Added temporary mirrors to first post.thanks ppl, and G-lux for the dl mirrors :thumbsup:
adon has an infinite and in addition to trhat once he gets you in the corner he can combo the same hyper again and again and possibly again.what infinite? if you mean an infinite with a hyper he only has 3 power levels so hyper infinite isn't possible unless you mean repeating it in training mode while the enemy is cornered, best you could do on single player mode is use the hyper 3 times if the enemy is cornered.
It looks like his sprites are too high like we were talking with the Wolvie characters where the shadow doesn't connect .apparently cropping the sprites did that, i'll check it out.
Other than that this is a great release . I sound just like everyone else because it's true .
BEST ADON OUT THERE !!!!
Well, this Adon looks quite interesting, I have not tried him out yet, but looking at its feedback I think this will be a great Adon.currently updating the sprites offsets and minor tweaks, waiting for that infinite Gaijin mentioned.
Btw.. Mr.47, are you by any chance Muslim?yeah.
jus tested and yes this is much better and a very solid release. only problem is his normal basic moves come out really slowly and the amount of damage he can do in one combo is quite alot. alot of the eoh characters are like this and matches will end rather quickly if the damage value stay like this. i have to set my mugen to 200 percent life in order to get more out a match. his lk looks funny like he has too many sprites cuz when it hits it looks like he is kicking twice. other than that hes fine.his animations were extended for smoother movement but the combos still work fine unlike the sfa version which looked bit stiff cus it, not much changed in the anims start up timings but now after fixing the positioning they show and look fine, the lk moves backwards after hitting so the look is intended.
I can't wait to try this out. I don't see too many adons nowadays. Problem is, I can't find the download link for him. Can someone please send it to me? I would really appreciate it.
i need try adon again. i like the new changes in updates after the first release but now i need to see what has changedmostly fixes and adjustments.
Yeah MunkyMouf, same here, Sagat HAD to fight its 2d grudge (Ryu being the 1st).lol that's cus it's not adon's stage and it's not even in the EOH game, it's just a stage i made a while back and forgot to release so i released it at the party, i might make a stage for him eventually tho.
Thank you so muuuuch, Mr.47, IT was the one I've been checking the progress for a while. :O*D
However, just a quick question. I noticed, that each of the staff member has released his/her character's stage, nothing weird so far, however you've not mentionned that 'Air Fight' is Adon's one.... and I hope it's not, 'cause it doesn't fit it at all 8=|. This character needs an oriental styled stage (Marvel vs SF Temple of Fists' one being a good base to edit to fit Adon, just an example, but still...).
Adon has been finished for some time now but i though it would be better to release him at the IMT download party instead of releasing him earlier and that was a good thing cus i ended up making many adjustment and re working stuff i already had done.Thanks.
Now this is a really good character. The only error I have seen so far is that sometimes MP misses if you are too close to your opp (maybe a width controller?). Thanks for adding extra frames. Makes him look much smoother. And extra thanks for finally giving him a High Kick (close MK).Thanks.i have never seen the mp or close mp missing at close range, maybe it's something with the character that you are playing against.
(http://i215.photobucket.com/albums/cc67/atomicbuster/AdonmissMP.png)it never happened to me against himself or others but i really didn't test him against kfm.
I test all new chars against kfm, then themselves.
Likewise, the first hit of close HP elbow won't connect if he's too close.
You rock. He works beautifully now. I test against kfm because he's the standard. That way if he can do a move to kfm, he should be able to do it to anybody.here is the full updated sit link thanks to EX, it contains this new air patch.
This is probably the best Adon in all mugen. Thanks. :thumbsup:
Aarrrgh! Sorry to keep finding things. But he's my favorite Adon now, and I'm playing him so much that I notice little things.here this should fix it against kfm, download and overwrite till the main link is updated.
Jaguar Kick in the air with LK does not connect almost at all.
(http://i215.photobucket.com/albums/cc67/atomicbuster/AdonmissLKairJKick.png)
It's probably something minor.
This is the best Adon so far. Now this is just me being picky about details:thanks atomicbuster, feedback is always welcome :thumbsup: , i don't have plans for making intros against the sagat versions out there, but we do have a sagat here so i might make the intro against him eventually or if i ever make my own sagat.
-He's got no custom intro vs. Sagat. Looks weird when fighting Sagats with vs-Adon-intros.
-His back dash looks odd. Looks like flickering frames.
After that...
I PROPOSE THIS ADON FOR CHAR OF 2009.
Here's why:
1)It's a char that usually gets little respect (heck, DEEJAY got the Vs treatment before this guy), but he's got plenty now.
2)The AI, coding, sounds and effects are clean and user-friendly. Good to watch and good to play.
3)The specials and supers are appropriate for this style without being over-the-top as in many other char-enhancement attempts. He's powered-up without being a monster.
4)The animations have been improved without massive Frankenspriting, creating a subtle, natural look which seems as though it could have come direct from CAPCOM. Simply put, he made an official character look more official.
5)Made by a known mugen contributor. Meaning this is real work, not a possible spriteswap.