Infinity MUGEN Team
IMT Main => M.U.G.E.N WIP => Topic started by: Playfun on March 08, 2019, 12:52:59 PM
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Unknown Soldier - Marvel vs Capcom Assist helper W.I.P
NEW SPRITES based on Original sprites.
(https://i.servimg.com/u/f41/19/90/12/32/stand11.gif)
(https://i.servimg.com/u/f41/19/90/12/32/slp10.gif)(https://i.servimg.com/u/f41/19/90/12/32/smp10.gif)(https://i.servimg.com/u/f41/19/90/12/32/ssp10.gif)
(https://i.servimg.com/u/f41/19/90/12/32/slk10.gif)(https://i.servimg.com/u/f41/19/90/12/32/smk10.gif)(https://i.servimg.com/u/f41/19/90/12/32/ssk10.gif)
(https://i41.servimg.com/u/f41/19/90/12/32/mvc-sm11.gif)(https://i41.servimg.com/u/f41/19/90/12/32/image10.png)
(https://i41.servimg.com/u/f41/19/90/12/32/mugen078.png)
i am revamping this char, i don´t know if someone else has interest in this character, but i will try to do my best.
now i will remake this char with the new techniques that i had learnt and surely it will be with a mvc treatment.
(https://i41.servimg.com/u/f41/19/90/12/32/arcade10.png)
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(https://i.servimg.com/u/f41/19/90/12/32/image210.gif)
STAND ANIMATION created with Graphicsgale using a unique sprite with the tutorial of gladiacloud.
Really very fast.... i didn't believe when i saw the animation working in a few minutes and easier than before.
with the same standard and easier animates other areas showing the immediately result.
(https://i41.servimg.com/u/f41/19/90/12/32/aura_m10.png)(https://i.servimg.com/u/f41/19/90/12/32/sde_bm10.jpg)(https://i.servimg.com/u/f41/19/90/12/32/qwe11.png)
Aura mega Crush concept idealized by Gladiacloud.
great sprites, this stance looks awesome.
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Welcome back and good luck to your project
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Nice start.
You will need to improve your spriting skills though... shading, perspective, animation...
My suggestion is for you to start basic animations instead of attacks, and stick to an alternate base to "rotoscope".
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(https://i41.servimg.com/u/f41/19/90/12/32/crouch11.gif)
crouch stance - revamped
i need to fit the crouch kicks here, because the punches will work ok.
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i am changing Unknown Soldier to floating gameplay, but i need to know how to keep the punches and kicks fixed on same position.
i know it´s a variable, but ain't setting up it correctly yet.
he is floating like storm and magneto, but the punches and kicks need to stay on the same position without variation of height.
i need clarify my ideas about it.
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(https://i41.servimg.com/u/f41/19/90/12/32/stand_16.gif)
stand light punch for the new floating system.
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Hum, it needs work. Its kinda stiff.
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:Terry
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i am working on it yet, it´s because some transition techniques i'm learning about.
but it´s better work with him being a floating char.
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(https://i41.servimg.com/u/f41/19/90/12/32/stand_17.gif)
new stand light punch made on Graphicsgale with the Gladiacloud tutorial.
now with more animation and following saki and ton pooh model.
what do you think about it? considering now he's a floating char.
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I like the older one better.
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I like the older one better.
(https://i41.servimg.com/u/f41/19/90/12/32/new_pu11.gif)
stand light punch for the new floating system.
with the feedback i did a revamping on arm and punch to fixing the directions and transitions.
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with my antwork i'm getting to improve him.
i'm not a spriter, but my will to see all MVC Assist helpers done is bigger than my limitations.
(https://i.servimg.com/u/f41/19/90/12/32/stand_18.gif)
STAND MEDIUM PUNCH
Now us. is a character totally floating like storm and magneto.
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Nice, I see that you are improving on it.
Good luck on your project.
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Nice, I see that you are improving on it.
Good luck on your project.
Thank you so much.. I'm working calmly and without pressure. i have to change and improving many things to make this version totally different from other.