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Author Topic: How do you code a Shun Goku stastu v2  (Read 648 times)

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Offline Luis/Dshiznet

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How do you code a Shun Goku stastu v2
« on: October 21, 2007, 07:00:49 PM »
I have gained alot knowledge and my coding skillz have become much better since the last time i asked how to code a shun goku satsu, before i didnt even know what a explode and a statedef was .

Now, can any one plz tell me how to code a shun goku satsu, step by step.


I know that i need three animation.
the warping forward, get hit animation, and the grabing animation.




Offline BigJ

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Re: How do you code a Shun Goku stastu v2
« Reply #1 on: October 21, 2007, 07:25:56 PM »
I heard somewhere that its just a throw with a velocity. I'm not sure bout the rest though...

Offline TrunkJunky

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Re: How do you code a Shun Goku stastu v2
« Reply #2 on: October 21, 2007, 07:33:48 PM »
Perhaps, but that doesn't explain how you code all the hitsparks thatflash across the screen. Or how to get the screen to fade out into black...

Offline xPreatorianx

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Re: How do you code a Shun Goku stastu v2
« Reply #3 on: October 21, 2007, 08:03:11 PM »
Quote
Thats just sad.

And i think the op know's who this quote is from just paying him back and letting him see how it feels for someone else to put crap in a help thread!

Offline Luis/Dshiznet

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Re: How do you code a Shun Goku stastu v2
« Reply #4 on: October 21, 2007, 08:05:58 PM »
Quote
Thats just sad.

And i think the op know's who this quote is from just paying him back and letting him see how it feels for someone else to put crap in a help thread!
Um idiot, shut up, im trying to learn how to do it on my own by others.
you dont see me posting links to my characters begging for them to do the work like you.

now stfu and dont post here anymore.

Offline Fallen_Angel

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Re: How do you code a Shun Goku stastu v2
« Reply #5 on: October 21, 2007, 08:21:51 PM »
There are a lot of ways of making it, you can check one way in shin akuma by pots

I would code it like these, first I would make the dashing using velset, and make a hitdef or a projectil, with a p1stateno = XXX, and a p2stateno= YYYY,

the statedef of the p1 the anim could be a black sprite with a big priorirty, and a projectil, that triggers randomly and the sparkxy = random, and then a changestate, with the char anim

the p2statedef, would be just to make sure that the opoonent wouldn't move and then I would put a changestate to the stateno =  5150 ; these normally its the liedown state


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Offline BigJ

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Re: How do you code a Shun Goku stastu v2
« Reply #6 on: October 21, 2007, 08:23:22 PM »
Perhaps, but that doesn't explain how you code all the hitsparks thatflash across the screen. Or how to get the screen to fade out into black...

I know... which is why I said I'm not sure about the rest...

Offline Luis/Dshiznet

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Re: How do you code a Shun Goku stastu v2
« Reply #7 on: October 21, 2007, 08:24:49 PM »
There are a lot of ways of making it, you can check one way in shin akuma by pots

I would code it like these, first I would make the dashing using velset, and make a hitdef or a projectil, with a p1stateno = XXX, and a p2stateno= YYYY,

the statedef of the p1 the anim could be a black sprite with a big priorirty, and a projectil, that triggers randomly and the sparkxy = random, and then a changestate, with the char anim

the p2statedef, would be just to make sure that the opoonent wouldn't move and then I would put a changestate to the stateno =  5150 ; these normally its the liedown state
but wouldnt that be real buggy?

Offline Fallen_Angel

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Re: How do you code a Shun Goku stastu v2
« Reply #8 on: October 21, 2007, 08:33:39 PM »
There are a lot of ways of making it, you can check one way in shin akuma by pots

I would code it like these, first I would make the dashing using velset, and make a hitdef or a projectil, with a p1stateno = XXX, and a p2stateno= YYYY,

the statedef of the p1 the anim could be a black sprite with a big priorirty, and a projectil, that triggers randomly and the sparkxy = random, and then a changestate, with the char anim

the p2statedef, would be just to make sure that the opoonent wouldn't move and then I would put a changestate to the stateno =  5150 ; these normally its the liedown state
but wouldnt that be real buggy?

What do you mean with buggy??


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Offline Luis/Dshiznet

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Re: How do you code a Shun Goku stastu v2
« Reply #9 on: October 21, 2007, 09:12:05 PM »
omg..omg..

OMG!!

IT f**k*** FINALLY WORKING

DUDE I LEARNED HOW TO CODE A f**k*** SHUN GOKU SATSU

OMG I FEEL GREAT...

Offline Error Macro

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Re: How do you code a Shun Goku stastu v2
« Reply #10 on: October 21, 2007, 10:07:57 PM »
Success feels great, doesn't it? ;)
« Last Edit: October 21, 2007, 10:10:09 PM by ErmacW »

Offline Luis/Dshiznet

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Re: How do you code a Shun Goku stastu v2
« Reply #11 on: October 21, 2007, 10:24:18 PM »
Success feels great, doesn't it? ;)
yes it does :D

now i can help ppl too.

anyways.. thread close

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