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Author Topic: help with superman by hannibal  (Read 874 times)

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Offline steelwolf

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help with superman by hannibal
« on: August 17, 2007, 03:50:18 AM »
ok heres the thing i have superman by hannibal and i have noticed that if u hold start while selecting superman he is turned into bizzaro or at least a bizzaro mode with some new moves now what i would like to do if it is possible i would like to have that bizzaro mode active right from the select screen with out having to hold the start buton then maybe i could change the select screen pic to bizzaro instaed of superman therefore use hannibles superman as bizzaro instead of superman so if anyone can help me with this plz let me know thx in advance. oh and if this is possible i would in no way claim that i made this character in ant way.



Offline The Utility Man

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Re: help with superman by hannibal
« Reply #1 on: August 17, 2007, 12:23:18 PM »
Well I would imagine that since it's palette specific, why not just change the palettes in his DEF file?



Thank you again Bri. =)

Offline steelwolf

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Re: help with superman by hannibal
« Reply #2 on: August 18, 2007, 06:41:36 PM »
well there are  three pallets that say bizzaro on them and i have tried using only those but the only thing i get is just the pallet and not the actual bizzaro mode

Offline TyrannicalFascist

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Re: help with superman by hannibal
« Reply #3 on: August 20, 2007, 12:48:40 PM »
I too would like to know how to accomplish this. From what little I know of MUGEN coding, I believe Bizarro Mode is an entirely different state with different sprites, moves, etc.

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Re: help with superman by hannibal
« Reply #4 on: August 21, 2007, 06:01:38 AM »
With stuff like that you don't switch palettes.  :P Palettes are just colors for the character. If you switch the palettes it will just be normal Superman with the colors of Superman bizarro mode. You have to go into his cns and probably cmd file with notepad or fighter factory. This rule applies to most of Warusaki3's characters. I have never tried to make Supes Bizarro mode into an actual character, so I don't know how the coding exactly is in the cns.

Offline Fallen_Angel

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Re: help with superman by hannibal
« Reply #5 on: August 21, 2007, 10:51:32 AM »
you only have to change this, in superman.def

Name="Superman"
DisplayName="SUPERMAN"
Author="Hannibal/Kal-Elvis and Friends"
;VersionDate= Version 1 (Christmas Release)
MugenVersion=11,01,2001
Pal.Defaults=1.act         <-------- change the 1.act for 7,8 this will make that when you choose superman, he will use the pallete 7, or 8 these are the bizarro palletes, and they use the bizarro mode since you have only change the select order of the palletes,
versiondate=12/25/2006


sig made by shullbocka

Offline One Winged Angel

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Re: help with superman by hannibal
« Reply #6 on: August 21, 2007, 02:03:03 PM »
It's a certain Hold start+button. Look in his cns or command for palno.

Offline TyrannicalFascist

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Re: help with superman by hannibal
« Reply #7 on: August 21, 2007, 02:14:17 PM »
Well, I tried what you said and it didn't seem to work. I tinkered around a bit, and discovered that if I delete pals 1-6 and 10-12 altogether, he'll be forced to always be in Bizarro Mode........sort of.

Upon trying it in game, for some reason, he is in Bizarro mode when I select him with my X,Y,Z,B & C buttons. But for some reason he's always in one of the 3 bizarro palletes, never in the other two. Also, when I select him with my A button, he's normal Superman, which makes no sense to me at all. If it helps here's my Superman.def in my new BizarroSuperman character folder. Maybe you guys can help me figure out what's wrong:

Quote
[Info]
Name="Bizarro"
DisplayName="Bizarro"
Author="Hannibal/Kal-Elvis and Friends"
;VersionDate= Version 1 (Christmas Release)
MugenVersion=11,01,2001
Pal.Defaults=7,8,9
versiondate=12/25/2006

[Files]
cmd=Super.cmd
cns=Super.cns
st=Super.cns
stcommon=common2.cns
sprite=Super.sff
anim=Super2.air
sound=Super.snd
pal7=7.act
pal8=bizarro.act
pal9=bizarro2.act
st1=Helpers.cns
st2=bizarro.cns


[Arcade]
intro.storyboard=
ending.storyboard=

Again, my goal is to have a completely separate Superman who is always in Bizarro Mode, no matter which selection button i press, and also when someone fights him.
« Last Edit: August 21, 2007, 02:16:58 PM by TyrannicalFascist »

Offline Fallen_Angel

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Re: help with superman by hannibal
« Reply #8 on: August 21, 2007, 11:05:57 PM »
TyrannicalFascist, If I understood what you want, you want to have superman with all the palletes, but playing like biizarro , to make that, go to  the statedef -2, anda add this with every pallete number

[State -2]
type = VarSet
triggerall = Var(3) != 1
triggerall = Var(3) != 2
triggerall = Var(3) != 3
trigger1 = PalNo = 9 ; change this number
v = 3
value = 2

what this thing does is to make him use the bizzaro moves when you use the pallete number 9, for example if you change to palno = 1, he will play like bizarro using these pallete


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Offline darklairmugen

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Re: help with superman by hannibal
« Reply #9 on: August 22, 2007, 12:18:33 AM »
or you could delete all pallets and code it for only bizaaro sorta
                       
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Offline steelwolf

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Re: help with superman by hannibal
« Reply #10 on: August 22, 2007, 05:12:17 AM »
cool thx for the reply guys i have bearly gotten a chance to read them ill try out the tips u guys posted thx again and i hope it works ;D

Offline steelwolf

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Re: help with superman by hannibal
« Reply #11 on: August 22, 2007, 06:48:45 AM »
freakin sweet it worked! thx for all the help guys but fallen_angels tip was the winner, thx again and now all i need to do is obtain a bizzaro pic and figure out how to put it in the select screen oh well lol thx again everyone ;D

Offline TyrannicalFascist

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Re: help with superman by hannibal
« Reply #12 on: August 22, 2007, 02:37:59 PM »
Thanks all. It works for me too. I did what Fallen_Angel said, except I only decided to keep the 3 Bizarro palletes. I also decided to use the sounds from the ORIGINAL Superman release, since he had a deeper voice with a bit of an accent. Here's the pic I used:


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