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Author Topic: Custom state detected  (Read 1229 times)

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Offline O Ilusionista

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Custom state detected
« on: February 11, 2011, 08:23:05 AM »
There is a way to detect if you are on a custom state:
(Updated to avoid conflit with some non-standard custom states)

[1000, bla bla bla]
Type = VarSet
trigger1 = Stateno !=[5000,5210] && Stateno != [130,152] && MoveType = H
v = XX
Value = XX

Then the helper check it this is true and goes to the ground. You can make it without the var:

[1000, bla bla bla]
Type = ChangeState
TriggerAll = IsHelper(XXXX)
trigger1 = Stateno !=[5000,5210] && Stateno != [130,152] && MoveType = H
Value = XX

The logic is simple:
If the root is on a Hit state, the helper drops itself to the ground.
5000-5210 are hit states, 130-152 are block states (which are hit states) and moves with custom states SHOULD PUT P2 ON A "H" Movetype state.

But if the creator is lazy (like doesn't setting the movetype to H on the custom state) it will fail.
« Last Edit: February 12, 2011, 12:13:04 PM by O Ilusionista »



Offline Tha Lando ( Le CROM )

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Re: Custom state detected
« Reply #1 on: February 11, 2011, 08:38:59 AM »
hmmmm i am seriously gonna write down all this coding solutions to things. gonna help me out big time. thanx for this post Big O :thumbsup:

Offline ClubSyN-X-TReME

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Re: Custom state detected
« Reply #2 on: February 11, 2011, 10:58:08 AM »
But if the creator is lazy (like doesn't setting the movetype to H on the custom state) it will fail.

now you know what I have to deal with when i get ppl crying about, your works dont work with such and such character......

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
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  • Last Login:May 06, 2024, 12:04:31 PM
  • OpenBOR & Mugen addicted
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Re: Custom state detected
« Reply #3 on: February 12, 2011, 11:59:07 AM »
yeah, I know...

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