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Author Topic: [BOR] Marvel First Alliance  (Read 42124 times)

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Offline NX-MEN

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Re: [BOR] Marvel First Alliance
« Reply #425 on: December 01, 2013, 01:09:03 PM »
Nice screenshots Z!!!  :thumbsup:
 

Offline animaraz

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Re: [BOR] Marvel First Alliance
« Reply #426 on: December 01, 2013, 01:23:00 PM »
you can send me by private message sprites USAgent to redraw? Help you to not look like a Captain America black dress.

¿Puedes mandarme por mensaje privado los sprites del usagent para redibujarlos? Ayudarte para que no se vea como un Capitan America vestido de negro.

Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #427 on: December 01, 2013, 01:42:19 PM »
you can send me by private message sprites USAgent to redraw? Help you to not look like a Captain America black dress.

¿Puedes mandarme por mensaje privado los sprites del usagent para redibujarlos? Ayudarte para que no se vea como un Capitan America vestido de negro.

I hope so...

but z the screenies look nice

does psylocke have teleport now?

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #428 on: December 01, 2013, 01:47:29 PM »
here:
https://www.mediafire.com/?cx1ch3p5fnf5c6g

I hope so...

but z the screenies look nice

does psylocke have teleport now?
yeap :), shadown teleport


Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #429 on: December 01, 2013, 01:56:03 PM »
I wish I could but have little time idk if will be able to do she hulk for O...anima you got this right

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #430 on: December 02, 2013, 07:22:51 AM »
DEZEMBER ALREADY!
and i cant see it done at xmas,  :'(
i dont want to tink "this feature i will add at some update later", it should be final release (except for bug fixes)
so i will not rush, im slowly doing old stages and enemys updates.
...
one more female villain to do at street levels.
...
i will add this guy, because game dont have a fast minion (only dogs):
http://www.spriters-resource.com/snes/finalfight3/sheet/53555/
...
 removed this guy:
http://www.spriters-resource.com/snes/finalfight2/sheet/36087/
because he dont fit to everyone else.
replaced by another guy which im fixing colors to fit.
http://www.spriters-resource.com/snes/sonicblastman2/sheet/45056/
...
im adding new extra pain and fall to all enemys, (pym gas, jubilee blind, arrow...)
so i dont have nothing new to show on next days.

Offline therain

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Re: [BOR] Marvel First Alliance
« Reply #431 on: December 02, 2013, 11:29:29 AM »
It will be worth the wait man take your time bro its all good :Terry

Offline NX-MEN

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Re: [BOR] Marvel First Alliance
« Reply #432 on: December 02, 2013, 11:55:37 AM »
No rush at all Zvitor!!! :thumbsup:
 

Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #433 on: December 02, 2013, 04:19:06 PM »
DEZEMBER ALREADY!
and i cant see it done at xmas,  :'(
i dont want to tink "this feature i will add at some update later", it should be final release (except for bug fixes)
so i will not rush, im slowly doing old stages and enemys updates.
...
one more female villain to do at street levels.
...
i will add this guy, because game dont have a fast minion (only dogs):
http://www.spriters-resource.com/snes/finalfight3/sheet/53555/
...



http://www.spriters-resource.com/snes/finalfight2/sheet/36087/
because he dont fit to everyone else.
replaced by another guy which im fixing colors to fit.
http://www.spriters-resource.com/snes/sonicblastman2/sheet/45056/
...
im adding new extra pain and fall to all enemys, (pym gas, jubilee blind, arrow...)
so i dont have nothing new to show on next days.



ohh the buffed dude was cool, you got to have your weasels, your punks, your muscle, and your enforcers


maybe he can be used for a caveman for a savage land level speaking of which you can use so many sprites from caddilacs and dinosaurs for a savage land level

Offline therain

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Re: [BOR] Marvel First Alliance
« Reply #434 on: December 02, 2013, 05:47:17 PM »
Hey Z I dont know if your going to do This But I notice you made alot of hydra stuff and was wondering just maybe a hydra base stage will be made and you fight skull or not but if you do i found a intresting song would be perfrect for the hydra base if its going to be made just Suggestions

Hydra Base



Red Skull Boss Fight

Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #435 on: December 02, 2013, 06:20:37 PM »
Nothing on this list is Final, any sugestion is welcome:



us agent is stronger than cap...agent has super human strength

John has superhuman strength, stamina, and endurance. He can lift approximately 10 tons. U.S.Agent also possesses superhuman agility and reflexes. John has also shown to possess greatly enhanced healing abilities

More on Marvel.com: http://marvel.com/universe/U.S.Agent#ixzz2mLzJG57B

the same strength as spiderman



also since you're making new pain in fall to enemies...

since you decided to go with a bigger juggernaut it would seem his or hulk's style to use the enemy thrown against the wall animation/fall/pain from snes batman returns game where batman throws enemy against the wall.  both hulk and juggz judging from videos have a throw animation that looks like it would be easy


ex




or thrown towards screen like snes tmnt or whit dragon's tmnt bor game



you don't have to do it for all enemies just the smaller ones
« Last Edit: December 02, 2013, 07:32:41 PM by warecus »

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #436 on: December 03, 2013, 07:16:20 AM »
wow, usagent is better then cap?
more strong, more speed, more agility
sorry to marvel official status, but i cant acept that,
(and if you chack fan ratings, they dont agree too)
maybe it is a new thing, at past, when his costume was just a black pallet of cap, he was same level of cap
i will at least incress his life


...
nice songs @therain,
no plan to hydra base.

Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #437 on: December 03, 2013, 07:23:57 AM »
yeah I hate it too...damn power broker,

but cap eventually beats him one on one and bucky does too


but us agent beats spidey one on one

but spidey pummels wolverine one on one...only thing kept spidey from going through his skull was his skull

Offline wacky thaxie

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Re: [BOR] Marvel First Alliance
« Reply #438 on: December 03, 2013, 07:53:22 AM »
In comics US agent and battle-star are twice as strong as cap.  The process use to empower them made them stronger and  quicker but not more skilled or smarter.

Offline moonmaster1

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Re: [BOR] Marvel First Alliance
« Reply #439 on: December 04, 2013, 12:01:44 AM »
The wikipedia page of U.S Agent states his power is on par of a superior Olympic athlete. Sounds about right.

Regarding the delayed release date, I fully expect there is no timeline for this but given your excellent reputation for completing multiple things quickly and for the fact you made that awesome spiderman for AvX, I don't care how long it takes.

I know I will be receiving a well polished game from a guy who love games and loves making games to share with us.

Thank you zvitor and God speed!
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #440 on: December 04, 2013, 01:40:33 AM »
marvel and wiki say the same thing 10 tons is 10 tons and cap is not at 10 tons

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #441 on: December 04, 2013, 07:55:33 AM »
ONE MORE FEATURE ADDED:

chars with range 5 and 6, peform a different DF+A move if mp bar is full, it not onsume mp bar,
it is just like gambit throw 2 cards, cyclops a bigger beam, a better version of same attack..... obvious inspired at x-men 2 clone wars.

Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #442 on: December 04, 2013, 02:10:02 PM »
sounds good...

man I wish Cyclops would get multi directional blast

Offline DOPPELGANGA

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Re: [BOR] Marvel First Alliance
« Reply #443 on: December 04, 2013, 04:24:52 PM »
Awesome! This is the first time in my life, when I was so waited  for Catholic Christmas. :O*D

P.S. By the way, 2D mobile java games have a lots of nice, cool & new backgrounds, sprites of variables heroes, villains and stage goons.

For example, Gameloft's Avengers:


Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #444 on: December 05, 2013, 03:15:18 PM »
this gameloft game have a lot of cool sprites for stages and heroes, cool.

....
ok warecus, you won, when someone ask for something 100 times, i do,
will do a test to make his directional blasts, Up and up-front, if you hold this directions after peform his beam.

Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #445 on: December 05, 2013, 04:21:26 PM »
 :o


plus your favorite char is cyke, give him some special treatment.


a new idea since you have guardian as a playable and he has puck and sasquatch as helpers.

for wolverine you can make a morph helper

I think all you need is stand walk and get hit and gun


he should work like bishop

shoot gun and when he gets hit he has chance to morph into enemy or take damage and fall down.

coded kind of like your mystique

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #446 on: December 05, 2013, 09:32:50 PM »
done:


DF+ A + Hold UP
and
DF+ A + Hold Up and Hold Forward

... mystique was coded at mugen, it is completly different,



Offline Macaulyn97

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Re: [BOR] Marvel First Alliance
« Reply #447 on: December 05, 2013, 10:27:19 PM »
Which is the BGM of that stage where the Sentinels first appear?

Offline therain

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Re: [BOR] Marvel First Alliance
« Reply #448 on: December 05, 2013, 10:28:19 PM »
Wow nice work Z :o

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #449 on: December 05, 2013, 11:15:31 PM »
Which is the BGM of that stage where the Sentinels first appear?
jungle part is the one of amazon stage from wargems
factory part is the wolverine sentinel factory from apoalypse mutant snes game.

Tags: US Agent 
 


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