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Author Topic: Club SyN Lifebars Update.  (Read 1652 times)

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Offline ClubSyN-X-TReME

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Club SyN Lifebars Update.
« on: July 05, 2008, 09:42:31 PM »


The lifebar is coded now to where character gets hit, or you get it, the mini character port will display static with a signal lost logo on it. Done for interactive reasons and when I use the ggxx lifebar mirror trick, i can use this to avoid glitches with characters in a custom state.



Offline Luffy

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Re: Club SyN Lifebars Update.
« Reply #1 on: July 05, 2008, 09:47:21 PM »
what about big chars and double res chars?
will they fit in those dragon radars?
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Offline ClubSyN-X-TReME

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Re: Club SyN Lifebars Update.
« Reply #2 on: July 05, 2008, 09:48:52 PM »
I have a descriptive fix for that, it will be in the readme.

Offline Luffy

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Re: Club SyN Lifebars Update.
« Reply #3 on: July 05, 2008, 09:51:04 PM »
ahh i see you thought this through
as expected of you ;/

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Offline Akeme

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Re: Club SyN Lifebars Update.
« Reply #4 on: July 05, 2008, 09:55:55 PM »
ahh i see you thought this through
as expected of you ;/


Exactly, anyways man loving the lifebars and lost signal idea your insanely awesome ;)

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Offline ClubSyN-X-TReME

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Re: Club SyN Lifebars Update.
« Reply #5 on: July 06, 2008, 06:59:23 AM »
Yeah trust me, I spent hours trying to find a solution to how all chars will support my screenpack lifebars. The answer I came up with will do the trick.

Offline ClubSyN-X-TReME

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Club SyN Lifebars Update. GGXX Ports Compadible :P
« Reply #6 on: July 06, 2008, 09:45:34 AM »



Now GGXX Style Port compadible! :)
And as you can see, it was done to avoid glitches when characters are in custom states like the second image, he is in a launcher state (custom) and the lost signal data static comes on.

Offline .:K.I.N.G:.

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Re: Club SyN Lifebars Update.
« Reply #7 on: July 06, 2008, 11:04:13 AM »
this is cool..i like it :thumbsup:
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Offline ClubSyN-X-TReME

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Re: Club SyN Lifebars Update.
« Reply #8 on: July 06, 2008, 11:14:48 AM »
More Goodies!





At another forum, I was asked to post some shots with the mini char port using an actual ggxx character.
Like I said earlier, I have ways to make these bars work with everyone.

Offline ClubSyN-X-TReME

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Re: Club SyN Lifebars Update.
« Reply #9 on: July 06, 2008, 11:47:53 AM »
BUMP!

One more Hires char in game port shots for TeH WiN!





Ok I think I made my point about hi res chars support.

Offline iDramaboy

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Re: Club SyN Lifebars Update.
« Reply #10 on: July 06, 2008, 11:54:27 AM »
these lifebars raw as helllllllllll

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Re: Club SyN Lifebars Update.
« Reply #11 on: July 06, 2008, 12:18:03 PM »
I mught as well sing it: This is DY-NO-MITE!!!  :w00t: :w00t: DY-NO-MITE!!!  :w00t: :w00t: DY-NO-MITE!!!  :w00t: :w00t: DY-NO-MITE!!!
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Offline Akeme

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Re: Club SyN Lifebars Update.
« Reply #12 on: July 06, 2008, 04:41:49 PM »
these lifebars raw as helllllllllll
Exactly :)

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Offline aristotle

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Re: Club SyN Lifebars Update.
« Reply #13 on: July 06, 2008, 05:50:05 PM »
just amazing, loving ur effort into all your work! i'm guessing we would have to put certain codes in for different characters ourselves just like your interactive stages? Keep up the fantastic work!

Offline ClubSyN-X-TReME

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Re: Club SyN Lifebars Update.
« Reply #14 on: July 06, 2008, 08:08:07 PM »
Thanks guys, I try to do my best.

Offline SEYLOS

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Re: Club SyN Lifebars Update.
« Reply #15 on: November 21, 2013, 10:21:58 AM »
ESTAS LIFEBARS SON LO MAS. ¿DONDE ESTA EL LINK PARA DESCARGARLAS, SON PARA MUGEN 1.1?

Offline GrayFox

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Re: Club SyN Lifebars Update.
« Reply #16 on: November 22, 2013, 08:40:18 AM »
Please don't bump a old topic, sorry don't speak Spanish. If you would like them just go to the request section of the forum. Have a good day.

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