collapse

Author Topic: stage coding help  (Read 709 times)

0 Members and 1 Guest are viewing this topic.

Offline Aura-Master

  • Stage Creator
  • *****
  • Posts: 1620
  • Last Login:February 18, 2020, 03:22:18 AM
  • Animating anyone?
    • Email
stage coding help
« on: October 28, 2007, 10:35:23 PM »
m starting to get vey good at it but

some sprites wont show up

1) i put in the code test it and theres no ground sprite
2) it also makes the character disappear

what do i do?

example----> im making a layered stage but the thing is one big sprite makes things disappear


Currently in need of one

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: stage coding help
« Reply #1 on: October 29, 2007, 12:08:27 PM »
you might of coded the background sprite to be infront of the character
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Aura-Master

  • Stage Creator
  • *****
  • Posts: 1620
  • Last Login:February 18, 2020, 03:22:18 AM
  • Animating anyone?
    • Email
Re: stage coding help
« Reply #2 on: October 29, 2007, 03:29:59 PM »
yeah but i want it to be behind the characters not in front of them ~X(
Currently in need of one

Offline TrunkJunky

  • Re-emerging Stage Maker
  • Infinity Regular
  • ****
  • Posts: 667
  • Last Login:November 26, 2014, 10:09:54 PM
  • I know nothing about making anything anymore.
    • TrunJunky MUGEN Partay Mode!!!
Re: stage coding help
« Reply #3 on: October 29, 2007, 03:37:42 PM »
Then change this line of text

Code: [Select]
layerno = 1
to

Code: [Select]
layerno = 0
That puts sprites behind the character.

Offline Aura-Master

  • Stage Creator
  • *****
  • Posts: 1620
  • Last Login:February 18, 2020, 03:22:18 AM
  • Animating anyone?
    • Email
Re: stage coding help
« Reply #4 on: October 29, 2007, 03:44:35 PM »
Then change this line of text

Code: [Select]
layerno = 1
to

Code: [Select]
layerno = 0
That puts sprites behind the character.

i've tried that but the darn sprite is still wrong ???
Currently in need of one

Offline TrunkJunky

  • Re-emerging Stage Maker
  • Infinity Regular
  • ****
  • Posts: 667
  • Last Login:November 26, 2014, 10:09:54 PM
  • I know nothing about making anything anymore.
    • TrunJunky MUGEN Partay Mode!!!
Re: stage coding help
« Reply #5 on: October 29, 2007, 04:21:42 PM »
Did you try it on the big sprite?

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: stage coding help
« Reply #6 on: October 29, 2007, 05:08:07 PM »
show us the sprite and show us what the problem looks like
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Aura-Master

  • Stage Creator
  • *****
  • Posts: 1620
  • Last Login:February 18, 2020, 03:22:18 AM
  • Animating anyone?
    • Email
Re: stage coding help
« Reply #7 on: October 29, 2007, 08:46:04 PM »
no wait it worked but still having problems with the color
Currently in need of one

Offline Aura-Master

  • Stage Creator
  • *****
  • Posts: 1620
  • Last Login:February 18, 2020, 03:22:18 AM
  • Animating anyone?
    • Email
Re: stage coding help
« Reply #8 on: October 29, 2007, 09:26:51 PM »
ugh another problem -_-



here are the codes

[BG Floor]
type  = normal
spriteno = 1,1
start = 0, 181
delta = 1,1
xscale = 1, 1.75
yscalestart = 100
yscaledelta = 1.2
layerno= 0

[BG 2]
type  = normal
spriteno = 2,2
start = 0, 181
delta = .2,.2
xscale = 1, 1
yscalestart = 80
yscaledelta = 1
layerno= 0

tell me what i did wrong
Currently in need of one

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: stage coding help
« Reply #9 on: October 30, 2007, 01:03:20 PM »
ugh another problem -_-



here are the codes

[BG Floor]
type  = normal
spriteno = 1,1
start = 0, 181
delta = 1,1
xscale = 1, 1.75
yscalestart = 100
yscaledelta = 1.2
layerno= 0

[BG 2]
type  = normal
spriteno = 2,2
start = 0, 181
delta = .2,.2
xscale = 1, 1
yscalestart = 80
yscaledelta = 1
layerno= 0

tell me what i did wrong

whats wrong?
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Aura-Master

  • Stage Creator
  • *****
  • Posts: 1620
  • Last Login:February 18, 2020, 03:22:18 AM
  • Animating anyone?
    • Email
Re: stage coding help
« Reply #10 on: October 30, 2007, 03:42:39 PM »
thats the thing

i dont know what i did wrong the characters are not showing up :'(
« Last Edit: November 02, 2007, 01:22:20 PM by Uzumaki Naruto »
Currently in need of one

Offline Aura-Master

  • Stage Creator
  • *****
  • Posts: 1620
  • Last Login:February 18, 2020, 03:22:18 AM
  • Animating anyone?
    • Email
Re: stage coding help
« Reply #11 on: November 02, 2007, 03:33:30 PM »
i still need help on my stage :(
Currently in need of one

Offline TrunkJunky

  • Re-emerging Stage Maker
  • Infinity Regular
  • ****
  • Posts: 667
  • Last Login:November 26, 2014, 10:09:54 PM
  • I know nothing about making anything anymore.
    • TrunJunky MUGEN Partay Mode!!!
Re: stage coding help
« Reply #12 on: November 02, 2007, 04:54:12 PM »
Did you conver the sprites to 256 color format? :-??

Offline Aura-Master

  • Stage Creator
  • *****
  • Posts: 1620
  • Last Login:February 18, 2020, 03:22:18 AM
  • Animating anyone?
    • Email
Re: stage coding help
« Reply #13 on: November 02, 2007, 04:59:22 PM »
Did you conver the sprites to 256 color format? :-??

yes i do this everytime ~X(
Currently in need of one

Offline TrunkJunky

  • Re-emerging Stage Maker
  • Infinity Regular
  • ****
  • Posts: 667
  • Last Login:November 26, 2014, 10:09:54 PM
  • I know nothing about making anything anymore.
    • TrunJunky MUGEN Partay Mode!!!
Re: stage coding help
« Reply #14 on: November 03, 2007, 04:24:27 PM »
ugh another problem -_-

here are the codes

[BG Floor]
type  = normal
spriteno = 1,1
start = 0, 181
delta = 1,1
xscale = 1, 1.75
yscalestart = 100
yscaledelta = 1.2
layerno= 0

[BG 2]
type  = normal
spriteno = 2,2
start = 0, 181
delta = .2,.2
xscale = 1, 1
yscalestart = 80
yscaledelta = 1
layerno= 0

tell me what i did wrong

Try deleting these 3 lines from both blocks of coding:

xscale = 1, 1
yscalestart = 80
yscaledelta = 1

Offline Aura-Master

  • Stage Creator
  • *****
  • Posts: 1620
  • Last Login:February 18, 2020, 03:22:18 AM
  • Animating anyone?
    • Email
Re: stage coding help
« Reply #15 on: November 03, 2007, 07:14:10 PM »
ugh another problem -_-

here are the codes

[BG Floor]
type  = normal
spriteno = 1,1
start = 0, 181
delta = 1,1
xscale = 1, 1.75
yscalestart = 100
yscaledelta = 1.2
layerno= 0

[BG 2]
type  = normal
spriteno = 2,2
start = 0, 181
delta = .2,.2
xscale = 1, 1
yscalestart = 80
yscaledelta = 1
layerno= 0

tell me what i did wrong

Try deleting these 3 lines from both blocks of coding:

xscale = 1, 1
yscalestart = 80
yscaledelta = 1

they are still not appearing

can someone please fix my stage?
http://www.sendspace.com/file/uh54qj
Currently in need of one

Offline nick09

  • Contributor
  • ****
  • Posts: 3481
  • Last Login:December 21, 2011, 10:16:38 PM
  • Avatar Credit to CD.
    • Nick09's creations
    • Email
Re: stage coding help
« Reply #16 on: November 03, 2007, 08:12:21 PM »
your zoffset is WAY OFF! XD||

zoffset = 6000 = too high man

try zoffset = 200 ;(will need adjusting)

Offline Aura-Master

  • Stage Creator
  • *****
  • Posts: 1620
  • Last Login:February 18, 2020, 03:22:18 AM
  • Animating anyone?
    • Email
Re: stage coding help
« Reply #17 on: November 03, 2007, 09:44:25 PM »
your zoffset is WAY OFF! XD||

zoffset = 6000 = too high man

try zoffset = 200 ;(will need adjusting)

thanks! i was wondering why theyed disappear
Currently in need of one

Offline nick09

  • Contributor
  • ****
  • Posts: 3481
  • Last Login:December 21, 2011, 10:16:38 PM
  • Avatar Credit to CD.
    • Nick09's creations
    • Email
Re: stage coding help
« Reply #18 on: November 04, 2007, 08:54:54 AM »
your zoffset is WAY OFF! XD||

zoffset = 6000 = too high man

try zoffset = 200 ;(will need adjusting)

thanks! i was wondering why theyed disappear

i wonder how that happened. :(|) :P

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Classic VS : Athena by ELECTRO
[May 15, 2024, 01:25:51 PM]


D2TD VS Showcase Thread by D2TD
[May 12, 2024, 10:20:11 AM]


Ballroom Hallway (1.1 Only/AIGS) by Vegaz by LightFlare
[May 09, 2024, 11:53:48 AM]


Neon Light Force Demo by kyoman
[May 08, 2024, 12:50:05 PM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[April 21, 2024, 12:09:20 PM]


Ultimate E. Honda + stage by ELECTRO
[April 18, 2024, 09:47:24 PM]


Sunset Beach (1.1 Only/AIGS) by Vegaz by LightFlare
[April 16, 2024, 06:55:00 PM]


Wonder Twins 2.0 by brucewayne74, Shining and Skhsato123 by brucewayne74
[April 05, 2024, 06:07:48 PM]


X-Men Training Room (Bright & Dark) Stage 1.1 & 1.0 by MatreroG
[April 05, 2024, 10:55:29 AM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[April 01, 2024, 11:03:03 PM]

* IMT Calendar

May 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 [16] 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

SimplePortal 2.3.5 © 2008-2012, SimplePortal