Impressive I have always liked the looks of your Skullman.
You should give skull man more of a Dark stalkers feal
Nice, i really like it so far. cant wait to see more. where did u get Eddie at? i never seen him b4. lol :) :D
(http://img197.imageshack.us/img197/5732/skullheadnew.png)
This was the updated head I was going to use. I will use it soon, or possibly in a V2. Also, of course the Skull shield is in. :thumbsup:
(http://img196.imageshack.us/img196/5334/skullshield.png)
This is the current Skull Shield. But, it can also be changed soon.
(http://img134.imageshack.us/img134/4285/headisntworking.png)I think the first one looks good, but I'd just make the eyes look a little more serious. Too cartoony atm.
Well, I've tried the Megaman Soccer head, but it might be me, but it doesn't look right to me. Maybe I positioned it wrong. Also, I'll check to see for that Skull barrier. Sounds interesting. And I'm also interested in using Testament for some Skull related attacks..
(http://img134.imageshack.us/img134/4285/headisntworking.png)
Well, I've tried the Megaman Soccer head, but it might be me, but it doesn't look right to me. Maybe I positioned it wrong. Also, I'll check to see for that Skull barrier. Sounds interesting. And I'm also interested in using Testament for some Skull related attacks..
Great work on Skullman so far. I hope you include a version with the accurate shoulder pads.
Hi, I remember you helped me with shading on Hornetman, so when I saw you couldn't get the shoulder pads, I gave it a try.
(http://www.majhost.com/gallery/Titan-XP/art/shoulder_pad.gif)
I wasn't sure if it was round enough, so I tried making it rounder.
(http://www.majhost.com/gallery/Titan-XP/art/shoulder_pad_2.gif)
You're free to use it either, if you like. :-??
he is looking great so have you come up with any special moves for him =D>
(http://img169.imageshack.us/img169/2939/newhyper2.png)That really doesn't strike me as a hyper, but as more of an intro.
Maybe a new hyper :D Im working lately in skull man. Sprites need more work, Ill work on them this week
(http://img169.imageshack.us/img169/2939/newhyper2.png)
Speaking of Drillman I noticed that your edits in general have a darkstalkers-ish black lining around them. Is that intentional? Looking at MvC Rock and Skullman's strikers, not sure it works... i.e., the darkest shade around Skullmans white bits should be a gray at maybe 89,89,89.I still haven't really gotten used to using colored outlines yet. I might change them whenever I can, though. All of the other MvC styled Megaman characters do have black outlines as well.
He is Skullman, and his other name "Soldier of the underworld"...Skull--->Death I maybe use that for an intro or something
LOL skullman isnt death.Yeah i know :DxDie but I havent found better Death sprites :( but dont worry I maybe wont use that because ppl dont like that concept... is difficult to get ideas when ur power is a simple buster and a skull shield :DxDie We need more ideas
http://www.sprites-inc.co.uk/files/X/Sigma/MMX4/ (http://www.sprites-inc.co.uk/files/X/Sigma/MMX4/)
Look you used the same hammer from sigma
All im trying to say is, everyone will reconize the grim reaper sigma from x4, and i know you may get some people who arnt as polite as im trying to be in pointing that out to ya.
mmmm in my opinion is a normal cape :-??... I could change the sigma eyes and the scythe but that hyper is now out... Look this new concept hyper!
(http://img6.imageshack.us/img6/71/wowfh.png)
After that bones starting to appear from the ground...like kimimaro from naruto does ^^ 3:56 in this video:
http://www.youtube.com/watch?v=0h3kUKvGSjw# (http://www.youtube.com/watch?v=0h3kUKvGSjw#)
Tell me what u think
Can you have him throw bones like Skeleton Joe or w/e does?
The skull sheild power, maybe it can be big skulls with their own health bar that orbit and can break, and they would prevent Skullman from taking damage.Nice idea Spidermew ^^
Perhaps he could also use one of Willy's various skull themed rides.
The skull sheild power, maybe it can be big skulls with their own health bar that orbit and can break, and they would prevent Skullman from taking damage.
Perhaps he could also use one of Willy's various skull themed rides.
That gives me an idea: what if Skullman has a hyper that is like Hiryu's electric cheerios, but with skulls?
That gives me an idea: what if Skullman has a hyper that is like Hiryu's electric cheerios, but with skulls?
The skull sheild power, maybe it can be big skulls with their own health bar that orbit and can break, and they would prevent Skullman from taking damage.(http://img510.imageshack.us/img510/668/sigdm2.png)
Perhaps he could also use one of Willy's various skull themed rides.
Can you have him throw bones like Skeleton Joe or w/e does?
..Electric cheerios? Never heard of such. :D
(http://img510.imageshack.us/img510/668/sigdm2.png)
;)
Probably can use this as a hadouken type of replacement.
Other media
Skull Man appears in the manga Rockman Megamix, where he is deactivated by Dr. Cossack after the events of Mega Man 4, but is later reactivated by Dr. Wily. Angry, SkullMan goes to Cossack's lab and destroys it, capturing Dust Man, Pharaoh Man and Drill Man with Reggae and some Skeleton Joes. He later locates Dr. Cossack when he was giving a TV interview, and is captured by him during the broadcast. MegaMan see this and goes after Skull Man with some help, but SkullMan also captures Kalinka and Roll. He later locates and fights against him with the help of the other robots Cossack created. Dr. Cossack figures that Skull Man's feelings where hurt for being treated and used like he was just a weapon without emotions, and deactivated. After the battle, Skull Man asks Cossack not to create any fighting machines like him again.
In this manga, Skull Man's Skull Barrier is a set of six skull like flying disks that appear from the mouth of his shoulders and creates electricity around him. He also has machine guns in his arms and 16 machine guns hidden in his chest. [/color]
In quote fixed ;)Nope Its a flying machine from Dr.Willy http://www.sprites-inc.co.uk/files/Classic/DrWily/PF/ (http://www.sprites-inc.co.uk/files/Classic/DrWily/PF/) . Skullman will come in the machine and he will hit the enemy a few times dashing ( Like the hyper of Arthur) and then he will come down and shoot him
So where's the rest of giant skull man, looks like it should be the head of a mech.
I'm not sure this is helpful, but...In the Rockman Remix Manga, Skullman had a compartment in his torso that opened up and revealed a gatling gun which fired. Maybe you could work that in?mmmm gatling gun sounds interesting because he is a robot built for fighting purposes
Well here is a hyper idea, you could have him summon a giant skull that would come down and suck the other player into its mouth and chew them up and then spit them out.
(http://img30.imageshack.us/img30/9050/gat.png)
the gatling concept
Gattling gun is one of the only good ideas posted recently - makes tons more sense than a giant Skullcopter or something. He's a fighting robot, not Batman. Fighting robots are typically loaded with guns. I wonder why the old head is being used in all the concepts you guys make, though...
Like Midler in JoJo's Bizarre Adventure! That's a good idea!
..Electric cheerios? Never heard of such. :D(http://img510.imageshack.us/img510/668/sigdm2.png)
;)
Probably can use this as a hadouken type of replacement.
Just give it a black outline and you'll have sealed the deal there. ;)^^(PM)^
To me , I could care less if this is accurate or not. The skull copter will just look cool for a hyper :thumbsup:
(http://img190.imageshack.us/img190/4492/comparisonu.png)
Comparison of the new-new running sprites. Inflated ribs I guess? :P
Also, I sprited an intro for Skullman that includes his cloak from the manga. Resized and edited Dr. Doom's cape to Skullman's size. Thanks to KudosForce for the idea. :thumbsup:
(http://img692.imageshack.us/img692/7047/skullmanintro.png)
In case noone saw this on the page before, here's the finished running.
(http://img69.imageshack.us/img69/1852/skullmanrunnewer.gif)
Also, I sprited an intro for Skullman that includes his cloak from the manga. Resized and edited Dr. Doom's cape to Skullman's size. Thanks to KudosForce for the idea. :thumbsup:
(http://img692.imageshack.us/img692/7047/skullmanintro.png)
(http://img26.imageshack.us/img26/4855/skullmanintro2.png)
Update to his intro, with him being more centered. I'll add the black outline once he's perfectly aligned.
maybe cut the gap between him and the cape.
(http://img209.imageshack.us/img209/7047/skullmanintro.png)
Edited to have the part of the cloak behind his head... Sort of.
(http://img209.imageshack.us/img209/7047/skullmanintro.png)
Edited to have the part of the cloak behind his head... Sort of.
It is called "Mega Man IV".
It is called "Mega Man IV".'
That depends on whether you're referring to the NES version or the Game Boy version, as each use different numerals on their box art. <_<|google|
In the U.S., anyway.
It is called "Mega Man IV".
(http://img209.imageshack.us/img209/7047/skullmanintro.png)
Edited to have the part of the cloak behind his head... Sort of.
(http://img19.imageshack.us/img19/9276/skullmanmegamix.png)
Skullman's Megamix design with a size comparison to the regular MvC sprite. He was pretty heavily edited from SvC Zero, and the arm bones were a pain to get right. Might be used in an intro or winpose.
(http://img19.imageshack.us/img19/9276/skullmanmegamix.png)I say winpose but it would be missing something.. /:O
Skullman's Megamix design with a size comparison to the regular MvC sprite. He was pretty heavily edited from SvC Zero, and the arm bones were a pain to get right. Might be used in an intro or winpose.
I can honestly say I prefer the one on the far right. The other ones just look...strange.The ones on the left are the manga designs of him, which they made him more bone-like. :P
I'll tell you what I like that first palette a lot that is on the manga version
Say, are we possibly looking at a release of that stage before Skullman is finished? Because you make awesome stages, Manic, and I love that stage a little more every time I look at it :thumbsup:
The ones on the left are the manga designs of him, which they made him more bone-like. :P
(http://images3.wikia.nocookie.net/megaman/images/thumb/6/67/Skullmanga.gif/180px-Skullmanga.gif)
Don't worry, I'm still using the one on the right. I wouldn't really want to make much with the manga version, as I disliked making his arms. \-/o
After seeing this picture and your sprite, i wanted to try and see if i could fix it a bit. (Seeing I've made my way with Skull based design with Punisher.):o I really like it. Yeah, the shading can use a bit of touch-ups here and there, but overall it looks a lot more accurate. :thumbsup:
(http://i8.photobucket.com/albums/a22/aPoCaLyPsE2004/skullman.png)
Sendspace:http://www.sendspace.com/file/eah7cn
This is about 45 mins of editing roughly, but you can probably even transition between the third, or clean up what i did and futher animation it. I like that idea for a winpose tho, great thinkin'.
-"aPoC."
After seeing this picture and your sprite, i wanted to try and see if i could fix it a bit. (Seeing I've made my way with Skull based design with Punisher.)
(http://i8.photobucket.com/albums/a22/aPoCaLyPsE2004/skullman.png)
Sendspace:http://www.sendspace.com/file/eah7cn
This is about 45 mins of editing roughly, but you can probably even transition between the third, or clean up what i did and futher animation it. I like that idea for a winpose tho, great thinkin'.
-"aPoC."
After seeing this picture and your sprite, i wanted to try and see if i could fix it a bit. (Seeing I've made my way with Skull based design with Punisher.)
(http://i8.photobucket.com/albums/a22/aPoCaLyPsE2004/skullman.png)
Sendspace:http://www.sendspace.com/file/eah7cn
This is about 45 mins of editing roughly, but you can probably even transition between the third, or clean up what i did and futher animation it. I like that idea for a winpose tho, great thinkin'.
-"aPoC."
It'll be released along with Skullman. So you're going to have to wait for him as well. :P
Mr. A, I must say that you did a bang-up job on Megamix Skull Man. :thumbsup:
That said, seeing those skull shoulderpads, will Skull Man have his big skull shoulderpads soon, Manic?
That's nice and all, but a custom-drawn stage, based on the one he has in MM4, would be much better, don't you think? ;*))
i want to try my handbut got lazy didnt finish the legs but what ever.
(http://i676.photobucket.com/albums/vv130/_Rage_/Untitled-1.png)
Great progress so far. I am just :( that I didn't see Skull Barrier.
...VERY COOL!!!!!!!!!! :) \-/o :thumbsup: :w00t: ::salute::
(http://i676.photobucket.com/albums/vv130/_Rage_/Untitled-1.png)
Well, since everyone else made one, I thought, why not? :P Took about two days of spriting. #:-S Also, if I haven't said it already, Skullman's sprites are pretty much done at the moment (Not the tidied up ones with the new head), and Bowasiel and I are waiting for the new RMM template to be released for final coding. Anyways, here's the MvC styled face portrait that I made. :thumbsup:^:)^ :o ^^(PM)^ really nice work
(http://img545.imageshack.us/img545/1529/skullmanfaceportfinaltr.png)
that is nice. Great work, manic. :thumbsup:What?! Aren't you working on Crystal Man?
btw, are the sprites ALMOST done? i really to try him out.
Well, since everyone else made one, I thought, why not? :P Took about two days of spriting. #:-S Also, if I haven't said it already, Skullman's sprites are pretty much done at the moment (Not the tidied up ones with the new head), and Bowasiel and I are waiting for the new RMM template to be released for final coding. Anyways, here's the MvC styled face portrait that I made. :thumbsup:
(http://img545.imageshack.us/img545/1529/skullmanfaceportfinaltr.png)
(http://img33.imageshack.us/img33/234/poisonw.gif)(http://img585.imageshack.us/img585/2373/slash.gif)do a Axl one ;D
Here's the Slash and Poison ones. Still going to make the Star one.. Replaced the Soccer Palette.
(http://img33.imageshack.us/img33/234/poisonw.gif)With this one if you darkend the "skin" to black, make the eyes red with the whites black, it would be Sniper Joe, if the sholders are seperated from the rest of the body, turn them gold, the yelloworange parts white, and that head jewl gold, then you have a sniper joe palette. :thumbsup:
for me, that's just a green palette ... but I like it ;Dnice attempts, on the first one if you change the red in the chest blue, the one under that yellow it be prefect. =D>
I make different Axl Palette for Rage ;D
(http://img213.imageshack.us/img213/3305/skullaxl1.png)(http://img28.imageshack.us/img28/8987/skullaxl2.png)
I know, but in the skullman palette, is the same coloroops well it looks good. Thought skull man used a smart pallet tho.
Like this, but you need edit the skullman palette
(http://img220.imageshack.us/img220/3305/skullaxl1.png)
(http://img411.imageshack.us/img411/4527/sniperm.gif)
so manic, anything new or all done?
so manic, anything new or all done?
will you relsase the beta of skullman?8=| 8-} ;*)) :-" :(|)
will you relsase the beta of skullman?
When he's ready for a beta release, then yes.. As of late, I've been very busy with schoolwork, so I haven't really progressed on anything lately, nor have had any contact with Bowasiel. But don't worry, I haven't dropped him at all. :thumbsup:
Slight bump, but I'd like to let you all know that Skullman's updated sprite sheet with the new head has been finished, and a lot of animations have been updated a bit. ^-^
Slight bump, but I'd like to let you all know that Skullman's updated sprite sheet with the new head has been finished, and a lot of animations have been updated a bit. ^-^Still my most anticipated char in the MM:RMM game. I've become a big fan of yours since the start, so I'm expecting the best! :thumbsup:
Still my most anticipated char in the MM:RMM game. I've become a big fan of yours since the start, so I'm expecting the best! :thumbsup:
Here's the most recent sprites for the stance, along with some palettes that Bowasiel and I came up with, including the smart palette.
(http://img9.imageshack.us/img9/8071/skull1f.gif)(http://img259.imageshack.us/img259/5876/skull2.gif)(http://img148.imageshack.us/img148/9228/skull3.gif)(http://img153.imageshack.us/img153/9451/skull4.gif)(http://img840.imageshack.us/img840/7901/skull5.gif)(http://img593.imageshack.us/img593/2720/skull6.gif)(http://img259.imageshack.us/img259/7733/skull7.gif)
Normal - Player 2 - Metalman - Megaman - Inversed - Megaman Soccer Palette - Smart Palette
Though, the new sprites won't be implemented until later on when I have the time. :(
Very Good Palettes, ExeLord. I Like the 3rd one. :thumbsup:agreed
And now, the finished product. :cool
(http://i.imgur.com/ZHWhN.gif)
(http://i.imgur.com/pu6fh.png)
Thanks, guys. Here's the current lineup of the current palettes, exluding the smart palette. :thumbsup:
(http://img9.imageshack.us/img9/8071/skull1f.gif)(http://img259.imageshack.us/img259/5876/skull2.gif)(http://img148.imageshack.us/img148/9228/skull3.gif)(http://img153.imageshack.us/img153/9451/skull4.gif)(http://img840.imageshack.us/img840/7901/skull5.gif)(http://img593.imageshack.us/img593/2720/skull6.gif)(http://img33.imageshack.us/img33/234/poisonw.gif)(http://img585.imageshack.us/img585/2373/slash.gif)(http://img411.imageshack.us/img411/4527/sniperm.gif)(http://img191.imageshack.us/img191/1074/axl.gif)(http://i.imgur.com/0Ldm1.gif)(http://i.imgur.com/hhnwJ.gif)
Normal - Player 2 - Metalman - Megaman - Inversed - Megaman Soccer Palette - Poison (Fou) - Slash (Fou) - Sniper (SpiderMew) - Axl (Rage) - EGrayRed (ExeLord) - EDark (ExeLord)
The Megaman, Inversed, and Soccer palettes may end up being included within the character and not the def file, if there aren't enough palette slots. :-"
Also, made this for fun, it's just a little comparison gif of the transformation of Skullman's standing sprites. I see a huge improvement.. :P
(http://i.imgur.com/Bv8Fk.gif)
I like them all but the 1st one more because it's the original, 6th one because it looks more shaded, and the face on the 9th one (going from left to right). Very nice, your Skullman WIP is really standing out.
EDIT: i figure since i like those two the best i combined them into one. Just to see what they looked like, and of course i don't mind sharing ideas. This is what it looks like.
(http://www.fileden.com/files/2007/11/27/1609644//skulls.png)(http://www.fileden.com/files/2007/11/27/1609644//skulls2.png)
I like them all but the 1st one more because it's the original, 6th one because it looks more shaded, and the face on the 9th one (going from left to right). Very nice, your Skullman WIP is really standing out.
EDIT: i figure since i like those two the best i combined them into one. Just to see what they looked like, and of course i don't mind sharing ideas. This is what it looks like.
(http://www.fileden.com/files/2007/11/27/1609644//skulls.png)(http://www.fileden.com/files/2007/11/27/1609644//skulls2.png)
Impressive. Cant wait for him to be relased sometime in 2011, 2012 who knows.
Well, all of his spritework is pretty much finished, so I'm just waiting on Acey to have time to program him whenever he's willing to. :P
Now that Xmen has been released it's RMM time. :thumbsup:
Along with Skullman's facelift, I decided to give his own stage a facelift as well. ^-^
Here's how it used to look:
(http://img197.imageshack.us/img197/7310/75046692.png)
And here's how it looks now, I removed the old Skull Joe and made a much better looking one that matches the background:
(http://i.imgur.com/S1WVZ.png)
(http://i.imgur.com/SbITs.png)
Well, all of his spritework is pretty much finished, so I'm just waiting on Acey to have time to program him whenever he's willing to. :P
Acey... ACEY!?!?Dont do that. Acey is one of the best coders in mugen. Your doing a wip for MMRM right.... so chances are Acey will probably have some involvement in your character too. up grade and you'll be good. :-w
OH NO! I WANT SKULL MAN FOR WINMUGEN TOO!
Please... not him D:
I actually know he is good...what about your wip? he's in MMRM so thats 1.0? R u going to code one for your self... :-"
but i also want some chars in WinMugen, because it's too good AS 1.0...
and i'll not leave WinMugen...
Never miss with the chief 8) and great progress there Manic(click to show/hide)
Super three year bump. :-"
I decided however to go back and rework his basics to make him more unique. Wanted to see what everyone's opinion was. (And just checked.. I've been working/reworking on Skullman since before '09.. :-SS )
(http://i.imgur.com/YUBSBJD.gif)
Aerial HK - Used to be a simple buster shot
(http://i.imgur.com/nELBCn7.gif)
Missile-type weapon shots, based on Samus' arsenal in Metroid, used to reuse the Gatling sprites
(http://i.imgur.com/o9ssIkp.gif) (LK) (http://i.imgur.com/ZHWhN.gif) (HK)
Standing LK, replaced the old one to be the new standing HK, which was a buster shot
(http://i.imgur.com/IAfR9Xs.gif)
Crouching HK, used to be a buster shot
(http://i.imgur.com/Uz0kA4y.gif)
Crouching HP, reuses the standing MP, but I gave him arm spikes to differentiate it more from it.
(http://i.imgur.com/RaRO8HC.gif)
Finalized version of the transformation pose.
Skullman's stage. Added a bit more stuff into the background, and changed the positioning of the Skull Joe. Still refining stuff.(click to show/hide)
I haven't had a coder for years, so there has been absolutely nothing new added to the extremely old version that I have that was coded years ago on an old RMM template.
So, AJrenalin will be coding him.
So, I finally decided to make the topic. :P
Skullman, my actual first WIP. He's about close to being completed, sprite wise. I just have to finish aerial and crouching attacks, as well as some specials/hypers.
I work on him and Bizarnage, switching between the two.
He is currently being coded by Canibus2000/Bowasiel.
Here's some examples of what's going on with him.
(http://img292.imageshack.us/img292/8673/skullyfz7.gif)(http://img7.imageshack.us/img7/182/skullstanceiv8.gif)
Old stance -> New Stance
(http://img25.imageshack.us/img25/7028/runt.gif)
Running sprites.
Some screenshots.. (They're huge pictures, from the screenshot thread.):
(http://img213.imageshack.us/img213/2092/35080040dc6.png) (http://img297.imageshack.us/img297/7759/29361006nu3.png)
(http://img262.imageshack.us/img262/6266/83065072cd6.png) (http://img111.imageshack.us/img111/7734/79175610xn9.png)
Haha haha loved the skeletor palette.
Looks cool. But you are using the wrong slash spark at 0:59
That yellowish sparks is for hyper moves. For super moves, its the blue one.
Personal nitpick: I think the sound you guys used for the jumping sounds unfitting
Otherwise I'm liking this
Nice preview!!" :thumbsup:
I appreciate all of the work you've put into him to finally get him working. Love everything you've done, just need to do some stuff on my end beforehand with some old sprites for the new ideas. :)
Thanx Hyper, i went searching again for a jump sound and found nothing better than the one i added, i tried a new one that sounded like a egg shell cracking but it didn't sound right, if you find something better i wont have a problem adding it, but i searched everywhere i know including youtube.Why not use the same jump sound everyone else is doing?
Why not use the same jump sound everyone else is doing?
according to you, skull man makes you think of skeletons (answer yes) but does he think of ghosts?lol