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IMT Projects => Mega Man: Robot Master Mayhem => Topic started by: Magma MK-II on April 30, 2011, 10:05:12 AM

Title: Boss character: Mettonger Z
Post by: Magma MK-II on April 30, 2011, 10:05:12 AM
Time to throw in a little surprise:

(http://img864.imageshack.us/img864/2497/mettongerz.png)

Surprise, because his sprites are all done! (not that he have much sprites though). He just need some polishing and a few effects.
Title: Re: Boss character: Mettonger Z
Post by: Fou on April 30, 2011, 10:07:31 AM
WOW very good surprise !!!  :w00t:  :o

I want see more sprites with animation, please !!
Title: Re: Boss character: Mettonger Z
Post by: O Ilusionista on April 30, 2011, 10:20:03 AM
hehhe, nice idea.

Just need to polish some parts, because they are too hard.
Title: Re: Boss character: Mettonger Z
Post by: TheClone45 on April 30, 2011, 11:45:10 AM
nice work.  :thumbsup:
Title: Re: Boss character: Mettonger Z
Post by: ExeLord on April 30, 2011, 11:50:03 AM
:w00t: would it have breast burner? X)
Title: Re: Boss character: Mettonger Z
Post by: M. Satoshy X on April 30, 2011, 01:25:43 PM
WoW!! Fantastic!!!! :D
Title: Re: Boss character: Mettonger Z
Post by: laspacho on April 30, 2011, 06:04:48 PM
Well that's unexpected.  I'm interested to see more.  It's so big.   :thumbsup:
Title: Re: Boss character: Mettonger Z
Post by: fatalfreak on April 30, 2011, 06:51:01 PM
Time to throw in a little surprise:

(http://img864.imageshack.us/img864/2497/mettongerz.png)

Surprise, because his sprites are all done! (not that he have much sprites though). He just need some polishing and a few effects.
I like this!  :o :o :o

I hope this character has moves like Rocket Punch (or Giant Rocket Punch), Breast Fire, and so on.  I didn't expect to see Mazinger Z inspired character.

 ^^(PM)^ :)
Title: Re: Boss character: Mettonger Z
Post by: Magma MK-II on May 01, 2011, 09:31:55 AM
Here is his current complete sheet:

(http://img820.imageshack.us/img820/4957/fullsheet.png)

Since he is a boss character, I've made simple moves, which should be activated with a single button. I don't know about your guys suggestions, I can add the rocket punch and breast fire as hypers, this way he can have three like the Yellow Devil.
Title: Re: Boss character: Mettonger Z
Post by: O Ilusionista on May 01, 2011, 11:58:42 AM
I think that the outlines at his arms are too hard, they are just pure black.
You need to smooth it a bit. Try to talking with Daeron, maybe he could do it.
Title: Re: Boss character: Mettonger Z
Post by: jfa on May 01, 2011, 01:19:39 PM
 :o
AWESOME!!

I have some ideas for special moves:

-he advances, rotating his arms, like Street of rage Skate.
-he hits the ground and creates an earthquake, Juggy Style.
-a special throw,he with his hand grasping the enemy in the air, throws it against the floor and passes over it.  ;D
Title: Re: Boss character: Mettonger Z
Post by: HyperVoiceActing on May 02, 2011, 10:27:51 AM
Not sure if this can be done or if it's not a good idea but maybe he can have two phases: One with him regularly and a "second phase" where he can only move and you just hit him once to KO him
Title: Re: Boss character: Mettonger Z
Post by: waluigimaster on May 02, 2011, 02:12:33 PM
Are we going to make the boss characters playable? Because I honestly think they should be a CPU, arcade character only. I know for certain that this is possible to do but it would mean we cant have a randomselect option.
Title: Re: Boss character: Mettonger Z
Post by: Acey on May 02, 2011, 02:50:10 PM
It's an option, playable or not, which is to be determined.
Title: Re: Boss character: Mettonger Z
Post by: ExeLord on May 02, 2011, 03:07:46 PM
I think it's better be boss only, make a poll.
Title: Re: Boss character: Mettonger Z
Post by: O Ilusionista on May 02, 2011, 03:10:15 PM
Since I love to code this type of char (bosses), I would like to code it, if nobody will code it.

You can make it playable, althought it will be a bit unfair, but we can balance it a bit, since he will be a giant CLSN box.

Seriously, any kind of giant boss just throw it at me. I love to code these things.
Title: Re: Boss character: Mettonger Z
Post by: laspacho on May 02, 2011, 05:32:19 PM
This would make a great non playable mid boss.  If O if up for challenge he is welcome to code it.  He's real good at coding Big boss characters.  :)
Title: Re: Boss character: Mettonger Z
Post by: O Ilusionista on May 02, 2011, 09:14:12 PM
thanx. Leave it to me :)

Just try to smooth that black borders, they are too hard.
Title: Re: Boss character: Mettonger Z
Post by: Magma MK-II on May 03, 2011, 09:12:16 AM
Fine, I'll work on him this week, then I send it to you!

And yes, I plan him to be boss only: few moves, each assigned to a button, all cheap and powerful, no combos and slow.

Post Merge: May 04, 2011, 10:06:01 AM
Tried something on the arm:

(http://img846.imageshack.us/img846/3079/imagempbl.png)
Title: Re: Boss character: Mettonger Z
Post by: TGM on May 04, 2011, 04:19:08 PM
Fine, I'll work on him this week, then I send it to you!

And yes, I plan him to be boss only: few moves, each assigned to a button, all cheap and powerful, no combos and slow.

Post Merge: May 04, 2011, 10:06:01 AM
Tried something on the arm:

(http://img846.imageshack.us/img846/3079/imagempbl.png)

Second arm win!  :w00t:
Title: Re: Boss character: Mettonger Z
Post by: O Ilusionista on May 04, 2011, 04:32:22 PM
its getting better,m but the problem is the black edges
Title: Re: Boss character: Mettonger Z
Post by: Rage on May 04, 2011, 04:40:41 PM
its getting better,m but the problem is the black edges

What wrong with the black edges?
Title: Re: Boss character: Mettonger Z
Post by: Fou on May 04, 2011, 04:48:53 PM
(http://img842.imageshack.us/img842/6342/armhd.png)

something like that O ?  :-"
Title: Re: Boss character: Mettonger Z
Post by: Magma MK-II on May 05, 2011, 09:53:19 AM
Please give me a hint (O). This isn't something hard to update, but I must know what to do.
Title: Re: Boss character: Mettonger Z
Post by: O Ilusionista on May 05, 2011, 10:00:25 AM
Take a look:

(http://i.imgur.com/UQnVk.png)
(http://i.imgur.com/t9UNU.png)

See his legs, they just use pure black borders when the light doesn't get into that part directly. Otherwise, they smooth it, making darker colors from the part color.
Title: Re: Boss character: Mettonger Z
Post by: Magma MK-II on May 05, 2011, 10:03:13 AM
Thanks for the explanation! I'll update everything and send you 'till saturday!
Title: Re: Boss character: Mettonger Z
Post by: Afterthought on July 17, 2011, 12:18:25 AM
Maybe it should be just a boss... but it looks great anyway!
Title: Re: Boss character: Mettonger Z
Post by: ExeLord on July 17, 2011, 01:05:39 AM
Actually just noticed the small thing that bugs me, lower body part.
Tried to fix that:
(http://i55.tinypic.com/330slmt.png)
 :-??
Title: Re: Boss character: Mettonger Z
Post by: TheClone45 on July 17, 2011, 01:22:54 AM
Nice.  :thumbsup:

anyways, try to make a mvc3 pal.
(http://img135.imageshack.us/img135/6900/mettongerzpal1.png)
Title: Re: Boss character: Mettonger Z
Post by: O Ilusionista on July 18, 2011, 05:50:48 PM
Actually just noticed the small thing that bugs me, lower body part.
Tried to fix that:
(http://i55.tinypic.com/330slmt.png)
 :-??

Thanx, I will use it.
Title: Re: Boss character: Mettonger Z
Post by: O Ilusionista on January 04, 2015, 01:55:01 PM
4 years later...I am back with this char.
(http://i.imgur.com/AA24EiH.png)
Title: Re: Boss character: Mettonger Z
Post by: M. Satoshy X on January 11, 2015, 10:54:55 PM
Awesome!!

I will return too!
Title: Re: Boss character: Mettonger Z
Post by: Trinitronity on February 03, 2015, 04:14:26 PM
Wait, so Robot Master Mayhem is not dead? :o
Title: Re: Boss character: Mettonger Z
Post by: O Ilusionista on February 03, 2015, 04:56:17 PM
No. We are working on the backstages. The private area has good traffic for example :)
Title: Re: Boss character: Mettonger Z
Post by: Trinitronity on February 05, 2015, 12:28:53 PM
No. We are working on the backstages. The private area has good traffic for example :)
Ah, okay. I thought that, because someone (I think it was Rage) had got a graphic in his signature, which said that Robot Master Mayhem is cancelled.
But thank god it isn't. Now I have a reason to work on TopMan again!
Title: Re: Boss character: Mettonger Z
Post by: O Ilusionista on February 05, 2015, 12:48:32 PM
RMM just got a tad...lethargic...for some time, but now we are slowing backing on track again.
About Rage, it was just the Princess on *THAT* days, lol
Title: Re: Boss character: Mettonger Z
Post by: Trinitronity on February 05, 2015, 03:23:11 PM
About Rage, it was just the Princess on *THAT* days, lol
Hmm...maybe she shouldn't get kidnapped that often. lol
Title: Re: Boss character: Mettonger Z
Post by: O Ilusionista on February 05, 2015, 07:44:50 PM
hahhahah
Title: Re: Boss character: Mettonger Z
Post by: Enso on February 06, 2015, 05:44:22 PM
Can't wait for Mettonger Z!
Title: Re: Boss character: Mettonger Z
Post by: Magma MK-II on February 06, 2015, 08:54:28 PM
RMM just got a tad...lethargic...for some time, but now we are slowing backing on track again.

To be fair, the project did hit a hiatus. Slowly things started to move again, going from snail pace to turtle pace. I think we can safely day now that the project is back into gear.
Title: Re: Boss character: Mettonger Z
Post by: Trinitronity on February 17, 2015, 07:15:31 AM
That's nice to know.
I would go back to TopMan now, but then I noticed that the palleting of his sprites are a mess... ~X(
I will only go back, if someone does an indexing spring cleaning on those sprites, because I wont.
Title: Re: Boss character: Mettonger Z
Post by: laspacho on February 17, 2015, 07:40:20 PM
Wait, so Robot Master Mayhem is not dead? :o

We are still here.  Getting back on track too.   ;)

That's nice to know.
I would go back to TopMan now, but then I noticed that the palleting of his sprites are a mess... ~X(
I will only go back, if someone does an indexing spring cleaning on those sprites, because I wont.

Topman plays quite well actually, you did a good job with him.  He just needs some cleanup like getting rid of hypers that aren't there which you end up loosing a hyper bar from.  He also needs his new custom voices added.  Then some other coding cleanup stuff.  I've got a bud that's going to get him ready for the 1st Rmm release.  :)
Title: Re: Boss character: Mettonger Z
Post by: Trinitronity on February 18, 2015, 03:13:25 AM
We are still here.  Getting back on track too.   ;)

Topman plays quite well actually, you did a good job with him.  He just needs some cleanup like getting rid of hypers that aren't there which you end up loosing a hyper bar from.  He also needs his new custom voices added.  Then some other coding cleanup stuff.  I've got a bud that's going to get him ready for the 1st Rmm release.  :)
But he did get a custom voice (not really custom, since it's just Jason Graham). I think you have an outdated version of him.
Title: Re: Boss character: Mettonger Z
Post by: laspacho on February 18, 2015, 05:22:01 PM
But he did get a custom voice (not really custom, since it's just Jason Graham). I think you have an outdated version of him.

The version of Topman that I have does not have that.  Is there anything else that was changed in the version you mentioned besides for the voice?  Were there any more sprites added?  Can you please send me your version of Topman please so I can look at it? 
We are going to use the new custom voice that was recorded.
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