Infinity MUGEN Team

IMT Main => M.U.G.E.N WIP => Topic started by: Acey on February 01, 2016, 11:45:39 AM

Title: Leonardo & Michelangelo
Post by: Acey on February 01, 2016, 11:45:39 AM
LEONARDO MUGEN WIP by Acey
(http://www.infinitymugenteam.com/images/AceySprites/LeonardoBig.gif)

This has been on my mind for years now and one evening last week I got started. I've got a quite a few ideas down for how this is going to play out so I'm going to continue to share them as the animations get hashed out.

(http://www.infinitymugenteam.com/images/AceySprites/LeoWalk.gif)
(http://www.infinitymugenteam.com/images/AceySprites/LeoScreenShot.png)
Title: Re: Leonardo
Post by: volzzilla on February 01, 2016, 12:34:28 PM
absolutely gorgeous sprites :D

only feedback i can give is wondering about the walk, as near leg seems off to me. but it could be me not seeing it correctly.
Title: Re: Leonardo
Post by: O Ilusionista on February 01, 2016, 12:37:52 PM
Nice to see you back!
The edit is awesome, but aren't the legs too long? He looks more like a frog than a turtle.
Title: Re: Leonardo
Post by: Uche_of_IMT on February 01, 2016, 01:00:41 PM
It looks too basic. Where is the strap for his Kitanas?
Title: Re: Leonardo
Post by: Acey on February 01, 2016, 01:04:32 PM
@ Volz, If you're referring to some shading there, I agree. It hops around a bit.

@ O Ilu, Thanks, I feel that they are the right length.

@ Uche, I'll be adding the single strap further on. I'm also keeping a set of strapless, weaponless base sprites... just in-case I need them later.
Title: Re: Leonardo
Post by: ExeLord on February 01, 2016, 01:36:26 PM
I'll be adding the single strap further on. I'm also keeping a set of strapless, weaponless base sprites... just in-case I need them later.
Oh, you... [-X ;D good luck with half-shelled dude %%- let the turtle power help you on this case :cool
Title: Re: Leonardo
Post by: boogerboy on February 01, 2016, 03:13:38 PM
Yeah, good luck on that.

By the way, are you planning to do the rest of the Turtles after Leo is done?
Title: Re: Leonardo
Post by: Acey on February 01, 2016, 03:27:00 PM
Yeah, good luck on that.

By the way, are you planning to do the rest of the Turtles after Leo is done?

It would ne nice to have all 4 without them just being clones. I guess honestly time will tell. I think Michelangelo would be the most fun to make but Donatello is my favorite.
Title: Re: Leonardo
Post by: HyperVoiceActing on February 01, 2016, 04:43:53 PM
Ooh, this is a nice surprise  :cool

Do you plan on borrowing moves from other TMNT games or will you have original moves?
Title: Re: Leonardo
Post by: Acey on February 01, 2016, 04:57:22 PM
Ooh, this is a nice surprise  :cool

Do you plan on borrowing moves from other TMNT games or will you have original moves?

Right now I'm planning on all original attacks. TMNT Tournament fighters had projectiles and other silly attacks, the arcade game had boring attacks. I'll animate what seems right based on the personality, weapon ands skills of the character. I'm always open to suggestions too.
Title: Re: Leonardo
Post by: Jelux Da Casual on February 01, 2016, 05:29:20 PM
...OMG, it's finally happening?!
Title: Re: Leonardo
Post by: Magma MK-II on February 01, 2016, 05:54:31 PM
(http://i.imgur.com/k8jd1Kq.gif)

Personality-wise, Leo is the most level-headed and no-nonsense of the four, so something more direct and less fancy would suit him well.
Title: Re: Leonardo
Post by: Arkady on February 01, 2016, 06:09:56 PM
leo would do well with a drop to the background- strafe type counter then chop facing directly forward
another would be a slash dash straight ahead, through the opponent , can do this multiple time in a hyper version
 a roll around whilst in air swords spining, then stab opponent to the ground for a aerial hyper
and maybe a sword to the ground, kick up some dirt on them for the taunt

Title: Re: Leonardo
Post by: warecus on February 01, 2016, 08:57:03 PM
good idea arkady...that would be cool if he could strafe like in fatal fury

how about a tail
Title: Re: Leonardo
Post by: HyperVoiceActing on February 01, 2016, 10:32:11 PM
how about a tail
I don't think any of the Turtles have tails
Title: Re: Leonardo
Post by: dev. on February 01, 2016, 11:01:02 PM
Nice comeback.  :)
Title: Re: Leonardo
Post by: warecus on February 01, 2016, 11:29:49 PM


(http://s8.postimg.org/3q224n9r5/tmnt.jpg) (http://postimg.org/image/3q224n9r5/)

(http://s27.postimg.org/u41h6z9fn/th0_EW8_U0_Z8.jpg) (http://postimage.org/)
greenshot (http://postimage.org/app.php)

(http://s11.postimg.org/psxi2fw67/TMNT_Minimates.jpg) (http://postimg.org/image/psxi2fw67/)

(http://s23.postimg.org/uqds81plj/tmntbwboxset.jpg) (http://postimg.org/image/uqds81plj/)

(http://s21.postimg.org/c6zmszclf/TMNTbwsetlarge.jpg) (http://postimg.org/image/c6zmszclf/)
Title: Re: Leonardo
Post by: Acey on February 02, 2016, 10:12:53 AM
Yup, original turtles have tails... and they were removed by producers later because... they don't look like tails...   :Wink

And this guy won't have a tail either.
Title: Re: Leonardo
Post by: warecus on February 02, 2016, 10:46:18 AM
Lol exactly can u imagine the fuss they bring up in the cartoon
Title: Re: Leonardo
Post by: Arkady on February 02, 2016, 11:47:11 AM
Something that could be incorporated is an intro where he is a little turtle
(with a tail, if you want) plodding along into a green puddle, with a canister beside it, then he grows into Leonardo, sort of like a caveman to human
although its not really something that is relevant to Leonardo's abilities
Title: Re: Leonardo
Post by: Acey on February 02, 2016, 01:23:13 PM
Something that could be incorporated is an intro where he is a little turtle
(with a tail, if you want) plodding along into a green puddle, with a canister beside it, then he grows into Leonardo, sort of like a caveman to human
although its not really something that is relevant to Leonardo's abilities

I'm a fan of those type of intros, things that reference their history or different versions.

FYI, I'm not animating today. I'm using Youtube to figure out how someone would really fight with two katanas. That will help me animate the punches.
Title: Re: Leonardo
Post by: Arkady on February 02, 2016, 03:15:41 PM
Light punch you could use the end of the sword (not the pointy end)
Title: Re: Leonardo
Post by: boogerboy on February 02, 2016, 07:49:03 PM
Yeah, like a little poke might do.
Title: Re: Leonardo
Post by: Enso on February 02, 2016, 07:58:06 PM
Great to see you back and great work, Acey! What gets me is his head faces in the 3-quarter view while standing and/or walking. Though it's a great concept, head kinda looks static. I don't want to be rude when I ask this. Was it intentional that you planned to make him face like that or will you have time to change the facing?
Title: Re: Leonardo
Post by: Acey on February 03, 2016, 11:52:06 AM
@ Arkady, I'm going to have him stab for the LP, then slice for the MP and HP. I can't imagine anyone realistically poking with the handle. (Not that slicing people up without blood is realistic either though.)

@ Enso, Thanks Enso. It is intentional that the head doesn't rotate though. He's maintaining eye contact with his opponent while he walks. The head will be all over the place for the attacks though.
Title: Re: Leonardo
Post by: Magma MK-II on February 03, 2016, 11:59:17 AM
The best examples of dual-wielding characters are Jubei from Samurai Shodown and Musashi from Last Blade.
Title: Re: Leonardo
Post by: laspacho on February 03, 2016, 12:33:59 PM
Nice looking Leonardo.  Wow a non Marvel or Capcom character from you?  That doesn't happen often.   ;)
Title: Re: Leonardo
Post by: Acey on February 03, 2016, 02:39:23 PM
Nice looking Leonardo.  Wow a non Marvel or Capcom character from you?  That doesn't happen often.   ;)

Thanks. That's pretty true although the 80s is pretty fair game for me.
Title: Re: Leonardo
Post by: Arkady on February 03, 2016, 03:10:46 PM
@ Arkady, I'm going to have him stab for the LP, then slice for the MP and HP. I can't imagine anyone realistically poking with the handle. (Not that slicing people up without blood is realistic either though.).

hey worked with hugh Jackman's wolverine
 :cool
Title: Re: Leonardo
Post by: warecus on February 03, 2016, 10:48:35 PM
how ability to throw ninja stars

all the toys came with two and I think a turtle com

and maybe a ninja vanish
Title: Re: Leonardo
Post by: Spidermew on February 04, 2016, 12:33:40 AM
Looking great.  :thumbsup:

Which voice for Leo are you planing on using?
80's cartoon? 2002's cartoon? One of the two modern ones? Or perhaps everyone's favorate, the voice from "The Next Mutation?"  ;*))

Will you do Venus next  ;*))  ;)
Title: Re: Leonardo
Post by: malevka2 on February 04, 2016, 02:22:17 AM
absolutely gorgeous sprites  Looking great.  :w00t: :Terry
Title: Re: Leonardo
Post by: Acey on February 04, 2016, 11:22:46 AM
Looking great.  :thumbsup:

Which voice for Leo are you planing on using?
80's cartoon? 2002's cartoon? One of the two modern ones? Or perhaps everyone's favorate, the voice from "The Next Mutation?"  ;*))

Will you do Venus next  ;*))  ;)

I'm at a loss what to do for the voices because there are so many options. Maybe we'll just have to record our own custom ones.
Title: Re: Leonardo
Post by: HyperVoiceActing on February 04, 2016, 11:26:23 AM
I'm at a loss what to do for the voices because there are so many options. Maybe we'll just have to record our own custom ones.
Need me to scout out anyone?
Title: Re: Leonardo
Post by: Acey on February 04, 2016, 11:59:15 AM
Need me to scout out anyone?

Sure.
Title: Re: Leonardo
Post by: Acey on February 10, 2016, 05:12:20 PM
Here are some highlights from normal standing attacks.

(http://www.infinitymugenteam.com/images/AceySprites/TMNTSprites.gif)
Title: Re: Leonardo
Post by: Rage on February 10, 2016, 06:08:42 PM
Here are some highlights from normal standing attacks.

(http://www.infinitymugenteam.com/images/AceySprites/TMNTSprites.gif)
your design his very much akin to the turtles we grew up on good sir. (80s) Good stuff.
Title: Re: Leonardo
Post by: warecus on February 10, 2016, 09:02:36 PM
that looks really cool ace

although I could be wrong but his shell from the back (third sprite) looks a little flat...maybe some scratches on the shell that follow the contour of the belt may help or have the shell's color's light source match the belt
Title: Re: Leonardo
Post by: malevka2 on February 11, 2016, 04:38:10 AM
that looks really cool
Title: Re: Leonardo
Post by: Acey on February 17, 2016, 10:19:28 AM
Here are Leo's standing punches and some other stuff too.


(http://www.infinitymugenteam.com/images/AceySprites/Leonardo_Punches.gif)
Title: Re: Leonardo
Post by: Arkady on February 17, 2016, 02:42:41 PM
Noice!!!!
Title: Re: Leonardo
Post by: warecus on February 17, 2016, 04:45:29 PM
Looks good...hoping for a mix of gritty and cartoon...I guess like the first movie
Title: Re: Leonardo
Post by: O Ilusionista on February 17, 2016, 06:58:09 PM
Suggestion: give him some facial expression. Make him open mouth when attacking, for example.
Title: Re: Leonardo
Post by: HyperVoiceActing on February 17, 2016, 07:06:41 PM
I agree, making him expressive will really help sell this.
Title: Re: Leonardo
Post by: warecus on February 17, 2016, 09:19:11 PM
I agree and blur on one of the strikes
Title: Re: Leonardo
Post by: trexrell44 on February 17, 2016, 09:49:38 PM
Very cool
Title: Re: Leonardo
Post by: Uche_of_IMT on February 17, 2016, 11:11:08 PM
Suggestion: give him some facial expression. Make him open mouth when attacking, for example.
I agree, making him expressive will really help sell this.
Relax, will you two? Can't you see that this is a work in progress?
Title: Re: Leonardo
Post by: O Ilusionista on February 17, 2016, 11:25:24 PM
I agree, making him expressive will really help sell this.
Relax, will you two? Can't you see that this is a work in progress?
Relax you, Uche. Can you say something useful at least one time?
Title: Re: Leonardo
Post by: malevka2 on February 18, 2016, 02:20:42 AM
Very cool
Title: Re: Leonardo
Post by: Acey on February 18, 2016, 11:07:36 AM
Uche's just standing up for me. I appreciate the feedback though.

I've been planning on trying to do more with the face on the attacks... the obvious one is gritting your teeth while punching but he's already doing that in his idle. I know in Tournament Fighters they have the turtles opening their mouth often on some attacks but... I dunno... It just seems weird. We'll see what happens as this evolves.
Title: Re: Leonardo
Post by: O Ilusionista on February 18, 2016, 11:26:43 AM
You don't need to make him open mouth, just try to give him some facial expression in some moves, or it would look weird as just the same head pasted over and over.
Title: Re: Leonardo
Post by: Acey on March 02, 2016, 04:05:09 PM
And he jumps...

(http://s21.postimg.org/grmv9h607/Jump.gif)
Title: Re: Leonardo
Post by: laspacho on March 02, 2016, 05:22:47 PM
Looks like he's standing still to me...   ;*))

(The gif doesn't look animated to me.)
Title: Re: Leonardo
Post by: Acey on March 04, 2016, 11:13:20 AM
Anyone else can't see the animation of Leonardo jumping?
Title: Re: Leonardo
Post by: Uche_of_IMT on March 04, 2016, 12:46:19 PM
I can see Leonardo jumping. I don't know what is wrong with the others' computers, or what browser they're using but it works fine with me.
Title: Re: Leonardo
Post by: HyperVoiceActing on March 04, 2016, 02:13:47 PM
I think what he means is that the animation is kind of stiff.
Title: Re: Leonardo
Post by: boogerboy on March 04, 2016, 05:41:33 PM
Anyone else can't see the animation of Leonardo jumping?
I can.
Title: Re: Leonardo
Post by: laspacho on March 04, 2016, 06:08:54 PM
Oh now the animation is working.   :-??

I like it, looks cool Ace.
Title: Re: Leonardo
Post by: Acey on March 05, 2016, 12:35:18 AM
I'm playing with potential stance ideas for the other 3... just in case I need them someday. I have a smart palette going on with the elbow/knee pads and another one with the eyes. Below you can see the 1987 colors and and the 2012 colors.

(http://www.infinitymugenteam.com/images/AceySprites/TMNTColor.gif)
Title: Re: Leonardo
Post by: warecus on March 05, 2016, 03:19:46 AM
looks totally tubular
Title: Re: Leonardo
Post by: boogerboy on March 05, 2016, 03:41:40 PM
I'm playing with potential stance ideas for the other 3... just in case I need them someday. I have a smart palette going on with the elbow/knee pads and another one with the eyes. Below you can see the 1987 colors and and the 2012 colors.

(http://www.infinitymugenteam.com/images/AceySprites/TMNTColor.gif)
Awesome!
Title: Re: Leonardo
Post by: O Ilusionista on March 05, 2016, 06:25:07 PM
I can see he jumping. Nice edits!
But I suggest you to move his leg. Its weird to see his leg in the same postion when he goes upward and downward.
Take Capcom games for example (or even the real life): People extends the legs the most they can  when the reached the peak of the movement, so the legs can absorb the landing impact.
(http://www.fightersgeneration.com/characters/chun-mvc-jump.gif)
Title: Re: Leonardo
Post by: Acey on March 05, 2016, 08:06:37 PM
I can see he jumping. Nice edits!
But I suggest you to move his leg. Its weird to see his leg in the same postion when he goes upward and downward.
Take Capcom games for example (or even the real life): People extends the legs the most they can  when the reached the peak of the movement, so the legs can absorb the landing impact.
(http://www.fightersgeneration.com/characters/chun-mvc-jump.gif)

I should probably mention, these are not edits, these are all from scratch.  ;)
Title: Re: Leonardo
Post by: Uche_of_IMT on March 05, 2016, 09:06:47 PM
That makes you even more awesome!
Title: Re: Leonardo
Post by: O Ilusionista on March 06, 2016, 11:40:20 AM
I should probably mention, these are not edits, these are all from scratch.  ;)
I know, but makes no difference in my statement. You missed my point :)
Title: Re: Leonardo
Post by: Uche_of_IMT on March 06, 2016, 12:34:38 PM
I know, but makes no difference in my statement. You missed my point :)
...and what would that be, O?
Title: Re: Leonardo
Post by: HyperVoiceActing on March 06, 2016, 01:29:42 PM
...and what would that be, O?
That the jump animation is very stiff
Title: Re: Leonardo
Post by: verz36 on March 06, 2016, 01:42:33 PM
acey the jump needs more frames maybe try to add that little trembling that Capcom does. it can help it a lot.. also when reaching peak his legs should get up a bit at least and then they can get back to how u have him when coming down. as of now looks too stiff.. but still impressive work from scratch.. I would like to make a character from scratch one day but I know it will take way longer than normal.. good luck with this.
Title: Re: Leonardo
Post by: Acey on March 07, 2016, 11:03:18 AM
I know, but makes no difference in my statement. You missed my point :)

I never miss your point. I read you advice and I understood. Not only because it's good advice but because I already know.

(http://s22.postimg.org/6ouzurhjx/Snake_Eyes2.gif)(http://s29.postimg.org/rqreksb07/Batman.gif)(http://s16.postimg.org/6beze9sj5/Beast.gif)(http://s10.postimg.org/q2b2h1urp/Haggar.gif)(http://s21.postimg.org/owkcaz06r/Hope.gif)

acey the jump needs more frames maybe try to add that little trembling that Capcom does. it can help it a lot.. also when reaching peak his legs should get up a bit at least and then they can get back to how u have him when coming down. as of now looks too stiff.. but still impressive work from scratch.. I would like to make a character from scratch one day but I know it will take way longer than normal.. good luck with this.

Thanks for the kind words Verz.

I appreciate the feedback all.
Title: Re: Leonardo
Post by: HyperVoiceActing on March 07, 2016, 03:53:10 PM
No problem, Ace. We're all here to help
Title: Re: Leonardo
Post by: Acey on March 08, 2016, 05:17:01 PM
I've gone through older TMNT games to see if there was anything worth bringing into this new character and I decided that the back dash from Tournament Fighters would work well.

(http://s23.postimg.org/egux3s8nf/Jump_Back.png)

I'm also considering taking the throw from TMNT the Arcade Game,when they throw the opponent into the screen. That would be a lot of work though so right now it's only a thought.
Title: Re: Leonardo
Post by: verz36 on March 08, 2016, 07:36:14 PM
acey, now this is sick work... nicely done man... :)
Title: Re: Leonardo
Post by: warecus on March 08, 2016, 08:44:21 PM
wow that is great and consistent
Title: Re: Leonardo
Post by: O Ilusionista on March 08, 2016, 09:02:21 PM
Nice work.
Title: Re: Leonardo
Post by: HyperVoiceActing on March 08, 2016, 10:47:18 PM
Nice job on the back dash.  ::salute::

Will his regular dash be a ninja style run or will he just hop forward like most MvC styled characters?
Title: Re: Leonardo
Post by: Acey on March 08, 2016, 11:36:47 PM
It will be a ninja style run.  :)
Title: Re: Leonardo
Post by: Blagoy on March 09, 2016, 10:14:48 AM
Nice wip i like him a lot can't wait to see more from him good work Acey.
Title: Re: Leonardo
Post by: Acey on March 09, 2016, 01:19:05 PM
And... some more cool stuff...

(http://s18.postimg.org/8s835el49/Turtle_Van.gif)
Title: Re: Leonardo
Post by: HyperVoiceActing on March 09, 2016, 01:45:45 PM
Wow, that's a big one XD

But in all seriousness, looks nice. Guess this means you're gonna gear this Leo more toward the 80s Toon version?
Title: Re: Leonardo
Post by: Acey on March 09, 2016, 05:38:48 PM
Wow, that's a big one XD

But in all seriousness, looks nice. Guess this means you're gonna gear this Leo more toward the 80s Toon version?

I'm trying to be all encompassing actually but at some points you just have to make a decision.
Title: Re: Leonardo
Post by: warecus on March 09, 2016, 10:10:08 PM
damn acey I hope this is more than an intro and that it is a hyper

and you must've had the toy on hand I remember that crazy orange joints anywhere


a  cool intro would be leo slicing off shredder/krang's head


Title: Re: Leonardo
Post by: Acey on March 10, 2016, 06:28:49 PM
Getting hit and running Ninja Style

(http://s13.postimg.org/gcd0w7sk7/TMNTHit.gif)
Title: Re: Leonardo
Post by: boogerboy on March 10, 2016, 06:56:28 PM
Wow, cool! Any other hit sprites you got like when Leo gets hit by a electric attack?
Title: Re: Leonardo
Post by: Acey on March 23, 2016, 03:53:43 PM
Win Pose, Pizza Intro, Mutation Intro, Jump Medium Kick
Special Attack, Get Hit Fall, Jump Hard Punch, Iced
Get Hit Crouch, Crouch Medium Punch

I'm done with all of the normal attacks, movements and most of the get hits. I've got one hyper and one special attack done too, as well as some intro/win animations.

(http://s21.postimg.org/48mfiovg7/More_Leo.gif)
Title: Re: Leonardo
Post by: boogerboy on March 23, 2016, 06:18:28 PM
Gosh, those are way cool!
Title: Re: Leonardo
Post by: .black dragon. on March 23, 2016, 06:21:28 PM
cool
Title: Re: Leonardo
Post by: warecus on March 23, 2016, 08:27:24 PM
looks great ace
Title: Re: Leonardo
Post by: HyperVoiceActing on March 23, 2016, 10:49:44 PM
Those are some pretty well done sprites.

I still feel it could use a bit more variety in terms of facial expression, but otherwise it's top notch
Title: Re: Leonardo
Post by: Acey on March 24, 2016, 10:02:36 AM
Thanks everyone for your support. The TMNT is a project I've wanted to do ever since I started making characters 10 years ago and I'm really excited to have some playable, balanced, fun and inventive turtles in my Mugen.
Title: Re: Leonardo
Post by: malevka2 on March 24, 2016, 12:38:05 PM
cool
Title: Re: Leonardo
Post by: Sinister1ne on March 24, 2016, 12:47:27 PM
YOOOO!!!! Acey these are DA BOMB.COM! Great job!!! Nostalgia! Love the turtle van!
Title: Re: Leonardo
Post by: RobiWanKen0bi on March 24, 2016, 05:31:49 PM
Good job so far! Keep it up!  :thumbsup:
Title: Re: Leonardo
Post by: Arkady on March 30, 2016, 08:03:08 AM
Love the fact that making Leonardo, means we'll see the other three too
will there be any size differences in them or will they all be the same
he is looking great, turtle power!
Title: Re: Leonardo
Post by: Acey on March 30, 2016, 10:03:00 AM
Love the fact that making Leonardo, means we'll see the other three too
will there be any size differences in them or will they all be the same
he is looking great, turtle power!

Other three? I didn't say anything about making anyone besides Leo.  :cool
Title: Re: Leonardo
Post by: Arkady on March 30, 2016, 10:26:38 AM
I'm playing with potential stance ideas for the other 3... just in case I need them someday. I have a smart palette going on with the elbow/knee pads and another one with the eyes. Below you can see the 1987 colors and and the 2012 colors.

(http://www.infinitymugenteam.com/images/AceySprites/TMNTColor.gif)

i was just assuming from this pic that you were going to make them all
Title: Re: Leonardo
Post by: Acey on March 30, 2016, 12:06:32 PM
You know, just in case I need them someday...  :Wink
Title: Re: Leonardo
Post by: Arkady on March 30, 2016, 12:29:29 PM
I think you can use them in an intro, all of them on screen, then an icon moves around selecting Leonardo randomly, then the other three jump off screen, can be an ode to the original scrolling game
same intro can be used when you make the other 3  :P
Title: Re: Leonardo
Post by: Acey on March 30, 2016, 12:39:12 PM
True.

There are a lot of intro ideas, pizza, original comic covers, alternate versions, origins, sewer, ninjitsu, personality, disguise, Turtle Power, Cowabunga, toy related, cartoon related, movie related...
Title: Re: Leonardo
Post by: HyperVoiceActing on March 30, 2016, 02:45:45 PM
Just do whatever you feel will make the character fun and unique
Title: Re: Leonardo
Post by: Acey on April 08, 2016, 12:58:10 PM
Here is a Youtube video of the progress. He's not done yet, but well on the way. I also just got some great voice clips from TheMajinV that I'll be added later on. Let me know what you all think.

Title: Re: Leonardo
Post by: .black dragon. on April 08, 2016, 01:45:31 PM
cool
Title: Re: Leonardo
Post by: C.R.O.M.-Mugen-Ninja on April 08, 2016, 02:10:16 PM
Great video! The progress looks great. Keep up the great work Acey!
Title: Re: Leonardo
Post by: boogerboy on April 08, 2016, 04:22:39 PM
Totally awesome video, Acey!
Title: Re: Leonardo
Post by: Arkady on April 08, 2016, 04:26:31 PM
Very sweet dude, so much progress
absolutely incredible
Title: Re: Leonardo
Post by: warecus on April 08, 2016, 07:34:24 PM
all the details...I noticed all the great details...can't list them all...but noticed april wink from the cartoon and usagi and combo fonts
Title: Re: Leonardo
Post by: Sinister1ne on April 09, 2016, 01:27:47 AM
Looking good
Title: Re: Leonardo
Post by: warecus on April 09, 2016, 03:31:26 AM
how about a teenage mutant ninja turtles movie splinter fire side scene where they meditate to talk to splinter for an intro
Title: Re: Leonardo
Post by: Acey on April 09, 2016, 07:55:21 AM
@warecus, ;)
Title: Re: Leonardo
Post by: HyperVoiceActing on April 09, 2016, 11:20:33 AM
Leo's looking pretty good so far.

My only critique is his hyper attacks. There's something kind of ... underwhelming about them. I guess part of it comes from the fact that out of the three you have here, only one of them he does by himself, and it doesn't seem to have a lot of pizzazz to it. Maybe you should have a hyper combo with Leo doing some graceful but powerful sword slashes.
Title: Re: Leonardo
Post by: Acey on April 10, 2016, 02:05:01 AM
Thanks for the feedback. I thought the obligatory melee hyper was over done, but then again so is the fireball but Leo still has a fireball (shuriken). Sometimes I need to step back.
Title: Re: Leonardo
Post by: navs41 on April 10, 2016, 02:23:48 AM
Acey, I'm not so sure about the flow in the sword attacks. Do you plan to use dash effects (like gambit/hayato/deadpool)?

The bomb explosions, shouldn't they be up front?

Not sure about the shuriken hyper. I'd go with spinning attack like Mummy Commando/Carnage.

Yojimbo was a nice touch, I assume you have a concept for Casey as well? :D
Title: Re: Leonardo
Post by: warecus on April 10, 2016, 02:38:14 AM
well you can still keep it just add more slice poses from existing sprites

also since you did the dark knight intro for batman

how about this for an iconic intro
(http://s21.postimg.org/5udx19cmb/untitled.jpg) (http://postimg.org/image/5udx19cmb/)


(http://s27.postimg.org/uc0grcu6n/images_WYTTXQ3_P.jpg) (http://postimg.org/image/uc0grcu6n/)

or the Nintendo cartridge

(http://s23.postimg.org/tdq468b3b/untitled_1.jpg) (http://postimg.org/image/tdq468b3b/)


this could work like arkady mentioned where you select a turtle

from the genesis port

(http://s15.postimg.org/lmiv2o0rb/images_ZE3_Q76_GX.jpg) (http://postimg.org/image/lmiv2o0rb/)

these images are just for fun

(http://s21.postimg.org/5ryms5ycj/Batman_Teenage_Mutant_Ninja_Turtles_2_2016_Page.jpg) (http://postimg.org/image/5ryms5ycj/)

(http://s23.postimg.org/6hhvnw84n/teenage_mutant_ninja_turtles_wallpaper_backgroun.jpg) (http://postimg.org/image/6hhvnw84n/)

final thoughts...I think the trench coat is a must or you can even go the cartoon route and give them rubber bald mask to go with it

I don't remember if you like striker's or not, but going by the movie logic of part 1 and 2

splinter always saves their butt

Title: Re: Leonardo
Post by: Acey on April 10, 2016, 10:23:12 AM
Acey, I'm not so sure about the flow in the sword attacks. Do you plan to use dash effects (like gambit/hayato/deadpool)?

The bomb explosions, shouldn't they be up front?

Not sure about the shuriken hyper. I'd go with spinning attack like Mummy Commando/Carnage.

Yojimbo was a nice touch, I assume you have a concept for Casey as well? :D

I'm not planning on swoosh effects for the normal attacks. The animations are very clean and do the job themselves (IMO). I only have the swooshes on the special attacks to help them stand out.

Bomb attack, it's in front of P2, but I didn't noticed it was behind P1, thanks.

The Hyper Shuriken still needs some additional frames, I was thinking of having him strike in a different pose for each throw, we'll see if I end up animating it that far though.

Casey is an interesting case, in the 1990s movie Casey is best friends with Raph, but in the current cartoon he's best friends with Mikey. I'm at odds on which character he would go best with.

well you can still keep it just add more slice poses from existing sprites

also since you did the dark knight intro for batman

how about this for an iconic intro
(http://s21.postimg.org/5udx19cmb/untitled.jpg) (http://postimg.org/image/5udx19cmb/)


(http://s27.postimg.org/uc0grcu6n/images_WYTTXQ3_P.jpg) (http://postimg.org/image/uc0grcu6n/)

or the Nintendo cartridge

(http://s23.postimg.org/tdq468b3b/untitled_1.jpg) (http://postimg.org/image/tdq468b3b/)


this could work like arkady mentioned where you select a turtle

from the genesis port

(http://s15.postimg.org/lmiv2o0rb/images_ZE3_Q76_GX.jpg) (http://postimg.org/image/lmiv2o0rb/)

these images are just for fun

(http://s21.postimg.org/5ryms5ycj/Batman_Teenage_Mutant_Ninja_Turtles_2_2016_Page.jpg) (http://postimg.org/image/5ryms5ycj/)

(http://s23.postimg.org/6hhvnw84n/teenage_mutant_ninja_turtles_wallpaper_backgroun.jpg) (http://postimg.org/image/6hhvnw84n/)

final thoughts...I think the trench coat is a must or you can even go the cartoon route and give them rubber bald mask to go with it

I don't remember if you like striker's or not, but going by the movie logic of part 1 and 2

splinter always saves their butt

He does have some other intros that aren't in the video but not everything listed above. I'll need to save some ideas for the others, just in case I ever decide to make some more turtles. The trench coat could be Raph based on the first movie, or it could be undercover Donny based on the action figures, or Mikey because he wore it the most in the cartoon...

As for Splinter, I don't think he will make an appearance as a striker. I avoid making strikers out of characters who are likely to get their own character someday.

I appreciate all the feedback.
Title: Re: Leonardo
Post by: HyperVoiceActing on April 10, 2016, 11:39:01 AM
Casey is an interesting case, in the 1990s movie Casey is best friends with Raph, but in the current cartoon he's best friends with Mikey. I'm at odds on which character he would go best with.
In most Turtles media, Raph and Casey are usually portrayed as friendly rivals. Not sure what his standing is with Leo, so I don't think leaving him out here would be that big a deal
Title: Re: Leonardo
Post by: warecus on April 10, 2016, 03:39:51 PM
hyper's right about ralph...leave him unless you really want to sprite him


and acey you are right about the trench coat for the turtles


well here's hoping he has an intro with splinter since they have the best student teacher relationship or apple polisher...whatever you prefer though ralph does have a real close relationship to splinter too
Title: Re: Leonardo
Post by: Acey on April 11, 2016, 12:23:53 PM
We have 4 Splinter intros, two with each version.

(http://s28.postimg.org/ofud06f4d/Splinter.gif)
Title: Re: Leonardo
Post by: warecus on April 11, 2016, 01:35:00 PM
Cool will there be fire? And what about the first movie  version?
Title: Re: Leonardo
Post by: Sinister1ne on April 11, 2016, 03:18:38 PM
So, I had to go back and look at the ninja turtles movies 1 and 2 also the 80's cartoon w/ nephew, who is born in the early 2000's. He enjoys them. It would be nice for this to be a start of a scrolling action game that is continuously getting updates. I'm sure the nephew and I would enjoy playing it. The Leonardo char is very well put together Acey. You have done a very good job, and be proud of yourself. I think the fireside intro is a brilliant idea. Hopefully, his throwmoves are similar to the game, TMNT trapped in time. The player slams the foot soldiers side to side, and another move where the foot soldier is hurled offscreen toward the game camera. Of course the latter would have to be a winning pose or finishing move action.
Title: Re: Leonardo
Post by: Sinister1ne on April 11, 2016, 03:20:07 PM
Kinda off topic.... it would be nice to see a kevin nash sized super shredder (Secret of the Ooze). Hopefully, he's incorporated somewhere.
Title: Re: Leonardo
Post by: Acey on April 11, 2016, 04:15:36 PM
Cool will there be fire? And what about the first movie  version?

No fire. I was going to do the first movie version too but ended up not having the will to do it because he looks so... scruffy awful.
Title: Re: Leonardo
Post by: warecus on April 11, 2016, 08:08:54 PM
aww the first movie splinter was legit...but part 3 you should look at avgn's review it's hilarious...maybe you can give it that wavy talking head like professor x in the xmen arcade game

but both of those splinters are spot on :thumbsup:


on another note of love to see your take on the 80's cartoon robot foot soldier...or bebop and rocksteady...simple intro really have him throw a garbage can lid at them to knock them off the screen (or in the foot soldier's case slice in half and explode) ...I mean the cartoon dealt with them the same way to defeat them...so it would make since how leo can take care of them so easy
Title: Re: Leonardo
Post by: laspacho on April 11, 2016, 09:00:25 PM
His spin move would work...   :)

(http://i645.photobucket.com/albums/uu177/lasp69/turtlt_zpsa8lyxuxr.png)
Title: Re: Leonardo
Post by: Acey on April 12, 2016, 04:32:08 PM
I have him spinning on the uppercut but it looks a little different.
Title: Re: Leonardo
Post by: EvilRock81 on April 12, 2016, 07:51:46 PM
This Project is Awesome! Leonardo My Favorite Turtle. Great Job!  =D>
Title: Re: Leonardo
Post by: warecus on April 12, 2016, 08:33:55 PM
Maybe for that ninja star hyper he can face head down like ibuki when she does shuriken hyper
Title: Re: Leonardo
Post by: Acey on May 02, 2016, 03:58:25 PM
MICHELANGELO MUGEN WIP by Acey

Hey all, I just wanted to share some progress on Michelangelo from TMNT.

(http://s32.postimg.org/6prq23v4h/Mike.gif) (http://s32.postimg.org/vsqvmig5t/Mike2.gif)

(http://s32.postimg.org/5qnxjqhxx/Mikey.gif)
Title: Re: Leonardo & Michelangelo
Post by: warecus on May 02, 2016, 04:25:09 PM
Wow great colors nunchucks could be tough maybe look at hon fu from real bout could help and the few chuck moves Jon talbain has

Also thought don was your fav...you have Billy Kane inspiration for him

And I hope your excited for the new tmnt game mutants in Manhattan
Title: Re: Leonardo & Michelangelo
Post by: Acey on May 02, 2016, 04:50:39 PM
I'm just planning on doing these animations from scratch. I've learned my lesson, it's much less hassle just making my own sprites rather than adjusting someone else's work to match. Then I don't have to worry about matching styles, resizing and searching for the right sprite. Since I can, I will.

As for the new video game, the studio Platinum Games has done really good with the properties they worked with so far, so I expect they'll do good things here too.
Title: Re: Leonardo & Michelangelo
Post by: Uche_of_IMT on May 02, 2016, 05:00:46 PM
You're adding Michelangelo along with Leonardo?!
Title: Re: Leonardo & Michelangelo
Post by: Acey on May 02, 2016, 05:19:02 PM
Yup, I have two wips on my plate now.
Title: Re: Leonardo & Michelangelo
Post by: warecus on May 02, 2016, 06:04:10 PM
https://m.youtube.com/watch?v=CN3FYAvK2zY

https://m.youtube.com/watch?v=ZXzDhtA7hjI
Title: Re: Leonardo & Michelangelo
Post by: boogerboy on May 02, 2016, 06:11:26 PM
Yup, I have two wips on my plate now.
That's great Acey, having Leo and Mike for IMT is a great idea.
Title: Re: Leonardo & Michelangelo
Post by: HyperVoiceActing on May 03, 2016, 01:09:43 AM
Whoa, you're doing Mikey already?

... need a voice? ;p
Title: Re: Leonardo & Michelangelo
Post by: malevka2 on May 03, 2016, 01:40:38 AM
That's great Acey, having Leo and Mike
Title: Re: Leonardo & Michelangelo
Post by: Acey on May 03, 2016, 10:20:03 AM
Whoa, you're doing Mikey already?

... need a voice? ;p

Certainty. I'll be in contact. It's so nice to have the best in the biz right here.
Title: Re: Leonardo & Michelangelo
Post by: HyperVoiceActing on May 03, 2016, 11:47:51 AM
Certainty. I'll be in contact. It's so nice to have the best in the biz right here.
O U  :D

I'll await the info
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