Infinity MUGEN Team

IMT Projects => Capcom Universe: Nexus of Heroes => Topic started by: Beximus on May 24, 2012, 12:16:46 AM

Title: Capcom Universe
Post by: Beximus on May 24, 2012, 12:16:46 AM
I wasn't sure whether to post a thread or not.  For a while I had less and less time to dedicate to the game.  I also never thought i'd be able to get all the characters i wanted in the game as my spriting skills are non existant.  I sort of gave up on my project.

Then I bought Marvel vs Capcom 3.  I hated it just enough to get back into making my own fighting game and see it through to the end. 

During development of the project i've been taking screenshots along the way.  A lot of them are hosted on Mugen History.

www.mugenhistory.com (http://www.mugenhistory.com)

Special Thanks to Nestor for Introducing me to Li-kun, Li-kun for agreeing to help sprite Princess Devilotte for me, Ruben for always being supportive of my project, Capcom for disappointing me,

AND YOU.

I'll answer any questions people have about the project here.
Title: Re: Capcom Fighting Revolution
Post by: Nestor on May 24, 2012, 12:49:03 AM
Glad to see this one here as well. Even when our projects are similar, I think both of us have our own vision. The best of the luck Beximus (and thanks for being one of my greatest inspirations to start CFAS, back when I was solo working on it :)!). And first question: So far, what's the roster of the game?
Title: Re: Capcom Fighting Revolution
Post by: O Ilusionista on May 24, 2012, 01:53:55 AM
Cool to see you here.
And will you have a topic at the private area of Mugen history? I am there too :)
Title: Re: Capcom Fighting Revolution
Post by: MGMURROW on May 24, 2012, 02:28:58 AM
Glad to see you back Beximus, i thought you were gone forever. if you would like any help with anything i'm always willing. Your project's tag system inspired us to implement our own "custom" tag system.

Welcome Back

MGMURROW
Title: Re: Capcom Fighting Revolution
Post by: Beximus on May 24, 2012, 04:04:58 AM
Glad to see this one here as well. Even when our projects are similar, I think both of us have our own vision. The best of the luck Beximus (and thanks for being one of my greatest inspirations to start CFAS, back when I was solo working on it :)!). And first question: So far, what's the roster of the game?

Hm Well, So far the roster looks like this:

(http://desmond.imageshack.us/Himg256/scaled.php?server=256&filename=sofarc.jpg&res=landing)

I'd like to add Zero from TvC,  And my friend is begging me to make Fiona from Haunting Ground, he's been a fan of the game for almost 7 years now.  I told him though that you already have fiona in your game.

I'm also planning hidden characters that you'd be able to select by going off the select screen and inputting a certain command.  Almost like a combination of Rival Schools 1 and MVC's hidden characters. 

Cool to see you here.
And will you have a topic at the private area of Mugen history? I am there too :)

I actually do have a topic there, I just havent posted in it in a very long time.

Glad to see you back Beximus, i thought you were gone forever. if you would like any help with anything i'm always willing. Your project's tag system inspired us to implement our own "custom" tag system.

Welcome Back

MGMURROW

I'm glad to hear it,  I think your project is going to be a big hit, there's a lot of original characters in it.

If you know anyone who can make character cameo's small animations and such, can you let me know?

Title: Re: Capcom Fighting Revolution
Post by: Xenomic on May 24, 2012, 04:12:30 AM
Did I hear Devilotte being sprited by Li Kun? That....that actually makes me very happy o_o AND I see Saki there too, whom isn't even in MUGEN yet o_o Seeing all of these new people actually getting a chance! Yay!

I'm assuming you don't have the roster set in stone right? The roster right now is looking decent I have to say, though not sure what your standards are for balancing out who's going to be in from which game and whatnot (as in, X amount from Street Fighter, etc. etc.). Am interested as to how custom states will be handled too, since well...I see several characters that can put characters into said custom states. Would be nice to see em make it in~


Also, nice to see you back on the scene too~
Title: Re: Capcom Fighting Revolution
Post by: O Ilusionista on May 24, 2012, 10:28:36 AM
I've made Elec Man, if you want to use it, go ahead.
Title: Re: Capcom Fighting Revolution
Post by: alex87 on May 24, 2012, 10:47:33 AM
and my michelle heart? :D
Title: Re: Capcom Fighting Revolution
Post by: -Whiplash- on May 24, 2012, 11:16:56 AM
I'm REALLY glad yor back.

I love your characters man, andI look forward to this project.
Title: Re: Capcom Fighting Revolution
Post by: Beximus on May 24, 2012, 03:14:07 PM
Did I hear Devilotte being sprited by Li Kun? That....that actually makes me very happy o_o AND I see Saki there too, whom isn't even in MUGEN yet o_o Seeing all of these new people actually getting a chance! Yay!

I'm assuming you don't have the roster set in stone right? The roster right now is looking decent I have to say, though not sure what your standards are for balancing out who's going to be in from which game and whatnot (as in, X amount from Street Fighter, etc. etc.). Am interested as to how custom states will be handled too, since well...I see several characters that can put characters into said custom states. Would be nice to see em make it in~


Also, nice to see you back on the scene too~

Truthfully there is no balance,  At first i was just putting in characters that appeared in MVC2 plus extras that i liked.  I wasn't expecting to have many characters that didn't have pre existing sprites because i don't know how to make original sprites.

My main goal was to have Devilotte and my two original boss characters in the game.

Ideally i'd like to add: Zero, Shoma Sawamura from rival schools, Fokker and Julia from power stone, Fiona from Haunting ground,  Poison, and C. Viper.

I'm always open to adding other capcom characters though if people would like to contribute them.  Some franchises are very underrepresented.

I've made Elec Man, if you want to use it, go ahead.

Well i think I've got enough representation of the main series with Megaman and Roll and all their power ups.  Thanks though.

and my michelle heart? :D

Sure, I think it would be interesting to have a character from Wings of Ares.  Send me a message I'd like to hear more about what you've done with her.
Title: Re: Capcom Fighting Revolution
Post by: Acey on May 24, 2012, 03:31:17 PM
Welcome back Bex! I'm glad to see some updates on your project.
Title: Re: Capcom Fighting Revolution
Post by: O Ilusionista on May 24, 2012, 03:34:02 PM
Quote
Well i think I've got enough representation of the main series with Megaman and Roll and all their power ups.  Thanks though.
So will Megaman have other wepons?
Title: Re: Capcom Fighting Revolution
Post by: verz36 on May 24, 2012, 03:35:06 PM
 hey beximus, welcome back.. long time for sure.. i though you left the scene. nice to see you are back and working on this project..
Title: Re: Capcom Fighting Revolution
Post by: alex87 on May 24, 2012, 03:41:20 PM
Truthfully there is no balance,  At first i was just putting in characters that appeared in MVC2 plus extras that i liked.  I wasn't expecting to have many characters that didn't have pre existing sprites because i don't know how to make original sprites.

My main goal was to have Devilotte and my two original boss characters in the game.

Ideally i'd like to add: Zero, Shoma Sawamura from rival schools, Fokker and Julia from power stone, Fiona from Haunting ground,  Poison, and C. Viper.

I'm always open to adding other capcom characters though if people would like to contribute them.  Some franchises are very underrepresented.

Well i think I've got enough representation of the main series with Megaman and Roll and all their power ups.  Thanks though.

Sure, I think it would be interesting to have a character from Wings of Ares.  Send me a message I'd like to hear more about what you've done with her.
Sure!!! Thanks :)
Title: Re: Capcom Fighting Revolution
Post by: Macaulyn97 on May 24, 2012, 04:42:19 PM
(http://desmond.imageshack.us/Himg256/scaled.php?server=256&filename=sofarc.jpg&res=landing)

should I make some suggestions? (its not like i don't like the roster, looking at it make me think i'm dreaming)

- D. D. (Capcom Fighting All-Stars: Code Holder (cancelled PS2 game)
- Rook (Capcom Fighting All-Stars: Code Holder (cancelled PS2 game)
- Death (Capcom Fighting All-Stars: Code Holder (cancelled PS2 game)
- Leon S. Kennedy (Resident Evil)
- Ada Wong (Resident Evil)
- Michelle Heart (Legendary Wings)
- Tong Poo (assassin sisters from Strider, perhaps one as the main, and the others as strikers or helpers)
- Hsien-Ko (Darkstalkers)
- Mei-Ling (Darkstalkers)
- Anita (teen) (Darkstalkers)
- C. Viper (Street Fighter)
- Dante (Devil May Cry)
- Lady (Devil May Cry)
- Poison (Final Fight)
- Gene (God Hand)
- Juli & Juni (a version having Juli as the main character and Juni as a helper) (Street Fighter)
- Oichi (Sengoku BASARA)
- Mitsunari Ishida (Sengoku BASARA)
- Ieyasu Tokugawa (Sengoku BASARA)
- Sasuke Sarutobi (Sengoku BASARA)
- Zaki (Project Justice)
- Ibuki (Street Fighter)
- Amaterasu (Okami)

remember, just suggestions, and could you make a gameplay video of Devilotte?
Title: Re: Capcom Fighting Revolution
Post by: alex87 on May 24, 2012, 04:54:45 PM
Add these 2 chars:

Ton Pooh:

(http://i49.tinypic.com/2e3n195.gif)

Pure & Fur

(http://i50.tinypic.com/345y52b.gif)
Title: Re: Capcom Fighting Revolution
Post by: ExShadow on May 24, 2012, 05:06:20 PM
Surprised to see you post this here, good luck with your project
Title: Re: Capcom Fighting Revolution
Post by: novasod on May 24, 2012, 05:16:06 PM
This is just my opinion, but there are far too many Street Fighter characters; I'm counting 21. You might as well call it 'Street Fighter vs The Rest of CAPCOM', because that's essentially what the roster is at this point. I'd suggest only having 5 SF characters at most, and 3 at minimum. Though again, it's just my opinion.
Title: Re: Capcom Fighting Revolution
Post by: O Ilusionista on May 24, 2012, 05:33:28 PM
And I think you could add some other forgotten names rather then Ken, for example.

have you saw this topic? It have Joe, mike, Lee, Retsu and Geki.
http://mugenguild.com/forumx/index.php?topic=139549.msg1534408#msg1534408 (http://mugenguild.com/forumx/index.php?topic=139549.msg1534408#msg1534408)
(http://img684.imageshack.us/img684/2460/antiguos.png)
Title: Re: Capcom Fighting Revolution
Post by: Macaulyn97 on May 24, 2012, 07:23:31 PM
this roster should be bigger, because Capcom has a lot of games and a great variety of characters
Title: Re: Capcom Fighting Revolution
Post by: ExShadow on May 24, 2012, 07:55:34 PM
this roster should be bigger, because Capcom has a lot of games and a great variety of characters
Yes it would be nice if it were bigger, but you can't expect one guy to make a large some of characters

It would take a large amount of editing and spriting
Title: Re: Capcom Fighting Revolution
Post by: -Whiplash- on May 24, 2012, 08:08:07 PM
- D. D. (Capcom Fighting All-Stars: Code Holder (cancelled PS2 game)
- Rook (Capcom Fighting All-Stars: Code Holder (cancelled PS2 game)
- Death (Capcom Fighting All-Stars: Code Holder (cancelled PS2 game)
- Leon S. Kennedy (Resident Evil)
- Ada Wong (Resident Evil)
- Michelle Heart (Legendary Wings)
- Tong Poo (assassin sisters from Strider, perhaps one as the main, and the others as strikers or helpers)
- Hsien-Ko (Darkstalkers)
- Mei-Ling (Darkstalkers)
- Anita (teen) (Darkstalkers)
- C. Viper (Street Fighter)
- Dante (Devil May Cry)
- Lady (Devil May Cry)
- Poison (Final Fight)
- Gene (God Hand)
- Juli & Juni (a version having Juli as the main character and Juni as a helper) (Street Fighter)
- Oichi (Sengoku BASARA)
- Mitsunari Ishida (Sengoku BASARA)
- Ieyasu Tokugawa (Sengoku BASARA)
- Sasuke Sarutobi (Sengoku BASARA)
- Zaki (Project Justice)
- Ibuki (Street Fighter)
- Amaterasu (Okami)

You forgot wolverine.
Title: Re: Capcom Fighting Revolution
Post by: ExShadow on May 24, 2012, 08:26:36 PM
Wolverine is not Capcom
Title: Re: Capcom Fighting Revolution
Post by: O Ilusionista on May 24, 2012, 08:29:37 PM
WOLVERINE?
Title: Re: Capcom Fighting Revolution
Post by: Macaulyn97 on May 24, 2012, 09:26:36 PM
You forgot wolverine.

 :o wolverine is from marvel
Title: Re: Capcom Fighting Revolution
Post by: -Whiplash- on May 24, 2012, 09:40:16 PM
:o wolverine is from marvel

I don't know man, he was in a Capcom game...
Title: Re: Capcom Fighting Revolution
Post by: Captain Commando on May 24, 2012, 10:05:48 PM
I don't know man, he was in a Capcom game...
He's a Marvel character. Trust me.
Title: Re: Capcom Fighting Revolution
Post by: Jelux Da Casual on May 24, 2012, 10:12:01 PM

- The Apprentice (Soul Calibur 4/Star Wars)
Yes.

This is just like how I never understood why Wolverine wasn't in CVS.

Wolverine is secretly Stan Lee in disguise.
Title: Re: Capcom Fighting Revolution
Post by: Macaulyn97 on May 24, 2012, 10:59:16 PM
Wolverine is secretly Stan Lee in disguise.

stan lee is not from capcom too  :D

Title: Re: Capcom Fighting Revolution
Post by: HyperVoiceActing on May 24, 2012, 11:20:31 PM
Wasn't this joke tried before, with rather disaterous results?
Title: Re: Capcom Fighting Revolution
Post by: Jelux Da Casual on May 24, 2012, 11:33:14 PM
Wasn't this joke tried before, with rather disaterous results?

Difference here is, everyone gets the joke this time.
Title: Re: Capcom Fighting Revolution
Post by: A New Challenger on May 25, 2012, 03:07:35 PM
Yeah... only 1 original character, and 2/3rds of the roster is SF...

A few ideas?

- Teams, maybe three man cells. SFA / 1 / 2 / 3 / 4 representation cuts SF down to a nice 15.
- More new characters. More series representation.
- D.D., Rook and Ingird were cheesy Falcoon looking designs. They'd be fine for KoF but for a Capcom tribute let them die.

You're a good creator - as it stands this is too dull to be worth your time. Good luck.
Title: Re: Capcom Fighting Revolution
Post by: Acey on May 25, 2012, 03:11:51 PM
I don't know man, he was in a Capcom game...

I totally get this joke, and it's so deep and such a "particular to mugen" thing that I'll be laughting on the inside for the rest of the day.
Title: Re: Capcom Fighting Revolution
Post by: Macaulyn97 on May 25, 2012, 03:24:17 PM
- D.D., Rook and Ingird were cheesy Falcoon looking designs. They'd be fine for KoF but for a Capcom tribute let them die.

Sorry, KoF? they are Capcom original characters, just as Ruby Heart
Title: Re: Capcom Fighting Revolution
Post by: -Whiplash- on May 25, 2012, 03:32:17 PM
I totally get this joke, and it's so deep and such a "particular to mugen" thing that I'll be laughting on the inside for the rest of the day.

Joke was based on Macaulyn suggesting The apprentice from the force unleashed for that namco vs. nintendo game that'll never get made.

Some people eve agreed with him that he should rep namco, so I just said wolverine, cause he has as much to do with capcom as the apprentice does with namco.

Sadly, Macaulyn didn't agree with me. :(
Title: Re: Capcom Fighting Revolution
Post by: HyperVoiceActing on May 25, 2012, 03:36:19 PM
Sorry, KoF? they are Capcom original characters, just as Ruby Heart
King of Fighters are Capcom original chars?

... maybe I should just stay away from this joke
Title: Re: Capcom Fighting Revolution
Post by: Beximus on May 25, 2012, 03:42:49 PM
So will Megaman have other wepons?

Megaman's weapons include: Thunder Beam, Leaf Shield, Top Spin, Pharoah Wave, Napalm Bomb, Flame blast, Junk Shield and Tornado Hold.

I wanted one weapon from each game in the main series up to megaman 8 while still retaining the original weapons he had in MVC1 and 2.  I also chose weapons that would feel different from each other so nothing would be redundant.

Roll also has 1 weapon from the first 8 megaman games.

Guts Arm, Atomic Fire, shadow blade, dive missile, star shield, wind storm, Danger Wrap, and Ice Wave.

The only weapon roll kept from the original 3 was leaf shield but i turned it into star shield from megaman 5 so that people who enjoyed using leaf shield could still have it as an option but she'd still be representing different weapons than megaman.

Here are a couple old videos that show their attacks.

Megaman
Rockman (http://www.youtube.com/watch?v=sx8WQAqBtiM#)


Roll
Roll (http://www.youtube.com/watch?v=iew4kspZ2sY#)


should I make some suggestions? (its not like i don't like the roster, looking at it make me think i'm dreaming)

- D. D. (Capcom Fighting All-Stars: Code Holder (cancelled PS2 game)
- Rook (Capcom Fighting All-Stars: Code Holder (cancelled PS2 game)
- Death (Capcom Fighting All-Stars: Code Holder (cancelled PS2 game)
- Leon S. Kennedy (Resident Evil)
- Ada Wong (Resident Evil)
- Michelle Heart (Legendary Wings)
- Tong Poo (assassin sisters from Strider, perhaps one as the main, and the others as strikers or helpers)
- Hsien-Ko (Darkstalkers)
- Mei-Ling (Darkstalkers)
- Anita (teen) (Darkstalkers)
- C. Viper (Street Fighter)
- Dante (Devil May Cry)
- Lady (Devil May Cry)
- Poison (Final Fight)
- Gene (God Hand)
- Juli & Juni (a version having Juli as the main character and Juni as a helper) (Street Fighter)
- Oichi (Sengoku BASARA)
- Mitsunari Ishida (Sengoku BASARA)
- Ieyasu Tokugawa (Sengoku BASARA)
- Sasuke Sarutobi (Sengoku BASARA)
- Zaki (Project Justice)
- Ibuki (Street Fighter)
- Amaterasu (Okami)

remember, just suggestions, and could you make a gameplay video of Devilotte?

At this point i'd only add C. Viper as far as characters originating in a street fighter game goes.  I tried making Hsien-ko work in my game a long time ago,  but her attacks just don't seem very fit for a marvel game.  I thought she played pretty awkwardly in MVC3 also.  Gene from god hand would be awesome to have in the game if someone were willing to make a decent sprite set of him.  I'd Consider dante with his new look, but again someone would have to put together a set of sprites.  I don't know who Lady is *shrug*.  I'd be all for Zaki.  D. D. Rook, and Death,  I dont really know anything about them.  I'm not really interested in adding any more R.E. characters except chris and i'd like him to be RE1 style to match Jill.  Juli and Juni would be strictly back up characters for Cammy's team super with Bison.  I dunno how i'd feel about sengoku basara characters considering they're supposed to be real people from history.  A grown up version of Anita would be worth considering, but again it comes down to sprites.  I'm talking to Li-kun and Alex 87 about Michelle Heart.  I'd like to have her in the game if it were possible.  I'd be all for Ammy too but who knows who'll be willing to sprite her.

Right now i only have a few sprites for Devilotte.  Li-kun is drawing them for me.  As soon as she's finished being drawn i'll be coding her immediately and once she's done i'll be making videos of her.

This is just my opinion, but there are far too many Street Fighter characters; I'm counting 21. You might as well call it 'Street Fighter vs The Rest of CAPCOM', because that's essentially what the roster is at this point. I'd suggest only having 5 SF characters at most, and 3 at minimum. Though again, it's just my opinion.

"Street fighter VS the rest of capcom" has a nice ring to it.

And I think you could add some other forgotten names rather then Ken, for example.

have you saw this topic? It have Joe, mike, Lee, Retsu and Geki.
http://mugenguild.com/forumx/index.php?topic=139549.msg1534408#msg1534408 (http://mugenguild.com/forumx/index.php?topic=139549.msg1534408#msg1534408)
(http://img684.imageshack.us/img684/2460/antiguos.png)

I don't really find their character designs very interesting.

this roster should be bigger, because Capcom has a lot of games and a great variety of characters

Yes they do, and it would be a great variety of years before i could put them all in.

You forgot wolverine.

Oh you...


Yeah... only 1 original character, and 2/3rds of the roster is SF...

A few ideas?

- Teams, maybe three man cells. SFA / 1 / 2 / 3 / 4 representation cuts SF down to a nice 15.
- More new characters. More series representation.
- D.D., Rook and Ingird were cheesy Falcoon looking designs. They'd be fine for KoF but for a Capcom tribute let them die.

You're a good creator - as it stands this is too dull to be worth your time. Good luck.


What part of it is too dull i don't understand.  I actually liked ingrid a lot.  I'd love more New Characters, More series representation.  I'd be happy to accept your donations.  I've considered less street fighters but that would mean no Ryu, Ken, or Gouki.  They would be the first to go.

Joke was based on Macaulyn suggesting The apprentice from the force unleashed for that namco vs. nintendo game that'll never get made.

Some people eve agreed with him that he should rep namco, so I just said wolverine, cause he has as much to do with capcom as the apprentice does with namco.

Sadly, Macaulyn didn't agree with me. :(

I can't beleive this really happened lol.


King of Fighters are Capcom original chars?

... maybe I should just stay away from this joke

I think you're misreading what he said.


Title: Re: Capcom Fighting Revolution
Post by: C.R.O.M.-Mugen-Ninja on May 25, 2012, 03:47:51 PM
Got a list og suggestions:

(click to show/hide)

Hope some of these will come for Mugen and in a Capcom related project ones  [-O<
Title: Re: Capcom Fighting Revolution
Post by: Beximus on May 25, 2012, 04:06:32 PM
Got a list og suggestions:

(click to show/hide)

Hope some of these will come for Mugen and in a Capcom related project ones  [-O<

Well atleast one of those people on your list will be a reality.  Regina is part of the Capcom Allstars project!  That full game is going to have a lot of original content and characters.  You should take a look at it.

http://www.infinitymugenteam.com/Forum_345/index.php?topic=23581.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=23581.0)
Title: Re: Capcom Fighting Revolution
Post by: C.R.O.M.-Mugen-Ninja on May 25, 2012, 04:14:31 PM
Yes I know, I've been following the project since the start, always love Capcom based games, so good luck! :D
Title: Re: Capcom Fighting Revolution
Post by: Macaulyn97 on May 25, 2012, 04:52:02 PM
King of Fighters are Capcom original chars?

... maybe I should just stay away from this joke

you got it wrong, Ingrid, D. D. and Rook are Capcom original characters, just as Ruby Heart, they were made to represent Capcom itself, not Capcom games like Street Fighter, Darkstalkers. Everybody knows KoF is from SNK.
Title: Re: Capcom Fighting Revolution
Post by: Uche_of_IMT on May 25, 2012, 05:09:00 PM
What version of M.U.G.E.N. will Capcom Fighting Revolution for?
Title: Re: Capcom Fighting Revolution
Post by: Beximus on May 25, 2012, 05:11:07 PM
Mugen 1.0 or whatever later releases Elecbyte makes.
Title: Re: Capcom Fighting Revolution
Post by: -Whiplash- on May 25, 2012, 05:17:12 PM

What part of it is too dull i don't understand.  I actually liked ingrid a lot.  I'd love more New Characters, More series representation.  I'd be happy to accept your donations.  I've considered less street fighters but that would mean no Ryu, Ken, or Gouki.  They would be the first to go.


You're making akuma?! OMGGGGGG AND Captain Commando!?!? OMGMGG

Lack of Bison is wierd though.

Quote
I can't beleive this really happened lol.

Sadly, it is true.
Title: Re: Capcom Fighting Revolution
Post by: HyperVoiceActing on May 25, 2012, 05:50:55 PM
I agree with Mugen-Ninja about Asura. It'd be nice to see him make a MUGEN debut
Title: Re: Capcom Fighting Revolution
Post by: Uche_of_IMT on May 25, 2012, 05:58:41 PM
I still have a few more lined up.

As some suggestions...
Title: Re: Capcom Fighting Revolution
Post by: O Ilusionista on May 25, 2012, 07:26:11 PM
Quote
What part of it is too dull i don't understand.  I actually liked ingrid a lot.

Ingrid sucks. She is pretty bad. I never understood why Capcom bring exaclty the worst char from that game, and not DD, for example
Title: Re: Capcom Fighting Revolution
Post by: Macaulyn97 on May 25, 2012, 07:31:34 PM
Ingrid sucks. She is pretty bad. I never understood why Capcom bring exaclty the worst char from that game, and not DD, for example

don't say something like that, if the characters' gameplay is good or not, it depends on the point of view, but even if i like ingrid, i'd prefer beximus create an original version
Title: Re: Capcom Fighting Revolution
Post by: Beximus on May 25, 2012, 08:00:08 PM
I still have a few more lined up.
  • Are you using the SFA or CVS sprites for the Street Fighters?
  • Will any other franchise be in your game?
  • Are the lifebar designs finalized?
  • Are you planning to add more stages into your game?

As some suggestions...
  • If you are making more stages, you should think about creating a stage that advertises you game as a joke. ;D
  • Give the joke characters some funny moments during their fights.  :DxDie

Most of the street fighters will be using Alpha sprites, the only exception being Chun Li,  I never did like her alpha sprites that much so i used her CVSNK2 sprites and edited SVC chaos sprites to fill in for missing moves and animations.  Ken is going to get a hair cut and lose the ponytail to go along with ryu having a red headband.

The Hud is finalized

There will be atleast 8 regular stages and 2 boss stages that will only be seen when fighting the bosses or playing in VS mode.

I'm going to be needing some sprite help for a few of the stages cause they will have a lot of cameos in them.

Theres only 1 real joke character in the game and that's Dan and i found a way to use him for comedic effect.  He has a secret team up attack with another character in the game.

don't say something like that, if the characters' gameplay is good or not, it depends on the point of view, but even if i like ingrid, i'd prefer beximus create an original version

not sure what you mean by original version, can you elaborate?


Lack of Bison is wierd though.


Dictator is in the game.
Title: Re: Capcom Fighting Revolution
Post by: -Whiplash- on May 25, 2012, 11:49:10 PM
huh, looking back at the screen shot I can't believe I missed him. well, good luck, I sincerly cannot wait for this.

 :thumbsup:
Title: Re: Capcom Fighting Revolution
Post by: Macaulyn97 on May 25, 2012, 11:54:51 PM
not sure what you mean by original version, can you elaborate?

PSP Street Fighter Alpha 3 MAX - Ingrid Arcade Mode run, highest difficulty 1/2 (http://www.youtube.com/watch?v=W3xcMApRrXg#ws)

PSP Street Fighter Alpha 3 MAX - Ingrid Arcade Mode run, highest difficulty 2/2 (http://www.youtube.com/watch?v=GLfzlb-04jM#ws)
Title: Re: Capcom Fighting Revolution
Post by: Moon Girard on May 26, 2012, 12:53:15 AM
(http://desmond.imageshack.us/Himg256/scaled.php?server=256&filename=sofarc.jpg&res=landing)

I see you have Hiryu in the roster do you plan on using his color separated sprites?
Title: Re: Capcom Fighting Revolution
Post by: Beximus on May 26, 2012, 01:33:56 AM
PSP Street Fighter Alpha 3 MAX - Ingrid Arcade Mode run, highest difficulty 1/2 (http://www.youtube.com/watch?v=W3xcMApRrXg#ws)

PSP Street Fighter Alpha 3 MAX - Ingrid Arcade Mode run, highest difficulty 2/2 (http://www.youtube.com/watch?v=GLfzlb-04jM#ws)

I see you have Hiryu in the roster do you plan on using his color separated sprites?

No he's been done for a long time and I already made 12 pallettes for him.
Title: Re: Capcom Fighting Revolution
Post by: alex87 on May 26, 2012, 03:12:12 AM
i want in this project also these 2 chars:

Rainbow Mika:

(http://i45.tinypic.com/34ewz1u.gif)

Effie:

(http://i47.tinypic.com/32zhyms.gif)

 [-O<
Title: Re: Capcom Fighting Revolution
Post by: A New Challenger on May 26, 2012, 05:42:06 AM
Sorry, KoF? they are Capcom original characters, just as Ruby Heart

The designs, they looked like KoF characters. Not Capcom/SF styled, at all. Japanese modern fashion, two prettyboys and a loli? Very KoF.

By the by? Ingrid is a heinous ripoff of Athena, down to the goddess connection. She's one of Capcom's worst designs ever.
Title: Re: Capcom Fighting Revolution
Post by: Gladiacloud on May 26, 2012, 07:55:20 AM
What do you think about Lou and Arthur?

Much of their original sprites are made by Laspacho, The Anvil and Acey.
Title: Re: Capcom Fighting Revolution
Post by: C.R.O.M.-Mugen-Ninja on May 26, 2012, 09:07:49 AM
i want in this project also these 2 chars:

Rainbow Mika:

(http://i45.tinypic.com/34ewz1u.gif)

Effie:

(http://i47.tinypic.com/32zhyms.gif)

 [-O<


Just gotta ask u Alex, Where is Effie from? Is she the girl who is with Necro SF3? or who is she lol
Title: Re: Capcom Fighting Revolution
Post by: D.Magician(Ky) on May 26, 2012, 09:34:49 AM
Shes the girl that pals around with Necro from SF3
Title: Re: Capcom Fighting Revolution
Post by: Xfields on May 27, 2012, 01:39:28 PM
the character i really would like to see is Simone, from Cannon spike game...you know...red hair android in skaters, it was intended to be linn kurosawa btw

Title: Re: Capcom Fighting Revolution
Post by: -Whiplash- on May 27, 2012, 02:19:43 PM
Shes the girl that pals around with Necro from SF3

She's Necro's Girlfriend.

'd rather see Necro. He's my Favorite Street Fighter Ever.
Title: Re: Capcom Fighting Revolution
Post by: Beximus on May 27, 2012, 06:15:55 PM
i want in this project also these 2 chars:

Rainbow Mika:

(http://i45.tinypic.com/34ewz1u.gif)

Effie:

(http://i47.tinypic.com/32zhyms.gif)

 [-O<

R. Mika has been in the works for a while now.

Effie; If there were sprites and moves for her that would be cool.
Title: Re: Capcom Fighting Revolution
Post by: Magma MK-II on May 28, 2012, 10:16:20 AM
People are forgetting the classics. Some games that could at least have a character or a reference:

* 1940 series;
* Armored Warriors;
* Battle Circuit;
* Black Tiger;
* Chaos Legion;
* Dimahoo;
* Exed Exes;
* Ghost Trick;
* Giga Wing;
* Legendary Wings;
* Magic Sword;
* Pirate Ship Higemaru;
* Power Stone;
* Progear;
* Tech Romancer;
* Three Wonders;
* Trojan;
* Varth: Operation Thunderstorm;
* Vulgus;
Title: Re: Capcom Fighting Revolution
Post by: A New Challenger on May 28, 2012, 11:09:36 AM
the character i really would like to see is Simone, from Cannon spike game...you know...red hair android in skaters, it was intended to be linn kurosawa btw

If you'd sprite her [sexy lady] top, I'd gladly sprite her [guile with asura buster] bottom. I've wanted a Linn in a vs. type game or mugen forever, bro.
Title: Re: Capcom Fighting Revolution
Post by: Beximus on May 28, 2012, 09:28:07 PM
If you'd sprite her [sexy lady] top, I'd gladly sprite her [guile with asura buster] bottom. I've wanted a Linn in a vs. type game or mugen forever, bro.

I think Linn Kurosawa is an awesome character.  She'd be a welcome addition to the game if there were good sprites of her.
Title: Re: Capcom Fighting Revolution
Post by: kosmos on May 28, 2012, 09:36:57 PM
Hmm, a 1940 stage could be really cool. Like your on one of the giant enemy ships an you can see it firing back at the protagonist planes. They could even fire back and have the stage take damage and whatnot.

probably a little to hard to do but it would be neat.
Title: Re: Capcom Fighting Revolution
Post by: Magma MK-II on May 29, 2012, 08:52:48 AM
Hmm, a 1940 stage could be really cool. Like your on one of the giant enemy ships an you can see it firing back at the protagonist planes. They could even fire back and have the stage take damage and whatnot.

probably a little to hard to do but it would be neat.

Actually, I am making one which is on an aircraft carrier, but sprites are really hard to find.
Title: Re: Capcom Fighting Revolution
Post by: kosmos on May 29, 2012, 06:28:13 PM
I assume you're looking for something else other than this one?

(http://scrollboss.illmosis.net/mugenss/ussflagg-sunset_se-vs-silversamurai.png)
Title: Re: Capcom Fighting Revolution
Post by: DizzyTheConquer on June 01, 2012, 10:13:46 AM
I've been reading this thread heavily and I have questions & concerns about this. It's great that you decided to bring this back since I've been waiting for it ever since I played the demo. Since I'm working on a game documentation/folder about Capcom as well, I think I should share some of my comments about this. You don't have to take these into consideration at all, it's just a few ideas I have that isn't going to be use, I'll likely use.

QUESTIONS

1) I notice that you'll use MUGEN 1.0 for this game. Since that is likely depending on the recent images I've seen, are you going to use the 1.0 standard AI? By that, I mean are the characters will get harder when you change the difficulty & progress in the game?

2) The stage interactivity was the sure fire thing that gotten me into this project. Are you going to still use that for your Forgotten Sanctuary stage & other stages you have planned?

3) Are there going to be any special intros between fighters? Ex. Ryu vs Ken: *knuckle bump*

4) There are a lot of SF characters. Don't you think they're too many, especially ones that are too popular? I can understand Ryu, Chun-Li, Zangief, Karin & Yang but... is all of the others necessarily? If it's because of DHC(Dual Hyper Combos) then I can understand. It's just that with that many SF characters overshadowing the rest of the Capcom characters will make it seem like they're unimportant.

5) Are you going to make the palettes smooth in with both CPS2 sprites & CvS Sprites? Sinhra is going to do the same thing with their Capcom Fighting All-Stars project.

6) Will the gameplay be the same for all characters or are you going to implement a way to change it like Fido is doing with his Street Fighter MX characters?

7) Is their going to be a story behind all of this, like (insert recent cross-over title here) or are the characters going to have their own story?

COMMENTS

1) The roster seems decent so far. To me, there is too many SF characters & this is called "Capcom Fighting Revolution". It's a good thing you're taking people offer to use their characters to hopefully balance the roster.

2) Comparing the old lifebars & the new lifebars. I like the new ones better since they pop out more.

3) This is relevant to #2. I like how you made every characters lifebar have a different color & in 1-on-1 mode, they have the same color.

4) Devilotte being one of the playable characters? I don't know if that'll work, but if it's possible I would love to see it.

5) Both the stages & the special effects look amazing. But the hitspark don't really look good blending in with the BG of the hyper attacks IMO. It might be just me but they look wierd.


Besides the comments I put in dealing with the project, I'm still waiting for the full version of this and I won't be giving up on this anytime soon.
Title: Re: Capcom Fighting Revolution
Post by: Beximus on June 01, 2012, 04:25:59 PM
I've been reading this thread heavily and I have questions & concerns about this. It's great that you decided to bring this back since I've been waiting for it ever since I played the demo. Since I'm working on a game documentation/folder about Capcom as well, I think I should share some of my comments about this. You don't have to take these into consideration at all, it's just a few ideas I have that isn't going to be use, I'll likely use.

QUESTIONS

1) I notice that you'll use MUGEN 1.0 for this game. Since that is likely depending on the recent images I've seen, are you going to use the 1.0 standard AI? By that, I mean are the characters will get harder when you change the difficulty & progress in the game?

2) The stage interactivity was the sure fire thing that gotten me into this project. Are you going to still use that for your Forgotten Sanctuary stage & other stages you have planned?

3) Are there going to be any special intros between fighters? Ex. Ryu vs Ken: *knuckle bump*

4) There are a lot of SF characters. Don't you think they're too many, especially ones that are too popular? I can understand Ryu, Chun-Li, Zangief, Karin & Yang but... is all of the others necessarily? If it's because of DHC(Dual Hyper Combos) then I can understand. It's just that with that many SF characters overshadowing the rest of the Capcom characters will make it seem like they're unimportant.

5) Are you going to make the palettes smooth in with both CPS2 sprites & CvS Sprites? Sinhra is going to do the same thing with their Capcom Fighting All-Stars project.

6) Will the gameplay be the same for all characters or are you going to implement a way to change it like Fido is doing with his Street Fighter MX characters?

7) Is their going to be a story behind all of this, like (insert recent cross-over title here) or are the characters going to have their own story?

COMMENTS

1) The roster seems decent so far. To me, there is too many SF characters & this is called "Capcom Fighting Revolution". It's a good thing you're taking people offer to use their characters to hopefully balance the roster.

2) Comparing the old lifebars & the new lifebars. I like the new ones better since they pop out more.

3) This is relevant to #2. I like how you made every characters lifebar have a different color & in 1-on-1 mode, they have the same color.

4) Devilotte being one of the playable characters? I don't know if that'll work, but if it's possible I would love to see it.

5) Both the stages & the special effects look amazing. But the hitspark don't really look good blending in with the BG of the hyper attacks IMO. It might be just me but they look wierd.


Besides the comments I put in dealing with the project, I'm still waiting for the full version of this and I won't be giving up on this anytime soon.

Regarding the Questions:
1.) Yes, I'm going to make A.I. and have it work with the new A.I. options in mugen 1.0.  When it was announced that mugen 1.0 had functional difficulty settings i was really excited about it.

2.)There are going to be 2 stages planned to have breakaway floors.  The Forgotten Sanctuary stage and the Final War stage.  It was not easy coding the breakaway floors to work with 4 characters so i fully intend to use them.

3.)I'm planning dialogue between certain characters during Arcade mode, but honestly it's a low priority at the moment.

4.)During the course of this project i've learned that everyone has a favorite street fighter.  I originally intended to include everybody that appeared in MvC2 as a useable character.  After that, I chose streetfighters that i thought were cool, or unique.  I also consider characters who first appeared in final fight to be "guests" in the street fighter franchise and i list them as Final fight characters.


5.) I'm not sure what smooth pallettes are.  I have done some color seperation on certain characters,  and i added colors to morrigans hair to get rid of the harsh outlines, and added shading.  I'm not sure if that's what you mean.

6.) Gameplay will be the same for all characters.

7.) There actually is a story behind all of this.  The stages are designed to help project the story, and in arcade mode they will appear in a specific order.


Regarding the Comments

1. I'm adding Fiona Belli to the game, so a streetfighter will be giving up their spot for her.

2. Thanks,  I'm pretty happy with them.  I thought the ones i made last time around werent flashy enough.  Also since then i figured out how to create an accurate power bar that would fill a different color for each level like in marvel vs capcom 2

3.Truthfully i'm, really big on colors and i thought it would be a good way to include one more color as a lifebar by using orange in 1 vs 1 mode.

4. Devilotte is actually central to the story, the world is going to be systematically destroyed and it's all her fault.  she has to fix what she started and the rest of the capcom roster for either benign reasons or for selfish gains will also try and stop it from happening.  I created a detailed move list for her with sketches and Li-kun has started drawing her sprites for me.  She'll have low defense, average attack power, and i imagine people will use her for keep away tactics

5. I've never really noticed a problem.  It may be due to the high amount of colors in the scrolling background.


I'm hoping when this game is finished it will be something people will enjoy playing for a long time.  Unfortunately there's no netplay implemented in mugen,  so it would be like the way things were back in the dreamcast days.  I have really high standards for this game and im doing everything i can to make it worth the wait.
Title: Re: Capcom Fighting Revolution
Post by: Macaulyn97 on June 06, 2012, 12:07:36 PM
Effie; If there were sprites and moves for her that would be cool.

i researched about Effie, and found that she is a mutant (I didn't find her powers) and she mimics some of Necro's moves, I wonder if you could add acrobatic moves, dancing moves and contortion moves

Street Fighter X Tekken Trials - Lili (http://www.youtube.com/watch?v=GwyrpQzZ_rQ#ws)

Street Fighter X Tekken Trials - Xiaoyu (http://www.youtube.com/watch?v=jZuGHWQocRQ#ws)

Mystique vs Wolverine - Complete (http://www.youtube.com/watch?v=bIM0m_rZxQ8#)


Title: Re: Capcom Fighting Revolution
Post by: alex87 on June 13, 2012, 01:35:35 PM
Insert in the project Effie please! Watch this stance has created Uminokun, ask him for permission to use it!

Effie by Uminokun

(http://i50.tinypic.com/vh86lj.gif)
Title: Re: Capcom Fighting Revolution
Post by: Beximus on June 13, 2012, 04:31:57 PM
Well I'm sure if there were more sprites it would be possible, but it's not enough to go on.
Title: Re: Capcom Fighting Revolution
Post by: Trinitronity on June 13, 2012, 04:42:08 PM
Well I'm sure if there were more sprites it would be possible, but it's not enough to go on.
Erm, I think, alex87 actually wanted to say, that you can ask Uminokun to make more sprites.
Title: Re: Capcom Fighting Revolution
Post by: Beximus on June 13, 2012, 04:50:26 PM
Uminokun is already swamped with so many things to do,  He's making Devilot for me, and another character after that, and then he has his own projects like Tiffany, Michelle Heart and the characters he's working on for Nestor's game.

Id rather not ask him to do Effie on top of all that.
Title: Re: Capcom Fighting Revolution
Post by: Trinitronity on June 13, 2012, 04:53:30 PM
Uminokun is already swamped with so many things to do,  He's making Devilot for me, and another character after that, and then he has his own projects like Tiffany, Michelle Heart and the characters he's working on for Nestor's game.

Id rather not ask him to do Effie on top of all that.
Wait, so HE did the astounding sprite work in CFAS?
Title: Re: Capcom Fighting Revolution
Post by: alex87 on June 13, 2012, 05:33:45 PM
Uminokun is already swamped with so many things to do,  He's making Devilot for me, and another character after that, and then he has his own projects like Tiffany, Michelle Heart and the characters he's working on for Nestor's game.

Id rather not ask him to do Effie on top of all that.
:'(
Title: Re: Capcom Fighting Revolution
Post by: Darkgargos on June 13, 2012, 06:16:51 PM
Wow, I remember this project from over at Mugen History. Not sure why I stopped going there, it was a long time ago though. It's a joy to see this project still in production and it's good to see Beximus still around and kicking. I truly wish you the best of luck and hope to see you bring this project to full completion someday.
Title: Re: Capcom Fighting Revolution
Post by: Shadic54 on June 13, 2012, 06:29:00 PM
Does anybody know that Yang is in this project and not Yun
Title: Re: Capcom Fighting Revolution
Post by: Nestor on June 13, 2012, 11:08:20 PM
Wait, so HE did the astounding sprite work in CFAS?

Just to be clear: Uminokun - Li Kun's DeviantArt account.
Title: Re: Capcom Fighting Revolution
Post by: Beximus on June 16, 2012, 10:42:43 PM
Does anybody know that Yang is in this project and not Yun

Yun's in the game see?

(http://desmond.imageshack.us/Himg696/scaled.php?server=696&filename=mugen056.png&res=landing)
Title: Re: Capcom Fighting Revolution
Post by: alex87 on June 18, 2012, 12:31:42 PM
:/ ... i dont like Yun...
Title: Re: Capcom Fighting Revolution
Post by: perrywinkle on June 18, 2012, 05:01:53 PM
This looks absolutely awesome! However, may I suggest some SF characters that are less common and that would benefit tremendously from your gameplay style? Birdie, Gen and Vega/Claw come to mind. The MUGEN community sorely lacks good versions of these awesome characters and, unless the roster is finalized, many would greatly appreciate you considering them.

 :w00t:
Title: Re: Capcom Fighting Revolution
Post by: Beximus on June 18, 2012, 06:16:43 PM
Sorry but the roster at this point is pretty much final.  I have my hands full as it is.
Title: Re: Capcom Fighting Revolution
Post by: Uche_of_IMT on June 19, 2012, 05:45:36 PM
Now that the roster is 100% complete, what's next?
Title: Re: Capcom Fighting Revolution
Post by: Beximus on June 19, 2012, 08:13:27 PM
getting sprites made for the characters that don't exist yet.
Title: Re: Capcom Fighting Revolution
Post by: Xenomic on June 21, 2012, 02:59:36 AM
If I may throw a suggestion your way, perhaps you should update your first post with said final roster, just so people can see it there and not constantly ask "DO YOU HAVE EVERYONE FOR YOU GAME YET!? IF NOT *Insert character here*!". Might help a bit~
Title: Re: Capcom Fighting Revolution
Post by: Beximus on June 21, 2012, 03:50:19 AM
first post of news and updates thread
Title: Re: Capcom Fighting Revolution
Post by: Shadic54 on June 24, 2012, 01:20:55 PM
Yun's in the game see?

(http://desmond.imageshack.us/Himg696/scaled.php?server=696&filename=mugen056.png&res=landing)
Yes but not a playable charecter.
Title: Re: Capcom Fighting Revolution
Post by: Beximus on June 24, 2012, 06:39:14 PM
Can't please 'em all  :-??
Title: Re: Capcom Fighting Revolution
Post by: zombiejerky on June 26, 2012, 11:50:56 PM
Does Yun randomly combo or can you command him.
Title: Re: Capcom Fighting Revolution
Post by: Beximus on June 27, 2012, 02:37:24 AM
He's part of a level 3 super.

Kind of like how Yang was part of a level 3 super in CVS
Title: Re: Capcom Fighting Revolution
Post by: Xenomic on June 27, 2012, 02:38:47 AM
So now that Devilotte's been announced for Project X Zone, do you think you'll keep on working on her (if she's not already done or something) or wait to see if she gets anything of use from that game (even though it won't be out till like October or a trailer comes out for her or something)?
Title: Re: Capcom Fighting Revolution
Post by: Beximus on June 27, 2012, 06:32:54 PM
Well Li-kun is going to keep spriting her for me and i'm going to continue putting her together.  I'm looking forward to the game's release as a source for inspiration in adding special moves to Devilotte.  the sprites for project x zone look like namco x capcom.  they're pretty useless.
Title: Re: Capcom Fighting Revolution
Post by: HyperVoiceActing on June 27, 2012, 06:40:39 PM
I think he meant moves, not the sprites yeah
Title: Re: Capcom Fighting Revolution
Post by: Xenomic on June 27, 2012, 07:07:37 PM
Aye, that's what I meant. Probably should've clarified that ^^;
Title: Re: Capcom Fighting Revolution
Post by: Warrior on July 14, 2012, 03:44:14 AM
Not trying to be rude, but please tell me we're getting a Morrigan with new sprites :D

Anyways, I love the idea and totally support it !  ::salute::
Title: Re: Capcom Fighting Revolution
Post by: HyperVoiceActing on July 14, 2012, 08:41:17 AM
Not trying to be rude, but please tell me we're getting a Morrigan with new sprites :D

Anyways, I love the idea and totally support it !  ::salute::
I second this.

And perhaps in her idle her body can moves instead of just her hands and hair
Title: Re: Capcom Fighting Revolution
Post by: Beximus on July 14, 2012, 05:24:49 PM
well i updated her sprite to get rid of the ugly black outlines and i'm pretty happy with how she turned turned out.

(http://img818.imageshack.us/img818/2792/mugen126.png)

Title: Re: Capcom Fighting Revolution
Post by: Uche_of_IMT on July 14, 2012, 09:41:31 PM
Don't forget Lilith is part of one of her hypers, boys and girls.
Title: Re: Capcom Fighting Revolution
Post by: Beximus on July 14, 2012, 10:59:56 PM
Don't forget Lilith is part of one of her hypers, boys and girls.

3 hypers in my version

(http://img840.imageshack.us/img840/4707/mugen129.png)

(http://img4.imageshack.us/img4/8749/mugen127.png)

(http://img818.imageshack.us/img818/323/mugen130.png)
Title: Re: Capcom Fighting Revolution
Post by: Error Macro on July 14, 2012, 11:08:30 PM
well i updated her sprite to get rid of the ugly black outlines and i'm pretty happy with how she turned turned out.
That looks great.  I never did like that outline either.  It only made her sprite look more out of place in later games with her 2d sprite.
Title: Re: Capcom Fighting Revolution
Post by: Uche_of_IMT on July 15, 2012, 08:09:00 AM
So, Beximus, is there anything new to report?
Title: Re: Capcom Fighting Revolution
Post by: DizzyTheConquer on July 15, 2012, 06:29:44 PM
I see you also updated the training stage as well.
Title: Re: Capcom Fighting Revolution
Post by: HyperVoiceActing on July 15, 2012, 06:33:21 PM
I'm gonna be honest, I don't see much difference in your Morrigan and the original one outside of having a green outline in her hair
Title: Re: Capcom Fighting Revolution
Post by: Beximus on July 16, 2012, 10:04:38 AM
I'm gonna be honest, I don't see much difference in your Morrigan and the original one outside of having a green outline in her hair

You're right,  as i said in my post i got rid of the ugly black outline.  That was really the only thing that bothered me about her sprite was the hair.  so i made the black outline green and added some shading to it.  that and made her eye green instead of the shade of purple it shared with her stocking.


I see you also updated the training stage as well.

Yeah i decided to go with a Hex grid dome.   It took a lot of trial and error to get the effect i wanted with it.

So, Beximus, is there anything new to report?

Well, I was going to wait till i had more of devilot finished before making a video.  I've been splitting my time between characters, stages, music looping, the game's interface and screencapping potential new characters.

in the last two months, i've completed Ken, Ryu, im mid way through Leo, Most of Zangief is completed.  Anakaris is mostly done except he won't be finalized until every other character with a projectile is completed themselves.  Rolento is half done.  Guy is mostly done.  Eagle is about 80 percent done.  Felicia just needs some tweaking on her sounds and tag team coding.  Mukuro is around 70 percent done.

I've been jumping around different characters so unfortunately nobody is quite ready for video.  But i'll try and get one up soon
Title: Re: Capcom Fighting Revolution
Post by: Uche_of_IMT on July 16, 2012, 10:32:10 PM
What?! You are implementing The Pharaoh's Curse with Anakaris?
Title: Re: Capcom Fighting Revolution
Post by: Beximus on July 17, 2012, 02:25:58 AM
Yes i am.

Because of anakaris every character, needs a curse form, and a midnight bliss form.

(http://img845.imageshack.us/img845/9364/mugen004q.png)

(http://img825.imageshack.us/img825/5320/mugen007v.png)

He is also going to have the ability to catch and replicate everyone's projectile attacks like he could in vampire savior.

For instance if he catches a kikouken from chun li.  He can shoot them back out

(http://img543.imageshack.us/img543/3111/mugen000j.png)


He also gains a super based on the projectile he catches.

(http://img684.imageshack.us/img684/6985/mugen001k.png)





Title: Re: Capcom Fighting Revolution
Post by: DizzyTheConquer on July 17, 2012, 06:57:24 AM
Yes i am.

Because of anakaris every character, needs a curse form, and a midnight bliss form.

(http://img845.imageshack.us/img845/9364/mugen004q.png)

(http://img825.imageshack.us/img825/5320/mugen007v.png)

He is also going to have the ability to catch and replicate everyone's projectile attacks like he could in vampire savior.

For instance if he catches a kikouken from chun li.  He can shoot them back out

(http://img543.imageshack.us/img543/3111/mugen000j.png)


He also gains a super based on the projectile he catches.

(http://img684.imageshack.us/img684/6985/mugen001k.png)






Awesome! so in a way he's like the Rogue of Capcom. I need to ask this... what plans do you have for the shotos?
Title: Re: Capcom Fighting Revolution
Post by: Beximus on July 17, 2012, 08:40:31 AM
Ryu and Ken are straight ports from MSH vs SF except that Ryu looks like MVC1 Ryu, and Ken will be losing the ponytail.
Title: Re: Capcom Fighting Revolution
Post by: Uche_of_IMT on July 17, 2012, 10:27:53 AM
What?! Anakaris gets Demitri's Midnight Bliss? [-X
Title: Re: Capcom Fighting Revolution
Post by: Beximus on July 17, 2012, 05:57:54 PM
In vampire savior Anakaris had a move where he would burn freeze and shock a character while turning them into midnight bliss forms between each element.  It was a level 3 super.  I instead combined his level 2 and 3 into 1 super for my game.  The Pharaoh magic super in my game burns, shocks, hits the opponent with a stream of meteors, petrifies, poisons,freezes, pretties them, before finally cursing them and then crushing them.
Title: Re: Capcom Fighting Revolution
Post by: Tha Lando ( Le CROM ) on July 17, 2012, 06:16:15 PM
The Pharaoh magic super in my game burns, shocks, hits the opponent with a stream of meteors, petrifies, poisons,freezes, pretties them, before finally cursing them and then crushing them.

GOOG LAWD JESUS SANDLES!  :o Now that is one hell of a super! this i def have to see. sounds pretty crazy and cool. Lando likes crazy and cool stuff! :thumbsup:
Title: Re: Capcom Fighting Revolution
Post by: Rage on July 17, 2012, 07:15:45 PM
GOOG LAWD JESUS SANDLES!  :o Now that is one hell of a super! this i def have to see. sounds pretty crazy and cool. Lando likes crazy and cool stuff! :thumbsup:
This
Title: Re: Capcom Fighting Revolution
Post by: Beximus on July 18, 2012, 02:00:10 AM
considering how hard it is to actually land the super I had to make it worth it.
Title: Re: Capcom Fighting Revolution
Post by: Xenomic on July 28, 2012, 02:03:12 AM
Still so curious as to how some of those sprites will look for some characters like Devilot and those that don't have them originally~


Title: Re: Capcom Fighting Revolution
Post by: DizzyTheConquer on July 28, 2012, 12:05:30 PM
Still so curious as to how some of those sprites will look for some characters like Devilot and those that don't have them originally~



Li-Kun(creator of CvS Hinata) is helping him make the sprites. You can see them on page 5 or 6 i think.
Title: Re: Capcom Fighting Revolution
Post by: DizzyTheConquer on July 28, 2012, 12:21:47 PM
Ryu and Ken are straight ports from MSH vs SF except that Ryu looks like MVC1 Ryu, and Ken will be losing the ponytail.
So with that said, you'll have the double Shinkku Hadouken implemented then.
Title: Re: Capcom Fighting Revolution
Post by: Xenomic on July 28, 2012, 05:03:28 PM
Oh, I'm aware of that Dizzy~ I just meant for the specific states, not overall.
Title: Re: Capcom Fighting Revolution
Post by: Beximus on July 30, 2012, 06:56:38 PM
Still so curious as to how some of those sprites will look for some characters like Devilot and those that don't have them originally~

Well right now i'm making a list of concepts for all the characters midnight blisses and curse forms.  midnight blisses only need one sprite and curse forms might be easier to make.
Title: Re: Capcom Fighting Revolution
Post by: Xenomic on July 30, 2012, 07:31:26 PM
Hmmm interesting, interesting~ Though dunno how much easier Curse will be seeing as those have more sprites to do than MBs, but eh!
Title: Re: Capcom Universe
Post by: shin ken master on August 03, 2012, 02:52:44 PM
I have almost made ​​to leon and tofu :Wink

(http://img35.imageshack.us/img35/3537/11886388.png)
 (http://profile.imageshack.us/user/kenzero)

if interested I have the download link

http://www.4shared.com/rar/FxVIy1A-/Leonbor2__version_beta_.html (http://www.4shared.com/rar/FxVIy1A-/Leonbor2__version_beta_.html)

good luck
Title: Re: Capcom Universe
Post by: Uche_of_IMT on August 03, 2012, 05:40:33 PM
I can tell that is Kyo Kusanagi's base.
Title: Re: Capcom Fighting Revolution
Post by: dncelestinx96 on August 27, 2012, 10:51:12 PM
Hm Well, So far the roster looks like this:

(http://desmond.imageshack.us/Himg256/scaled.php?server=256&filename=sofarc.jpg&res=landing)

I'd like to add Zero from TvC,  And my friend is begging me to make Fiona from Haunting Ground, he's been a fan of the game for almost 7 years now.  I told him though that you already have fiona in your game.

I'm also planning hidden characters that you'd be able to select by going off the select screen and inputting a certain command.  Almost like a combination of Rival Schools 1 and MVC's hidden characters. 

I actually do have a topic there, I just havent posted in it in a very long time.

I'm glad to hear it,  I think your project is going to be a big hit, there's a lot of original characters in it.

If you know anyone who can make character cameo's small animations and such, can you let me know?

Woah Beximus before u fill those last two slots I must ask a question where is Zero or Megaman Zero?
Title: Re: Capcom Universe
Post by: Beximus on September 01, 2012, 06:54:14 PM
"I'd like to add Zero from TvC"
Title: Re: Capcom Universe
Post by: Afterthought on September 04, 2012, 11:28:14 AM
"I'd like to add Zero from TvC"
Best version of Zero in a fighting game.  ;D
Title: Re: Capcom Universe
Post by: Uche_of_IMT on September 04, 2012, 12:29:50 PM
The tough part is converting models into sprites.
Title: Re: Capcom Universe
Post by: Macaulyn97 on September 04, 2012, 01:04:32 PM
I'd like to see a video with Morrigan, Tessa, Devilotte and Saki
Title: Re: Capcom Universe
Post by: xxxXx on October 06, 2012, 05:08:45 AM
I've always liked Strider... what do you thinf of that as a 1st frame of Toon Pooh stance:

(http://desmond.imageshack.us/Himg338/scaled.php?server=338&filename=57625949.png&res=crop)
Title: Re: Capcom Universe
Post by: O Ilusionista on October 07, 2012, 06:25:10 PM
(http://img684.imageshack.us/img684/6985/mugen001k.png)

this is great
(the hit count font needs a shadow)
Title: Re: Capcom Universe
Post by: Beximus on October 08, 2012, 07:40:43 PM
your right.  it kind of needs more outline at the bottom.
Title: Re: Capcom Universe
Post by: Macaulyn97 on October 08, 2012, 07:44:46 PM
I've always liked Strider... what do you thinf of that as a 1st frame of Toon Pooh stance:

(http://desmond.imageshack.us/Himg338/scaled.php?server=338&filename=57625949.png&res=crop)

Will she appear?
Title: Re: Capcom Universe
Post by: xxxXx on October 09, 2012, 01:31:01 PM
Will she appear?

I'm considering making her a WIP after I'm done with my knight char and cyberbots project (I'm not part of the project). There are a few sprites of her, need some proportion fixing sure, but the base is solid. I'm waiting for more of a commkunity responce.
Title: Re: Capcom Universe
Post by: Macaulyn97 on October 09, 2012, 02:30:37 PM
I'm considering making her a WIP after I'm done with my knight char and cyberbots project (I'm not part of the project). There are a few sprites of her, need some proportion fixing sure, but the base is solid. I'm waiting for more of a commkunity responce.

Well, I suggest you to use Cammy as a base, and use her sisters in her attacks, good luck
Title: Re: Capcom Universe
Post by: O Ilusionista on October 12, 2012, 07:30:33 PM
About the stages, what you will be using?
Why don't you try to use some HR stages, like the ones used in CFJ? or something new, like with reallistic images?
Like this:
(http://i.imgur.com/PLXB1.jpg)

I could help you with some of them, if you want
Title: Re: Capcom Universe
Post by: robertson123 on October 15, 2012, 05:13:47 PM
what an intresting looking game :Terry
Title: Re: Capcom Universe
Post by: Beximus on October 23, 2012, 03:55:01 PM
About the stages, what you will be using?
Why don't you try to use some HR stages, like the ones used in CFJ? or something new, like with reallistic images?
Like this:
(http://i.imgur.com/PLXB1.jpg)

I could help you with some of them, if you want

Ah i won't be using any High Resolution stages.  The low resolution characters would stand out too much.  I remember that one of the complaints about MVC2 was the use of low res characters on higher res backgrounds. 

My goal with the game is to make it look more like the capcom arcades of the 90's.  So im using a lot of source material from 16 and 32 bit 2D games.
Title: Re: Capcom Universe
Post by: KenFan9276 - Member of CROM on November 03, 2012, 11:10:41 PM
Do I have to say who I think should be in?

No? Didn't thinks so.

Phoenix Wright. c:
Title: Re: Capcom Universe
Post by: Afterthought on November 11, 2012, 02:29:33 AM
Do I have to say who I think should be in?

No? Didn't thinks so.

Phoenix Wright. c:

......So the roster's already set, in case you didn't know, guy. He isn't in.
Just saying.
Title: Re: Capcom Universe
Post by: Enso on November 11, 2012, 04:10:44 AM
Wow. Now we have several CROM members already. How many CROM members do we have so far? I forgot how many though.
Title: Re: Capcom Universe
Post by: Excahm on November 11, 2012, 04:42:50 AM
I kinda dont like realistic looking stages.....
but the idea is good imo.

@Enso Seens that all crom members use the word CROM on their tittle right?
Title: Re: Capcom Universe
Post by: Enso on November 11, 2012, 04:54:46 AM
Oops! Wrong post! My apologies! I might remove my off-topic post(s) from here! Sorry! I should've posted in the Last Person to Win post. :P
Title: Re: Capcom Universe
Post by: Uche_of_IMT on December 13, 2012, 05:30:55 PM
Beximus, I am glad to see that you're fixing what you think needs to be fixed and giving new face that old school crossover feel. It makes us 15 years younger when we see it in action and stills.
Title: Re: Capcom Universe
Post by: Beximus on December 13, 2012, 08:55:53 PM
I'm glad you feel that way.  I really think that the style im going for represents a time that i think Capcom was at their very best.
Title: Re: Capcom Universe
Post by: DizzyTheConquer on December 13, 2012, 09:44:31 PM
I'm glad you feel that way.  I really think that the style im going for represents a time that i think Capcom was at their very best.
I all honesty, I like it like that anyway. It gives out a comic-book/cartoony feel but still keeps all the action needed.
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