Infinity MUGEN Team

IMT Projects => Mega Man: Robot Master Mayhem => Topic started by: laspacho on August 26, 2009, 05:46:26 PM

Title: Snakeman
Post by: laspacho on August 26, 2009, 05:46:26 PM
Snakeman:  Megaman 3
My newest Wip.

A Special Thanks goes out to Etg for letting me use his Snakeman striker as my starting base.
A Special Thanks goes out to Excursion for letting me use the stance he made and the standing big projectile.

More to come soon!

(http://i645.photobucket.com/albums/uu177/lasp69/Snakeman1_laspacho.jpg)(http://i645.photobucket.com/albums/uu177/lasp69/Snakeman2_laspacho.jpg)
(http://i645.photobucket.com/albums/uu177/lasp69/Snakeman3_laspacho.jpg)(http://i645.photobucket.com/albums/uu177/lasp69/Snakeman4_laspacho.jpg)
Title: Re: Snakeman
Post by: Manic on August 26, 2009, 07:12:16 PM
Looking great. Liking the Search Snake projectile too. :)
Title: Re: Snakeman
Post by: DARKTALBAIN on August 26, 2009, 09:40:00 PM
Special Thanx to laspacho for taking on another WIP  ;)

This one looks even better than Toadman . You just keep improving :thumbsup:
Title: Re: Snakeman
Post by: UltraRoboninja on August 27, 2009, 10:10:13 AM
Holy crap! This just made my day! Too bad I can't think of any puns to go with Snakeman's name.
Title: Re: Snakeman
Post by: Jelux Da Casual on August 27, 2009, 11:17:59 AM
Holy crap! This just made my day! Too bad I can't think of any puns to go with Snakeman's name.

That's easy. You know, "I got your snake right here." or something like that.

On the real though, it's sweet that [E] is down with you on that level. He's made some great bases that you get to expand on.
Title: Re: Snakeman
Post by: Darkgargos on September 04, 2009, 04:37:07 AM
Well what do you know...finally someone is gonna make Snakeman..sure took long enough :P I thought I recognized that look from somewhere. I thought Etg was gonna make him at some point, but at least he is gonna get made regardless. Snakeman is my all time favorite robot master. For a Hyper he could use a huge snake like the ones in his stage that fire shots at you. I hope all goes well in his creation.
Title: Re: Snakeman
Post by: laspacho on September 04, 2009, 11:59:57 AM
Well what do you know...finally someone is gonna make Snakeman..sure took long enough :P I thought I recognized that look from somewhere. I thought Etg was gonna make him at some point, but at least he is gonna get made regardless. Snakeman is my all time favorite robot master. For a Hyper he could use a huge snake like the ones in his stage that fire shots at you. I hope all goes well in his creation.

I definitely have plans to make that in the future.  :)
Title: Re: Snakeman
Post by: Invader Dooms on September 04, 2009, 12:11:41 PM
Awwww...I was hoping for Freezeman, but Snakeman's just as cool. It's cool that you and Etg are on such cool terms. I know this'll be just as awesome as previous WIPs!
Title: Re: Snakeman
Post by: Astaroth on September 04, 2009, 04:43:01 PM
 :w00t: OH HOLY CRAP, this is amazing!  Snakeman is my favorite robot master ever, and in your hands, laspacho, I'm sure he'll be another masterpiece!

 ^^(PM)^ ^^(PM)^
Title: Re: Snakeman
Post by: SolidZone 26 on September 04, 2009, 08:33:07 PM
Nice to see that your making Snakeman. Hope he'll be better than Torimochi's MvC Snakeman. Good luck on this wip. :thumbsup:
Title: Re: Snakeman
Post by: Nilakantha on September 06, 2009, 06:49:51 PM
I know a good hyper where Snake Man can summon four snake heads that fires beams similiar to how Morrigan's beam hyper.
Title: Re: Snakeman
Post by: Gaijin on September 06, 2009, 08:27:00 PM
hpw about a move where snakeman summons fpur pots and appears out of one of them (button determines which pot you end up in) and shoots one his snakes out. Think Psylocke in a way. You could also make the pots punchable and if the opponent guess right and in time snake either gets stuned or just gets hit plain and simple. It sounds more like a hyper idea though
Title: Re: Snakeman
Post by: Cyberlizard aka Jetgoshi on September 07, 2009, 02:31:30 AM
Snakeman. It look awsome! :O*D
Title: Re: Snakeman
Post by: DanOwnsall112 on September 07, 2009, 02:43:35 AM
Snakeman. It look awsome! :O*D

"looks awesome" actually 8-}

anyways Snakeman is a great choice for a W.I.P
he's one of my favorite megaman 3 bosses  :O*D
I hope it goes well
I wish you luck with this guy laspacho %%-
Title: Re: Snakeman
Post by: Magma MK-II on September 07, 2009, 10:33:27 AM
hpw about a move where snakeman summons fpur pots and appears out of one of them (button determines which pot you end up in) and shoots one his snakes out. Think Psylocke in a way. You could also make the pots punchable and if the opponent guess right and in time snake either gets stuned or just gets hit plain and simple. It sounds more like a hyper idea though

I would think Faust instead of Psylocke. He have a super where he "dives" in the floor, then four treasure chests appear when he hits the opponent. I could work as a very good mind game!
Title: Re: Snakeman
Post by: G.P.O.A - GatlingPunchRalf on September 07, 2009, 09:40:38 PM
Let's see... His ultimate special should have him summon a giant snake head that he stands on, which shoots a flamethrower. And maybe he could have a crouch walk where he slithers like a snake across the ground.
Title: Re: Snakeman
Post by: Manic on September 07, 2009, 09:55:24 PM
I was thinking that he would have the Big Snakey come out and shoot a huge amount of fire, like in the Megaman 8 intro.
Title: Re: Snakeman
Post by: Astaroth on September 08, 2009, 04:14:19 PM
Let's see... His ultimate special should have him summon a giant snake head that he stands on, which shoots a flamethrower. And maybe he could have a crouch walk where he slithers like a snake across the ground.

Either that, or he could have a dash like venom.  I see a lot of official capcom pictures where he crawls across the floor in a similar manner.

Or we could do both.  Like Zabel.
Title: Re: Snakeman
Post by: Sasuke-kun on September 08, 2009, 07:23:52 PM
One of the classic Robot Masters. ::salute::

Good luck with him Laspacho. :thumbsup:
Title: Re: Snakeman
Post by: Yagoshi300 on September 08, 2009, 07:38:33 PM
After Finishing his Toadman
Title: Re: Snakeman
Post by: laspacho on September 08, 2009, 07:47:02 PM
After Finishing his Toadman

One more move for Toadman to go then he is done being sprited, I just haven't felt like making it as of yet hehe.
Title: Re: Snakeman
Post by: DARKTALBAIN on September 09, 2009, 12:09:33 PM
I have to agree , look at Lord Raptor . The way he does that crazy crawl , that would be cool if Snakeman did something similar.
Title: Re: Snakeman
Post by: alex87 on September 11, 2009, 03:07:59 AM
wow!! Fantastic :D
Title: Re: Snakeman
Post by: laspacho on September 11, 2009, 05:47:38 PM
I have to agree , look at Lord Raptor . The way he does that crazy crawl , that would be cool if Snakeman did something similar.

I looked through Lord Raptor and didn't see anything in particular that jumped out at me, his run forward looked sort of odd..  I
 like Venom's crawl I am going to try something similar.
Title: Re: Snakeman
Post by: Spidermew on September 11, 2009, 07:17:37 PM
What if he had a desperation move where his head come's off of his body and attacks the enemy, in a last ditch effort?
Title: Re: Snakeman
Post by: mastamasta on September 11, 2009, 07:21:19 PM
smh...this dude never disappoints..all your megaman characters are awesome man.. ^:)^
Title: Re: Snakeman
Post by: Astaroth on September 13, 2009, 11:20:44 AM
I looked through Lord Raptor and didn't see anything in particular that jumped out at me, his run forward looked sort of odd..  I
 like Venom's crawl I am going to try something similar.

I meant that he has a dash animation, in addition to a crawl with the same animation.  But yeah, go with Venom's crawl for the animation.  Raptor's is weird.
Title: Re: Snakeman
Post by: DARKTALBAIN on September 19, 2009, 03:20:01 PM
I meant that he has a dash animation, in addition to a crawl with the same animation.  But yeah, go with Venom's crawl for the animation.  Raptor's is weird.

That's kind of why i thought raptors would work better , because it is so unique & weird...lol
Title: Re: Snakeman
Post by: KudosForce on September 19, 2009, 04:41:57 PM
You may want to fix the shading on the Search Snake projectiles, but aside that, Snake Man's looking good.  8)

I wish you luck with him, laspacho. ::salute::
Title: Re: Snakeman
Post by: laspacho on September 27, 2009, 01:51:33 PM
Light Punch.

(http://i645.photobucket.com/albums/uu177/lasp69/Snakeman-Lp.jpg)
Title: Re: Snakeman
Post by: KudosForce on September 27, 2009, 01:54:10 PM
Nice one. =D> The brunt of the arm cannon will certainly make people feel that tomorrow.

That said, will Shade Man get a MvC-style makeover or stay as is?
Title: Re: Snakeman
Post by: DanOwnsall112 on September 27, 2009, 01:54:46 PM
Light Punch.

(http://i645.photobucket.com/albums/uu177/lasp69/Snakeman-Lp.jpg)

How come he's not punching straight?
or is there different light punches depending on what angle the opponent is on?
Title: Re: Snakeman
Post by: laspacho on September 27, 2009, 02:00:47 PM
It's a upward swinging type punch.  I'm trying to come up with something a little different for each punch if I can.   ;D
Title: Re: Snakeman
Post by: Gaijin on September 28, 2009, 01:37:42 AM
It's a upward swinging type punch.  I'm trying to come up with something a little different for each punch if I can.   ;D
Change is always good. Give him more personality and individuality. If everyone punched straight it would be dull.
Title: Re: Snakeman
Post by: Darkgargos on September 28, 2009, 01:52:02 AM
Love the light punch, and I agree make each attack different and unique. This is a character I want to see stand out from the rest.
Title: Re: Snakeman
Post by: laspacho on October 15, 2009, 08:38:09 PM
I have been so busy lately, I did manage to get a couple things done though.   ;)
(http://i645.photobucket.com/albums/uu177/lasp69/mugen17.jpg)(http://i645.photobucket.com/albums/uu177/lasp69/mugen0-6.jpg)
(http://i645.photobucket.com/albums/uu177/lasp69/mugen-6.jpg)(http://i645.photobucket.com/albums/uu177/lasp69/mugen7-3.jpg)
Title: Re: Snakeman
Post by: Sasuke-kun on October 15, 2009, 08:50:11 PM
Sweet. :thumbsup:

Don't worry too much cause for people who are waiting patiently for this guy (Like myself), those pics are really good news. ^^(PM)^
Title: Re: Snakeman
Post by: Manic on October 15, 2009, 08:58:14 PM
Looking great so far, Laspacho. :thumbsup:
Title: Re: Snakeman
Post by: DanOwnsall112 on October 15, 2009, 09:43:49 PM
I have been so busy lately, I did manage to get a couple things done though.   ;)
(http://i645.photobucket.com/albums/uu177/lasp69/mugen17.jpg)(http://i645.photobucket.com/albums/uu177/lasp69/mugen0-6.jpg)
(http://i645.photobucket.com/albums/uu177/lasp69/mugen-6.jpg)(http://i645.photobucket.com/albums/uu177/lasp69/mugen7-3.jpg)

 :thumbsup:
Good screenshots,
but in the second screenshot his helmet seems to be pointy, was that intentional?
Title: Re: Snakeman
Post by: laspacho on October 15, 2009, 10:33:57 PM
I was trying to make the head at a different angle.  It came out somewhat pointy since it was the back of the snake on his head.  If it it's still not shaped right I can always play with the angle more..
Title: Re: Snakeman
Post by: Magma MK-II on October 16, 2009, 10:37:34 AM
To me the angle is good like this!
Title: Re: Snakeman
Post by: laspacho on October 25, 2009, 04:15:35 PM
I have reshaped Snakman's head for the jump like suggested above, I think it looks perfect now.  Hopefully in the next couple weeks I can finish his run, then I can make a quick video.
Title: Re: Snakeman
Post by: KudosForce on October 25, 2009, 04:51:45 PM
I have reshaped Snakman's head for the jump like suggested above, I think it looks perfect now.  Hopefully in the next couple weeks I can finish his run, then I can make a quick video.

That's good to hear. ^-^ I'll be looking forward to that.
Title: Re: Snakeman
Post by: iDramaboy on November 11, 2009, 08:27:23 PM
.... me and another guy was working on him a while back and he made an amazing stance where almost every part of his body moves...including his helmet close and opens...I think he is a Ifinity Team Memeber but I dont remeber his name
Title: Re: Snakeman
Post by: laspacho on November 11, 2009, 10:36:33 PM
Batzarro made a stance where the helmet opens and closes that he said I can use.  I was going to integrate it into my current stance.   ;D
Title: Re: Snakeman
Post by: DEMONKAI on November 25, 2009, 05:27:25 PM
Thats Phunky man. 100% well done =D>.

Snake man was my favorite megaman also in MM3 aside from Protoman and ShadowMan
Title: Re: Snakeman
Post by: laspacho on November 25, 2009, 11:05:28 PM
I have had time lately and I have gotten some of the basics done, one of these days I'll add it to the template for some screen shots.   ;D
Title: Re: Snakeman
Post by: DEMONKAI on November 26, 2009, 02:46:01 AM
Keep doin what ya do. Youre on point with this
Title: Re: Snakeman
Post by: Worksa8 on December 01, 2009, 01:08:05 PM
My favorite WIP, hope to see him ready for release within the year...That might be too soon, but I can hope =O
Title: Re: Snakeman
Post by: Royal_Squat on December 01, 2009, 03:00:07 PM
awesome work laspacho  :thumbsup:
Title: Re: Snakeman
Post by: laspacho on December 01, 2009, 06:08:29 PM
I'm slowly moving along with Snakeman's sprites.  I'm pleading the quality of quantity line with Snakeman since he's very detailed.   ;*))
I had some time to start adding some stuff to the template which made me finish a bunch of un finished stuff and effects. 
Enjoy.

(http://i645.photobucket.com/albums/uu177/lasp69/Snakeman-Wip-Laspacho.gif)(http://i645.photobucket.com/albums/uu177/lasp69/Snakeman-Winpose.jpg)
Title: Re: Snakeman
Post by: KudosForce on December 01, 2009, 06:23:54 PM
Great work as usual, laspacho. I've spotted some basic moves that differentiate Snake Man from Mega Man, which is good. I especially like how he swings his arm cannon like a baseball bat.

So, no intro for him yet, huh? :| Ah well, I'll be patient. ;)

I'm glad to hear that you're taking the "quality over quantity" route. If there's one thing that I like very much, it's seeing things that have been given a lot of care and detail into them. "Doing it for the art", as it is referred to on TV Tropes. :thumbsup:
Title: Re: Snakeman
Post by: laspacho on December 01, 2009, 06:48:38 PM
Two intros are done at the moment, the teleport in and the one shown in the gif where his hand changes to the arm cannon.   ;D
Actually all of Snakeman's attacks so far are are different then Megaman...  The arm cannon as a baseball bat took so long to make.   :cool
Title: Re: Snakeman
Post by: KudosForce on December 01, 2009, 06:54:20 PM
Ahh, I see.

Since he, according to some info I've seen, prefers to chase down and corner his opponent, I assume that his moveset reflects that, yes?

By the way, in case you want to know, he is very prudent, yet very tenacious. >:D
Title: Re: Snakeman
Post by: laspacho on December 01, 2009, 06:57:44 PM
Ahh, I see.

Since he, according to some info I've seen, prefers to chase down and corner his opponent, I assume that his moveset reflects that, yes?

By the way, in case you want to know, he is very prudent, yet very tenacious. >:D

I have a few ideas in mind for moves and a dash forward.  I'll probably think up some more moves once the basics are completed.
Title: Re: Snakeman
Post by: KudosForce on December 01, 2009, 07:05:40 PM
I have a few ideas in mind for moves and a dash forward.  I'll probably think up some more moves once the basics are completed.

That's good. Good luck with that. ^^(PM)^

By the way, let's not forget a special intro against Toad Man! ;*))
Title: Re: Snakeman
Post by: DARKTALBAIN on December 02, 2009, 12:55:27 AM
From what I see that you have done that is all quality work. Snakeman is one of the tougher robot masters, but you are doing a great job  =D> 
Title: Re: Snakeman
Post by: Magma MK-II on December 02, 2009, 07:53:19 AM
The dash forward is him crawling, I presume.
Title: Re: Snakeman
Post by: laspacho on December 02, 2009, 05:19:53 PM
The dash forward is him crawling, I presume.

Yep yep.  The crawl is going to be a pain to sprite.
Title: Re: Snakeman
Post by: Nilakantha on December 02, 2009, 05:30:22 PM
Great work Laspacho :thumbsup:

Your talent has given me some helpful ideas. ^:)^
Title: Re: Snakeman
Post by: Royal_Squat on December 03, 2009, 04:51:35 PM
Yep yep.  The crawl is going to be a pain to sprite.

It's always a little difficult to do some thing new, But what I have seen from you so far,
your won't be lacking the skill or know how. :thumbsup:

Good Luck :) Keep up the good work.
Title: Re: Snakeman
Post by: laspacho on December 09, 2009, 05:21:40 PM
Another kick and a temp dash forward.  (I still want to make a crawl forward I just can't get it look right...)
(http://i645.photobucket.com/albums/uu177/lasp69/kick.jpg)(http://i645.photobucket.com/albums/uu177/lasp69/Dash.jpg)
Title: Re: Snakeman
Post by: KudosForce on December 09, 2009, 05:25:13 PM
Looks good (as usual).

Just take your time with the crawling. The results will be much better for it.

Also, Apocalypse's Tengu Man seems to be up there...;*))
Title: Re: Snakeman
Post by: Royal_Squat on December 09, 2009, 06:03:11 PM
excellent, I like how Snake man's hand looks in the picture with Tengu Man.
Title: Re: Snakeman
Post by: Gaijin on December 11, 2009, 01:59:26 AM
for the crawl why not try to have him morph into a bigger more modified version of the snakes he shoots out. I know he never did that b but its something totally new. You just have him slither.
Title: Re: Snakeman
Post by: Spidermew on December 11, 2009, 09:52:17 AM
for the crawl why not try to have him morph into a bigger more modified version of the snakes he shoots out. I know he never did that b but its something totally new. You just have him slither.

I like that idea. ^^(PM)^
Title: Re: Snakeman
Post by: Royal_Squat on December 11, 2009, 10:22:33 AM
for the crawl why not try to have him morph into a bigger more modified version of the snakes he shoots out. I know he never did that b but its something totally new. You just have him slither.

Where do you see him slithering?
Title: Re: Snakeman
Post by: Astaroth on December 11, 2009, 03:49:25 PM
Actually, I think that Laspacho is trying to emulate this picture:

(http://pressthebuttons.typepad.com/photos/uncategorized/2008/09/22/snakeman2_3.png)

Personally, I think that would be a lot cooler than the snake-morph idea.  That would make him to be more of a joke character IMHO...
Title: Re: Snakeman
Post by: laspacho on December 11, 2009, 03:54:37 PM
Yes, this is what I want to try and mimic.
Title: Re: Snakeman
Post by: Royal_Squat on December 11, 2009, 04:42:42 PM
Now I see. I think it would be better to use the slither as an evade move, kinda like the one Akuma uses in Street fighter, instead of the Snake morph. He is already a snake with legs. Why get rid of that?
Title: Re: Snakeman
Post by: Gaijin on December 12, 2009, 03:13:37 PM
Go with what you feel. I just wanted something new that almost no character has. He could defintely use a cobra stare special move. A defense move that he could transform into a cobra and turn his back (kind of like arbok from pokemon with the designs of your choice) and if attacked physically they get stunned. And you can even have different variations where one can have him start off the same way and if attacked physically he could slither behind the opponent, next version he could do as I stated above where the opponent gets stunned if attacked physically, and last variation he could actually use it as an attack and stun opponents who either stare at it without blocking (up to a certain  distance because you don't want across screen cheapness). Weaknesses to the last variation include vunerability to physical and projectile attacks but the possibility of adding a few startup invincibility frames might not make it such a bad idea. Sorry for the morph ideas. I just got a ot of thoughts and ideas right now.
Title: Re: Snakeman
Post by: Royal_Squat on December 12, 2009, 04:10:09 PM
Don't you think that would be a lot to sprite?
Title: Re: Snakeman
Post by: Rick The Fox on December 12, 2009, 08:57:39 PM
I personally think his evasion move should be him jumping into the ground and then coming out somewhere else like he did in Super Adventure Rockman.
Title: Re: Snakeman
Post by: Royal_Squat on December 12, 2009, 11:07:07 PM
That would be Awesome. ^^(PM)^
 
Title: Re: Snakeman
Post by: laspacho on December 12, 2009, 11:52:52 PM
I personally think his evasion move should be him jumping into the ground and then coming out somewhere else like he did in Super Adventure Rockman.

Hehe that is on my list to do already.    ^^(PM)^
Title: Re: Snakeman
Post by: Nilakantha on December 13, 2009, 02:14:07 AM
Snake Man could have a status effect bite move like guage drain or health drain. 
Title: Re: Snakeman
Post by: KudosForce on December 13, 2009, 07:29:39 AM
Snake Man could have a status effect bite move like guage drain or health drain. 

While this idea sounds good, shouldn't that be saved for Shade Man?

As for the "burrow under the ground" idea, I'm somewhat relieved that someone proposed that, as I wasn't sure if that would be a good one. #:-S
Title: Re: Snakeman
Post by: Gaijin on December 15, 2009, 02:40:14 AM
Don't you think that would be a lot to sprite?
Maybe it is maybe it isnt. That is why is just an idea, thought, or suggestion
Title: Re: Snakeman
Post by: Enscripture on December 15, 2009, 05:43:45 AM
Yes, this is what I want to try and mimic.

Maybe look at Jinmen's animation? He crawls the way I think you're trying to sprite~

http://www.geocities.jp/yamakichi_do/ (http://www.geocities.jp/yamakichi_do/)
Title: Re: Snakeman
Post by: ExeLord on December 18, 2009, 07:02:28 AM
Snake Man could have a status effect bite move like guage drain or health drain. 
^^(PM)^ though it'll be better as poison, no draining, but health slowly reduces.
Target must be tinted or some animation should be above it to show that the poison
still in effect.
Title: Re: Snakeman
Post by: aquelegordo1 on December 18, 2009, 08:08:20 AM
^^(PM)^ though it'll be better as poison, no draining, but health slowly reduces.
Target must be tinted or some animation should be above it to show that the poison
still in effect.

and the poison must limit the p2 to dont use the specials and hypers

only the basics
Title: Re: Snakeman
Post by: Gaijin on January 01, 2010, 04:27:10 PM
and the poison must limit the p2 to dont use the specials and hypers

only the basics

Now that is very unique attribute that should used imo. that would be one of snakeman's perk as a character in MM. Least he will have something that will make him good and be able to compete. The thong that kills me about snakeman is what kind of character will he be? keep away, rush down, trickster, or all around. Personally now that I think about it he is a snake and snakes are known to be sly, slick, and cunning. That will be something to definitely think about. what do you guys think?
Title: Re: Snakeman
Post by: Astaroth on January 01, 2010, 11:03:34 PM
Now that is very unique attribute that should used imo. that would be one of snakeman's perk as a character in MM. Least he will have something that will make him good and be able to compete. The thong that kills me about snakeman is what kind of character will he be? keep away, rush down, trickster, or all around. Personally now that I think about it he is a snake and snakes are known to be sly, slick, and cunning. That will be something to definitely think about. what do you guys think?

Based on the way he fights in MM3 (usually by trying to mosh Megaman), I'd guess he'd be more of a rusher.  But yeah, seeing as he's based on a snake, your idea is pretty valid as well.  A trickster-rusher combo, perhaps?
Title: Re: Snakeman
Post by: Gaijin on January 02, 2010, 03:20:38 PM
This is how I am going to present ideas for moves or intros from now on.


Possible Move

Name: SSSSnake Bomb

Description
He throws out a large snake (not too large) that he throws out that will blow up into a bunch of smaller snakes that could latch onto the enemy and hold them still for a free combo if they are close enough. To make things interesting if you get hit by him throwing it out (which should be a rather slow throw but not extremely slow....in other words you should be able to cancel normals into it but it shouldn't be fast enough for it to combo out of normals to make it fair for others) they explode and latch onto the enemy on contact and then you proceed to combo the opponent. This is similar to tron bonne's special where she aims shoots and the servbots hold onto you for a free combo for her. On block you could have it where when they block the bomb still hits the ground and detonates once it reaches the ground and it explodes and the snakes jump out seeking a victim. to get more specific it should be a total of 4 snakes.....2 could fly left and 2 could fly right so the special move covers snakemans from medium and close distance so it will be quite tactical especially if the opponent jumps in and they think they are gonna get a free combo then boom two snakes get them after jumping the bomb. Once the snakes hit the ground you can have them disappear or keep crawling as projectiles. If you use this move idea you should definitely have other versions of it and that should decide how far and how high the snakes will go. Also if Snakeman is hit the snakes could blowup. You could possibly make the destroyable by projectiles as well to balance it out.

It's Use

Snakeman could also use it for cover by dash(if it is going to be a crawl this will be such a great move to use as he will be low enough to evade most jump-ins) after he throws it to get better position for possible launch. This will be a unique way to get in on an opponent. Its a great offensive weapon that yields sub-par damage with that possible of moving and the possibility of getting you a free combo.

Weakness
Projectile users will most like hit him before he gets it but with the proper usage of this move and other moves I am sure he can find a safe way to get it out with being punished.
Title: Re: Snakeman
Post by: laspacho on January 02, 2010, 03:27:08 PM
Not a bad idea at all, I think we can whip up something like this for one of the different power sets.   :cool
Title: Re: Snakeman
Post by: Gaijin on January 02, 2010, 11:37:02 PM
cool cant wait to see how you choose to implement whichever idea you decide to
Title: Re: Snakeman
Post by: laspacho on February 02, 2010, 06:40:02 PM
Maybe look at Jinmen's animation? He crawls the way I think you're trying to sprite~

http://www.geocities.jp/yamakichi_do/ (http://www.geocities.jp/yamakichi_do/)

I looked through the character I think this might help I'll have to try a few things.   :)

I'm still working on Snakeman when I get the time, life has been Real busy lately.  I also picked up a new wip which isn't helping either...   ;*))  I need to finish some sprites up that aren't quite finished yet, adding in the green on the knees, but I have all the basics done.  18 Basic attacks, Get hits, knock backs, dead, blocks, run, jump, dashes, ect.  Once I finish some things up I'll start adding to the template, it should make a fun video when I'm done.

Does anyone have a cool idea for a hyper, besides for using a big Snake Head like this?...  
(http://i645.photobucket.com/albums/uu177/lasp69/SNAKEMAN_STAGE_by_pain_v.png)   >:D

Hmm I wish Snakeman's tail was bigger, then maybe I coule make a tail whip or something.   :-??
Does anyone know if Snakeman does anything new in the Magna Comics by chance?
Title: Re: Snakeman
Post by: Rage on February 02, 2010, 08:06:53 PM
you can do a tail whip. look at his tail it divided into section. the kind you see for stretch arms so y not a stretch tail, tail whip. :-j
Title: Re: Snakeman
Post by: Worksa8 on February 02, 2010, 09:18:35 PM
Honestly that sounds more like a special move....
But why not a hyper combo where he does a few attacks, trips them with his tail, and then does a few more hits- you could also choose whatever you wanted to end the combo at the end, maybe something cool....
Title: Re: Snakeman
Post by: G.P.O.A - GatlingPunchRalf on February 02, 2010, 10:05:36 PM
As far as specials go, how about a move where his head disconnects from his body and acts like a giant snake projectile? If it connects, then the status effect talked about earlier could be implemented.
Title: Re: Snakeman
Post by: Nilakantha on February 03, 2010, 06:05:44 AM
I was kind of thinking this for a Snakeman and Toadman intro/Toadman and Hornetman intro/Hornetman and Plantman intro.

(http://img192.imageshack.us/img192/6214/1824274.jpg) (http://img192.imageshack.us/i/1824274.jpg/)

Though we would need Hornetman to complete the cycle.
Title: Re: Snakeman
Post by: Astaroth on February 03, 2010, 03:55:34 PM
I really feel like Snakeman should have a hyper similar to Venom web, where they get stuck somewhere in the air and he combos the hell out of them.  I'm not sure what a snake would use instead of web, though...
Title: Re: Snakeman
Post by: Manic on February 03, 2010, 06:38:31 PM
Maybe he can shoot out a poisonous venom that stuns the other player for a bit?
Title: Re: Snakeman
Post by: laspacho on February 03, 2010, 07:39:01 PM
We got some good ideas here thanks guys.  I'm really digging a acid spit to stun idea.
Title: Re: Snakeman
Post by: UltraRoboninja on February 03, 2010, 08:31:01 PM
How about some kinda Cobra Strike, similar to Venom's "Venom Fang" special, where he pounces at you in an arc that let's him go over projectiles?
Title: Re: Snakeman
Post by: DARKTALBAIN on February 03, 2010, 10:27:47 PM
We got some good ideas here thanks guys.  I'm really digging a acid spit to stun idea.

Kind of like MK Reptile. Good idea though.

Title: Re: Snakeman
Post by: Worksa8 on February 03, 2010, 10:51:24 PM
Venom seems more like it would slowly damage the opponent more then stun...Or maybe they flinch every couple of seconds and take minor damage- that gives you a few chances to attack without them being completely helpless.
Title: Re: Snakeman
Post by: KudosForce on February 04, 2010, 08:42:36 PM
I was kind of thinking this for a Snakeman and Toadman intro/Toadman and Hornetman intro/Hornetman and Plantman intro.

(http://img192.imageshack.us/img192/6214/1824274.jpg) (http://img192.imageshack.us/i/1824274.jpg/)

Though we would need Hornetman to complete the cycle.

Wow, you're a pretty talented artist! :o

That said, I rather like that intro cycle idea of yours, Nilakantha. :thumbsup: It certainly makes things seem a whole lot more connected, doesn't it?
Title: Re: Snakeman
Post by: Ununsed-Username on February 04, 2010, 09:47:46 PM
Wow, you're a pretty talented artist! :o

That said, I rather like that intro cycle idea of yours, Nilakantha. :thumbsup: It certainly makes things seem a whole lot more connected, doesn't it?
I don't think he made that, but it's still a good idea.
Title: Re: Snakeman
Post by: Nilakantha on February 05, 2010, 07:16:56 AM
Yeah the pictures was from Japanese art site known as pixiv.net.  These Japanese artists have some of the best artwork I've ever seen.  They draw original art and fan art.  A lot of my ideas for Plantman's persona came from the art from that site.

Though if Snakeman does a venom like move it would have to look like a data composed venom like the Sigma virus in Rockman X5 since he is a robot.  When it hits the opponents you should see purple programming scan surrounding the robot to make it look like the venom is causing program failure.
Title: Re: Snakeman
Post by: KudosForce on February 05, 2010, 11:35:26 AM
Whoops, my mistake...:-[

Luckily, the persona that your Plant Man will have corresponds with the one documented, on the RM&B data cards.

As for the venom idea, that might work. It sort of reminds me of Metal Man spilling "transmission fluid", when he strikes someone with his sharper attacks. ;)
Title: Re: Snakeman
Post by: laspacho on May 18, 2010, 11:19:00 PM
I'm still moving along..
(http://i645.photobucket.com/albums/uu177/lasp69/Laugh-1.gif)
Title: Re: Snakeman
Post by: Esʞy on May 19, 2010, 12:11:42 AM
Intro or Taunt?
Title: Re: Snakeman
Post by: Esʞy on May 19, 2010, 12:12:11 AM
Intro or Taunt?

EDIT: Sorry for the double post IDK how it even happened  and I can't delete it. :-??
Title: Re: Snakeman
Post by: UltraRoboninja on May 19, 2010, 12:17:00 AM
Lookin' sharp! Snakeman's my most anticipated WIP; it's always nice to see new shots! :thumbsup:
Title: Re: Snakeman
Post by: laspacho on May 19, 2010, 02:00:07 PM
Its going to be a winpose but I'm using it as a laughing taunt at the moment.
Title: Re: Snakeman
Post by: DEMONKAI on May 19, 2010, 02:57:33 PM
Wip is lookin hot so far ::salute::. Mega Man 3 was one of my fav and so was Snake man
http://www.youtube.com/watch?v=O07GvoHM7hY# (http://www.youtube.com/watch?v=O07GvoHM7hY#)
Title: Re: Snakeman
Post by: Esʞy on May 19, 2010, 03:44:24 PM
Its going to be a winpose but I'm using it as a laughing taunt at the moment.
LOL so its both for the moment. koool
Title: Re: Snakeman
Post by: DARKTALBAIN on May 19, 2010, 03:57:40 PM
Snakeman's laughing taunt looks awesome  :thumbsup:
Title: Re: Snakeman
Post by: laspacho on May 19, 2010, 06:58:47 PM
LOL so its both for the moment. koool

Yup, both at the moment.   ;*))

(http://i645.photobucket.com/albums/uu177/lasp69/AirLP.jpg)
Title: Re: Snakeman
Post by: laspacho on July 21, 2010, 09:49:22 PM
I have been working on a tail whip move for Snakeman but I can't seem to get it to look quite right...  Maybe bend the legs more and add the blur effect to the tail?  Is anyone interested in helping me out with this one?  I think a fresh set of eyes might help.

The first frame is one from his stance and the next five are the tail whip move thus far.  I'm getting really close to finishing up Snakeman's sprites.   :)
(http://i645.photobucket.com/albums/uu177/lasp69/Snake-Tail-Whip.png)
Title: Re: Snakeman
Post by: Rage on July 21, 2010, 10:29:21 PM
I have been working on a tail whip move for Snakeman but I can't seem to get it to look quite right...  Maybe bend the legs more and add the blur effect to the tail?  Is anyone interested in helping me out with this one?  I think a fresh set of eyes might help.

The first frame is one from his stance and the next five are the tail whip move thus far.  I'm getting really close to finishing up Snakeman's sprites.   :)
(http://i645.photobucket.com/albums/uu177/lasp69/Snake-Tail-Whip.png)

the head motion is good but the body is not following though. Stand up and try doing that move ur self. ur body aint stiff like the way you drew snakeman now is it?
Title: Re: Snakeman
Post by: laspacho on July 21, 2010, 10:43:40 PM
the head motion is good but the body is not following though. Stand up and try doing that move ur self. ur body aint stiff like the way you drew snakeman now is it?

Thanks.  Yes, body is definitely too stiff.
Title: Re: Snakeman
Post by: Magma MK-II on July 22, 2010, 10:29:04 AM
He should move his head like Sindel does in MK3. It would look like he is whipping the tail.
Title: Re: Snakeman
Post by: Fou on July 22, 2010, 12:28:10 PM
I make this for you Laspacho  ;)

(http://img687.imageshack.us/img687/8383/snakemantailattack.gif)

(http://img375.imageshack.us/img375/6105/snakemantailsprite.png)
Title: Re: Snakeman
Post by: Rage on July 22, 2010, 05:45:38 PM
I make this for you Laspacho  ;)

(http://img687.imageshack.us/img687/8383/snakemantailattack.gif)

(http://img375.imageshack.us/img375/6105/snakemantailsprite.png)

Ok i think this is better because he's got his eyes are off the enemy less time but its still stiff.

Ok the way it set now works GREAT if you want him more robotic, after all thats what he is. Now if you want it more organic then the point at which his tail hits the enemy ( its fully extented in front of him) his face should be a lil lower. looking at the ground. Give it a try. if you do that same movement you just animated it would hurt your neck cause you locked it but for a robot its fine. So it up to you. GREAT work sir. :thumbsup:
Title: Re: Snakeman
Post by: laspacho on July 22, 2010, 10:21:04 PM
I make this for you Laspacho  ;)

(http://img687.imageshack.us/img687/8383/snakemantailattack.gif)

(http://img375.imageshack.us/img375/6105/snakemantailsprite.png)

Wow! That is perfect I never thought to make it that way.  You sir are awesome.  Thanks so much.   ::salute::
Title: Re: Snakeman
Post by: Paraside on July 23, 2010, 12:36:49 AM
You can add the two versions  ;*))
Title: Re: Snakeman
Post by: laspacho on July 24, 2010, 02:27:57 AM
You can add the two versions  ;*))

Maybe with some modifications the other one might work well as an air attack.
Title: Re: Snakeman
Post by: laspacho on August 21, 2010, 05:10:06 PM
(http://i645.photobucket.com/albums/uu177/lasp69/Intro3.jpg)(http://i645.photobucket.com/albums/uu177/lasp69/skick.jpg)
Title: Re: Snakeman
Post by: G.P.O.A - GatlingPunchRalf on August 21, 2010, 05:59:45 PM
(http://i645.photobucket.com/albums/uu177/lasp69/Intro3.jpg)
I AM LOVING THAT THRONE!
Title: Re: Snakeman
Post by: KudosForce on August 21, 2010, 07:00:49 PM
Quite a nice throne (which, incidentally enough, uses Cobra Jafar's head from Capcom's SNES Aladdin game ;) ) and pose, there. :thumbsup:

Here I was, thinking that Shade Man would be the one with a glass of wine/tomato juice. :P Silly me.
Title: Re: Snakeman
Post by: Fou on August 21, 2010, 09:36:16 PM
good !
But it reminds me very much this picture of flameman...
(http://a.imageshack.us/img834/1516/3t0g.jpg)

I noticed it was missing the shoulder on Snakeman

(google translator ... it's a pain)
Title: Re: Snakeman
Post by: DEMONKAI on August 22, 2010, 03:07:16 PM
(http://i645.photobucket.com/albums/uu177/lasp69/Intro3.jpg)(http://i645.photobucket.com/albums/uu177/lasp69/skick.jpg)

that throne is lookin tough ::salute::.

yeh im definitely puttin the nes game music of his stage for em to rock to when hes released
Title: Re: Snakeman
Post by: Magma MK-II on August 23, 2010, 12:59:12 PM
The idea of the throne seems awesome! But you should really work on the shading of the middle head and the "W" sybol, so they match the rest of the throne!
Title: Re: Snakeman
Post by: Rotten Rudy on August 23, 2010, 02:47:18 PM
This Looks Promising.  :thumbsup:
Title: Re: Snakeman
Post by: laspacho on August 23, 2010, 06:05:05 PM
Quite a nice throne (which, incidentally enough, uses Cobra Jafar's head from Capcom's SNES Aladdin game ;) ) and pose, there. :thumbsup:

Here I was, thinking that Shade Man would be the one with a glass of wine/tomato juice. :P Silly me.

Correct that's from Aladdin hehe, good eye.  I always liked how that snake head looked.  I saw a youtube video of Snakeman sitting in a throne with glass of red liquid, so that's where I got the idea from.

The idea of the throne seems awesome! But you should really work on the shading of the middle head and the "W" symbol, so they match the rest of the throne!

Hmm didn't realize that stood out, it came from Power Battles.  I'll take a look, it shouldn't take more then a couple minutes to shade the "W".

I also have Snakeman's throw (Blanka like bite) almost finished. (http://i645.photobucket.com/albums/uu177/lasp69/Snake_Laugh.gif)

And another Pic, I have been adding lots of sprites last couple nights.
(http://i645.photobucket.com/albums/uu177/lasp69/snakehyper.jpg)

One of the couple things remaining is I wanted to make this Snake head bigger for a hyper.  I tried putting it through a blowup filter but it didn't come out the way I had planned..
(http://i645.photobucket.com/albums/uu177/lasp69/mm3enemysheet-1.png)

Maybe Snakeman could ride it up like this, or the head can pop up and shoot.
(http://i645.photobucket.com/albums/uu177/lasp69/SNAKEMAN_STAGE_by_pain_v.png)
Title: Re: Snakeman
Post by: celobateira on August 23, 2010, 07:08:06 PM
Yep, using a level 2 or 3 hyper... the snake appears and do a huge flame blast...

kind of the Death Adder by Mike Obrecht hyper when the dragon appears and toasts everything
Title: Re: Snakeman
Post by: waluigimaster on August 24, 2010, 09:43:26 AM
Maybe Snakeman could ride it up like this, or the head can pop up and shoot.
(http://i645.photobucket.com/albums/uu177/lasp69/SNAKEMAN_STAGE_by_pain_v.png)
I agree with celobateira, that's gotta be a level 3 hyper! :w00t:
Title: Re: Snakeman
Post by: Magma MK-II on August 24, 2010, 12:08:20 PM
Oh, that's from the intro of Megaman 8! It's gonna be cool!

By the way you should use the sprites from Wily Wars, they're better!
Title: Re: Snakeman
Post by: DEMONKAI on August 24, 2010, 06:27:25 PM
(http://i645.photobucket.com/albums/uu177/lasp69/mm3enemysheet-1.png)

Maybe Snakeman could ride it up like this, or the head can pop up and shoot.
(http://i645.photobucket.com/albums/uu177/lasp69/SNAKEMAN_STAGE_by_pain_v.png)

Yeh that would be dope
Title: Re: Snakeman
Post by: ♦ßlôödÑinjå♦ on August 24, 2010, 07:04:43 PM
That would be awesome!, I can imagine pulling that move off in my mugen.
Title: Re: Snakeman
Post by: KudosForce on August 24, 2010, 07:28:08 PM
Yeah, Snake Man riding Big Snakey would be a fitting level 3 Hyper, for him. Here's to hoping it'll come out well. ::salute::

Correct that's from Aladdin hehe, good eye.  I always liked how that snake head looked.  I saw a youtube video of Snakeman sitting in a throne with glass of red liquid, so that's where I got the idea from.

Well, that certainly explains things.
Title: Re: Snakeman
Post by: DEMONKAI on August 24, 2010, 07:31:56 PM
yeh take your time with this creation. this looks like one of those mugen chars that will be in my lil fav stash. Been a Snakeman fan since my teens when i bought Megaman 3 with my allowance when it first came out haha

good luck
Title: Re: Snakeman
Post by: laspacho on August 27, 2010, 01:39:47 AM
Oh, that's from the intro of Megaman 8! It's gonna be cool!

By the way you should use the sprites from Wily Wars, they're better!

Good idea I forgot about those sprites.  I have been working on this tonight.  These 16 bit sprites blow up berrer theb 8 bit sprites.  Still needs manual by hand work.  Almost done making them, I will have it finished before going to sleep.
Title: Re: Snakeman
Post by: Rick The Fox on August 30, 2010, 10:36:27 AM
Is it just me, or would Snakeman's "tail" look better hanging down on sprites like the idle rather than defying gravity and constantly and sticking up? The sticking up fits for some animations, such as the running and dashing animations, however for a lot of the animations, it looks quite odd sticking up.
Title: Re: Snakeman
Post by: laspacho on October 04, 2010, 10:51:38 PM
Is it just me, or would Snakeman's "tail" look better hanging down on sprites like the idle rather than defying gravity and constantly and sticking up? The sticking up fits for some animations, such as the running and dashing animations, however for a lot of the animations, it looks quite odd sticking up.

I think it looks fine.  You'll get a better look when I can post a good video.  Hopefully soon. 
Actually I just finished Snakeman's sprites tonight so he is awaiting coding now.  (http://i645.photobucket.com/albums/uu177/lasp69/Snake_Laugh.gif)(http://i645.photobucket.com/albums/uu177/lasp69/Snake_Laugh.gif)(http://i645.photobucket.com/albums/uu177/lasp69/Snake_Laugh.gif)

Who was I going to make next again?  (As I look up to the Avatar)..   ;D
Title: Re: Snakeman
Post by: M. Satoshy X on October 05, 2010, 12:18:09 AM
VERY GOOD NEWS!!!!!!!!!!!  :)
Title: Re: Snakeman
Post by: Royal_Squat on November 15, 2010, 02:18:32 PM
I think it looks fine.  You'll get a better look when I can post a good video.  Hopefully soon. 
Actually I just finished Snakeman's sprites tonight so he is awaiting coding now.  (http://i645.photobucket.com/albums/uu177/lasp69/Snake_Laugh.gif)(http://i645.photobucket.com/albums/uu177/lasp69/Snake_Laugh.gif)(http://i645.photobucket.com/albums/uu177/lasp69/Snake_Laugh.gif)

Who was I going to make next again?  (As I look up to the Avatar)..   ;D

If You want I could Sprite him to the RMM Template just for a start. After that I would need some help with all the Hyper Moves, But that shouldn't be too hard.
Title: Re: Snakeman
Post by: laspacho on November 15, 2010, 09:52:37 PM
I have all of Snakeman's basics added and coded to the template.  I also added all the sprites for the specials and hypers to the template.  Just needs the specials and hypers coded.

Sometime in the near future I gotta put up a new wip topic for my next character.   :thumbsup:
Title: Re: Snakeman
Post by: Jelux Da Casual on November 15, 2010, 09:57:42 PM
Yeah, your NEXT one...
Title: Re: Snakeman
Post by: laspacho on December 31, 2010, 11:22:20 AM
Bump..

Ok, I lied, one more fun thing for the end of the year. 
I had all the programs open from the Needleman video I just posted so.. Here is another video, this time of Snakeman's custom basic attacks.   =P~

Even though I said I'm finished with him I think the only thing he really lacks a crawl forward, I never had any luck making it at all unfortunately.  If anyone interested in trying to take a crack at it I'll send some sprites their way.  :)

(http://i645.photobucket.com/albums/uu177/lasp69/Snakeman-Video-Laspacho.gif)
Title: Re: Snakeman
Post by: CVS Artist on April 14, 2012, 02:21:12 PM
if its a crawl forward animation i think i can because i really need another rockman character in my roster
Title: Re: Snakeman
Post by: laspacho on April 14, 2012, 02:52:03 PM
if its a crawl forward animation i think i can because i really need another rockman character in my roster

Watch out with those necrobumps..   ;)

Anyway,
I've come to peace that Snakeman doesn't crawl, it's not needed honestly.
I'm hopeful that you'll see all 6 of my works in progress released this year to fill everyone's Mugen desire for More Megaman.   I'm only lacking coding on five of them as they are totally sprited, and Needleman almost has his basics sprited.  :thumbsup:

WIP list here:
http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Laspacho (http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Laspacho)

Title: Re: Snakeman
Post by: Trinitronity on April 14, 2012, 03:06:19 PM
Anyway,
I've come to peace that Snakeman doesn't crawl, it's not needed honestly.
I'm hopeful that you'll see all 6 of my works in progress released this year to fill everyone's Mugen desire for More Megaman.   I'm only lacking coding on five of them as they are totally sprited, and Needleman almost has his basics sprited.  :thumbsup:
WIP list here:
http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Laspacho (http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Laspacho)
Thanks for letting us know, that you did NOT stoped to work on your chars.
However, it really would be helpful, if you told us, how much has been finished sprite-wise and coding-wise, so we can at least know, how many things are left until the release. :thumbsup:
Just a suggestion...
Title: Re: Snakeman
Post by: laspacho on April 14, 2012, 04:38:51 PM
Each character there has a progress update in it.   ;)
Title: Re: Snakeman
Post by: laspacho on September 05, 2012, 10:22:28 PM
Do you think Snakeman has bad breath if he can spit acid?   ;D
(http://i645.photobucket.com/albums/uu177/lasp69/AcidSpit.png)
Title: Re: Snakeman
Post by: ExeLord on September 05, 2012, 10:57:21 PM
*nerd mode on* Hmmm, even if he had acid in his mouth, I think, it wouldn't stink, nor his breath would be harmful, though probably he have hollow teeth, like snakes and spits acid only when needed. *nerd mode off*
That move reminds me of MK's Reptile, which makes me wonder, maybe he could use that crawling-running Reptile's move?
MK4 - Reptile (http://www.youtube.com/watch?v=XuKNNvyMRb4#)
(0:14)
Also good to see you working on him again :thumbsup: %%-

P.S. why not adding this smile to extra ones? (http://i49.tinypic.com/dxokkj.gif)
Title: Re: Snakeman
Post by: laspacho on September 06, 2012, 05:52:35 PM
You mean when he kinda hunches over and kinda runs forward?  I dunno.  The acid spit was totally based on Reptile.
Snakeman's finally being coded.  Sprites have been done for quite some time.   :thumbsup:

I turned that emoticon into the current one we are currently using.
Title: Re: Snakeman
Post by: Trinitronity on September 08, 2012, 02:05:19 PM
You mean when he kinda hunches over and kinda runs forward?  I dunno.  The acid spit was totally based on Reptile.
Snakeman's finally being coded.  Sprites have been done for quite some time.   :thumbsup:

I turned that emoticon into the current one we are currently using.
Wait, what do you mean with that? Does it mean, that I came to late to suggest an Onabashira hyper?
(click to show/hide)
Title: Re: Snakeman
Post by: laspacho on September 08, 2012, 02:19:57 PM
I'm not sure how I could work a Onabashira into the character unless it just appeared in a winpose or something.  At this point I'm done spriting snakeman, so I'm not doing anymore sprites, unless I missed some random required sprite or I need to fill another powerset.
Title: Re: Snakeman
Post by: Trinitronity on September 09, 2012, 05:23:25 AM
Well, my original idea was giving SnakeMan a hyper, where he does a pose (it can be an already existing one), and after that, multiple Onabashiras get launched from one side to another.
I even have Onabashira sprites to go with. I could send it to you, if you want.
Title: Re: Snakeman
Post by: laspacho on September 09, 2012, 02:34:01 PM
Well, my original idea was giving SnakeMan a hyper, where he does a pose (it can be an already existing one), and after that, multiple Onabashiras get launched from one side to another.
I even have Onabashira sprites to go with. I could send it to you, if you want.

Sent the sprites over, I'll see if it could be fit in somewhere for something, no guarantees though.   :thumbsup:
Title: Re: Snakeman
Post by: laspacho on December 08, 2012, 09:42:09 AM
Snakeman now has a awesome custom voice, wait until you get to hear it one day..    :w00t:
Title: Re: Snakeman
Post by: Shadic54 on December 08, 2012, 10:23:13 AM
Defintly can't wait! Wait cant you see, oh no zombies NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Snakeman
Post by: Ganbare-Lucifer on December 08, 2012, 11:07:53 AM
It's nice to heard...  :-??

But i can't wait 'till the release...

SHUT UP AND TAKE MY MONEY!

I can't wait to put him as a Bowser Minion...
Title: Re: Snakeman
Post by: O Ilusionista on December 09, 2012, 09:49:23 AM
Sent the sprites over, I'll see if it could be fit in somewhere for something, no guarantees though.   :thumbsup:

That is cool. I will contact some of voice actors about voices for my Powered up Remix :)
and hey, mind to share the voices with me?
Title: Re: Snakeman
Post by: laspacho on December 18, 2012, 12:28:18 AM
Take THAT Megaman!   L-)

(http://i645.photobucket.com/albums/uu177/lasp69/SnakemanHyper1_zpsc97199fb.png)(http://i645.photobucket.com/albums/uu177/lasp69/SnakemanHyper2_zps9132a274.png)
Title: Re: Snakeman
Post by: Rage on December 18, 2012, 12:31:53 AM
Me likes (http://i676.photobucket.com/albums/vv130/_Rage_/csg9ocno.gif)
Title: Re: Snakeman
Post by: Ganbare-Lucifer on December 18, 2012, 12:39:36 AM
INDEED  ;D

ALSO SNAKY'S PET MUST GOT A TONGUE GRAB ATTACK
Title: Re: Snakeman
Post by: laspacho on December 18, 2012, 01:39:16 AM
Thanks, the Big Snake head only shoots.
Title: Re: Snakeman
Post by: O Ilusionista on December 27, 2012, 11:31:50 AM
Nice. Needs a better shading, but its nice
Title: Re: Snakeman
Post by: laspacho on March 10, 2013, 02:25:29 PM
DCL has been a busy man coding Snakeman.  He's doing a wonderful job.

RMM IMT WIP: Snakeman by Laspacho and DCL (http://www.youtube.com/watch?v=zYdD8Q6shrM#)
Title: Re: Snakeman
Post by: HyperVoiceActing on March 10, 2013, 02:30:47 PM
Very nice. Only critique is that maybe have the giant snake helper not just appear out of nowhere.

Also, who supplied the voicework for Snakeman?
Title: Re: Snakeman
Post by: Space (DCL) on March 10, 2013, 02:33:50 PM
Very nice. Only critique is that maybe have the giant snake helper not just appear out of nowhere.

Dont worry, its still in WIP afterall, the finished product will have all the neat stuff =)
Title: Re: Snakeman
Post by: laspacho on March 10, 2013, 02:44:37 PM
Also, who supplied the voicework for Snakeman?

DanteAxe is the voice actor.  He make lots of funny League of Legends video's.  He does the graphics and lots of great voice work so I asked him about doing a voice for Snakeman.  Here is his Halloween video which was really funny.

www.youtube.com/watch?v=193aHHDS9OI (http://www.youtube.com/watch?v=193aHHDS9OI#ws)
Title: Re: Snakeman
Post by: HyperVoiceActing on March 10, 2013, 03:06:40 PM
Pretty cool vid. The pumpkin's voice reminds me of Murray the Demonic Talking Skull from Monkey Island
Title: Re: Snakeman
Post by: Trinitronity on March 10, 2013, 03:36:35 PM
While I'm not a fan of SnakeMan's voice, I actually like it that SnakeMan has got a slight ArcSys feel in terms of comboability, especialy in his spinning move.
Title: Re: Snakeman
Post by: RamzaNeko on March 11, 2013, 07:12:21 AM
perfect work about the video..
Title: Re: Snakeman
Post by: O Ilusionista on March 11, 2013, 08:39:06 AM
DCL has been a busy man coding Snakeman.  He's doing a wonderful job.

RMM IMT WIP: Snakeman by Laspacho and DCL (http://www.youtube.com/watch?v=zYdD8Q6shrM#)

So you found someone to code him? that is cool.
Its one of my favourites.
Title: Re: Snakeman
Post by: Rage on March 11, 2013, 08:45:58 AM
perfect work about the video..
Title: Re: Snakeman
Post by: Trinitronity on March 11, 2013, 12:20:08 PM
Well, if DCL is coding SnakeMan, then he gets released soon.
Title: Re: Snakeman
Post by: laspacho on March 11, 2013, 05:27:46 PM
Well, if DCL is coding SnakeMan, then he gets released soon.

I'm waiting to release everything I've worked on until after RMM's first release.  I feel at this point if I release stuff before RMM it's going to take away the anticipation for the game's release.  I know I would want to play all the new stuff in a full game for the first time.  Then know shortly there after there's going to be a Megaman release party with the single releases.
Title: Re: Snakeman
Post by: Magma MK-II on March 11, 2013, 05:35:13 PM
Very nice!  XD||

* No Search Snake?
* The giant snake appearing from nowhere and disappearing feels weird. It should work like Devilotte's helper from MvC.
* Acid spit, slide... Add a invisibility move and everyone will call him Reptile!
Title: Re: Snakeman
Post by: laspacho on March 11, 2013, 06:12:07 PM
Very nice!  XD||

* No Search Snake?
* The giant snake appearing from nowhere and disappearing feels weird. It should work like Devilotte's helper from MvC.
* Acid spit, slide... Add a invisibility move and everyone will call him Reptile!

The giant Snake head will get more effects for appearing and disappearing. 
He will have the search snake.  There is a big snake for shooting, (The one in Cutman's winpose) and two different types of smaller search snakes.  Hopefully one of them will climb the walls.  :)
Even though I'm a Reptile fan I think invisibility would be too cheesy sorry.   ;*))

This move might get changed up when DCL is done with it.
(http://i645.photobucket.com/albums/uu177/lasp69/smugen000_zps29197656.png)(http://i645.photobucket.com/albums/uu177/lasp69/smugen001_zpsdcb757b3.png)(http://i645.photobucket.com/albums/uu177/lasp69/smugen002_zpsa53621aa.png)
Title: Re: Snakeman
Post by: Afterthought on March 12, 2013, 03:55:47 PM
Aww man, this is beautiful! I wish I would have had more time to work on Searchman, this makes me wanna make a good character too! (Too bad I lack that time...)
Amazing work, Laspacho.  :)
Title: Re: Snakeman
Post by: O Ilusionista on March 26, 2013, 08:55:51 PM
Quote
He will have the search snake

Take the code from my Megaman TKDB, it works perfectly http://brazilmugenteam.com/chars-2/chars-ilusionista/megaman-ktdb/ (http://brazilmugenteam.com/chars-2/chars-ilusionista/megaman-ktdb/)
Title: Re: Snakeman
Post by: laspacho on March 26, 2013, 10:19:24 PM
Cool, thanks.
SimplePortal 2.3.5 © 2008-2012, SimplePortal