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Author Topic: MM:RMM Offical Suggestion Thread  (Read 12502 times)

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Offline cheddarsworld

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Re: MM:RMM Offical Suggestion Thread
« Reply #225 on: January 08, 2016, 02:25:26 PM »
...why didn't I think of this before? drill into the ground to get rocks or even boulders on each drill... then PUNCHES WITH THEM!

of course, this is all well and good, if drill man is even intended to be made.

Offline ExeLord

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Re: MM:RMM Offical Suggestion Thread
« Reply #226 on: January 09, 2016, 02:26:22 AM »
Maybe someone someday will read all of that and say "wow, that's cool ideas and concept, DrillMan should be made that instant" and will make DrillMan :P
BTW, that PSP game was Gurumin.
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Offline Rage

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Re: MM:RMM Offical Suggestion Thread
« Reply #227 on: January 11, 2016, 10:18:23 PM »
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« Last Edit: January 12, 2016, 05:27:07 PM by Rage »
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Offline laspacho

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Re: MM:RMM Offical Suggestion Thread
« Reply #228 on: January 11, 2016, 10:28:12 PM »
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 =D> =D> :O*D
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Offline .:O Ilusionista:.

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Re: MM:RMM Offical Suggestion Thread
« Reply #229 on: January 12, 2016, 10:20:59 AM »
Amazing!
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Offline .:O Ilusionista:.

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Re: MM:RMM Offical Suggestion Thread
« Reply #230 on: January 18, 2016, 09:11:11 PM »

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Offline Magma MK-II

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Re: MM:RMM Offical Suggestion Thread
« Reply #231 on: February 08, 2016, 08:52:15 PM »


Who knows?  :-"
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Re: MM:RMM Offical Suggestion Thread
« Reply #232 on: February 08, 2016, 09:25:17 PM »
Nice :)
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Offline Magma MK-II

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Re: MM:RMM Offical Suggestion Thread
« Reply #233 on: February 10, 2016, 03:34:06 PM »
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Re: MM:RMM Offical Suggestion Thread
« Reply #234 on: February 10, 2016, 05:16:31 PM »
Cool XD
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Offline Rage

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Re: MM:RMM Offical Suggestion Thread
« Reply #235 on: February 10, 2016, 05:19:42 PM »
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Nice animation, not to be rude but what am i looking at?
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Offline Magma MK-II

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Re: MM:RMM Offical Suggestion Thread
« Reply #236 on: February 10, 2016, 06:16:21 PM »
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Nice animation, not to be rude but what am i looking at?

That's Astroman. Right now it's just a test, I drew everything from scratch.
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Offline r7465

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Re: MM:RMM Offical Suggestion Thread
« Reply #237 on: November 14, 2017, 07:16:15 AM »
Flash Man & Shadow Man. I know Shadow Man already exists as a character by the game's team, but Flash Man though... the man is on the artwork, has to be included.

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Re: MM:RMM Offical Suggestion Thread
« Reply #238 on: November 14, 2017, 07:23:27 AM »
ShadowMan won't be included in this game. At least, not the one I've coded.
The spriter doesn't wants his work used on this project and I respect his wish.
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Offline Magma MK-II

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Re: MM:RMM Offical Suggestion Thread
« Reply #239 on: November 14, 2017, 08:55:53 AM »
There was another fully sprited Shadowman, but his creator (Slowcar48) simply vanished withot leaving anyrhing behind. We still have his Magnetman, though.
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Re: MM:RMM Offical Suggestion Thread
« Reply #240 on: November 14, 2017, 12:19:01 PM »
That Shadowman doesn't fits the project, since it uses a Power Battle style, not a MVC style.
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Offline r7465

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Re: MM:RMM Offical Suggestion Thread
« Reply #241 on: November 17, 2017, 10:15:38 AM »
I hope I haven't flew off-topic but are Heat Man and Quick Man still in progress?

Offline Rage

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Re: MM:RMM Offical Suggestion Thread
« Reply #242 on: November 17, 2017, 11:37:00 AM »
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I hope I haven't flew off-topic but are Heat Man and Quick Man still in progress?
heatman yes,  quickman to be determined
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Re: MM:RMM Offical Suggestion Thread
« Reply #243 on: November 21, 2017, 08:46:28 AM »
So I wanted to try make a character for this, and well, I don't think I did too bad but also I didn't bother that much with the chestpiece and maybe the helmet needed a bit of work on. I'm not saying I should try, but also I am saying I should. There's also Galaxy Man but I'm going to build him from scratch.

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Re: MM:RMM Offical Suggestion Thread
« Reply #244 on: November 21, 2017, 09:26:37 AM »
The pic doesn't show for some reason so here is the link You are not allowed to view links. Register or Login

Offline Magma MK-II

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Re: MM:RMM Offical Suggestion Thread
« Reply #245 on: November 21, 2017, 10:50:50 AM »
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Offline .:O Ilusionista:.

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Re: MM:RMM Offical Suggestion Thread
« Reply #246 on: November 21, 2017, 11:49:19 AM »
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Don't get me wrong, but he is too much close to Mega Man. I don't like it too much.
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Re: MM:RMM Offical Suggestion Thread
« Reply #247 on: November 21, 2017, 12:52:56 PM »
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Don't get me wrong, but he is too much close to Mega Man. I don't like it too much.

It's fine, I'm not an artist lol. But I made an upgraded version, where he exposes the fake Mega Man. Excuse the poor-looking head and the lack of a gem on his leg, didn't have that much time.


Offline Magma MK-II

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Re: MM:RMM Offical Suggestion Thread
« Reply #248 on: November 21, 2017, 01:21:05 PM »
You've just begun spriting, so it's understandable. One tip I can give is to not try to use Megaman's facial features or attempt drawing the character's features over Megaman's body. Try getting a hang of how frankenspriting works, it's all about mixing and matching different bases. You can find some great tutorials around.
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Re: MM:RMM Offical Suggestion Thread
« Reply #249 on: November 22, 2017, 07:15:21 AM »
Thanks for the advice, yeah I have experience with less complex spriting before but such sizes are something new. Also can we make reskins? It may sound cheap but it's a good idea since someone might want to add a new character but a version of him already exists. I hope I have enough time to work on Jewel Man today. BTW I got the chestpiece and the eyes from Elecman.

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