I don't see how these are umvc3 style?
All three chars maintain the traditional 6 button layout so there is no special S button, launching is the same as before MvC3. I've been meaning to make a list of my chars anyways so here it is...
Spidey:
* OTG Web Glide
* Ground (F+U) Web Glide
* Web Throw combos into itself in the corner or allows for dash & attack
* Web Throw combos into Maximum spider
* Web Throw can be followed up with an OTG Web Glide
* Maximum Spider time to "back wall" speed increase
* BNB C Lk, CMk, C Hk -> Web Ball... etc...
* BNB Lp, Lk, Mk -> Web Throw
* BNB C Lk, CMk, C Hk -> Web Swing + air 2 hit -> Webswing
* Spider Sting OTG into Crouch combo or back into launcher
Hulk:
* Gamma Charge QCF,P (As opposed to MvC2 charging)
* Gamma Wave B,F,P (As opposed to MvC2 QCF P)
* Jump MP has HP properties, while HP has S properties
* Ground H has one hit of super armor (not M though), can be pushed a second hit for launcher (as opposed to crouching HP)
* BNB 2 hit -> Gamma Charge... etc...
* Gamma Wave hits OTG
* Gamma Tsunami and Gamma Quake both hit OTG
* Gamma Crush Has invincibility
* Cancel Gamma Wave into Gamma Tsunami