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Author Topic: Master Shake isn't Dead  (Read 1034 times)

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Offline tannergates

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Master Shake isn't Dead
« on: October 02, 2007, 12:47:43 AM »
for those of you who dont know, ive been working on my first char: Master Shake


recently ive added his frozen and shocked get hit anims, his Red Bull chuging power up, and his drizzle hyper. one thing i need help on is adding a hitdef to an Explod, in the past, ive just aligned the clns boxes to shake rather then the Explod, it works but i dont think its the right way, what am i doing wrong. any feedback is greatly appreciated.


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Offline obreck2

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Re: Master Shake isn't Dead
« Reply #1 on: October 02, 2007, 06:20:03 AM »
Good to see this project is still going =D>

About your problem. If I'm not mistaken there's no way to add a hitdef to an explod. You'll need to make a helper instead. As the default tutorial will explain, creating one is very similar to an explod.... you just have to write a statedef it runs off.....

But in this case I'll write it for you. This statedef should produce a 1 hit explosion effect.

Code: [Select]
;-------------------------
; One hit helper
[Statedef #]
type = A
movetype= A
physics = N
ctrl = 0
velset = 0,0
anim = #

[State # Nodamage] ; Makes the helper immune to attacks
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State # Hitdef]
type = HitDef
trigger1 = MoveContact = 0
;FILL IN HITDEF DATA......

[State # End]
type = DestroySelf
trigger1 = animtime = 0

Just replace all the #'s and your good to go. Aside from prettying it up with sounds and such.
« Last Edit: October 02, 2007, 06:22:12 AM by obreck2 »

Offline Bob Dobbs

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Re: Master Shake isn't Dead
« Reply #2 on: October 02, 2007, 06:39:38 AM »
Look friggen awesome, can't wait.  :thumbsup:

"Too much is always better than not enough."

Offline Noburu

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Re: Master Shake isn't Dead
« Reply #3 on: October 19, 2007, 12:11:32 PM »
Great job man.  Im really loving your Master Shake.  I dig your stage too.

I worked on a ATHF stage a while back...


I think I like yours better tho.   :w00t:

Offline malisiousjoe

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Re: Master Shake isn't Dead
« Reply #4 on: October 19, 2007, 01:34:15 PM »
Glad to see you haven't given up. I'm sure you'll finish him now...very  ;D.

Thanks DG!

Offline Violent Ken Masters

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Re: Master Shake isn't Dead
« Reply #5 on: October 20, 2007, 09:44:04 PM »
Glad to see you haven't given up. I'm sure you'll finish him now...very  ;D.
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