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Author Topic: Avengers United Battle Force Demo 2.5.2  (Read 6058 times)

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Offline O Ilusionista

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Re: Avengers United Battle Force Demo 2.5.1
« Reply #25 on: September 10, 2017, 11:10:30 AM »
The feedback I'm getting for Avengers United Battle Force is something that makes me very happy.


 I never bothered to make "the best game" but rather something that people would enjoy playing. But I really feel happy with all this support. Thank you very much!

I will be updating the game again in few hours, to fix some bugs.

Offline I-Skorp-I

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Re: Avengers United Battle Force Demo 2.5.1
« Reply #26 on: September 10, 2017, 11:48:02 AM »
That's amazing Unc! That game truly is an amazing game and i play it as much as possible!
 It gives you a feeling of nostalgia and allowed you to relive the childhood days of playing Sega or Nintendo. You really out did yourself with this game Unc and i'm proud to say you are my 1st favorite creator for mugen/OpenBOR everyone else comes second!  O0
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Offline O Ilusionista

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #27 on: September 10, 2017, 04:19:38 PM »
Thanks buddy!

First of all, I would like to thank you for all the messages I'm receiving. It's great to know that people are enjoying the game.



This update is to fix some bugs with little other details.

**FIXES:**
- BlackCat, Namor and QuickSilver sky stage bugs
- Spider-Woman backthrow bug - Thanks Pu Du for poiting me this.
- Dummy training stage bug - Thanks I-Skorp-I

**CHANGES:**
- Custom made K.O. animation, to match the style of other texts
- Spider-Woman's Hyper Move now hits nearby enemies
- Better FX for BeastBot

**WARNING:** As explained before, use the provided OpenBOR version to run (4420). The game won’t run or will have issues if you run in older versions. If you have problems installing this game on Android, please watch this video


Thanks for all the support!

**FOR EVERYONE WHO PLAYED THE GAME**
Please, fill this form. This helps me to improve the game.
https://pt.surveymonkey.com/r/6VGPZPB


>>>>>>> DOWNLOAD THE GAME: http://brazilmugenteam.com/avengers/ <<<<<<<<<<
« Last Edit: September 10, 2017, 04:29:20 PM by .:O Ilusionista:. »

Offline I-Skorp-I

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #28 on: September 10, 2017, 06:57:12 PM »
Tested it out again i didn't see any other bugs that i'm aware of. But i wanted to ask on the boat stage where Luke Cage is your helper/NPC are the characters suppose to get stuck on the chain after they run into it? I noticed both you and the NPC get stuck for a few seconds before you can move again i didn't know if that was done purposely or not.
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Offline NX-MEN

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #29 on: September 11, 2017, 11:31:53 AM »
Thanks for the update O Ilu!!!  :w00t:
 

Offline sky79

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #30 on: September 11, 2017, 02:47:25 PM »
I really need to buy a game pad, the keyboard just isn't going to cut it for me.
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Offline O Ilusionista

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #31 on: September 11, 2017, 02:50:50 PM »
I do prefer to play this game with a keyboard. The response is better. The hyper moves are more precise with the keyboard.
Some cool news: a very well know Nerd/Geek brazilian site called "Jovem Nerd" had posted about my game :)
https://jovemnerd.com.br/nerdnews/jogo-dos-vingadores-feito-por-fa-brasileiro-ganha-atualizacao-com-diversas-novidades/

Offline I-Skorp-I

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #32 on: September 11, 2017, 06:55:39 PM »
I really need to buy a game pad, the keyboard just isn't going to cut it for me.

You do know that if you have a PS3/4,Xbox 360 or Xbox One system you can use those controllers to play the game right? I use my PS3 controller to play.  O0
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Offline I-Skorp-I

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #33 on: September 11, 2017, 07:02:26 PM »
I do prefer to play this game with a keyboard. The response is better. The hyper moves are more precise with the keyboard.
Some cool news: a very well know Nerd/Geek brazilian site called "Jovem Nerd" had posted about my game :)
https://jovemnerd.com.br/nerdnews/jogo-dos-vingadores-feito-por-fa-brasileiro-ganha-atualizacao-com-diversas-novidades/

Btw congrats Uncle O it's great to see your name getting recognized for all the hardwork that you do! ^:)^
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Offline sky79

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #34 on: September 23, 2017, 06:52:48 PM »
You do know that if you have a PS3/4,Xbox 360 or Xbox One system you can use those controllers to play the game right? I use my PS3 controller to play.  O0

I'm old school, Arcade style game pad is ma-bag baby yeeeeh  :Wink
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Offline O Ilusionista

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #35 on: September 26, 2017, 03:59:06 PM »
Guys, which Nightcrawler do you think its the best one for Avengers United Battle Force? A, B or C?

(Ignore the color, focus on the pose, size, etc).

Offline Silverzero

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #36 on: September 26, 2017, 04:06:27 PM »
I'd say B.

Offline I-Skorp-I

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #37 on: September 26, 2017, 04:32:17 PM »
Umm no..C looks WAY better pose wise. The B pose looks strange and awkward.
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Offline NX-MEN

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #38 on: September 26, 2017, 04:57:57 PM »
I like B!  :thumbsup:
 

Offline Laforga

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #39 on: September 26, 2017, 05:48:39 PM »
I would also say C. The sprite art style also matches best imo

Offline warecus

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #40 on: September 26, 2017, 08:13:41 PM »
A or B because zvitor already uses c version...I like yours to be different

Offline BobbyD226

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #41 on: September 26, 2017, 10:53:51 PM »
If you changed the palette on B I think it could work.

Offline Uche_of_IMT

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #42 on: September 26, 2017, 11:01:18 PM »
My choice is A.
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Offline Rage

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #43 on: September 26, 2017, 11:19:46 PM »
C

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Offline ExeLord

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #44 on: September 27, 2017, 06:39:07 AM »
C
That's probably first time I've seen move tag ever used here(and don't remember elsewhere) ;*)) And I agree, C is probably more in style with others :-??
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Offline sky79

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #45 on: September 27, 2017, 05:53:13 PM »


Good enough for me  :thumbsup:
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Offline O Ilusionista

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #46 on: September 29, 2017, 02:25:42 PM »
Thanks everyone!
-----------------------------------------

What are my plans for Avengers United Battle Force?

I will update the game asap, with the bug fixes and a new helper. Then I will be back to the work, coding new chars, stages and such.

If everything goes well, I will add as playable: Black Widow, Iron First, Nightcrawler, Falcon. Maybe some other players too, but my focus will be on the stages and enemies (we need more enemies).

About Black Widow, she will be on the next Release, not on the next Update.
Update = when I fix things or add little things to the current release (like I did with version 2.5.2)
Release = A full package, full of new content. The game has, until now, only 2 releases.

WHERE IS SPIDER-MAN?

I would love to include Spiderman on the next release, but there are some reasons to not do it:

1-Since he will have a whole chapter for him, it's A LOT OF WORK. His chapter will have something close to 10-12 bosses, just to give an idea.
2- Spider-man is a fan favorite. Once I include him, he will outshine any other new character on the game - even Black Widow. So I like to give each char some
"highlight moment".

But right after this update, I will need to take a little break, to finish some stuffs for Mugen, which are waiting for AGES to be finished.

I hope I get free time (and good health, which is important) to finish everything, because I have some ideas for new projects which are VERY cool.

I even plan to learn a new engine, since I want to improve my skills as a programmer ;)
« Last Edit: September 29, 2017, 02:40:15 PM by .:O Ilusionista:. »

Offline NX-MEN

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #47 on: September 29, 2017, 02:52:08 PM »
Your plan sounds great man!!  :)

What palls u have designed for her? :)
 

Offline O Ilusionista

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #48 on: September 29, 2017, 03:58:13 PM »
For Black Widow? Jhfer already made all her palettes


From left to right:
Classic, Contest of Champions, 70's, Eurth (Nosferata), Earth-X, Grey costume

Offline HyperVoiceActing

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Re: Avengers United Battle Force Demo 2.5.2
« Reply #49 on: September 29, 2017, 04:15:02 PM »
Sounds great all around. Looking forward to more.

As for Kurt, I say C

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