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Author Topic: KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars)  (Read 1901 times)

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Offline NX-MEN

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Re: KOF XII/XIII BOXER CHARACTER (Starting to creating moves)
« Reply #25 on: November 09, 2017, 11:46:49 AM »
She looks great buddy!!  :thumbsup:
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Offline .:O Ilusionista:.

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Re: KOF XII/XIII BOXER CHARACTER (Starting to creating moves)
« Reply #26 on: November 10, 2017, 06:45:32 AM »
Nice. Maybe a stroke on her arm?

Also, remember what I said to you about the pivot points? (I said some times and seams to be ignored).
Her right/our left foot should not move that way. Because all the body weight is concentrated in her ankle, so you won't be able to move the foot that way.

You have two solutions:
- stick the foot in place and make her knee to bend a little
- make her stay in the tip of her feet, so the ankle is free to move. Its a common thing for boxers.
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Offline Anderson Masters

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Re: KOF XII/XIII BOXER CHARACTER (Starting to creating moves)
« Reply #27 on: November 10, 2017, 07:19:09 PM »
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She looks great buddy!!  :thumbsup:

thansk bro

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Nice. Maybe a stroke on her arm?

Also, remember what I said to you about the pivot points? (I said some times and seams to be ignored).
Her right/our left foot should not move that way. Because all the body weight is concentrated in her ankle, so you won't be able to move the foot that way.

You have two solutions:
- stick the foot in place and make her knee to bend a little
- make her stay in the tip of her feet, so the ankle is free to move. Its a common thing for boxers.
i aways apreciated and liked to receive feedback, and i aways read and use some points,
i will fix it on the "2d step"
like i did on boxer man first attemps


boxer man method actualized again, and now i really thing, the 3d steps is on maximum, after here is time to  hand spriting.
at here only "shaders and tricks"

and there my manual finish

Offline Anderson Masters

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Re: KOF XII/XIII BOXER CHARACTER (Starting to creating moves)
« Reply #28 on: November 11, 2017, 10:28:17 AM »
2D -> 3D ->2D

Stanting to learn walk!

all animations will use 2d techniques to simulate an full manually done sprite
this is the first steps for animations, the 2D idea (key frames)




after this step i will go to 3d software and pose and add more frames to be more smooth

than, 2d software again to retouch and finish sprite by sprite!


feedback about the animations will be very apreciated, and if you going to suggest a move, do like those animations, don't need to be beutiful on the this step, just need to work fine and be smooth
« Last Edit: November 11, 2017, 02:42:46 PM by Anderson Masters »

Offline .:O Ilusionista:.

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Re: KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars)
« Reply #29 on: November 11, 2017, 05:41:16 PM »
Anderson, take a look at this. it will help you A LOT
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Offline Anderson Masters

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Re: KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars)
« Reply #30 on: November 12, 2017, 04:36:10 PM »
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Anderson, take a look at this. it will help you A LOT
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:Terry Thanks bro!  i like this, i'm using "ilusion of life" for training, but this is a pretty cool tutorial, i have this, and stud it sometimes, unfortunately, thats have a good diference beetween understand and apply those tricks

walk at now:

new:

« Last Edit: November 13, 2017, 08:44:39 AM by Anderson Masters »

Offline NX-MEN

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Re: KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars)
« Reply #31 on: November 13, 2017, 11:00:23 AM »
I like his progress!!  :thumbsup:
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Offline Anderson Masters

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Re: KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars)
« Reply #32 on: November 13, 2017, 11:42:15 AM »
 
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I like his progress!!  :thumbsup:

 :Terry
thanks bro!
walk back wip

« Last Edit: November 14, 2017, 03:10:03 PM by Anderson Masters »

Offline Anderson Masters

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Re: KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars)
« Reply #33 on: November 15, 2017, 07:02:29 PM »
Maxy changes on the model and on the finish method
render without manual edit:

manual finish:

first try to jab, still need 2d work and more frames, just testing a new way animate bones

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Re: KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars)
« Reply #34 on: November 16, 2017, 11:52:27 AM »
Nice punch!  :thumbsup:
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Offline Anderson Masters

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Re: KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars)
« Reply #35 on: November 17, 2017, 05:34:43 PM »
thanks man!  :w00t:
and let's animate Maxy!  :)

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Re: KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars)
« Reply #36 on: November 18, 2017, 04:47:00 AM »
Looks a bit like ice skating but its not bad buddy!!  :)
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Offline ExeLord

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Re: KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars)
« Reply #37 on: November 18, 2017, 08:41:49 AM »
Yeah, recent walk and punch animations surely looks like a step forward in right direction :thumbsup:

I was thinking about moves and what direction characters could be taken. Probably it would be base Max on Dudley/Franco Bash(his Real Bout Fatal Fury appearance, not later versions) mix and Maxy on Vanessa/Rick Strowd mix. So archetype for Max would be powerhouse, surehitter and for Maxy - swarmer with counters, feints and multi-hitting.
For example Franco Bash have cool Crawl(walk forward while pressing down), Zapper, Feint Zapper(should be made cancellable into anything), cool Sliding Straight and Power Straight, which are straights done while sliding after run, Down Punch, Double Kong, Wave Step and other cool moves. Adding there Dudley's Ducking Straight, Ducking Uppercut, his Jet Uppercut, Rolling Thunder, Corkscrew Blow and he is the beast. Maybe throw in there Bolo Punch and Joe Higashi's Screw Upper vary those here and there and after some boiling Maximillian will be hard-boiled bad@ss :D
For Maxy it's Rick's Divine Blast, Hellion, Fullmoon Fever, his Howling Bull, than Vanessa's Machinegun Puncher, Puncher Vision, etc., Gazelle Punch and she'll have some serious punching potential.

Well, of course you'll be varying and using other fighters moves like Steve Fox, Balrog, Tiffany Roomi, but maybe what I suggested could be starting point to kick off with desingning their movesets :-??
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Offline Anderson Masters

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Re: KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars)
« Reply #38 on: November 18, 2017, 05:48:39 PM »
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Looks a bit like ice skating but its not bad buddy!!  :)
thanks! all cicle animations seems strange out the game
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Yeah, recent walk and punch animations surely looks like a step forward in right direction :thumbsup:

I was thinking about moves and what direction characters could be taken. Probably it would be base Max on Dudley/Franco Bash(his Real Bout Fatal Fury appearance, not later versions) mix and Maxy on Vanessa/Rick Strowd mix. So archetype for Max would be powerhouse, surehitter and for Maxy - swarmer with counters, feints and multi-hitting.
For example Franco Bash have cool Crawl(walk forward while pressing down), Zapper, Feint Zapper(should be made cancellable into anything), cool Sliding Straight and Power Straight, which are straights done while sliding after run, Down Punch, Double Kong, Wave Step and other cool moves. Adding there Dudley's Ducking Straight, Ducking Uppercut, his Jet Uppercut, Rolling Thunder, Corkscrew Blow and he is the beast. Maybe throw in there Bolo Punch and Joe Higashi's Screw Upper vary those here and there and after some boiling Maximillian will be hard-boiled bad@ss :D
For Maxy it's Rick's Divine Blast, Hellion, Fullmoon Fever, his Howling Bull, than Vanessa's Machinegun Puncher, Puncher Vision, etc., Gazelle Punch and she'll have some serious punching potential.

Well, of course you'll be varying and using other fighters moves like Steve Fox, Balrog, Tiffany Roomi, but maybe what I suggested could be starting point to kick off with desingning their movesets :-??
this will really be hard choices.
at now changed the hair, to give her more light on face
after this, just finish the skirt to seems like athena's skirt (line between pleats)


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Re: KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars)
« Reply #39 on: November 19, 2017, 04:39:43 AM »
I like it!  :thumbsup:
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Offline Anderson Masters

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Re: KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars)
« Reply #40 on: November 20, 2017, 05:13:44 PM »
final model for Maxy

Showcase

ps: shirt will be closed in game, and skirt will be adjusted to never show panties (like athena to keep the style)

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Re: KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars)
« Reply #41 on: November 21, 2017, 12:06:34 PM »
I like it!  :thumbsup:
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Offline Anderson Masters

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Re: KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars)
« Reply #42 on: November 22, 2017, 04:57:34 PM »

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Re: KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars)
« Reply #43 on: November 23, 2017, 10:47:50 AM »
I like the anim!  :thumbsup:
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