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Author Topic: Despero  (Read 2746 times)

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Offline xxxXx

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Re: Despero
« Reply #25 on: February 27, 2012, 10:34:43 AM »
I'm glad you like Despero, It's good to know something you've put much work in is worth something...

And thanks for the tutorial, it's going to prove useful for sure. Effects for the laser eve are temp, I've used preety much the first thing I've found on spriters resource from some creepy manga game...

As for the stage, It was kinda the idea for the heli to follow player... as for the rest, you have point, but I've preety much used numbers from mountainside temple. gonna experiment later ...

Offline O Ilusionista

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Re: Despero
« Reply #26 on: February 27, 2012, 10:42:24 AM »
glad I helped :)

another thing: the hyper move, when connects, its okay. But when don't, it ends too abruptly

Offline navs41

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Re: Despero
« Reply #27 on: February 28, 2012, 11:16:51 AM »
You're right about that. I'm thinking of a palette contest, maby someone can fix this...
As for the second thing, we'll see, but I'm not Prime-Op and chances are whatever I'll do won't be nearly as good...

Intermission (a.k.a. Sei) has an amazing skill providing 'hybrid' palettes... (can't really explain this... perhaps as - a nice choice of colors that make sprites of different games more compatible, with minor or no extra pixel and/or shading tweak)

I don't know if you talked to her about a SFA3 portrait, but if you do, send her a sprite of despero, I'm sure she'll provide a good answer, and a great portrait.

Perhaps a nice start would be coloring the dark outline corner pixels in a darker tone.... i'll pm u if i ever manage to test this theory...

And yeah... none of us are Prime-op... but I'll check the Ultron sprite and Batzarro's Bane for some reference and try something too. :P

Offline .ALEXZIQ.

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Re: Despero
« Reply #28 on: February 28, 2012, 01:14:34 PM »
Quote
Was this released publically? I think yes, someone asked the template for me.


Yes it was

Offline navs41

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Re: Despero
« Reply #29 on: February 29, 2012, 05:04:45 PM »
Ok... not trying to steal the spotlight or anything, I really don't care if it's a genesis, cvs or sf3 char... but this is a good opportunity to turn a character more compatible to capcom style projects around...

I've already sent before this tutorial to xxxXx, and he asked to post over here, so no drama, ok? :)

1. Get rid of lighter body color
2. Used Prime Op's Aquaman trident palette for belt and stuff
3. Minor edits to head, mostly forehead and fin
4. Take the darkest color of body and add some extra tone, mostly to inner pixels of the outline or following a curve, towards a more capcomish pillow shade.
5. Notice that we haven't touched the pants or boots darker tone (except for palette), but it would be nice to add the extra tone as well.



Another example is what I suggested Falkor for his GL kid sprite edit...


Offline HyperVoiceActing

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Re: Despero
« Reply #30 on: February 29, 2012, 06:20:03 PM »
Looks nice Navs.

Offline xxxXx

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Re: Despero
« Reply #31 on: March 06, 2012, 12:59:31 PM »
Thanks a lot Navs :)

so do you guys think this is ho despero is supposed to look like?

Offline HyperVoiceActing

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Re: Despero
« Reply #32 on: March 06, 2012, 02:01:57 PM »
If you're seeing to make him more like a vs Capcom styled char, then I say yes.

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