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IMT Main => M.U.G.E.N Releases => Topic started by: laspacho on December 25, 2011, 02:33:31 AM

Title: Metalman - Revamp
Post by: laspacho on December 25, 2011, 02:33:31 AM
Merry Christmas!   :w00t:
Here is my present for you, my Metalman Re-Vamp.  All the sprites are touched up and redone and some minor coding updates.  I am very happy I was able to re-vamp this character as it was my first Mugen character and was the reason I started creating characters in the first place.
In the future a RMM version of Metalman will be coded with power sets like every other character in RMM.
Metalman is Mugen 1.0 compatible and also has Win quotes.
There are still a couple of cloning issues that pop up because of how the blades are coded, this can hopefully be resolved in the near future.  Please Enjoy!

(http://i645.photobucket.com/albums/uu177/lasp69/mugen0-25.jpg)(http://i645.photobucket.com/albums/uu177/lasp69/mugen1-16.jpg)
(http://i645.photobucket.com/albums/uu177/lasp69/mugen2-11.jpg)(http://i645.photobucket.com/albums/uu177/lasp69/mugen3-10.jpg)
(http://i645.photobucket.com/albums/uu177/lasp69/mugen5-4.jpg)(http://i645.photobucket.com/albums/uu177/lasp69/mugen4-5.jpg)

http://www.youtube.com/watch?v=LAWJM1FdnE4# (http://www.youtube.com/watch?v=LAWJM1FdnE4#)

http://www.infinitymugenteam.com/Uploads/LASPACHO/Metalman%20Re-Vamp/Metalman.zip (http://www.infinitymugenteam.com/Uploads/LASPACHO/Metalman%20Re-Vamp/Metalman.zip)
Title: Re: Metalman - Revamp
Post by: O Ilusionista on December 25, 2011, 05:12:38 AM
nice release
sorry if I was able to fix it :(
Title: Re: Metalman - Revamp
Post by: shootYr. on December 25, 2011, 11:45:18 AM
-Crouch is misaligned
-It's really easy to spam the air "Throw Blade" attacks.
-If I perform "Air Blade Barrage" when close to the ground the move can be cancelled without Metalman throwing a single Blade.
-The Blades don't have to hit on every tick y'know. Having them hit on everytick while using short pausetimes causes spark and hitsound spam.
-You can rewrite this

Quote
[state 225,7]
type = changestate
triggerall = MoveHit && command = "holdup" && time > 16
trigger1 = animelem = 6 || animelem = 7 || animelem = 8
ignorehitpause = 1
value = 90

As

Quote
[state 225,7]
type = changestate
triggerall = animelemtime(6)>1
trigger1 = MoveHit && command = "holdup"   
value = 90

-Most of the clsns (Especially on the attacks and movement animations) are terrible. I suggest you reference Megaman's hitbox data in order to improve MetalMan's clsns since he uses Megaman as a base.

-The red clsns on the projectiles shouldn't be so big. In fact, the blue clsns should be bigger in comparison to the red. The way you have it now is backwards.
Title: Re: Metalman - Revamp
Post by: laspacho on December 25, 2011, 03:28:47 PM
Cool, thanks for the feedback.  All stuff that can be looked at for next time.   I would like this version of Metalman to have one more "Final" update before getting moved to the new RMM template.  ^^(PM)^
Remember this was my first character that I made back in 2007.  Metalman is currently on the old EOH template.  When Metalman gets moved to the RMM template all this needs to be re done anyways.  Along with the power sets he will also have a HP instead of just throwing a blade.  The blade throw will work like a Ryu fireball.  I would also like to modify the bladed armed fury move with some spinning blades on his arms.  I just haven't though of how I want to do it yet as I need to come up with some new blades for it.

--

If you guys haven't seen it yet my Metalman was used in a Wily vs Eggman Death Battle over at Screw Attack . com

http://www.screwattack.com/shows/originals/death-battle/death-battle-eggman-vs-wily (http://www.screwattack.com/shows/originals/death-battle/death-battle-eggman-vs-wily)
Title: Re: Metalman - Revamp
Post by: Shadic54 on December 26, 2011, 05:19:13 PM
Praise the lord. Im not using the old one forever. Thanks.
Title: Re: Metalman - Revamp
Post by: Ganbare-Lucifer on December 28, 2011, 04:32:28 PM
Thanks! Metal Man Looks Cool...

WAIT!...

i also wished Wood Man... but why you isn't released him in Christmas too?

http://www.youtube.com/watch?v=_orf0q1xOzs# (http://www.youtube.com/watch?v=_orf0q1xOzs#)

i'm dissapoint...

forever and for all the eternity...
Title: Re: Metalman - Revamp
Post by: laspacho on December 28, 2011, 05:19:37 PM
Don't worry, Woodman will get coded in 2012.   ;)
Title: Re: Metalman - Revamp
Post by: Ganbare-Lucifer on December 28, 2011, 07:22:00 PM
2012!?!?

I DON'T WANT HIM IN 2013, I Just want him in on the New Year or in my birthday 24 of January

sorry, i'm a big Wood Man fan that i can't wait... D;

BTW: Metal Man it's kicka... kickbutt...  ;*))
Title: Re: Metalman - Revamp
Post by: SanjiSasuke on December 28, 2011, 08:09:21 PM
http://www.screwattack.com/shows/originals/death-battle/death-battle-eggman-vs-wily (http://www.screwattack.com/shows/originals/death-battle/death-battle-eggman-vs-wily)

IMT advertising at the end of that! XD||
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