Infinity MUGEN Team
IMT Main => M.U.G.E.N Releases => Topic started by: O Ilusionista on December 28, 2017, 02:16:56 PM
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=========== | Fire Man |==========
(https://s13.postimg.org/p2434f787/release.png)
Sprited By: Laspacho
Old Coding: !E, Nestor
Remade Coding, specials, Powersets and AI: O Ilusionista
Mugen: Mugen 1.0
Data: 28/12/2017
Char number: 72
Starting from the old base, I've re-created or re-programmed virtually all of the character's moves, creating all Power Sets and AI, so it's practically a new character, quite different from the previous version of the EOH project. I really like the Flame Wisp movement :)
This version is more recent than the last released in RMM.
============= | IMAGES | ============
(http://brazilmugenteam.com/wp-content/uploads/2017/12/fireman.gif)
============= | VIDEO | ============
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Character Movelists
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General Gamplay:
* Dash Forward: F,F
* Dash Back: B,B
* Super Jump: D,U
* Dodge in place: LP+LK
* Dodge Forward: F+LP+LK
* Dodge Back: B+LP+LK
* Recovery Roll: Hold Forward or Back while recovering from lie down
* Throw: Hold Forward or Back and Press HP or HK
QCF+P: Heat Cannon (can be used on air)
QCB+K: Fire Dash (can be used on air)
QCB+P: Fire Storm
D, D, any button: Change Weapon
LP: Flame Wisp (buttons controls the duration and the helper velocity. Walk or run to see it). Input the same command to shoot the helper.
MP: Fire Trap (buttons controls the duration)
HP: Flame Dive (buttons sets the delay)
LK: Fire Ball (buttons sets the velocity and p1 pushback)
MK: Plasma Ball (buttons sets the delay and velocity)
HK: Flamethrower (buttons sets the duration)
QCF+K: Use Weapon
QCB+PP: Fire Hurricane (can be used on air)
QCF+KK: Inferno Blast
QCB+KK: Fire Crusher (can be used on air)
D, D, D+KK: Raging Fire (LVL 3)
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Download: http://www.brazilmugenteam.com (http://www.brazilmugenteam.com)
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Download Stage:
http://www.infinitymugenteam.com/Uploads/LASPACHO/FiremanStage.rar
PLEASE REPORT ANY BUGS YOU FIND :)
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Fantastic release man!! :w00t:
Keep them coming!! :w00t:
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Nice!
This guy is super tough.
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I don't think so. There are worse characters in the game.
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Like who?
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Crash Man, Roll, etc...
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this version is like nite and day compare to the old. CHEERS good sir on a job well done.
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Thanks buddy
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Crash Man, Roll, etc...
Guess you can't judge them all.
Anyway, his AI is like tough and challenging. Can you tone it down?
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For the RMM? Maybe. For the stand alone, no. I want it hard to beat.
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This was another character I had fun spriting many years ago. This is definitely night and day compared to the early beta I released many years ago.
Nestor gave Fireman the first part of the Rmm conversion and did a good job. From there O Ilu really did a great job bringing him to the next level.
In recent months I gave Fireman's sprites a nice revamp fixing errors and pallet issues.
I hope everyone enjoys playing him.