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Author Topic: Anti-Venom WIP  (Read 10769 times)

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Offline Pazitivvv

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Anti-Venom WIP
« on: September 10, 2012, 09:51:35 AM »

Real Name: Edward Allen Brock
Bio: The Anti-Venom was a symbiote created by the antibodies in Eddie Brock's system that had bonded with the Venom symbiote (with the help of Mister Negative). Eddie Brock wore the symbiote for a time before it perished in Spider-Island.
Powers: Berserker Strength, Siphon Abilities, Danger Sense(Spider-sense), Webslinger, Unarmed Combat, Elasticity, Chameleon, Adaptive, Radar Sense, Feral, Wall Clinger, Claws, Super Strength, Healing, Agility, External resistance to the symbiote, Improved management of the genetic material.
Some animations:
Stance

Turn in stance

Crouching

Stance in crouch

Turn in crouch

Recovery Roll

Jump

Walk fwd

Walk bwd

Dash fwd

Dash bwd

Dash in air

Standing light punch

Standing medium punch

Standing strong punch

Standinh light kick

Standing medium kick

Standing strong kick

Crouching light punch

Crouching medium punch

Crouching strong punch(uppercut)

Crouching light kick

Crouching medium kick

Crouching strong kick

Light punch in air

Medium punch in air

Strong punch in air

Light kick in air

Medium kick in air

Strong kick in air


Palettes:

1. Original palette

2. Original palette with black teeth

3. Venom palette

4. Carnage palette

5. Lasher palette

6. Phage palette

7. Riot palette

8. Agony palette

9. Toxin palette

10. Scorn palette

11. Agony palette

If you want to see more just visit this page
http://mugenmultiverse.fanbb.net/t77-anti-venom



Offline Blagoy

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Re: Anti-Venom WIP
« Reply #1 on: September 10, 2012, 10:20:09 AM »
Good wip  :Terry
Hey Pazitivvv u you can use this sprites for last palette

Offline YoungSamurai5

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Re: Anti-Venom WIP
« Reply #2 on: September 10, 2012, 12:36:43 PM »
paz you back man. if you can pm me so we can talk symbiote bro  :)
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Offline Pazitivvv

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Re: Anti-Venom WIP
« Reply #3 on: September 18, 2012, 08:37:25 AM »
Anti-Venom big portrait by me

Offline Blagoy

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Re: Anti-Venom WIP
« Reply #4 on: September 18, 2012, 02:14:34 PM »
Big  ;D
You make huge portrait   :)

Offline YoungSamurai5

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Re: Anti-Venom WIP
« Reply #5 on: September 18, 2012, 02:16:25 PM »
lol what blag said that is huge haha 
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Offline supa2520

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Re: Anti-Venom WIP
« Reply #6 on: September 18, 2012, 03:18:26 PM »
jumbo size is the word im looking for

Offline Kriven

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Re: Anti-Venom WIP
« Reply #7 on: September 19, 2012, 05:08:57 PM »
I see what you're doing with the symbiote palettes, but maybe a cool idea would be to do Anti-Symbiotes? Like an Anti-Scorn?


Offline Pazitivvv

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Re: Anti-Venom WIP
« Reply #8 on: September 23, 2012, 03:41:06 PM »
I see what you're doing with the symbiote palettes, but maybe a cool idea would be to do Anti-Symbiotes? Like an Anti-Scorn?


Good idea, but this "Anti-pal" succeed only for Scorn

Offline Pazitivvv

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Re: Anti-Venom WIP
« Reply #9 on: September 23, 2012, 03:42:28 PM »
Can anybody suggest how to do so that the Anti-Venom was resistant to fire and electric attacks?

Offline HyperVoiceActing

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Re: Anti-Venom WIP
« Reply #10 on: September 23, 2012, 03:44:59 PM »
Can anybody suggest how to do so that the Anti-Venom was resistant to fire and electric attacks?
I think it's possible but I'm not sure how easy or hard it is

Offline SanjiSasuke

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Re: Anti-Venom WIP
« Reply #11 on: September 23, 2012, 03:49:26 PM »
You'd have to hard code it in to recognize certain character's moves. I'm not sure on the specifics, but I think it would have to actually be coded into the OTHER char to work.

I've seen char specific moves in Lex Luthor, Green Arrow, and Batman (the one by Alucard/Scruffy).

Some of the animations (the turns, a few punches, etc) are painfully badly animated. Others are good. Maybe on the stance don't have the head move so much, or if you do make his back/neck come down more as he does.

Offline YoungSamurai5

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Re: Anti-Venom WIP
« Reply #12 on: September 23, 2012, 04:49:00 PM »
its not possible for regular  mugen download only for full game because you would have to change every other characters attr to make all fire and electric attacks one variable in every character.

but i know one thing you can do. you can make it so when he goes into burn and shock state he can gain health. never tried it but im sure thats possible
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Offline CosmicToxin

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Re: Anti-Venom WIP
« Reply #13 on: September 25, 2012, 05:03:54 PM »
its not possible for regular  mugen download only for full game because you would have to change every other characters attr to make all fire and electric attacks one variable in every character.

but i know one thing you can do. you can make it so when he goes into burn and shock state he can gain health. never tried it but im sure thats possible
They should try doing that; it seems like it makes the most sense ^^(PM)^

Offline Pazitivvv

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Re: Anti-Venom WIP
« Reply #14 on: October 05, 2012, 09:19:06 AM »
Hey guys what you think about it  ???

Old stance

New stance


Offline ~Hale "R@CE" Caesar~

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Re: Anti-Venom WIP
« Reply #15 on: October 05, 2012, 09:32:04 AM »
Hey guys what you think about it  ???

Old stance

New stance



I say use both, your sprites are amazing! But i have a couple of suggestions. On your crouching hard kick and some of the kick normal attacks you have where his leg turns into pikes, why not make them a lil longer and bigger width and height wise.

Reason why I say this is because you said in his description that he has the power of elasticity/ So does every other symbiote and it makes since only to make them atleast longer. Cus the way some of the normal attacks are now, he will have the most disadvantage toward the other symbiotes because of the range of some of his normal attacks.

I liked what you used but I think you need to make the shaping of the spikes and pikes or whatever on his normal attacks a bit bigger and longer. Not dhalsim longer but longer than what they are now.

Other than that dude this character is on point!
« Last Edit: October 05, 2012, 04:22:45 PM by ~R@CE AKIR@~ »

Offline CosmicToxin

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Re: Anti-Venom WIP
« Reply #16 on: October 05, 2012, 12:21:45 PM »
new stance is wayyyyy better! :cool

Offline .Batzarro.

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Re: Anti-Venom WIP
« Reply #17 on: October 05, 2012, 03:59:28 PM »
Way prefer the old stance. The whole feel and movement just looks a lot better to me.

We stopped checking for monsters under our bed when we realized they were inside of us.
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Offline Toxin97

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Re: Anti-Venom WIP
« Reply #18 on: October 05, 2012, 04:25:06 PM »
I prefer the old stance.

Offline JohnSpider96

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Re: Anti-Venom WIP
« Reply #19 on: October 05, 2012, 06:02:57 PM »
i like the old stance

Offline SanjiSasuke

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Re: Anti-Venom WIP
« Reply #20 on: October 05, 2012, 06:20:45 PM »
Joining the old stance chorus on this. Most of it was fine, just the oddly bobbing head seemed off.

Offline Pazitivvv

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Re: Anti-Venom WIP
« Reply #21 on: November 13, 2012, 01:58:06 AM »
combo breacker

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