collapse

Author Topic: Capcom Universe  (Read 29337 times)

0 Members and 2 Guests are viewing this topic.

Offline Uche_of_IMT

  • Infinity Faithful
  • ****
  • Posts: 2193
  • Country: United States us
  • Last Login:March 11, 2024, 04:16:53 PM
  • The fighting spirit lives in the fans of M.U.G.E.N
    • Email
Re: Capcom Universe
« Reply #125 on: September 04, 2012, 12:29:50 PM »
The tough part is converting models into sprites.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Capcom Universe
« Reply #126 on: September 04, 2012, 01:04:32 PM »
I'd like to see a video with Morrigan, Tessa, Devilotte and Saki

Offline xxxXx

  • Initiate
  • **
  • Posts: 67
  • Last Login:August 20, 2018, 02:36:15 PM
    • Email
Re: Capcom Universe
« Reply #127 on: October 06, 2012, 05:08:45 AM »
I've always liked Strider... what do you thinf of that as a 1st frame of Toon Pooh stance:


Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12458
  • Country: Brazil br
  • Last Login:March 21, 2024, 10:58:34 AM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Capcom Universe
« Reply #128 on: October 07, 2012, 06:25:10 PM »


this is great
(the hit count font needs a shadow)

Offline Beximus

  • Section Moderator
  • *****
  • Posts: 567
  • Last Login:June 20, 2020, 07:21:19 PM
    • Email
Re: Capcom Universe
« Reply #129 on: October 08, 2012, 07:40:43 PM »
your right.  it kind of needs more outline at the bottom.

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Capcom Universe
« Reply #130 on: October 08, 2012, 07:44:46 PM »
I've always liked Strider... what do you thinf of that as a 1st frame of Toon Pooh stance:



Will she appear?

Offline xxxXx

  • Initiate
  • **
  • Posts: 67
  • Last Login:August 20, 2018, 02:36:15 PM
    • Email
Re: Capcom Universe
« Reply #131 on: October 09, 2012, 01:31:01 PM »
Will she appear?

I'm considering making her a WIP after I'm done with my knight char and cyberbots project (I'm not part of the project). There are a few sprites of her, need some proportion fixing sure, but the base is solid. I'm waiting for more of a commkunity responce.

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Capcom Universe
« Reply #132 on: October 09, 2012, 02:30:37 PM »
I'm considering making her a WIP after I'm done with my knight char and cyberbots project (I'm not part of the project). There are a few sprites of her, need some proportion fixing sure, but the base is solid. I'm waiting for more of a commkunity responce.

Well, I suggest you to use Cammy as a base, and use her sisters in her attacks, good luck

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12458
  • Country: Brazil br
  • Last Login:March 21, 2024, 10:58:34 AM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Capcom Universe
« Reply #133 on: October 12, 2012, 07:30:33 PM »
About the stages, what you will be using?
Why don't you try to use some HR stages, like the ones used in CFJ? or something new, like with reallistic images?
Like this:


I could help you with some of them, if you want
« Last Edit: October 12, 2012, 07:58:02 PM by O Ilusionista »

Offline robertson123

  • Initiate
  • **
  • Posts: 37
  • Last Login:March 17, 2014, 03:22:10 PM
  • Proud sponsor of infinity mugen team
    • HandHeld Gaming
Re: Capcom Universe
« Reply #134 on: October 15, 2012, 05:13:47 PM »
what an intresting looking game :Terry
by robertson123


Offline Beximus

  • Section Moderator
  • *****
  • Posts: 567
  • Last Login:June 20, 2020, 07:21:19 PM
    • Email
Re: Capcom Universe
« Reply #135 on: October 23, 2012, 03:55:01 PM »
About the stages, what you will be using?
Why don't you try to use some HR stages, like the ones used in CFJ? or something new, like with reallistic images?
Like this:


I could help you with some of them, if you want

Ah i won't be using any High Resolution stages.  The low resolution characters would stand out too much.  I remember that one of the complaints about MVC2 was the use of low res characters on higher res backgrounds. 

My goal with the game is to make it look more like the capcom arcades of the 90's.  So im using a lot of source material from 16 and 32 bit 2D games.

Offline KenFan9276 - Member of CROM

  • Phoenix Wright > Megaman :D
  • Infinity Regular
  • ****
  • Posts: 1013
  • Last Login:June 25, 2014, 01:22:01 PM
  • OBJECTION!
Re: Capcom Universe
« Reply #136 on: November 03, 2012, 11:10:41 PM »
Do I have to say who I think should be in?

No? Didn't thinks so.

Phoenix Wright. c:

Offline Afterthought

  • Forum Member
  • ***
  • Posts: 373
  • Last Login:February 27, 2024, 09:49:23 PM
    • Email
Re: Capcom Universe
« Reply #137 on: November 11, 2012, 02:29:33 AM »
Do I have to say who I think should be in?

No? Didn't thinks so.

Phoenix Wright. c:

......So the roster's already set, in case you didn't know, guy. He isn't in.
Just saying.

Offline Enso

  • C.R.O.M. Dancer, Sprite Artist, Winner of Sprite of the Week Contest #71, and Winner of Round 6 and 15 in Last Person To Post Wins!
  • Infinity Regular
  • ****
  • Posts: 1556
  • Country: Guam gu
  • Last Login:August 18, 2023, 06:43:34 AM
Re: Capcom Universe
« Reply #138 on: November 11, 2012, 04:10:44 AM »
Wow. Now we have several CROM members already. How many CROM members do we have so far? I forgot how many though.


Sig by TGM

(click to show/hide)

Offline Excahm

  • MFFA/C.R.O.M. Stage Maker, Needless Fanboy, Lando's Headache and Rage's GFX Brother and Somewhat a Spriter.
  • Forum Member
  • ***
  • Posts: 485
  • Country: Mexico mx
  • Last Login:April 24, 2019, 05:23:39 PM
  • Ready to shut the f*ck up your mount!
    • Mugen Team Mexico
Re: Capcom Universe
« Reply #139 on: November 11, 2012, 04:42:50 AM »
I kinda dont like realistic looking stages.....
but the idea is good imo.

@Enso Seens that all crom members use the word CROM on their tittle right?

Offline Enso

  • C.R.O.M. Dancer, Sprite Artist, Winner of Sprite of the Week Contest #71, and Winner of Round 6 and 15 in Last Person To Post Wins!
  • Infinity Regular
  • ****
  • Posts: 1556
  • Country: Guam gu
  • Last Login:August 18, 2023, 06:43:34 AM
Re: Capcom Universe
« Reply #140 on: November 11, 2012, 04:54:46 AM »
Oops! Wrong post! My apologies! I might remove my off-topic post(s) from here! Sorry! I should've posted in the Last Person to Win post. :P


Sig by TGM

(click to show/hide)

Offline Uche_of_IMT

  • Infinity Faithful
  • ****
  • Posts: 2193
  • Country: United States us
  • Last Login:March 11, 2024, 04:16:53 PM
  • The fighting spirit lives in the fans of M.U.G.E.N
    • Email
Re: Capcom Universe
« Reply #141 on: December 13, 2012, 05:30:55 PM »
Beximus, I am glad to see that you're fixing what you think needs to be fixed and giving new face that old school crossover feel. It makes us 15 years younger when we see it in action and stills.
« Last Edit: August 24, 2013, 11:30:16 PM by Uche_of_IMT »
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Beximus

  • Section Moderator
  • *****
  • Posts: 567
  • Last Login:June 20, 2020, 07:21:19 PM
    • Email
Re: Capcom Universe
« Reply #142 on: December 13, 2012, 08:55:53 PM »
I'm glad you feel that way.  I really think that the style im going for represents a time that i think Capcom was at their very best.

Offline DizzyTheConquer

  • Novice Animator
  • Database Moderator
  • *****
  • Posts: 1905
  • Country: United States us
  • Last Login:February 23, 2018, 07:37:31 PM
  • Amateur Animator, Editor, Game Programmer
    • Story-Arc Animations
Re: Capcom Universe
« Reply #143 on: December 13, 2012, 09:44:31 PM »
I'm glad you feel that way.  I really think that the style im going for represents a time that i think Capcom was at their very best.
I all honesty, I like it like that anyway. It gives out a comic-book/cartoony feel but still keeps all the action needed.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

SPIDER-VERSE THE AMAZING MUGENSTORY©EPISODE 10 "THE OTHERVERSE" 1080P BY REB3LTV by Rage
[March 27, 2024, 02:44:21 PM]


D2TD VS Showcase Thread by D2TD
[March 24, 2024, 11:09:37 AM]


Tree Of Erebus Stage 1.1 & 1.0 by MatreroG
[March 22, 2024, 08:13:48 AM]


.Batzarro's. Sprite Edits by MatreroG
[March 20, 2024, 07:58:08 AM]


World Heroes 2 Shura Stage by Vegaz by LightFlare
[March 19, 2024, 12:44:28 PM]


MOVED: Prepare your ****! ***** Soldier gets his **** ready in MUGEN! by Rage
[March 18, 2024, 11:08:23 AM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[March 14, 2024, 01:34:08 PM]


R.I.P. Akira Toriyama "Dragonball Legend" by Rage
[March 12, 2024, 03:01:39 PM]


DBFZ Rocky Field (noon) by jafar
[March 10, 2024, 11:59:23 PM]


World Heroes 2 Neo Geegus Stage by Vegaz by LightFlare
[March 09, 2024, 11:04:56 AM]

* IMT Calendar

March 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 [28] 29 30
31

SimplePortal 2.3.5 © 2008-2012, SimplePortal