Ok so far the A.I in my project is pretty solid but I'd like the A.I to have an additional human /natural like response. So
in this instance I'd like the cpu to crouch under standing moves that hit high. So in my case moves that have the "hitflag = HAF" How do I get the cpu to crouch and avoid those attacks in that category? I know a few ways but that involves listing the specific P2attack states which would be far too many.
Any suggestions would be greatly appreciated.