Infinity MUGEN Team

IMT Main => M.U.G.E.N WIP => Topic started by: verz36 on December 13, 2016, 10:14:29 PM

Title: Doctor Octupus
Post by: verz36 on December 13, 2016, 10:14:29 PM
dock ock was a wip by xboy and he passed it over to me.. I have shown other things before so im opening a topic about it here.

(http://i65.tinypic.com/2zpnsqu.png)
this here is part of his intro where he rips the suit. ill be posting more later..

(http://i61.tinypic.com/295boe1.gif)

(http://i58.tinypic.com/29x64ug.gif)

(http://i66.tinypic.com/2ltiipl.gif)

(http://i67.tinypic.com/63r32a.gif)

old
(http://i60.tinypic.com/a9of8y.gif)

new
(http://i63.tinypic.com/25tdwgn.gif)

new 2
(http://i65.tinypic.com/15db2mp.gif)


(http://i63.tinypic.com/2r60gzn.png)

(http://i68.tinypic.com/ofvza9.png)
(http://i67.tinypic.com/4iy8hu.png)

Title: Re: Doctor Octupus
Post by: HyperVoiceActing on December 13, 2016, 11:11:02 PM
Oh cool, didn't expect a whole new thread for this.

I really like that intro sprite.  :Terry I think it'd be cool if there was a variant of that but with a trench coat ala Spider-Man 2
Title: Re: Doctor Octupus
Post by: warecus on December 14, 2016, 12:12:45 AM
Love that suit...that's the one where he beat up the hulk with the adamantium tentacles
Title: Re: Doctor Octupus
Post by: mon-el on December 14, 2016, 12:18:08 AM
Cue the Smooth Criminal Music. lol

Sprite looks awesome there. And Everything else looks great.

Looking forward to what you have in store for him.

 :thumbsup:

Title: Re: Doctor Octupus
Post by: NX-MEN on December 14, 2016, 06:50:58 AM
Best news/return ever!!!   :w00t:

Welcome back man!!!    :o

Awesome to have u back and good idea to start a wip topic!!!

Your work is simply awesome so keep it up!!  :w00t:
Title: Re: Doctor Octupus
Post by: Uche_of_IMT on December 14, 2016, 08:46:12 AM
Once again, verz36, you blow minds.
Title: Re: Doctor Octupus
Post by: logansam on December 14, 2016, 09:30:18 AM
awesome work, always the best quality... :w00t:
Title: Re: Doctor Octupus
Post by: verz36 on December 14, 2016, 03:07:13 PM
 any ideas with doc are welcome. from intros to moves to win poses. so many people with great ideas out there.

Oh cool, didn't expect a whole new thread for this.

I really like that intro sprite.  :Terry I think it'd be cool if there was a variant of that but with a trench coat ala Spider-Man 2

 well, if it makes you happy im doing that too. from above the screen you will see a tentacle come down and make the ground shake when it makes contact, then it will follow by another one that will produce same shaking and then doc will come down wearing this coat from the movie. he will be carrying 2 bags of money on the other tentacles and put them to the side and then toss the coat and get ready for the fight.
Title: Re: Doctor Octupus
Post by: dev. on December 14, 2016, 05:02:41 PM
Love it!
Title: Re: Doctor Octupus
Post by: Uche_of_IMT on December 14, 2016, 06:28:58 PM
Any ideas with doc are welcome, from intros to moves to win poses. so many people with great ideas out there.

I have a few.
Title: Re: Doctor Octupus
Post by: verz36 on December 14, 2016, 08:27:57 PM
cool ideas uche, ill see about some of this.

edit...
 I was thinking about the omega reds air moves, all those grab moves he got in the air, I think they would fit doc. omega has many different angles of those moves. I think they can be great for doc when he is in the air.
Title: Re: Doctor Octupus
Post by: warecus on December 15, 2016, 01:46:34 AM
All good ideas...and maybe some windmill move
Title: Re: Doctor Octupus
Post by: helio on December 15, 2016, 03:13:49 AM
It would be funny if one tentacle still moves a little in his KO state, like if it had some autonomy.
Both for intro and/or win pose, he could climb downward/upward the lateral side of the screen using his tentacles, like of it was a wall.
Aunt May might appear either kidnaped by or in love with Octopus.

Good luck!
Title: Re: Doctor Octupus
Post by: dev. on December 15, 2016, 03:35:40 AM
It would be funny if one tentacle still moves a little in his KO state, like if it had some autonomy.
Both for intro and/or win pose, he could climb downward/upward the lateral side of the screen using his tentacles, like of it was a wall.
Aunt May might appear either kidnaped by or in love with Octopus.

Good luck!
There's some interesting ideas.
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on December 15, 2016, 08:22:06 AM
Aunt May might appear either kidnaped by or in love with Octopus.
I think that's too much
Title: Re: Doctor Octupus
Post by: Enso on December 15, 2016, 09:08:14 AM
awesome work, always the best quality... :w00t:

I have to agree on this. Your work is always beyond excellency. ;D I have a victory pose idea.

- Doc Ock crosses his arms with two lower tentacles standing while the upper ones idle or wobble around him. When he crosses arms, he chuckles when his opponent is down especially Spider Man.
Title: Re: Doctor Octupus
Post by: NX-MEN on December 15, 2016, 10:47:49 AM
I like your ideas guys!!

U plan to also give him the Sinister 6 hyper as well?
Title: Re: Doctor Octupus
Post by: dev. on December 15, 2016, 12:08:17 PM
I think that's too much
Well It happened in comics. She even married him in one issue, if I remember right.
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on December 15, 2016, 03:40:11 PM
Well It happened in comics. She even married him in one issue, if I remember right.
I know it happened in the comics, but for MUGEN I think it's a bit too out there
Title: Re: Doctor Octupus
Post by: verz36 on December 15, 2016, 04:12:43 PM
I like your ideas guys!!

U plan to also give him the Sinister 6 hyper as well?

 well yes, but I think it would be cool to make the Civil War storyline. The line-up consists of Doctor Octopus, Grim Reaper, Lizard, Shocker, Trapster, and Vulture. this way its different from sandmans
Title: Re: Doctor Octupus
Post by: NX-MEN on December 15, 2016, 04:26:25 PM
Sounds very good!!  :thumbsup:
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on December 15, 2016, 05:26:02 PM
this way its different from sandmans
And Electro's too
Title: Re: Doctor Octupus
Post by: verz36 on December 16, 2016, 10:33:28 AM
It would be funny if one tentacle still moves a little in his KO state, like if it had some autonomy.
Both for intro and/or win pose, he could climb downward/upward the lateral side of the screen using his tentacles, like of it was a wall.
Aunt May might appear either kidnaped by or in love with Octopus.

Good luck!

 cool ideas here man, thanks for posting them. for his ko I had the idea of using omega red for that, he got a cool one that I think will fit doc very nicely and on the tentacles I was thinking of putting some sparks like if they are short circuiting.
Title: Re: Doctor Octupus
Post by: warecus on December 16, 2016, 11:07:22 AM
Maybe you can get some ideas from Takeda from mkx

https://m.youtube.com/watch?v=BcyML62hNNE
Title: Re: Doctor Octupus
Post by: verz36 on December 17, 2016, 10:44:41 AM
another get hit animation, I finished the tentacles today. I think it needs some touch ups and maybe reposition the frames a bit. ill play around later with this. hope you guys like it..
(http://i65.tinypic.com/33u312a.jpg)
Title: Re: Doctor Octupus
Post by: ExeLord on December 17, 2016, 11:20:29 AM
Yep :thumbsup: Well done, though I can't see right now where touch ups are needed if they are :-??
Title: Re: Doctor Octupus
Post by: NX-MEN on December 17, 2016, 02:15:47 PM
Excellent Verz!!  :w00t:
Title: Re: Doctor Octupus
Post by: WizzyWhipitWonderful on December 17, 2016, 03:39:26 PM
It's looking good, Verz.

As long as you like it, we love it.
Title: Re: Doctor Octupus
Post by: verz36 on December 19, 2016, 08:41:48 PM
been putting this character together and let me show how he looks in game.
(http://i68.tinypic.com/fld30k.png)

(http://i66.tinypic.com/a2ezqb.png)

im having some issues with it.. I made several palettes but they don't work for some reason.. so im working to see if I can fix this.

he got coded and adjusted the following
stance, crouch, getting down, getting up, stand turn, all jumps, including super jumps..
I got more but still missing those boring tentacles..lol!!!! but right now I need to see why I cant get the palettes to work.

here are the pals I got so far. loganir made the middle one. ill try more later.
(http://i64.tinypic.com/27y7az4.png)
Title: Re: Doctor Octupus
Post by: dev. on December 19, 2016, 09:16:46 PM
Damn that looks awsome. Even better than I thought it will look.
Title: Re: Doctor Octupus
Post by: warecus on December 19, 2016, 11:22:03 PM
Looks great man
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on December 20, 2016, 12:20:54 PM
This is looking really awesome so far, and I like how he looks in the screenshots here.
Title: Re: Doctor Octupus
Post by: verz36 on December 20, 2016, 01:07:53 PM
thanks..he looks really good when jumping.. all the jumps came out pretty cool..i have to say im proud of the tentacles on the jumps.. slowly he is taking shape.
Title: Re: Doctor Octupus
Post by: Twinimage on December 20, 2016, 01:28:19 PM
Forgot about this character. Glad to see he's still being worked on. That's so cool. Looks fantastic. :)
Title: Re: Doctor Octupus
Post by: malevka2 on December 20, 2016, 02:12:20 PM
This is looking really awesome  :w00t: :Terry
Title: Re: Doctor Octupus
Post by: NX-MEN on December 20, 2016, 02:16:16 PM
Amazing job Verz!!  :o

I like all his palettes!!  :w00t:

Seeing him in these screenshots makes me think that he is one step closer to reality!!

Keep it up!! :)
Title: Re: Doctor Octupus
Post by: Topper on December 20, 2016, 02:45:53 PM
Excellent! Good job, do you join Loganir from the code?
Title: Re: Doctor Octupus
Post by: verz36 on December 20, 2016, 04:20:28 PM
Excellent! Good job, do you join Loganir from the code?

 well, for now im just putting the character together. im using electros template that he made. I haven't heard from him in a while but I still have my fingers crossed that he will return some time. for now all I can do is sprite the characters for msh2 and put them together, but for specials and hypers ill be stuck till he returns or something. last time I spoke to him he was really busy with real life and moving. im in no rush so after I sprite few characters, ill see what I can do. we all know that anything he put his touch on, turns into gold. so for doc ock to shine, I need his help sprite wise and codes. his ideas are out of this world and he really inspire me to get better. and is fun working with him. so loganir, if you reading this, return my friend and lets finish what we started  :)

here I show you now that kick I had posted before.
(http://i65.tinypic.com/a4db8.gif)
Title: Re: Doctor Octupus
Post by: ELECTRO on December 21, 2016, 10:48:18 PM
If your talking about me then i'm here and listening. I hear You :} I'm just lazy, but full of ideas which is a bad combination.I'm here and listing though & give you full support. Anytime you need something feel free to PM me. Just don't do it on Infinity because somethings wrong with there notifications. PM Me on MFG.
Title: Re: Doctor Octupus
Post by: NX-MEN on December 22, 2016, 12:08:51 PM
Nice kick!!  :)

What about kicking with both his feet since the tentacles hold him on the ground?

Man I cant even think that u were about to cancel this masterpiece!! Keep it up Verz!! :)
Title: Re: Doctor Octupus
Post by: verz36 on December 22, 2016, 07:31:24 PM
here is that kick again, I added 2 more frames to it and changed the leg position on one of the frames. still I might add another frame before the last frame to make it more smooth. but so far I think its working better.
should be ready for this weekend with tentacles and all.. by the way doc now walks back and forwards.. so ill be adding more sprites to the sff file...
(http://i63.tinypic.com/zva8hx.gif)


If your talking about me then i'm here and listening. I hear You :} I'm just lazy, but full of ideas which is a bad combination.I'm here and listing though & give you full support. Anytime you need something feel free to PM me. Just don't do it on Infinity because somethings wrong with there notifications. PM Me on MFG.

 uh sorry I was talking about electro the character that loganir and I made.. electro is the template for our game. but don't forget about that stage that im still waiting on  :-"

Nice kick!!  :)

What about kicking with both his feet since the tentacles hold him on the ground?

Man I cant even think that u were about to cancel this masterpiece!! Keep it up Verz!! :)

 hey, yeah I got a kick in the works like that. tiger from mm has a cool kick that fit this and im working on it.. as you can see im taking advantage of the tentacles to give good old doc more reach in his kicks.. maybe some of the punches too but thanks for the suggestions.. all the little things and ideas that I can get with him, will come handy to make more work.

here is something u can use to make more palettes..
(http://i65.tinypic.com/8zgrh5.png)
Title: Re: Doctor Octupus
Post by: NX-MEN on December 24, 2016, 01:14:17 PM
Thats awesome man!!  :thumbsup:
Title: Re: Doctor Octupus
Post by: verz36 on December 26, 2016, 10:54:08 PM
 I did some changes to the other kick and finished it with tentacles and its coded. now I show you the other kick in the works. still needs a bit of resizing and shading and some of the details.. I hope to finish it this week plus some other attacks I got going as well.
(http://i65.tinypic.com/zkidyp.gif)
Title: Re: Doctor Octupus
Post by: NX-MEN on December 27, 2016, 06:10:23 AM
Well done man!!  :thumbsup:
Title: Re: Doctor Octupus
Post by: verz36 on December 31, 2016, 08:46:26 AM
 ok guys, I finished that other kick as well and its coded into the sff file, looks pretty cool too. now im going back to that punch I had posted before, I added 2 more frames and I think it works now.

(http://i66.tinypic.com/2my88xd.jpg)

also I was thinking and want to hear what you guys think. doc's tentacles will make him a tuff character to beat I think. this is why im giving him punches and kicks for his normal attacks. maybe he should not be able to gain power bar by performing specials, just normal. doc is going to be a character with many tentacles attacks and great reach. he will have all those attacks in the air that omega red has where he grabs opponent with many angle moves. he will also have some air hits with tentacles. in the ground, I will give him some special kicks that will work sort of omega too and many ground tentacle attacks. but I want to make him fun to play with but I still want to try to balance him some. so if you guys have ideas of how he should work, let me know.

 ill post later some mocks of a special im working on.

Title: Re: Doctor Octupus
Post by: NX-MEN on December 31, 2016, 12:46:46 PM
Looks great Verz!!  :w00t:

I have a question also for the guys who know more things about Dr Oct !! Does Dr Oct know how to fight eg punches or kicks or his only fighting ability is the use of the tentacles?
Title: Re: Doctor Octupus
Post by: verz36 on December 31, 2016, 01:22:31 PM
 he is not a fighter, he mostly uses his tentacles for fight. but this is a game and there is so much tentacles that one can do. this is why I figured I would make his basics as normal punches and kicks. and give him all those tentacles attacks for specials and hypers. he wont get any fancy kicks or punches. but this work im doing is for getting the character ready, maybe later on it can be redone and his fight set can change if it will make him better. doc is a character that is really hard to do and keep him cool. im trying my best with him so don't expect him to be so great because im not that good. im still learning and this tentacles are really a big challenge for me since I got no guides to follow and basically all his tentacle animations im making from scratch and there is been a lot of trial and error, more errors than anything else, lol!!!!

 but like I said before im open to ideas and help with whatever it takes to get doc to become a cool character. if anybody want to try some editing and sprites for him, you are welcome. even the attacks with tentacles, if anybody want to draw lines for them and that I can put the tentacles on top and follow those lines, please do so. if you guys want I can post some of the animations that xboy did that need editing, or I can send them thru pm. any help gets him closer to become reality.  :cool
Title: Re: Doctor Octupus
Post by: NX-MEN on December 31, 2016, 06:08:11 PM
Thanks for the enlightenment man!! I always had that question!!  :cool

Whatever u choose for him as his gameplay its ok with him!!  :)
Title: Re: Doctor Octupus
Post by: warecus on January 01, 2017, 01:59:36 AM
Well through code his basics will be weak and tentacles can wreck shop...ie stay far away pl2 from his reach get on the inside to take him out.  Problem solved...keep up the good work verz
Title: Re: Doctor Octupus
Post by: verz36 on January 01, 2017, 12:26:26 PM
happy new year. just a preview of whats to come in 2017
&feature=youtu.be
Title: Re: Doctor Octupus
Post by: metamutant on January 01, 2017, 12:30:04 PM
awesome video and very fluid sprites, nice progess
Title: Re: Doctor Octupus
Post by: NX-MEN on January 01, 2017, 01:06:10 PM
No words Verz!!!  :o

Excellent work!!!

Something on his walking looks odd but maybe its just my idea! Maybe if you slower a bit the speed of walking!! Of course I am not the best guy to judge so all in all he looks fantastic!!  :thumbsup:

I think 2017 will be a year of very good releases!!  :w00t:
Title: Re: Doctor Octupus
Post by: laspacho on January 01, 2017, 01:14:11 PM
Looking really nice Verz.  Those tentacles must make you want to hit your head on the table.
Title: Re: Doctor Octupus
Post by: dev. on January 01, 2017, 01:30:52 PM
Holy sh*t!!  :o :o
Title: Re: Doctor Octupus
Post by: Jmaxximus on January 01, 2017, 04:24:05 PM
Very very nice. Props on those sprites man. Looking great!!!
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on January 01, 2017, 06:08:58 PM
Whoa, didn't expect a video preview this soon. Nice job verz

Personally, I think maybe during his walking animations, his arms are held up a bit too high and it looks a bit weird. I think it'd be better if maybe they were crossed, but that's just me.

Also what's with the graphic that appears during his super jump?
Title: Re: Doctor Octupus
Post by: verz36 on January 01, 2017, 06:35:06 PM
thank you all for the words. let me explain a little bit about this video. the jump sprite is something that got messed up when I was having issues with his palettes not showing up. I tried many things and I messed up some of the sprites. I will re upload them so that they can be corrected. like I said before im using the template loganir made. im just putting the character together for all his basics and required sprites, after that ill be in trouble with specials and hypers. im planning to do this to few characters I got and maybe later loganir can come back,  ^:)^ please come back my friend if you reading this. if not ill try to seek help with the specials and hypers.

 about his walk, well lets just say that's what I had going but yeah, I got other plans for a better one. there is a marvel game that has doc and I captured his walk from there, like 20 frames so that will take a while to do. also the sprites of doc itself are in many angles so I want to leave that for last since I got this one and it can work for now. maybe ill give it a shot with the arms crossed and see how that works but that too will be for later. I rather make new stuff at this point than going back to work on something already done. that's something that I can do at the end. my main concern is progress now. I did try adjusting the timing and the amount of speed in the codes for the walk and got it to where it looks decent. maybe a little more adjusting can do better.

 anyways about the video, the banicam for some reason records the video upside down and I used another program to try to fix this but it still did it and with another problem so I tried to get that fixed too but was with problems and I just posted the video to show the work.. the next video will be much better and with many more moves.. maybe another surprise too  :cool, still I have a lot of work to do and just time will tell when I can make another cool video for all of you to watch.
Title: Re: Doctor Octupus
Post by: dev. on January 01, 2017, 06:47:12 PM
Whoa, didn't expect a video preview this soon. Nice job verz

Personally, I think maybe during his walking animations, his arms are held up a bit too high and it looks a bit weird. I think it'd be better if maybe they were crossed, but that's just me.

Also what's with the graphic that appears during his super jump?
This.
As for coders, I've been following a few guys here, and in case loganir does not return, my suggestion would be O Illusionista. He's the closest you can get to loganir.
Title: Re: Doctor Octupus
Post by: NightDevil123 on January 07, 2017, 10:53:17 PM
AWESOME!  I can't wait for this char to be released!
Title: Re: Doctor Octupus
Post by: NX-MEN on January 08, 2017, 05:23:15 AM
This.
As for coders, I've been following a few guys here, and in case loganir does not return, my suggestion would be O Illusionista. He's the closest you can get to loganir.

I second this!!  :thumbsup:

Especially if O Ilu gives him a bad@ss AI Dr Oct will be a beast to beat!! lol
Title: Re: Doctor Octupus
Post by: Anderson Masters on January 08, 2017, 07:59:13 AM
amazing ilumination on the tentacles
Title: Re: Doctor Octupus
Post by: verz36 on January 08, 2017, 09:18:17 AM
thank you all for the support. I been working hard on doc this days. I finally was able to get the punch I made, done. I added the tentacles and looks great. I made too many variations till I found what I like. he also has a air weak kick too that I finished. I added a hyper to him, the chain of attacks that sandman sinister six hyper has. but for some reason the third attack never connects. will need to mess with that some more. ill work on all basic attacks and when im done ill upload another video. but don't wait for that to be done so fast. doc is a hard character to make.

 about codes, for now im trying to do this myself by using the template loganir made. also I want to say that cyanide been helping me with issues that come up with this codes. ill be making omega reds throw and grab moves like he made for his version. but that will be a long process. im working on the sprites at this moment so when I get those finished, ill be going back to him and we can start.

 for now im having fun with making sprites and adding them to the character and messing around with the codes. when I finish all the sprites, then ill see how far I have gottem with the codes and see whats the best way to go. yes I thought about Oilu, so when im ready if loganir has not come back, we will see if he is up to it. about the hard ai, im not a fan of this, unless the character is a boss, its not good in my opinion.

 again thank you all for the support and don't forget that ideas and help are welcome.
Title: Re: Doctor Octupus
Post by: Gladiacloud on January 08, 2017, 09:23:03 AM
I saw the video today: awesome work my friend :)

If I can give you a suggestion, work now on required sprites (gethits, fallings, etc), even if it's boring.

I always do so when I start character's spriting ;)
Title: Re: Doctor Octupus
Post by: verz36 on January 08, 2017, 10:53:42 AM
I saw the video today: awesome work my friend :)

If I can give you a suggestion, work now on required sprites (gethits, fallings, etc), even if it's boring.

I always do so when I start character's spriting ;)

 hey, nice work you guys are doing with your project.. love Arthur by the way. about the sprites, yes I got some of the get hits done. the rest like falling and all of that I still have to see but im going to put them together. with this character they will be more complicated but ill try my best. im also working on a hyper port. hope you enjoyed the video.
Title: Re: Doctor Octupus
Post by: ELECTRO on January 08, 2017, 11:05:43 PM
This is the first thread I go to every time I come to IM. I can't wait to see every new sprite.
Title: Re: Doctor Octupus
Post by: verz36 on January 16, 2017, 12:20:25 PM
This is the first thread I go to every time I come to IM. I can't wait to see every new sprite.

 cool, I hope I don't disappoint when I post my sprites...

 anyways, I have been working on some more stuff for doc. he got a new air punch which I showed before but was not finished. this weekend I got 2 air kicks done. I been working on his first hyper as well but been having some issues so that still needs work.

 I know some of you were talking about his walk and believe me, I also wanted to make changes to it. but im planning to make a different walk but it has many frames like 20 if I remember correct. this will be difficult so im leaving it for the very last things to do. but ill show u where im getting it from...
(http://i67.tinypic.com/2mctyk4.png)

 another thing I wanted to talk about is the hit boxes, I saw on leonardos topic how sometimes they have problems and maybe Oilu can share his input on these. im showing here 2 from different attacks to see if they look good, this is the way I do all of mine when im putting characters together.. I keep them simple. and I give priority to the blue ones.. so this can help me learn more about them and why we should do them a certain way.
(http://i65.tinypic.com/2z89rtl.png)
(http://i65.tinypic.com/2egbbdl.png)

 back to the lab!!!!
Title: Re: Doctor Octupus
Post by: NX-MEN on January 16, 2017, 12:42:01 PM
I like his aerial kick and his punch as well!!  :w00t:
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on January 16, 2017, 01:04:37 PM
I don't see anything too glaring with those hitboxes. Then again I'm no coder, so what do I know  :-??

BTW verz, check your PMs
Title: Re: Doctor Octupus
Post by: ELECTRO on January 16, 2017, 01:48:30 PM
I wouldn't make boxs like that, the way I see it is if your red & blue collision boxs are not overlapping each other then you won't get to use "priority = whatever, Hit". Flesh should have red & blue boxs overlapping.
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on January 16, 2017, 02:16:02 PM
I know some of you were talking about his walk and believe me, I also wanted to make changes to it. but im planning to make a different walk but it has many frames like 20 if I remember correct. this will be difficult so im leaving it for the very last things to do. but ill show u where im getting it from...
(http://i67.tinypic.com/2mctyk4.png)
Interesting concept. I look forward to the new walk whenever you make it. I'm fine with the original still being the backwalk though
Title: Re: Doctor Octupus
Post by: warecus on January 16, 2017, 02:24:41 PM
I don't think anything was wrong with the walk just his upper body was in a jump position
Title: Re: Doctor Octupus
Post by: verz36 on January 16, 2017, 06:06:02 PM
I wouldn't make boxs like that, the way I see it is if your red & blue collision boxs are not overlapping each other then you won't get to use "priority = whatever, Hit". Flesh should have red & blue boxs overlapping.

 oh, I checked and that way is for weak attacks. I went back and fixed them but still they are simple and don't contain too many boxes. thank you for pointing this out.
Title: Re: Doctor Octupus
Post by: verz36 on January 27, 2017, 06:49:39 AM
standing weak animation
(http://i63.tinypic.com/e68voz.gif)
still working on small fixes.

changed timing and looks a bit better
(http://i67.tinypic.com/21lrk7m.gif)
Title: Re: Doctor Octupus
Post by: NX-MEN on January 27, 2017, 09:12:52 AM
I really like it Verz!!  :w00t:

Whats left from his basics? :)
Title: Re: Doctor Octupus
Post by: Jmaxximus on January 27, 2017, 09:24:58 AM
That looks great Verz. Quick punch looks good.
Title: Re: Doctor Octupus
Post by: O Ilusionista on January 27, 2017, 11:26:07 AM
This.
As for coders, I've been following a few guys here, and in case loganir does not return, my suggestion would be O Illusionista. He's the closest you can get to loganir.
I'll take this as a compliment.

I saw the video, and I liked it so far. My only suggestion is to change his arms position while walking, because its kinda strange to see him raising his arms so high while walking. Leave them more or less at his waist line.

About the punch:
(http://i67.tinypic.com/21lrk7m.gif)
I have a method to work on my characters: ALWAYS PUSH FORWARD, if he is attacking.
Take a look at his back leg - its moving back..for what? Think like a fighter: Once you move your leg back that way, you are affecting your whole balance, with no gain.

Try to always align the sprite so the fighter is moving forward. Take a look at this quick edit (I've added a cheap edit)
(http://i.imgur.com/DUWRJUQ.gif)
The animation needs a transition frame, but see who it extends his reach by using his beck leg as a support point to push his whole body forward?

About the CLSN, In my humble opinion,they should be like this (see the colored boxes):
(http://i.imgur.com/nNmEYqb.gif)
(http://i.imgur.com/MODgEB3.gif)

Yes, the tentacles have more priority. You may ask why the red box, in the second sprite, is higher than blue box (there is a blue box there)? Because CLNS should take MOTION in care, not only the frame. On that case, if he swings his arms downward, like an axe, the red clsn SHOULD take this in account.
Title: Re: Doctor Octupus
Post by: verz36 on January 27, 2017, 12:32:39 PM
good suggestions O, but about the punch things might be different when hanging. you do have it right if you are standing, you will push forwards like you said. but in this case he is hanging and I think if you hanging you might tend to trust forwards like you do normal when standing but you will not be able to move forwards because your feet are in the air. that's why I did it this way.

 about the boxes, nice to know and thanks. the only question I have about them is the blue are small, is that going to make him harder to hit?
Title: Re: Doctor Octupus
Post by: O Ilusionista on January 27, 2017, 01:21:05 PM
Blue ones aren't small, they are the size they need to be. You don't have to cover the whole character.
Title: Re: Doctor Octupus
Post by: verz36 on January 27, 2017, 07:20:24 PM
I really like it Verz!!  :w00t:

Whats left from his basics? :)


 well from basic attacks, I still need to do all crouch attacks, standing strong kick, standing medium punch, standing strong punch, air strong kick, air strong punch and air weak punch. but I got all franken sprited and some semi edited. but all of them are missing tentacles. my free time been a little lacking lately but if it gets better I should have few more attacks ready in short time.



Blue ones aren't small, they are the size they need to be. You don't have to cover the whole character.

 oh cool to know man and thanks for the class. I hope to learn more if you willing to teach, im all ears and willing to learn.
Title: Re: Doctor Octupus
Post by: verz36 on February 18, 2017, 08:09:26 PM
its been a while and no show anything. just want to say im still working hard on mr doc ock. have a lot of things in development. many more frames. but I want to show something, I have his big portrait that xboy did long ago, I don't know if any of you seen it but here im posting it.
(http://i65.tinypic.com/34fjozd.png)

 I am at the moment updating it to look modern and same style as my other ports. I still have a lot to go, I want to work on the bottom of the chin, the ears and then the hair. im also going to extended for doing things in full screen. so his shoulder will be done and the chest area a bit. so far this is what I got so im posting it so you guys see how is coming along.

(http://i63.tinypic.com/p4ozl.png)

Title: Re: Doctor Octupus
Post by: dev. on February 18, 2017, 08:23:22 PM
Looking great. I know that port way long ago.
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on February 19, 2017, 04:06:07 AM
Something about his mouth looks off to me. Maybe it's too small
Title: Re: Doctor Octupus
Post by: warecus on February 19, 2017, 04:20:11 AM
I like the lower one (trapezoid glasses) it looks more clean the top has too much going on and the mouth has cat mouth thing going on
Title: Re: Doctor Octupus
Post by: Bizarro_Toro on February 19, 2017, 12:11:47 PM
Very good progress Verz look so good man!!! :Terry :w00t:
Title: Re: Doctor Octupus
Post by: NX-MEN on February 19, 2017, 12:51:58 PM
Very nice port!!  :)
Title: Re: Doctor Octupus
Post by: messyt on February 21, 2017, 04:55:14 PM
Quality work as always, Verz!

Question: is Loganir still tagging along in your projects? Or is the Doc a solo venture?
Title: Re: Doctor Octupus
Post by: verz36 on February 25, 2017, 01:10:44 PM
thank u all for the support. there still some work to do on this port for sure.

Quality work as always, Verz!

Question: is Loganir still tagging along in your projects? Or is the Doc a solo venture?

 about loganir, I have said it before, he was moving last time I heard from him and have not heard from him since. doc was supposed to be our next project for our game. for now I try to do as much as possible with the characters that im working on. its not just doc, im in no rush to get them finished so I hope loganir comes back some time. I really loved working with him and the ideas and things we had planed would be sad if we never get them accomplished. my goal is to create a few characters for a game that is not just going to be a compilation. this will be a difficult task to do by myself so I really hope my friend loganir comes back one day. I wont be able to finish doc by myself, I can only do a little bit when it comes to coding. I hope I can learn to code but I don't have too much time to learn codes and sprite. hope this answer your questions.

 more later about doc.
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on February 25, 2017, 01:24:42 PM
Hopefully things are going well for him.  :Terry


And if not, I'm sure there's plenty of coders that are more than willing to lend you a hand
Title: Re: Doctor Octupus
Post by: NX-MEN on February 27, 2017, 05:25:55 AM
Yeah that will be awesome to see Loganir return and finish Doc Oct!!!  :w00t:
Title: Re: Doctor Octupus
Post by: PredatoRs on April 03, 2017, 02:15:25 AM
Nice work Verz !  :o
Title: Re: Doctor Octupus
Post by: verz36 on April 09, 2017, 07:15:25 PM
hey thanks predators and sorry for the lack of posts here. I been really busy with work and have not done much lately. today I sprited a bit so lets hope it can continue.
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on April 09, 2017, 10:30:43 PM
Sounds great. Can't wait to see more progress, buddy  :thumbsup:
Title: Re: Doctor Octupus
Post by: NX-MEN on April 14, 2017, 04:07:47 AM
Take your time man!!  :thumbsup:
Title: Re: Doctor Octupus
Post by: Mephisto Maker on April 14, 2017, 09:18:31 PM
wow, this is just... cool! i'm anxious to play with this xD
Title: Re: Doctor Octupus
Post by: verz36 on April 28, 2017, 02:49:11 PM
 
 well, here are some news (finally!!!!, lol)

 im showing some of the stuff that I been working on. they need a bit of work still but they are getting there.
the first sprite is part of a winning pose, I scratched it completely believe it or not. for reference I used a picture. the second one I used 2 bases, maybe you guys can guess :)  and it will be for his taunt ( feel the power of science!!!, nay or yay?). the third and fourth are from his final standing kick, its missing other sprites but you guys get the picture. the second row, is part of his strong punch of maybe I can make it into a special. by the way he has alternate kicks and punches like the characters I do, I always add more to them :)

 the bottom raw is his strong air kick, they need more work and polishing. also they got the old heads.
so anyways I work when I have time now on doc ock. its been tuff the past few months. some times I have a lot of free time and make good progress, other times not so much :(  still he is getting some love.

 I have more material, way more but ill leave those for surprises. he is getting closer to another video. I want to have all his basics ready for this but im missing few, he is missing crouch weak and medium kicks, crouch turn, air weak and strong punches. I don't have anything yet for those not even an idea but I will eventually. some of the other things that are ready are still missing tentacles, god, those really drive me crazy and make me sleepy, lol!!!!  hope you guys like the work.

(http://i68.tinypic.com/n6ueiw.png)
Title: Re: Doctor Octupus
Post by: NX-MEN on April 28, 2017, 04:30:07 PM
Excellent as always Verz and good to see progress on Dr Oct!!  :)

Btw do u focus your work only on Dr Oct or are you working on your other wips as well? :)
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on April 28, 2017, 05:38:03 PM
That progress is looking very good so far, Verz

Hey, have you seen some of Brainiac's Injustice 2 gameplay? Those have some pretty good move ideas for Doc Ock IMO
Title: Re: Doctor Octupus
Post by: verz36 on April 28, 2017, 06:17:11 PM
That progress is looking very good so far, Loganir.

Hey, have you seen some of Brainiac's Injustice 2 gameplay? Those have some pretty good move ideas for Doc Ock IMO

 loganir?

 I looked at those braniac videos, nice and thanks. first time I look at this injustice, im not into dc but the game looks pretty cool. I even missed the first game, lol!!! braniacs moves can fit doc, I will see what I can use from there.

Excellent as always Verz and good to see progress on Dr Oct!!  :)

Btw do u focus your work only on Dr Oct or are you working on your other wips as well? :)

 at the moment I work mostly on doc because of my free time, but I got a full revamp of bucky with new moves and better sprites plus a smart pal. I have done some good amount of work on spiderwoman too.
plus I got others too but they are many to be mentioning names.
Title: Re: Doctor Octupus
Post by: kingxroyo on April 28, 2017, 07:49:39 PM
Doctor Octopus is looking very good my friend. I can't wait to see what he'll turn out to be! I'm seriously anxious to here about the Revamped Bucky! I'm hoping Wizzy releases his Final Release track for him!
Title: Re: Doctor Octupus
Post by: warecus on April 28, 2017, 09:14:41 PM
amazing work bro
Title: Re: Doctor Octupus
Post by: dev. on April 29, 2017, 12:10:00 AM
You are my no1 inspiration in everything I do. God bless you.
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on April 29, 2017, 08:34:17 AM
loganir?

 I looked at those braniac videos, nice and thanks. first time I look at this injustice, im not into dc but the game looks pretty cool. I even missed the first game, lol!!! braniacs moves can fit doc, I will see what I can use from there.
Sorry, I was a little sleepy when I posted that ^^' Fixed now.

No problem. Hopefully they'll be useful
Title: Re: Doctor Octupus
Post by: NX-MEN on April 29, 2017, 08:43:58 AM
Thats cool news Verz!! Love to see progress of Spiderwoman too!!  :thumbsup:
Title: Re: Doctor Octupus
Post by: wucash000 on April 29, 2017, 11:25:45 AM
Hey Verz. I see U never stop wiping :) Looks really good. Are you coding him? Loganir maybe?
Title: Re: Doctor Octupus
Post by: verz36 on April 29, 2017, 11:51:24 AM
Hey Verz. I see U never stop wiping :) Looks really good. Are you coding him? Loganir maybe?

 oh wow, wu, is that really you bud? man its been a long time, we have a lot to talk about. for now im trying to code what I can but you know I don't know much so im just putting this character together. loganir and I have not spoken in a long while I lost contact with him when he moved a while back but yeah we had talks about creating doc together and other things. so for now im just putting things together and see what happens.

 man, try to go to home base, I have a lot to talk about to you. maybe u can help me out with some things I need help with. its good to see you around man...
Title: Re: Doctor Octupus
Post by: wucash000 on April 29, 2017, 12:15:00 PM
I lost contact with Or after he was taken to Israeli army. We had spider-man lethal alliance project 95% done, those animated comic storys between fights are made for spider, black cat and boss only. I am thinking of realising this project in this such shape. Maybe someone will fix bugs and finish storys.
Title: Re: Doctor Octupus
Post by: dev. on April 29, 2017, 12:17:45 PM
That would be great, wucash. You had some great chars and stages in that project. And we might not get another chance to see them.
Title: Re: Doctor Octupus
Post by: shags2dope on April 29, 2017, 12:31:09 PM
WOW wucash, a true legend. Your characters are still some of my favorites
Title: Re: Doctor Octupus
Post by: verz36 on April 29, 2017, 12:52:55 PM
I lost contact with Or after he was taken to Israeli army. We had spider-man lethal alliance project 95% done, those animated comic storys between fights are made for spider, black cat and boss only. I am thinking of realising this project in this such shape. Maybe someone will fix bugs and finish storys.

 oh wow, yeah I was wondering about him and you with that project. maybe check if acey or zvitor can help finish it. either way it would be cool for the fans, so many have asked about it and I know a lot of them been waiting for it.. but I would check with them to see if they up to it and that way it can be released completely finished..

 check your pm, I sent you one but here there is something wrong with notifications.. check it out so we can chat..
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on April 29, 2017, 01:23:14 PM
Wow. You know you're doing something right when Wucash comes back from the beyond to comment on your work rofl
(Hope you don't take that joke too seriously, Wu ^^' )

And actually, if you'd like, I wanna contribute to that project too if that's okay. Expect a PM in a bit...
Title: Re: Doctor Octupus
Post by: verz36 on April 29, 2017, 01:28:28 PM
 oh yeah, your voice acting is top notch man.
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on April 29, 2017, 01:46:02 PM
oh yeah, your voice acting is top notch man.
Thanks for the kind words, Verz  Gomen ne
Title: Re: Doctor Octupus
Post by: verz36 on April 29, 2017, 02:01:53 PM
Thanks for the kind words, Verz  Gomen ne

 I have been always thankful for your voice works man.. you really got the talent for it.

 wu, check Skype, already added you bud
Title: Re: Doctor Octupus
Post by: kingxroyo on April 29, 2017, 03:35:29 PM
 :o wow first DCAT Comes back to the scene and now the legend himself Wucash?!? 2017 must be the best year for me!
Title: Re: Doctor Octupus
Post by: dakidbanks on April 30, 2017, 04:33:25 AM
Hate to get off topic of Doc Ock but wow a Wucash sighting plus mention of Lethal Syndicate! Was that old clip of War Machine his too?
Title: Re: Doctor Octupus
Post by: bambulin on April 30, 2017, 05:08:36 AM
Fantastic work verz. Your sprites are beautiful. ^:)^
And great news the return of Wucash. :w00t:
Title: Re: Doctor Octupus
Post by: NX-MEN on April 30, 2017, 05:57:07 AM
Lethal Syndicate 95% done wowwwww!!!  :o

Maybe the new updated Electro and Dr Oct can be part of it!!  :w00t:

Love the stages and of course Hydroman!! :)

Welcome back Wucash!! I still play with your chars especially your awesome Ghost Rider!  :w00t:
Title: Re: Doctor Octupus
Post by: verz36 on April 30, 2017, 08:53:18 AM
 thanks for the comments guys and yes its been great finally have wucash back. talents like his have been missing from mugen. I hope more of the old greats come back too.

 
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on April 30, 2017, 06:00:02 PM
Maybe the new updated Electro and Dr Oct can be part of it!!  :w00t:
Last I heard, they're using their own updated version of the older Electro. But if Wucash is willing to let Verz and Loganir's Electro on board, I won't complain XD
Title: Re: Doctor Octupus
Post by: verz36 on May 14, 2017, 08:24:45 PM
ok, so back to topic

 here is something in early development. some of you asked for a move like ehonda 1000 slap, well dock will have something similar but a bit different at the same time. ehonda uses both arms, doc will use all 4 tentacles at ramdom synchronize style and they will drill into enemy too. this here needs few more frames and its just one of the tentacles. I will add maybe e more frames, depending might be 4 more. after the first frame, im adding another to stretch tentacle back further so it shows more momentum, after 3rd frame, I will see if strtching it forwards again might look better. and then after the drilling animation, I might make 2 more frames where they back up before going to hit again. I hope you guys know this is not easy task, tentacles are so boring and hard to get things right, that sometimes I feel like quitting on him and moving back to another easy wip. xboy was a master at this tentacles, but I haven't seen him in a very long time, I wish he comes back, he could make life easy when it comes to work on doc...
(http://i63.tinypic.com/o6iidx.gif)
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on May 14, 2017, 08:39:29 PM
Let me be the first to say that despite how tedious and boring those tentacles can be, we appreciate all the effort and time you're putting into this.

That looks very nice for a WIP animation
Title: Re: Doctor Octupus
Post by: warecus on May 14, 2017, 09:17:49 PM
I agree...I would pull my hair out thanks for your efforts.  And it looks deadly
Title: Re: Doctor Octupus
Post by: verz36 on May 15, 2017, 12:49:18 AM
cool guys, I think this is getting better, might need a frame or 2 more but im happy with results.
(http://i66.tinypic.com/9qk848.jpg)
Title: Re: Doctor Octupus
Post by: helio on May 15, 2017, 03:14:48 AM
Thanks for the effort. It looks very good.
Title: Re: Doctor Octupus
Post by: malevka2 on May 15, 2017, 05:42:23 AM
It looks very good. :Terry :w00t:
Title: Re: Doctor Octupus
Post by: NX-MEN on May 15, 2017, 06:43:35 AM
Looks great Verz!!!  :) :) :)
Title: Re: Doctor Octupus
Post by: warecus on May 15, 2017, 11:58:07 AM
Now I'm not sure what you are aiming for. ..but I can see it being coiled first before it extends out
Title: Re: Doctor Octupus
Post by: O Ilusionista on May 15, 2017, 12:46:45 PM
cool guys, I think this is getting better, might need a frame or 2 more but im happy with results.
(http://i66.tinypic.com/9qk848.jpg)

I liked it.
Title: Re: Doctor Octupus
Post by: verz36 on May 15, 2017, 01:02:02 PM
thanks guys, what im going for here is doc ock will be standing on legs and all tentacles will be launching at opponent, like first top left tentacle, then bottom right followed by bottom left and finally top right, at the same time in same way, they will coil back and go again. thinking on doing it maybe 3 times each so total of 12 hits, not sure if to make this same as ehonda by pressing button many times, or just make it into a hyper. also animation will be a little different too, what I mean is once the tentacle hits, it will stay there a little longer drilling a bit. so it can look more dramatic. the most important thing is getting this done, after we can see what we do with it.. its been a challenge thinking outside of the box for doc and coming up with with new stuff that's never done before.. but this tentacles make it so much harder lol!!!!!!
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on May 15, 2017, 01:24:33 PM
I'd say this move sounds like a good hyper combo as oppose to a special. But do keep in the button mash part, sort of like what you did for Megawatt Destroyer for Electro.
Title: Re: Doctor Octupus
Post by: NX-MEN on May 15, 2017, 02:05:47 PM
Yo verz now that Loganir is mia maybe Wucash can help you with Dr Oct or provide coding tips (of course if he wants too)!! :)
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on May 15, 2017, 02:41:16 PM
Yo verz now that Loganir is mia maybe Wucash can help you with Dr Oct or provide coding tips (of course if he wants too)!! :)
As awesome as that'd be, I don't think we should pester him about it. Besides, Wu's probably busy getting Lethal Syndicate ready for release
Title: Re: Doctor Octupus
Post by: NX-MEN on May 15, 2017, 03:01:49 PM
Hehe dont worry I am not trying to pester him. I just advice him that since he is new in programming maybe Wucash could provide coding guidance cause I consider him a good programmer like O Ilu!! :)
Title: Re: Doctor Octupus
Post by: verz36 on May 15, 2017, 03:20:19 PM
Hehe dont worry I am not trying to pester him. I just advice him that since he is new in programming maybe Wucash could provide coding guidance cause I consider him a good programmer like O Ilu!! :)
As awesome as that'd be, I don't think we should pester him about it. Besides, Wu's probably busy getting Lethal Syndicate ready for release
Yo verz now that Loganir is mia maybe Wucash can help you with Dr Oct or provide coding tips (of course if he wants too)!! :)
:-"
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on May 15, 2017, 03:37:59 PM
:-"
Oh you cheeky man  ;*))
Title: Re: Doctor Octupus
Post by: NX-MEN on May 15, 2017, 03:39:32 PM
Bullseye!!    :cool
Title: Re: Doctor Octupus
Post by: verz36 on May 16, 2017, 09:34:26 AM
ok, here is part of the upper body animation of doc for this drilling move. now I need to give some legs movements to make it look natural.
(http://i65.tinypic.com/24n4nwi.jpg)
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on May 16, 2017, 10:18:06 AM
Looks nice for a WIP animation.

Maybe you should also have the upper body slight twist to each side a bit with the arms.
Title: Re: Doctor Octupus
Post by: NX-MEN on May 16, 2017, 10:41:51 AM
The animation is great!!  :thumbsup:
Title: Re: Doctor Octupus
Post by: verz36 on May 16, 2017, 10:43:14 AM
Looks nice for a WIP animation.

Maybe you should also have the upper body slight twist to each side a bit with the arms.

yeah, that would be best but it will that much more harder to make. at this time, I want to get things done like I said before. the idea crossed my mind. maybe at a later time when im done, ill go back and revise many things, from animations to sprites..

 anyways, here is the final version, might need different timings to make it better, not sure but I like it so far.
(http://i64.tinypic.com/5x4jgg.gif)
Title: Re: Doctor Octupus
Post by: malevka2 on May 16, 2017, 11:07:55 AM
The animation is great!  :Terry :w00t:
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on May 16, 2017, 12:38:39 PM
yeah, that would be best but it will that much more harder to make. at this time, I want to get things done like I said before. the idea crossed my mind. maybe at a later time when im done, ill go back and revise many things, from animations to sprites..
That's fine man. Just wanted to toss the idea for the future.

The animation update looks great BTW
Title: Re: Doctor Octupus
Post by: I-Skorp-I on May 16, 2017, 09:26:52 PM
Nice sprites and all, But am i the only one that noticed the name of this topic is misspelled? LOL
Title: Re: Doctor Octupus
Post by: verz36 on May 17, 2017, 07:15:42 AM
Nice sprites and all, But am i the only one that noticed the name of this topic is misspelled? LOL

lol!!!!!! :DxDie
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on May 17, 2017, 10:31:30 AM
I just noticed something about the idle since I Skorp is using it as an avatar XD

His left shoulder (on our right) seems to dislocate during the idle
Title: Re: Doctor Octupus
Post by: verz36 on May 17, 2017, 08:43:38 PM
I just noticed something about the idle since I Skorp is using it as an avatar XD

His left shoulder (on our right) seems to dislocate during the idle

 you mean doc?
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on May 17, 2017, 10:20:14 PM
 :o
you mean doc?
Right. Doc's idle
Title: Re: Doctor Octupus
Post by: verz36 on May 17, 2017, 10:54:04 PM
ok, ill see what I can do about it but it will be difficult. xboy did that and he is very creative and I doubt I can do better. my skills are not there yet, one day I might get there if I don't stop before. this work with doc, been totally different and a new learning experience for me.  :cool
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on May 18, 2017, 07:16:43 AM
That's fine man. I think you're a lot better a spriter than you give yourself credit though.
Title: Re: Doctor Octupus
Post by: O Ilusionista on May 18, 2017, 10:11:21 AM
anyways, here is the final version, might need different timings to make it better, not sure but I like it so far.
(http://i64.tinypic.com/5x4jgg.gif)

Nice work! Tip - make him close a tad the hand which is near his body. Try to execute the move yourself and you will notice why:
- When you pull back the hand, your joints make the hand to close
- Open hands has more air resistance, so they are slower and easier to avoid. Plus, you let your fingers with no defense and they are easy to break with a hit.
Title: Re: Doctor Octupus
Post by: warecus on May 18, 2017, 11:55:21 AM
I agree but also like it the way it is since he is attacking with his tentacles and not his hands...so from artistic or visual standpoint the open hands fits more with the pantomime. ..exaggerated
Title: Re: Doctor Octupus
Post by: O Ilusionista on May 18, 2017, 01:38:40 PM
I know, but try to move your hands in that way and you will notice they wil close a tad.
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on May 18, 2017, 05:19:40 PM
I know, but try to move your hands in that way and you will notice they wil close a tad.
Mine didn't. Then again I was sitting down so that might have affected it.
Title: Re: Doctor Octupus
Post by: verz36 on May 18, 2017, 05:32:47 PM
Nice work! Tip - make him close a tad the hand which is near his body. Try to execute the move yourself and you will notice why:
- When you pull back the hand, your joints make the hand to close
- Open hands has more air resistance, so they are slower and easier to avoid. Plus, you let your fingers with no defense and they are easy to break with a hit.

 hey ILU, good eye bud. yes I even tried this and had done his left hand, but his right, I could not find something for it so I left it like that. I will try to find something as base for his right hand and then go back and get it done.  :)
Title: Re: Doctor Octupus
Post by: verz36 on May 25, 2017, 02:54:05 PM
hey guys I bring you here a little peak at doc ock stage, I been putting it together slowly. hope you guys like it. I still have to add more stuff to it and also add some cameos of characters that are not mugenized yet but that at some point were related to doc in some way.. more later for now enjoy this screen.
(http://i66.tinypic.com/33m8oqb.png)
Title: Re: Doctor Octupus
Post by: NX-MEN on May 25, 2017, 03:09:15 PM
Beautiful man and love the TAS palette!! Also love that Warmachine!!  :w00t:

I was expecting to see a Dr Oct lab stage but this is awesome as well!! :)
Title: Re: Doctor Octupus
Post by: verz36 on May 25, 2017, 03:23:45 PM
Beautiful man and love the TAS palette!! Also love that Warmachine!!  :w00t:

I was expecting to see a Dr Oct lab stage but this is awesome as well!! :)

 thanks man, for now I call the stage doc's hideout..lol!!!!!  the warmachine is maccready with smart pal and new head.. too bad he is not around man, I got some new cool stuff for it. plus it has heads with a lot of angles.

 oh, about the lab, its happening, been in talks with wucash and he mentioned about making it a 2 story stage like I did with loganir on electro's stage. the top part will be this lab thing.
Title: Re: Doctor Octupus
Post by: NX-MEN on May 25, 2017, 04:15:01 PM
That sounds perfect!!  :thumbsup:
Title: Re: Doctor Octupus
Post by: Blagoy on May 25, 2017, 04:17:48 PM
Nice work Verz i like the stance and the palette on doctor octupus i edit war machine's legs i know u can do it later but i want it to try :)
(https://s15.postimg.org/3lkq9v8y3/23mlde8.png)

Title: Re: Doctor Octupus
Post by: verz36 on May 25, 2017, 04:46:16 PM
Nice work Verz i like the stance and the palette on doctor octupus i edit war machine's legs i know u can do it later but i want it to try :)
(https://s15.postimg.org/3lkq9v8y3/23mlde8.png)

 :DxDie

 thanks man.. I see what you are saying. the stance was done by intermission a while back and I animated it. but yeah, ill work on those legs, thank you and ill use what u did and credit you..LOL!!!!!
Title: Re: Doctor Octupus
Post by: warecus on May 25, 2017, 05:12:24 PM
Looks like you found the remote
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on May 25, 2017, 09:21:27 PM
That stage looks amazing so far.  :o

If I can make some suggestions, maybe also add some monitors next to his tentacle case. Showing off some security feeds or experiment algorithms. And maybe some personal touches like the hideouts in Lethal Syndicate, like a bed or a table with a "#1 Genius" mug ala Spectacular Spider-Man XD

As far as character cameos, the only one I can think of is maybe have Tinkerer helping him optimize his tentacles (unless they don't like to collaborate)
Title: Re: Doctor Octupus
Post by: verz36 on May 26, 2017, 07:18:34 AM
Looks like you found the remote

 yes I did and wait till you see whats up with that  ;D

That stage looks amazing so far.  :o

If I can make some suggestions, maybe also add some monitors next to his tentacle case. Showing off some security feeds or experiment algorithms. And maybe some personal touches like the hideouts in Lethal Syndicate, like a bed or a table with a "#1 Genius" mug ala Spectacular Spider-Man XD

As far as character cameos, the only one I can think of is maybe have Tinkerer helping him optimize his tentacles (unless they don't like to collaborate)

 yeah, im still working on some kind of computer stuff to add to that. there will be more things for sure. the cables in the floor still need some work. as far as the cameos, it can be any other villain that is not mugenized yet. look at what I sprited for electro stage. they have to be some how spidey enemy too. I got fe names already but im gathering sources and looking at whats best fit here. the most important thing is that this has the main parts done and its just about adding more to it. im also editing the background and stretching it to be a lot taller so we can add broken ceiling.

 edit... im still kicking myself about that thing with the leg on warmachine stance. how did I missed that, I think im losing the touch. but thanks to blag again for fixing this, im glad there are people that help with things like this, it makes mugen fun and more easy to do things :)
Title: Re: Doctor Octupus
Post by: dev. on May 26, 2017, 11:18:45 AM
He blends well with the stage. Nicely done, buddy
Title: Re: Doctor Octupus
Post by: warecus on May 26, 2017, 04:20:02 PM
yes I did and wait till you see whats up with that  ;D




cool loved it when deathstroke used it in that preview video as a detonator
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on May 26, 2017, 07:14:52 PM
BTW, what does the remote Doc is holding do, anyway?
Title: Re: Doctor Octupus
Post by: verz36 on May 26, 2017, 09:09:51 PM
BTW, what does the remote Doc is holding do, anyway?

 :-$

its a surprise!!!!! but it is really cool :cool

 getting back to the stage, I was able to put together a cool super computer that will be animated with buttons and screen monitor. but ill show it when the bottom floor of the stage is done..
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on May 26, 2017, 11:13:44 PM
:-$

its a surprise!!!!! but it is really cool :cool
Aww XD Alright then
Title: Re: Doctor Octupus
Post by: dakidbanks on May 27, 2017, 12:49:35 AM
:DxDie

 thanks man.. I see what you are saying. the stance was done by intermission a while back and I animated it. but yeah, ill work on those legs, thank you and ill use what u did and credit you..LOL!!!!!

Magus is back working on that War Machine I saw a recent video
Title: Re: Doctor Octupus
Post by: NX-MEN on May 27, 2017, 02:31:00 AM
I think there will be 2 versions of that char!!
Title: Re: Doctor Octupus
Post by: alex87 on May 27, 2017, 06:41:38 AM
perfect  =D>
Title: Re: Doctor Octupus
Post by: verz36 on May 27, 2017, 07:51:13 AM
just to clear something out, im not really going to release anything in regards to warmachine. I have done some work on my own for it but without maccready around, I would not release anything I get done. if I do put things together it will be for personal use unless I get in contact with him or loganir.  so lets get back to topic please and move on...
Title: Re: Doctor Octupus
Post by: NX-MEN on May 27, 2017, 10:38:42 AM
Hey Verz in case u want some ideas for cameos for Dr Oct stage that were not mugenised yet maybe u can add the Jackal!!

(https://upload.wikimedia.org/wikipedia/en/thumb/8/85/Jackal_%28Marvel_Comics_-1975%29.png/170px-Jackal_%28Marvel_Comics_-1975%29.png)

He became an ally of Dr Oct when he disposed of the Spidey conscious. Also Jackal gave him his tentacle pack and some New U Pills that would help prevent any clone degeneration
Title: Re: Doctor Octupus
Post by: verz36 on May 27, 2017, 10:44:22 AM
Hey Verz in case u want some ideas for cameos for Dr Oct stage that were not mugenised yet maybe u can add the Jackal!!

(https://upload.wikimedia.org/wikipedia/en/thumb/8/85/Jackal_%28Marvel_Comics_-1975%29.png/170px-Jackal_%28Marvel_Comics_-1975%29.png)

He became an ally of Dr Oct when he disposed of the Spidey conscious. Also Jackal gave him his tentacle pack and some New U Pills that would help prevent any clone degeneration

 great minds think alike, that's one of my choices but this picture u posted will be perfect to make into sprites.. thanks for this if you find more that can work, post them here. I can probably sprite this with chair and all and add it to the stage, great find. thanks.
Title: Re: Doctor Octupus
Post by: dev. on May 27, 2017, 11:14:44 AM
Great idea to put Jackal in the stage. I'm sure nobody will mugenise him.
Also if you're planning to make an intro against Spiderman, you can base it on this.
(https://puzzledpagan.files.wordpress.com/2016/01/doc-ock-wedding-ceremony.png?w=1000)
I mean, Aunt May, Doc Ock and the pastor are in the middle of the wedding and when spidey comes, they run, Doc Ock rips his smocking and starts fighting Spidey. Lol not sure if you fancy the idea
Title: Re: Doctor Octupus
Post by: NX-MEN on May 27, 2017, 11:36:04 AM
U are welcome man!! I am always happy to help even in that way since I cant sprite or code!! :)

Another idea for cameos is the Masters of Evil team which Dr Oct formed!!

Since Shocker and Yellowjacket were created and Absorbing Man might be created one day maybe u can use Titania, Gargantua, Jackhammer, Oddball, Powderkeg, and Puff Adder as cameos!

U can also use them in a level3 hyper if u want!! :)

(http://www.marvunapp.com/Appendix2/mastersoctopus1.jpg)

Backstory: Doctor Octopus formed the next Masters with Absorbing Man, Shocker, Titania, Yellowjacket, Gargantua, Jackhammer, Oddball, Powderkeg, and Puff Adder. This group tried to loot Avengers Mansion during the Infinity War, but were thwarted through the combined efforts of the Avengers staff, the visiting Guardians of the Galaxy and Yellowjacket, who switched sides and soon went on to join the Guardians. The Guardians and Masters were also briefly forced to team up against a horde of doppelgangers spawned by the Infinity War. In the end, half of the Masters were captured and the rest turned on Octopus, forcing him to flee.


Further u can add Dr Oct student Carolyn Trainer who after his murder she took on the title and tentacles of Dr. Octopus. I tried to find a pic before she became Lady Octopus with no result!!  :'(

(https://i.annihil.us/u/prod/marvel//universe3zx/images/5/51/Trainer%2C_Carolyn_Head.jpg)


Another cameo can be Ollie Osnick aka Steel Spider or Kid Oct!

(http://www.marvunapp.com/Appendix/stlsp2.jpg)

Brief story:At one point, a boy named Ollie Osnick ran away from home, having stolen his father's Octopus-like equipment. He intended to become Doctor Octopus' sidekick, which was to be very much ill-fated. After a brief skirmish with Spider-Man, Osnick was returned home, sans tentacles.


Final ideas for cameos are Stunner and Master Programmer. For example u can have the fat Stunner while she is going to be transformed to her slim version. Alternatively u can just have the slim version!! :)

Stunner Before
(http://www.marvunapp.com/Appendix4/stunnerspidey4.jpg)

Stunner After

(http://www.spiderfan.org/characters/images/stunner/asm397_stunner.jpg)

Master Programmer

(https://static.comicvine.com/uploads/scale_small/1/15776/381894-68532-master-programmer.jpg)

Brief story: When Octavius wanted to create a virtual reality body for himself to do his fighting, he sought Carolyn Trainer, and together they created Stunner and Master Programmer. However, he was killed before the experiment was finished. Master Programmer is a virtual copy of Otto Octavius' mind, and lover of the Second Doctor Octopus - Carolyn Trainer!


Plus I was also going to post the idea Dev showed!! I deff love that idea for an intro too!! :)
Title: Re: Doctor Octupus
Post by: verz36 on May 27, 2017, 12:11:05 PM
great ideas guys, stunner I have in mind for hyper so any cameo of hers in stage is a no. about the master of evil, yes Im aware of them and I have in mind to maybe sprite puff adder and oddball for cameos plus jackal.. about intros, we will see they do sound cool but sometimes the time is not there to sprite so many things.. I still have a lot to go and what im trying to get done are the things that I will need to showcase doc in another video. for example, I need his hyper port since I might show some hypers, also some more basics too.. more late and thank you all for ideas, help, etc,,, :cool
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on May 28, 2017, 12:27:37 PM
I'm honestly against the "Marrying Aunt May" intro anyway. It's too out there and obscure for dedicate a full intro like that for.

Looking forward to seeing that vid, Verz ^^
Title: Re: Doctor Octupus
Post by: verz36 on May 28, 2017, 01:07:33 PM
I'm honestly against the "Marrying Aunt May" intro anyway. It's too out there and obscure for dedicate a full intro like that for.

Looking forward to seeing that vid, Verz ^^

 to be honest, ill leave this intro for last, if I got the time, I don't see why not. the more the better but we will see. this character takes me double the time a regular one does and then some more because of tentacles..

 about the video, yeah. im working towards getting it done.. but I want to prepare some stuff to include in it.. I still have some work to do before I can make it..
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on May 28, 2017, 03:55:13 PM
to be honest, ill leave this intro for last, if I got the time, I don't see why not. the more the better but we will see. this character takes me double the time a regular one does and then some more because of tentacles..

 about the video, yeah. im working towards getting it done.. but I want to prepare some stuff to include in it.. I still have some work to do before I can make it..
Eh, if you insist. I think you'd be better off leaving it out, especially since like you said, the character takes a lot of time to make as is. But it's your character, you do whatever you want.

That's fair. You take the time you need to get that stuff ready
Title: Re: Doctor Octupus
Post by: verz36 on May 28, 2017, 09:29:08 PM
 ok guys, im looking for some spriters that might be interested in helping out with making screens for the monitor.. what I need is like a small scene that can fit in the screen. u can use many elements like sky, buildings, streets, etc.. more like spiderman the video game from arcade, like that style or anything that can make sense for the screen. I already made 3 and they are animated with the scan lines.. all I need is just the scenes. the rest I can do.. im posting here a sample with monitor screen size. you can try this one and put buildings or anything that makes it interesting.. you will get credit if used. we can have many so please help if you can and thank you in edvance... must be like sprites as long as it fits inside the screen.
(https://i.imgur.com/FL6LE2q.gif)
Title: Re: Doctor Octupus
Post by: rj10018576 on May 31, 2017, 11:42:29 PM
#Off Topic# Verz do you know what happened to crusadercast? Every time I visit the url it says the site is down. Did they shut it down entirely or change the site?
Title: Re: Doctor Octupus
Post by: verz36 on June 01, 2017, 12:42:28 AM
looks like they closed it down.. its a shame because it was a cool place. but out of the people that were there there are 2 new websites that are pretty cool so far..
Title: Re: Doctor Octupus
Post by: Uche_of_IMT on June 01, 2017, 09:21:00 AM
2 new websites?
Title: Re: Doctor Octupus
Post by: Citizen on June 01, 2017, 09:34:59 AM
Marvelous mg and another site more like a tribute to CCast (didn't visit it yet but nice initiative).
Title: Re: Doctor Octupus
Post by: verz36 on June 01, 2017, 11:50:32 AM
yeah I signed up for both so ill be supporting with my wips and post. its good for mugen, it helps mugen grow more I think.. so far its been great there. there is great and cool guys there. i wish them well and i hope the community helps them grow. they also have some cool wips going so there is plenty to see.
Title: Re: Doctor Octupus
Post by: Uche_of_IMT on June 02, 2017, 04:24:23 PM
Can you give me the links to these 2 sites?
Title: Re: Doctor Octupus
Post by: verz36 on June 19, 2017, 11:12:50 PM
Can you give me the links to these 2 sites?

 sorry I don't know if its ok under rules here to post links to other sites...

 anyways, here are some pics of the stage I made with the help of wucash.. we worked hard on this. now u guys can see the super computer I sprited with the monitor that has animated screens.. it has animated buttons and more. other pieces are animated as well, the stage is 2 floors with elevator. we might add or change some pieces in the future. im working on spritting the main bg to make it taller and wider. anyways, I hope I can show the stage in game thru video soon. hope u guys like it..
(https://i.imgur.com/ZYawMlV.png)
(https://i.imgur.com/qgYtI9K.png)
(https://i.imgur.com/dPaaVGp.png)
(https://i.imgur.com/uDqmSkY.png)
Title: Re: Doctor Octupus
Post by: Jmaxximus on June 19, 2017, 11:56:09 PM
This is AWESOME.

Great job
Title: Re: Doctor Octupus
Post by: dakidbanks on June 19, 2017, 11:57:36 PM
Great work on Doc as well as the stage!
Title: Re: Doctor Octupus
Post by: dev. on June 20, 2017, 03:04:53 AM
Great work!
Title: Re: Doctor Octupus
Post by: malevka2 on June 20, 2017, 03:07:51 AM
This is AWESOME Great job  :thumbsup:
Title: Re: Doctor Octupus
Post by: NX-MEN on June 20, 2017, 04:38:43 AM
Amazing job Verz!! The stage looks very cool with the new additions!!!  ^:)^
Title: Re: Doctor Octupus
Post by: Blagoy on June 20, 2017, 06:49:33 AM
Holy sh..t   ^:)^
Title: Re: Doctor Octupus
Post by: metamutant on June 20, 2017, 07:23:59 AM
 =D> very impressive work :thumbsup:
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on June 20, 2017, 08:34:13 AM
That stage looks amazing. Great job to the both of you. Doc [and his stage] is really starting to become the most anticipated character we've had in years
Title: Re: Doctor Octupus
Post by: mon-el on June 20, 2017, 12:42:28 PM
Very cool, everything you have got going for him looks amazing.

 =D>
Title: Re: Doctor Octupus
Post by: O Ilusionista on June 20, 2017, 02:18:03 PM
Awesome work! I just spotted an error at this image:
(http://i.imgur.com/YtTai3j.png)
Look at the floor. The Vanish point is wrong.
In green, you can see the right vanish point, while in pink you can see the stage ones.

Plus, I think this floor (and everything on it) should be more orange-ish, to match the background. The light comes from it and it would tint everything on its range.
Title: Re: Doctor Octupus
Post by: verz36 on June 20, 2017, 05:31:04 PM
Awesome work! I just spotted an error at this image:
(http://i.imgur.com/YtTai3j.png)
Look at the floor. The Vanish point is wrong.
In green, you can see the right vanish point, while in pink you can see the stage ones.

Plus, I think this floor (and everything on it) should be more orange-ish, to match the background. The light comes from it and it would tint everything on its range.

 you are right about a lot of things, this is what happens when we tried to put things together from different parts from different games. some things are off on most of edited stages. I doubt I will fix most but I will try to make it look better. the orange background will be replaced by a blue one that will fit better. ther are still things that will change a bit.. we have most of it done, now is the time to polish it little by little and see what we can do to improve it further. thanks for pointing this out.  :)
Title: Re: Doctor Octupus
Post by: navs41 on June 20, 2017, 08:42:35 PM
Try these for the monitors

(http://www.freegameempire.com/Img/Cache/Games/The-Amazing-Spiderman/Screenshot-1.png)
(http://www.freegameempire.com/Img/Cache/Games/The-Amazing-Spiderman/Screenshot-2.png)
(http://www.mobygames.com/images/shots/l/323374-spider-man-genesis-screenshot-game-over.gif)

+ Spidey The Animated Series (Genesis)
+ Vs. The Kingpin (this game has a ton of sprites/cutscenes if you are willing to longplay it)

http://game-oldies.com/play-online/amazing-spider-man-the-vs-the-kingpin-sega-cd#
Endings: http://www.vgmuseum.com/end/scd/a/spider.htm
Title: Re: Doctor Octupus
Post by: verz36 on June 20, 2017, 09:30:25 PM
Try these for the monitors

(http://www.freegameempire.com/Img/Cache/Games/The-Amazing-Spiderman/Screenshot-1.png)
(http://www.freegameempire.com/Img/Cache/Games/The-Amazing-Spiderman/Screenshot-2.png)
(http://www.mobygames.com/images/shots/l/323374-spider-man-genesis-screenshot-game-over.gif)

+ Spidey The Animated Series (Genesis)
+ Vs. The Kingpin (this game has a ton of sprites/cutscenes if you are willing to longplay it)

http://game-oldies.com/play-online/amazing-spider-man-the-vs-the-kingpin-sega-cd#
Endings: http://www.vgmuseum.com/end/scd/a/spider.htm

 wow, thanks for these navs... they will come in handy. if you come across more let me know. I did searched but never saw this ones.. I know if batz would be around he would be able to put some scenes together. but thanks again for this ones..
Title: Re: Doctor Octupus
Post by: metamutant on June 20, 2017, 10:20:14 PM
(http://www.theisozone.com/images/screens/other-consoles-65417-21462486751.png)
(http://www.theisozone.com/images/screens/other-consoles-65417-11462486737.png)
(https://retrocaming.files.wordpress.com/2014/04/00003.png)
(https://i.ytimg.com/vi/53A7l9VDIro/maxresdefault.jpg)
(https://i.ytimg.com/vi/L6Fex8WFhRU/hqdefault.jpg)
(https://i.ytimg.com/vi/hQC1SDUUr4M/maxresdefault.jpg)
(http://gamehall.uol.com.br/v10/wp-content/uploads/2010/03/SPIDERMAN-VS-THE-KINGPIN-CD_039.png)
(http://www.orgamesmic.com/wp-content/uploads/2015/04/spider-man-vs-kingpin.jpg)
Title: Re: Doctor Octupus
Post by: Uche_of_IMT on June 21, 2017, 11:28:19 AM
Wrong topic, metamutant.
Title: Re: Doctor Octupus
Post by: NX-MEN on June 21, 2017, 11:29:59 AM
These look great!! :w00t:
Title: Re: Doctor Octupus
Post by: ELECTRO on June 22, 2017, 12:12:10 PM
If you need more monitor sprite work let me know. I would love to draw a few images.
Title: Re: Doctor Octupus
Post by: verz36 on June 22, 2017, 01:01:12 PM
If you need more monitor sprite work let me know. I would love to draw a few images.

sure man, go ahead I got few more but the more the better.. also I want to make the side monitors animated too and was thinking to see if anybody want to try face ports for those, must be same style as the ones there.. anyways ill post later the ones I have done so far... thank you all again for the support and the help with anything you guys have helped with, everything counts towards making this character a reality.
Title: Re: Doctor Octupus
Post by: verz36 on June 25, 2017, 01:01:09 AM
 been working on multiple things.. here is what im working on for doc's air strong kick. still missing details and better shading to match the other sprites.. now that his stage is done, I can go back to working on his basics. hope you guys like it.

(https://i.imgur.com/MIr8wRl.gif)
Title: Re: Doctor Octupus
Post by: dev. on June 25, 2017, 02:03:37 AM
Love that Capcom trembling. Too bad I could never figure it out how to do it like you.
Title: Re: Doctor Octupus
Post by: NX-MEN on June 25, 2017, 03:55:54 AM
Thats a very nice kick Verz!!  :w00t:
Title: Re: Doctor Octupus
Post by: verz36 on June 25, 2017, 09:09:35 AM
Love that Capcom trembling. Too bad I could never figure it out how to do it like you.

 its not that hard to do. the most important thing is the editing program u using. u have to be able to use layers. you duplicate the layer that has the kick hitting and stretch it but u have to pay attention on the body parts. you have to stretch all body parts by 1 pixel at least and in the way they are moving from the action they are performing. once you have this extra frame, you repeat it and it creates this trembling. but also I do this for strong basics so that it feels it hits harder, weak attacks and most mediums don't need this. strong attacks should have more frames to make them last longer and this trembling helps with all that. weak attacks and medium should be quicker so they don't need it. now that you are spritting you will learn a lot of things if you pay attention to details when spritting and animating. but like I said the best thing is to use a good editing program. I use photoshop which I think its the best by far. ill try to post sample later so u can get the idea better.

 
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on June 25, 2017, 01:40:31 PM
Very nice job, verz. I think the arms could use a transition frame or two to make it feel smoother though
Title: Re: Doctor Octupus
Post by: verz36 on June 25, 2017, 06:50:49 PM
Very nice job, verz. I think the arms could use a transition frame or two to make it feel smoother though

 you are right. ill give it a shot later and see what I can come up with..
Title: Re: Doctor Octupus
Post by: dev. on June 25, 2017, 07:16:51 PM
Thanks for the tips, man. I usually work in GIMP; it has layers too.
Title: Re: Doctor Octupus
Post by: verz36 on June 26, 2017, 11:23:43 AM
Thanks for the tips, man. I usually work in GIMP; it has layers too.

(https://i.imgur.com/QV2a9CR.png)
  ok, check this out..i duplicated the third sprite. I colored parts different so you can see whats going on. this is a kick ill be doing for warmachine soon. in it, look at how I extended his left arm by a pixel up and a pixel forwards. u have to pay attention which way body parts are moving so that u can stretch them out this way and it can look natural. then look at his right arm, her u can do it many ways, u can stretch it from different angles. I just pulled it back by a pixel. u can also grab the whole arm from the shoulder and bring it back, you can also bring back the arm from the elbow to the hand by a pixel. so this arm can be stretched many ways but some times we have to do trial and error here and see what looks best. I also moved forwards the whole body fron the pants and left his left foot in place, you can compare the 2 sprites to see it. then I stretched his right leg at diffent points, look I did longer at the foot like 3 pixels forwards and 3 pixels down, this way the foot travels the same direction of the move. I even went further and made the foot twist more. some times we have to go back and change some pixels like if you see that's why there are those green pixels there, those would have to change to other colors to make this look right. so after you stretch the parts, you have to go back and edit and put in colors to make the work look good. once you got that done, then when u play animation u will play first this frame, then the other original one and repeat again and then go back to the next frame. also some moves will have something like this but will not have the trembling so it will be just the new frame followed by the original frame, it will give the illusion of harder impact on the attack, so this extra frame can work for both making a medium attack of making a hard attack. I hope you understand what im trying to explain.. but still u need to practice and u will get it.. try doing this to other characters attacks and you will get the hang of it. 
Title: Re: Doctor Octupus
Post by: dev. on June 26, 2017, 05:55:33 PM
Wow thanks a lot. Now I understand.
Title: Re: Doctor Octupus
Post by: verz36 on August 18, 2017, 08:33:37 PM
ok, enough with those baddudes, lets get back to the fun part of mugen!!!!! here I bring you doc's hyper port. still early in development but you can see all the work going into this.. hope you guys like it.
  (https://i.imgur.com/nwaIy9S.png)

 a little info about doc, that last kick I posted received a new frame and now its really smooth. I been thinking at making a new video but before that happens, I need this hyper port finished. doc has 2 hypers and I have few more basics ready minus the tentacles. also got some sprites ready for his throw and grab system that will be similar to omega red. its been moving slow but I work on him a bit everyday. so after I get all this material mentioned here and coded then ill make another video to show more progress.
Title: Re: Doctor Octupus
Post by: supa2520 on August 18, 2017, 09:38:57 PM
found this video for ya if ur a fan of mcoc
check this out

Title: Re: Doctor Octupus
Post by: ELECTRO on August 18, 2017, 10:18:24 PM
Wow that hyper port is looking good so far. I especially like the angle your choose for him so you can get a good view of his arms moving around. You might want to bring the arm at the very top a little closer to his head though, to make sure it makes it into the scene. Can't wait to see more progress.
Title: Re: Doctor Octupus
Post by: NX-MEN on August 19, 2017, 05:02:26 AM
Nice artwork Verz!!  :)
Title: Re: Doctor Octupus
Post by: verz36 on August 19, 2017, 11:40:37 AM
thanks guys

@ electro, the angle and where the tentacles are is fine, the port will come out from bottom of the screen and go up in like 45 degrees. so I think it will be fine. get on Skype some time, I need to talk to you bro...

@supa, thanks man. yeah I have seen this game since a while ago and have screens saved from there, I will try to sprite those moves.. I been working slowly because I have too much work on my plate from my job. I remodel homes for a living and have many jobs going. but I try to get things done when I get home. I try to sprite few hours a day but I sprite really slow, spritting is hard.
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on September 16, 2017, 03:31:21 PM
Crud, I just saw that hyper port WIP. Nice job so far, man.  :Terry
Title: Re: Doctor Octupus
Post by: malevka2 on September 16, 2017, 04:50:34 PM
Nice job so far, man  :Terry :thumbsup:
Title: Re: Doctor Octupus
Post by: Darkwar on September 18, 2017, 07:37:42 PM
Everithing good takes time. I sure that the final product will be amazing!
Title: Re: Doctor Octupus
Post by: verz36 on October 07, 2017, 07:31:17 AM
hey guys just wanted to let people know im still working on this character. I have finished more sprites for him and some of the animations I posted before like his standing straight punch, I changed one of his legs and now it looks really good because before it looked like he had too much movement. the animations that needed the extra frames I also finish and added those extra frames so now they all look smooth. I had a set of attacks that I finished but they missing tentacles. this character its hard to sprite so I decided to work on the set and finish them and add tentacles later. still working on his hyper port too. I don't have much time for spritting but I make time when I can. I mentioned about a new video and whats holding it is me finishing the hyper port. when I do finish it, ill make that video. I just don't work on one thing, when I get tired I move to another move so that I keep making progress. I wish I can find another spriter willing to help sprite this character, I can provide with the franken moves and things like that, maybe it will help speed things up. I tend to get bored of spritting the same thing, I think this is what causes me to take longer on wips. but the good thing is I go sprite other things. anyways ill show more later and thanks to those that follow my works..
Title: Re: Doctor Octupus
Post by: I-Skorp-I on October 07, 2017, 10:22:46 AM
See this is why i wish i could sprite well.. I would have helped SO many WIPs get done sooner! Can somebody PLEASE come help this man with this character!  ~X(
Title: Re: Doctor Octupus
Post by: NX-MEN on October 07, 2017, 10:57:28 AM
Good to hear Verz! :)
Title: Re: Doctor Octupus
Post by: O Ilusionista on October 07, 2017, 11:14:09 AM
Very, very cool sprite you have there, buddy
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on October 07, 2017, 11:44:15 AM
Sorry to hear about the snag you've hit. I know a lot about that, heck I tend to face it with my art or audio mixing more times than I'd like to admit. Hopefully you'll be able to find someone
Title: Re: Doctor Octupus
Post by: warecus on October 07, 2017, 12:05:58 PM
hey man no rush thanks for doing what you are doing
Title: Re: Doctor Octupus
Post by: dev. on October 07, 2017, 12:59:17 PM
It's not easy to sprite a character. More so when you want to do a good one. Take your time, buddy.
Title: Re: Doctor Octupus
Post by: verz36 on October 08, 2017, 09:06:50 AM
thanks guys, I wanted to post on my msh2 topic but its locked. wanted to talk about that a little because a lot has changed. but oh well, that would be later then maybe I open a new topic about the game.. ill keep posting more stuff here later..
Title: Re: Doctor Octupus
Post by: O Ilusionista on October 08, 2017, 09:59:22 AM
if you want, I can unlock it.
Title: Re: Doctor Octupus
Post by: verz36 on October 08, 2017, 10:03:19 AM
yes please, and thanks a lot bud!!!!


edit.....
http://www.infinitymugenteam.com/Forum_345/index.php?topic=37445.msg475769#msg475769
Title: Re: Doctor Octupus
Post by: verz36 on October 18, 2017, 03:52:39 PM
 ok, here I bring you something xboy had done for doc.
(https://i.imgur.com/VEHbOHG.gif)
what I plan to do is that I want to make it go more distance, I have also another one that goes straight forwards. they both will work like omega reds. im almost done editing both kicks too but like many other stuff they still missing tentacles. if everything goes right I should finish up the editing by this weekend and hopefully I can start making tentacles for a bunch of stuff I got done. 
Title: Re: Doctor Octupus
Post by: NX-MEN on October 18, 2017, 05:02:18 PM
Interesting move!!  :thumbsup:
Title: Re: Doctor Octupus
Post by: dev. on October 18, 2017, 07:21:51 PM
Well made move. I just don't know what will be the tentacle movement on this.
Title: Re: Doctor Octupus
Post by: verz36 on October 18, 2017, 10:24:42 PM
dev, have seen omega red when he propel himself with his tentacles?
well, that's what I envision for this, like a special where depending on the button goes to 3 different ranges. same goes for the one I got that's straight forwards.
Title: Re: Doctor Octupus
Post by: dev. on October 18, 2017, 11:21:54 PM
Yeah, makes sense now.
(http://i.imgur.com/QWLfhNr.gif])
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on October 19, 2017, 09:23:11 AM
Yeah I'm very interested in seeing how it looks completed.

Best of luck with it all, verz
Title: Re: Doctor Octupus
Post by: verz36 on October 19, 2017, 03:55:38 PM
will show you guys as soon as im done.
Title: Re: Doctor Octupus
Post by: O Ilusionista on October 20, 2017, 08:14:25 AM
ok, here I bring you something xboy had done for doc.
(https://i.imgur.com/VEHbOHG.gif)
what I plan to do is that I want to make it go more distance, I have also another one that goes straight forwards. they both will work like omega reds. im almost done editing both kicks too but like many other stuff they still missing tentacles. if everything goes right I should finish up the editing by this weekend and hopefully I can start making tentacles for a bunch of stuff I got done. 

The animation is superb, but isn't it too much "athletical" for him?
Title: Re: Doctor Octupus
Post by: dev. on October 20, 2017, 10:15:24 AM
Could be, but I think the rentacles is doing all the hard work.
Title: Re: Doctor Octupus
Post by: verz36 on October 20, 2017, 10:31:40 PM
I can see that move been a little too much for doc but if it would be him doing it by himself but like dev said, the tentacles is what its going to help him get this move done.
 
Title: Re: Doctor Octupus
Post by: warecus on October 21, 2017, 05:39:16 AM
hey I love it...I think what is making him look so athletic is the blur...if you take it off or it will make him look a little slower doing it to make it believable
Title: Re: Doctor Octupus
Post by: O Ilusionista on October 21, 2017, 06:37:23 AM
hey I love it...I think what is making him look so athletic is the blur...if you take it off or it will make him look a little slower doing it to make it believable
Yeah, I think you are right.
Title: Re: Doctor Octupus
Post by: verz36 on October 21, 2017, 09:09:16 AM
the blur is what makes the kick look like it really has speed and its hitting hard. im at the last sprite of this move, im not sure I will be spritting today but tomorrow I should have time to finish that sprite and if I can ill try to get the tentacles done. maybe once is fully finish, we can look at it different. but see I do like all the input I get from you guys. if I don't see it working like I want, then I got this ideas and ill take out the blur and see if that will do it. I need all the help I can get with this character. its the most challenging character so far that I have worked on.

By the way O, I might need help coding this one. I can try to get the codes right and any mistake maybe u can try to correct if u can. I can post here the codes, it will be 3 different versions, from weak button to fierce button. depending of which button u press he goes further with the kick. ill have another kick similar to this one. what would be an ideal motion for this move? can it be like a hadoken motion plus either of the kicks button? maybe the other kick can be a reverse hadoken motion plus either of the kicks buttons. not sure but what you think?

 wucash was helping me with ock but I haven't heard from him in a little while.
Title: Re: Doctor Octupus
Post by: navs41 on October 21, 2017, 10:08:30 AM
the blur is what makes the kick look like it really has speed and its hitting hard. im at the last sprite of this move, im not sure I will be spritting today but tomorrow I should have time to finish that sprite and if I can ill try to get the tentacles done. maybe once is fully finish, we can look at it different. but see I do like all the input I get from you guys. if I don't see it working like I want, then I got this ideas and ill take out the blur and see if that will do it. I need all the help I can get with this character. its the most challenging character so far that I have worked on.

I really don't like that Omega Red attack. :cool

Grabbing some chunks of rock and using them to boost regular attacks would be interesting.

Regarding the animation, I agree that removing the blur might help... but I think there may be a couple more obstacles. The last sprite, which should be the transition to land/stance, needs some changes... I think it's the upper body spine axis and how the arms are placed.
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on October 21, 2017, 11:15:07 AM
Grabbing some chunks of rock and using them to boost regular attacks would be interesting.
That's a pretty interesting idea. And since two of the tentacles are always off the ground it wouldn't be too hard to just have the rocks over them as helpers (unless that's a coding no-no)
Title: Re: Doctor Octupus
Post by: verz36 on October 21, 2017, 12:25:45 PM
I really don't like that Omega Red attack. :cool

Grabbing some chunks of rock and using them to boost regular attacks would be interesting.

Regarding the animation, I agree that removing the blur might help... but I think there may be a couple more obstacles. The last sprite, which should be the transition to land/stance, needs some changes... I think it's the upper body spine axis and how the arms are placed.

 hey navs!!!!

 I have also in plans the rocks toss for another move. and I already have the pieces too that I got from that game dfo. im really trying to make as many cool stuff as I can for doc. just think about it, if I make all his attacks just tentacles hits, there is only so much u can do and at the end it will feel like a boring character. so im trying to incorporate things with his moves to make him still fun to play with. its the reason why im giving him normal punches and kicks for his basics. he will also get some gadgets for moves. I think that after I get enough things done, then I might have to go back and rethink and mess around with the moves to make them feel like there is a purpose for them. like this rocks that will be tossed by him can be a special but that's already a projectile so he wont get another projectile move for more specials. I want to also make a move where he will have lasers from tentacles so this might be good for a hyper. ill try not to repeat stuff. so again this will be really challenging to make him a good character, to animate things right and to make him fun to play with..

 edit...

 by the way, u are right about the frames too. I noticed this and what im doing to is to first finish editing all frames as is, then I plan to see how I can make it smooth. I also been thinking to add more frames to it like another 2 or so...

 edit 2.....

 after working on the sprites yesterday, I got to finish some of the tentacles and realized that it might be best not to use his last sprite on that animation shown before. since he is in the air after the kick and pretty high, it would look better to make him go to the falling down from jump animation. and also for now, it will be just one version.
Title: Re: Doctor Octupus
Post by: navs41 on October 24, 2017, 07:37:37 AM
Alternatively... you could use Bison's scissor kick as a base...

If you are into somewhat choppy, yet unused bases, maybe you could check Breakers Revenge Maherl and Condor.
Title: Re: Doctor Octupus
Post by: verz36 on October 24, 2017, 07:36:27 PM
thanks navs, ill check those out.
Title: Re: Doctor Octupus
Post by: verz36 on December 08, 2017, 11:39:06 AM
hey guys, I began to work on the required sprites for doc. for some reason I started with his shock animation sprites first. I did in the past few get hits but I never continued to make them all. here is what I got so far.
(https://i.imgur.com/zbKAyn6.png)

 this past days been tuff for me, too much things in my life and work. anyways I still managed to make few things.
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on December 09, 2017, 12:57:10 AM
Not bad for a start.

Hope you get to have a merry and safe Christmas btw
Title: Re: Doctor Octupus
Post by: dev. on December 09, 2017, 03:09:59 AM
Looks great so far.
Take care and hope things will get better.
Title: Re: Doctor Octupus
Post by: NX-MEN on December 09, 2017, 05:24:20 AM
Looks very nice so far Verz!!!  :thumbsup:
Title: Re: Doctor Octupus
Post by: malevka2 on December 09, 2017, 09:39:13 AM
Looks great :Terry :thumbsup:
Title: Re: Doctor Octupus
Post by: verz36 on December 12, 2017, 05:40:49 AM
ok its finished I think, lol!!!! 
might still do a little more to it and add the yellow shock fx, and then tentacles. now I try to make the bones part of it..
(https://i.imgur.com/0icmWkD.png)
Title: Re: Doctor Octupus
Post by: dev. on December 12, 2017, 05:53:39 AM
Can't wait to see it finished. Top class.
Title: Re: Doctor Octupus
Post by: O Ilusionista on December 12, 2017, 06:17:29 AM
Pretty cool.
Title: Re: Doctor Octupus
Post by: warecus on December 12, 2017, 07:30:13 AM
what a doc ock shock
Title: Re: Doctor Octupus
Post by: il Tizio on December 12, 2017, 12:28:08 PM
ok its finished I think, lol!!!! 
might still do a little more to it and add the yellow shock fx, and then tentacles. now I try to make the bones part of it..
(https://i.imgur.com/0icmWkD.png)

what a superb job! This is in my top 5 wanted chars of all time!
Title: Re: Doctor Octupus
Post by: NX-MEN on December 12, 2017, 04:22:29 PM
I like it a lot!!  :thumbsup:
Title: Re: Doctor Octupus
Post by: verz36 on January 16, 2018, 02:12:25 PM
its been a while, here are 2 move that we working on
(https://i.imgur.com/MXkn0Hg.gif)
this will be like a maximum doc ock

(https://i.imgur.com/l4qJSeU.gif)
this one will be like omega reds but a little different.

some of the tentacles are done but I'm just going to show unfinished stuff..
also one of the past move that I was making with the turning tentacles, it will now be with doc walking forwards towards the enemy and striking them with the turning tentacles while walking, xboy idea and I like it.. will look more dramatic. I'm thinking about changing the BLADEs of the turning tentacles but I'm afraid this BADDUDE will ZOX if I do. was thinking to make it more of a blur instead.. anyways I hope you guys like this so far..
Title: Re: Doctor Octupus
Post by: dev. on January 16, 2018, 02:16:59 PM
Looks amazing.  :o
Title: Re: Doctor Octupus
Post by: metamutant on January 16, 2018, 02:32:43 PM
very fluid animations, great job
Title: Re: Doctor Octupus
Post by: malevka2 on January 16, 2018, 02:33:51 PM
Animation Looks amazing  :o :Terry :thumbsup: :w00t:
Title: Re: Doctor Octupus
Post by: .black dragon. on January 16, 2018, 02:43:32 PM
wow
Title: Re: Doctor Octupus
Post by: navs41 on January 16, 2018, 03:33:12 PM
Hey Verz, nice stuff you got there. Congrats :D

Nitpicking: the repeated transition of the crouch underground tentacle attack doesn't have the same open mouth that the attack sprites have.

In the first animation, if you want to add some variety to the finishing stomp, you can have the options of finishing the move closer to the ground or bringing Doc back to the upper right corner of the screen, as if his tentacles only stretched for the attack but the claws remained locked in position.
Title: Re: Doctor Octupus
Post by: NX-MEN on January 16, 2018, 03:36:24 PM
Fantastic Verz!! Always awesome to see some Doc Oct progress!!  :w00t:
Title: Re: Doctor Octupus
Post by: I-Skorp-I on January 16, 2018, 04:11:47 PM
its been a while, here are 2 move that we working on
(https://i.imgur.com/MXkn0Hg.gif)
this will be like a maximum doc ock

(https://i.imgur.com/l4qJSeU.gif)
this one will be like omega reds but a little different.

some of the tentacles are done but I'm just going to show unfinished stuff..
also one of the past move that I was making with the turning tentacles, it will now be with doc walking forwards towards the enemy and striking them with the turning tentacles while walking, xboy idea and I like it.. will look more dramatic. I'm thinking about changing the BLADEs of the turning tentacles but I'm afraid this BADDUDE will ZOX if I do. was thinking to make it more of a blur instead.. anyways I hope you guys like this so far..

Not bad at all. But what do you mean by "BADDUDE will ZOX you"?
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on January 16, 2018, 05:00:57 PM
For WIPs these are very impressive. Also good idea to not show the actual tentacles for these animations. Makes it harder for people to steal XD
Title: Re: Doctor Octupus
Post by: O Ilusionista on January 16, 2018, 07:34:46 PM
Very nice animations you got there, congrats.
Title: Re: Doctor Octupus
Post by: HQ on January 16, 2018, 07:55:27 PM
Great work in progress :)

Not entirely sure if I understood the first motion correctly, but does Doc pull in the enemy for the uppercut? If so, why not have him use the tentacles for the punch?
Very quick test :)
(https://i.imgur.com/U0a2DsI.gif)
Title: Re: Doctor Octupus
Post by: verz36 on January 16, 2018, 09:06:58 PM
thanks guys for the support like usual. I'm glad you guys like what we doing so far, its what really drives us to continue with this thing we all love(mugen).

@ navs, thanks bud, ill check that out about the mouth. good eye!!!! about the other move, I was thinking on adding more to it, something like maximum spider is what I would like to achieve with this so many things can change. will look into your ideas, you always got great ideas for sure :)

@skorp, sorry Its just a grammar error. I meant to say it sucks... if you look back at my animations, there is a turning tentacle move that the tip works like a BLADE. so I was thinking on changing that but I'm afraid it will not look as cool. making doc not much of a BADDUDE!!!! I hope u understand it now.. I'm bad at writing in English  :-??

@HQ, very nice man.. so yeah doc will kinda extend tentacle or tentacles and grab enemy bringing them closer. then he will go into the multi hits sequence. so yeah why not, he can use the tentacle to send the opponent up with the uppercut.. thanks for the quick help man.. it will be easy now to just place the tentacles on top of that.. any help from you, you know its always appreciated..

 and to those of you that want to help, feel free. this is what helps make a cool character. I love it when the community steps in with ideas and help. hopefully we don't let mugen die. its sad that there are those out there that don't care and are killing the hobby and retiring creators.
Title: Re: Doctor Octupus
Post by: dakidbanks on January 16, 2018, 10:44:53 PM
hopefully we don't let mugen die. its sad that there are those out there that don't care and are killing the hobby and retiring creators.

There's also guys holding onto finished characters they won't release unless they get X amount of likes to their Facebook and X amount of YouTube subscribers but heeeey that's entirely other story lol

but on topic, Doc Ock is looking great of course... will he have moves where his tentacles go off screen and grab objects to throw at the opponent?
Title: Re: Doctor Octupus
Post by: Superjoker on January 17, 2018, 07:03:14 AM
that's looking really neat Verz

watching the process is inspiring too.

i was wondering, will he have some kind of Vega mask/claw weapon style code where you can knock the tentacles off and back on again? like a second state mode thingy thing??

 :)
Title: Re: Doctor Octupus
Post by: warecus on January 17, 2018, 08:00:52 AM
sprites and ideas are looking cool...I hope i'm right that his coils has some spring tension
Title: Re: Doctor Octupus
Post by: O Ilusionista on January 17, 2018, 10:23:09 AM
There's also guys holding onto finished characters they won't release unless they get X amount of likes to their Facebook and X amount of YouTube subscribers but heeeey that's entirely other story lol

Althought this is VERY childish, its not as bad as what Verz said.

I got your pm. Verz. I will reply asap.
Title: Re: Doctor Octupus
Post by: verz36 on January 18, 2018, 12:45:27 AM
@dakidbanks   I have a move planned where he will toss some broken rocks and other debri at the enemy.

@superjoker I don't think I will be doing that but maybe for a lose pose something like this might be good idea.

@warecus yeah they act like springs too.

@Oilu cool man. about the facebook and youtube thing, well I think is dumb to force people to do something in order to get x character. and the funny thing is that its not even his character if we talking about warmachine. the original was coded by wucash and its maccready's work.
Title: Re: Doctor Octupus
Post by: verz36 on January 28, 2018, 10:18:44 PM
working on part of the sinister six hyper for doc. team consist of Doctor Octopus, Grim Reaper, Lizard, Shocker, Trapster and Vulture. for grim reaper he will come down using his blade as a propeller and then will perform his attack, I got the fx for it.
(https://i.imgur.com/h4B7Rnm.png)

 edit... forgot to mentioned i model the head using primeop's head from his sprite of grim reaper as reference so major credit goes to him
Title: Re: Doctor Octupus
Post by: .black dragon. on January 28, 2018, 10:41:25 PM
working on part of the sinister six hyper for doc. team consist of Doctor Octopus, Grim Reaper, Lizard, Shocker, Trapster and Vulture. for grim reaper he will come down using his blade as a propeller and then will perform his attack, I got the fx for it.
(https://i.imgur.com/h4B7Rnm.png)

 edit... forgot to mentioned i model the head using primeop's head from his sprite of grim reaper as reference so major credit goes to him
the reaper is not in the sinister six  what books are you reading
I like how you done the Reaper  :cool
Title: Re: Doctor Octupus
Post by: I-Skorp-I on January 28, 2018, 10:58:01 PM
working on part of the sinister six hyper for doc. team consist of Doctor Octopus, Grim Reaper, Lizard, Shocker, Trapster and Vulture. for grim reaper he will come down using his blade as a propeller and then will perform his attack, I got the fx for it.
(https://i.imgur.com/h4B7Rnm.png)

 edit... forgot to mentioned i model the head using primeop's head from his sprite of grim reaper as reference so major credit goes to him

  <_<|...| Umm..yeah bro it is a great Grim Reaper tho no doubt about that. But he is NOT apart of the Sinister Six..The group consisted of: Doc Ock,Electro,Kraven The Hunter,Sandman,Mysterio & Vulture,
With extra appearances from Shocker,Hobgoblin,The Chameleon,Scorpion,Rhino & The Lizard.
Title: Re: Doctor Octupus
Post by: shawsod on January 28, 2018, 11:42:41 PM
Sinister Six 5[edit]
This seventh incarnation was formed during the Civil War storyline.

Doctor Octopus (leader)
Grim Reaper
Lizard
Shocker
Trapster
Vulture (Adrian Toomes)

Taken from:
https://en.wikipedia.org/wiki/List_of_Sinister_Six_members
Title: Re: Doctor Octupus
Post by: I-Skorp-I on January 29, 2018, 12:00:30 AM
Sinister Six 5[edit]
This seventh incarnation was formed during the Civil War storyline.

Doctor Octopus (leader)
Grim Reaper
Lizard
Shocker
Trapster
Vulture (Adrian Toomes)

Taken from:
https://en.wikipedia.org/wiki/List_of_Sinister_Six_members

Ehh i wouldn't count that version of the group tho cause it didn't last long. I thought he mean't the original sinister six.
Title: Re: Doctor Octupus
Post by: dev. on January 29, 2018, 12:47:24 AM
Ehh i wouldn't count that version of the group tho cause it didn't last long. I thought he mean't the original sinister six.
Lol so what? It's his problem what roster wants to use. I would not want to see the same chars over and over in the Sinister Six hyper.


Great job, verz.
Title: Re: Doctor Octupus
Post by: metamutant on January 29, 2018, 03:59:38 AM
Yeah very nice to see new characters involved in hypers, as strikers, and such. I appreciate the creativity.
Title: Re: Doctor Octupus
Post by: warecus on January 29, 2018, 05:18:06 AM
looks cool...and he has to change it up because electro has a lot of the six if not all already
Title: Re: Doctor Octupus
Post by: verz36 on January 29, 2018, 06:31:42 AM
yep, I'm trying to make the members different from sandmans and electros team hypers.. I don't want the same things.. its called uniqueness and creativity yes... there were other team hypers I can do besides sinister six because doc been in other teams but this one has characters that will go nicely for the purpose that I want. anyways more to come later..


edit.. if anybody wants to tackle any of the other members and help out, please do so. any help is appreciated..
Title: Re: Doctor Octupus
Post by: malevka2 on January 29, 2018, 07:09:53 AM
Great job
Title: Re: Doctor Octupus
Post by: navs41 on January 29, 2018, 10:09:44 AM
edit.. if anybody wants to tackle any of the other members and help out, please do so. any help is appreciated..

Has Shocker been used before?
I have one Deadshot animation you can use for him.

Just checked the Wiki... there's also Spot... I remember one forum member at old DCvsM worked some sprites using Vega (claw)... about 10 years ago?
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on January 29, 2018, 12:51:11 PM
Reaper looks great so far, Verz. And I don't mind you using different members for him. Groups can change overtime lol
Title: Re: Doctor Octupus
Post by: NX-MEN on January 29, 2018, 02:57:57 PM
Looks awesome Verz!!  :thumbsup:
Title: Re: Doctor Octupus
Post by: I-Skorp-I on January 29, 2018, 03:12:08 PM
Hey hey calm that ish down i was just saying is all.  :-??  :-j

But anyways yeah shocker and The Spot haven't been used in a hyper so that would be interesting.
Title: Re: Doctor Octupus
Post by: verz36 on January 29, 2018, 07:17:41 PM
Has Shocker been used before?
I have one Deadshot animation you can use for him.

Just checked the Wiki... there's also Spot... I remember one forum member at old DCvsM worked some sprites using Vega (claw)... about 10 years ago?

 cool, send them to me if you have them. let me check them out and thanks for the help and info..
Title: Re: Doctor Octupus
Post by: sky79 on January 30, 2018, 04:39:05 PM
If someone were to work on 'Kraven: the Hunter'-
 what would he do in the attack?....... Just Asking  :-"
Title: Re: Doctor Octupus
Post by: verz36 on January 30, 2018, 07:51:30 PM
If someone were to work on 'Kraven: the Hunter'-
 what would he do in the attack?....... Just Asking  :-"

 well, kraven is not part of the team I'm going for but we can do something like loganir did when we worked on electro, he made an extra striker so if electro was fighting any of the members from the team, this other extra would take his place...

 as far as what will kraven be doing, I can see him jumping into the screen and do a double slash attack with a knife to the opponent..  :cool
Title: Re: Doctor Octupus
Post by: helio on January 31, 2018, 02:08:24 AM
If someone were to work on 'Kraven: the Hunter'-
 what would he do in the attack?....... Just Asking  :-"

Trap the oponent with a net and shot him/her with a rifle, just like Kraven does to Spiderman in the Kraven last hunt comic book.
Title: Re: Doctor Octupus
Post by: verz36 on February 06, 2018, 09:17:03 PM
the move with tentacles going to the ground is finished. wont show the end results, sorry. but here are the tentacles for the move which will be placed at 4 spots on the screen. what should the command for the motion be? qcb,kick or punch button?
(https://i.imgur.com/bcmAfhw.gif)
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on February 06, 2018, 10:32:56 PM
I say Punch.

Nice progress btw
Title: Re: Doctor Octupus
Post by: warecus on February 07, 2018, 03:48:41 AM
that's pretty dope
Title: Re: Doctor Octupus
Post by: malevka2 on February 07, 2018, 03:52:49 AM
pretty dope
Title: Re: Doctor Octupus
Post by: O Ilusionista on February 07, 2018, 04:17:12 AM
Nice shading
Title: Re: Doctor Octupus
Post by: verz36 on February 07, 2018, 07:06:42 AM
thanks guys..

@ Oilu, I might need help coding this move if you up to it.. I already added to the sff file, and made the animation last night. ill try to mess around with it tonight if I get time.. this is his first special.

 I still have to add many more tentacles to a lot of the finished basics I have. maybe I can work on thos this weekend and add those to his sff file as well.. anyways, more to come later.
Title: Re: Doctor Octupus
Post by: NX-MEN on February 07, 2018, 11:46:17 AM
Excellent job as always!!  :thumbsup:
Title: Re: Doctor Octupus
Post by: navs41 on February 07, 2018, 12:57:39 PM
A drill-like spinning of the claws would come handy, no? :)
Title: Re: Doctor Octupus
Post by: dev. on February 07, 2018, 10:12:11 PM
Something like Zangief's tornado punch would also be cool.
Title: Re: Doctor Octupus
Post by: warecus on February 08, 2018, 03:25:43 AM
the tilted pile driver would be great.  I wouldn't extend his arms all the way. it might make it cheap...or you know what vary the length with strength of punch buttons
Title: Re: Doctor Octupus
Post by: verz36 on February 08, 2018, 06:39:18 AM
A drill-like spinning of the claws would come handy, no? :)

 it will be hard to do that on this angle but yeah that would be neat.

Something like Zangief's tornado punch would also be cool.

 I have a special in the work that will work like this, have u seen the hero squad doc ock? it has a move where he spins and the tentacles hit all around. I'm making this move but its like 20 frames. I been working on the tentacles from time to time. I got all frames from that move which I screen captured. i also have parts for the body but that will take some time to make. so I work on other things. I also got screens from his other moves from other games..


 edit... here is a finished animation. I was not going to show finished animations but why not give you guys a taste of whats been done for doc. this one is already coded
(https://i.imgur.com/tnrBiyj.gif)
Title: Re: Doctor Octupus
Post by: warecus on February 08, 2018, 09:56:39 AM
worthy sprite for a worthy foe
Title: Re: Doctor Octupus
Post by: dev. on February 08, 2018, 11:57:58 AM
Looks so cool. But for example, if he fights shorter characters such as Woverine, will he be able to hit them?
Title: Re: Doctor Octupus
Post by: NX-MEN on February 08, 2018, 02:41:00 PM
I like it a lot!! I have the same question as dev too!!  :)
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on February 08, 2018, 02:51:34 PM
That punch looks nice, man  :Terry
Title: Re: Doctor Octupus
Post by: Harbinger on February 08, 2018, 04:09:23 PM
(https://i.imgur.com/tnrBiyj.gif)

I know you're a perfectionist so I'm going to be really, really picky here

- Why does the (our) right tentacle move? It would look better if the base stays where it is and the top half moves like on the (our) left hand side

- The (our) left arm seems really shaky. I know you want that Capcom shaky style but it seems too much, or it's too jerky here

- The highlight in his crotch comes and goes

- His knees have a dark colour in his stance but it disappears in during the attack

- Shading on the feet changes from the stance

Like I said, real picky. Looking good though
Title: Re: Doctor Octupus
Post by: Spidercide on February 08, 2018, 05:45:09 PM
Strong work spriter.
Title: Re: Doctor Octupus
Post by: I-Skorp-I on February 08, 2018, 06:58:47 PM
I have to second Harbinger on this one. That right tentacle moving/sliding on the ground looks weird as hell and shouldn't be sliding like that at all. :D
Title: Re: Doctor Octupus
Post by: verz36 on February 08, 2018, 10:05:33 PM
Looks so cool. But for example, if he fights shorter characters such as Woverine, will he be able to hit them?

 u not going to believe me but I didn't think of that. lol. ill try to rotate the upper boddy some degree down and see what that would look like. or I might just find something else to replace it with.. but thanks for pointing this out.. I have to take this in consideration when making my other punches..  :)

I know you're a perfectionist so I'm going to be really, really picky here

- Why does the (our) right tentacle move? It would look better if the base stays where it is and the top half moves like on the (our) left hand side

- The (our) left arm seems really shaky. I know you want that Capcom shaky style but it seems too much, or it's too jerky here

- The highlight in his crotch comes and goes

- His knees have a dark colour in his stance but it disappears in during the attack

- Shading on the feet changes from the stance

Like I said, real picky. Looking good though

 wow tom, u impress me with your eye for this things... yes there are few things I need to take care of.. the crotch thing its easy its that I forgot to color some sprites.. but ill take care of that. believe it or not the move of the tentacle was something I though it would look cool, have u seen some characters that when they punch, their feet moves like this. but yeah I was wrong in doing that, tentacle should just be planted. ill take care of that too. about the jitter ill see how I can fix that.. thanks for pointing this out my friend.. you and navs are great at looking at sprites and pointing this things out, I like it when I can improve my work so thank you guys.. :)
Title: Re: Doctor Octupus
Post by: navs41 on February 09, 2018, 01:17:53 AM
I know you're a perfectionist so I'm going to be really, really picky here

I can't unsee these after reading your commment. :cool

Looks so cool. But for example, if he fights shorter characters such as Woverine, will he be able to hit them?

Gameplay-wise, since the char is meant for MSH2, there should be no little/hunched characters... not sure what Verz has planned for non-MSH2 combat... good point... I second the question :thumbsup:

you and navs are great at looking at sprites and pointing this things out, I like it when I can improve my work so thank you guys.. :)

Thx. But as Buyog would say... "I am just a pixel pusher" ::salute::
Title: Re: Doctor Octupus
Post by: verz36 on February 09, 2018, 07:13:45 AM
I can't unsee these after reading your commment. :cool

Gameplay-wise, since the char is meant for MSH2, there should be no little/hunched characters... not sure what Verz has planned for non-MSH2 combat... good point... I second the question :thumbsup:

Thx. But as Buyog would say... "I am just a pixel pusher" ::salute::


 lol, you are more than that bud. and I have always admire all the work you do and the help too....

 about the punch, I found the solution and will get it finalized. but I have a question of my own, can there be 2 punches coded depending on the opponent? I'm going to ridect all his standing punches tilted down a bit but when he fights big characters then it will look weird punching a bit angled down. so if there can be like a coded punch that replaces another depending on the opponent, then this will work nice. ill get the new one finished and see. I hope Oilu can comment on this or any experienced coder...
Title: Re: Doctor Octupus
Post by: verz36 on February 14, 2018, 12:19:07 PM
well, lets hope this is better.. I fixed many of the points that tom said but I still have to get the tentacle fix from moving forwards like a leg. will get to it soon for sure. I made this one angled down to punch and ill do the rest same way so that way he can hit smaller characters like wolverine. already have his weak punch scratched and will start filling in later. I hope you guys like this new one.
(https://i.imgur.com/ryiPDCl.gif)
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on February 14, 2018, 12:29:16 PM
Looks fine to me. Nice job improving it verz  :)
Title: Re: Doctor Octupus
Post by: NX-MEN on February 14, 2018, 12:35:03 PM
Indeed splendid job!!  :thumbsup:
Title: Re: Doctor Octupus
Post by: I-Skorp-I on February 14, 2018, 03:20:33 PM
Legit as hell!  O0
Title: Re: Doctor Octupus
Post by: verz36 on February 15, 2018, 07:09:51 AM
thanks guys for the words. here is whats going to be his weak punch.
(https://i.imgur.com/XTvKwZo.png)

 I'm already working on his hard punch too. I'm trying to get all his basic attacks done.. at this time, he is like 40% with finished sprites. I have another 15 to 20 that need just tentacles..

 stay tuned for more :cool
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on February 15, 2018, 07:18:33 AM
If that's his weak punch, what was the one you showed earlier?
Title: Re: Doctor Octupus
Post by: NX-MEN on February 15, 2018, 11:28:14 AM
Good to hear man!  :thumbsup:
Title: Re: Doctor Octupus
Post by: malevka2 on February 15, 2018, 01:27:33 PM
Looks cool
Title: Re: Doctor Octupus
Post by: verz36 on February 16, 2018, 07:57:59 AM
If that's his weak punch, what was the one you showed earlier?

it was his medium punch.  :)

 
Title: Re: Doctor Octupus
Post by: O Ilusionista on February 16, 2018, 08:25:27 AM
well, lets hope this is better.. I fixed many of the points that tom said but I still have to get the tentacle fix from moving forwards like a leg. will get to it soon for sure. I made this one angled down to punch and ill do the rest same way so that way he can hit smaller characters like wolverine. already have his weak punch scratched and will start filling in later. I hope you guys like this new one.
(https://i.imgur.com/ryiPDCl.gif)

hum, I must confess I am quite in doubt about the back leg...
Title: Re: Doctor Octupus
Post by: Z999 on February 16, 2018, 01:14:03 PM
Strong progress as always, this character is going to be seriously awesome ^^
Just curious, do you have any grappling move planned ?

When i think Doc Oc, this is the first thing i picture i my mind (but i guess it's probably not easy to pull in mugen) :

(https://image.ibb.co/i8KUd7/jDtAe.jpg)


Something like that could also be interesting to showcase the scientist side of the guy :

(https://preview.ibb.co/eTPed7/2227357_ockvspunisher3.jpg)

Title: Re: Doctor Octupus
Post by: verz36 on February 16, 2018, 06:41:49 PM
hum, I must confess I am quite in doubt about the back leg...

 you have to see the new one that xboy did, he made him come down closer to the ground, his tentacles look way better than mine. and now the back leg don't look much out of place but I wont show it here. we working on other things and making nice progress.. I will email u soon about something bud...


Strong progress as always, this character is going to be seriously awesome ^^
Just curious, do you have any grappling move planned ?

When i think Doc Oc, this is the first thing i picture i my mind (but i guess it's probably not easy to pull in mugen) :

(https://image.ibb.co/i8KUd7/jDtAe.jpg)


Something like that could also be interesting to showcase the scientist side of the guy :

(https://preview.ibb.co/eTPed7/2227357_ockvspunisher3.jpg)



 those are nice ideas man. for now I think its better to get all his required sprites and most of the work that I started also finished. there is still moves from games that I want to make too. I think doc with this tentacles should be full of crazy moves and not just the normal 3 specials and 3 hypers. we are talking about making a second mode to him. who knows he might end up with like 6 or more hypers, 6 or more specials. there is that grab system too like cyanides omega red that I think its a must for doc. I'm thinking also of making him do like braniac that jumps and extends his tentacles and pulls himself forwards from the jump like some type or spiderswing. I mean ill try to get ideas from all the games I can. xboy and I decided to make his strong basic attacks be tentacles hits. anyways I just hope to have time to work on more stuff. but I'm excited about the things we doing with doc. so yeah moves like you showed here will be cool so lets see if we get the time to make more things.  :)

 ps, if you are up for a challenge, I got one for you.. I need help with a move for a character if you interested. would be cool to have you help a bit  :cool
Title: Re: Doctor Octupus
Post by: NX-MEN on February 17, 2018, 05:25:35 AM
X-boy is helping u too?  :) :w00t:
Title: Re: Doctor Octupus
Post by: verz36 on February 17, 2018, 06:40:55 AM
X-boy is helping u too?  :) :w00t:

 yes, we working together on things.. he retired from mugen but its helping me with doc.
Title: Re: Doctor Octupus
Post by: NX-MEN on February 17, 2018, 06:44:53 AM
Cool!! Hope after Dr Oct u work together on his Absorbing man too!! Another anticiated char of him from the old days!!  :thumbsup:
Title: Re: Doctor Octupus
Post by: verz36 on February 17, 2018, 07:00:00 AM
Cool!! Hope after Dr Oct u work together on his Absorbing man too!! Another anticiated char of him from the old days!!  :thumbsup:

 all I can do is ask but I doubt it.. I will eventually work on him more but I got my bucky revamp and spiderwoman in line next after doc. I work on both here and there but after doc, I will fully put my time on them. bucky will further separate himself from cap, I got some cool moves that I been working on for him. but anyways when the time comes, ill open up topics on them..
Title: Re: Doctor Octupus
Post by: NX-MEN on February 17, 2018, 07:13:45 AM
Terrific idea!! As for Spiderwoman hell yes!!!! Really love to hear and see more of her progress!!  :w00t:

Keep it up man!!  :thumbsup:
Title: Re: Doctor Octupus
Post by: sky79 on February 17, 2018, 08:15:44 AM
yes, we working together on things.. he retired from mugen but its helping me with doc.

No one retires from mugen  XD||
(click to show/hide)
Title: Re: Doctor Octupus
Post by: verz36 on March 02, 2018, 11:02:08 AM
here is an update from doc hyper port. still working on it. big ports like this take me a long time to do. it still missing another tone of green and many other things but I like how its shaping up. the intro where he smokes and toss away the cigar its just missing the animation of the 3 tentacles that stay idle. there is a cool win pose where he cross his arms and laughs that is missing just tentacles..
(https://i.imgur.com/Q6OVQs1.png)

Dont worry about the yellow teeth, this port will have his smart pal.
Title: Re: Doctor Octupus
Post by: malevka2 on March 02, 2018, 12:45:03 PM
 :Terry :thumbsup: :thumbsup: :w00t:
Title: Re: Doctor Octupus
Post by: O Ilusionista on March 02, 2018, 04:14:28 PM
Quote
bucky will further separate himself from cap,
Oh, that is nice.

Btw I will try to work on what you asked in the weekend.
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on March 02, 2018, 05:16:24 PM
Nice job on the port so far.

You keep working as hard as you do, mate  :Terry Feel free to let me know if you need anything else from my end
Title: Re: Doctor Octupus
Post by: I-Skorp-I on March 02, 2018, 07:05:23 PM
The port isn't bad but lets all be honest here. Doc Ock DOESN'T have abs!  :D :D So i think you should take away the abs.
Title: Re: Doctor Octupus
Post by: verz36 on March 02, 2018, 08:22:44 PM
glad you guys like it so far...

The port isn't bad but lets all be honest here. Doc Ock DOESN'T have abs!  :D :D So i think you should take away the abs from it.

  :DxDie
Title: Re: Doctor Octupus
Post by: NX-MEN on March 03, 2018, 07:38:49 AM
Looks great man!!  :thumbsup:
Title: Re: Doctor Octupus
Post by: verz36 on July 31, 2018, 07:12:08 AM
sorry for the lack of updates, but been really busy with my jobs. by the way doc is getting an update to all his sprites. xboy and i are working on many new things. we got some new cool moves and many more things. im really hyped up about our progress.. here is a taste of how his new look will be.. hope you guys like it..
(http://i66.tinypic.com/ori168.png)

Loganir if u seen this, please come back my friend. the mugen world needs you :cool
Title: Re: Doctor Octupus
Post by: OUTCOLD on July 31, 2018, 07:39:03 AM
He is looking great, i am glad someone is finally creating Doc ock.

Good Luck with him.
Title: Re: Doctor Octupus
Post by: dev. on July 31, 2018, 07:49:08 AM
He was looking great before, but now he is perfect. Good luck and I hope one day we will add him to the roster. The way I see it, you are on your way to create another masterpiece. And shoutout to Xboy. :w00t:
Title: Re: Doctor Octupus
Post by: verz36 on July 31, 2018, 08:08:29 AM
thanks guys, all i have to say is that xboy is amazing and working with him has been fun so far. doc is shaping up nicely and the future looks bright.
Title: Re: Doctor Octupus
Post by: NX-MEN on July 31, 2018, 02:42:29 PM
Perfect news man!!!! Love the new look!!!  :w00t:
Title: Re: Doctor Octupus
Post by: il Tizio on July 31, 2018, 05:32:07 PM

Loganir if u seen this, please come back my friend. the mugen world needs you :cool

 ^^(PM)^
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on July 31, 2018, 05:57:18 PM
sorry for the lack of updates, but been really busy with my jobs. by the way doc is getting an update to all his sprites. xboy and i are working on many new things. we got some new cool moves and many more things. im really hyped up about our progress.. here is a taste of how his new look will be.. hope you guys like it..
(http://i66.tinypic.com/ori168.png)

Loganir if u seen this, please come back my friend. the mugen world needs you :cool
Ooh, nice sprite update~

I can imagine how daunting (if not tedious) it can be to go back and reshade all those sprites. But I know you won't disappoint  :)
Title: Re: Doctor Octupus
Post by: warecus on July 31, 2018, 07:25:53 PM
Very clean
Title: Re: Doctor Octupus
Post by: O Ilusionista on July 31, 2018, 08:48:09 PM
I don't see any chance of Loganir returning. Specially the way Mugen is now.
Title: Re: Doctor Octupus
Post by: dev. on July 31, 2018, 10:39:14 PM
True. And it got even worse than it was when Loganir left.
Title: Re: Doctor Octupus
Post by: il Tizio on August 01, 2018, 10:55:09 AM
Sorry, maybe it's not the best place to talk about this subject. I'm not a creator so I won't probably never fully understand what it's like to  see your work stolen or deformed. What I say is ... Who cares about them! There will be 50,000 edits of Buyog's Hulk or Loganir's Thor. Some are real rapes of their work ... but, in the end, what will remain "to posterity" is the work of the good ones. The crap edits will not remember anyone.

why let them win? Imitation is the sincerest of flattery
Title: Re: Doctor Octupus
Post by: O Ilusionista on August 01, 2018, 12:14:00 PM
Quote
Who cares about them! why let them win?

Your post kinda answers itself:
Quote
I'm not a creator so I won't probably never fully understand
Many creators are quitting thanks to this. I will be joining them soon...
But people doesn't seams to care or even understand it.

True. And it got even worse than it was when Loganir left.
Way worse.
Title: Re: Doctor Octupus
Post by: rj10018576 on August 01, 2018, 02:32:38 PM
Your post kinda answers itself:Many creators are quitting thanks to this. I will be joining them soon...
But people doesn't seams to care or even understand it.
Way worse.

I love and respect all of you guys' work but I've never gotten this logic. I'm not a mugen creator but I am a game modder whose created a ton of work. Let's say you decide to not create any more or share any work, whats the end game? More creators will rise and newer projects will arise, but whatever "glory" you sought will die with your inactivity. Yes some folks wish for some of the greats to return, but it will never lead to a change in piracy. It will never stop piracy and it will never stop bootlegs. My philosophy has always been,  make your work soo good that any bootleg is incomparable. Just leaving the community only kills the community.

You can't change things from the outside
Title: Re: Doctor Octupus
Post by: O Ilusionista on August 01, 2018, 04:00:13 PM
I understand your words, really. But its not how it works for me, for example.

Quote
Let's say you decide to not create any more or share any work, whats the end game? More creators will rise and newer projects will arise, but whatever "glory" you sought will die with your inactivity.
It's not a problem for me at all, really. After all, everything I done down the years was to please myself first, so I could enjoy and have fun. Only after that is when I care about other things, like to bring joy to people's life. If I brought it (like some people said), then I feel myself paid and the job done :)

This is why I never cared about prizes, if I was one of the best creator, etc. I think I already left my mark in Mugen, with things like beta testing Fighter Factory.
There are a lot of things there which were my suggestions, of things I would use and thought people would use too.

Someday, people will forget me or my work. It's natural and expected to happen. Only people which care about the history of things will remember me. And that is okay to me.

Quote
You can't change things from the outside
I have no intentions to change it. It's like to dry ice.

I will still be here until I have fun with it - even if I had to create things only for myself.
The day I stop to have fun will be the day I will really stop and say "thanks for all the fish".

Sorry for derailing your topic, Verz.
Title: Re: Doctor Octupus
Post by: verz36 on August 01, 2018, 06:12:24 PM
i dont mind that my topic gets derailed when its about something important. Oilu, you think like me about why i do things for mugen. i too though about just quitting a few times so far, but thats like allowing the trolls to win the battle. i am not a person that have ever allow anybody dictate what im going to do in my life and thats one of the reasons that i work for myself in real life.

 Oilu, anybody that gets into mugen will always find out about who you are and the things you did in mugen, guys like you, loganir, pots and many more will never be forgotten. the good and creative people that have done characters and helped many in mugen will never be forgotten and yes, you all left your mark in many ways in mugen.

 i still have my goal of spritting the characters and some stages for the game i have dreamed to make. im not going to allow that to stop from happening. loganir loves mugen just like you and i love to create. is why i said what i said because maybe im wrong but i still think that theres have to be an itch to check mugen from time to time. im sad that his new thor and shehulk might not see the light but i still hope some day that i get to play with them. there is other ways to create and not let people do whatever they want and thats to create for yourself and maybe a few trusted persons.

 i will still get my works done but i think i wont release anything anymore. not until i finish the game. this way i dont let others take the fun away from me and still complete the game. and when its done, then i can release and retire knowing i accomplish my goal. making a character is not easy specially when u want to really make a well made one so imagine a game. but having the right people around you to help, can make things better and faster. i count now with xboy's help as far as sprites goes. ill show some of the things we got in mind about doing but we joined forces to get the game done in a way. he has some crazy ideas that are just amazing from doc ock to few others but ill ask first and if he allows me, ill show you guys a bit to get you hyped up. so far we will be spritting few characters together and that will speed up things. my problem is time because i run a business thats very busy but i take time to make sprites..

anyways getting back on topic, i wont be showing more animations or at least ill try not to. but ill show a sprite here and there... but the progress on doc is very big already.
Title: Re: Doctor Octupus
Post by: riot on August 02, 2018, 05:03:20 AM
 ^^(PM)^ :thumbsup: :w00t:
Title: Re: Doctor Octupus
Post by: wucash005 on August 02, 2018, 05:42:29 AM
Well said it, Verz. :w00t:
Title: Re: Doctor Octupus
Post by: Gladiacloud on August 02, 2018, 08:42:42 AM
Wise words.

Verz36, do you remember my work on Dormammu? I have never opened a wip topic in which I showed how the creation of Dormammu was proceeding, but nevertheless I continued to work on him. You're doing like me, practically.
Title: Re: Doctor Octupus
Post by: O Ilusionista on August 02, 2018, 10:34:35 AM
Thanks for the nice words and for understanding my point.

Quote
i too though about just quitting a few times so far, but thats like allowing the trolls to win the battle. i am not a person that have ever allow anybody dictate what im going to do in my life and thats one of the reasons that i work for myself in real life.

It is not something that is secret to anyone - I am an atheist. But I have deep admiration for Buddhism. And with that I learned one thing: "Sometimes, it is better to have peace than to be right".

Do not get caught up in a battle you do not have to fight. (I took a lot of time to figure it out myself. And sometimes I still miss it).

Do things because you have fun - even if it is only for you, privately - and not because you have to "fight someone" or prove something.

There is only one person to whom you "must" prove something - yourself.
I speak of this as your friend.

Stay well.

Title: Re: Doctor Octupus
Post by: il Tizio on August 02, 2018, 01:14:41 PM
Wise words.

Verz36, do you remember my work on Dormammu? I have never opened a wip topic in which I showed how the creation of Dormammu was proceeding, but nevertheless I continued to work on him. You're doing like me, practically.

Scrivo anche in italiano in modo che almeno tu che sei connazionale capisci meglio cosa intendo.

È vero quello che diceva Oilu, non sono un creatore e quindi mi manca 3/4 degli strumenti per capire quanto può far bruciare il culo vedersi il proprio personaggio  stuprato o rippato alla cazzo. Però quello che rendeva figo il mugen sia dagli albori è che fosse una comunity. Probabilmente siamo tutti sulla trentina, siamo persone adulte. Lasciarsi avvelenare il gioco e il divertimento da 4,5 coglioni è ingiusto verso te stesso e verso la comunity che ti supporta. Piuttosto (col rischio di non esserci dentro anche io) si fa un qualcosa di privato tra pochi fidati e se qualcosa esce si sgama il traditore.

Cazzo, rosico a bestia per non aver mai usato il nuovo Thor e She Hulk di loganir :D

---------
I wrote in italian too coz i saw there's another italian mother tongue who can understand fully my words without anything lost in translation :D What Oilu says is right: i'm not a creator and so i won't never fully understand how it pisses off seeing ur chars raped or destroyed. But what made Mugen cool since the beginning is the comunity behind it. We're probably all over 30's, grown people. Letting those 4, 5 morons poison ur hobby and ur entertainment is wrong primarily for yourself e secodary for those who loved and enjoyed ur work. A kind of solution could be (even if it would probably be a problem for myself though) having a private comunity with few trustable people...

(geez, that Loganir Thor...it frustrates me not playing with :D)
Title: Re: Doctor Octupus
Post by: Gladiacloud on August 02, 2018, 03:43:33 PM
Did I say something wrong? I do not know what happened, I did not read the last topics carefully, except Verz36 decision to not publish the progress of his wip... that just reminded me of the fact that I never publish my wips. If I said anything inappropriate, I apologize. I repeat, I did not follow the last topics, and I will do it.

Title: Re: Doctor Octupus
Post by: riot on August 02, 2018, 04:19:07 PM
Did I say something wrong? I do not know what happened, I did not read the last topics carefully, except Verz36 decision to not publish the progress of his wip... that just reminded me of the fact that I never publish my wips. If I said anything inappropriate, I apologize. I repeat, I did not follow the last topics, and I will do it.

I understood what you said.

I made the same thing. I showed some sprite no finish. And The final product will come after... HAHAHAHAHAHAHAAAAA You must wait the final kombat zone.   stay frosty    >:(
Title: Re: Doctor Octopus
Post by: Harbinger on August 02, 2018, 04:23:49 PM
Hey Verz,

The sprite update looks great, especially the gloves and boots, huge improvement. My only criticism..... he looks very muscly! Like his arms and legs are ripped

But glad to see x-boy is helping out.

And yeah current MUGEN scene is..... well there's reasons people don't show off/release stuff anymore. Certain people have already eyed unreleased stuff as good bases for their new headswap character! But yeah, I wish loads of creators would return, Loganir being one for sure.
Title: Re: Doctor Octupus
Post by: verz36 on August 02, 2018, 06:23:28 PM
hey guys,

 its good i think that we have this conversations.. pretty much you all said things that we all agree on and many of us feel the same when talking about this subjects. its true we have had this things happening before, years ago.

 but i noticed that some of us been targets because of some others feeling like we are not untouchable so they specially targeted loganir and i. its been the same old song for so long. before when i first started the forums and many fans would back you up and help with trolls and copy cats, but all that is gone and thats why the problem really got bigger. now many new people just want those dumb butt head swaps and recolored characters, they encourage others to make them, even forums too which is not nice to do. this people have given the word free a new meaning when it comes to mugen. everytime a new recolored character comes out, its oh my god you are amazing and +1, lmao... the trolls forced those creators with quality work away and now u can see the lack of true new well made characters. we are left with bunch of bugged, poor sprited characters. only a few have come out here and there that really make you wanna download.

 i dont know about you guys but im picky with what i download, im not a collector of every character released. im just into dc and marvel characters and they need to be at least decent and offer something different from their bases.

 getting back to doc, tom, i see your point but its hard not to from using this bases. when doc sprites are done maybe he will get a revision and this things will be taken care of... its another prove that we are not perfect, lol.. i still make many mistakes when im spritting but when i see them i try to correct them the best that i can. the best way i can put this is that im still learning the more i sprite.

 and im sorry but i wont be able to show u guys some of the new things we got going not related to doc but i can show one last animation with the new improve sprites. i know he looks murcular here too. this will be like the move that omega red has that tentacles go around hitting enemy multiple times.. we got many more moves done but that will be for a video or something later.. hope u guys like it..
(http://i66.tinypic.com/2reh92a.gif)
Title: Re: Doctor Octupus
Post by: riot on August 02, 2018, 06:33:11 PM
I feel like I see the same quality of work as loganir. The stars of unlimited pyche it is a reference in quality work. I hope to be recognized as such one day. By then, I'm working on my first complete character. I hope he will be up to it.

More information later on this.
Title: Re: Doctor Octupus
Post by: Harbinger on August 02, 2018, 06:38:04 PM
(http://i66.tinypic.com/2reh92a.gif)

Now this is cool, from the facial expressions to the very smooth animation!

And yeah I understand it'd be hard to not make him muscly, most comic characters and sprite bases are!

What bases have you used for the arms? They've got some great movement
Title: Re: Doctor Octupus
Post by: verz36 on August 02, 2018, 06:54:16 PM
guile and cap legs is the main bases but we have mixed many more like cable, cyclops, wolf gang, adon, deejay, magneto, bison, alex, sagat, cheng and many more for parts.. the more the better and more possibilities.. lol...
you know me, always trying to find new elements to incorporate and make the best out of it... 
Title: Re: Doctor Octupus
Post by: O Ilusionista on August 02, 2018, 09:32:07 PM
You should stop to post those gifs without any watermark. People can steal it before you release it.
Title: Re: Doctor Octupus
Post by: OldGamer on August 02, 2018, 11:25:27 PM
You should stop to post those gifs without any watermark. People can steal it before you release it.
THAT IS SO TRUE on what O Ilusionista is really saying.  ^^(PM)^

 Verz36 Please take his advice because we got website and program that we are able to rip and take out the animated gif and rip then turn them into frame and exchange them into png format . I feel that one stander frame is good enough and the rest should be private
Title: Re: Doctor Octupus
Post by: verz36 on August 02, 2018, 11:47:48 PM
thanks for the advice and i wont post more after this animation. on the other hand, whoever wants to steal this sprites, i doubt they will have the skills to make decent tentacles animated.. im still struggling with them, lol...
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on August 03, 2018, 07:51:20 AM
I've got to say I love that animation. It really does feel like it was ripped from a Capcom game  :Terry
Title: Re: Doctor Octupus
Post by: Blagoy on August 03, 2018, 10:10:46 AM
Doc Ock can dance nice  ;*)) :w00t:
Title: Re: Doctor Octupus
Post by: O Ilusionista on August 03, 2018, 12:32:24 PM
Quote
whoever wants to steal this sprites, i doubt they will have the skills to make decent tentacles animated.. im still struggling with them
You are forgeting something: people which does this kinda of thing doesn't care about quality ;)
Neither people who download this kinda of thing...
Title: Re: Doctor Octupus
Post by: dev. on August 03, 2018, 07:25:47 PM
thanks for the advice and i wont post more after this animation. on the other hand, whoever wants to steal this sprites, i doubt they will have the skills to make decent tentacles animated.. im still struggling with them, lol...
I'm pretty sure quality is their very last concern. Have a looksee at mmv releases and see lol. As far as I'm concerned a thin line drawn in paint would do just fine as Ock's tentacles per mmv standards.
Title: Re: Doctor Octupus
Post by: bambulin on August 04, 2018, 04:15:41 AM
sublime animation verz. an incredible job.  ^:)^
Title: Re: Doctor Octupus
Post by: verz36 on August 05, 2018, 10:26:24 PM
sublime animation verz. an incredible job.  ^:)^

 this animation was done by xboy. he is also spritting too so this helps a lot...  :cool
Title: Re: Doctor Octupus
Post by: dakidbanks on August 06, 2018, 07:03:35 PM
The progress on this guy is real good...

I think after Doc Ock, Mysterio and Kraven are the only other 2 major Spidey villains I'd be looking forward to seeing Mugenized

Oh yeah, how's that stage coming along? Is it still in the sewers?
Title: Re: Doctor Octupus
Post by: I-Skorp-I on August 06, 2018, 09:17:56 PM
I'm pretty sure quality is their very last concern. Have a looksee at mmv releases and see lol. As far as I'm concerned a thin line drawn in paint would do just fine as Ock's tentacles per mmv standards.

Sorry but i take quality SERIOUSLY! I don't play around. I'm sure everyone knows how critical i am when it comes to certain mugen releases. Lol
Title: Re: Doctor Octupus
Post by: O Ilusionista on August 06, 2018, 09:38:07 PM
Myterio would be an awesome character.
Kraven too. Too bad Mugen limitations would take action here.
Title: Re: Doctor Octupus
Post by: NX-MEN on August 07, 2018, 02:00:58 PM
That anim is fantastic man!!! Keep it up!!  :w00t:
Title: Re: Doctor Octupus
Post by: laspacho on August 07, 2018, 02:24:36 PM
Fantastic animations.  This is one of the couple characters from back in the day that I always hoped would be finished.  It's cool X-Boy is back and helping you too.  Good luck!  :)
Title: Re: Doctor Octupus
Post by: verz36 on August 07, 2018, 05:28:01 PM
The progress on this guy is real good...

I think after Doc Ock, Mysterio and Kraven are the only other 2 major Spidey villains I'd be looking forward to seeing Mugenized

Oh yeah, how's that stage coming along? Is it still in the sewers?

 you might get lucky with one of the other 2. i wished i could show some stuff here but thats not possible.. lol...


 what type of limitations we are talking about?
i want to know more about this, just in case.


 thanks man and yes the doc its going great so far. if the tentacles would not count, i can tell you that he is like 70% done. but knowing xboy and i, we still working on more ideas and then you have the new improve look... im stuck at the moment on the last get hits and its been painful because im using adon and resizing and converting to same style.. anyways more later.
Fantastic animations.  This is one of the couple characters from back in the day that I always hoped would be finished.  It's cool X-Boy is back and helping you too.  Good luck!  :)
Myterio would be an awesome character.
Kraven too. Too bad Mugen limitations would take action here.

 just remember that i tend to work on other characters from time to time even if i dont post anything about them. right now i started work on one so easy that i even smile while im spritting it.. later on there might be some revelations. but xboy and i we working on a few characters. mugen is not dead for sure, just going to be more reserve and personal... :D
Title: Re: Doctor Octupus
Post by: O Ilusionista on August 07, 2018, 05:42:35 PM
Quote
what type of limitations we are talking about?
Poison. The way mugen works, you can't do it right.
You have either:
- to include the same code on all charcters (which doesn't works outside non-closed games)
- to make a code which will hurt the target from time to time. But this will interrupt their action.

In OpenBOR, this is so damn simple :) You can even stack different poison effects.
Title: Re: Doctor Octupus
Post by: ELECTRO on August 07, 2018, 05:50:12 PM
What do you think about a helper that's attached to p2, from there you can make an unblockable attack to make the poison.
Title: Re: Doctor Octupus
Post by: O Ilusionista on August 07, 2018, 09:21:09 PM
Still will make the p2 enter into a pain state.
That is the problem.
Title: Re: Doctor Octupus
Post by: ELECTRO on August 07, 2018, 10:42:20 PM
ok
Title: Re: Doctor Octupus
Post by: riot on August 08, 2018, 07:10:36 AM
just a little suggestion.

the tentacles' heads can needles or shoot. I think in the movie he's doing some kind of needles.
Title: Re: Doctor Octopus
Post by: jax123 on August 08, 2018, 10:35:44 AM
My only criticism..... he looks very muscly! Like his arms and legs are ripped

Haven't you heard? Otto just made his latest superior body clone that had superstrong, so that you know, trying impress Peter's aunt ;*))
Title: Re: Doctor Octupus
Post by: shanri on August 08, 2018, 03:19:34 PM
He looks fantastic.  i have enjoyed watching his progress over the years.  keep up the good work.
Title: Re: Doctor Octupus
Post by: NX-MEN on August 08, 2018, 05:24:18 PM
Xboy is only a spriter or coder as well?
Title: Re: Doctor Octupus
Post by: verz36 on August 08, 2018, 06:13:48 PM
Xboy is only a spriter or coder as well?

 just spriter, he wants to learn code one day.
Title: Re: Doctor Octupus
Post by: PIZZAHIGHFIVE on December 19, 2018, 05:05:33 PM
cool!   can't wait to try him out and figure out his combos.   hey man if you need any help i am super duper good at photoshop and illustrator and I can code mvc style combos very well if you run into any trouble
Title: Re: Doctor Octupus
Post by: verz36 on December 19, 2018, 05:28:27 PM
cool!   can't wait to try him out and figure out his combos.   hey man if you need any help i am super duper good at photoshop and illustrator and I can code mvc style combos very well if you run into any trouble

 thanks for the offer but for now im just going to make the characters for the game im making and later ill see what i can do.
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on December 19, 2018, 07:29:19 PM
I'm sorry, I know he didn't mean any harm with his post, but I kind of got my hopes up for an update and got nothing  8=|
Title: Re: Doctor Octupus
Post by: verz36 on December 19, 2018, 09:53:15 PM
I'm sorry, I know he didn't mean any harm with his post, but I kind of got my hopes up for an update and got nothing  8=|

 sorry about the update but i been so busy with my jobs that its hard for taking time to work on things.. also i been trying to figure out how to code 2 cool moves that i got...
Title: Re: Doctor Octupus
Post by: bambulin on December 20, 2018, 07:02:49 AM
How advanced is this project? are you going to code it too?
Title: Re: Doctor Octupus
Post by: verz36 on December 20, 2018, 05:09:46 PM
believe it or not, its well advanced but a lot of it needs tentacles. also there are too many things in production things that i have sent to xboy to get tentacles done... some things have changed from the character
Title: Re: Doctor Octupus
Post by: juelz aka wolfi on December 27, 2018, 03:00:22 PM
liking this alot great stuff so far  :thumbsup:
Title: Re: Doctor Octupus
Post by: verz36 on February 02, 2019, 07:35:33 AM
finally was able to make a new video. even that its been a while, this wip has a lot of things done but many moves are without tentacles but that will soon be no problem. my friend xboy is helping me with this wip. anyways i hope u guys like what u see in the video. i want to give major credits to my friends wucash, electro and hypervoiceacting for their help with doc.
Title: Re: Doctor Octupus
Post by: ELECTRO on February 02, 2019, 08:33:40 AM
 :O*DSprites look great so far.
Title: Re: Doctor Octupus
Post by: malevka2 on February 02, 2019, 09:07:05 AM
class is super Doctor Octupus  :thumbsup: :) :w00t: :O*D
Title: Re: Doctor Octupus
Post by: Blagoy on February 02, 2019, 11:30:28 AM
Excellent good work  :thumbsup:
Title: Re: Doctor Octupus
Post by: HornTitan on February 03, 2019, 12:26:46 AM
finally was able to make a new video. even that its been a while, this wip has a lot of things done but many moves are without tentacles but that will soon be no problem. my friend xboy is helping me with this wip. anyways i hope u guys like what u see in the video. i want to give major credits to my friends wucash, electro and hypervoiceacting for their help with doc.


The walk is still terrible. Too stiff and weird. Have you considered a different approach? Try a different position for Doc, have him more suspended and moving with all four tentacles like a tarantula, Tom Cruise style alla "Mission Impossible" (https://i.imgur.com/m3Ut1Sr.jpg) or just have him use his feet if all else fails. Also you could try the choujin dbz arcade sprite method of sliding a walk across!

(https://i.imgur.com/fv2aQjA.gif)

Maybe just tentacles or just feet or both sliding at the same time?

Also the program software particle illusion has a mode where you can insert those tentacle spherical shapes for Doc Ock's tentacles. The mode will follow your cursor and make like a snake effect where your sprites follow the direction if you are having a hard time making those tentacle arm frames. With a sprite capture program you could just rip the motion instead of building it piece by piece. It also has customizing options like opacity, distance, etc. to customize the outcome.

Though I still say stick with simplicity but that'll be your call. Good luck.

Title: Re: Doctor Octupus
Post by: empawk on February 03, 2019, 02:14:24 AM
He looks great so far! I hope I finish my Symibote Spider-Man in time to make a video of them fighting each other.

Something I don't like is the tentacles digging into the ground and appearing on the other side for attacks. Instead of that, you should sprite some rush down attacks where he punches or kicks using his own limbs after leaping forward with the tentacle legs.

I would like to see a grapple where he grabs with the top tentacle legs and then throws him or slaps him with a tentacle.
Title: Re: Doctor Octupus
Post by: bambulin on February 03, 2019, 03:33:18 AM
It seems incredible to be able to see a really good Octopus Doctor in mugen. As always I say first level char. ^:)^
Title: Re: Doctor Octupus
Post by: verz36 on February 03, 2019, 08:04:08 AM
The walk is still terrible. Too stiff and weird. Have you considered a different approach? Try a different position for Doc, have him more suspended and moving with all four tentacles like a tarantula, Tom Cruise style alla "Mission Impossible" (https://i.imgur.com/m3Ut1Sr.jpg) or just have him use his feet if all else fails. Also you could try the choujin dbz arcade sprite method of sliding a walk across!

(https://i.imgur.com/fv2aQjA.gif)

Maybe just tentacles or just feet or both sliding at the same time?

Also the program software particle illusion has a mode where you can insert those tentacle spherical shapes for Doc Ock's tentacles. The mode will follow your cursor and make like a snake effect where your sprites follow the direction if you are having a hard time making those tentacle arm frames. With a sprite capture program you could just rip the motion instead of building it piece by piece. It also has customizing options like opacity, distance, etc. to customize the outcome.

Though I still say stick with simplicity but that'll be your call. Good luck.

 thanks for the tips... i wont be able to make a new walk so for now that one will have to do. im still trying to make more sprites that i need for other moves. maybe when im done with all the sprites, then i can go back and give it a shot to make him walk on 4 tentacles.. i dont know how to use particle illusion, i had it before but never went anywhere with it. but maybe u can help if u know how to use this program, i can use all the help possible with this wip. if u can make the tentacle movements, i can sprite the body in the position for it..

He looks great so far! I hope I finish my Symibote Spider-Man in time to make a video of them fighting each other.

Something I don't like is the tentacles digging into the ground and appearing on the other side for attacks. Instead of that, you should sprite some rush down attacks where he punches or kicks using his own limbs after leaping forward with the tentacle legs.

I would like to see a grapple where he grabs with the top tentacle legs and then throws him or slaps him with a tentacle.

 well, i like this move and still is not final, we looking to see what else we can do to improve it. i think maybe all 4 tentacles together at the same time can be cool and might look better. also this move can be made into a hyper where tentacles can hit you in a range mutiple time like interchange eachother in the attacks.. but thats still in the backburner. about the moves u want to see, i have different of those made too, i still need tentacles for those but i do have like 2 versions of this. belive me, we going to make good use of his tentacles. there is so much that can be done with doc and we are exploiting all options. he will have many cool moves for sure. u seen my other works and i like to give plenty of specials and hypers to them.  :cool

Title: Re: Doctor Octupus
Post by: .black dragon. on February 03, 2019, 12:24:27 PM
wow  :o
Title: Re: Doctor Octupus
Post by: plagur on February 03, 2019, 04:18:12 PM
that super is great
reminds me of something you would see in 90s arcade game when fighting a boss character
really gave me a warm nostalgia feeling :thumbsup:

about the walk, i cant agree that its bad, but something does seems alittle off
maybe it doesnt have enough weight to it (add screen shaking?), or lower tentacles moving alittle goofy?
it still looks good though imo, i mean somewhat goofy movements is a usual sight in capcom games anyway

cant wait to see more special/hyper moves :)
Title: Re: Doctor Octupus
Post by: HyperVoiceActing on February 03, 2019, 08:51:27 PM
Ooh, a new video~

I personally like the new walking pose for Ock much better, but I think the bottom two tentacles could be better positioned. Namely the one closest to the front, I feel like it could be closer to Doc, and maybe get rid of that one orb at the back so that it doesn't look too perturbing. Also maybe for that first hyper attack, make the tentacles extend further out.
Title: Re: Doctor Octupus
Post by: Arias on February 04, 2019, 02:13:37 AM
When you mentioned Dr. Octopus stage to me through pm a few months ago I went and checked this.

Yeah, I wouldn't call the walk stiff or terrible, it's more like feels odd, ever seen a lizard standing up and running?, that's more or less the impression this walk gives me (http://mugenguild.com/forum/Smileys/mfg/tongue.gif), it's odd because you can see a tentacle barely touching the ground and going up when the other still hasn't even touched ground, so it looks more like he's running or trotting without much sense of weight and being supported only by 2 tentacles, all while he's totally upright. By making him walk in 4 tentacles you probably will need to make them longer, maybe retractable capable of changing length (idk if they do, maybe not, based on the video).

I can't tell much about the gameplay only from that video alone but I see he still uses his own arms & legs a lot (weak-medium-strong), going some pages back I see a maximum spider-like hyper move planned too.... from my little knowledge in comics characters, dr octopus is not fast like spider-man, even with super-strong tentacles, from a gameplay standpoint I look at him more akin to a ranged heavy hitter with those metal tentacles, he's not big & hulking like juggernaut or hulk obviously, but still looks more like a power based character than a speedster based in his incarnations from other games, so I think it would make sense gameplay-wise that he relies fairly in long damaging moves, or multi-hit for normals and not only specials.

Some tentacle's attacks could use a bit more fluidity too :2
(https://i.imgur.com/3AjtbqY.gif)
(http://i66.tinypic.com/9qk848.jpg)(https://i.imgur.com/F5KDdIs.png)
drew a couple of motions using sprites you posted as example:

A normal overhead.
(https://i.imgur.com/nCKBRrj.gif)

A normal crouching attack.

(https://i.imgur.com/IX8DgfS.gif)


can be used as a special grab or something too, Idk.
(https://i.imgur.com/UIn5Swh.gif)

Only thing I did was the tentacle motion, Dr. Ock himself would need more sprites to go with it obviously, and some smear for speed, needs better alignment too (did it rather in a hurry), but I think you get the gist, longer/retractable tentacles would look better, and probably would help to work a fitting/practical gameplay.

Regardless of the route you go, good luck with the wip.
Title: Re: Doctor Octupus
Post by: HornTitan on February 04, 2019, 07:52:49 AM
When you mentioned Dr. Octopus stage to me through pm a few months ago I went and checked this.

Yeah, I wouldn't call the walk stiff or terrible, it's more like feels odd, ever seen a lizard standing up and running?, that's more or less the impression this walk gives me (http://mugenguild.com/forum/Smileys/mfg/tongue.gif), it's odd because you can see a tentacle barely touching the ground and going up when the other still hasn't even touched ground, so it looks more like he's running or trotting without much sense of weight and being supported only by 2 tentacles, all while he's totally upright. By making him walk in 4 tentacles you probably will need to make them longer, maybe retractable capable of changing length (idk if they do, maybe not, based on the video).



Maybe just this one time and at the very least you could make the walk for him? He's been drowning on that part for months now, actually maybe even years? You two should try a private dialogue. The wip really needs to progress more. The attack idea is a very good idea to! I'm reluctant to help since it might turn out bad and I don't wanna waste my time but you have a really good rep for getting flawless results like the Dormammu head!  =D>

Just a suggestion though...
Title: Re: Doctor Octupus
Post by: O Ilusionista on February 04, 2019, 08:21:01 AM
Nice animations, Alice.
About the tentacles, I think that without a bone-based program (like Dragon Bones, Spriter Pro, even After Effects, etc), it would be a nightmare to make them fluid.

Try to take a look at some of those options. Dragon Bones is free, Spriter Pro is not but is very cheap.
This is an example with After Effects



Dragon Bones (pretty cool for meshing deformation)


Using Spriter Pro


The advantage of using Spriter Pro is that he can export the sprites without antialising - which is great

Title: Re: Doctor Octupus
Post by: HornTitan on February 04, 2019, 04:57:05 PM
  Those are very good suggestions to. In my opinion it would be worth the investment to learn!  ^^(PM)^ This is no different than any other wip, you gotta do whatever you have to make it happen.
Title: Re: Doctor Octupus
Post by: verz36 on February 04, 2019, 08:26:57 PM
When you mentioned Dr. Octopus stage to me through pm a few months ago I went and checked this.

Yeah, I wouldn't call the walk stiff or terrible, it's more like feels odd, ever seen a lizard standing up and running?, that's more or less the impression this walk gives me (http://mugenguild.com/forum/Smileys/mfg/tongue.gif), it's odd because you can see a tentacle barely touching the ground and going up when the other still hasn't even touched ground, so it looks more like he's running or trotting without much sense of weight and being supported only by 2 tentacles, all while he's totally upright. By making him walk in 4 tentacles you probably will need to make them longer, maybe retractable capable of changing length (idk if they do, maybe not, based on the video).

I can't tell much about the gameplay only from that video alone but I see he still uses his own arms & legs a lot (weak-medium-strong), going some pages back I see a maximum spider-like hyper move planned too.... from my little knowledge in comics characters, dr octopus is not fast like spider-man, even with super-strong tentacles, from a gameplay standpoint I look at him more akin to a ranged heavy hitter with those metal tentacles, he's not big & hulking like juggernaut or hulk obviously, but still looks more like a power based character than a speedster based in his incarnations from other games, so I think it would make sense gameplay-wise that he relies fairly in long damaging moves, or multi-hit for normals and not only specials.

Some tentacle's attacks could use a bit more fluidity too :2drew a couple of motions using sprites you posted as example:

A normal overhead.
(https://i.imgur.com/nCKBRrj.gif)

A normal crouching attack.

(https://i.imgur.com/IX8DgfS.gif)


can be used as a special grab or something too, Idk.
(https://i.imgur.com/UIn5Swh.gif)

Only thing I did was the tentacle motion, Dr. Ock himself would need more sprites to go with it obviously, and some smear for speed, needs better alignment too (did it rather in a hurry), but I think you get the gist, longer/retractable tentacles would look better, and probably would help to work a fitting/practical gameplay.

Regardless of the route you go, good luck with the wip.

 wow alice u keep impressing me with your work. i really like what u did here. i fill try to put the spheres on top of your lines, they are amazing by the way. about fluidity, you are right, thats why a lot still in the works. as far as gameplay goes there still a lot to do, but xboy had a lot of things frankened and those i edited but i been thinking a lot about things and was thinking to give doc heavy strong attacks the use of the tentacles and for medium and weak attacks regular punches and kicks.. so far im trying to finish a lot of the sprites first and then i can go back and change things around and work from there..

thank you so much for your input and the things you drew here. ill try to make one of the moves you drew and see how it looks with all tentacles..  :)
Title: Re: Doctor Octupus
Post by: Bizarro_Toro on February 04, 2019, 10:17:16 PM
finally was able to make a new video. even that its been a while, this wip has a lot of things done but many moves are without tentacles but that will soon be no problem. my friend xboy is helping me with this wip. anyways i hope u guys like what u see in the video. i want to give major credits to my friends wucash, electro and hypervoiceacting for their help with doc.

Very nice buddy!! its good see Dock in action!!! :Terry
Title: Re: Doctor Octupus
Post by: riot on February 05, 2019, 08:02:29 AM
Very nice buddy!! its good see Dock in action!!! :Terry

It is good to see you. I wil be happy to learn some news about your work. ^_^
Title: Re: Doctor Octupus
Post by: navs41 on February 06, 2019, 04:53:29 AM
Quote
ever seen a lizard standing up and running?, that's more or less the impression this walk gives me

Got the same vibe here.

I believe the easiest fix is to make the tentacles stomp instead of "pedal" with a base animation instead of using animation tools.

@Verz: if I may, how many sprites you have for one walk cycle?

I think you could keep everything in the animation, except for the lower tentacles, and rearrange them to match Hulk's legs (or Hugo if you want a higher count and less flexed legs).

If you go with Hulk, I would also add three extra still frames after every stomp with short duration, so that the weight is transferred into the animation, and you can add a little jiggle to the body (inertia). If Hugo, the sprite count (even if divided by 3) and animation should be enough to give the stomp impression already, all you have to do is add the jiggle.

(https://zweifuss.ca/colorswap.php?pcolorstring=HugoPalette.bin&pcolornum=7&pname=hugo/hugo-walkf.gif)(https://beta-static.photobucket.com/images/aa104/navsmed41/.highres/kiloscratch2.gif)
Title: Re: Doctor Octupus
Post by: verz36 on February 06, 2019, 05:43:12 AM
Got the same vibe here.

I believe the easiest fix is to make the tentacles stomp instead of "pedal" with a base animation instead of using animation tools.

@Verz: if I may, how many sprites you have for one walk cycle?

I think you could keep everything in the animation, except for the lower tentacles, and rearrange them to match Hulk's legs (or Hugo if you want a higher count and less flexed legs).

If you go with Hulk, I would also add three extra still frames after every stomp with short duration, so that the weight is transferred into the animation, and you can add a little jiggle to the body (inertia). If Hugo, the sprite count (even if divided by 3) and animation should be enough to give the stomp impression already, all you have to do is add the jiggle.

(https://zweifuss.ca/colorswap.php?pcolorstring=HugoPalette.bin&pcolornum=7&pname=hugo/hugo-walkf.gif)(https://beta-static.photobucket.com/images/aa104/navsmed41/.highres/kiloscratch2.gif)

 the walk cycle is total of 8 frames, but ill try hugo to see. in reality doc ock walks on all 4 tentacles, i can create the body for it but the actual tentacle animation will be crazy hard to make for me.. this character is one that takes much skills to pull off and i lack in that department. every character i have been working so far has been a challenge for me but what motivates me is that this teach me more and will help me with other work. animating tentacles is not easy. there are time that i get some right but not others..
Title: Re: Doctor Octupus
Post by: Rage on February 06, 2019, 09:24:59 AM
Use a vusual reference. There are plenty of Doc Oct animation/ cartoons to copy the wlk from
Title: Re: Doctor Octupus
Post by: Arias on February 06, 2019, 11:19:08 AM
Maybe just this one time and at the very least you could make the walk for him? He's been drowning on that part for months now, actually maybe even years? You two should try a private dialogue. The wip really needs to progress more. The attack idea is a very good idea to! I'm reluctant to help since it might turn out bad and I don't wanna waste my time but you have a really good rep for getting flawless results like the Dormammu head!  =D>

Just a suggestion though...
I wouldn't have minded to help with tentacles the last months of the past year, part of november and december were rather relaxing for me, but I'm afraid for now I can't (job stuff).

Nice animations, Alice.
About the tentacles, I think that without a bone-based program (like Dragon Bones, Spriter Pro, even After Effects, etc), it would be a nightmare to make them fluid.

The advantage of using Spriter Pro is that he can export the sprites without antialising - which is great

Tried AE myself and made one, not good for pixel art if you can't export sprites exactly as they are without antialias, he will end with more work than needed, I recall seeing an option to remove antialias years ago (a plugin maybe), but it still messed the sprite a lot, spriter pro is something I have yet to try though.
(https://i.imgur.com/3ONZinu.gif)(https://i.imgur.com/Z07Js7Z.gif)

Btw, didn't mean lots of frames for tentacle attacks to make it fluid (mvc gameplay is fast after all), just a better placed movement.

Like for example, if you want a drill tentacle (this is actually a motion I made for my char, just added a few different recovery frames):

(https://i.imgur.com/H8ZJlBy.gif)
This gif is 32 frames, I made the animation with 21 frames, but I can get away with only 12 too, maybe even less with better timings + smear.
(https://i.imgur.com/INCVlRg.gif)

@verz, If it fits any of your moves you can use it too as a base if you want.
Title: Re: Doctor Octupus
Post by: plagur on February 06, 2019, 12:12:32 PM
not good for pixel art if you can't export sprites exactly as they are without antialias, he will end with more work than needed

those look amazingly fluid
i think even without removing anti alias it is a must
i mean you would have to go through orb overlaying twise, but man it is worth it
Title: Re: Doctor Octupus
Post by: empawk on March 31, 2019, 01:27:21 AM
Title: Re: Doctor Octupus
Post by: supa2520 on March 31, 2019, 11:48:38 AM
Got the same vibe here.

I believe the easiest fix is to make the tentacles stomp instead of "pedal" with a base animation instead of using animation tools.

@Verz: if I may, how many sprites you have for one walk cycle?

I think you could keep everything in the animation, except for the lower tentacles, and rearrange them to match Hulk's legs (or Hugo if you want a higher count and less flexed legs).

If you go with Hulk, I would also add three extra still frames after every stomp with short duration, so that the weight is transferred into the animation, and you can add a little jiggle to the body (inertia). If Hugo, the sprite count (even if divided by 3) and animation should be enough to give the stomp impression already, all you have to do is add the jiggle.

(https://zweifuss.ca/colorswap.php?pcolorstring=HugoPalette.bin&pcolornum=7&pname=hugo/hugo-walkf.gif)(https://beta-static.photobucket.com/images/aa104/navsmed41/.highres/kiloscratch2.gif)
mhmmmmm i can fix that hulk walk there  :cool
Title: Re: Doctor Octupus
Post by: empawk on March 31, 2019, 05:15:17 PM
Title: Re: Doctor Octupus
Post by: Playfun on April 12, 2019, 02:06:39 AM
he's really well sprited.

the animation looks awesome.
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