I love his novelty characters. Some of them are really funny.
Wierd way to release Christmas wise I tellz ya.
Well tryed him out and this is what I found.
-CLSN2's are really really wierd. Some of them are off the character. Don't fully go over him and if they arn't, it's to big for him. Just an odd mess really. Like these:
Walking
Jumping
Run/roll
They really need to be cleaned up.
-Alot of his attacks although short need to use velset. It;s
easier to hit bigger characters that way and helps for his short reach. His one roll move ultizes it. Don't see why his punchs and etc don't either.
-CLSN1's are missing over all his attacks giving him infinite priority over the opposeing player and some dont fit properly on them. Like these here:
-Missing required sprites
-His M&M bag launcher can be abused and nearly infinited with little lag to it.
-Sounds are really odd. He has KFM's voice threw out it. It just bugs me. Could delete it I guess, dunno.
-Back dash is missing CLS2's
-His M&M launcher/projectile has wrong CLSN2's over him
-Fall recovery mid-air among others CLSN2's don't even go around the character
-Jump start frame missing CLSN2's
-Start jumping up CLSN2 misplaced over sprite
-Taunt missing CLSN2
He needs
of work and due to lack of attacks hard to define some gameplay. Although I know it's made for novelty I think with a little effort and brainstorming new ideas and attacks could come for him.
Luck and hope for an update that fixes the character up.