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Other Engines / Re: Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases« Last post by Lasombra Demon on April 08, 2024, 01:11:17 AM »22
Other Engines / Re: Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases« Last post by Rage on April 07, 2024, 03:03:59 PM » intriguing
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M.U.G.E.N Show & Tell / Raven vs Tokoyami (Teen Titans vs My Hero Academia)« Last post by D2TD on April 07, 2024, 12:32:33 PM »like the video on YouTube, leave a comment, and subscribe to my channel to see over 300+ other mugen related videos. Thanks for the support! https://www.youtube.com/c/D2TD4Life
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Other Engines / Re: Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases« Last post by Lasombra Demon on April 06, 2024, 11:35:17 AM »25
Other Engines / Re: Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases« Last post by Lasombra Demon on April 05, 2024, 07:42:50 PM »26
M.U.G.E.N Releases / Re: Wonder Twins 2.0 by brucewayne74, Shining and Skhsato123« Last post by brucewayne74 on April 05, 2024, 06:07:48 PM »Thanks for your positive feedback, I know the sprites arena t perfect, I haven t enough time for edits, I worked on sprites of Zan by Shining, and I made missing sprites using cyclops and I tryed tò make some original sprites like octopus and gleek. My next chars Will be Easy edits, but my First Mission Is to make chars I Always wanted in fighting game and that Remember me my childhood, so I made many of 80's icons. I know how cool were chars of loganir and acey, but with family and real Life It Is all I can do It with my time.
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M.U.G.E.N Releases / X-Men Training Room (Bright & Dark) Stage 1.1 & 1.0« Last post by MatreroG on April 05, 2024, 10:55:29 AM »Something to accompany the big premiere of the X-Men '97 TV series.
This stage has two versions, Bright and Dark. The background comes from a cool image of a themed X-Men training room made by heyPierce. The stages have super jump, parallax, looped BGM, 1.1 (with zoom & no zoom) and 1.0 option files. Some shots here: (click to show/hide) STAGE DOWNLOAD https://www.mediafire.com/file/o3q085re4nxkmvx/X-MenTrainingRoom%2528Bright%2526Dark%2529-LR_Stage1.1%25261.0.rar/file Plus, an extra release with a HiRes version only for MUGEN 1.1 Similar to above, the stages come with super jump, parallax, looped BGM, 1.1 with zoom and no zoom option files. More shots: (click to show/hide) STAGE DOWNLOAD https://www.mediafire.com/file/msbkxnsan4mhe4z/X-MenTrainingRoom%2528Bright%2526Dark%2529-HR_Stage1.1.rar/file 28
M.U.G.E.N WIP / Re: Classic VS : E. Honda« Last post by ELECTRO on April 04, 2024, 10:22:11 AM »I spent a lot of time updating E. Honda since the last preview and he's getting close to being finished. I've added a crouching strong uppercut launcher, Oicho throw, hyper Oicho Breaker & a hyper similar to his Street Fighter 4 super art which has variations. I still need to add something new to his ariel combat before release. Enjoy the preview.
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M.U.G.E.N Releases / Re: Wonder Twins 2.0 by brucewayne74, Shining and Skhsato123« Last post by Rage on April 03, 2024, 07:34:06 PM »Creativity-wise, this is one of the best characters I have seen in the last ten years. I'd go as far as to say since Original Infinity and Scruffy Dragons. This makes me miss Loganair and Acey. I love how you took the harder route with this character by leading with Zan. You have made him cool
This does have a few points that need work. It would help if you fixed the head. It doesn't have much movement and looks/ feels pasted on. The second thing that I have to comment on REALLY saddens me. The reason is the specials and creativity around them take a "REALLY" under-appreciated character to levels among the greatest I have ever seen, but the sprite work takes it down to the worst for me. Let me explain; I despise pallet swaps and do not really like Frankensteining. I can tell at a glance many of the characters you used as a base and there animations are unchanged from the original character. I have created and worked on many characters. Most of them using Mega Man as a base for the shape of the characters but NONE of them animate like Mega Man. I am a animator by trade, so I have really high standards and I only give praise when I see something exceptional. At the end of the day its all about personal standards and if you are fine with pallets swapping and Frankensteining that is fine. I still say this is one of the best WIP I seen in the last decade. Thank you for sharing. Please continue to do more because you are talented. 30
M.U.G.E.N WIP / Re: Classic VS : E. Honda« Last post by ELECTRO on April 02, 2024, 03:56:40 PM »Here is a early preview of E. Honda. I've always wanted E. Honda to have some sumo foot stomp's in his move list, so it was the first thing added. He has 3 different versions of the stomp with light, medium and strong attacks that all do different things and can even be combo'ed into each other for a triple stomp. I've also added a hyper where he uses his palms which opens enemies up for more attacks. Still working on other moves to add to him but nothing I want to show off right now.
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Classic VS : Athena by ELECTRO
[May 15, 2024, 01:25:51 PM] D2TD VS Showcase Thread by D2TD [May 12, 2024, 10:20:11 AM] Ballroom Hallway (1.1 Only/AIGS) by Vegaz by LightFlare [May 09, 2024, 11:53:48 AM] Neon Light Force Demo by kyoman [May 08, 2024, 12:50:05 PM] Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon [April 21, 2024, 12:09:20 PM] Ultimate E. Honda + stage by ELECTRO [April 18, 2024, 09:47:24 PM] Sunset Beach (1.1 Only/AIGS) by Vegaz by LightFlare [April 16, 2024, 06:55:00 PM] Wonder Twins 2.0 by brucewayne74, Shining and Skhsato123 by brucewayne74 [April 05, 2024, 06:07:48 PM] X-Men Training Room (Bright & Dark) Stage 1.1 & 1.0 by MatreroG [April 05, 2024, 10:55:29 AM] [WIP] Pocket Dimensional Clash 2 by O Ilusionista [April 01, 2024, 11:03:03 PM] |