Infinity MUGEN Team

IMT Projects => Mega Man: Robot Master Mayhem => Topic started by: Spidermew on October 29, 2010, 07:54:30 PM

Title: MM:RMM Offical Suggestion Thread
Post by: Spidermew on October 29, 2010, 07:54:30 PM
Feal free to use this thread to share ideas, and give suggestions and talk about what you would ike to see in the project.  :thumbsup:

Just follow the rules, and dont "demand" a character to be made.

Title: Re: MM:RMM Offical Suggestion Thread
Post by: Invader Dooms on October 29, 2010, 11:46:55 PM
Yes! Thanks to the Infinity Mods for allowing this!

Personally, with all the great Robot Masters thrown around and made into characters, I'd really like to see Freeze Man, from Mega Man 7 get in. I've got some really great ideas for hypers, like, him forming a large block of ice in the ground, and then kicking it with enough force to send it barreling toward his opponent. Another involves him forming large icicles on his hands and hitting the player many times with the sharp frozen implements.

We can also turn him into a bit of a silly character, since his taunt pose and general look just give him this air of wackiness. His love of dramatic and cool poses could make him quite the Large Ham where voicework is concerned. He's also one of the few Robot Masters that breaks the fourth wall since, in Mega Man 7, if you attack him with his own weapon, the entire game seems to freeze as Freeze Man looks directly at the player as if mocking them. I think all of these combined could make him the Deadpool of RMM.

And if you're worried about him having a similar moveset to Ice Man, I can think of a lot of ideas to make him unique, mainly involving ice-coated limbs.

Any other ideas that want to be shared?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: M. Satoshy X on October 29, 2010, 11:58:46 PM
HI! I suggest that add to Gutsman MVC to the proyect! :) I've come a long way with the sprites I've created! and I think it's time to launch a Beth!  :o but I need to help me to tweak the sprites and with the codes!  \-/o  :thumbsup: :w00t:  ::salute:: :D

(http://i221.photobucket.com/albums/dd306/mastersatoshyx/gifintro.gif)(http://i221.photobucket.com/albums/dd306/mastersatoshyx/walkingdone.gif)(http://i221.photobucket.com/albums/dd306/mastersatoshyx/newgutsman.gif)(http://i221.photobucket.com/albums/dd306/mastersatoshyx/Gutsman%20MVC/gutselectro.gif)
:)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Fou on October 30, 2010, 04:56:03 AM
Very good idea for Freezeman  :w00t:
And it's true, GutsMan should be an important character in the game  ^-^ (is the most popular with cutman)
and besides, if it's in, we will have all the robot master from megaman1  :w00t:  :o (if we include Bombman)

And it should also robot from megaman 7 and 10
Title: Re: MM:RMM Offical Suggestion Thread
Post by: KudosForce on October 30, 2010, 07:31:34 AM
Since we're running the gamut of Classic series MM characters, it would be great if the Genesis Unit (Buster Rod G., Hyper Storm H. and Mega Water S.) from Wily Wars got included into the game.

I mean, not only do they have the potential to have a diverse moveset, but they also have that "Quirky miniboss squad" dynamic going on (e.g. Buster Rod G bickering with Mega Water S).

For those who don't know what they look like, here are some references:

http://www.themmnetwork.com/wiki/index.php?title=Buster_Rod_G (http://www.themmnetwork.com/wiki/index.php?title=Buster_Rod_G)
http://www.themmnetwork.com/wiki/index.php?title=Mega_Water_S (http://www.themmnetwork.com/wiki/index.php?title=Mega_Water_S)
http://www.themmnetwork.com/wiki/index.php?title=Hyper_Storm_H (http://www.themmnetwork.com/wiki/index.php?title=Hyper_Storm_H)

That said, I agree about Freeze Man and Guts Man. :thumbsup:
Title: Re: MM:RMM Offical Suggestion Thread
Post by: waluigimaster on October 30, 2010, 08:26:25 AM
If somebody could provide me with Sheepman sprites, then I could make him for RMM. I have many ideas ready, but I'm a bad drawer so I need someone else to provide sprites.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on October 30, 2010, 11:43:43 AM
Since we're running the gamut of Classic series MM characters, it would be great if the Genesis Unit (Buster Rod G., Hyper Storm H. and Mega Water S.) from Wily Wars got included into the game.

I mean, not only do they have the potential to have a diverse moveset, but they also have that "Quirky miniboss squad" dynamic going on (e.g. Buster Rod G bickering with Mega Water S).

For those who don't know what they look like, here are some references:

http://www.themmnetwork.com/wiki/index.php?title=Buster_Rod_G (http://www.themmnetwork.com/wiki/index.php?title=Buster_Rod_G)
http://www.themmnetwork.com/wiki/index.php?title=Mega_Water_S (http://www.themmnetwork.com/wiki/index.php?title=Mega_Water_S)
http://www.themmnetwork.com/wiki/index.php?title=Hyper_Storm_H (http://www.themmnetwork.com/wiki/index.php?title=Hyper_Storm_H)

That said, I agree about Freeze Man and Guts Man. :thumbsup:

I've had this idea before, but not only for the Genesis Unit, but for the Megaman Killers also.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Invader Dooms on October 30, 2010, 12:12:43 PM
Ya know, I just had a crazy idea. We're putting Wily in RMM, so...why not have Dr. Light, as well? He can drive a mecha, like, you have standard large, Guts Man or Napalm Man styled arms/legs, with Dr. Light's head? It'd make sure he'd be different from Wily, and we can make him mostly melee with some non-lethal weaponry, since he's as close to a pacifist as Mega Man can get.

Man...I'd love to see Sheep Man, and especially Splash Woman in RMM. Can't have a Robot Master "war" without the only Robot Mistress...And Sheep Man...He'd just be such a hilarious character to play as, along with Freeze Man. Can't think of many moves for him, though.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: KudosForce on October 30, 2010, 12:45:12 PM
I've had this idea before, but not only for the Genesis Unit, but for the Megaman Killers also.

Awesome. Glad to see we think alike. ;D

Oh, and let's not forget the Stardroids, either. I think they'd fit in nicely, as well.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Fou on October 30, 2010, 03:45:33 PM
Yeah the stardroid  :thumbsup:
it could do goods intros with Starman !!

if you know the fangame : Starman by Blyka
(click to show/hide)


(click to show/hide)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Manic on October 30, 2010, 04:36:18 PM
Ya know, I just had a crazy idea. We're putting Wily in RMM, so...why not have Dr. Light, as well? He can drive a mecha, like, you have standard large, Guts Man or Napalm Man styled arms/legs, with Dr. Light's head? It'd make sure he'd be different from Wily, and we can make him mostly melee with some non-lethal weaponry, since he's as close to a pacifist as Mega Man can get.

Man...I'd love to see Sheep Man, and especially Splash Woman in RMM. Can't have a Robot Master "war" without the only Robot Mistress...And Sheep Man...He'd just be such a hilarious character to play as, along with Freeze Man. Can't think of many moves for him, though.

BLue BoMBeR is actually working on a Splash Woman, though progress hasn't been shown lately.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=17843.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=17843.0)
http://www.infinitymugenteam.com/Forum_345/index.php?topic=29796.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=29796.0)

I thought that Nitroman would be an awesome idea for RMM, seeing as he's based on speed, and can be rivaled with Quickman. I was thinking he could have fast attacks, but weak ones, and can lead into combos faster than normal. He could also walk, turn into his motorbike mode when he runs, and do a wheelie for a special or hyper. Either way, really digging the ideas being posted here. :thumbsup:
Title: Re: MM:RMM Offical Suggestion Thread
Post by: TheClone45 on October 30, 2010, 08:33:50 PM
since i been working on crystalman,and fou working on starman, i desided that we need some MM5 Characters.

Charge Man
(http://img824.imageshack.us/img824/9576/chargeman.png)
By TheClone45 (http://profile.imageshack.us/user/TheClone45) at 2010-10-30

Napalm Man
(http://img121.imageshack.us/img121/7259/napalmmanmvc.png)
By theclone45 (http://profile.imageshack.us/user/theclone45) at 2010-10-30

Gyro Man
(http://img835.imageshack.us/img835/6522/gyromanmvc1.gif)
By theclone45 (http://profile.imageshack.us/user/theclone45) at 2010-10-30

and check out the air kick for crystalman!
(http://img541.imageshack.us/img541/1543/kick1.png)
By theclone45 (http://profile.imageshack.us/user/theclone45) at 2010-10-27
(http://img594.imageshack.us/img594/2517/kick2.png)
By theclone45 (http://profile.imageshack.us/user/theclone45) at 2010-10-27
(http://img441.imageshack.us/img441/2724/kick3.png)
By theclone45 (http://profile.imageshack.us/user/theclone45) at 2010-10-27
Title: Re: MM:RMM Offical Suggestion Thread
Post by: waluigimaster on October 31, 2010, 05:52:15 AM
There could be DocRobot from MM3 as a boss character. He can use loads of different weapons from MM2, maybe even some from other games....just an idea....
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Manic on October 31, 2010, 07:07:50 AM
(http://img705.imageshack.us/img705/5324/nitrofinal.png)
Nitroman should look a little something like this.. :P
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Fou on October 31, 2010, 07:10:23 AM
 :o :o  :w00t: :w00t:

Mega COOL !!!

a very good job !
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Manic on October 31, 2010, 07:25:45 AM
HI! I suggest that add to Gutsman MVC to the proyect! :) I've come a long way with the sprites I've created! and I think it's time to launch a Beth!  :o but I need to help me to tweak the sprites and with the codes!  \-/o  :thumbsup: :w00t:  ::salute:: :D

(http://i221.photobucket.com/albums/dd306/mastersatoshyx/gifintro.gif)(http://i221.photobucket.com/albums/dd306/mastersatoshyx/walkingdone.gif)(http://i221.photobucket.com/albums/dd306/mastersatoshyx/newgutsman.gif)(http://i221.photobucket.com/albums/dd306/mastersatoshyx/Gutsman%20MVC/gutselectro.gif)
:)

It's great that you're still working on Gutsman. You should probably make a sprite sheet and post them with Imageshack, since Photobucket makes BMP files into JPEG files for some reason. :-?? Either way, looks great. :thumbsup:
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Invader Dooms on October 31, 2010, 08:12:46 AM
Ya know, Manic, you're a good spriter, Waluigimaster likes to code...Why don't you two team up to make Nitroman or Sheep Man? I think that you two would make a good team!

This is just a suggestion, though. Not demanding you do it.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: waluigimaster on October 31, 2010, 08:59:44 AM
 :o That's a good idea!
Title: Re: MM:RMM Offical Suggestion Thread
Post by: KudosForce on October 31, 2010, 11:09:58 AM
That, is music to my ears.  8)

 It helps that Manic can rely on the Voice Acting Alliance, to find someone that can provide Nitro Man and Sheep Man with voices.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on October 31, 2010, 12:24:42 PM
Charge Man
(http://img824.imageshack.us/img824/9576/chargeman.png)
By TheClone45 (http://profile.imageshack.us/user/TheClone45) at 2010-10-30

Where did you found my old Chargeman? By any chance you found my Flameman as well?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Invader Dooms on October 31, 2010, 12:38:48 PM
Dude, there's like, an entire topic full of old Mega Man MvC edits...Somewhere in Show and Tell, I think.

Now that I've got Mega Man 9 on the brain, Galaxy Man would be a cool Robot Master to make as well. His space-ship design can make for a very neat, spinning-oriented character.

Or we could just make Top Man. *shrug*
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on October 31, 2010, 03:20:42 PM
There could be DocRobot from MM3 as a boss character. He can use loads of different weapons from MM2, maybe even some from other games....just an idea....

The DocRobot would be a cool idea.  I always liked that robot.  I know if I were to make him it would be something like this, I would probably remove the Crashbomb/Bubblecannon backback though.   ;D

(http://i645.photobucket.com/albums/uu177/lasp69/Doc-Robot_Laspacho.png)

It's great that you're still working on Gutsman. You should probably make a sprite sheet and post them with Imageshack, since Photobucket makes BMP files into JPEG files for some reason. :-?? Either way, looks great. :thumbsup:

I have already spoken with mastersatoshyx about Gutsman.   ;)
Cool Nitroman edit!

Lots of good idea's here.  Sheepman would be a funny robot too.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Manic on October 31, 2010, 03:27:29 PM
Ya know, Manic, you're a good spriter, Waluigimaster likes to code...Why don't you two team up to make Nitroman or Sheep Man? I think that you two would make a good team!

This is just a suggestion, though. Not demanding you do it.

Yeah, sort of have a lot on my hands at this moment, but as soon as all that's finished.. We'll see. ;)
Also, here's the MvC sprite topic for those who were wondering.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=15057.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=15057.0)

Also, URN made an awesome Strikeman sprite a while back on that topic, it looks awesome, so I felt like posting it here.
(http://i45.photobucket.com/albums/f63/UltraRoboninja/Strikeman.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: TheClone45 on October 31, 2010, 04:40:50 PM
nice sprite.  :thumbsup:

Post Merge: October 31, 2010, 04:53:21 PM
Where did you found my old Chargeman? By any chance you found my Flameman as well?

Here, also your flameman is there too.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=15057.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=15057.0)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on October 31, 2010, 07:02:48 PM
nice sprite.  :thumbsup:

Post Merge: October 31, 2010, 04:53:21 PM
Here, also your flameman is there too.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=15057.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=15057.0)

(http://zgteam.net/reploid/mkportal/modules/gallery/album/a_15.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: KudosForce on October 31, 2010, 08:31:25 PM
Ahh, good ol' Flame Man. I do distinctly recall that someone made a particularly good sprite of him, though it wasn't that one.

Of course, having him in would be fair. With his fixation on getting oil at regular intervals (thus, making him rather demanding), he'd be humorous enough to stand out among the other fire-based RMs.

Also, it would be extra-nice if someone could provide him with both English and Hindu voice-acting. He is a foreign robot, after all. ;)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Manic on October 31, 2010, 09:04:20 PM
The other Flameman edit was by Z999. It's a really spiffy looking one, too. :thumbsup: He also made really nice renditions of Flashman and Quint.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=15057.msg325172#msg325172 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=15057.msg325172#msg325172)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: KudosForce on October 31, 2010, 10:03:59 PM
That's the one. Ah, it would be heaven if someone did him in this way...
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Spidermew on October 31, 2010, 10:23:01 PM
You know who i think would be cool to have?
Turbo Man
http://www.youtube.com/watch?v=6kN2TDvP5rU# (http://www.youtube.com/watch?v=6kN2TDvP5rU#)
fight starts at 3:25

I li3k him cuz he's a transformer, but i dont think i could pull off doing him myself...
Title: Re: MM:RMM Offical Suggestion Thread
Post by: waluigimaster on November 01, 2010, 12:08:04 PM
I'd love to see a battle of Quickman Vs. Turboman!  :O*D
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Space (DCL) on November 01, 2010, 02:31:57 PM
Well since RMM is...meant to make characters have many different weapons. Name as many weapon moves from any megaman game and list them. For ideas purposes of course...
Title: Re: MM:RMM Offical Suggestion Thread
Post by: TheClone45 on November 01, 2010, 03:58:19 PM
You know who i think would be cool to have?
Turbo Man
http://www.youtube.com/watch?v=6kN2TDvP5rU# (http://www.youtube.com/watch?v=6kN2TDvP5rU#)
fight starts at 3:25

I li3k him cuz he's a transformer, but i dont think i could pull off doing him myself...

found it. by spiderslash
(http://img442.imageshack.us/img442/1695/mvcturboman.png)
By null (http://profile.imageshack.us/user/null) at 2010-11-01
Title: Re: MM:RMM Offical Suggestion Thread
Post by: LunaG on November 02, 2010, 01:22:08 AM
Does MM RMM have a storyline actually?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Manic on November 02, 2010, 02:43:58 AM
Back when it was XR, it had a storyline. It had to do with Wily creating a time portal, which brought the X universe into the Classic series time line. Quint was also supposed to be involved with the portal, as well.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on November 02, 2010, 11:52:44 AM
In my opinion, a story like the one in Megaman 8-Bit Deathmatch is enough!

http://www.youtube.com/watch?v=cZuonsQJLak# (http://www.youtube.com/watch?v=cZuonsQJLak#)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on November 02, 2010, 01:22:59 PM
i was told the story but i forgot it. I only been working on the Quint aspect of the story. Quint is the reason for everyone beyond the original Mega Man series being in the game.

I really need to know all of the future character involved in the project. Im using these character to inspire some of Quints Attacks.


Edit: Like the Quint adapter will have influence from Tron  >:D
Title: Re: MM:RMM Offical Suggestion Thread
Post by: waluigimaster on November 02, 2010, 04:25:11 PM
Well, I'd like to create Sheepman, but I'm a bad drawer so I can't create any sprites myself :(
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Royal_Squat on November 03, 2010, 02:27:58 PM
Well, I'd like to create Sheepman, but I'm a bad drawer so I can't create any sprites myself :(

If You want. I can start a sprite sheet for Sheep Man. I just need some resources. Like Pictures of his portrait.  or Maybe a sprite sheet from MM10. I wouldn't mind doing all the work.

*UPDATE*

I have been spending, long hour in the Lab working on a boat load of Secret projects, but I manage to squeeze this on in for you Walugimaster. Hope you like it this is just the base.
(http://img222.imageshack.us/img222/1555/45031533.jpg) (http://img222.imageshack.us/i/45031533.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
 
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Invader Dooms on November 15, 2010, 06:58:23 PM
I don't mean to nitpick, but I think you should redo these.

Sheep Man is usually always hunched over, to make him look more round and sheep-like. I just think that making him stand up straight just doesn't fit with him.  :-??
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on November 15, 2010, 07:28:16 PM
I don't mean to nitpick, but I think you should redo these.

Sheep Man is usually always hunched over, to make him look more round and sheep-like. I just think that making him stand up straight just doesn't fit with him.  :-??
agreed

(http://mediabreach.com/wp-content/uploads/2010/03/SheepMan.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Royal_Squat on November 16, 2010, 02:51:21 PM
I don't mean to nitpick, but I think you should redo these.

Sheep Man is usually always hunched over, to make him look more round and sheep-like. I just think that making him stand up straight just doesn't fit with him.  :-??

Oh no feel free. I could use the feedback. He was a rushed copy I did late one night. Think of it as drawing with my eyes close.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Fou on November 16, 2010, 03:07:20 PM
I can try to make Sheep Man too?  :-"
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Invader Dooms on November 16, 2010, 04:26:39 PM
Dude, this is just the suggestion thread. Pretty sure you can make a sprite or two.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on November 16, 2010, 04:30:45 PM
I can try to make Sheep Man too?  :-"
hows slash man coming?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Royal_Squat on November 16, 2010, 05:40:29 PM
I can try to make Sheep Man too?  :-"

I think I smell a Community W.I.P.  :-??
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on November 16, 2010, 07:35:24 PM
I think I smell a Community W.I.P.  :-??
you should know as well as me these start out strong ......
Title: Re: MM:RMM Offical Suggestion Thread
Post by: TheClone45 on November 16, 2010, 11:59:40 PM
Ya know, I just had a crazy idea. We're putting Wily in RMM, so...why not have Dr. Light, as well?

good idea. but why not add mr. x and dr. cossack?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: KudosForce on November 17, 2010, 06:56:50 AM
I thought about suggesting Dr. Cossack myself, but since I assume that a lot of time passed between MM4 and MM10, his daughter ought to be a lot older now (if she does show up in his ending, that is).

As for Mr. X...Although he and Wily are really the same guy, this idea might be crazy enough to work! ;D The X Crusher does need some love, after all.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on November 17, 2010, 10:20:17 AM
I thought about suggesting Dr. Cossack myself, but since I assume that a lot of time passed between MM4 and MM10, his daughter ought to be a lot older now (if she does show up in his ending, that is).

As for Mr. X...Although he and Wily are really the same guy, this idea might be crazy enough to work! ;D The X Crusher does need some love, after all.

Why not?

Why not?

In fact, I've tried to make Cossack a long time ago, he would use a flying machine with floating hands.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: waluigimaster on November 17, 2010, 11:12:34 AM
I can try to make Sheep Man too?  :-"
Of course!
Title: Re: MM:RMM Offical Suggestion Thread
Post by: KudosForce on November 17, 2010, 01:34:10 PM
Why not?

Why not?

In fact, I've tried to make Cossack a long time ago, he would use a flying machine with floating hands.

To be fair, I do like the possibility of him being in, as long as one takes small details into account (as I've pointed out). By all means, I'd like to see the results. :O*D

Although, the machine does need to share a few design similarities with the Cossack Catcher.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Fou on November 17, 2010, 04:10:41 PM
hows slash man coming?

For the moment, I have make just this ...  :(

(http://img87.imageshack.us/img87/9086/standy.gif)
(http://img713.imageshack.us/img713/976/slashman.png)

I'm very sorry to be so slow ...  :(
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on November 17, 2010, 04:47:22 PM
For the moment, I have make just this ...  :(

(http://img87.imageshack.us/img87/9086/standy.gif)
(http://img713.imageshack.us/img713/976/slashman.png)

I'm very sorry to be so slow ...  :(
thats going to be a REALLY HARD character to animate.  ???
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on November 17, 2010, 06:41:49 PM
thats going to be a REALLY HARD character to animate.  ???

I would suggest actually using wolverines hands and blades so it will be easier.  Wolverines hands are actually the exact same size as megaman.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Spidermew on November 17, 2010, 08:47:34 PM
Wolverene's claws jiggle though. Because he's organic and they would wabble a bit in his arms; there would be some problems using Logan's hands for a robot.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on November 17, 2010, 09:26:23 PM
Wolverene's claws jiggle though. Because he's organic and they would wabble a bit in his arms; there would be some problems using Logan's hands for a robot.
isnt there a wolvy on imt that dosent have jello claws.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Manic on November 17, 2010, 10:06:49 PM
isnt there a wolvy on imt that dosent have jello claws.

Are Bone Claw Wolverine's claws different compared to regular Wolverine?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Jelux Da Casual on November 17, 2010, 10:37:15 PM
Boneclaw Wolverine has a slightly longer reach, but has less Hyper attacks then his counter-part.

He lacks the "Weapon X" Hyper (It's actually Fatal Claw, but I've always felt Capcom mixed those names up.)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Royal_Squat on November 20, 2010, 06:32:45 PM
you should know as well as me these start out strong ......

...and kinda stand still for a while.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on November 20, 2010, 08:04:02 PM
...and kinda stand still for a while.

yep people fall out one after another. But its cool tho cause that leads to a strong start and all that is needed to finish is one. Besides it better to have some help then no help is what i tell myself......
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Royal_Squat on November 22, 2010, 08:49:14 AM
yep people fall out one after another. But its cool tho cause that leads to a strong start and all that is needed to finish is one. Besides it better to have some help then no help is what i tell myself......

Yeah, I totally agree. I saw that your taking a break from Axl for a while. Are you going to start working on Quint? I was going to ask you if I could make Quints SFF file and stuff with the RMM Template. It's just a suggestion. If you need any help just P.M. me.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on November 22, 2010, 07:48:12 PM
Yeah, I totally agree. I saw that your taking a break from Axl for a while. Are you going to start working on Quint? I was going to ask you if I could make Quints SFF file and stuff with the RMM Template. It's just a suggestion. If you need any help just P.M. me.

I never stopped working on Quint. Im just more Axl driven.  Im taking this week off cause i spent 5 days morning to night tieing up things with Axl. Dont want to get burnt out. If you want to work in Quint thats on you. Its a forum project. Im just spritting and making sure he's makes it to the finish line. Some where down the line he'll get coded.

Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on November 22, 2010, 07:51:20 PM
There are a few characters done already that are waiting to be coded.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Royal_Squat on November 27, 2010, 05:58:54 PM
Just let me know what need to be done. :)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on November 30, 2010, 05:21:49 PM
Well, initially, the original Project-XR was going to have the characters do what was called and "EXE-Out", where they would transform into the BN version of themselves either for a duration of time or as a Hyper move. So yeah, having him transform into his EXE version is not out of the question at all.
so this game inst following a time line ether? Not trying to be a butt but then couldnt some one do captain N mega man then?.........


So is this game sourcing from all mega man material?



Title: Re: MM:RMM Offical Suggestion Thread
Post by: alec masta on November 30, 2010, 05:30:25 PM
How About Some Robot Masters From MegaMan 8

Title: Re: MM:RMM Offical Suggestion Thread
Post by: Jelux Da Casual on November 30, 2010, 05:38:03 PM
How About Some Robot Masters From MegaMan 8



We do have Tengu Man in the works, but atm he is the only so far being represented from MM8.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on November 30, 2010, 10:58:31 PM
so this game inst following a time line ether? Not trying to be a butt but then couldnt some one do captain N mega man then?.........


So is this game sourcing from all mega man material?


For the moment we are just using MM1-10, Gameboy,  MMandBass, MMX, Tron, Wily Wars for characters.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Spidermew on December 01, 2010, 07:52:09 AM
LOL though it would be funny to have the captin N mega man in there lol
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Tha Lando ( Le CROM ) on December 01, 2010, 09:43:57 AM
something i been wondering , bu i am not sure if it was menioned before ( i didnt think i saw it in any back posts so far) but in he game are all the characters going to have special intro with each other relative to the elements they possess? say like Fireman and Woodman as an example?  :-?? just askin.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: SSOmega11 on December 01, 2010, 06:33:04 PM
Hi. Im new here. im looking forward to this megaman project of yours. I must ask, do you think u guys should put zero (Megamanzero style) and Omega Zero in the game. I puted them in my personal roster for the game. i was thinking about it. Fun fact: Omega zero is one of my favorite Megaman charaters. :)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Spidermew on December 01, 2010, 07:14:01 PM
I personally hate the design for Zero in the Mega Man Zero searies. I prefer the clasic Zero design form the MMX games.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Jelux Da Casual on December 01, 2010, 07:41:56 PM
so this game inst following a time line ether? Not trying to be a butt but then couldnt some one do captain N mega man then?.........


So is this game sourcing from all mega man material?

You're reading too far into the concept. EXE-Out is just a move. For instance, Quint doesn't have a battle network counterpart, so he wouldn't have a hyper for one. Zero however does, so theoretically, he could have the hyper if someone made it for him.

Besides, you're thinking more dimension hopping than time-line crossing anyways.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on December 01, 2010, 07:50:13 PM
You're reading too far into the concept. EXE-Out is just a move. For instance, Quint doesn't have a battle network counterpart, so he wouldn't have a hyper for one. Zero however does, so theoretically, he could have the hyper if someone made it for him.

Besides, you're thinking more dimension hopping than time-line crossing anyways.
(http://fc07.deviantart.net/fs71/f/2010/267/4/9/quint_exe___battle_idle_by_mastervir-d2zezsk.png)

and emblem
(http://fc09.deviantart.net/fs12/i/2006/278/2/1/Quint_exe__s_Navi_Emblem_by_RandyPandy.png)

 >:D

he has a megaman zero form too. lol
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Jelux Da Casual on December 01, 2010, 08:49:24 PM
Well, if you wanna make one up, by all means, more bang for the buck right?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on December 01, 2010, 08:54:59 PM
Well, if you wanna make one up, by all means, more bang for the buck right?

that was a joke lol   i found that on deviant art.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Royal_Squat on December 02, 2010, 02:35:42 AM
I was filling in my roster the other night and using random selects for the chars that we did have yet and I can to a very interesting point, we only have enough room to put boss robots from MM thru MM4 including Megaman and Protoman. theres just not enough room.

on a side not I don't know what the Exe-out thing is all about, but I came across it with a copy of Magnetman I have I think its a cool concept but a little to much for this time line. If we did the we would some how have to incorporate the Net Navi Operators. ? or would we?
We do have Tengu Man in the works, but atm he is the only so far being represented from MM8.

we're also working on Duo, I don't know if you consider him a robot master, but you do fight him as a boss in MM8
 
Title: Re: MM:RMM Offical Suggestion Thread
Post by: waluigimaster on December 02, 2010, 02:32:14 PM
Will the boss characters be playable? Because in my opinion I don't think they should be. (We could always make the character icons not visible of the select screen, and in a position that isn't possible to get to - but this will mean not having a random select button.)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Ganbare-Lucifer on December 02, 2010, 03:26:32 PM
I Wonder if Pharaoh Man will be there... because it's my favourite Mega Man Character, and i see in another post some image gifs showing him in the game...
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on December 02, 2010, 04:10:33 PM
I Wonder if Pharaoh Man will be there... because it's my favourite Mega Man Character, and i see in another post some image gifs showing him in the game...
yeah he will be in the game.  He's being made by Ex.  Check the robot masters section for his thread.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Jelux Da Casual on December 02, 2010, 04:33:46 PM
on a side not I don't know what the Exe-out thing is all about, but I came across it with a copy of Magnetman I have I think its a cool concept but a little to much for this time line. If we did the we would some how have to incorporate the Net Navi Operators. ? or would we?
we're also working on Duo, I don't know if you consider him a robot master, but you do fight him as a boss in MM8
 

Well, Magnetman's EXE Hyper is a bit much cause it involves extra motion sprites and time limits and stuff. The original concept would be something like this: Example, Megaman connects with the hyper, Transforms into his EXE, does like Lifesword or Gigadeath or something, then changes back.

Also, yeah. I wasn't thinking about Duo as a robot master. I mean as far as masters go, so far Tengu Man is the only one being worked on.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Ganbare-Lucifer on December 02, 2010, 04:38:48 PM
Quote
yeah he will be in the game.  He's being made by Ex.  Check the robot masters section for his thread.

but he isn't come back to post a actualization for Pharaoh Man...

so i think he isn't be released...
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Spidermew on December 02, 2010, 04:52:27 PM
Ex has just been busy with real life; when he can im sure he'll get back to it.  :thumbsup:
Title: Re: MM:RMM Offical Suggestion Thread
Post by: SSOmega11 on December 03, 2010, 04:56:49 PM
I may decide to show my sprite work to help put with this project.

Post Merge: December 03, 2010, 05:11:53 PM
Here is tornado man (http://)

Post Merge: December 03, 2010, 05:15:53 PM
Here is tornado man [Its Tornado man!][*.bmp]
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Spidermew on December 03, 2010, 08:05:32 PM
(http://i6.photobucket.com/albums/y214/SpiderMew/OtherImages/How2postImage.jpg)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: alec masta on December 05, 2010, 12:32:20 PM
Dynamo Man Would Be A Cool Idea

(http://images4.wikia.nocookie.net/megaman/images/thumb/3/35/Mmbdynamoman.jpg/300px-Mmbdynamoman.jpg)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Fou on December 05, 2010, 12:34:27 PM
Yeah a got idea !
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Royal_Squat on December 05, 2010, 04:35:34 PM
Dynamo Man Would Be A Cool Idea

(http://images4.wikia.nocookie.net/megaman/images/thumb/3/35/Mmbdynamoman.jpg/300px-Mmbdynamoman.jpg)

I think some one already made Sprites for him as a helper. He jumps in throws some lighting bolts and jumps back out. I can't remember who made him. I'm not sure if the are any Rockman and Forte Master Robots being made.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Manic on December 05, 2010, 07:57:10 PM
(http://img232.imageshack.us/img232/6476/dynamo.gif)
He's Elecman's helper, not sure who made the sprites though.

(http://mobmg.photobucket.com/albums/v99/McCready/shok.gif)
Also, Laspacho, is McCready still working with you on this Cloudman? He posted this a while back at SGM. I thought it was pretty cool.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: TheClone45 on December 05, 2010, 08:28:37 PM
NICE CLOUDMAN.....  @-)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Royal_Squat on December 05, 2010, 09:34:26 PM
(http://img232.imageshack.us/img232/6476/dynamo.gif)
He's Elecman's helper, not sure who made the sprites though.

(http://mobmg.photobucket.com/albums/v99/McCready/shok.gif)
Also, Laspacho, is McCready still working with you on this Cloudman? He posted this a while back at SGM. I thought it was pretty cool.

I'll find out who made him now that I know he is Elecmans helper.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on December 05, 2010, 11:29:18 PM
Gate made the Dymoman sprites.

I spoke with McCready about Cloudman and working with him on it but it just kinda never happened.  I am still interested in it, who knows maybe one day.

Title: Re: MM:RMM Offical Suggestion Thread
Post by: Royal_Squat on December 06, 2010, 01:20:07 PM
Yeah The Elecman I have was made by O Ilusionista & AkitoSama
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Jelux Da Casual on December 06, 2010, 02:11:40 PM
Yeah The Elecman I have was made by O Ilusionista & AkitoSama
and Laspacho
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Spidermew on December 06, 2010, 03:21:32 PM
I cant get this music out of my head!

Its related to the topic.

I suggest you all listen to it.

http://www.youtube.com/watch?v=dGvqMXYhYhU# (http://www.youtube.com/watch?v=dGvqMXYhYhU#)

http://www.youtube.com/watch?v=VspS8m2yatQ# (http://www.youtube.com/watch?v=VspS8m2yatQ#)

http://www.youtube.com/watch?v=lAysZ92B6aI# (http://www.youtube.com/watch?v=lAysZ92B6aI#)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: alec masta on December 07, 2010, 04:48:50 PM
Hey Is Anyone Working On GutsMan And QuickMan?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on December 07, 2010, 06:03:57 PM
Hey Is Anyone Working On GutsMan And QuickMan?

mastersatoshyx is working on gutsman

Quickman was being worked on by Zero buy aint no news on that wip in a year.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: M. Satoshy X on December 07, 2010, 07:00:43 PM
Hey!!! gutsman needs a coder!! I'm doing the last details for Gutsman (normal movements ), but I have a few touches with the supers, I mean, Gutsman would be ready to launch as Beth without supers!!  \-/o  :)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on December 07, 2010, 09:57:34 PM
Hey!!! gutsman needs a coder!! I'm doing the last details for Gutsman (normal movements ), but I have a few touches with the supers, I mean, Gutsman would be ready to launch as Beth without supers!!  \-/o  :)

Send him my way so I can check him out when you finish up the sprites.   :thumbsup:
Title: Re: MM:RMM Offical Suggestion Thread
Post by: TheClone45 on December 23, 2010, 12:44:08 PM
Shade Man and Frost Man should be in the RMM!
(http://img80.imageshack.us/img80/7479/251pxmm7shademan.jpg)
By theclone45 (http://profile.imageshack.us/user/theclone45) at 2010-12-23

(http://img23.imageshack.us/img23/5434/386pxfrostmanbq.png)
By theclone45 (http://profile.imageshack.us/user/theclone45) at 2010-12-23
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Manic on December 23, 2010, 06:13:55 PM
Well, Shademan's being made by DarkTalbain, which was originally started by Laspacho, but DT's been busy lately, and not much has been posted on him. Here's the original topic for him: http://www.infinitymugenteam.com/Forum_345/index.php?topic=19865.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=19865.0) (Don't necro it, please. It's almost been two years since it was posted in.)
And as for Frostman, Laspacho was working on him as well, but lost all of his work on him.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on December 23, 2010, 06:24:23 PM
DT unfortunately never actually started work on Shademan to my knowledge.  I'll post the sprites I completed later, so if someone wants to work on him they are welcome to it.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Royal_Squat on December 24, 2010, 03:15:39 PM
DT unfortunately never actually started work on Shademan to my knowledge.  I'll post the sprites I completed later, so if someone wants to work on him they are welcome to it.

I'll take the job. I'm dropping all my previous statements about the Megaman Killers. ( I'm going to release the work I have for them as Community projects so everyone can join in.) I'm still working on the Sprites for Duo and Sheepman. I need a break from them so I wouldn't mind.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: TheClone45 on December 25, 2010, 05:54:41 PM
I'll take the job. I'm dropping all my previous statements about the Megaman Killers. ( I'm going to release the work I have for them as Community projects so everyone can join in.) I'm still working on the Sprites for Duo and Sheepman. I need a break from them so I wouldn't mind.

wait, you're doing sheepman? 
Title: Re: MM:RMM Offical Suggestion Thread
Post by: ExeLord on December 25, 2010, 06:39:18 PM
I was thinking about who would I like to see in game, my favs that wasn't already made or being worked on are Burnerman, Pirateman and Swordman. There already Fireman and Heatman so Burnerman probably won't be made, Pirateman is hard to make original... so Swordman!
(http://i53.tinypic.com/1zbuplj.jpg)
He should be in the game :) he's kinda unique, he would be second character with sword(first is Zero) and ideas for him could be taken from many sword-wielders from other games like Last Blade or Samurai Showdown. He's like classic answer to Zero. Though I dunno who will take it, everybody's busy with own characters, but he could be great character ^^
Hope somebody will make him.
P.S. there's christmas a game at sprites-inc! http://sprites-inc.co.uk/xmasinc/ (http://sprites-inc.co.uk/xmasinc/)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: TheClone45 on December 26, 2010, 12:41:21 AM
I was thinking about who would I like to see in game, my favs that wasn't already made or being worked on are Burnerman, Pirateman and Swordman. There already Fireman and Heatman so Burnerman probably won't be made, Pirateman is hard to make original... so Swordman!
(http://i53.tinypic.com/1zbuplj.jpg)
He should be in the game :) he's kinda unique, he would be second character with sword(first is Zero) and ideas for him could be taken from many sword-wielders from other games like Last Blade or Samurai Showdown. He's like classic answer to Zero. Though I dunno who will take it, everybody's busy with own characters, but he could be great character ^^
Hope somebody will make him.
P.S. there's christmas a game at sprites-inc! http://sprites-inc.co.uk/xmasinc/ (http://sprites-inc.co.uk/xmasinc/)

he would make a great rival with blademan :)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: ExeLord on December 26, 2010, 06:37:19 AM
he would make a great rival with blademan :)
Oh, I've totally forgot about mm10's bosses  o.O# though I hadn't played in mm9 and mm10 :P
Watched video with Blademan and still want Swordman more :)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Fou on December 27, 2010, 03:26:01 PM
I have find this on deviantart !
That's guy, he make (with flash) the moveset of different megaman character !!!
Wily, Bass, Megaman, Protoman, Bass.exe
and he intends to make another!

http://availation.deviantart.com/gallery/ (http://availation.deviantart.com/gallery/)

We can use this for make sprites and moveset for futur megaman characters !!!
Wily is very not bad !!!
Title: Re: MM:RMM Offical Suggestion Thread
Post by: KudosForce on December 27, 2010, 05:30:52 PM
I must admit, those movesets are pretty impressive! :o In fact, I think the Wily shown there is MUCH better than the one that was getting done, here.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Space (DCL) on December 31, 2010, 03:17:06 AM
One thing i would also suggest...no not just suggest but STRONGLY suggest...

The Get Hit Sprites...I've seen a few characters that have only 1 or 2 hit sprites for both High and Low. That's not really good at all. Take a look at Roll, she only has 1 frame for all her Low and High get hit sprites. She's poorly animated and it really bothers me and i know others as well to see poor animation...

What needs or could be done is edit every single one of Megaman's get hit sprites to look like the desired character. Each character should at least have the same type of falling and stand/crouch hit animations. Please take a look at the source game (MvC1) to see how the get hits are animated for Megaman.

That's all I would suggest...for now maybe...
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Tha Lando ( Le CROM ) on December 31, 2010, 03:25:17 AM
I must admit, those movesets are pretty impressive! :o In fact, I think the Wily shown there is MUCH better than the one that was getting done, here.

i have to say yeah that wily looks extra hot right there but for some really good reason , my eyes are tellin me thats not a sprite sheet as much as it looks like an art drawn demo sheet. we used to do those back in the day as mockups before the actual sprite works began. i could be very very wrong but yo if that an actual sprited sheet, whoever did that, has insane skills. But hellz the sprite one here, aint nothin to sneeze at either. :thumbsup:
Title: Re: MM:RMM Offical Suggestion Thread
Post by: waluigimaster on December 31, 2010, 06:52:04 AM
I also think the characters should have better dizzy animations. Not all of them of course, but some of them just show up as a standing sprite without even a hitbox, and that really bothers me.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: KudosForce on January 03, 2011, 05:55:54 PM
From the looks of it, those are sprite outline drawings, and not actual sprites. I thought that was obvious at first glance. :-??
Title: Re: MM:RMM Offical Suggestion Thread
Post by: MaverickZr0 on January 09, 2011, 08:39:40 PM
I was playing Megaman 2 earlier today and thought that Metalman would be cool if he had this move here at 2:27, as a level 3 hyper that's why it is a little extreme: http://www.youtube.com/watch?v=ATw6FAmeMdo# (http://www.youtube.com/watch?v=ATw6FAmeMdo#)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: shootYr. on January 09, 2011, 08:44:18 PM
I was playing Megaman 2 earlier today and thought that Metalman would be cool if he had this move here at 2:27, as a level 3 hyper that's why it is a little extreme: http://www.youtube.com/watch?v=ATw6FAmeMdo# (http://www.youtube.com/watch?v=ATw6FAmeMdo#)



I disagree. I think 5:25 would fit him allot better. It could be a chargeable move.
http://www.youtube.com/watch?v=ATw6FAmeMdo# (http://www.youtube.com/watch?v=ATw6FAmeMdo#)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: ExeLord on January 10, 2011, 01:10:52 PM
Sick stuff...
I want you to use "Go For It!" track from this album (http://www.themmnetwork.com/wiki/index.php?title=Capcom_Game_Soundtrack_-_Rockman_Battle_%26_Chase_(album)) as Forte's theme...
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on January 10, 2011, 06:26:47 PM
Waaaaay to violent for a Megaman character.   >:D
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Royal_Squat on February 15, 2011, 04:50:13 PM
This really isn't a suggestion, But I was wondering what was everyone suggestion on releasing a Duo Beta. I finished applying him to the RMM Template and I wanted to upload a beta. I not very good at coding and wanted to see what you coder could do with him. He still needs specials and personal move sets.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: HyperVoiceActing on February 15, 2011, 06:20:35 PM
I say we could use Availation's moveset for Wily but keep the craft Daeron made.

Also off topic, but anyone saw his newer one for the Silver Surfer? Awesome sause
Title: Re: MM:RMM Offical Suggestion Thread
Post by: UltraRoboninja on February 15, 2011, 07:17:27 PM
This really isn't a suggestion, But I was wondering what was everyone suggestion on releasing a Duo Beta. I finished applying him to the RMM Template and I wanted to upload a beta. I not very good at coding and wanted to see what you coder could do with him. He still needs specials and personal move sets.
I don't think anyone would turn down a beta of Duo, even if he had no moves. :thumbsup: Might even help people to come up with ideas.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Royal_Squat on February 16, 2011, 12:44:13 PM
That's what I was thinking. But, I have been looking for a place to host it. I finally found MediaFire and I currently hosting my work there. This is my first Char and I haven't spent much time going over Coding.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on February 17, 2011, 07:11:42 AM
Have anyone considered moving to 1.0? Just the fact that it never randomly crashes for no reason makes it worth the move!
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Royal_Squat on February 17, 2011, 12:33:53 PM
Have anyone considered moving to 1.0? Just the fact that it never randomly crashes for no reason makes it worth the move!

I thought about it. But a few of the Chars I downloaded are not Compatible. It some thing in there code the makes act all buggy. Like I have a Megaman Clone that Start with like 2% life and like 999Lv Energy.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: alec masta on April 03, 2011, 05:36:42 PM
This Would Be A Good Idea Foor A Intro Or Title Theme
http://www.youtube.com/watch?v=rF6l0d1-39A# (http://www.youtube.com/watch?v=rF6l0d1-39A#)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Afterthought on July 17, 2011, 12:27:28 AM
I've put up a volunteer post for Searchman from MM8. I hope I can get some sprites done soon. I'm glad this thread is here!
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Jelux Da Casual on July 21, 2011, 07:12:44 AM
(http://www.nineinchsandwich.com/wp-content/uploads/2011/05/MML3-Barrett.jpg)

THIS NEEDS TO HAPPEN IN MUGEN!
Title: Re: MM:RMM Offical Suggestion Thread
Post by: HyperVoiceActing on July 21, 2011, 10:39:05 PM
I know this probably doesn't fit with what you guys are doing here, but I really would like to see a Megaman Volnutt unlockable character.

If anything to properly mourn the death of Megaman Legends 3
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Tha Lando ( Le CROM ) on July 21, 2011, 10:47:28 PM

I cant wait to see whats more going on with this project.  what characters are you actually taking suggestions for or can be included? i know a couple .
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Jelux Da Casual on July 21, 2011, 11:15:50 PM
I know this probably doesn't fit with what you guys are doing here, but I really would like to see a Megaman Volnutt unlockable character.

If anything to properly mourn the death of Megaman Legends 3

dude, I kid you not, we're THIS close to making that happen.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: HyperVoiceActing on July 21, 2011, 11:21:37 PM
dude, I kid you not, we're THIS close to making that happen.
Really.

Can't wait to see the preview vid  :)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: TGM on July 22, 2011, 01:12:48 PM
I should be proud for my solarman cause it took me lots of focus


(http://img850.imageshack.us/img850/4333/solarmansprite.png) (http://img850.imageshack.us/i/solarmansprite.png/)

Ignored it if you want
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Afterthought on July 25, 2011, 01:14:12 PM
I've skimmed through this thread, and even though I've just begun work on Searchman, I've already thought of the possibility of making Junkman, Freezeman, Swordman, Turboman, and Mercury. These may be possible in the future.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: RamzaNeko on July 25, 2011, 10:41:16 PM
(http://www.nineinchsandwich.com/wp-content/uploads/2011/05/MML3-Barrett.jpg)

THIS NEEDS TO HAPPEN IN MUGEN!

(http://img847.imageshack.us/img847/5354/barrett.png)

I made this sprite of Barrett in tribute for Megaman Legends 3 community after Crapcom cancel it
Title: Re: MM:RMM Offical Suggestion Thread
Post by: HyperVoiceActing on July 25, 2011, 10:47:20 PM
His pants need to be darker. Other than that, it's flawless
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on July 26, 2011, 10:40:17 AM
what about tag to special attacks? Move that would only be usable when to characters are on a team? Megaman/ Proto, Zero/ Axl, Cut/ Guts, etc.?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: HyperVoiceActing on July 26, 2011, 10:54:22 AM
what about tag to special attacks? Move that would only be usable when to characters are on a team? Megaman/ Proto, Zero/ Axl, Cut/ Guts, etc.?
I actually like this idea. I already have an idea for Cut/Guts:
*Guts picks up Cut like a sword and charges forward impaling anyone in his way with Cut's blades
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on July 28, 2011, 12:56:43 PM
I actually like this idea. I already have an idea for Cut/Guts:
*Guts picks up Cut like a sword and charges forward impaling anyone in his way with Cut's blades
yeah sounds cool uses him like a sword or lance. I got some idea for match ups but not really brainstorming in case this idea is turned down.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Acey on July 28, 2011, 01:01:26 PM
I was thinking, in honor of Mega Man Legends 3, what if we closed down these threads and cancelled this project....

 \-/o

(click to show/hide)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on July 28, 2011, 01:09:20 PM
I was thinking, in honor of Mega Man Legends 3, what if we closed down these threads and cancelled this project....

 \-/o

(click to show/hide)

not funny <_<|...|
Title: Re: MM:RMM Offical Suggestion Thread
Post by: HyperVoiceActing on July 28, 2011, 02:56:37 PM
Yeah Ace. Too soon
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Acey on July 28, 2011, 03:00:05 PM
I could go back and edit my post to make it a Mega Man Universe joke... then would it be too soon?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on July 28, 2011, 03:53:15 PM
 no mega m an jokes. Its just hurts ok :'(
Title: Re: MM:RMM Offical Suggestion Thread
Post by: ExeLord on July 28, 2011, 03:59:39 PM
Oh, Acey, what have you done! Don't hurt our princess' feelings <_<|...|
But back on topic, what with that idea of team attacks? It'll give advantage if only certain pairs would be able to do so... So if implemented - all with all, but yeah, needs some brainstorming...
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on July 28, 2011, 05:45:42 PM
I think this is a nice idea and this is comething that could be implemented in a future version of RMM after the first release.  I'm not sure how the coding would work or if it's possible though, and of course new things would need to be sprited for each character.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: RamzaNeko on July 30, 2011, 11:51:45 PM
If anyone want to use my sprites for this project just PM me (including Zero/Axl/X).
Title: Re: MM:RMM Offical Suggestion Thread
Post by: KenFan9276 - Member of CROM on October 07, 2011, 07:15:01 PM
PhoenixWrightMan

...I'm being serious. >_>

(http://boards.adultswim.com/t5/image/serverpage/image-id/14768i9AA016D3FE27A79A/image-size/large?v=mpbl-1&px=600) (http://)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Space (DCL) on October 09, 2011, 03:29:31 PM
PhoenixWrightMan

...I'm being serious. >_>

(http://boards.adultswim.com/t5/image/serverpage/image-id/14768i9AA016D3FE27A79A/image-size/large?v=mpbl-1&px=600) (http://)

Okay this phoenix wright thing is really starting to get somewhat irritating...
Title: Re: MM:RMM Offical Suggestion Thread
Post by: OUTCOLD on October 11, 2011, 12:13:36 PM
ZERO. Not only would he be the perfect fit to the game, but all of mugen he is missing, we only got the zero that is no where near finished. I seen a few sprites of him already on this site and he really would look nice in the RMM.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Acey on October 11, 2011, 12:45:51 PM
Okay this phoenix wright thing is really starting to get somewhat irritating...

I'm still waiting to see a good Phoenix Wright sprite.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: G.P.O.A - GatlingPunchRalf on October 11, 2011, 01:06:12 PM
I'm still waiting to see a good Phoenix Wright sprite.
What about the ones from the actual game?  ;*))
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Ganbare-Lucifer on October 11, 2011, 07:02:58 PM
I was just thinking on a special guest for the Game...

could be a character that it's a robot too... and fights with Weapons, yeps... you know who...

here's his sprite:

(http://fc01.deviantart.net/fs70/f/2011/284/e/6/what__s_this_by_greasiggy-d4cjlek.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: ExeLord on October 11, 2011, 07:09:20 PM
Who's that and why he's needed?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Jelux Da Casual on October 11, 2011, 07:12:55 PM
Who's that and why he's needed?

"The Soldier from the Surface", The Hero from Cave Story.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Ganbare-Lucifer on October 11, 2011, 07:16:46 PM
Who's that and why he's needed?

His name is Quote, and it's from Cave Story, as Gangsta-Luxury said...

he it's needed because he isn't appear on M.U.G.E.N. there are no Cave Story Chars in the world, so why not bringing up to the M.U.G.E.N. world and as a unexcepted Special Guest?  :-??
Title: Re: MM:RMM Offical Suggestion Thread
Post by: KenFan9276 - Member of CROM on October 11, 2011, 07:36:29 PM
I'm still waiting to see a good Phoenix Wright sprite.

... LOL.

YOU WANT IT?

(http://bbsimg.ngfiles.com/14/18295000/ngbbs4963d141d3fb0.gif) (http://)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on October 11, 2011, 07:37:54 PM
His name is Quote, and it's from Cave Story, as Gangsta-Luxury said...

he it's needed because he isn't appear on M.U.G.E.N. there are no Cave Story Chars in the world, so why not bringing up to the M.U.G.E.N. world and as a unexcepted Special Guest?  :-??
His name is Quote, and it's from Cave Story, as Gangsta-Luxury said...

he it's needed because he isn't appear on M.U.G.E.N. there are no Cave Story Chars in the world, so why not bringing up to the M.U.G.E.N. world and as a unexcepted Special Guest?  :-??

I think thats a bad idea........
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Spidermew on October 11, 2011, 08:13:10 PM
If its not a megaman related character then its probably a bad idea for this game.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Tha Lando ( Le CROM ) on October 11, 2011, 08:27:35 PM
 ^^(PM)^

very very bad idea. has no relation to the project overall theme....mega man related.

cool sprite tho  :thumbsup:
Title: Re: MM:RMM Offical Suggestion Thread
Post by: ExeLord on October 11, 2011, 08:36:39 PM
Oh, I've played Cave Story, just hadn't recognized him like this :P
And I agree on that he shouldn't be there. ??? I want to fight with Tomahawk Man, Ilu is eager to code him, it would be much better to see him complete rather then seeing any of single sprites of hypothetical guest chars. C'mon we have 10 parts of classic MM games! Why we need any guest rather then MM related ones if there's far from all non guest ones done?
---
Wow, such an unanimity...
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on October 11, 2011, 08:46:39 PM
we have enough just stars anyway from the MM vers. Jst bring us the big chef bot.  :thumbsup:
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Ganbare-Lucifer on October 11, 2011, 08:54:02 PM
we have enough just stars anyway from the MM vers. Jst bring us the big chef bot.  :thumbsup:

bring here Cook Man?!?!  /:O (?)

but... whatever...

BTW: yes, okay, it was only a idea, you not want a Guest Star... right?

in that case... Ilu and Me will bring Tomahawk Man to M.U.G.E.N. World instead of Quote...  :thumbsup:
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on October 11, 2011, 09:15:56 PM
bring here Cook Man?!?!  /:O (?)

but... whatever...

BTW: yes, okay, it was only a idea, you not want a Guest Star... right?

in that case... Ilu and Me will bring Tomahawk Man to M.U.G.E.N. World instead of Quote...  :thumbsup:

Big Chief Bot o.O# so i missed the i  8=|
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Ganbare-Lucifer on October 11, 2011, 09:24:19 PM
Big Chief Bot o.O# so i missed the i  8=|

The "(?)" means that i'm actually joking about it...  <_<|...|
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on October 11, 2011, 09:29:35 PM
The "(?)" means that i'm actually joking about it...  <_<|...|
Oh  :-j    <_<|...|
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Jelux Da Casual on October 12, 2011, 12:40:57 AM
Side note: Quote would be a cool character to have in Mugen though. Plenty of weapons and Curly Brace and King for Strikers and stuff. I could see it being done.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Afterthought on October 15, 2011, 11:00:27 AM
 :'( I don't know who that is, but the sprite is A-okay in my book.

Back to Megaman for a hot second. I was thinking, since Rush is in RMM and he has Beat and Eddie to help him, why not have a Wily Bot team? Y'know, Metool, maybe a Gabyoall, Big Eye can come in to attack, something like that. I don't know if any of you guys like the idea, but it's a thought. I was inspired from reading Megaman Megamix.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Spidermew on October 15, 2011, 12:41:24 PM
:'( I don't know who that is, but the sprite is A-okay in my book.

Back to Megaman for a hot second. I was thinking, since Rush is in RMM and he has Beat and Eddie to help him, why not have a Wily Bot team? Y'know, Metool, maybe a Gabyoall, Big Eye can come in to attack, something like that. I don't know if any of you guys like the idea, but it's a thought. I was inspired from reading Megaman Megamix.

Well that is sorta the idea behind sniper joe, cept his help is in the form of other sniper joe types.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Afterthought on October 15, 2011, 01:12:13 PM
I know. But, I want it to be like the Rush Crew, how all of the robots are physically active at the same time. You are right about Sniper Joe, though.  :thumbsup:
Title: Re: MM:RMM Offical Suggestion Thread
Post by: RamzaNeko on November 01, 2011, 10:35:10 PM
ZERO. Not only would he be the perfect fit to the game, but all of mugen he is missing, we only got the zero that is no where near finished. I seen a few sprites of him already on this site and he really would look nice in the RMM.

How I said I done all the spritesheet.Some based on AlexCo but with permission! : p
Just need to make a color template and done.. I give the sprite for this project if wanted : )
It's already being used for CFAS but BlackOps making a ALT CVS shading for fit the game.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: alec masta on November 03, 2011, 09:23:36 PM
Is anyone working on a Splash Woman character?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: TGM on November 03, 2011, 10:55:10 PM
Is anyone working on a Splash Woman character?

BlueBomber
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Trinitronity on December 20, 2011, 08:08:02 AM
Is anyone working on WindMan? We need an martial arts expert!
(click to show/hide)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Oil Man on June 18, 2012, 12:18:43 PM
Hello, I've read the rules and I know this topic is a little old, but it's the one talking about suggestions.

I've seen some videos on youtube about this project and I've tried my hand on a character I think isn't worked on yet: Oil Man.

(http://img15.hostingpics.net/pics/783856OilMan.png)

I've used Mega Man as a base + the head & weapon of Oil Man from Mega Man Power Up.

I hope this character isn't already done  :)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Afterthought on June 18, 2012, 01:32:50 PM
Hello, I've read the rules and I know this topic is a little old, but it's the one talking about suggestions.

I've seen some videos on youtube about this project and I've tried my hand on a character I think isn't worked on yet: Oil Man.

(http://img15.hostingpics.net/pics/783856OilMan.png)

I've used Mega Man as a base + the head & weapon of Oil Man from Mega Man Power Up.

I hope this character isn't already done  :)

First off, welcome to the forum. Second, please try not to necrobump posts on any board. If a board hasn't been replied to in over a month, don't respond to it!  :rulez:
Third, that sprite is awesome. If you can do all of the sprites, Oilman can make the cut. But his head may need a little resizing.  :-??
Title: Re: MM:RMM Offical Suggestion Thread
Post by: HyperVoiceActing on June 18, 2012, 02:26:04 PM
Normally I'm against necrobumping, but he's offering his help and showing off something of contribution so I think he's okay

But yeah, nice sprite
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Spidermew on June 18, 2012, 02:38:58 PM
Hello, I've read the rules and I know this topic is a little old, but it's the one talking about suggestions.

I've seen some videos on youtube about this project and I've tried my hand on a character I think isn't worked on yet: Oil Man.

(http://img15.hostingpics.net/pics/783856OilMan.png)

I've used Mega Man as a base + the head & weapon of Oil Man from Mega Man Power Up.

I hope this character isn't already done  :)
^^(PM)^  That looks really good.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Oil Man on June 18, 2012, 03:25:44 PM
Thank you  :)

I'm sorry to "necrobump" this topic, I will create my own.  :rules:
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on June 18, 2012, 06:42:22 PM
I'm cool with a necrobump in this suggestion thread if it's something cool like this.  Especially since it is a suggestion thread.   ;)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Trinitronity on June 19, 2012, 04:17:37 AM
I hope, there's still nobody, who started on making WindMan...
...also, work on Topman has been frozen until I get an answer from O Ilusionista, since I have sent him Topman because of an glitch in his fourth hyper.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Ganbare-Lucifer on August 19, 2012, 09:56:19 PM
(http://fc01.deviantart.net/fs70/f/2012/232/8/7/mvc_blizzard_buffalo_sprite_by_greasiggy-d5btr3g.png)

I'm so surprised that no one started on a Maverick yet...  :-??
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Trinitronity on August 20, 2012, 03:00:39 AM
(http://fc01.deviantart.net/fs70/f/2012/232/8/7/mvc_blizzard_buffalo_sprite_by_greasiggy-d5btr3g.png)

I'm so surprised that no one started on a Maverick yet...  :-??
Actually, you're wrong.
Someone already made Chill Penguin.
But what's more important, is your sprite. Aside from some missing shading, that sprite really looks fine.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on August 20, 2012, 09:51:19 AM
Different from Robot Masters, there is not much of a base for mavericks, so most of time you have to draw them from scratch, just like this Blizzard Buffalo sprite of yours.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on August 20, 2012, 06:47:01 PM
(http://fc01.deviantart.net/fs70/f/2012/232/8/7/mvc_blizzard_buffalo_sprite_by_greasiggy-d5btr3g.png)

I'm so surprised that no one started on a Maverick yet...  :-??

Nice sprite!
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on August 20, 2012, 08:53:07 PM
Nice sprite!
agreed great line work. try adding some levels by shading it.  :Wink
Title: Re: MM:RMM Offical Suggestion Thread
Post by: leoalex50 on March 10, 2013, 07:20:05 AM
can anyone update megaman:rrm to mugen 1.0 please?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Trinitronity on March 10, 2013, 09:26:50 AM
MM:RMM is already for MUGEN 1.0
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rodimus_2316 on May 19, 2014, 04:40:45 PM
Could the Mega Man X to Mega Man Legends characters also be added to this game?  I'd just leave out Mega Man NT Warrior stuff, though. 
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on May 20, 2014, 06:00:05 PM
Right now it's just the original Megaman series with a salute to the X series.  The X series is tied to the original series anyways.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Trinitronity on June 21, 2014, 01:59:18 PM
Wait, wasn't Tron Bonne meant to appear in that game as well? <_<|...|
I also heard rumors about an IMT-made Volnutt, who would be then featured in RMM as well.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on June 21, 2014, 02:42:33 PM
Wait, wasn't Tron Bonne meant to appear in that game as well? <_<|...|
I also heard rumors about an IMT-made Volnutt, who would be then featured in RMM as well.
Volnutt is not to appear in game. Tron was schedule.....we'll have to wait to see if she make it in... :-??
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Uche_of_IMT on May 08, 2015, 06:56:47 PM
I am hoping that one of the Robot Masters from Mega Man 7-10 makes the cut.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on May 08, 2015, 08:14:27 PM
I am hoping that one of the Robot Masters from Mega Man 7-10 makes the cut.

If someone sprites it, why not?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Trinitronity on May 14, 2015, 06:14:29 AM
I originally wanted to make Shademan as well, but nobody wanted to give me a walking animation, telling me that his walk should be his wing flap.
That's what I wanted, too. But I need a walking animation for his intro and only for his intro.
Preferably a casual walk with his hands behind his back (I'm bad at describing the walk I need).
Title: Re: MM:RMM Offical Suggestion Thread
Post by: ExeLord on May 14, 2015, 07:10:07 AM
I don't remember him walking in any MM game, hopefully that's not my memory's fault, lol. Floating rather than walking is actually a neat feature of Shade Man. I still have this spritesheet of him Laspacho, Manic, Lynx and me were tackling, but it probably needs revamp rather than using as is. Size of Shade Man was improper and subject of discussion...(as far as I can remember I was resizing and fixing him, but that was so long ago that I can't remember how far I went with that and how good that was) :( Well, and his wings are not separated from body too ???
(click to show/hide)
Maybe someone will someday make him properly.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Trinitronity on May 14, 2015, 07:20:01 AM
I know that. However, you should read my post more carefully:
But I need a walking animation for his intro and only for his intro.
That's why I need the walking animation.
What exactly this intro will be about? That would be a surprise, but one different MUGEN creator would definitely recognize it immidiately.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on December 06, 2015, 03:20:23 PM
Bumping this for a good reason:
(http://orig07.deviantart.net/bfe6/f/2013/138/1/1/cvs_chillman_by_nds_silva-d65q2ku.gif)

I loved it.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: warecus on December 06, 2015, 03:29:10 PM
that does look great
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on December 06, 2015, 03:49:50 PM
Bumping this for a good reason:
(http://orig07.deviantart.net/bfe6/f/2013/138/1/1/cvs_chillman_by_nds_silva-d65q2ku.gif)

I loved it.

This is a really cool edit.  Is this a wip from someone or just this stance?  (I hope it's a wip)
If it's a full character I would love to eventually see him in Rmm.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on December 06, 2015, 03:54:26 PM
Its just an edit

And this is not bad either
(http://orig03.deviantart.net/350d/f/2012/051/6/7/team_sprite__blademan_by_danownsall122-d4bh9lr.gif)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: cheddarsworld on December 29, 2015, 02:07:23 AM
hello all. kind of been a lurker for a while, so I'm not new to seeing this project. however, from what I can tell, it looks like a hot mess. i'll explain.

what IS here, looks and plays great. you just have too many people doing their own thing. some of the WIP characters would be done or near done by now if there was a more concentrated effort. basicly, i'm suggesting you put some characters on hold, and have small groups concentrate on other characters. you could choose to work on the more popular ones, those that are closer to completion, or heck, just throw it up to a vote. maybe consider putting some characters on indefinite hold or canning them outright. outsourcing wouldn't be a bad idea either.

something will hopefully be done, since it looks like activity is relatively low. a little structure could go a long way.

anyway, that's my two cents and I figured i'd throw them into this here fountain and see what came of it.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on December 29, 2015, 10:55:55 AM
hello all. kind of been a lurker for a while, so I'm not new to seeing this project. however, from what I can tell, it looks like a hot mess. i'll explain.

what IS here, looks and plays great. you just have too many people doing their own thing. some of the WIP characters would be done or near done by now if there was a more concentrated effort. basicly, i'm suggesting you put some characters on hold, and have small groups concentrate on other characters. you could choose to work on the more popular ones, those that are closer to completion, or heck, just throw it up to a vote. maybe consider putting some characters on indefinite hold or canning them outright. outsourcing wouldn't be a bad idea either.

something will hopefully be done, since it looks like activity is relatively low. a little structure could go a long way.

anyway, that's my two cents and I figured i'd throw them into this here fountain and see what came of it.

Hello and welcome, Cheddarsworld.

Actually, we've been very active with this project in the last month. We have a set roster for the first beta already and we're working on organizing stuff up for it's eventual release.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: SSOmega11 on December 29, 2015, 02:29:30 PM
Hello and welcome, Cheddarsworld.

Actually, we've been very active with this project in the last month. We have a set roster for the first beta already and we're working on organizing stuff up for it's eventual release.

Sounds good.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on December 29, 2015, 02:39:31 PM
hello all. kind of been a lurker for a while, so I'm not new to seeing this project. however, from what I can tell, it looks like a hot mess. i'll explain.

what IS here, looks and plays great. you just have too many people doing their own thing. some of the WIP characters would be done or near done by now if there was a more concentrated effort. basicly, i'm suggesting you put some characters on hold, and have small groups concentrate on other characters. you could choose to work on the more popular ones, those that are closer to completion, or heck, just throw it up to a vote. maybe consider putting some characters on indefinite hold or canning them outright. outsourcing wouldn't be a bad idea either.

something will hopefully be done, since it looks like activity is relatively low. a little structure could go a long way.

anyway, that's my two cents and I figured i'd throw them into this here fountain and see what came of it.

Hello,
I have come to this conclusion myself.  I have already significantly trimmed the roster towards a first release and have those characters being worked on.  The other issue was I was lacking people who were interested in coding and finishing these characters.  I now have some kind people interesting in coding and helping.  In the past few months we have made some great strides, I just haven't posted about it.  :)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: cheddarsworld on December 29, 2015, 03:00:00 PM
well, it's good to know. it's just a shame to see that a project like top man hasn't been worked on in a while, yet someone had started breakman, who in all likelihood would turn out to be a protoman clone.

i'm not trying to say you guys' job is an easy one. I've tinkered with this stuff a bit myself, with nothing to show for it. and you're not even getting paid. you all do it because you WANT to, making it all the more amazing. I just think that maybe certain characters should have more focus and help than others. maybe if some of the people had more help on their end, good projects wouldn't get delayed/canned, since they wouldn't feel like they have to tackle it mostly alone. I've seen a good several projects get the can over the years that with the right help, wouldn't have. i'd hate to see that happen here, both as a mega man fan, and someone who appreciates the work that goes into a well done fan game.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on December 31, 2015, 04:39:31 PM
Hey guys, I've made some tests with Blademan. Take a look:

(http://s13.postimg.org/azsv0q9hj/Blade_anim.gif)

There are some clean needed, but is the result accepted?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: cheddarsworld on December 31, 2015, 05:30:41 PM
looks good to me, but he doesn't seem to match the standard set by other characters so far. kind of overshoots it imho. that's a pretty smooth idle... just how many sprites is that?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on December 31, 2015, 05:36:58 PM
Yeah, that is my doubt. But I can reduce the frame count (now its 10 frames).

Those are examples of what I did for other char. The left is the original, the right is the reduced one.
Less frames gives more "impact" feeling:
(http://s9.postimg.org/77ukne8pb/at2.gif) (http://s14.postimg.org/ktzsioj2p/at1.gif)

The same for Blademan
(http://s13.postimg.org/azsv0q9hj/Blade_anim.gif)(http://s1.postimg.org/nugtxf99b/Blade_anim2.gif)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: cheddarsworld on December 31, 2015, 09:27:35 PM
Yeah, that is my doubt. But I can reduce the frame count (now its 10 frames).

Those are examples of what I did for other char. The left is the original, the right is the reduced one.
Less frames gives more "impact" feeling:
(http://s9.postimg.org/77ukne8pb/at2.gif) (http://s14.postimg.org/ktzsioj2p/at1.gif)

The same for Blademan
(http://s13.postimg.org/azsv0q9hj/Blade_anim.gif)(http://s1.postimg.org/nugtxf99b/Blade_anim2.gif)

i'm no pro, but the frame cuts look better on both to me. maybe slow the speed on the bull bot's one just a little, but that's just my opinion. who or what is that bull bot anyway? I can tell it's MM related, but having played pretty much all of the mainstream MM games, I feel I should recognize him, but I don't... wait, is he a WIP blizzard buffalo? if so, what game did you get those sprites from? he looks to be perfect for a BB character base. I don't envy your workload though.

EDIT: I just noticed the bracer that bull is wearing. if anyone ever had the interest and time, that bull could also make a good Spark Mandrill base as well.

heh, best keep my mouth shut about new characters. wouldn't want to sound like a hypocrite, now would I?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on December 31, 2015, 11:13:15 PM
The bull is Taurus, from Rockman Strategy.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: cheddarsworld on December 31, 2015, 11:46:24 PM
The bull is Taurus, from Rockman Strategy.

huh, well that explains why I don't recognize him then. but, I still stand by my statements. would make a good base for either blizzard buffalo OR spark mandrill.

did you create that from scratch, apply it to an existing sprite from another game, or rip it? seems awfully well animated for a strategy game.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 01, 2016, 09:47:29 AM
The original game sprites were made in 3d but they are awful
(http://themechanicalmaniacs.com/gallery/albums/rmslgSprites/taurus-SLG.png)
So I made a sprite edit over an oficial art and animated it.

I like to bring obscure chars into light. And since I dont like any other serie rather the original one, you wont see me making those chars.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on January 01, 2016, 12:16:08 PM
I like the X series as well since it's a natural progression of the Classic series and it keeps the art style and core mechanics. All other sries I couldn't care less.

The Classic series alone has enough spinoff and side characters which could fit well into this project.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 01, 2016, 12:49:26 PM
Yeah, specially the DOS version. There are some cool characters there, like:

Blademan
(http://orig12.deviantart.net/932b/f/2011/341/3/d/megaman_3_pc___blademan_by_tsuki_no_michi-d4ig3rz.png)

Sharkman
(http://orig04.deviantart.net/0529/f/2011/341/4/c/megaman_3_pc___sharkman_by_tsuki_no_michi-d4igdrh.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: cheddarsworld on January 01, 2016, 03:44:54 PM
I like the X series as well since it's a natural progression of the Classic series and it meros the art style and core mechanics. All other sries I couldn't care less.

The Classic series alone has enough spinoff and side characters which could fit well into this project.

agreed, except I do like the MMZ and ZX games as well. but the x series will always be my favorite, hands down.

also, who is that with burst man in your sig? looks like a heavy mod of flash man with green paint. again, I should know him...
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 01, 2016, 05:46:41 PM
Quote
also, who is that with burst man in your sig? looks like a heavy mod of flash man with green paint. again, I should know him...

That Burstman were edited by him and coded by me. http://brazilmugenteam.com/chars-2/chars-ilusionista/burst-man-robot-master-mayhem/ (http://brazilmugenteam.com/chars-2/chars-ilusionista/burst-man-robot-master-mayhem/)

The green one is Darkman, edited by him too. I will code it too.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: cheddarsworld on January 01, 2016, 08:50:04 PM
That Burstman were edited by him and coded by me. http://brazilmugenteam.com/chars-2/chars-ilusionista/burst-man-robot-master-mayhem/ (http://brazilmugenteam.com/chars-2/chars-ilusionista/burst-man-robot-master-mayhem/)

The green one is Darkman, edited by him too. I will code it too.

yeah, I downloaded burst already. I just didn't recognize dark man. still don't. is he from a side game, an original character, or what? if he's from MM&B, then I wouldn't know him, as I didn't bother to get that far in that game.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Afterthought on January 01, 2016, 08:56:01 PM
yeah, I downloaded burst already. I just didn't recognize dark man. still don't. is he from a side game, an original character, or what? if he's from MM&B, then I wouldn't know him, as I didn't bother to get that far in that game.

Darkman's from Megaman 5. Have a read:

http://megaman.wikia.com/wiki/Dark_Man (http://megaman.wikia.com/wiki/Dark_Man)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: cheddarsworld on January 02, 2016, 01:46:39 AM
Darkman's from Megaman 5. Have a read:

http://megaman.wikia.com/wiki/Dark_Man (http://megaman.wikia.com/wiki/Dark_Man)

OH RIGHT! I remember something from mega man 5! it's called "i thought I beat the game but then SURPRISE! MORE INSANELY DIFFICULT LEVELS TO DEAL WITH!". and he's the boss. got it now. right. you know, maybe I should actually FINISH 4, 5 and 6... 8 and 9 just ain't gonna happen. just like X7. heck, if not for it being axl's premier game, I could happily ignore x7's existence. to bad I like axl.

please, please, PLEASE tell me that NONE of the mavericks from X7 are planned for this! sad as it is, I think I seen flame hyenard for mugen... seriously, WHY!? WHO would DO such a thing!? he's GOT to be a joke character. talk about things that should be burned to the ground... BURN! (cookies for those that understand. pie for those that think I gave away too much.)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 08, 2016, 01:33:25 AM
I've found this edit of Tornado Man. Its pretty cool.
(http://orig14.deviantart.net/8074/f/2011/079/5/6/tornado_man___mvc_style__by_srrsu-d3c38ql.gif)

And this
(http://orig09.deviantart.net/41f0/f/2011/093/5/8/drill_man_mvc_style_by_fatalfreak-d3d5n20.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: ExeLord on January 08, 2016, 02:29:50 AM
TornadoMan indeed is cool, I do like wind element and already some moves coming to mind... Yet DrillMan is more unique and have that crazy maniac's look on him, I like that :D
Title: Re: MM:RMM Offical Suggestion Thread
Post by: cheddarsworld on January 08, 2016, 10:45:40 AM
TornadoMan indeed is cool, I do like wind element and already some moves coming to mind... Yet DrillMan is more unique and have that crazy maniac's look on him, I like that :D

hmm... you mean like sticking a drill in a character, lifting them over his head and spinning them?

...I reeeeeealy need to stop thinking up moves like that...
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 08, 2016, 11:55:45 AM
Don't stop thinking in moves, cheddarsworld. This help us a lot.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: ExeLord on January 08, 2016, 11:57:16 AM
That would be mortal kombat, not rmm :D less violent something will be better.
---
Or it's just me,  thinking it would be very bloody oily... @^@
Title: Re: MM:RMM Offical Suggestion Thread
Post by: cheddarsworld on January 08, 2016, 12:32:51 PM
That would be mortal kombat, not rmm :D less violent something will be better.
---
Or it's just me,  thinking it would be very bloody oily... @^@

no, you're right. it's just that these are robots, and well, they aren't humans. that being said, there is a line, and that move my strange brain came up with crosses it. also, lets face it, most people are also going to stick these characters in their standard mugen. I did.

alright then. now that I've shaken the "scorpions" out of my head... well, he has drills, and this game does tend to make references to the X series at times, so why not pull a Grizzly Slash and have him drill underground for some attacks? could even be used as a teleportation type move similar to Shang Tsung's Hot Escape move.

OOOOOOOOH! another one, and it's good! have him stick his head in the ground and start spinning the drill causing a load of rocks to fly outwards! super attack? hyper? or maybe he sticks both drills into the ground, pulls up a huge chunk, starts drilling and rocks fly out from that?

well, i'm dry on drill man ideas... tornado man, huh? lessee...

well, most of the stuff I could think up, is already done with Storm from MVC 2, or is already in the works for Top Man. idk, maybe tornado man might be excess? shame if that's the case, 'cause that anim rocks, and the sprites look very good.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: ExeLord on January 08, 2016, 12:52:57 PM
In my head DrillMan shaped to this:
- rash and after Wily messed with programming have some screws loose (his head is spinning drill, maybe Wily even sped it up);
- digging is narrative, though he can end up falling from ceiling or wall, or even bg;
- shooting drills, why not;
- extend drills like Dhalsim does with his arms including head one of course;
- stupid idea, but maybe hypnotizing opponent...
For references I can only think of Summon Night games, there were drill weapons, Drilldozer game and there was that PSP game about girl with drill staff, forgot it's title.
---
Speaking of scorpions you've mentioned, get-over-here and its variations would also look good with him.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: cheddarsworld on January 08, 2016, 03:25:26 PM
...why didn't I think of this before? drill into the ground to get rocks or even boulders on each drill... then PUNCHES WITH THEM!

of course, this is all well and good, if drill man is even intended to be made.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: ExeLord on January 09, 2016, 03:26:22 AM
Maybe someone someday will read all of that and say "wow, that's cool ideas and concept, DrillMan should be made that instant" and will make DrillMan :P
BTW, that PSP game was Gurumin.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on January 11, 2016, 11:18:23 PM
 :-" (http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Splash%20parts_zpskkbr0pta.gif) (http://s676.photobucket.com/user/_Rage_/media/deviant/Splash%20parts_zpskkbr0pta.gif.html)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on January 11, 2016, 11:28:12 PM
:-" (http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Splash%20parts_zpssldqfaxo.gif) (http://s676.photobucket.com/user/_Rage_/media/deviant/Splash%20parts_zpssldqfaxo.gif.html)

 =D> =D> :O*D
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 12, 2016, 11:20:59 AM
Amazing!
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 18, 2016, 10:11:11 PM
(http://orig01.deviantart.net/d899/f/2013/136/d/d/wheel_gator_by_greasiggy-d65h7si.png)
(http://orig01.deviantart.net/af70/f/2013/131/2/8/armored_armadillo_by_greasiggy-d64w34j.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on February 08, 2016, 09:52:15 PM
(http://i.imgur.com/yVdLW1C.gif)

Who knows?  :-"
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on February 08, 2016, 10:25:17 PM
Nice :)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on February 10, 2016, 04:34:06 PM
(http://i.imgur.com/rEi8hF6.gif)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on February 10, 2016, 06:16:31 PM
Cool XD
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on February 10, 2016, 06:19:42 PM
(http://i.imgur.com/rEi8hF6.gif)
Nice animation, not to be rude but what am i looking at?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on February 10, 2016, 07:16:21 PM
Nice animation, not to be rude but what am i looking at?

That's Astroman. Right now it's just a test, I drew everything from scratch.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: r7465 on November 14, 2017, 08:16:15 AM
Flash Man & Shadow Man. I know Shadow Man already exists as a character by the game's team, but Flash Man though... the man is on the artwork, has to be included.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on November 14, 2017, 08:23:27 AM
ShadowMan won't be included in this game. At least, not the one I've coded.
The spriter doesn't wants his work used on this project and I respect his wish.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on November 14, 2017, 09:55:53 AM
There was another fully sprited Shadowman, but his creator (Slowcar48) simply vanished withot leaving anyrhing behind. We still have his Magnetman, though.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on November 14, 2017, 01:19:01 PM
That Shadowman doesn't fits the project, since it uses a Power Battle style, not a MVC style.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: r7465 on November 17, 2017, 11:15:38 AM
I hope I haven't flew off-topic but are Heat Man and Quick Man still in progress?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on November 17, 2017, 12:37:00 PM
I hope I haven't flew off-topic but are Heat Man and Quick Man still in progress?
heatman yes,  quickman to be determined
Title: Re: MM:RMM Offical Suggestion Thread
Post by: r7465 on November 21, 2017, 09:46:28 AM
So I wanted to try make a character for this, and well, I don't think I did too bad but also I didn't bother that much with the chestpiece and maybe the helmet needed a bit of work on. I'm not saying I should try, but also I am saying I should. There's also Galaxy Man but I'm going to build him from scratch.
(https://imgur.com/JPf7153)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: r7465 on November 21, 2017, 10:26:37 AM
The pic doesn't show for some reason so here is the link https://imgur.com/JPf7153
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on November 21, 2017, 11:50:50 AM
(https://i.imgur.com/fxsrxnh.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on November 21, 2017, 12:49:19 PM
The pic doesn't show for some reason so here is the link https://imgur.com/JPf7153

Don't get me wrong, but he is too much close to Mega Man. I don't like it too much.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: r7465 on November 21, 2017, 01:52:56 PM
Don't get me wrong, but he is too much close to Mega Man. I don't like it too much.

It's fine, I'm not an artist lol. But I made an upgraded version, where he exposes the fake Mega Man. Excuse the poor-looking head and the lack of a gem on his leg, didn't have that much time.

(https://i.imgur.com/Hiecc31.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on November 21, 2017, 02:21:05 PM
You've just begun spriting, so it's understandable. One tip I can give is to not try to use Megaman's facial features or attempt drawing the character's features over Megaman's body. Try getting a hang of how frankenspriting works, it's all about mixing and matching different bases. You can find some great tutorials around.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: r7465 on November 22, 2017, 08:15:21 AM
Thanks for the advice, yeah I have experience with less complex spriting before but such sizes are something new. Also can we make reskins? It may sound cheap but it's a good idea since someone might want to add a new character but a version of him already exists. I hope I have enough time to work on Jewel Man today. BTW I got the chestpiece and the eyes from Elecman.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on November 22, 2017, 11:13:29 AM
Not sure why you aren't using Megaman's hands. Some things from Rock's desing, such as the hands and legs, are pretty much standard among the majority of the ronot master designs.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: r7465 on November 22, 2017, 01:35:16 PM
Yeah, but I want a bit of change in the character design, also considering arms are usually open when summoning the shields.


New version. 100% upgrade on last time, it's good but no way good enough to work it's way in the project.


What do you guys think so far? I'm extending the arms and fixing the thing that attaches the jewel to his head.


(https://i.imgur.com/vgOPEis.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on November 22, 2017, 02:39:13 PM
Quote
Also can we make reskins?
Nope.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Billeh on November 25, 2017, 10:12:59 PM
I honestly think Splash Woman would be a good addition to the roster, especially since we have little to no mm9 robot masters. One move could be based off of her ability to send out fish to assist her. For one of her other Robot Master weapons, She could use Water Wave (Wave Man's weapon if i'm correct).
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on November 26, 2017, 10:29:57 AM
Generally speaking, any robot master could be plausibly added, even the ones with the oddest designs (Centaurman, Astroman, Splash Woman, etc). The main problem is, of course, sprite availability.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on December 04, 2017, 07:29:31 AM
(http://fc01.deviantart.net/fs71/f/2011/277/0/2/tomahawk_man_lp_crouch_by_greasiggy-d4bu7fw.png)
This is someone I would love to code in a possible future. Dunno why, but I always loved Tomahawk Man.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on December 04, 2017, 07:56:18 AM
Did you salvage his sprites?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on December 04, 2017, 08:09:36 AM
No, I just saw this when I was looking for RMM's logo
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on December 04, 2017, 08:27:37 AM
A shame. Lots of cool sprites got lost forever because they were all hosted on Imageshack.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on December 04, 2017, 09:07:37 AM
I think we still can save them, take a look:
http://www.infinitymugenteam.com/Forum_345/index.php?topic=35835.0

I don't have access to Dropbox now, so can you please save them at dropbox?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on December 04, 2017, 10:08:20 AM
I think we still can save them, take a look:
http://www.infinitymugenteam.com/Forum_345/index.php?topic=35835.0

I don't have access to Dropbox now, so can you please save them at dropbox?
I would love to do him but i got too many wip:

Axl re-up
Quint
Enker
Time
Splash
Sheep
Tron
Cinnamon
(maybe) Quake
(maybe) Eddie?!

and yes i know you didnt ask, I just wanted to express my intrest.

anyways unless Laspo beats me to it, Ill compile them in to the unused folder in the DB when i try and finish the credits tomorrow. Wish me luck.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on December 04, 2017, 11:17:00 AM
I think we still can save them, take a look:
http://www.infinitymugenteam.com/Forum_345/index.php?topic=35835.0

I don't have access to Dropbox now, so can you please save them at dropbox?

Ah, the topic wasn't on the RMM board, no wonder I didn't find it.

I had saved both Hard Man and Spark Man, but I hoped i could save other like Crystal Man and Search Man.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on December 04, 2017, 11:59:34 AM
I have already saved the Crystalman sprites.
I just copied and saved the Tomahawkman sprites.  There were lots more sprites scattered in different threads.  I got everything, there were way more sprites then I expected.
I don't have the Searchman sprites.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on December 04, 2017, 12:11:59 PM
There were some early sprites for Solar Man (TGM), Blizzard Man (jfa) and Plant Man (Nilakantha). Excursion was also working on a Pharaoh Man. Trasgo7 had my old Centaur Man sprites, but I haven't heard of him since last time.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on December 04, 2017, 12:26:17 PM
(https://i.imgur.com/eOLyDt9.gif) lol found this while looking for search.

this is the only sprite i could find that i had.... IDK what happened to them. I lost them sorry.

(https://i.imgur.com/x1OO6q5.gif)
(https://i.imgur.com/U2Q3DLG.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on December 04, 2017, 12:31:04 PM
If I recall there were major color issues with Centaur Man and all work was stopped on him.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Silverzero on December 04, 2017, 04:34:44 PM
I would love to do him but i got too many wip:

Axl re-up
Quint
Enker
Time
Splash
Sheep
Tron
Cinnamon
(maybe) Quake
(maybe) Eddie?!

and yes i know you didnt ask, I just wanted to express my intrest.

anyways unless Laspo beats me to it, Ill compile them in to the unused folder in the DB when i try and finish the credits tomorrow. Wish me luck.

Axl I've been waiting for. Who is Cinnamon though?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Manic on December 04, 2017, 06:21:23 PM
From what I remember, Fou had some decent amount of work done as well on Star Man, but I'm unsure of where the sprites are in terms of being preserved
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on December 04, 2017, 10:48:23 PM
From what I remember, Fou had some decent amount of work done as well on Star Man, but I'm unsure of where the sprites are in terms of being preserved

I have everything that Fou made for Starman.  :)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on December 05, 2017, 07:35:29 AM
If I recall there were major color issues with Centaur Man and all work was stopped on him.

Not a color issue, but rather I didn't finish cleaning up his resized sprites.

Axl I've been waiting for. Who is Cinnamon though?

http://megaman.wikia.com/wiki/Cinnamon

By the way, what exactly do we have from Splash Woman?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on December 05, 2017, 11:42:16 AM


By the way, what exactly do we have from Splash Woman?

There was a hyper sprite, the stance  and generic run. Ive created other custom sprites for  her.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Uche_of_IMT on December 06, 2017, 12:20:09 AM
Man, you're firing yourselves on all cylinders.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: r7465 on December 06, 2017, 01:43:15 PM
Exactly lol. It's nice to have the big characters from every series but I doubt anyone who knows Cinnamon doesn't know Megaman. Cinnamon admittedly would be a nice addition.

The new Jewelman is here. Freeze Man leg chips and Elecman (modified) head. I can't believe I designed that chestplate without looking like a simpleton. I'll start watching spriting tutorials soon, before opening a thread.

I just worked on thee leg chips for now. If anyone can design the arms, it'd help. The head too since I had a thousand attempts before. I had no time so I just wanted to wrap it up for now. I'll do a thread when the chracters looks acceptable.

(https://i.imgur.com/sY4Xxkr.png)

I have a built-from-scratch version of Galaxyman that isn't complete yet (It looks way better than Jewelman, trust me), but Nitroman, Brickman (we can rename him anytime) and 8-bit Megaman would be good ideas for the table.


P.S. I think we should make bosses, it's kind of the best type of enemy in MUGEN and definitely in Megaman.
P.S.2. I haven't seen anything of Quint, by the way.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on December 06, 2017, 02:09:42 PM
* The leg gems are wrongly positioned.
* You should use Megaman's hands. As for the head, you can use the sprites from Super Adventure Rockman as a base.
* We have plenty of bosses, trust me.
* Quint is more or less done.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: r7465 on December 07, 2017, 03:23:02 AM
I'm happy with the bosses thing. Anyway yeah I know Quint is finished but I'm just saying that I saw nothing of him, Woodman, Fireman or Roll.

I can't fit the Megaman arms in, they're too big for Jewelman's chestplate. However though, the head looks pretty good now. I mixed the old head with Geminiman and Hardman (SAR).

The only reason I returned to the old one is because I rate Elecman's eyes. The legchips are impossible to find, the only robot master I can think of that has them is Freezeman, and they're just a few pixels bigger than Jewelman's feet.

(https://i.imgur.com/PBAxUHB.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on December 07, 2017, 08:30:09 AM
I'm happy with the bosses thing. Anyway yeah I know Quint is finished but I'm just saying that I saw nothing of him, Woodman, Fireman or Roll.


(https://i.imgur.com/PBAxUHB.png)
you saw nothing because i dont kiss and tell. lol
Title: Re: MM:RMM Offical Suggestion Thread
Post by: r7465 on December 07, 2017, 09:58:12 AM
Hey, if we get to see everything then the excitement is gone haha.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on December 07, 2017, 10:14:57 AM
Quote
We have plenty of bosses, trust me.
Indeed ;) We have even bosses the team doesn't know about (I am the only who knows about it, lol)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on December 07, 2017, 12:37:08 PM
I'm happy with the bosses thing. Anyway yeah I know Quint is finished but I'm just saying that I saw nothing of him, Woodman, Fireman or Roll.

I can't fit the Megaman arms in, they're too big for Jewelman's chestplate. However though, the head looks pretty good now. I mixed the old head with Geminiman and Hardman (SAR).

The only reason I returned to the old one is because I rate Elecman's eyes. The legchips are impossible to find, the only robot master I can think of that has them is Freezeman, and they're just a few pixels bigger than Jewelman's feet.

(https://i.imgur.com/PBAxUHB.png)

Hello,
Glad you have interest in our Project here.
I see your trying to make Jewelman.  To make a Megaman character you really need to use Megaman as your base.  The legs, arms, and torso are exactly what you would need.
I took a try at making Jewelman myself.  Megaman sprites were my starting point.  I'm sure I'm not 100% correct on his design but you can get the idea of what we mean by our suggestions. 
If you looking to make a full character out of Jewelman and this helps you, your welcome to use it.  Enjoy and have fun.  :)

If you plan on making Jewelman and we are going to keep discussing and kick around sprites please feel free to create a new thread called Jewelman Discussion so we can post more in a new thread instead of this discussion thread.   :thumbsup:

My attempt at Jewelman:
(https://i.imgur.com/Nt8XEXv.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on December 09, 2017, 03:08:27 PM
Say, wasn't there a guy who made a Chill Penguin with MvC styled sprites? There was also a basic Hornetman if I'm not mistaken.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on December 09, 2017, 05:29:35 PM
Hornet man is hand drawn and scaled down.  I don’t think it fits our style here.  We have the ok for chill penguin once we start adding mmx characters.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: r7465 on December 16, 2017, 06:22:34 AM
Ironcommando's Hornetman you mean? That was a pretty good character and I was shocked to find out he wasn't cheap either.

Here's a character suggestion: Data (Megaman Legends). Would be a great addition to the collection. To be fair I'm just seeking approval for the long term if I can put him.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: NX-MEN on December 16, 2017, 06:54:10 AM
I like your attempt!  :)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: HyperVoiceActing on December 16, 2017, 11:37:03 AM
Here's a character suggestion: Data (Megaman Legends). Would be a great addition to the collection. To be fair I'm just seeking approval for the long term if I can put him.
All due respect, I can't see Data having a lot of moveset potential
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on December 18, 2017, 07:47:48 AM
I think we could gave a change for one of those non-canon Megaman enemies. Specially the one with an arpoon (forgot his name).
(http://themechanicalmaniacs.com/sprites/gauntlet/pccd_s.gif)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on December 18, 2017, 07:55:23 AM
He was called Blademan.

IMO, as long as someone makes the sprites, I'm fine with any character except for OCs.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on December 18, 2017, 12:16:59 PM
I think we could gave a change for one of those non-canon Megaman enemies. Specially the one with an arpoon (forgot his name).
(http://themechanicalmaniacs.com/sprites/gauntlet/pccd_s.gif)

Perhaps one day we'll make an exception..  Right now there's so many great cannon robots to make why go the silly non cannon?
I think most of those designs for the "DOS" non cannon robot masters are really bad ripoffs anyway.  I said the same thing as a kid when I actually bought those games when I was in grammar school.  However there are a couple neat ones like Sharkman.  Most of the designs are laughable though. 
I could be wrong but I don't think people would be interested in playing the more laughable robots, like if I turned my Airman into Waveman..   :DxDie
(https://i.imgur.com/RNzLXss.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on December 18, 2017, 12:25:10 PM
Quote
Perhaps one day we'll make an exception..  Right now there's so many great cannon robots to make why go the silly non cannon?
Like we have many silly cannon robots, lol. The only which I have interest is Blademan and Sharkman. The others are just ripoffs.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on December 18, 2017, 12:34:31 PM
Like we have many silly cannon robots, lol. The only which I have interest is Blademan and Sharkman. The others are just ripoffs.

Yep yep, Lots of silly cannon robots.  :D

Yea Sharkman, Blademan, and Dymoman are definitely the best of those 9 non cannon robots.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: I-Skorp-I on January 03, 2018, 06:12:22 PM
I wish Vectorman was able to be a special guest/special unlock bonus character.  :(

(click to show/hide)

(click to show/hide)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on January 03, 2018, 06:19:10 PM
I have been trying to stay away from guest characters.  I'd rather see the time spent on another Mega man character.   ;)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 03, 2018, 06:24:07 PM
If we would add a guest character, I rather go with Astroboy
Title: Re: MM:RMM Offical Suggestion Thread
Post by: I-Skorp-I on January 03, 2018, 06:31:20 PM
If we would add a guest character, I rather go with Astroboy

Well he doesn't have "man" in his name i figured i'd stay in the same relevance. Lol But yeah Astroboy is another good one. or Rion 2990

(click to show/hide)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 03, 2018, 07:24:46 PM
As far as I know, Astroboy was one of the inspirations of Mega Man.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on January 04, 2018, 07:33:28 AM
The first game was supposed to be a Astroboy game before they scrapped the idea and turned it into something else. Aaaaaaaaanyway, I think guest characters are something we could look at later on, right now we should focus on Megaman characters.

Speaking of which, I've been thinking of what I'd like to see in this game in the future as far as characters go, staying on the realm of possibility/plauseability:

* At least one bot from each main numbered title in the classic series.
* Two or three characters from the main spinoff titles. We already have Quint and Rage sprited Enker so that covers the Megaman Killers, but I'd like to at least see one of the Stardroids from Megaman V (game boy). One of the bots from Wily Wars, Megaman & Bass or the Wonderswan game would be cool too.
* As far as X series go, I'd like to see the main characters (X, Zero, Sigma, Vile), at least one side-villain (Agile, Bit, Dynamo, etc) and two or three Mavericks.
* Anything beyond that (Zero, ZX, Legends) I just don't see happening, unless someone does some dark sorcery and convert SNK's Zero sprites into a CPS2 style.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 04, 2018, 07:54:04 AM
Quote
Anything beyond that (Zero, ZX, Legends)
Personally, I don't like this idea too much. I don't even treat those games as part of Mega Man series. To be honest, only the classic serie is Mega Man to me. Even the X saga I don't like too much.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on January 04, 2018, 08:11:50 AM
Personally, I don't like this idea too much. I don't even treat those games as part of Mega Man series. To be honest, only the classic serie is Mega Man to me. Even the X saga I don't like too much.

Like I said, I don't see it happening, especially with the different art style.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: HyperVoiceActing on January 04, 2018, 08:18:07 AM
Personally, I don't like this idea too much. I don't even treat those games as part of Mega Man series. To be honest, only the classic serie is Mega Man to me. Even the X saga I don't like too much.
This probably isn't the best place to ask, but what is it about the other series that you don't like? Just simple curiosity
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 04, 2018, 08:22:42 AM
This probably isn't the best place to ask, but what is it about the other series that you don't like? Just simple curiosity
They doesn't "feel Mega Man" to me. Yeah, I am a very nostalgic guy.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Anderson Masters on January 04, 2018, 08:37:28 AM
why not?
(https://orig00.deviantart.net/64df/f/2013/006/0/6/metabee_by_jokernaiper-d5qoylq.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on January 04, 2018, 08:47:24 AM



They doesn't "feel Mega Man" to me. Yeah, I am a very nostalgic guy.
i get ya and at its core MM is jump, shoot and platforming. for this reason i like all in the main timeline but the Zero saga. Anyway this is about O. I agree with ya, You can't go wrong with the classic series.

 I hope your distaste doesn't remove you from speaking on Tron when i start with her. I really value your word so it would be greatly appreicated.




why not?
(https://orig00.deviantart.net/64df/f/2013/006/0/6/metabee_by_jokernaiper-d5qoylq.png)
ITS BEEN DONE  <_<|...|

But in all seriousness the game that was build with megaman mvc characters before RMM had meta be.....it could work but not now. If some one had slowcars meta be then that would probably open the idea more. But its a teams decision and tho im open to it i dont support this or any guest characters.

Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on January 04, 2018, 10:44:38 AM
In my opinion I'd like to stay with The Classic Megaman, Classic Game boy Megaman, Wily Wars, Megaman X, and Tron.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: r7465 on January 04, 2018, 12:50:27 PM
I think if we want a guest character, it has to be someone with a lot of physical resemblances to the original Megaman, and prefferably someone who is the main character of his game and someone who had a crossover before. Vectorman would look weird, and already a good version of him has been done into MUGEN. By the way, all of those robots are canon, and as far as I'm concerned, every Capcom-endorsed Megaman game has been canon.

Also I'll go back to Jewelman next week, I haven't worked on him because I'm busy.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on January 04, 2018, 01:55:06 PM
By the way, all of those robots are canon, and as far as I'm concerned, every Capcom-endorsed Megaman game has been canon.

The Wonderswan game, the two MS-DOS games and that Korean strategy game are all endorsed by Capcom but are not canon. Same with the PSX FMV game.

Besides the main numbered titles, are canon only the five Game Boy games, the two Arcade games, Wily Wars and Megaman & Bass.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 04, 2018, 02:20:16 PM
You mean this guy?
(http://images.wikia.com/megaman/images/d/db/Fan_Rockman_Strategy.jpg)
I've made an edit of him long time ago, but I've lost it.

Btw, from the same game, I was working on Taurus
(https://s20.postimg.org/x5d9yig6l/mugen001.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: I-Skorp-I on January 04, 2018, 04:10:21 PM
Vectorman would look weird, and already a good version of him has been done into MUGEN.

  :lies:*Iceman ThumbsDown!* *Iceman ThumbsDown!* *Iceman ThumbsDown!* :lies:
That's a HUGE lie! That vectorman that is out for mugan is TRASH! .V.! \-/o I can't believe you even disgraced my boy Vectorman like that! Lol
Title: Re: MM:RMM Offical Suggestion Thread
Post by: I-Skorp-I on January 04, 2018, 04:21:30 PM
Btw this is my FAVORITE Megaman villian besides Quint. Centaurman

(click to show/hide)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 04, 2018, 04:32:33 PM
For sure Centaurman would be a cool character to have, because he is unique. But to sprite him won't be an easy task.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on January 04, 2018, 05:08:19 PM
I had sprited Centaurman a long time ago but I stopped halfway through. I sent those to Trasgo7 but I don't know if he still have them.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: I-Skorp-I on January 04, 2018, 07:28:51 PM
There's a decent CentaurMan made by: Calamix,Shimon & th3_sylvester’s edit. I found it on MFFA if y'all want to download it and take a look at it.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 04, 2018, 07:55:11 PM
this one?
(http://network.mugenguild.com/guild/stances/mm_centaurosman.gif)
Is the Power Battle version
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on January 04, 2018, 07:57:38 PM
Tauris has been accepted.  ;)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on January 04, 2018, 08:13:00 PM
My idea for a guest character, which I still wouldn't consider doing for a long time, would be add in Lou from Three Wonders / Midnight Wanderers.
I made him, he's small like the other Megaman characters and is a Capcom character. 
There are more sprites from years ago that are already made which were not included with the current Lou release.
This includes different weapon projectile sprites made after the different weapons that appeared in the game.
There's also sprites for two helpers to run in carrying a treasure chest to drop the weapon for you.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: I-Skorp-I on January 04, 2018, 08:20:25 PM
this one?
(http://network.mugenguild.com/guild/stances/mm_centaurosman.gif)
Is the Power Battle version

Yeah that one. You think if you got permission that y'all could use those sprites?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on January 04, 2018, 08:24:34 PM
Yeah that one. You think if you got permission that y'all could use those sprites?

The power battle version is to small.  He would need to be bigger.

Here is the power battle size in comparison to Megaman.
(https://i.imgur.com/U4xZv1L.png) 

This is the sprite I made for him a long time back, using the power battle sprite as a base..
(https://i.imgur.com/xQyAaUj.png)

Here is my sprite size in comparison to Megaman MVC.  Honestly, I think he could still be taller. 

Edit:
If I ever tinkered more with sprite I made I'd try to enlarge his lower half some and his legs next.  Then I'd probably get the height I'm thinking.
(https://i.imgur.com/BKVDSKn.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: warecus on January 05, 2018, 03:31:36 AM
Looking righteous bud
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 05, 2018, 07:36:48 AM
Hum, if we would follow the proportion of the Power Battles, Centaurman should be this big:
(https://i.imgur.com/7iFsMNY.gif)

Quote
My idea for a guest character, which I still wouldn't consider doing for a long time, would be add in Lou from Three Wonders / Midnight Wanderers.
Not bad.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on January 05, 2018, 07:47:49 AM
The one I had done had about that size. I actually resized it's sprites and cleaned up the rough edges.

Pray that Trasgo7 shows up again and gives us some news on this.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: ExeLord on January 05, 2018, 08:51:15 AM
On wikia it says that CentaurMan is 155 cm (5.09 feet) tall and Megs is 132 cm (4'4"). It's like MegaMan's head top would be right under CentaurMan's chin... Some proportions are messed somewhere... :-??
Title: Re: MM:RMM Offical Suggestion Thread
Post by: NX-MEN on January 05, 2018, 09:50:04 AM
I like it!!  :thumbsup:
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 05, 2018, 10:37:41 AM
On wikia it says that CentaurMan is 155 cm (5.09 feet) tall and Megs is 132 cm (4'4"). It's like MegaMan's head top would be right under CentaurMan's chin... Some proportions are messed somewhere... :-??
Yes, but there some more info about it:
https://msipher.deviantart.com/art/Mega-Man-6-scale-chart-sketch-400803503
(https://img00.deviantart.net/0453/i/2013/259/2/a/mega_man_6_scale_chart_sketch_by_msipher-d6mmlyn.jpg)
"Also, Centaur Man's listed height is 5'1", which seemed really stupid... but then I read that horse heights are measured at the "withers", the spot on the back where the torso and neck meet. And suddenly, things fell into place."

And this is true:
(https://fthmb.tqn.com/CREMHThIEL6UustJxqnX_gvQ9Y4=/960x0/filters:no_upscale()/a-woman-and-a-girl-measuring-height-of-pony-using-measuring-stick-against-withers-151324876-57f273db5f9b586c354dac0d.jpg)
(https://fthmb.tqn.com/szhigY_QfZiXRItDOQ_gR2M9xk0=/960x0/filters:no_upscale()/GettyImages-87751990-56a4dd955f9b58b7d0d99393.jpg)

So the Power Battle proportions are right
Title: Re: MM:RMM Offical Suggestion Thread
Post by: boogerboy on January 05, 2018, 03:46:42 PM
I guess size does matter, right?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: I-Skorp-I on January 05, 2018, 05:24:21 PM
Hum, if we would follow the proportion of the Power Battles, Centaurman should be this big:
(https://i.imgur.com/7iFsMNY.gif)
Not bad.


YASSSSSSS please bring him to LIFEEEE!!!  :o :D :D
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on January 05, 2018, 05:27:30 PM
I guess size does matter, right?

That's what she said!

----

I think Capcom decided to make Centaurman to tall.  I'd like to make him taller but not that tall.   ;*))
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 05, 2018, 05:35:16 PM
In my humble opinion, he should be that tall. We already have too much characters out of proportion (like almost every one being of the same height).
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on January 05, 2018, 05:44:52 PM
In my humble opinion, he should be that tall. We already have too much characters out of proportion (like almost every one being of the same height).

If someone made a Big Centaurman just like that, fully sprited I wouldn't say no.   ;)

(I'd probably fall out of my chair too.)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: I-Skorp-I on January 05, 2018, 11:46:49 PM
If someone made a Big Centaurman just like that, fully sprited I wouldn't say no.   ;)

(I'd probably fall out of my chair too.)

Well let's get to work then!!  O0 :Terry
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on January 06, 2018, 12:15:36 AM
My time has been spent working on Rmm as a whole.  But since the 1st release I have gone back to my Geminiman wip that I haven't worked on in quite some time.   :)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: sky79 on January 06, 2018, 03:33:37 AM
Make Rush Playable?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on January 06, 2018, 09:39:15 AM
Make Rush Playable?
working on it
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Tyrannosuarex on January 06, 2018, 12:46:55 PM
(https://i.imgur.com/7iFsMNY.gif)

looks so big and weird.. capcom resized hulk(90s) to fit in MSH(MvC)

(https://vignette.wikia.nocookie.net/marvel-90s-cartoons/images/7/79/Hulk_buster.png/revision/latest?cb=20150124150500)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on January 06, 2018, 02:35:32 PM
Hulk is not a good comparsion. There are many sizes of Hulk:
Quote
5' 10" (as Bruce Banner); 7' - 8' (Savage Hulk), 6'6" (Gray Hulk), 7'6" (Merged Hulk), 8'8" (Green Scar)
To name a few. 6'6" to 8'8" is a huge difference.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on January 06, 2018, 05:55:40 PM
To be honest we shouldn't stress much about this, since outside the obviously big guys (Gutsman, Hardman, Stoneman, Frostman) the bosses looked bigger mostly because of system limitations (can't have as much detail in a sprite the size of Megaman). Megaman 6 is the only game which gives actual measurements.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Smashor on March 11, 2018, 06:45:35 PM
Personally, I kinda want multiple difficulty levels. Honestly, I think it makes no difference now, and some of the character's A.I. is more aggressive and cheap then some fighting game final bosses! Namely Crash Man, Fire Man and to a lesser extent Toad Man. It really hard to change weapons as Air Man and Proto Man seemingly lacks them entirely. Fire Man's stage doesn't have any music at all. Also, perhaps a character based off Copy Robot/Megaman? could be added, or if a character if fighting themselves (Or Mega Man is fighting Rush) then the copy system could appear. Or both. Copy Robot would have red eyes and a scarf (A combination of all of their appearances) and maybe their weapons could be based off fortress bosses (Like a Yellow Devil spitting move, a Mecha Dragon stream of flame, etc...)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Smashor on March 11, 2018, 06:51:06 PM
Also, I beg of you, REMOVE THE STUPID TOPS THAT STAY IN PLACE AND MAKE IT IMPOSSIBLE TO DO ANYTHING AND MAKE IT AN INSTANT GAME OVER IF YOU FIGHT TOP MAN IN ARCADE MODE
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on March 11, 2018, 07:01:47 PM
 
Quote
think it makes no difference now, and some of the character's A.I. is more aggressive and cheap then some fighting game final bosses!
All the characters will receive a better AI. Some easier, some harder.

Quote
Also, perhaps a character based off Copy Robot/Megaman?
It's on my plans ;)

Quote
Also, I beg of you, REMOVE THE STUPID TOPS THAT STAY IN PLACE
You mean Topman's top trap, which stays in place? Sorry, but no. It was intended to work that way. I saw many videos of poeple beating TopMan, so its not impossible.

Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on March 12, 2018, 06:49:51 PM
It really hard to change weapons as Air Man and Proto Man seemingly lacks them entirely. Fire Man's stage doesn't have any music at all.

Protoman's faulty power core prevents him from having the 6 Powerset Weapons.  His ending and one of his winposes makes mention to it.   ;) ;*))
If you download the un moleboxed version of the game the music will work for Fireman's stage.  The mole boxed version is not updated with that one fix yet.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: navs41 on March 13, 2018, 06:11:59 PM
I'd like to make him taller but not that tall.   ;*))

Couldn't shake the idea off my head...  :cool

I tried some bases... Casshern's dog Friender (Tatsunoko PS1), Ravange's horse/like half (Red Earth), Strider Hiryu's robot tiger... heck... even Robot Unicorn Attack. Naturally, nothing really worked.

So I went back to basics... and asked help from a space chicken...

(http://i201.photobucket.com/albums/aa104/navsmed41/garupa_zpsm0tqgsat.gif)

I guess the most feasible option is to have a sprite sheet with multiple body parts of Centaur Man - tracing over a Power Battle resized sheet, for example. Then rotate each part in 6 different angles through Rotsprite, while keeping the extremes apart by 90 to a maximum of 180 degrees... fix the shading and assemble the parts to make new moves.

Ravange's half can be resized and traced over and looks pretty spiffy as half a base for crouch stance and attacks.

(http://i201.photobucket.com/albums/aa104/navsmed41/centaur_zpsr2iwfygx.gif)

I have no idea how the animation would end up like :D
Title: Re: MM:RMM Offical Suggestion Thread
Post by: I-Skorp-I on March 13, 2018, 08:15:27 PM
Couldn't shake the idea off my head...  :cool

I tried some bases... Casshern's dog Friender (Tatsunoko PS1), Ravange's horse/like half (Red Earth), Strider Hiryu's robot tiger... heck... even Robot Unicorn Attack. Naturally, nothing really worked.

So I went back to basics... and asked help from a space chicken...

(http://i201.photobucket.com/albums/aa104/navsmed41/garupa_zpsm0tqgsat.gif)

I guess the most feasible option is to have a sprite sheet with multiple body parts of Centaur Man - tracing over a Power Battle resized sheet, for example. Then rotate each part in 6 different angles through Rotsprite, while keeping the extremes apart by 90 to a maximum of 180 degrees... fix the shading and assemble the parts to make new moves.

Ravange's half can be resized and traced over and looks pretty spiffy as half a base for crouch stance and attacks.

(http://i201.photobucket.com/albums/aa104/navsmed41/centaur_zpsr2iwfygx.gif)

I have no idea how the animation would end up like :D

Man...That sure sounds like alot of work!!!  :o #:-S ???
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on March 14, 2018, 06:35:46 AM
Yes, indeed it is.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: riot on July 11, 2018, 04:13:02 PM
Small question. Are you purist or can it make some extra(special) on the megaman series?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on July 11, 2018, 04:55:32 PM
We are open to it, but first we need to finish the classic serie characters.
What do you have in mind?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: riot on July 11, 2018, 08:33:58 PM
We are open to it, but first we need to finish the classic serie characters.
What do you have in mind?

Example: Use earthworm jim sprite on Magman man. ( the fire, big eyes )...
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on July 11, 2018, 09:25:54 PM
...what?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: OUTCOLD on July 11, 2018, 10:34:06 PM
Example: Use earthworm jim sprite on Magman man. ( the fire, big eyes )...

??I'm confused??  /:O What exactly do you mean?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: riot on July 12, 2018, 07:41:10 AM
I put on an example another day.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: navs41 on July 12, 2018, 09:52:02 AM
What do you have in mind?

Mighty Number 9 as a joke character.  :-??
Title: Re: MM:RMM Offical Suggestion Thread
Post by: OUTCOLD on July 12, 2018, 11:50:25 AM
The power battle version is to small.  He would need to be bigger.

Here is the power battle size in comparison to Megaman.
(https://i.imgur.com/U4xZv1L.png) 

This is the sprite I made for him a long time back, using the power battle sprite as a base..
(https://i.imgur.com/xQyAaUj.png)

Here is my sprite size in comparison to Megaman MVC.  Honestly, I think he could still be taller. 

Edit:
If I ever tinkered more with sprite I made I'd try to enlarge his lower half some and his legs next.  Then I'd probably get the height I'm thinking.
(https://i.imgur.com/BKVDSKn.png)

Maybe use Motaro from Mortal Kombat as a base character. he is a good size character on screen.
Megaman weould be the exact size like in power battles against him..

heres a pic of him in MUGEN
(https://i.ytimg.com/vi/JifXL8K5j_Q/maxresdefault.jpg)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on July 12, 2018, 10:35:01 PM
I think it would be hard to use that as the base but I'd love to be proven wrong.  Definitely the correct size.   :)

Title: Re: MM:RMM Offical Suggestion Thread
Post by: riot on July 29, 2018, 09:33:04 AM
Hello

Is it possible to use character other that Megaman series?

( I love the small boy in OVNI with doctor saturn = > battle circuit )...
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on July 29, 2018, 06:09:24 PM
We're not looking into guests yet, and if we evetually add one it'd be preferably someone which made sense, like Astroboy.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on July 29, 2018, 06:27:57 PM
Exactly. The last thing we want is to turn this project into one more mugen compilation.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: sky79 on July 29, 2018, 07:05:51 PM
We're not looking into guests yet, and if we evetually add one it'd be preferably someone which made sense, like Astroboy.

Ahem

(click to show/hide)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: SUPERFERNANDOXT on July 29, 2018, 09:45:52 PM
(click to show/hide)

IM BEING KIND HERE. ON TOPIC PLEASE!!!
:rulez:
Title: Re: MM:RMM Offical Suggestion Thread
Post by: OUTCOLD on July 29, 2018, 11:54:31 PM
Hello

Is it possible to use character other that Megaman series?

( I love the small boy in OVNI with doctor saturn = > battle circuit )...

The only guest i can see added is someone from Capcom (megamans company) someone from might no9 or Someone from the game 20xx (which is a fun game if u have not played it) I really can't see anyone else being a secret character in this game. My honest opinion is Beck from Might no 9 might be the best choice, but they are Megaman Robots and characters that still need to be added.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: riot on August 01, 2018, 04:28:02 AM
little suggestion, they are metal robots. When they hit each other, they make a meat package sound like sfa (for sfa it seems normal). Why not use a metallic sound?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on August 01, 2018, 09:42:07 AM
Maybe because it would sound repetitive.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: riot on September 18, 2018, 12:57:37 PM
I will build my robots to destroy your creations. They will be reduced to the state of organic feces. I will conquer the mugen's world. The mugen's world is mine HAHAHAHAHAHAHAHAHAHAHA. lol

(https://i.imgur.com/3lpAyxD.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on September 18, 2018, 01:17:35 PM
 :)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on September 18, 2018, 01:37:41 PM
Nice. But the guy at right should be a little taller, no?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: riot on September 18, 2018, 02:21:30 PM
I remake sprite: change ice boulder, chest, head, legs, foot.

(https://i.imgur.com/zN5fD7h.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on September 18, 2018, 09:05:13 PM
Excellent.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: riot on September 21, 2018, 10:16:21 AM
Foot remade.

(https://i.imgur.com/PDjxw3i.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Rage on September 21, 2018, 01:47:45 PM
 :O*D cant wait to c more
Title: Re: MM:RMM Offical Suggestion Thread
Post by: riot on October 17, 2018, 11:01:35 AM
a small suggestion of special attack for wood man.

(https://i.imgur.com/tWdBhwy.png)

(https://i.imgur.com/oekRQAF.png)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on October 17, 2018, 05:21:58 PM
a small suggestion of special attack for wood man.

(https://i.imgur.com/tWdBhwy.png)

(https://i.imgur.com/oekRQAF.png)

Those look nice.  Thanks.
If Woodman ever gets another update we'll have to find a spot for it. 
O Ilu gave Woodman a wonderful update already for the upcoming Rmm release and I consider him done at this point.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on October 18, 2018, 11:10:49 AM
I saw this artwork from Capcom for Megaman 11.  Cute outfit for Roll.

(https://i.imgur.com/paZFJRf.jpg)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: OUTCOLD on October 19, 2018, 09:17:47 PM
I was thinking since we all know the roster is getting larger each day and more sprites are being made, that maybe we should turn this into a 2v2 tag patch. The final bosses will be Wily and Sigma  :-?? What do ya think?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on October 19, 2018, 10:28:12 PM
If Mugen ever natively supports a tag system I would definitely add it.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on October 20, 2018, 06:54:47 AM
You can remove de arcade mode and use a tag code on the characters.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on October 20, 2018, 11:44:46 AM
You can remove de arcade mode and use a tag code on the characters.

I did not know that. 
The thing where you had to press ctrl and a number at the start of every match to be able to switch the control of the other character has been fixed with that code too?  Well I guess your playing in vs mode all the time so that wouldn't be an issue I guess.
I would be interested in looking into that in the future.  Then perhaps we could do a regular release and a tag release.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: sky79 on October 20, 2018, 01:20:51 PM
I saw this artwork from Capcom for Megaman 11.  Cute outfit for Roll.

(click to show/hide)

This is very do-able. The gameplay is obvious. Whats Capcom/Mugen waiting for?

Roll: Fast but frail
Megaman: Standard
Zero: Strong, but a bit slower.

Edit:
Heck, I made this nearly 10 years ago.
(click to show/hide)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: OUTCOLD on October 20, 2018, 05:09:33 PM
I did not know that. 
The thing where you had to press ctrl and a number at the start of every match to be able to switch the control of the other character has been fixed with that code too?  Well I guess your playing in vs mode all the time so that wouldn't be an issue I guess.
I would be interested in looking into that in the future.  Then perhaps we could do a regular release and a tag release.

I just patched heatman and boy was they cool. We can do the Tag Patch i can run through each character and patch them properly give them assist attacks and hypers. If this is something we want let me know. The only thing we would have to do is somehow turn Arcade mode into 2v2, so the story will still be there. Ill mess around with things here n there and get it running but will not finalize this until the group made a decision.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on October 20, 2018, 09:44:51 PM
IMO that's more trouble than it's worth, especially considering we'd have to ditch all bosses, since they're meant for regular 1vs1 Arcade mode.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on October 20, 2018, 09:55:18 PM
Magma has a good point here.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: OUTCOLD on October 20, 2018, 10:35:29 PM
IMO that's more trouble than it's worth, especially considering we'd have to ditch all bosses, since they're meant for regular 1vs1 Arcade mode.

Inside the patch there is only 1 bug im trying to get right, its not game breaking nor causes any game-play bug or issue to the character, but i don't like it as a coder so im working on a fix. State -1 (cmd) issues commands to switch characters, assist specials and hypers etc. All that would have to be done is disable the command for Big bosses (Inside their cmd), so NO crossover will ever happen and disable P4 lifebar when any Sub-bosses are present,  it is Very well possible. I notice from this patch that P1 or P2 Has to lose in order for defeat, P3 P4 are extra fighters that can lose still, but the battle will continue until P1 or P2 is defeated (P2 would be Sub-Bosses (of course)).
And Dr.Wily and Sigma as the Tag Team Final Boss.

From my experience i love the 1v1 concept, but playing the game 2v2 made it that much more fun and i only patched Heatman and it was good ill show a video even the AI was intense with assist (Each assist cost a small amount of Power so it cannot be spammed). Couple codes here n there and we are done wont have to go back to it.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on October 21, 2018, 12:33:20 AM
If we were to ever go this route in the future we would need our main Rmm version with a arcade mode and a totally separate version with the tag that we could modify from our main version Rmm.  There's probably a lot to work out when playing with the tag patch.  Something to look into one day.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: OUTCOLD on October 21, 2018, 02:32:07 AM
If we were to ever go this route in the future we would need our main Rmm version with a arcade mode and a totally separate version with the tag that we could modify from our main version Rmm.  There's probably a lot to work out when playing with the tag patch.  Something to look into one day.

Thats exactly how i started it was i copied my whole mugen of RMM folder for this tag team rmm, my normal RMM mugen is out of harms way (just in case).. i figured out a way to disable the turns/sim etc menu, so now when u go into arcade it is tag team automatically. The options i have on main menu is

Arcade ----------- This option seems to work fine, so u can actually play 1 player or tag team.
Arcade Tag Team
PvP
Practice
Options
Exit

Ill continue to work on this a bit while making other characters if it is ever in a state where i feel it is 100% ill share it.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: O Ilusionista on October 21, 2018, 12:02:45 PM
The problem is: it will make the bosses fights very weird. Just imagine Yellow Devil and Hyper Storm H on the same screen...

Plus, the idea was to make some bosses which are tied to specific screens (like one which Magma had posted about in the contributor area). This would make the second boss to act weird.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on October 21, 2018, 01:51:31 PM
Yea if we ever do this it would need to be a tag only separate version of rmm without bosses.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: OUTCOLD on October 21, 2018, 03:49:21 PM
The problem is: it will make the bosses fights very weird. Just imagine Yellow Devil and Hyper Storm H on the same screen...

Plus, the idea was to make some bosses which are tied to specific screens (like one which Magma had posted about in the contributor area). This would make the second boss to act weird.

i agree and understand what you are saying any 2 big bosses on at the same time looks bad.

This is what i thought of as a solution have not tried it, so im only about 80% sure it will work.........................
In arcade mode P2,P4 will always be enemies. So in -3 of any boss put invisible active if they are = to p4 so they never are shown. ONLY activate the command so they jump off screen (So a invisible boss wont be on screen any longer) and disable the rest of the commands (such as tag commands). and being that P2 would also be a boss, his tag cmds would be disabled anyway so the AI will never call for an assist and get bugged..
To sum it up. P4 will be invisible and the only code we use his him jumping out of screen....
 That should fix it.

Yea if we ever do this it would need to be a tag only separate version of rmm without bosses.

There can still be bosses in time Such as
Punk
Enker
Bass
Protoman
King
Ballade
X Hunters
Dynamo
Vile
Wily
Sigma

but i cannot see this game without Yellow Devil, so there HAS to be a fix to add big bosses imo.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: sky79 on October 23, 2018, 04:24:24 PM
Punk
Enker
Bass
Protoman
King
Ballade
X Hunters
Dynamo
Vile
Wily
Sigma

but i cannot see this game without Yellow Devil, so there HAS to be a fix to add big bosses imo.

Hold on, you guys have "Strike Man" and "Tomahawk Man", But Bass & Treble aren't already bosses?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on October 23, 2018, 04:25:52 PM
We are just chatting about ideas and suggestions here.

Bass will be in Rmm as a playable character eventually.   ;)
Title: Re: MM:RMM Offical Suggestion Thread
Post by: sky79 on October 23, 2018, 04:39:51 PM
We are just chatting about ideas and suggestions here.

Bass will be in Rmm as a playable character eventually.   ;)

Bass without Treble?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on October 23, 2018, 09:11:00 PM
Bass without Treble?

Treble will follow Bass like Rush follows Megaman.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: OUTCOLD on October 24, 2018, 04:16:08 AM
Treble will follow Bass like Rush follows Megaman.

The Megaman i am coding has it where if he faces "Rush" or "Megaman" Rush won't appear (in background with megaman), so those hypers and specials will be replace with something else. I think Bass should have the same. Also want Bass and Megaman have a intro where Rush and Tremble are growling before match, than mega and bass teleport in to start the fight.

Quick Suggestion can we change the hit sparks to a more cartoonish look?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: sky79 on October 24, 2018, 07:13:26 AM
The Megaman i am coding has it where if he faces "Rush" or "Megaman" Rush won't appear (in background with megaman), so those hypers and specials will be replace with something else. I think Bass should have the same. Also want Bass and Megaman have a intro where Rush and Tremble are growling before match, than mega and bass teleport in to start the fight.

 ^^(PM)^

If you make this happen, I'll sprite it.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on October 27, 2018, 10:11:18 AM
Quick Suggestion can we change the hit sparks to a more cartoonish look?

We could look into hit sparks next year if your interested. 
It's going to be quite an undertaking to replace the hit sparks in our increasingly large roster.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: OUTCOLD on October 28, 2018, 12:45:11 AM
We could look into hit sparks next year if your interested. 
It's going to be quite an undertaking to replace the hit sparks in our increasingly large roster.

If sparks ever get created to something new, ill add them to all characters in roster. It Should not take me no more than 2 hours..

THIS IS FOR ALL SPRITERS
super jump enemy locators like is old school vs games.
I am asking for this request we can use name logos instead of tradtional P1 P2 locators
(https://dc555.4shared.com/img/hczlHbr-gm/s24/166b8fab8b8/1_online?async&rand=0.9376028435762751)
Think we can get some of these made?
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Manic on October 28, 2018, 04:08:27 AM
I feel like a lot of sounds could be changed to have some more MM flair, maybe mix some gethit sounds with the original hurt sounds or something from the 8-bit era. Also could use the original NES font for the names, or even the 8-bit sprites with name/arrow. Could make workload a lot easier.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: OUTCOLD on October 28, 2018, 09:03:33 AM
I feel like a lot of sounds could be changed to have some more MM flair, maybe mix some gethit sounds with the original hurt sounds or something from the 8-bit era. Also could use the original NES font for the names, or even the 8-bit sprites with name/arrow. Could make workload a lot easier.

Can't do it that way. the font in megaman games is one color and very blocky looking. The name template looks so good in game after testing it out.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: Magma MK-II on October 28, 2018, 11:25:25 AM
THIS IS FOR ALL SPRITERS
super jump enemy locators like is old school vs games.
I am asking for this request we can use name logos instead of tradtional P1 P2 locators
(https://dc555.4shared.com/img/hczlHbr-gm/s24/166b8fab8b8/1_online?async&rand=0.9376028435762751)
Think we can get some of these made?

I like this idea.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: laspacho on October 28, 2018, 06:40:22 PM
If sparks ever get created to something new, ill add them to all characters in roster. It Should not take me no more than 2 hours..

THIS IS FOR ALL SPRITERS
super jump enemy locators like is old school vs games.
I am asking for this request we can use name logos instead of tradtional P1 P2 locators
(https://dc555.4shared.com/img/hczlHbr-gm/s24/166b8fab8b8/1_online?async&rand=0.9376028435762751)
Think we can get some of these made?

I like this idea.

 ^^(PM)^
Title: Re: MM:RMM Offical Suggestion Thread
Post by: boogerboy on October 28, 2018, 08:20:00 PM
Me too.
Title: Re: MM:RMM Offical Suggestion Thread
Post by: OUTCOLD on October 29, 2018, 08:58:51 AM
Ok Pm me any made name sprites so i can add them to the characters. Thank u guys so much  ::salute::, Megaman and Iceman are completed
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