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Author Topic: [BOR] Marvel First Alliance  (Read 42095 times)

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Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #300 on: November 01, 2013, 07:46:28 AM »
here is a tease lol for you zvitor :) Im working on her should have her done in a week or so hopefully

great, thanks again.

.....

looking for a bamf sound effect

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #301 on: November 03, 2013, 04:40:30 AM »
more 4 chars ready, nick, psy, night and reed, but before show it i will update stage 2:

Sasquash by JHfer



new stage made by ilusionista!
with holes!

stage theme:
http://www.nes-snes-sprites.com/NES%20Soundtracks/snes%20mp3/Marvel%20Super%20Heroes%20in%20War%20of%20the%20Gems/Alaska_Theme.mp3

Offline felideo

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Re: [BOR] Marvel First Alliance
« Reply #302 on: November 03, 2013, 07:03:55 AM »
 :o... Sasquatch, i liked  :Terry

Offline O Ilusionista

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Re: [BOR] Marvel First Alliance
« Reply #303 on: November 03, 2013, 07:07:59 AM »
WAsnt the hole onthe other direction? Or I am drunk?
Ah You will need to add a walkoff anim to Jugg's  ground wAve with a killentity and make it subject to holes, so once the wave goes over the hole, it will disappear

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #304 on: November 03, 2013, 08:50:50 AM »
WAsnt the hole onthe other direction? Or I am drunk?
Ah You will need to add a walkoff anim to Jugg's  ground wAve with a killentity and make it subject to holes, so once the wave goes over the hole, it will disappear

all chars spawn anim is running at left edge of screen, so  i fliped stage or they fall when spawn
....
nice bug find, i didnt thougth about it yet,
« Last Edit: November 03, 2013, 08:57:31 AM by ZVitor »

Offline O Ilusionista

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Re: [BOR] Marvel First Alliance
« Reply #305 on: November 03, 2013, 10:45:36 AM »
yeah, you will need:

Quote
subject_to_hole 1

Then you need to put a WALKOFF anim, which is the anim an entity plays if they walk off from a platform or terrain (I love you, OpenBOR).
On this case (the quake) you can just put a empty sprite and put this before it

Quote
@cmd   killentity getlocalvar("self")

it will kill the entity as soon as it start to fall.


Ah, about your robots which flies, I suggest you to put
Quote
subject_to_hole 0

since they should really fly.

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #306 on: November 03, 2013, 10:02:29 PM »

Offline enriquing

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Re: [BOR] Marvel First Alliance
« Reply #307 on: November 03, 2013, 10:27:38 PM »
 :thumbsup:
i like good work

 :w00t:

Offline therain

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Re: [BOR] Marvel First Alliance
« Reply #308 on: November 03, 2013, 10:45:11 PM »
WOW Z  :O*D can't wait till this Is finish

Offline kyoman

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Re: [BOR] Marvel First Alliance
« Reply #309 on: November 07, 2013, 01:30:25 PM »
Great progress

One background, you can maybe use for select screen (rip on Denjin Makai)

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #310 on: November 07, 2013, 02:04:19 PM »
Great progress

One background, you can maybe use for select screen (rip on Denjin Makai)
thanks man, this is a great background, i will use it!

Offline O Ilusionista

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Re: [BOR] Marvel First Alliance
« Reply #311 on: November 07, 2013, 02:46:17 PM »
oh f**k...I am late, lol

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #312 on: November 08, 2013, 04:51:11 AM »

Offline Icebeam

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Re: [BOR] Marvel First Alliance
« Reply #313 on: November 08, 2013, 05:47:16 AM »
Y'know? Bruce needs more attacks :cool (aside from being Hulk)

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #314 on: November 08, 2013, 07:41:41 AM »
nah... bruce must be a weak mode.

...
changing juggernaut sprites to x-men snes sprites:
(click to show/hide)
in past i decide use gba sprites because was more easy, and i was running to release game at avengers movie day, now im not worried about time.

Offline O Ilusionista

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Re: [BOR] Marvel First Alliance
« Reply #315 on: November 08, 2013, 08:25:23 AM »
Yeah, those sprites fits more to your style. But you will need a lot of edits for him, no?
Also, if you won't use the old GBA sprites anymore, care to send then to me?

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #316 on: November 08, 2013, 08:58:37 AM »
Yeah, those sprites fits more to your style. But you will need a lot of edits for him, no?
Also, if you won't use the old GBA sprites anymore, care to send then to me?
yea, but Maru is a crazy spriter which i never heard before, and looks like he is up to do it.
..
corse, just send a facebook msg tonite or i will forget.

Offline Uche_of_IMT

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Re: [BOR] Marvel First Alliance
« Reply #317 on: November 08, 2013, 09:54:28 AM »
Does that mean you will be using SNES sprites for Wolverine, or did he already have those?
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Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #318 on: November 08, 2013, 09:55:17 AM »
he already have those

Offline warecus

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Re: [BOR] Marvel First Alliance
« Reply #319 on: November 08, 2013, 09:58:50 AM »
cool I like this jug better

also it seems punisher gets overwhelmed fast

Offline therain

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Re: [BOR] Marvel First Alliance
« Reply #320 on: November 08, 2013, 05:15:44 PM »
Love the new stuff from the punisher. question Z the battle van he calls what do you think of this suggestion, instead of the ak47 which looked awesome he has a rpg launcher till he gets knocked down, the Ak47 as a special till he either falls or dies and will he and fury run or no? Also the gun he pulls out I think a little rapid fire would be sweet like 3 bullets just suggestion friend :)

Offline ZVitor

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Re: [BOR] Marvel First Alliance
« Reply #321 on: November 08, 2013, 07:02:51 PM »
everybody run, but to chars with few speed, run anim will be just a fast walk anim.
i already have another char with a rpg launcher, red skull.
gun now is his FF+A attack, so it must be fast.
thanks for your sugestions, it is always welcome;

Offline moonmaster1

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Re: [BOR] Marvel First Alliance
« Reply #322 on: November 08, 2013, 07:19:31 PM »
First off I love the idea of Using Juggernaut's snes sprites. It makes him look imposing rather than a guy in a rubber suit.

Secondly, I notice punisher doesn't have a throw from what I've seen in the video. Would openbor support his Jump+attack midair throw? Reason I asked was because last time I followed openbor (5 years ago) there was no code for such a thing to work.
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Offline wacky thaxie

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Re: [BOR] Marvel First Alliance
« Reply #323 on: November 08, 2013, 11:33:56 PM »
Wow impressive!  ^:)^ I would to see these characters in this game face the characters face zvitor's JL vs SF. ;)

Offline O Ilusionista

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Re: [BOR] Marvel First Alliance
« Reply #324 on: November 09, 2013, 09:39:10 AM »
Quote
Would openbor support his Jump+attack midair throw? Reason I asked was because last time I followed openbor (5 years ago) there was no code for such a thing to work.

things changed a lot on those 5 years :)

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