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Author Topic: Capcom Universe DEMO 2.5  (Read 11252 times)

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Offline Beximus

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Capcom Universe DEMO 2.5
« on: June 14, 2014, 09:37:43 AM »
Demo 2.5 is at a point where i feel it can be shared publicly.  Many thanks go out to Traweezie for his continuous support with bug hunting and balance feedback.  Seriously you are a tremendous help.


Demo 2.5 can be downloaded from the main page or you can use this link.

http://www.infinitymugenteam.com/beximus/Capcom%20Universe.zip


Things worth noting:
Demo 2.5 is very different from Demo 2.

Just to recap here are the changes that have been made.

The power bars go to 5 levels now
Delayed Hyper Combos
Variable Air Raid
Modified Dizzy system
Improved damage scaling
authentic gravity
variable counters
no juggling except for knock down moves
every character has been modified in some way
can't combo into raw tags anymore
Reverse command problems have been eliminated
Fixes to prevent turning towards assist characters
fixes and improvements to anchor character control
Inclusion of Ibuki





Offline imperador

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Re: Capcom Universe DEMO 2.5
« Reply #1 on: June 14, 2014, 02:26:57 PM »
Tested a little! I tested Ibuki at first and...

WTF, she's not have a launcher? XD

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Capcom Universe DEMO 2.5
« Reply #2 on: June 14, 2014, 03:22:38 PM »
Tested a little! I tested Ibuki at first and...

WTF, she's not have a launcher? XD

It's a command move like Guy's.  DF+HK.  Her second launcher is crouching hard punch but only works on airborne or otg'ed opponents.

I chose to do it that way so people can combo off of the standing hard kick easier.

Offline imperador

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Re: Capcom Universe DEMO 2.5
« Reply #3 on: June 14, 2014, 03:49:44 PM »
Oh, let's see :D

I liked the improved gameplay!

I confess, for a little time i'm have difficulties to use the variable air raid  XD

But I loved this improvement!

Very excited to play with Q and Gouki on Demo 3 :D

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline imperador

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Re: Capcom Universe DEMO 2.5
« Reply #4 on: June 14, 2014, 05:28:08 PM »
Just reporting some bugs:

- Vega, and some other characters does not show the hyper combo BG "blue" during hypers. [But during the Variable Delayed Hypers, the red and green shows 

- Hayato is "out" [?] ( lol )

- Air Raid with some characters makes the oponent bugged and static... And floating to nothing :P

For now it's all :D

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Capcom Universe DEMO 2.5
« Reply #5 on: June 14, 2014, 06:58:04 PM »
Thanks for pointing out the problem with hayato.  I forgot to rename his tag file in the archive.  It's been fixed and uploaded.


as for the variable air raid.  can you make a video of it?  cause i can't recreate that problem. 

Also are you changing any settings in the mugen.cfg
« Last Edit: June 14, 2014, 07:46:39 PM by Beximus »

Offline imperador

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Re: Capcom Universe DEMO 2.5
« Reply #6 on: June 14, 2014, 07:12:38 PM »
I will try xD

I not changing any options... I will show

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Capcom Universe DEMO 2.5
« Reply #7 on: June 14, 2014, 07:44:09 PM »
Thanks Imperador.

It'll really help me out.

Offline imperador

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Re: Capcom Universe DEMO 2.5
« Reply #8 on: June 14, 2014, 07:52:12 PM »


Some characters don't show the hyper bg in the first hyper



But the second character hyper show.



Some characters don't change partners during the Variable Air Raid, and some of oponents goes a little "static and bugged" position... Floating and floating D:



Oh, I said some characters can't show normally the powerbars?

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Capcom Universe DEMO 2.5
« Reply #9 on: June 14, 2014, 08:05:40 PM »
Is anyone else having this problem?   I can't get it to happen on my end

Offline imperador

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Re: Capcom Universe DEMO 2.5
« Reply #10 on: June 14, 2014, 09:03:55 PM »
MY BAD xD

I showed bugs, when you already uploaded with hayato fix xD

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline imperador

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Re: Capcom Universe DEMO 2.5
« Reply #11 on: June 14, 2014, 09:19:42 PM »
I redownloaded the game, and most of various bugs is fixed. Strange D:

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Macaulyn97

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Re: Capcom Universe DEMO 2.5
« Reply #12 on: June 14, 2014, 09:25:01 PM »
Probably it was a download or unzip error.

Offline Beximus

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Re: Capcom Universe DEMO 2.5
« Reply #13 on: June 14, 2014, 09:38:05 PM »
hm... okay.


well if anything else comes up please don't hesitate to bring it to my attention.

Offline imperador

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Re: Capcom Universe DEMO 2.5
« Reply #14 on: June 14, 2014, 10:08:26 PM »
It's a bit of my impression, or the "first stage" of Forgotten Sanctuary "enlarged"? [You said about enlarge stages because of Variable Air Raid]
« Last Edit: June 14, 2014, 11:31:39 PM by imperador »

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Uche_of_IMT

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Re: Capcom Universe DEMO 2.5
« Reply #15 on: June 14, 2014, 10:17:09 PM »
Dy-no-mite!!!! :w00t: :w00t:

Downloading right now!
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Beximus

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Re: Capcom Universe DEMO 2.5
« Reply #16 on: June 14, 2014, 10:19:43 PM »
It's a bit of my impression, or the Forgotten Sanctuary "enlarged"? [You said about enlarge stages because of Variable Air Raid]

It was only a little bit.  its easy not to notice.
« Last Edit: June 14, 2014, 10:26:34 PM by Beximus »

Offline xX-Nero-Xx

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Re: Capcom Universe DEMO 2.5
« Reply #17 on: June 14, 2014, 11:04:37 PM »
My post from MFG here you go.

Quote
Ibuki has a bug when you do her Lp,Mp,Hp + Neck Breaker(Lp version) move then cancel into her air Kunai super at the right timing your opponent is no longer able to move.
You have to cancel into super right at the beginning of her Neck Breaker move. I've tested it on multiple characters.

Also in the Forgotten Sanctuary stage if you do her SF3 taunt (Lp+Lk) when Ibuki jumps over you she tends to go through the floor when not connecting on opponent.
I've tested it on other stages and she doesn't go through the ground.

Offline gui0007

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Re: Capcom Universe DEMO 2.5
« Reply #18 on: June 15, 2014, 12:17:36 AM »
Well Beximus, great update man!  :)

I made a DEMO Video of them:

Offline Traweezie

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Re: Capcom Universe DEMO 2.5
« Reply #19 on: June 15, 2014, 02:16:25 AM »
Well I'm really sure why it was released cause I wasn't done finding everything out and it seems like the old bugs are back as well. hopefully there's a patch or something for everyone to Dl

Offline Beximus

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Re: Capcom Universe DEMO 2.5
« Reply #20 on: June 15, 2014, 08:51:34 AM »
My post from MFG here you go.

Fixed thank you for pointing those out.  Thought i had that fixed before.

Offline gknux

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Re: Capcom Universe DEMO 2.5
« Reply #21 on: June 15, 2014, 11:11:59 AM »
Hi found a bug.


Offline Beximus

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Re: Capcom Universe DEMO 2.5
« Reply #22 on: June 16, 2014, 06:39:34 AM »
Hi found a bug.

Fixed and uploaded

Offline AensleigheR

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Re: Capcom Universe DEMO 2.5
« Reply #23 on: June 30, 2014, 06:57:35 AM »
i'm soo missing all the fun.  :o downloading right now. btw, i though cody, michelle heart, devilot, etc are included in demo 2.5?  :-SS

Offline imperador

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Re: Capcom Universe DEMO 2.5
« Reply #24 on: July 01, 2014, 12:17:54 AM »
Those [EX-Cody, Michelle Heart, Devilott and Tiffany]+ other 9 chars [6 newcomers and 3 veterans] will be playable in the next Demo 3.

The veterans are:


C. Viper[Close to finish by Felo-Llop]
Zero[By RamzaNeko]
Batsu[Near complete, I think xD]
Ryu
Haggar
Q[THAT'S A CHAR I WANT TO SEE SOME VIDEOS FROM HIS PROGRESS LOL]
Gouki
R.mika[Same thing to Q]
Felicia

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline imperador

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Re: Capcom Universe DEMO 2.5
« Reply #25 on: July 01, 2014, 12:21:06 AM »
Oh, I forget to ask about this.


The Demo 3 will use new screenpack, right?

You will use the animation I suggested to you, Beximus?

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline X_Sword

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Re: Capcom Universe DEMO 2.5
« Reply #26 on: July 06, 2014, 06:56:28 PM »
Found a goofy bug for Ibuki

If you cancel qcf+P's first hit into qcf+PP super, your opponent will freeze and the hitbox with disappear

Offline Beximus

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Re: Capcom Universe DEMO 2.5
« Reply #27 on: July 08, 2014, 10:53:40 PM »
Oh, I forget to ask about this.


The Demo 3 will use new screenpack, right?

You will use the animation I suggested to you, Beximus?

Demo 3 will indeed have a new screenpack.  However i already have some animations in mind that i intend to use.

Offline Beximus

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Re: Capcom Universe DEMO 2.5
« Reply #28 on: July 08, 2014, 10:56:06 PM »
Found a goofy bug for Ibuki

If you cancel qcf+P's first hit into qcf+PP super, your opponent will freeze and the hitbox with disappear


Thank you for bringing this to my attention,  the bug is removed and the archive updated.

Offline O Ilusionista

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Re: Capcom Universe DEMO 2.5
« Reply #29 on: July 09, 2014, 12:58:04 AM »
Hi Beximus.
On a 3 minutes test, I've got 3 bugs with a Rockman & Ibuki duo:

Rockman's buster hitspark are misaligned


Morrigan had used her clone hyper and tried to grab me


...then I hit F4 and were is my powerbar?


edit: 2 more..

Combo message at intro


some issue with Winner screen
« Last Edit: July 09, 2014, 01:06:39 AM by .:O Ilusionista:. »

Offline JasonALMS2010

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Re: Capcom Universe DEMO 2.5
« Reply #30 on: July 26, 2014, 11:26:19 PM »
im sorry how nooby i sound but, how to switch characters during a match? i tried pressing a+x and b+y

Offline imperador

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Re: Capcom Universe DEMO 2.5
« Reply #31 on: July 27, 2014, 02:49:13 PM »
im sorry how nooby i sound but, how to switch characters during a match? i tried pressing a+x and b+y


Z+C = Change Partners.

D,DF,F,Z+C = Variable Combination :v

- Any suggestions for conversions? Look on my thread and have fun! :)

 


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