very cool :thumbsup:
but why the animations looks to be scaling? :(|)
I don't know if the body position suits Mr. Sinister.
This head was heavily influenced by an image already done on the net. So, I did "cheat" some.it's okay to cheat a little bit but it looks really good
(http://i.imgur.com/kTyIZbx.png)
This head was heavily influenced by an image already done on the net. So, I did "cheat" some.
(http://i.imgur.com/kTyIZbx.png)
I'm a little late... \-/o
Anyway, here's what I came up with.
(http://i201.photobucket.com/albums/aa104/navsmed41/sinisnavs_zpstwfupcrg.gif)
Where I am is still the walk animation... Life takes over. I'm sorry team. I hope I can give you more soon. I can give a screenshot of how far I've gotten, but for most of you it would be a tease.
yeah I want to see more of your work
(http://i.imgur.com/8CZhcgT.png)
This is looking great keep it up :)yup
Thanks guys. As you can tell the base is Iceman with a major resize. I will probably use Iceman only for my forward and backward walking animations. Because, for me it's hard to capture walking totally and properly custom- made. and have it up to capcom standards. I am just not at that skill level. However, after I finish with this portion of course I will work some on Mysterio's animations. I will finish those animations. Then, you can expect Sinister to be a custom sprited guy. I just happen to find Ice man having a close resemblance to what I would like.It's always nice to ask before using other peoples work.
@Dev. I guess that makes us even. Right? ;)
I forgot to mention this to you Mr. Sinister don't like to fight he let people fight for him
everything is looking cool, my only thing is that in his sprites his face looks scrunched. which is a shame since all of you handrawn sprites are detailed. all would make his face bigger/longer so you wont loose the detail