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Author Topic: [WIP] Battle Stormer Classics  (Read 22276 times)

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Offline O Ilusionista

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[WIP] Battle Stormer Classics
« on: January 04, 2012, 09:23:07 PM »
Hello Guys, I am here to show a project me and Zvitor were working: Battle Stormer Classics

DOWNLOAD VERSION 2.0
http://www.infinitymugenteam.com/Forum_345/index.php?topic=48491.0



The project gameplay is very simple, far more based on platform games rather than fighting games:

• one round, no defense and no auto turn
• Two attack buttons and one special
• Some interactive backgrounds (platforms, items, breakable objects, etc.)
• Interactive lifebars, which reacts when the player was hit
• Non-playable bosses
• Characters from 16-bit systems or more

This version 2.0 features:
• 22 playable characters
• 25+ bosses / non-playable characters
• 43+ stages
• Story
• Compatible with newer Windows versions
• Non-moleboxed content
• Bonus Stage
• Interactive stage
• Stage Fatality





INFO

This project was born of a divergence of ideas during the process of project development Nostalgia Super Wars, from MDI. Zvitor and I had some ideas that were not compatible with that project but were thinking that would work out.

After some attempts, Zvitor decided to leave the previous project and suggested that we have our own design, which I readily supported. The characters made for that project are still available in the previous project (is up to the MDI to use them or not). I still am part of that project, but this will be my focus now.

So is how all this was born. We thanks MDI for the great inspiration:)

GAMEPLAY

The gameplay is very simple project, far more based on plataform games rather than fighting games:

- one round, no defense and no auto turn
- Two attack buttons and 1 special
- Some interactive backgrounds (platforms, items, breakable objects, etc.)
- Interactive lifebars, which reacts when the player was hit

ROSTER


We do not decide the characters yet, but we want to focus more on characters from platform games than shooting Characters from . We are accepting suggestions, since some rules are followed:

- Characters from 16-bit systems or more
- No super deformed characters (big head, for example) or too cartoonish characters
- The characters must fit into the size limit of the image below:



Minor characters (or larger) will be accepted  provided they are not human (such as animals, monsters, robots, etc.) or characters that are actually smaller than normal, such as the case of Mega man. Bosses are not affected by this rule.

IMAGES

The main goal is to be retro, so we will mix some sources from many games

The character selection screen, with the title screen from the source game (not every char will be playable):


Versus screen, with more game info:


In game screenshot


More to come. Any suggestion, drops us a line.

Video preview:

« Last Edit: September 28, 2021, 11:18:31 AM by O Ilusionista »



Offline Kriven

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Re: Battle Stormer Classics
« Reply #1 on: January 04, 2012, 10:55:28 PM »
Power Rangers.

All of them.

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #2 on: January 05, 2012, 12:58:29 AM »
hey guys, is this edit good? he seams to be Sub Zero?
« Last Edit: January 05, 2012, 01:03:55 AM by O Ilusionista »

Offline ZVitor

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Re: Battle Stormer Classics
« Reply #3 on: January 06, 2012, 02:15:11 PM »
dont look like sub-zero pose,
but should be great see some fighter like him or ryu converted to this game.

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #4 on: January 06, 2012, 06:13:13 PM »
Video preview


I've made some resize tests, and some ended great, like Captain America
Ryon sent me Belmont sff (from Castlevania X) and he is making more sff to us.

MDI authorizeds me to use Fang and Eric

Offline Fou

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Re: Battle Stormer Classics
« Reply #5 on: January 06, 2012, 07:54:41 PM »
Look good ! But just a notice, The eggman robot is called "Death Egg Robot" not metal eggman ^^'

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Offline Enso

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Re: Battle Stormer Classics
« Reply #6 on: January 06, 2012, 08:34:52 PM »
That's so damn too awesome! I've never liked using small characters for Mugen, but for this one, it looks entirely excellent! By the look of it.


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Offline Tha Lando ( Le CROM )

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Re: Battle Stormer Classics
« Reply #7 on: January 06, 2012, 08:43:58 PM »
yoooo this looks total kicka$$ ! Metal Eggman looks extremely HARD to beat !

Offline Kriven

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Re: Battle Stormer Classics
« Reply #8 on: January 07, 2012, 07:51:43 AM »
I really dig what I'm seeing here.
I wish I could make characters so I could contribute ;-;

Edit: I modified Link's sprites to somewhat fit the style, if you're interested. I could edit the rest of his sprites. I could also try some resizing and redrawing and see where that goes, since he's a little short...

« Last Edit: January 07, 2012, 08:34:02 AM by Kriven »

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #9 on: January 07, 2012, 03:05:45 PM »
link is just too small...

New boss: Fire Demon (from Ghostbusters Genesis game)

Offline Fou

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Re: Battle Stormer Classics
« Reply #10 on: January 07, 2012, 07:42:31 PM »
I really dig what I'm seeing here.
I wish I could make characters so I could contribute ;-;

Edit: I modified Link's sprites to somewhat fit the style, if you're interested. I could edit the rest of his sprites. I could also try some resizing and redrawing and see where that goes, since he's a little short...


link is just too small...

For me, Link is a good idea, and we can edit for make him bigger.
Why not ? I like Nintendo characters.

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Offline Enso

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Re: Battle Stormer Classics
« Reply #11 on: January 07, 2012, 08:04:44 PM »
I think Link could be a have a taller height. He doesn't have to have the same height as Wolvie but a little shorter than that. I think it's better we have Link a little taller from that sprite (Kriven's shown sprite of Link), and a little shorter than Wolverine. The height size looks like it's from NES.


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Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #12 on: January 07, 2012, 08:14:22 PM »
I would use this, but its too big

Offline ZVitor

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Re: Battle Stormer Classics
« Reply #13 on: January 07, 2012, 08:19:40 PM »
nice link,...
im excited to star king of dragons stages....
...
fire demon will have one ghostbusters stage?

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #14 on: January 07, 2012, 08:22:45 PM »
nice link,...
im excited to star king of dragons stages....
...
fire demon will have one ghostbusters stage?

Yeah Exe Lor...er...someone needs to rip it :)

About Link, maybe this will work?



is the size right?

Offline Enso

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Re: Battle Stormer Classics
« Reply #15 on: January 07, 2012, 11:54:57 PM »
I guess so (mentioning the height). But looks okay. Almost taller as Wolverine (I mean). I don't know how tall they are between Wolvie and Link. If you guys don't want to work on Link, then that's fine.


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Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #16 on: January 08, 2012, 12:37:21 AM »
I want to make it, I just need to find the right sprites

A classical battle

Offline ExeLord

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Re: Battle Stormer Classics
« Reply #17 on: January 08, 2012, 08:47:58 AM »
Yeah Exe Lor...er...someone needs to rip it :)
Huh? Wha? *heard nothing*
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #18 on: January 08, 2012, 10:45:11 AM »
thanx for the emulator, Exelord.  Now Alisia have her own stage :)

Offline ExeLord

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Re: Battle Stormer Classics
« Reply #19 on: January 08, 2012, 11:29:37 AM »
Nice :thumbsup:
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline Daeron_red_fire

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Re: Battle Stormer Classics
« Reply #20 on: January 08, 2012, 12:14:16 PM »

"Zippo its mah middle name"

Offline Ganbare-Lucifer

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Re: Battle Stormer Classics
« Reply #21 on: January 08, 2012, 12:18:26 PM »
...and why not...



 :-??
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"Set it up!"

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #22 on: January 08, 2012, 12:23:46 PM »
Arcade avengers works with resizing (but some edits are required)
Golden Axe works with resizing too (I've tested with GA3)
« Last Edit: January 08, 2012, 12:31:33 PM by O Ilusionista »

Offline ExeLord

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Re: Battle Stormer Classics
« Reply #23 on: January 08, 2012, 12:32:19 PM »
About GA3, would you put that Chronos panther in game?
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #24 on: January 08, 2012, 01:33:55 PM »
Yes, is exactly who I want from that game :)

Be gone, demon!

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