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Author Topic: SFA3 Portraits  (Read 17980 times)

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Offline navs41

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Re: SFA3 Portraits
« Reply #125 on: February 12, 2021, 09:33:50 AM »
Marvelous sprite work as usual.

You know, Hawk is pretty big and Tizoc kinda falls into that range. An edited Captain America head, Tizoc torso with feathers, and Balrog legs might get it done.

A little off-topic: When you say striker I figure this is mostly having to code it into a character specifically. How hard would it be to devise a system that can be installed into M.U.G.E.N. and applied to any character configured to access it? Like it prompts you the same way like characters have Palette Selector or Groove Select at the start of the match. From there you have a sub selection folder in the game where you can load all the strikers you want. Imagine all the partial characters and one off animations ever made.

Thanks, man.

Yeah, Tizoc is pretty good and would be a different set of animations. I hate cleaning or reshading SNK, but I will give it a shot.

The idea for this striker is to use Hawk & Dove together. Each one in opposite sides of the screen, emmiting energy that would give variable bonuses for attack and defense (depending on the distance). So only intro/outro, gethits and stance would be required. Their portrait is done, though I want to touch it up later on.

I have no idea how to make several strikers work, but Ilu and Z might have a clue on this customizable setup.

Offline O Ilusionista

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Re: SFA3 Portraits
« Reply #126 on: February 12, 2021, 09:42:00 AM »
That is awesome!

Offline navs41

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Re: SFA3 Portraits
« Reply #127 on: February 12, 2021, 05:07:05 PM »


Anyone up to try some colors?
Recipe: Ruby Heart (legs), Jill (upper), Joker (Savage Reign, hair), Zoids (rifle with strap)

Edit: After Harbinger's advices :)
Harper Row/Bluebird with less baggy pants, +2 shades on hair, boots and trousers, smaller pouch, taser remixed.



And Lance's Tizoc idea. It works great, but the forearms and hands have to be changed somehow, in this case I used Martian Manhunter, which is scratch + Urien + Guile, and Khan's hand from the previous frankensprite.



Everything blends pretty good with Batzarro's color style.
« Last Edit: February 12, 2021, 09:53:55 PM by navs41 »

Offline navs41

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Re: SFA3 Portraits
« Reply #128 on: February 15, 2021, 08:14:40 PM »


Easy base if no cape is used. DFO big male fighter for upper body, CapCom for legs, Cyke for boots, Moriya Minakata for cloth (hood is scratch). Pouches are scratch, DocDoom resized pouches for holsters.

And Wild Dog. Mask, eyes and hair were done a while ago. Traced, changed pistol to Uzi, modified into Jatimatic.

« Last Edit: February 17, 2021, 10:42:49 PM by navs41 »

Offline malevka2

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Re: SFA3 Portraits
« Reply #129 on: February 18, 2021, 06:55:18 AM »
 :cool :thumbsup: :w00t: :Terry


Offline navs41

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Re: SFA3 Portraits
« Reply #130 on: February 18, 2021, 08:47:25 AM »
One edit for fun.



I don't... sing

Offline navs41

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Re: SFA3 Portraits
« Reply #131 on: March 07, 2021, 07:35:01 AM »
Revisiting Anarky with different legs (3DS Frieza), smaller body and style closer to Arkham games



Offline navs41

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Re: SFA3 Portraits
« Reply #132 on: March 28, 2021, 07:03:53 AM »

Offline O Ilusionista

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Re: SFA3 Portraits
« Reply #133 on: March 28, 2021, 10:49:29 AM »
Nice work!

Offline navs41

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Re: SFA3 Portraits
« Reply #134 on: April 02, 2021, 03:06:04 PM »

Offline O Ilusionista

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Re: SFA3 Portraits
« Reply #135 on: April 03, 2021, 09:41:41 AM »
Oh, cool!

Offline navs41

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Re: SFA3 Portraits
« Reply #136 on: April 05, 2021, 09:57:53 PM »
Thanks, man. Here's a simple recipe for those inspired by Falcon & WS.


Offline navs41

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Re: SFA3 Portraits
« Reply #137 on: September 01, 2021, 04:05:23 AM »

Offline O Ilusionista

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Re: SFA3 Portraits
« Reply #138 on: September 03, 2021, 09:19:51 AM »
Nice!

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