collapse

Author Topic: Sniper Joe WIP  (Read 9419 times)

0 Members and 1 Guest are viewing this topic.

Offline Lasher

  • Forum Member
  • ***
  • Posts: 358
  • Last Login:May 19, 2015, 10:18:18 PM
  • TINGLING!!!!!
Re: Sniper Joe WIP
« Reply #25 on: August 23, 2007, 01:35:32 PM »
Will you make it that hes invulnerable while he is blocking, instead of taking minimal damage?
                   By Tempest - Lasher by Me

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Sniper Joe WIP
« Reply #26 on: August 23, 2007, 01:42:25 PM »
Will you make it that hes invulnerable while he is blocking, instead of taking minimal damage?

Well thats how he was in the games, so im going to try to do that to keep in with the spirit of the character.
Of corse with other things there will be variations.

he should have a sniper hyper like the girl n streetfight ex2 but mvc style
o0? I never played that game, do you have a video example i could see?

Offline BigJ

  • Contributor
  • ****
  • Posts: 2659
  • Country: United States us
  • Last Login:March 25, 2015, 02:28:49 PM
    • BigJ's Mugen site
Re: Sniper Joe WIP
« Reply #27 on: August 23, 2007, 04:03:51 PM »
Will you make it that hes invulnerable while he is blocking, instead of taking minimal damage?

Well thats how he was in the games, so im going to try to do that to keep in with the spirit of the character.
Of corse with other things there will be variations.

he should have a sniper hyper like the girl n streetfight ex2 but mvc style
o0? I never played that game, do you have a video example i could see?

sniper? I only remember her having a handgun. She basically just uses one powerbar to charge it and the next time you input that command she shoots it.

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Sniper Joe WIP
« Reply #28 on: August 23, 2007, 07:53:21 PM »
Ok heres a lil something more for yall to keep ya intrested



When he shoots hes going to twist himself like this, its susposed to feal like, to get a good shot in he has to make him self open to attack (like in the games) Also it feals more aggresive this way(to me) then in the way it was done in MM7

Of corse there will be more frames to the movement to make it flow right, i just dont want to show those so no one can steal them...

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Sniper Joe WIP
« Reply #29 on: August 23, 2007, 08:19:57 PM »
He will be covering in his shield all the time(so he will be invulnerable while standing still)? If so, he have to use a little time after he shots to cover again, like in the Megaman games!

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Sniper Joe WIP
« Reply #30 on: August 23, 2007, 08:23:52 PM »
Thats what i was thinking of doing, when he's standing still it auto defends but when he shots there will be a bit of an opening, also when he does anything else like move he'll be open.
So he'll feal true to the orginal.

Offline Darqueness

  • Initiate
  • **
  • Posts: 100
  • Last Login:November 25, 2022, 08:17:56 AM
Re: Sniper Joe WIP
« Reply #31 on: August 23, 2007, 09:48:16 PM »
I like the usage of the shield, make shim feel more true to the original. Obviously you can simply make it so hes only invulnerable to frontal attacks when standin still or blocking. Of course attacks that come from the ground up should still get thru, but it would definitely force those old school projectile mashers to rethink their strategies. :) Great work so far..

Offline BigJ

  • Contributor
  • ****
  • Posts: 2659
  • Country: United States us
  • Last Login:March 25, 2015, 02:28:49 PM
    • BigJ's Mugen site
Re: Sniper Joe WIP
« Reply #32 on: August 23, 2007, 09:52:26 PM »
Ok heres a lil something more for yall to keep ya intrested



When he shoots hes going to twist himself like this, its susposed to feal like, to get a good shot in he has to make him self open to attack (like in the games) Also it feals more aggresive this way(to me) then in the way it was done in MM7

Of corse there will be more frames to the movement to make it flow right, i just dont want to show those so no one can steal them...

Thats perfect! I have nothing bad to say about it.

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Sniper Joe WIP
« Reply #33 on: August 23, 2007, 10:02:04 PM »
Good news!

Enscripture is allowing me to use the background sprites form his stage Revelations from Rockman X5
His website is here
http://www.wovd.sk/

Its the stage that has the big W in the background, im going to use it when Sniper Joe wins after using a hyper move like the Joe Rush described before

Offline Lasher

  • Forum Member
  • ***
  • Posts: 358
  • Last Login:May 19, 2015, 10:18:18 PM
  • TINGLING!!!!!
Re: Sniper Joe WIP
« Reply #34 on: August 23, 2007, 11:34:37 PM »
Dude good work.  Staying true to the original game is a good idea.
                   By Tempest - Lasher by Me

Offline 2dgameplay

  • Forum Member
  • ***
  • Posts: 230
  • Last Login:December 14, 2009, 01:42:35 PM
  • mugen creater n training
    • Email
Re: Sniper Joe WIP
« Reply #35 on: August 24, 2007, 12:23:10 AM »
Will you make it that hes invulnerable while he is blocking, instead of taking minimal damage?

Well thats how he was in the games, so im going to try to do that to keep in with the spirit of the character.
Of corse with other things there will be variations.

he should have a sniper hyper like the girl n streetfight ex2 but mvc style
o0? I never played that game, do you have a video example i could see?

sniper? I only remember her having a handgun. She basically just uses one powerbar to charge it and the next time you input that command she shoots it.

i got the iso of the game its her lv3 hyper

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Sniper Joe WIP
« Reply #36 on: August 24, 2007, 07:55:47 PM »
Man you're doing great!

Offline PuReEvil0z

  • Forum Member
  • ***
  • Posts: 282
  • Last Login:August 14, 2016, 01:27:01 PM
Re: Sniper Joe WIP
« Reply #37 on: August 24, 2007, 10:05:14 PM »
wiah i thought it was just a sprite edit you did, never noticed i was that guy from megaman games, good luck on him
<a href="http://www.tripletags.com/profile.asp?memberID=50772"><img src="http://www.tripletags.com/uploads/P/PuReEvil0z38671127.jpg" alt="PuReEvil0z[] - brought to you by TripleTags.com" border="0"></a>

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Sniper Joe WIP
« Reply #38 on: August 25, 2007, 03:29:28 PM »
Thanks for all your support guys!

Anyhoo after figuring out how to make sure gimp was using 256 colors and swiching it over to that, it added a bunch of extra pixils of different colors so ive got to go in and fix them (though my fireballs look fine and i think i dont need to retouch those).
I have about 40 sprites done so far. I should have the sprites for walking and jumping done in the next few days here.

Im going with smaller fireballs then say your standard ruy would have, and im not doing the big giant beam that allot of characters have. The smaller one is comming form one of Bass's shots from Power Fighters (no not the skull one, a smaller one) and the lv 1 hyper shot is actualy coming form Felica from Gem Fighters.

Offline Savage Henry

  • Infinity Regular
  • ****
  • Posts: 1086
  • Last Login:April 07, 2016, 10:51:40 AM
  • Scag Baron.
Re: Sniper Joe WIP
« Reply #39 on: August 25, 2007, 03:39:05 PM »
may i be a beta tester? oh and for robo ryu, he is pretty good but teh stance needs to be different.

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Sniper Joe WIP
« Reply #40 on: August 25, 2007, 03:40:23 PM »
may i be a beta tester? oh and for robo ryu, he is pretty good but teh stance needs to be different.

That thing, im not going to bother with it till ive really learned more...

Im not even coding yet, im still trying to get allot of sprites done.

Offline Diek Stiekem

  • Initiate
  • **
  • Posts: 153
  • Country: Netherlands nl
  • Last Login:February 26, 2022, 06:24:53 PM
Re: Sniper Joe WIP
« Reply #41 on: August 27, 2007, 02:29:06 PM »
Can't believe I actually looked over this one, great work so far 8)
"Such heroic nonsense!"

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Sniper Joe WIP
« Reply #42 on: August 27, 2007, 08:03:02 PM »
From your sig, we can see that he's becoming a great character!

Offline ironstark

  • Initiate
  • **
  • Posts: 30
  • Last Login:November 01, 2007, 09:28:20 PM
  • I'm with stupid...cause I can't leave my body
    • Email
Re: Sniper Joe WIP
« Reply #43 on: August 29, 2007, 06:30:38 PM »
hmmmm...you should combine this sniper joe with that of the flail ones. You can make him look the same but swing his shield around like a flail. Such as (shield connected to chain that he is holding) or something like that. great idea making Joe

Offline ♦ßlôödÑinjå♦

  • Bloody
  • Contributor
  • ****
  • Posts: 6706
  • Last Login:April 01, 2015, 12:04:14 PM
    • Little Infinity
Re: Sniper Joe WIP
« Reply #44 on: August 29, 2007, 06:32:19 PM »
rapid progress  :-w

Come Chat with Us @ IMT_MUGEN_TEAM chat group - The greatest Hangout for all Mugen related Discussions.
(click to show/hide)

I don't Always browse Mugen Forums but when i do i browse Infinity. - Anthony

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Sniper Joe WIP
« Reply #45 on: August 29, 2007, 09:28:56 PM »
rapid progress  :-w

Sorry i havnt had allot of progress done so fast....
I have some problems with work and might have to be looking for a new job soon.
Also im almost finished with the frames for the walking animation, its just getting the shield on there.
But as soon as im done with the walking sprites ill try to get it coded  togeather and show yall a video.

Quote
hmmmm...you should combine this sniper joe with that of the flail ones. You can make him look the same but swing his shield around like a flail. Such as (shield connected to chain that he is holding) or something like that. great idea making Joe

I was actualy planing on having other types of Joe's as strikers, including Hammer Joe.
And a hyper movie (probly lv 2 or 3) that has a rush of all of them.  :)

Offline ironstark

  • Initiate
  • **
  • Posts: 30
  • Last Login:November 01, 2007, 09:28:20 PM
  • I'm with stupid...cause I can't leave my body
    • Email
Re: Sniper Joe WIP
« Reply #46 on: August 29, 2007, 09:39:09 PM »
cool, sounds great.

Offline thelovebelow82

  • Initiate
  • **
  • Posts: 46
  • Last Login:July 09, 2014, 03:07:33 AM
    • Email
Re: Sniper Joe WIP
« Reply #47 on: August 30, 2007, 12:04:41 AM »
A rush with all of them?  That sounds sweet.

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Sniper Joe WIP
« Reply #48 on: August 31, 2007, 02:53:29 AM »
Ok so im figuring out fighter factory a bit more, and mabie in a few days ill have a vid to show...
But first, here's what a few of the pal's are gonna look like



Also ive decided to remove the undershadow.
« Last Edit: August 31, 2007, 02:55:32 AM by SpiderMew »

Offline MaverickZr0

  • S-Rank
  • Contributor
  • ****
  • Posts: 2462
  • Country: United States us
  • Last Login:November 25, 2016, 02:18:47 AM
Re: Sniper Joe WIP
« Reply #49 on: August 31, 2007, 02:55:46 AM »
Cool! Last one looks like it's from the  Gameboy Pocket games  :) Nice work you have here.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[May 12, 2024, 10:20:11 AM]


Classic VS : Athena by ELECTRO
[May 10, 2024, 02:44:09 PM]


Ballroom Hallway (1.1 Only/AIGS) by Vegaz by LightFlare
[May 09, 2024, 11:53:48 AM]


Neon Light Force Demo by kyoman
[May 08, 2024, 12:50:05 PM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[April 21, 2024, 12:09:20 PM]


Ultimate E. Honda + stage by ELECTRO
[April 18, 2024, 09:47:24 PM]


Sunset Beach (1.1 Only/AIGS) by Vegaz by LightFlare
[April 16, 2024, 06:55:00 PM]


Wonder Twins 2.0 by brucewayne74, Shining and Skhsato123 by brucewayne74
[April 05, 2024, 06:07:48 PM]


X-Men Training Room (Bright & Dark) Stage 1.1 & 1.0 by MatreroG
[April 05, 2024, 10:55:29 AM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[April 01, 2024, 11:03:03 PM]

* IMT Calendar

May 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4
5 6 7 8 9 10 11
12 13 [14] 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

SimplePortal 2.3.5 © 2008-2012, SimplePortal