Infinity MUGEN Team

IMT Main => M.U.G.E.N WIP => Topic started by: ELECTRO on December 31, 2018, 06:51:35 PM

Title: Classic VS : Athena
Post by: ELECTRO on December 31, 2018, 06:51:35 PM
This is my Ultimate Characters thread. Enjoy!


Title: Re: Ultimate Gouken (CPS2 style)
Post by: Darkmanx_429 on January 01, 2019, 01:42:04 PM
I feel like he should be taller.
Title: Re: Ultimate Gouken (CPS2 style)
Post by: ELECTRO on January 03, 2019, 12:22:05 AM
I agree with with you, but not sure how to remedy it. Same legs as Ryu & ken with the top in almost the same location. I'll see what I can do.
Title: Re: Ultimate Gouken (CPS2 style)
Post by: NX-MEN on January 03, 2019, 05:29:35 PM
Solid like a rock!!  :w00t:
Title: Re: Ultimate Street Fighters : M. Bison Alpha_V3 (All Hypers)
Post by: ELECTRO on February 26, 2019, 09:52:26 PM
Ult M. Bison will be released on 3/8/2019. Wrapping up production on Bison with this being the last alpha release. Fixed most of what was bothering me about the last two releases & starting to add more moves, fixing incomplete stuff, final smart palette, etc.. This video is showcasing all of his hyper attacks. I'll be posting some fight videos on my channel over the next two weeks were you might spot some of the other features he has. That's about all I want to say other than enjoy the preview.

Title: Re: Ultimate Street Fighters : M. Bison Alpha_V3 (All Hypers)
Post by: shanri on February 27, 2019, 12:08:04 AM
Wow!  He looks fantastic!  Thanks for sharing.
Title: Re: Ultimate Street Fighters : M. Bison Alpha_V3 (All Hypers)
Post by: ELECTRO on February 27, 2019, 02:53:17 AM
I appreciate that & hope he plays as good as he looks.
Title: Re: Ultimate Characters : M. Bison Alpha_V3 (All Hypers)
Post by: ELECTRO on March 12, 2019, 11:47:52 AM
Here is a preview of Burnov. A couple more days working on him & I think he will be ready for an release. :thumbsup:



Title: Re: Ultimate Characters : Burnov
Post by: O Ilusionista on March 13, 2019, 10:04:51 AM
Pretty good work.
Title: Re: Ultimate Characters : Burnov
Post by: japimt on March 13, 2019, 08:25:21 PM
 :Terry
Title: Re: Ultimate Characters : Ken
Post by: ELECTRO on July 14, 2019, 01:46:36 AM
Here is a preview of Ultimate Ken which will be released on 7/19/2019. He has almost all of his moves from Super Street Fighter 2 & Marvel Vs Capcom 2. He will not be getting an air fireball attack. Ken has slightly more melee damage on his kicks compared to Ryu who has more damage on punches. Ken's fireball attacks are weaker as well, but has more damage on hypers & more combo potential than Ryu. I'll be showing more fight videos throughout the week on my channel.

Title: Re: Ultimate Characters : Ken
Post by: ELECTRO on August 23, 2019, 02:47:06 AM
Preview of Ultimate Janne D'Arc. She's almost ready for an alpha release.

Title: Re: Ultimate Characters : Janne D'Arc
Post by: O Ilusionista on August 23, 2019, 04:25:26 PM
Oh, she looks cool. The only thing I miss is a hitspark when she cuts. Sengoku 3 or Rage of the Dragons has some nice cut sparks.

Dunno if have plans for more WH characters, but a that pirate would be cool in your style.
Title: Re: Ultimate Characters : Janne D'Arc
Post by: ELECTRO on August 23, 2019, 05:05:49 PM
I posted at Chrono Crash that Captain Kidd would be cool. So I think he is the one to make. Thanks for your suggestions on cut FX. Right now all I have is the blood, but your right having the cut Fx would make it look even better so i'll go check out those games and see what's up.
Title: Re: Ultimate Characters : Janne D'Arc
Post by: O Ilusionista on August 23, 2019, 11:40:29 PM
Savage Reign/Kizuna Encounter is another option for cut sparks, since the style is close to WH.
Title: Re: Ultimate Characters : Janne D'Arc
Post by: ELECTRO on August 24, 2019, 03:23:32 PM
Release date for the alpha is 8/30/2019. I added more good stuff & tweaks to the character since the last video & am pretty happy with the outcome.



@.:O'Ilusionista:. Ok i'll look at those. Right now I have the Rage of Dragons hit FX added to the standard blade attacks.

Edit : I just realized I didn't add the new hit FX to the crouching attacks. So i'll get that fixed.
Title: Re: Ultimate Characters : Janne D'Arc
Post by: Shutterbug on August 25, 2019, 03:40:30 AM
Very cool. I have a question - how is it that 2 portraits are in play? I've never seen that before
Title: Re: Ultimate Characters : Janne D'Arc
Post by: ELECTRO on August 25, 2019, 09:09:17 AM
Here is how I have it set up. The tiny select screen portraits are just on one large png image stored in the screenpack. Mugen 1.1 allows for png files that do not require being 256 colors. This frees up sprite 9000, 0 so I can use it for something else like a victory portrait.

9000,0 = victory portrait
9000,1 = large select screen portrait
9000,2 = vs screen portrait

The lifebar portraits do not require the use of 9000,0 - 9000,2. They are stored inside of the character for player 1 & 2, so I can have two different portraits for the same character, but playing on a opposite sides. For instance Ryu playing on player 1 side will have a SF2 portrait & Ryu playing on player 2 will have a Super SF2 portrait.





Title: Re: Ultimate Characters : Janne D'Arc
Post by: Shutterbug on August 25, 2019, 05:27:06 PM
Very interesting!
Title: Re: Ultimate Characters : Blanka
Post by: ELECTRO on February 07, 2020, 09:01:11 PM
Here comes Jimmy! So I'm back working on an un-named VS project & decided to dust off Blanka who has been sitting idle for a little while on the old hard drive. With older eyes I had some new ideas for Blanka, which are shown in the video & some yet to come. Some sprites on moves I'm trying out are just place holders & if the moves make the cut then they will be updated.

Title: Re: Ultimate Characters : Blanka
Post by: O Ilusionista on February 08, 2020, 10:04:09 AM
Nice. I liked the work with his slashes and elecric fx!
Title: Re: Ultimate Characters : Wraith
Post by: ELECTRO on February 12, 2020, 04:50:19 PM
Getting closer to an announcement on the name of the game i'm building, so I thought showing another preview of a character that will be in it would be a good idea. Enjoy the early preview of Ultimate Wraith.

Title: Re: Ultimate Characters : Wraith
Post by: empawk on February 13, 2020, 05:20:15 AM
Awesome work. I hope more Slammasters characters will be added to the roster. I love that game!
Title: Re: Ultimate Characters : Wraith
Post by: C.R.O.M.-Mugen-Ninja on February 13, 2020, 01:36:13 PM
No matter what this is, I look forward to it. You always have your way to go around the normal Mugen experience, and considering the characters it could be fun. The Wraith has been a character that I'd love to see in some way (Outside from the cheap one made by (^0^)).

Keep up the cool thing that you are doing! :)
Title: Re: Ultimate Characters : Blanka
Post by: ELECTRO on February 17, 2020, 07:59:54 AM
Final preview of Blanka before the first alpha release. Since the last preview I've added some new things like finishing his smart palette, a vine swing move, more intros & victory poses. Blanka will be released next Friday on 2/21/2020. I'm going to spend the rest of the week testing & tweaking him so he plays as good as I am able.

Title: Re: Ultimate Characters : Captain Kidd
Post by: ELECTRO on February 29, 2020, 12:26:36 PM
A pirate has joined the game roster. Captain Kidd is sailing the high seas looking for plunder, but pesky people keep trying to stop him.



In case you can't view the video in your country then try this link & maybe it will help.

Link : https://dai.ly/x7sd5qw
Title: Re: Ultimate Characters : Captain Kidd
Post by: DeleFresh on February 29, 2020, 07:35:02 PM
Love the good captain!  Was my favorite character from the World Heroes series!  Nice to see him getting some love.

Will he have his Pirate Punishment hyper (the one where he hangs him and feeds him to the buzzards/sharks)?

Looking forward to him.
Title: Re: Ultimate Characters : Captain Kidd
Post by: ELECTRO on February 29, 2020, 08:35:46 PM
Yes he has the Pirate Punishment move.
Title: Re: Ultimate Characters : Captain Kidd
Post by: O Ilusionista on February 29, 2020, 09:27:28 PM
Nice work with that Shark hyper
Title: Re: Ultimate Characters : Captain Kidd
Post by: ELECTRO on February 29, 2020, 11:55:08 PM
Thanks! I'm calling it School of Sharks.
Title: Re: Ultimate Characters : Captain Kidd
Post by: ELECTRO on March 02, 2020, 12:51:46 PM
Final preview of Captain Kidd, which will be released on 3/6/2020. Added a few more hypers, throws, intros etc... He is pretty maxed out on moves & probably doesn't need anymore or it would be overkill. Going to start work on his stage now so enjoy the preview.



Alternate video site : https://www.dailymotion.com/video/x7sfjov
Title: Re: Ultimate Characters : Captain Kidd
Post by: C.R.O.M.-Mugen-Ninja on March 03, 2020, 06:51:47 AM
Ay! Cap Kidd looks pretty epic. Always loved the character in WH, and he looks really well in this style.  :thumbsup:

6th of March!? Uh, birthday present lol  :cool
Title: Re: Ultimate Characters : Sagat
Post by: ELECTRO on March 14, 2020, 03:37:43 PM
Next contestant in the game is Sagat.



Alternative video : https://dai.ly/x7spjjo

Title: Re: Ultimate Characters : Sagat
Post by: O Ilusionista on March 14, 2020, 08:44:21 PM
Oh that is cool.
I can't wait for more WH characters. I am curious of what you could do with names like J Maximum or that punk
Title: Re: Ultimate Characters : Sagat
Post by: ELECTRO on March 15, 2020, 03:21:15 AM
Already started production on J Max. :)
Title: Re: Ultimate Characters : Sagat
Post by: O Ilusionista on March 15, 2020, 02:59:48 PM
Yes :)
Can we dream with a SF vs WH project? ;)
Title: Re: Ultimate Characters : Johnny Maximum
Post by: ELECTRO on March 25, 2020, 09:58:57 PM
Johnny Maximum has joined the fray. Also previewing an early version of Ken's stage with a hurricane theme. Thinking of removing people off the boat & just having one guy there with a yellow rain jacket on.



Alternate video site : https://dai.ly/x7sxtnb
Title: Re: Ultimate Characters : Johnny Maximum
Post by: verz36 on March 26, 2020, 10:03:30 PM
great work as usual... keep up the good work :)

Title: Re: Ultimate Characters : Johnny Maximum
Post by: O Ilusionista on March 27, 2020, 03:22:01 PM
Ohh, that is cool.
Title: Re: Ultimate Characters : Sagat
Post by: ELECTRO on March 28, 2020, 09:52:53 AM
Final preview of Sagat. He will be released on 4/3/2020. Also finishing up 3 versions of his stage & wanted to show off the night version.



Alternate video site : https://dai.ly/x7szeqh

@O Ilusionista I couldn't wait for you to see J. Max. ^-^

@verz36 Thanks a lot dude!
Title: Re: Ultimate Characters : Sagat
Post by: Buddah on March 31, 2020, 01:59:09 PM
sagat and the stage looks good, great work like always. Ive seen your work on youtube( characters ,interactive stages, tutorials) for the longest always quality work you the goat  ^:)^

(https://i.imgur.com/rOq13dvl.jpg)
Title: Re: Ultimate Characters : Johnny Maximum
Post by: ELECTRO on April 10, 2020, 09:56:29 AM
Final preview of Johnny Maximum. He will be released on 4/17/2020.



@Buddah So being a goat is a good thing?
Title: Re: Ultimate Characters : Johnny Maximum
Post by: O Ilusionista on April 11, 2020, 11:30:01 AM
Oh that is awesome. You keep rocking with those old schools characters
Title: Re: Ultimate Characters : Johnny Maximum
Post by: Buddah on April 18, 2020, 02:49:43 AM
@ELECTRO it means greatest of all time.
You do really great work bro
Title: Re: Ultimate Characters : Johnny Maximum
Post by: Laforga on April 20, 2020, 04:25:52 AM
Very nice indeed, congrats.
Title: Re: Ultimate Characters : Tung Fu Rue
Post by: ELECTRO on June 08, 2020, 06:12:13 PM
I thought Tung Fu Rue would make a good addition to the game. Still have a few more moves to give him, but other than that he is almost finished. Here is a preview of what I have so far.

Title: Re: Ultimate Characters : Tung Fu Rue
Post by: ELECTRO on June 24, 2020, 06:22:34 PM
Adding Tung's climax move from KOF 14. The move is coded so I know it will take a total of 17 sprites to complete & so far I've completed about 12 of them. Since it's taking me longer than planned to finish, I decided it would be good idea to show a few sprites & let people know the status of the character.

(https://i.imgur.com/EgiXY3D.png)

(https://i.imgur.com/Y3WmwiG.png)
Title: Re: Ultimate Characters : Tung Fu Rue
Post by: O Ilusionista on June 25, 2020, 10:21:30 AM
Adding Tung's climax move from KOF 14. The move is coded so I know it will take a total of 17 sprites to complete & so far I've completed about 12 of them. Since it's taking me longer than planned to finish, I decided it would be good idea to show a few sprites & let people know the status of the character.

(https://i.imgur.com/EgiXY3D.png)

(https://i.imgur.com/Y3WmwiG.png)

That is pretty cool work! It would be nice if the spark effect appears between both hands (so one of the hands would cover half of it) it would cost you more work - it would be one sprite only where you split it in two, but maybe it would worth the trouble :)
Title: Re: Ultimate Characters : Tung Fu Rue
Post by: ELECTRO on June 25, 2020, 06:48:55 PM
I tried but I can't find any good giant FX that will work. If you got any ideas let me know.
Title: Re: Ultimate Characters : Tung Fu Rue
Post by: ELECTRO on July 12, 2020, 04:01:45 PM
Final preview of Tung. He will be released on 7/17/2020. Finished sprites for the climax hyper & also added a variety of combo's that he may preform after transforming into FF1 big man. I think there are around 12 different combos. The Senpuu Gouken hyper can be preformed in the air now, but has a different ending than the standing one.



 
Title: Re: Ultimate Characters : Tung Fu Rue
Post by: O Ilusionista on July 13, 2020, 09:33:03 AM
I will say it again: amazing!
Title: Re: Ultimate Characters : Tung Fu Rue
Post by: LightFlare on July 14, 2020, 05:10:20 PM
I dropped my updated Howard Arena stage too soon. This guy is dope!
Title: Re: Ultimate Characters : Tung Fu Rue
Post by: ELECTRO on July 15, 2020, 08:35:11 PM
@O Ilusionista  Thanks as always!

@LightFlare I have been rocking your old Howard Arena's for years & now upgraded to your newest versions. I just finished Tung's FF Special stage & will probably release it on Friday.
Title: Re: Ultimate Characters : Ray Mcdougal
Post by: ELECTRO on July 31, 2020, 02:18:30 PM
Hey it's Ray!

Title: Re: Ultimate Characters : Ray Mcdougal
Post by: MatreroG on July 31, 2020, 02:26:44 PM

A battle between blondies. Cody is going to be jealous ...
Title: Re: Ultimate Characters : Ray Mcdougal
Post by: ELECTRO on August 06, 2020, 02:50:05 PM
Ray is almost finished. I still need to add more FX to some moves so they look more complete & polished. Some new hypers have been added since last video. One is a throw that sends the opponent high into the sky & has a variety of attacks once up there. The other new hyper is an air barrage of kicks which finishes with the opponent being kicked hard to the ground & then bounces high for more combo potential. Unfortunately the AI didn't preform some of his new stuff in this preview. Looking to release Ray sometime in the next two weeks.

Title: Re: Ultimate Characters : Ray Mcdougal
Post by: ELECTRO on September 30, 2020, 02:28:12 PM
Been building this full game for a few years now & decided to make an announcement of the title & release date. The game will come with 15 characters at launch, interactive stages, animated life bar portraits & supports Mugen Hooked select screen portraits. The game features characters from various fighting games that came out between 1990 - 1995. Characters have been enhanced to closer match the Capcom VS style gameplay & visual presentation. This game will be Mugen 1.1 & 720P only.

Title: Re: Ultimate Characters : Wraith
Post by: ELECTRO on October 25, 2020, 04:45:23 PM
Since the last preview I've added more hypers to Wraith. One is an air slam which he sends snakes out to hit the opponent after the slam. The other one is a demon breath which he can randomly blow electricity, fire, poison & frost. Wraith will be released on Halloween.

Title: Re: Classic VS : Ryu alternate costume
Post by: ELECTRO on August 02, 2021, 05:20:10 AM
Starting back production on this game. In the next update Ryu will have an alternate costume. Here is an early look at it in motion.

Title: Re: Classic VS : Ryu alternate costume
Post by: O Ilusionista on August 03, 2021, 07:07:44 AM
Pretty dope
Title: Re: Classic VS : Jumbo Flapjack
Post by: ELECTRO on September 17, 2021, 08:37:42 AM
Jumbo is here to insult & squash his opponents into a pancake. ;*))

Title: Re: Classic VS : Jumbo Flapjack
Post by: O Ilusionista on September 17, 2021, 04:25:19 PM
oh that is pretty cool. I always likes that char, dunno why.
ah, small feedback: I think you could change the common land sounds from the screenpack, because they are using the mugen common ones.
Maybe something from SF or Fatal Fury will do he job :)
Title: Re: Classic VS : Jumbo Flapjack
Post by: ELECTRO on September 18, 2021, 09:52:28 AM
I agree. I think it's his design which is unique from most fighting game characters.
Title: Re: Classic VS : Jumbo Flapjack
Post by: ELECTRO on September 21, 2021, 04:45:34 PM
Final preview of Jumbo Flapjack. He's got a few new moves since the last preview. Jumbo will be released on 9/25/2021.

Title: Re: Classic VS : Cancelled further development
Post by: ELECTRO on September 25, 2021, 06:14:50 PM
This project is no longer in development because I'm leaving Mugen to spend time drawing comics.
Title: Re: Classic VS : Cancelled further development
Post by: O Ilusionista on September 25, 2021, 09:22:06 PM
@ELECTRO wow buddy, we will surely miss you. Is everything fine with you?
Title: Re: Classic VS : Cancelled further development
Post by: ELECTRO on September 26, 2021, 05:03:37 AM
Everything is fine it's just that I'm getting old now & I want to accomplish making comics next. I figure if I put as much work into drawing as I did making Mugen then I might be able to create some cool stuff before I get really, really old lol. I'll still be around Mugen forums, but I won't be making anything.
Title: Re: Classic VS : Cancelled further development
Post by: ELECTRO on October 31, 2021, 04:02:31 AM
After not touching Mugen for a month I'm finding myself super bored. Maybe instead of leaving Mugen altogether I should just work on stuff a lot slower instead. So I started looking through my incomplete characters and decided that Dhalsim would be good to work on again. Maybe get him ready for a Christmas release. This is what I got so far.

Title: Re: Classic VS : Dhalsim
Post by: O Ilusionista on November 02, 2021, 12:57:13 PM
oh its so good to see you around buddy.
Title: Re: Classic VS : Dhalsim
Post by: ELECTRO on November 03, 2021, 06:08:46 PM
Concept of a Elephant Hyper for Dhalsim. Still working on the sprites which don't have legs yet for the elephant, but the move is coded.

Work in progress sprites.
(https://i.imgur.com/jzOBPxR.png)

Title: Re: Classic VS : Dhalsim
Post by: O Ilusionista on November 05, 2021, 10:10:52 AM
Nice work on the elephant
Title: Re: Classic VS : Dhalsim
Post by: C.R.O.M.-Mugen-Ninja on November 07, 2021, 10:03:57 AM
That elephant hyper is pretty awesome! Glad to hear you are not leaving after all. Take your time buddy.
Title: Re: Classic VS : Dhalsim
Post by: ELECTRO on November 19, 2021, 05:59:31 PM
Dhalsim is coming along nicely. I've put more polish on his attacks as well as added throws and 2 new air hypers which are Yoga Sunburst and Yoga Strike. Still working on the Yoga Strike sprites. Here is the first preview of the Alpha.

Title: Re: Classic VS : Dhalsim
Post by: O Ilusionista on November 20, 2021, 10:54:14 AM
hahhahhah I laughed with at the move where he stretches his neck, lol
Nice work on the hypers!
Title: Re: Classic VS : Dhalsim
Post by: ELECTRO on November 20, 2021, 03:22:12 PM
Lol yeah. I wanted to add a little more to the Yoga Strike other than just the slam.
Title: Re: Classic VS : Dhalsim
Post by: ELECTRO on January 26, 2022, 06:02:48 PM
Got an early preview of Guile. I added a decent smart palette to him for more costume options, which one of them you can see in this preview vid. Guile has a new move called sonic kicks. Right now I only have the light kick version implemented. Took both hyper moves from MVC2 and tweaked them slightly, for example the Sonic Hurricane color scheme now matches the colors of his original sonic boom. Next preview I’m going to add a team up hyper with Charlie where Guile kicks the opponent into the sky & then Charlie flies by in a fighter jet to blast you out of the sky.

Title: Re: Classic VS : Guile
Post by: LightFlare on January 26, 2022, 06:20:58 PM
Like those sonic kicks. Suits him well.
Title: Re: Classic VS : Guile
Post by: MatreroG on January 29, 2022, 06:11:34 AM
Nice. My main guy in the first SF2 is getting a fair treatment.
Title: Re: Classic VS : Guile
Post by: ELECTRO on February 22, 2022, 03:56:05 AM
Almost done with Guile’s alpha and will be releasing it within the next two weeks. In this preview video you will see that more sonic kicks were added. They can also be done in the air. I also added two new hypers which one of them is the Sonic Tempest, were you create a giant sonic boom in the air. The other one is the hyper I described in my last post, were Guile kicks the opponent into the air and a fighter jet blasts you out of the sky.

Title: Re: Classic VS : Guile
Post by: O Ilusionista on February 22, 2022, 01:19:20 PM
hahah you never cease to amaze me. I love the sonic kick sprites
Title: Re: Classic VS : Guile
Post by: ELECTRO on February 23, 2022, 06:03:02 AM
Thanks buddy!
Title: Re: Classic VS : Guile
Post by: MatreroG on February 23, 2022, 07:49:45 AM
That air strike move was unexpected and killer.
 <_<|...| XD||
Title: Re: Classic VS : Guile
Post by: ELECTRO on March 01, 2022, 07:08:51 PM
Here is a video of Guile's specials, throws and hypers. I made a lot of progress over the last few days where I added the rest of his throws and a hyper version of the throw called Maelstrom Twister. Also lots of FX, sounds, intros & win poses have also been added since the last preview. I'm only showing off the new jet intro in this video.

Title: Re: Classic VS : Zangief Update
Post by: ELECTRO on March 23, 2022, 04:07:22 PM
Working on Chun Li as the next character in the game but it's going to take a minute to finish her. In the meantime I'm working on some much needed updates to older characters. First up is Zangief who is getting some new moves and sprites to go along with the quality of life changes. Here are some new sprites/smart palette for his Medieval Times hyper move.

(https://i.imgur.com/6EB5cUh.png)
Title: Re: Classic VS : Zangief Update
Post by: O Ilusionista on March 24, 2022, 11:31:08 AM
Working on Chun Li as the next character in the game but it's going to take a minute to finish her. In the meantime I'm working on some much needed updates to older characters. First up is Zangief who is getting some new moves and sprites to go along with the quality of life changes. Here are some new sprites/smart palette for his Medieval Times hyper move.

(https://i.imgur.com/6EB5cUh.png)
oh, that is awesome
Title: Re: Classic VS : Zangief Update
Post by: ELECTRO on March 24, 2022, 05:03:37 PM
When I finished the sprites the first thing I thought was O Ilusionista is going to like these.  ^-^
Title: Re: Classic VS : Zangief Update
Post by: O Ilusionista on March 26, 2022, 12:07:33 PM
And I loved that :)
Title: Re: Classic VS : Chun-Li
Post by: ELECTRO on May 18, 2022, 08:35:46 PM
Early preview of Chun-Li. She has 3 hypers which are :

Kikou Shou - The ball of energy Super Art from Street Fighter 3.

Lighting Bird Kicks - An Ultra from Street Fighter 4.

Flock of Birds - Air hyper where she spins and birds fly by to attack.

Title: Re: Classic VS : Chun-Li
Post by: LightFlare on May 21, 2022, 06:46:11 PM
Both characters are looking fantastic.
Title: Re: Classic VS : Chun-Li
Post by: warecus on May 23, 2022, 06:21:45 AM
Looks cool.

If her lightning kicks are truly lightning maybe they could get faster and fast until they became lightning bolts/strikes. Kinda the cool stuff you did with rye’s tatsu.


Need more birds lol. All the birds.
Title: Re: Classic VS : J. Carn / Chun-Li
Post by: ELECTRO on June 17, 2022, 11:00:33 AM
Here's the reveal of Julius Carn the last character to be in the new update for the Classic VS game. Once I'm done releasing both J. Carn and Chun-Li for regular Mugen, I'll then be ready to update Classic VS game and get it released. Both characters are almost finished so not to much longer.



@warecus If you look at her Lightning Bird Kicks hyper when she's on the ground at one point her kicks do do electricity. ;)
Title: Re: Classic VS : J. Carn / Chun-Li
Post by: ELECTRO on June 28, 2022, 10:34:59 PM
Showing off Interpol Mode for Chun-Li. In this mode she shoots a gun stead of a fireball & has a different air hyper where she jumps around the map. I also added a new throw attack which does random things. Right now she just crawls on the opponent & beats on them with her spiked bracelets. I'll be expanding this attack before release. Also the new throw move can be used in both modes. I'm planning on releasing Chun-Li on 7/8/2022.

Title: Re: Classic VS : J. Carn / Interactive stages
Post by: ELECTRO on July 22, 2022, 07:09:22 AM
Here are previews of 2 new interactive stages being included into the next update. I thought that these would be a fun addition to the game.

#1 Remote Rescue : The breakable mask's function just like the signs on Ryu's stage, meaning that when you pass by them in a get hit state there is a random chance they might break.

#2 Death Match : Touching the fire ropes will deal 70 damage. You can not block the ropes. The ropes are on a cooldown timer of 300 ticks once they have hit somebody. I did this because if they stay on all the time it could lead to an infinite corner trap.



Title: Re: Classic VS : Dee Jay
Post by: ELECTRO on October 03, 2022, 09:36:05 PM
The next character coming to the game is Dee Jay. I've had some request for him through the years and now it's time to bring him to life. This preview is very early & some of the animations/FX are place holders. So far Dee Jay has 2 hypers which are based on SF4 moves, but more hypers/specials are planned.

Title: Re: Classic VS : Dee Jay
Post by: ELECTRO on October 05, 2022, 06:52:35 PM
Decided it would be a good idea to add a music themed hyper attack. The concept is, do a throw, then after you catch the throw you can choose between playing the steel drums, maracas or break dance. So far all I've coded was the steel drum option. When you choose the steel drum option each button press plays a different note. There is a timer that ticks down and you can play as many notes as fast as you want before the time runs out. The other hyper attacks are in the video as well since you couldn't get a good look at them in the last video.

Title: Re: Classic VS : Dee Jay
Post by: ELECTRO on October 11, 2022, 10:35:07 PM
Final preview of Dee Jay. He should be ready for release before the end of the month. In this video I'm showing off my ideas for Dee Jay's ariel combat as well as a new throw that has good combo potential. The new ariel hyper is called Hammer Time and will rapid punch and send the opponent into the ground a few times before punching them away. For specials I just gave him an ariel Jackknife Maximum, but preformed differently since it's hard to do charge down moves when your jumping. Finally I wanted to give him a new throw and so I went with his throw from SF4.

Title: Re: Classic VS : Dee Jay
Post by: ELECTRO on October 26, 2022, 11:56:55 PM
Started playing around with Ikemen Go and liked the features it offers. So now I'm starting the process of making an Ikemen version of the game which shouldn't take to long. I don't know if everything from the Mugen version will make it into the Ikemen version but I'll try to make it happen. Here is a video testing the tag feature. This mode is a lot of fun and it's features like this that made me want to make it. I'm trying to figure out a different way to do the AI because when the characters get really far away from each other, they get don't seem to want to go towards each other & instead they try to get farther apart which leads to fireball spam.

Title: Re: Classic VS : Dee Jay
Post by: ELECTRO on October 31, 2022, 10:46:00 AM
The Ikemen conversion is going really well and should be ready very soon. While I was working on this I redid the look of the lifebars for the game. I feel these are visually easier to read than the old ones. These lifebars will also be coming to the Mugen version.

Title: Re: Classic VS :
Post by: O Ilusionista on October 31, 2022, 02:57:25 PM
Nice. but I think its more the font than the lifebar itself which makes it hard to see.
Title: Re: Classic VS :
Post by: ELECTRO on November 01, 2022, 08:10:50 AM
Final preview of the Ikemen Go version. The game will be released on 11/7/2022. In this preview I'm showing of the Orochi Kyo Tag system made by OrochiCr. It's very similar to the way Marvel Vs Capcom 2 tag system works and is exactly what the game needed.

Title: Re: Classic VS : Zangief Update
Post by: ELECTRO on July 13, 2023, 08:01:42 AM
Now that I'm done updating my other game it's time to get back to updating Classic VS. I showed off some sprites earlier with Medieval Zangief and finally have them finished and coded. Now Zangief's medieval hyper can do a variety of different attacks which you can see in the video. I also changed the bear sprites which look way better with Capcom's art style. I also want to announce that production on E. Honda has started so expect him sometime before the end of the year.

Title: Re: Classic VS : Zangief Update
Post by: O Ilusionista on July 17, 2023, 08:24:57 PM
wow, really nice work!
Title: Re: Classic VS : Zangief Update
Post by: ELECTRO on July 22, 2023, 09:20:09 AM
Here's the last preview of the Zangief update. This time I'm showing off the new Mecha Zangief hyper attacks as well as updated older attacks. The sprites and coding still need to be improved, but it's good enough to show off. I also made a new Green Hand attack which replaces the strong punch version. This also gives Zangief a much needed launcher attack. The update should be ready next week.

(https://iili.io/HQfYPWB.gif)

Title: Re: Classic VS : Zangief Update
Post by: O Ilusionista on July 23, 2023, 12:44:44 AM
hahaha you are one of my favorite Mugen creators, buddy :)
Title: Re: Classic VS : E. Honda
Post by: ELECTRO on April 02, 2024, 03:56:40 PM
Here is a early preview of E. Honda. I've always wanted E. Honda to have some sumo foot stomp's in his move list, so it was the first thing added. He has 3 different versions of the stomp with light, medium and strong attacks that all do different things and can even be combo'ed into each other for a triple stomp. I've also added a hyper where he uses his palms which opens enemies up for more attacks. Still working on other moves to add to him but nothing I want to show off right now.

Title: Re: Classic VS : E. Honda
Post by: ELECTRO on April 04, 2024, 10:22:11 AM
I spent a lot of time updating E. Honda since the last preview and he's getting close to being finished. I've added a crouching strong uppercut launcher, Oicho throw, hyper Oicho Breaker & a hyper similar to his Street Fighter 4 super art which has variations. I still need to add something new to his ariel combat before release. Enjoy the preview.

Title: Re: Classic VS : E. Honda
Post by: ELECTRO on April 09, 2024, 01:13:03 PM
Final preview of E. Honda. He will be ready for download sometime next week. In this final preview I'm showing of some stage interaction with his intro and winning pose using his bath tub. I'm also showing off his new ariel attacks which are a power palm special move and a hyper Oicho throw that starts in the air.

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Title: Re: Classic VS : Athena
Post by: ELECTRO on May 02, 2024, 09:44:33 PM
Here is a preview of Athena. I went through all the different versions of her and grabbed the best parts to make her move list, but using the KOF 95 sprites. Surprisingly I didn't have to make many custom sprites to get the new moves to look good. I plan on releasing her in a few weeks along with an update to the Classic VS game.


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