surprised i didnt see Sabertooth make that list

He's in, just forgot to add him  ;) I'll update the roster once it's concrete.



Also to anyone else interested, if you have or know of any characters that I could use for the game please let me know as it would definately make "new" characters easy to work on if the sprites are already availalbe.
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Offline Macaulyn97

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Re: Capcom X Marvel
« Reply #15 on: June 28, 2013, 02:40:30 PM »
Some Capcom original characters like Ingrid and Ruby Heart should be in this roster.

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Re: Capcom X Marvel
« Reply #16 on: June 28, 2013, 03:26:40 PM »
Also to anyone else interested, if you have or know of any characters that I could use for the game please let me know as it would definately make "new" characters easy to work on if the sprites are already availalbe.
If you want, I'd be more than willing to let you use Black Widow. Just ask Arkady

Offline BC

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Re: Capcom X Marvel
« Reply #17 on: June 29, 2013, 10:41:58 AM »
If you want, I'd be more than willing to let you use Black Widow. Just ask Arkady

That would be cool thanks.


Here's a little combo I cooked up with colossus, as you can see I had to work for the combo, which is how I want things.

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Re: Capcom X Marvel
« Reply #18 on: June 29, 2013, 10:45:47 AM »
One question?
For the Street Fighter characters, will you use the old sprites from the MvC games or the far superior sprites from Capcom vs SNK? I would like to see the CvS-styled versions, to be honest.

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Re: Capcom X Marvel
« Reply #19 on: June 29, 2013, 10:52:49 AM »
That would all depend on how much the sprite styles would clash.
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Re: Capcom X Marvel
« Reply #20 on: June 29, 2013, 11:06:06 AM »
That would all depend on how much the sprite styles would clash.
Well, you can try out Ryu, Nash, Cammy, Guy, Bison, Sakura, Karin and Dan by PotS & Ken, Guile and Chun-Li by Jmorphman, if you want. They are all online.

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Re: Capcom X Marvel
« Reply #21 on: June 29, 2013, 11:41:20 AM »
I already have most of those characters. The style does seem a little clashy, and noticeable, the sprites for street fighter and other capcom characters were designed to fit in with the marvel characters.
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Re: Capcom X Marvel
« Reply #22 on: June 29, 2013, 12:28:56 PM »
I already have most of those characters. The style does seem a little clashy, and noticeable, the sprites for street fighter and other capcom characters were designed to fit in with the marvel characters.
You may want to give the Marvel characters a CvSish pallette. That way, the clash is gone.
And on a side note, many Street Fighter characters in Capcom vs SNK have just reused their Street Fighter Alpha sprites, but scaled down to CvS size.

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Re: Capcom X Marvel
« Reply #23 on: June 29, 2013, 12:33:55 PM »
You may want to give the Marvel characters a CvSish pallette. That way, the clash is gone.
And on a side note, many Street Fighter characters in Capcom vs SNK have just reused their Street Fighter Alpha sprites, but scaled down to CvS size.

This is actually being mentioned on another forum too, I'll give it some thought as I do like CVS Ryu better than Alpha looking, although they're different ages and what not.
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Re: Capcom X Marvel
« Reply #24 on: June 29, 2013, 01:39:08 PM »
I wouldn't go with CvS sprites for the Capcom side, just doesn't make sense. Given, the CvS sprites don't actually clash all that much with MvC style but think about it. CvS sprites are smaller, every Marvel character would look big compared. What about the Capcom characters you wanna add that don't have CvS sprites.? They'll be bigger than the rest of the Capcom characters unless you wanna go in and convert all the sprites yourself. It's much more of a hassle than you might think and won't work well, IMO. MvC sprites were meant to fit in with the Alpha sprites, why screw with that.?

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Re: Capcom X Marvel
« Reply #25 on: June 29, 2013, 02:07:56 PM »
I wouldn't go with CvS sprites for the Capcom side, just doesn't make sense. Given, the CvS sprites don't actually clash all that much with MvC style but think about it. CvS sprites are smaller, every Marvel character would look big compared. What about the Capcom characters you wanna add that don't have CvS sprites.? They'll be bigger than the rest of the Capcom characters unless you wanna go in and convert all the sprites yourself. It's much more of a hassle than you might think and won't work well, IMO. MvC sprites were meant to fit in with the Alpha sprites, why screw with that.?
You can still scale down MvC sprites to CvS size, you know.

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Re: Capcom X Marvel
« Reply #26 on: June 29, 2013, 02:12:29 PM »
And screw with the quality.? I sure wouldn't. Unless going in there and fixing up all the sprites from the damage of scaling them down will do. If it's really that worth it..I guess.

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Re: Capcom X Marvel
« Reply #27 on: June 29, 2013, 02:15:08 PM »
Isn't that what Localcoord is used for though, rather than xscale/yscale
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Re: Capcom X Marvel
« Reply #28 on: June 29, 2013, 02:27:10 PM »
Uhm, PotS and Jmorphman always did that with xscale/yscale when they had Street Fighter Alpha sprites, and it still looked nice.

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Re: Capcom X Marvel
« Reply #29 on: June 29, 2013, 02:36:19 PM »
@BC: No idea what that is, never heard of it. If it's some scaling tool, it's probably not as great as rotsprite and that is one great program. Still needs touching up on sprites after resizing, though.

@Trini: Hey, if it works for BC and he's cool with it that's all well. Just throwing my two cents out there on the matter.

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Re: Capcom X Marvel
« Reply #30 on: June 29, 2013, 03:08:02 PM »
Localcoord isn't a program it's a parameter that's commonly in a characters hitdef (mugen 1.0) as far as I'm aware, it scales the character relative to the resolution set for the game. correct me if I'm wrong anyone.

The scaling doesn't affect pixels either.
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Re: Capcom X Marvel
« Reply #31 on: June 29, 2013, 06:22:40 PM »
Quote
If it's some scaling tool, it's probably not as great as rotsprite and that is one great program. Still needs touching up on sprites after resizing, though.
Its not a tool, its a feature from Mugen 1.0

About the scale, you can do the opposite too: scale up the CVS chars.

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Re: Capcom X Marvel
« Reply #32 on: June 30, 2013, 01:34:46 AM »
About the scale, you can do the opposite too: scale up the CVS chars.
I dunno. Scaling up makes characters usually look worse then scaling down...

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Re: Capcom X Marvel
« Reply #33 on: June 30, 2013, 04:48:19 PM »
While the sprites/styles are being discussed here's what I'm doing so far and it's quite lengthy, there's alot of targetbinds to add still.

I'm adding his grabbing system from X-men COTA which consists of the following:

-pick up p2 off the floor above head (which has 23 frames)
-p2 recovers if you don't react for around 145 ticks (not accurate, if it is then I'm good at guessing)
-walk forwards or backwards with p2 above head (both have 11 frames each and he bobs when walking so that requires positioning of p2 again.)


^ I've got that far what's left is:

-running forward with p2 (can't run back)
-jumping with p2
-4 throws while p2 is above head (standing/running)
-1 jumping throw.
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Re: Capcom X Marvel
« Reply #34 on: July 01, 2013, 01:17:19 PM »
Nice progress, BC.

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Re: Capcom X Marvel [PROGRESS VIDEO]
« Reply #35 on: July 05, 2013, 02:55:50 PM »
Thanks man


FINALLY!

Colossus now has all his throws and the "Body Lift" system is complete. Visually it looks cool I'm glad it's over with! Juggling long shifts at work and finding the free time has been a challenge. All that's left is some additional game system stuff then his Super Armour and his RAAAAGE.

Once again I'll be releasing him publicly once he's ready, so I gotta add some stuff to his sound file because It's all currently in the screenpack.

Enjoy!



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Re: Capcom X Marvel [PROGRESS VIDEO]
« Reply #36 on: July 05, 2013, 03:53:24 PM »
Good, but the grab itself deals damage to the enemy? Shouldn't only the throw do this? Because the damage of both is the damage of an hyper.

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Re: Capcom X Marvel [PROGRESS VIDEO]
« Reply #37 on: July 05, 2013, 03:58:15 PM »
The lift doesn't do damage to the enemy  [-X

The damage you see in the video while he's lifting is from the sweep... I have to lift p2 off the ground somehow  :cool
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Re: Capcom X Marvel [PROGRESS VIDEO]
« Reply #38 on: July 05, 2013, 04:04:47 PM »
Good to see mugen evolving every year more and more.

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Re: Capcom X Marvel [PROGRESS VIDEO]
« Reply #39 on: July 05, 2013, 04:51:33 PM »
Really liking the throwing system. Is Colossus the only character with access to it?

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Re: Capcom X Marvel [PROGRESS VIDEO]
« Reply #40 on: July 05, 2013, 07:37:39 PM »
Hahaha i love it, i hope he has more new. Cool stuff like that, plus when he is fighting  someone un throwable see if you can use the xml2 sound bite where he says "i can't lift that"

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Re: Capcom X Marvel [PROGRESS VIDEO]
« Reply #41 on: July 06, 2013, 11:00:35 AM »
Very, very original. And bas@$$.  ;D
Makes me wonder why Capcom can't think of original stuff like this...

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Re: Capcom X Marvel [PROGRESS VIDEO]
« Reply #42 on: July 06, 2013, 04:25:24 PM »
Thanks man


FINALLY!

Colossus now has all his throws and the "Body Lift" system is complete. Visually it looks cool I'm glad it's over with! Juggling long shifts at work and finding the free time has been a challenge. All that's left is some additional game system stuff then his Super Armour and his RAAAAGE.

Once again I'll be releasing him publicly once he's ready, so I gotta add some stuff to his sound file because It's all currently in the screenpack.

Enjoy!




 :w00t: :w00t: thats looks dang awesome BC! keep up the good work man , loving what i see!
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Offline BC

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Re: Capcom X Marvel [PROGRESS VIDEO]
« Reply #43 on: July 06, 2013, 05:27:20 PM »
Thanks guys! glad you like it.

Well dude I thought MK Vs DC universe stole my RAGE idea but turns out the game was released in 2008 and I started it in 2009  ;*))
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Re: Capcom X Marvel [PROGRESS VIDEO]
« Reply #44 on: July 06, 2013, 05:52:44 PM »
Thanks guys! glad you like it.

Well dude I thought MK Vs DC universe stole my RAGE idea but turns out the game was released in 2008 and I started it in 2009  ;*))

wow!  :D , seriously tho.. thats cuttin it pretty close man by a year. ya never klnow.. they might got they psychics  and was on to you with some mind reading powers....for the future! lol. Capcom ninjas do be lurking around man. keep yo eyes peeled sun!

Keep up the cool dang work man. this looks likie its gonna be fun cause tyhose new moves...are too sweet.looking forward to the new works.  ::salute::

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Re: Capcom X Marvel [PROGRESS VIDEO]
« Reply #45 on: July 07, 2013, 07:39:42 AM »
Verbal Update:

Currently working on Colossus Super Armour, once that's done I'll be giving him another super move which is the "Fast Ball" where he throws wolverine at the opponent lol. It's been done before but I'm hoping to make mine look cooler.
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Re: Capcom X Marvel [PROGRESS VIDEO]
« Reply #46 on: July 07, 2013, 10:56:33 AM »
2 suggestion:

using the back throw spritesm, you could do a back suplex
using the victory sprites, you could do a back breaker

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