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Author Topic: Doctor Octupus  (Read 35922 times)

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Offline malevka2

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Re: Doctor Octupus
« Reply #300 on: February 07, 2018, 03:52:49 AM »
pretty dope


Offline O Ilusionista

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Re: Doctor Octupus
« Reply #301 on: February 07, 2018, 04:17:12 AM »
Nice shading

Offline verz36

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Re: Doctor Octupus
« Reply #302 on: February 07, 2018, 07:06:42 AM »
thanks guys..

@ Oilu, I might need help coding this move if you up to it.. I already added to the sff file, and made the animation last night. ill try to mess around with it tonight if I get time.. this is his first special.

 I still have to add many more tentacles to a lot of the finished basics I have. maybe I can work on thos this weekend and add those to his sff file as well.. anyways, more to come later.

Offline NX-MEN

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Re: Doctor Octupus
« Reply #303 on: February 07, 2018, 11:46:17 AM »
Excellent job as always!!  :thumbsup:
 

Offline navs41

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Re: Doctor Octupus
« Reply #304 on: February 07, 2018, 12:57:39 PM »
A drill-like spinning of the claws would come handy, no? :)

Offline dev.

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Re: Doctor Octupus
« Reply #305 on: February 07, 2018, 10:12:11 PM »
Something like Zangief's tornado punch would also be cool.

Offline warecus

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Re: Doctor Octupus
« Reply #306 on: February 08, 2018, 03:25:43 AM »
the tilted pile driver would be great.  I wouldn't extend his arms all the way. it might make it cheap...or you know what vary the length with strength of punch buttons

Offline verz36

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Re: Doctor Octupus
« Reply #307 on: February 08, 2018, 06:39:18 AM »
A drill-like spinning of the claws would come handy, no? :)

 it will be hard to do that on this angle but yeah that would be neat.

Something like Zangief's tornado punch would also be cool.

 I have a special in the work that will work like this, have u seen the hero squad doc ock? it has a move where he spins and the tentacles hit all around. I'm making this move but its like 20 frames. I been working on the tentacles from time to time. I got all frames from that move which I screen captured. i also have parts for the body but that will take some time to make. so I work on other things. I also got screens from his other moves from other games..


 edit... here is a finished animation. I was not going to show finished animations but why not give you guys a taste of whats been done for doc. this one is already coded
« Last Edit: February 08, 2018, 07:38:17 AM by verz36 »

Offline warecus

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Re: Doctor Octupus
« Reply #308 on: February 08, 2018, 09:56:39 AM »
worthy sprite for a worthy foe

Offline dev.

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Re: Doctor Octupus
« Reply #309 on: February 08, 2018, 11:57:58 AM »
Looks so cool. But for example, if he fights shorter characters such as Woverine, will he be able to hit them?

Offline NX-MEN

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Re: Doctor Octupus
« Reply #310 on: February 08, 2018, 02:41:00 PM »
I like it a lot!! I have the same question as dev too!!  :)
 

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #311 on: February 08, 2018, 02:51:34 PM »
That punch looks nice, man  :Terry

Offline Harbinger

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Re: Doctor Octupus
« Reply #312 on: February 08, 2018, 04:09:23 PM »


I know you're a perfectionist so I'm going to be really, really picky here

- Why does the (our) right tentacle move? It would look better if the base stays where it is and the top half moves like on the (our) left hand side

- The (our) left arm seems really shaky. I know you want that Capcom shaky style but it seems too much, or it's too jerky here

- The highlight in his crotch comes and goes

- His knees have a dark colour in his stance but it disappears in during the attack

- Shading on the feet changes from the stance

Like I said, real picky. Looking good though

Offline Spidercide

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Re: Doctor Octupus
« Reply #313 on: February 08, 2018, 05:45:09 PM »
Strong work spriter.
WRRRYYYYYYYYY!

Offline I-Skorp-I

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Re: Doctor Octupus
« Reply #314 on: February 08, 2018, 06:58:47 PM »
I have to second Harbinger on this one. That right tentacle moving/sliding on the ground looks weird as hell and shouldn't be sliding like that at all. :D
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Offline verz36

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Re: Doctor Octupus
« Reply #315 on: February 08, 2018, 10:05:33 PM »
Looks so cool. But for example, if he fights shorter characters such as Woverine, will he be able to hit them?

 u not going to believe me but I didn't think of that. lol. ill try to rotate the upper boddy some degree down and see what that would look like. or I might just find something else to replace it with.. but thanks for pointing this out.. I have to take this in consideration when making my other punches..  :)

I know you're a perfectionist so I'm going to be really, really picky here

- Why does the (our) right tentacle move? It would look better if the base stays where it is and the top half moves like on the (our) left hand side

- The (our) left arm seems really shaky. I know you want that Capcom shaky style but it seems too much, or it's too jerky here

- The highlight in his crotch comes and goes

- His knees have a dark colour in his stance but it disappears in during the attack

- Shading on the feet changes from the stance

Like I said, real picky. Looking good though

 wow tom, u impress me with your eye for this things... yes there are few things I need to take care of.. the crotch thing its easy its that I forgot to color some sprites.. but ill take care of that. believe it or not the move of the tentacle was something I though it would look cool, have u seen some characters that when they punch, their feet moves like this. but yeah I was wrong in doing that, tentacle should just be planted. ill take care of that too. about the jitter ill see how I can fix that.. thanks for pointing this out my friend.. you and navs are great at looking at sprites and pointing this things out, I like it when I can improve my work so thank you guys.. :)

Offline navs41

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Re: Doctor Octupus
« Reply #316 on: February 09, 2018, 01:17:53 AM »
I know you're a perfectionist so I'm going to be really, really picky here

I can't unsee these after reading your commment. :cool

Looks so cool. But for example, if he fights shorter characters such as Woverine, will he be able to hit them?

Gameplay-wise, since the char is meant for MSH2, there should be no little/hunched characters... not sure what Verz has planned for non-MSH2 combat... good point... I second the question :thumbsup:

you and navs are great at looking at sprites and pointing this things out, I like it when I can improve my work so thank you guys.. :)

Thx. But as Buyog would say... "I am just a pixel pusher" ::salute::

Offline verz36

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Re: Doctor Octupus
« Reply #317 on: February 09, 2018, 07:13:45 AM »
I can't unsee these after reading your commment. :cool

Gameplay-wise, since the char is meant for MSH2, there should be no little/hunched characters... not sure what Verz has planned for non-MSH2 combat... good point... I second the question :thumbsup:

Thx. But as Buyog would say... "I am just a pixel pusher" ::salute::


 lol, you are more than that bud. and I have always admire all the work you do and the help too....

 about the punch, I found the solution and will get it finalized. but I have a question of my own, can there be 2 punches coded depending on the opponent? I'm going to ridect all his standing punches tilted down a bit but when he fights big characters then it will look weird punching a bit angled down. so if there can be like a coded punch that replaces another depending on the opponent, then this will work nice. ill get the new one finished and see. I hope Oilu can comment on this or any experienced coder...

Offline verz36

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Re: Doctor Octupus
« Reply #318 on: February 14, 2018, 12:19:07 PM »
well, lets hope this is better.. I fixed many of the points that tom said but I still have to get the tentacle fix from moving forwards like a leg. will get to it soon for sure. I made this one angled down to punch and ill do the rest same way so that way he can hit smaller characters like wolverine. already have his weak punch scratched and will start filling in later. I hope you guys like this new one.

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #319 on: February 14, 2018, 12:29:16 PM »
Looks fine to me. Nice job improving it verz  :)

Offline NX-MEN

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Re: Doctor Octupus
« Reply #320 on: February 14, 2018, 12:35:03 PM »
Indeed splendid job!!  :thumbsup:
 

Offline I-Skorp-I

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Re: Doctor Octupus
« Reply #321 on: February 14, 2018, 03:20:33 PM »
Legit as hell!  O0
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Re: Doctor Octupus
« Reply #322 on: February 15, 2018, 07:09:51 AM »
thanks guys for the words. here is whats going to be his weak punch.


 I'm already working on his hard punch too. I'm trying to get all his basic attacks done.. at this time, he is like 40% with finished sprites. I have another 15 to 20 that need just tentacles..

 stay tuned for more :cool

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #323 on: February 15, 2018, 07:18:33 AM »
If that's his weak punch, what was the one you showed earlier?

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Re: Doctor Octupus
« Reply #324 on: February 15, 2018, 11:28:14 AM »
Good to hear man!  :thumbsup:
 

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