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Author Topic: Kirby the Dream Battle  (Read 41098 times)

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #350 on: March 30, 2012, 11:42:55 PM »
Bear in mind that sub bosses, like Box boxer, won't be affected by ice move, because they can't go into custom states

Offline Afterthought

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Re: Kirby the Dream Battle
« Reply #351 on: March 31, 2012, 01:01:11 AM »
I know. None of the bosses should be able to go into that state, only the normally-playable ones.  :thumbsup:

Offline Fou

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Re: Kirby the Dream Battle
« Reply #352 on: April 01, 2012, 08:54:49 AM »
Are you counting the non-playable chars on this?
Because chars like Box Boxer won't be playable, remember?

?
I have never say (seriously) Mid-boss chars won't be playable !
Play with a mid-boss is really fun ! That why, the first time, I have don't wanted to make a Armor for the mid-boss !
If a mid-boss have armor he will be very slow and heavy, and he will don't have a invincible state, like Mr.Frosty.
But smaller Mid-boss, like Efrite or Master green, will don't have a armor ! He will have a normal gameplay, like Kirby.

Here the list of playable mid-boss in the game :

Blocky (armor)
Chef Kawasaki (armor)
Efrite (No armor)
Iron mam (Armor)
Master Green (No armor)
Mr. Tick Tock (Armor)
Mr.Frosty (Armor)
Toss Tortoise (Armor)
Captain Stitch (Armor)
Box Boxer (Armor)
Batafire (Armor)
Tedhaun (armor)
Phan Phan (Armor)
Gao Gao (Armor)
Fire Leo (Armor)
Judokid (No armor)
JumperShoot (No armor)
if Haboki (Armor)
if Waiu (No armor)

I find this more equitable !
« Last Edit: April 15, 2012, 07:57:30 AM by Fou »

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Offline Afterthought

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Re: Kirby the Dream Battle
« Reply #353 on: April 01, 2012, 03:58:05 PM »
That list, in and of itself, is enough to make any Kirby fan play this. Awesome! I gotta see when I can make a boss. (Must... finish... stuff!!)

Offline Magma MK-II

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Re: Kirby the Dream Battle
« Reply #354 on: April 02, 2012, 09:18:06 AM »
So far so good! I've been playing Kirby lately, so I have everything fresh on my mind!

Do you still plan on adding Ado to the game? I think it would be cool to have him as a CPU-only boss-rush!

Offline Fou

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Re: Kirby the Dream Battle
« Reply #355 on: April 02, 2012, 09:33:52 AM »
That's a good Idea ! But have already planned to do Ado, Adeleine and Paint Roller with the "paint ability" and any variation.

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Offline Afterthought

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Re: Kirby the Dream Battle
« Reply #356 on: April 02, 2012, 03:31:04 PM »
I wanna see them! That'll be so cool!

Offline Fou

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Re: Kirby the Dream Battle
« Reply #357 on: April 02, 2012, 03:39:19 PM »
Sprite of the Chilly's Hyper :

Snow Bowl from Kirby Return to dream land

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Offline Afterthought

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Re: Kirby the Dream Battle
« Reply #358 on: April 02, 2012, 04:21:35 PM »
.............................................
I love you.  :o

Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #359 on: April 14, 2012, 10:04:59 PM »
Quote
Mr.Frosty (Armor)
Toss Tortoise (Armor)
Box Boxer (Armor)
Batafire (half-Armor)
Tedhaun (half-armor)
Phan Phan (Armor)
Gao Gao (Armor)
Fire Leo (Armor)

Every name on that list has full armor. When I say Full Armor, I mean the char can't be grabbed or put into hitstate.
TedHaun and Batafire have full armor.

Is anyone making Phan Phan, Gao Gao and Fire Leo? Those are chars I would like to do, but since I am away, if you wanna make it, go ahead. If you don't, wait a bit and let me make them (specially Fire Leo)

R3-D3 will need to be fought on its own stage, because I've changed the way he appears on the screen. If he stands on the floor, half of its moves won't hit. So, its like more Apocalipse now.

I still have no idea when I return to mugen yet.

Offline ExeLord

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Re: Kirby the Dream Battle
« Reply #360 on: April 15, 2012, 03:14:03 AM »
Hope you'll be back soon, man, mugen community without Ilu losing a lot of it's life...
As for the list - I liked to play with Batafire and Box Boxer, they are cool as playable chars(Tedhaun is better as unplayable, IMHO). :-??
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline Fou

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Re: Kirby the Dream Battle
« Reply #361 on: April 15, 2012, 10:59:34 AM »
Go for it for Fire Leo, Gao Gao and Phan Phan ! Take your time !  :thumbsup:

I know, HR-D3 is too big for hit the characters, that why, he leans forward to make an attack in the original game.

look his second form


I hope your return will be fast, we miss you  [-O<

As for the list - I liked to play with Batafire and Box Boxer, they are cool as playable chars(Tedhaun is better as unplayable, IMHO). :-??

I wanted mini-boss playable because is fun to play (for me) with a , actually, no playable chars from the original game.
It's just like a god mode, play with a cheap character for destroyd your enemy !!! ahahah  >:D ... mmh ... only versus a CPU, because is not cool in VS mode, if you take Waddle Dee and your friend Batafire or TedHaun, your friend have too more chance to win ...

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Offline Afterthought

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Re: Kirby the Dream Battle
« Reply #362 on: April 15, 2012, 03:59:16 PM »
With the way I play Kirby, a friend could play as any boss and I'll still beat 'em!!!  :D That's how much I love Kirby.

Offline Magma MK-II

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Re: Kirby the Dream Battle
« Reply #363 on: April 15, 2012, 05:09:53 PM »
Is there a way to limit how far can the flying chars fly? It is really annoying to fight them when they decide to go offscreen and stay there forever.

Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #364 on: April 17, 2012, 09:19:21 PM »
Quote
Hope you'll be back soon, man, mugen community without Ilu losing a lot of it's life...
Thanks man. I am having some real problems at RL, but I think everything will be ok in the end. Or not, lol

Quote
I know, HR-D3 is too big for hit the characters, that why, he leans forward to make an attack in the original game.

We don't have those sprites. Dunno if rotating the whole char would be good, but I will try to make it.

Is there a way to limit how far can the flying chars fly? It is really annoying to fight them when they decide to go offscreen and stay there forever.

I already had fixed it on my version, dunno if it was included on the last beta

Offline Fou

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Re: Kirby the Dream Battle
« Reply #365 on: April 18, 2012, 10:30:13 AM »
I already had fixed it on my version, dunno if it was included on the last beta

I don't think so ... If you change or correct some characters, let me know ok  :)

We don't have those sprites. Dunno if rotating the whole char would be good, but I will try to make it.

That's what I have thinked, but notice the sprite is also in multiple part, look at the end of the sheet, I have try to do some test, but it's not very good ... I think it's because the arm and the drill are reversed.

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Offline Ganbare-Lucifer

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Re: Kirby the Dream Battle
« Reply #366 on: May 09, 2012, 05:42:38 PM »
Whould mind if i can help?

Ado and Adeleine gameplay whould be only with their canvas and pallete, when one of the specials whoud be get out a notebook and draw a random enemy, as their hyper whould be summon their easel and and draw so many enemies that hit the opponent
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Offline Fou

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Re: Kirby the Dream Battle
« Reply #367 on: May 20, 2012, 07:29:10 PM »
Some new

Chilly update + Shiver star





need again :
-Blizzard attack
-Up custom attack (enemy attack)
- Run+down - Ice ball (KRtDL)
-Grab
-FX on the run animation

--

Meanwhile, I had some other ideas for other characters, like Rocky ...


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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #368 on: May 20, 2012, 10:16:56 PM »
Nice!
I've added a new weapon for Megaman: Photon Missile, from Megaman V Mars. Its a missile that delays for a second before launching. This is perfect for setting up traps.


Offline Magma MK-II

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Re: Kirby the Dream Battle
« Reply #369 on: May 21, 2012, 10:16:16 AM »
Meanwhile, I had some other ideas for other characters, like Rocky ...



Cool! You could take some ideas from Double from Skullgirls, she has a move where she turns into a random object and drops down, just like him!

Nice!
I've added a new weapon for Megaman: Photon Missile, from Megaman V Mars. Its a missile that delays for a second before launching. This is perfect for setting up traps.



Do you plan to add more weapons from Megamam V, like Grab Buster or Salt Water?

Offline Fou

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Re: Kirby the Dream Battle
« Reply #370 on: May 21, 2012, 11:41:14 AM »
Cool! You could take some ideas from Double from Skullgirls, she has a move where she turns into a random object and drops down, just like him!

Yes, I played the game when I had various ideas, thanks to Peacock and her technique "Shadow of impending doom".

When I have saw the Dio's reference, I have lol'd

-

Nice!
I've added a new weapon for Megaman: Photon Missile, from Megaman V Mars. Its a missile that delays for a second before launching. This is perfect for setting up traps.



Good you continu to upgrade Megaman !  :cool
It's cool !

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #371 on: May 21, 2012, 02:45:49 PM »
Quote
Do you plan to add more weapons from Megamam V, like Grab Buster or Salt Water?

Yeap, I have all the needed weapon sprites already :) Grab buster, Salt water, Electric Shock, Bubble Bomb will be in too.

I would need help to edit the Break Dash, anyone wanna help?



The megaman sprites are there: http://www.sprites-inc.co.uk/files/Classic/Megaman/MMPF/

Offline Afterthought

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Re: Kirby the Dream Battle
« Reply #372 on: May 21, 2012, 04:42:43 PM »
Some new

Chilly update + Shiver star





need again :
-Blizzard attack
-Up custom attack (enemy attack)
- Run+down - Ice ball (KRtDL)
-Grab
-FX on the run animation

--

Meanwhile, I had some other ideas for other characters, like Rocky ...



How did you code the ice stuff? Cool! I wish I could have did all of this.
And Megaman looks really cool!

Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #373 on: May 21, 2012, 04:54:50 PM »
The ice stuff is easy. You just make a helper with the ice animation, which bounds the target to itself. If you hit the bounded helper, it destroys itself.

Open my Megaman for this game and search for the bubble warp code (I think). Its the same logic

Offline Fou

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Re: Kirby the Dream Battle
« Reply #374 on: May 21, 2012, 04:57:34 PM »
Yeap, I have all the needed weapon sprites already :) Grab buster, Salt water, Electric Shock, Bubble Bomb will be in too.

I would need help to edit the Break Dash, anyone wanna help?



The megaman sprites are there: http://www.sprites-inc.co.uk/files/Classic/Megaman/MMPF/

Wait, it's not supposed to be the run animation ?

The ice stuff is easy. You just make a helper with the ice animation, which bounds the target to itself. If you hit the bounded helper, it destroys itself.

The Ice, I have just do rapid projectiles, but it's well done.

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