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Author Topic: Release Party: Haggar  (Read 10718 times)

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Offline alex87

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Re: Release Party: Haggar
« Reply #75 on: May 08, 2009, 03:04:57 AM »
Download the latest version. ;)
thanks :)

Offline Kairi3000

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Re: Release Party: Haggar
« Reply #76 on: May 08, 2009, 10:14:40 AM »
Well after both playing with him and fighting against him here's my Review ^_^

Pros: his sprites are great though his holding the pipe COULD do some more work
he has somewhat aggressive AI
ITS A FINISHED HAGGAR!

Cons:
well when fighting him if he blocks and uses the guard push he'll go RIGHT into the grab animation until you hit him
ONLY 2 supers T_T I miss his maximum bomber from Nam X Cap (Lol that's my personal issue so meh)
his grab opponent is practically useless besides gaining a free hit (my suggestion make the grab into a special where a certain button does something diff. ex grab + HP = Headbutt ^_^)

all in all seeing how theres not that many problems found in this FINISHED HAGGAR!
I'll give it a B+ Keep up the good work hope to see some improvements in the next update

yeah...your in the sause now buddy

Offline Acey

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Re: Release Party: Haggar
« Reply #77 on: May 08, 2009, 10:27:01 AM »
his grab opponent is practically useless besides gaining a free hit (my suggestion make the grab into a special where a certain button does something diff. ex grab + HP = Headbutt ^_^)

try chaining the throws. HP, MP or HP,Kick

Offline Jelux Da Casual

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Re: Release Party: Haggar
« Reply #78 on: May 08, 2009, 10:34:18 AM »

Looks like part of the bridge on the stage is missing.  Other than that, awesome stage and char. :)

I think the stage boundary is set higher than the amount of stage that exists and needs to be lowered.

That's my fault as I gave the stage boundaries and velocities a once-over for the last beta update and overextended this stage.
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Offline Acey

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Re: Release Party: Haggar
« Reply #79 on: May 08, 2009, 11:21:48 AM »
 :-?? Fix 50 stages, break one, it was a good trade off.

Offline MaxBeta

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Re: Release Party: Haggar
« Reply #80 on: May 08, 2009, 01:26:56 PM »
*Copied from my post on Guild*

Acey, I was a bit bored this morning and started tweaking that incomplete stage...BTW, who's the author...X-Boy? From the .def I can tell he's french, but I don't recognize him from any of the mugen forums....and more importantly...Did he drop this stage...or is he still working on perfecting it? I just don't want my work to be put to waste, that's all.

I'll let you know when I'm done, but it'll probably be by the end of this weekend.



Also....

[Camera]
boundhigh = -168

...fixes the problem with the stage height when flying or performing a Super Jump.
« Last Edit: May 08, 2009, 01:34:07 PM by MaxBeta »

Offline Acey

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Re: Release Party: Haggar
« Reply #81 on: May 08, 2009, 01:33:41 PM »
*Copied from my reply on the Guild*

Thanks I really appreciate it. x-boy has been in mugen for a long time, he made the original sprites for Human Torch and Silver Surfer and is working on a Final Fight project. He can be found at this French forum:
http://createandplay.free.fr/forum/index.php?topic=189.0

Offline MaxBeta

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Re: Release Party: Haggar
« Reply #82 on: May 08, 2009, 01:37:37 PM »
Oh, I see now...They're working on a Final Fight Mugen Full Game.
Well...if X-Boy is still going to be working on that stage, I don't think I should keep tinkering with it unless his doesn't support Super Jump and Flying....which apparently the released one does, but has many unfinished sprite flaws due to the height of the stage being taller.

Offline Acey

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Re: Release Party: Haggar
« Reply #83 on: May 08, 2009, 01:38:41 PM »
Oh, I see now...They're working on a Final Fight Mugen Full Game.
Well...if his still going to be working on that stage, I don't think I should keep tinkering with it unless his doesn't support Super Jump and Flying....which apparently the released one does, but has many unfinished sprite flaws.

This stage is actually one that they ended up not using for the Final Fight Project so they're letting us use it for EoH.

Offline MaxBeta

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Re: Release Party: Haggar
« Reply #84 on: May 08, 2009, 01:43:49 PM »
I don't understand how they could ditch this...it has much potential.
Well if that's the case...then count me in to fix it.

Offline Jedah12

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Re: Release Party: Haggar
« Reply #85 on: May 10, 2009, 11:52:13 PM »
I found a bug:


I win the round with the pipe and the battle didn't finish.

Offline senorfro

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Re: Release Party: Haggar
« Reply #86 on: May 11, 2009, 12:45:20 AM »
Something else wrong with the stage.  If you wait long enough, once it becomes mid-day, part of the sky is blue, while the other part is stuck at dusk looking like 2 skies over each other.

Offline atomicbuster

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Re: Release Party: Haggar
« Reply #87 on: May 11, 2009, 11:10:10 AM »
Acey: I figure you probably read this forum more than the others, but I won't repost stuff I already said.

Look at the responses to this thread. How many people say they like it AND THEN say they will download? It doesn't make sense. For the few that actually tried him out, they like him because he's the missing link in the Final Fight trilogy; basically, for nostalgia. In the 6 pages of this thread I only read like 3 people mention that he has gameplay issues. Only ONE person mentioned he looks like Hulk. Again, it's an issue about standards. And BTW, Sorry, but I don't have to "live with it." It got evicted off my computer.

This is my last post on this char until the next update, which I hope is huge.
My final feedback is that His sprites are not good. I cannot have him in my mugen because looking at him causes my eyes to hurt. My recommendation is, before you even fix sounds and code, please spend some time fixing sprite issues (the proportion is the most important). Thanks and good luck.

Offline KudosForce

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Re: Release Party: Haggar
« Reply #88 on: May 11, 2009, 11:33:47 AM »
My final feedback is that His sprites are not good. I cannot have him in my mugen because looking at him causes my eyes to hurt. My recommendation is, before you even fix sounds and code, please spend some time fixing sprite issues (the proportion is the most important). Thanks and good luck.

His sprites look fine to me. They were already re-sized from Hulk sprites. But hey, it's your opinion. :-??
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Offline Acey

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Re: Release Party: Haggar
« Reply #89 on: May 11, 2009, 11:38:12 AM »
@ Atomic, thanks for coming back over. I hope you're be a lot happier with future updates.

Offline nickfurry

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Re: Release Party: Haggar
« Reply #90 on: May 12, 2009, 10:25:47 AM »
Well after both playing with him and fighting against him here's my Review ^_^

Pros: his sprites are great though his holding the pipe COULD do some more work
he has somewhat aggressive AI
ITS A FINISHED HAGGAR!

Cons:
well when fighting him if he blocks and uses the guard push he'll go RIGHT into the grab animation until you hit him
ONLY 2 supers T_T I miss his maximum bomber from Nam X Cap (Lol that's my personal issue so meh)
his grab opponent is practically useless besides gaining a free hit (my suggestion make the grab into a special where a certain button does something diff. ex grab + HP = Headbutt ^_^)

all in all seeing how theres not that many problems found in this FINISHED HAGGAR!
I'll give it a B+ Keep up the good work hope to see some improvements in the next update


Man he needs mush more than that. He definetly needs more hypers as u mention, but is not the only thing, he also needs more special moves. Another thing, Y not give him more things to use like a nife' a sword and others. I consider Hagar still a Beta, He still needs allot of work. He still lacking Special Moves' Hypers' And other things can be added like giving him more defrent wepons and maybe if the creator want's to go wild, how about helpers from the final fight univers. So because of this I can't give him a B+ like u did, BC he still needs improvement. I'll give him a  C+
« Last Edit: May 12, 2009, 10:30:52 AM by nickfurry »

Offline Acey

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Re: Release Party: Haggar
« Reply #91 on: May 12, 2009, 10:28:34 AM »
Man he needs mush more than that. He definetly needs more hypers as u mention, but is not the only thing, he also needs more special moves. Another thing, Y not give him more things to use like a nife' a sword and others. I consider Hagar still a Beta, He still needs allot of work. He still lacking Special Moves' Hypers' And other things can be added like giving him more defrent wepons. So because of this I can't give him a B+ like u did, BC he still needs improvement. I'll give him a  C+

I give him a B+, yeah, he's not finished yet. He does have more spcials than Zangief although I still have 2 more hypers to add as well.

Offline Gaijin

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Re: Release Party: Haggar
« Reply #92 on: May 12, 2009, 10:37:40 AM »
oh yeah when he grabs the opponent you will you make him able to jump while holding the opponent in his hold position lik ein the real game?

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Offline Acey

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Re: Release Party: Haggar
« Reply #93 on: May 12, 2009, 10:51:09 AM »
oh yeah when he grabs the opponent you will you make him able to jump while holding the opponent in his hold position lik ein the real game?

Yes, I'll also be adding more leadpipe attacks and the ability to jump with the leadpipe. All in due time.

Offline Gaijin

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Re: Release Party: Haggar
« Reply #94 on: May 12, 2009, 10:54:13 AM »
ah i see. i cant wait to see how u put it together

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Offline KudosForce

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Re: Release Party: Haggar
« Reply #95 on: May 12, 2009, 10:59:03 AM »
Yes, I'll also be adding more leadpipe attacks and the ability to jump with the leadpipe. All in due time.

That's great to hear! A little more bang for that FF experience. :thumbsup:
Mission complete!

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Offline Near

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Re: Release Party: Haggar
« Reply #96 on: May 12, 2009, 08:50:13 PM »
and maybe like cody in SFalpha3 link a weapon to him in the stage to grab for make different moves and other
Sorry for my poor english but i'm italian... :P




Offline CommanderChaos

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Re: Release Party: Haggar
« Reply #97 on: May 12, 2009, 09:35:58 PM »
Oh yeah! Nicely done character yo.....  8)

You rock!  8)

Offline jellyfish

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Re: Release Party: Haggar
« Reply #98 on: May 14, 2009, 10:02:38 PM »
Hi, i am Jellyfish

I started working on sprites for Haggar some time, but several issues could not continue.  :'(

So I congratulate those that have completed what I started.  :thumbsup:

Thank you for including in the credit.   ;D

greetings

la.jellyfish@gmail.com

Offline Grayskull

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Re: Release Party: Haggar
« Reply #99 on: May 15, 2009, 06:33:24 AM »
I got to say that I love this Haggar !
I think about one thing ,
maybe it's too late for ideas , lol ,
but did you plan to add him a special attack
where he can heat something like an apple or a chicken to regain some life ?

Anyway I'd love the work done by Jellyfish ,
and I love the work you done and the add you made on this Haggar , Acey !
like the MVC announcer says : "Wonderful !"  :thumbsup:

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